'Find The Rabbit' Review - But Why Do I Want To Find The Rabbit?
Friday, April 1st, 2011This was posted on April Fool's day
A lot of great games explore the idea of loss and the tragedy that can come as a result of losing something. The world’s greatest shooter, Crysis, for example, is directionless title with a limp narrative. Its design forces users to experience regret and grief as they travel around a lifeless open-world devoid of contextual clues or activities. Playing the game is experiencing loss first hand, since when compared to other shooters, Crysis lacks brick-and-mortar, taken-for-granted elements like goals, end points, or basic level design.
But how many games deal with finding -- finding that thing that is lost? I can’t think of a single one except Find the Rabbit [$1.99] for the iPad, iPod Touch, and Mac App Store. Alas, it’s not a good game.


Surely by now everyone who reads TouchArcade should be familiar with lite versions of apps. Love 'em or hate 'em, until the advent of in-app purchase an entirely separate version of a game was the only way developers had to allow users to try their (often limited or restricted in some way) apps for free. With the release of iOS 3.0 developers now have the ability to use IAP as a means of offering a single app which is then paid for via an "unlock" of sorts. However, lite versions still remain remarkably prevalent.























