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	<title>Touch Arcade &#187; Exclusives</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>Moody And Pretty: Check Out 'Catch The Princess'</title>
		<link>http://toucharcade.com/2011/12/16/moody-and-pretty-check-out-catch-the-princess/</link>
		<comments>http://toucharcade.com/2011/12/16/moody-and-pretty-check-out-catch-the-princess/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 18:05:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=85144</guid>
		<description><![CDATA[Our all-seeing eye is fond of artistically gifted games, and Catch the Princess is the latest to be caught in its steely gaze. Imagine, if you will, a side-scrolling puzzle game that tries to capture all the essence of rustic fairy tale imagery, and then pairs that with deliciously crafted Cut The Rope-style play. That's [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/12/CTP_HD_Icon_512_512.png" alt="" title="CTP_HD_Icon_512_512" width="100" height="100" class="alignright size-full wp-image-85152" />Our all-seeing eye is fond of artistically gifted games, and <a href="http://robotsandpencils.com/factory/catch-the-princess/"><em>Catch the Princess</em></a> is the latest to be caught in its steely gaze. Imagine, if you will, a side-scrolling puzzle game that tries to capture all the essence of rustic fairy tale imagery, and then pairs that with deliciously crafted <em>Cut The Rope</em>-style play. That's the pitch for <em>Catch the Princess</em> in brief, and we're thinking this is something you'll want to look out for, too.</p>
<p>As you'll see in the reveal trailer, <em>Catch the Princess</em> is dark and gloomy in all the right ways, and appears to have the mechanical might to match its inspired tone and art direction. The game launches next week for the iPhone and iPad and will boast around 60 levels filled with rusty chains, bellows, soft lighting, and princess-saving action. Get your eyeballs on these screens:</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0071.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0071-525x700.jpg" alt="" title="IMG_0071" width="260" class="size-large wp-image-85157" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0087.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0087-525x700.jpg" alt="" title="IMG_0087" width="260" class="size-large wp-image-85158" /></a> </p>
<p>In case you wanted to know, this is being crafted by <a href="http://robotsandpencils.com/">Robots and Pencils</a>, an outfit based in Calgary. If you're big into Minecraft World Explorer [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/world-explorer-made-for-minecraft/id408982871?mt=8">99</a>], then you already know these guys. We've been told that we'll be hearing a lot more about this studio in the near future, and provided <em>Catch the Princess</em> rocks, we'll pair some ears with our eye. Somehow.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/yyXJHgZkopE?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yyXJHgZkopE?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<slash:comments>4</slash:comments>
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		<title>'Hunters 2' Coming Spring 2012</title>
		<link>http://toucharcade.com/2011/12/14/hunters-2-coming-spring/</link>
		<comments>http://toucharcade.com/2011/12/14/hunters-2-coming-spring/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 18:59:32 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=84705</guid>
		<description><![CDATA[One of the coolest tactical turn-based games we've ever seen on iOS, Hunters: Episode One [$.99 / HD], is getting a sequel. Rodeo Games, the original creator of Hunters, have revealed with us that it is indeed working on Hunters 2. And guys, it sounds and looks radical. Hunters 2, which is slated to hit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/H2_001.jpg"><img class="alignright size-thumbnail wp-image-84725" title="H2_001" src="http://toucharcade.com/wp-content/uploads/2011/12/H2_001-150x150.jpg" alt="" width="150" height="150" /></a>One of the coolest tactical turn-based games we've ever seen on iOS, <em><a href="http://toucharcade.com/2011/05/09/hunters-episode-one-review/">Hunters: Episode One</a> </em>[$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/hunters-episode-one/id415278460?mt=8">99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/hunters-episode-one-hd/id415284093?mt=8">HD</a>], is getting a sequel. <a href="http://rodeogames.co.uk/">Rodeo Games</a>, the original creator of <em>Hunters</em>, have revealed with us that it is indeed working on <strong><em>Hunters 2</em></strong>. And guys, it sounds and looks radical.</p>
<p><em>Hunters 2</em>, which is slated to hit Spring 2012, will build on the same combat that made the first game so popular, but it'll also throw in some notable new systems and weapons. For example, the team is dropping in a new mini-gun that fires blistering bursts of 10 rounds. That's especially hip, we're told, because it'll show off the game's new projectile system, which lets you see every round fired.</p>
<p>New enemies, environments, and mission types will naturally be part of the fresh package, but so will a fleshed out and scripted campaign mode featuring Rodeo's new hero character Caius Black. One of the promotional images we've received notes that he'll be "alone, wounded, and betrayed."</p>
<p>As if that wasn't enough, the game's engine has been scrapped in favor of a new one that'll integrate real-time dynamic lighting and "loads of customization options." Get a taste below:</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/H2_002.jpg"><img class="size-full wp-image-84715" title="H2_002" src="http://toucharcade.com/wp-content/uploads/2011/12/H2_002.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/12/H2_003.jpg"><img class="size-large wp-image-84716" title="H2_003" src="http://toucharcade.com/wp-content/uploads/2011/12/H2_003-525x393.jpg" alt="" width="260" /></a></p>
<p>Speaking of customization, that's something Rodeo is focusing on character-side, too. In <em>Hunters 2</em>, each Hunter will have a talent pool and you'll assign points in specific skill and build  trees. Rodeo tells us that this system "really individualizes your Hunters and brings all sorts of new tactics" to the fold.</p>
<p>We'll be getting our hands on <em>Hunters 2</em> in the coming weeks. If you'd like to try the original game, now is a great time -- both versions are on sale now at $.99 instead of their usual $4.99 and $6.99 price points.</p>
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		<slash:comments>7</slash:comments>
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		<title>See 'LostWinds' iOS In Action, Get Ready For Holiday Release</title>
		<link>http://toucharcade.com/2011/12/12/see-lostwinds-ios-in-action-get-ready-for-holiday-release/</link>
		<comments>http://toucharcade.com/2011/12/12/see-lostwinds-ios-in-action-get-ready-for-holiday-release/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 18:01:50 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=84393</guid>
		<description><![CDATA[Earlier this summer, we caught word that Frontier Developments's LostWinds was headed to iOS and Android. Now, we've got a great first-look at the iOS version title in action -- and, guys, it's silly gorgeous. Once an acclaimed WiiWare title, Frontier has obviously pushed the visuals to the max for our phones and tablets. And if [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-84415 alignright" title="LostWindsIconRounded" src="http://toucharcade.com/wp-content/uploads/2011/12/LostWindsIconRounded.png" alt="" width="100" height="100" />Earlier this summer, we caught word that <a href="http://www.frontier.co.uk/">Frontier Developments</a>'s <em>LostWinds</em> <a href="http://toucharcade.com/2011/07/20/lostwinds-coming-to-ios-and-android/">was headed to iOS and Android</a>. Now, we've got a great first-look at the iOS version title in action -- and, guys, it's silly <em>gorgeous</em>.</p>
<p>Once <a href="http://www.metacritic.com/game/wii/lostwinds">an acclaimed WiiWare title</a>, Frontier has obviously pushed the visuals to the max for our phones and tablets. And if you look, you'll notice that it's a fairly HUD-free port with specific touch actions, which has us thinking that we're actually in for an all mobiled-out experience.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/LostWinds-iPad-shot1.jpg"><img class="size-full wp-image-84395" title="LostWinds-iPad-shot1" src="http://toucharcade.com/wp-content/uploads/2011/12/LostWinds-iPad-shot1.jpg" alt="" width="162" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/12/LostWinds-iPad-shot22.jpg"><img class="size-full wp-image-84399" title="LostWinds-iPad-shot2" src="http://toucharcade.com/wp-content/uploads/2011/12/LostWinds-iPad-shot22.jpg" alt="" width="162" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/12/LostWinds-iPad-shot3.jpg"><img class="size-full wp-image-84400" title="LostWinds-iPad-shot3" src="http://toucharcade.com/wp-content/uploads/2011/12/LostWinds-iPad-shot3.jpg" alt="" width="162" /></a></p>
<p>No solid date or price point have been announced, but we do know that <em>LostWinds</em> is coming to every iDevice this holiday as a Universal app. Also, it'll ship with a "new map feature" specific to touch devices. Our popcorn is ready, for sure.</p>
<p><center><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/XmTJQ4-BydE?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XmTJQ4-BydE?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><strong>UPDATE:</strong> Yay, technology! The trailer we originally posted was cut short for some... reason. This is the full thing.</p>
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		<slash:comments>18</slash:comments>
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		<title>VidRhythm Going Free Alongside Hot New Update</title>
		<link>http://toucharcade.com/2011/12/12/vidrhythm-going-free-alongside-hot-new-update/</link>
		<comments>http://toucharcade.com/2011/12/12/vidrhythm-going-free-alongside-hot-new-update/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 16:01:25 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=84264</guid>
		<description><![CDATA[Harmonix is giving the gift of VidRhythm [$1.99] away this holiday season. Soon, the crazy, but always hilarious audio and video mash-up app will go free indefinitely. Also, it'll receive one of its biggest updates at the same time -- twelve new tracks, including "Jingle Bells" and "Deck the Halls, six new video styles, an [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-84266" title="548851_large" src="http://toucharcade.com/wp-content/uploads/2011/12/548851_large.png" alt="" width="100" height="100" />Harmonix is giving the gift of <a href="http://toucharcade.com/2011/09/07/vidrhythm-review-an-awesome-app-from-the-makers-of-rock-band/"><em>VidRhythm</em></a> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/vidrhythm/id457548851?mt=8">1.99</a>] away this holiday season. Soon, the crazy, but always hilarious audio and video mash-up app will go <em>free indefinitely</em>. Also, it'll receive one of its biggest updates at the same time -- twelve new tracks, including "Jingle Bells" and "Deck the Halls, six new video styles, an all new pitch correction mechanic, and an iPad 2 and iPhone 4/4S-exclusive YouTube export upgrade to 720p are all a part of the new package.</p>
<p>We spent some time speaking with the man who spearheaded VidRhythm at Harmonix, Josh Randall, in this week's bonus edition podcast. Randall and I go deep on this update and many other things Harmonix, so check it out if you want to hear this news and other bits from one of the creators. And, hey, I also think you'll leave the conversation with a pretty good idea of how much music truly matters to the studio and how iThing stuff figures into its future. Later today!</p>
<p><center><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/jkh4z9wbz88?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/jkh4z9wbz88?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></center></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=457548851&mt=8"><i>VidRhythm</i>, Free</a> (Universal) <br/></div></p>
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		<slash:comments>1</slash:comments>
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		<title>A Preview of the 'Elite Collection' of 8-bit Home Computer Games</title>
		<link>http://toucharcade.com/2011/09/29/a-preview-of-the-elite-collection-of-8-bit-home-computer-games/</link>
		<comments>http://toucharcade.com/2011/09/29/a-preview-of-the-elite-collection-of-8-bit-home-computer-games/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 04:10:48 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=77568</guid>
		<description><![CDATA[Earlier this month we brought news of Elite Systems' initiative to expand on their ongoing retro rebirth efforts and bring a host of classics of old to iOS -- those that originated on platforms beyond the ZX Spectrum, which was their initial source platform. Studio co-founder Steve Wilcox was kind enough to provide us with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-76735" title="elite_logo" src="http://toucharcade.com/wp-content/uploads/2011/09/elite_logo.jpg" alt="" width="250" height="135" />Earlier this month <a href="http://toucharcade.com/2011/09/18/elite-pushes-beyond-the-zx-spectrum-in-coming-elite-collection-of-8-bit-classics/">we brought news</a> of <a href="http://www.elite-systems.co.uk/elite/">Elite Systems</a>' initiative to expand on their ongoing retro rebirth efforts and bring a host of classics of old to iOS -- those that originated on platforms beyond the ZX Spectrum, which was their <a href="http://toucharcade.com/2010/12/18/zx-spectrum-elite-collection-gets-four-new-game-packs/">initial source platform</a>. Studio co-founder Steve Wilcox was kind enough to provide us with builds of the first wave of titles that will soon arrive in the <em>Elite Collection </em>of 8-bit home computer games to share with our readers.</p>
<p>The first <em>Elite Collection</em> titles that will arrive in the App Store are Datasoft's 1987 magical platformer <em>Black Magic</em>, Image Works' lovely 1992 release <em>First Samurai</em>, and the frantic 1992 space shooter <em>Enforcer</em> from Manfred Trenz. Every one of these titles is very well implemented in iOS and is among the top tier of games to be found on the 8-bit platforms of decades past.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-77599" title="elite_collection_screens3 exclusive" src="http://toucharcade.com/wp-content/uploads/2011/09/elite_collection_screens3.jpg" alt="" width="525" height="334" /></p>
<p>Let's have a look.</p>
<p><strong><em><span id="more-77568"></span>Black Magic</em></strong></p>
<p>The evil wizard Zahgrim has turned good Aganar to stone. Being a ghastly sort of wizard, Zahgrim has removed his six eyes and placed them in different locations across the land so they may view the destruction being wrought in his name. Your task is to recover each eye and place them, one by one, into the empty sockets of the Blind Statue. Hordes of monters roaming the land make this a challenge, but you've got your arrows and magic to aid you, and a bit of help from a somewhat fiendish troll.</p>
<p style="text-align: center;"><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/YMAORUsMpLA?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="322" src="http://www.youtube.com/v/YMAORUsMpLA?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In researching <em>Black Magic</em> for this post, I found a great many fond recollections gamers shared of hours spent chasing down the six eyes of Zahgrim. The title is very well loved and secured an 8.2 user rating <a href="http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D287%26title%3Dblack%2520magic">from Lemon64</a>.</p>
<p><strong><em>Enforcer</em></strong></p>
<p><em>Enforcer: Fullmetal Megablaster </em>is an excellent side-scrolling space shooter released for the Commodore 64 in 1992. That it is, indeed, excellent should come as no surprise, given that it was written by Mafred Trenz, the developer behind the <em>Turrican</em> series, the C64 version of <em>R-Type</em>, and <em>The Great Giana Sisters</em>. <em>Enforcer</em> features some of the best graphics ever to grace the C64's screen and the on-screen action is furious and maddeningly difficult.</p>
<p style="text-align: center;"><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/_ytQQOpFApA?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="322" src="http://www.youtube.com/v/_ytQQOpFApA?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The game features six levels through a range of space and cave backdrops, with an boss waiting at the end of each. It is a very well-received title that has secured an 8.3 user rating <a href="http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D3699">on Lemon64</a>.</p>
<p><strong><em>First Samurai</em></strong></p>
<p><em>First Samurai</em>, released for the Commodore 64 in 1992, puts you in the shoes of the first samurai in history. You start out as a hermit travelling through an ancient land, but with enough food -- and sake -- you will grow stronger and stronger, gaining power and eventually becoming a samurai. That is, if the daunting enemy creatures don't do you in first, which they probably will.</p>
<p style="text-align: center;"><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/J630tMzbQ1w?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="322" src="http://www.youtube.com/v/J630tMzbQ1w?version=3&amp;hl=en_US" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><em>First Samurai</em> is, without question, one of the five best looking C64 titles I've ever encountered and features very nice platform combat action. Elite's iOS version features glass-smooth sprite animation and brings a truly worthwhile platformer to our favorite mobile game devices. <em>First Samurai</em> got an 8.3 user ranking <a href="http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D927%26title%3Dfirst%2520samurai">at Lemon64</a>.</p>
<p>The <em>Elite Collection </em>titles detailed here will be available in both standard (iPhone, iPod touch) and HD (iPad) versions that are playable in both portrait and landscape orientations. (All videos in this post are of the iPad HD versions of the games.) Each title features the latest implementation of Elite's <a href="http://www.youtube.com/watch?v=kIpPdrkxcEA">iDaptive control system</a>, which allows highly customized placement of both virtual joystick and virtual key controls on the game screen, as illustrated in the embedded videos. I am in hopes that Elite will consider the addition of iCade support for all of these titles, to allow for an even more authentic retro game experience.</p>
<p>Elite has gathered quite a collection with which to launch their new retro effort, and I must confess it's been rather painless labor running through these titles in preparation for this post. For the retro fans out there, each of these titles is a no-brainer buy -- obviously -- but, as I am one who appreciates the simpler formulas of old, I must urge even those without a nostalgic bent to have a close look at the provided videos and consider giving these titles a shake.</p>
<p>My crotchety old self is often of the mind that "they don't make 'em like they used to," when it comes to games I really want to spend time with. This initial Elite offering is a rather good representation of "the best they ever made 'em." And there's much more of this ilk on the way from the studio. It's a pretty great time to be a (retro) iOS gamer.</p>
<p>We will let readers know when the first three <em>Elite Collection</em> titles go live in the App Store this weekend and will keep the news coming on future titles in the collection, as we hear it.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=465620463&mt=8"><i>Black Magic</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=467361491&mt=8"><i>Black Magic HD</i>, $0.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=461736230&mt=8"><i>First Samurai</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=467355413&mt=8"><i>First Samurai HD</i>, $0.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=465276289&mt=8"><i>Enforcer</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=467373392&mt=8"><i>Enforcer HD</i>, $0.99</a> (iPad Only) <br/></div></p>
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		<slash:comments>11</slash:comments>
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		<title>The Dark Meadow Launch Trailer and Screenshots</title>
		<link>http://toucharcade.com/2011/09/23/the-dark-meadow-launch-trailer-and-screenshots/</link>
		<comments>http://toucharcade.com/2011/09/23/the-dark-meadow-launch-trailer-and-screenshots/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 17:00:46 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=77164</guid>
		<description><![CDATA[The eternal question of what do you get when you combine inspiration from both Pan's Labyrinth and Infinity Blade with a team of iOS-centric Unreal Engine experts is getting dangerously close to being answered. Phosphor Game Studios' The Dark Meadow is an action-adventure monster slaying game set in a supremely creepy abandoned hospital. The Dark [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2011/09/DarkMeadow011.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/DarkMeadow011-525x393.jpg" alt="" title="DarkMeadow01" width="525" height="393" class="aligncenter size-large wp-image-77168" /></a></center></p>
<p>The eternal question of what do you get when you combine inspiration from both <a href="http://www.imdb.com/title/tt0457430/">Pan's Labyrinth</a> and <em>Infinity Blade</em> with a team of iOS-centric Unreal Engine experts is getting dangerously close to being answered. Phosphor Game Studios' <em>The Dark Meadow</em> is an action-adventure monster slaying game set in a supremely creepy abandoned hospital.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2011/09/DarkMeadow04.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/DarkMeadow04-300x225.jpg" alt="" title="DarkMeadow04" width="260" class="size-medium wp-image-77170" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/09/screen03.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/screen03-300x225.jpg" alt="" title="screen03" width="260" class="size-medium wp-image-77171" /></a></center></p>
<p><em>The Dark Meadow</em> is coming next month, and is boasting some incredibly compelling features such as gesture-based combat, "console-level" story and production, and a six-ish hour campaign that will need to be replayed multiple times if you want to see all the game has to offer.</p>
<p>Check out the full launch trailer:</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/4aUxZXeH254?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4aUxZXeH254?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>For more information on the game, you can take a look at the <a href="http://toucharcade.com/2011/08/03/dark-meadow-now-has-a-web-site-new-trailer-released/">initial teaser trailer</a>, as well as <a href="http://toucharcade.com/2011/07/15/the-dark-meadow-a-horror-fps-hybrid-is-revealed/">additional details from the developers</a>. We're ridiculously excited for this game, and for good reason too. There needs to be more projects like this on the App Store, as sometimes it feels like a waste to be playing simple 2D physics games on iOS devices when they're totally capable of <em>this</em>.</p>
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		<slash:comments>69</slash:comments>
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		<title>Elite Pushes Beyond the ZX Spectrum in Coming 'Elite Collection' of 8-bit Classics</title>
		<link>http://toucharcade.com/2011/09/18/elite-pushes-beyond-the-zx-spectrum-in-coming-elite-collection-of-8-bit-classics/</link>
		<comments>http://toucharcade.com/2011/09/18/elite-pushes-beyond-the-zx-spectrum-in-coming-elite-collection-of-8-bit-classics/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 15:03:42 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=76605</guid>
		<description><![CDATA[It's been about a year since decades-old studio Elite Systems brought their ZX Spectrum: Elite Collection [iPhone, iPad] and the first wave of its retro titles to the App Store. Since then 150 titles have become available through their Spectrum emulator, giving retro fans much old school gaming goodness to play with. Since then, Elite [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/09/elite_logo.jpg" alt="" title="elite_logo" width="250" height="135" class="alignright size-full wp-image-76735" />It's been about a year since decades-old studio <a href="http://toucharcade.com/link/http://itunes.apple.com/app/zx-spectrum-elite-collection/id401767708?mt=8">Elite Systems</a> brought their <em><a href="http://toucharcade.com/2010/12/18/zx-spectrum-elite-collection-gets-four-new-game-packs/">ZX Spectrum: Elite Collection</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/zx-spectrum-elite-collection/id391336343?mt=8">iPhone</a>, <a href="http://toucharcade.com/link/http://itunes.apple.com/app/zx-spectrum-elite-collection/id401767708?mt=8">iPad</a>] and the first wave of its retro titles to the App Store. Since then 150 titles have become available through their Spectrum emulator, giving retro fans much old school gaming goodness to play with.</p>
<p>Since then, Elite has been hard at work engineering a completely new system through which to bring an even broader range of retro classic to iOS gamers. I recently had a conversation with Elite co-founder Steve Wilcox who filled me in on some of the titles that are on the way in the coming <em>Elite Collection</em> of 8-bit home computer games, as well as details surrounding their newly completed proprietary technology that went into it. The new system is a facilitator, of sorts, that was designed in such a way as to not incorporate, reference, or in any way rely upon third-party property and that is able to deliver, to iOS, games that originated on platforms other than just the ZX Spectrum in near-100% original form.</p>
<p>Elite has been busy licensing classics from a wide range of developers and it sounds like iOS gamers are in for a trove of titles to be delivered through the studio's new system. The first stage in the deployment consists of nine games developed across North America, the UK, and Germany.</p>
<p style="text-align: center;"><img src="http://toucharcade.com/wp-content/uploads/2011/09/elite-collection-box-grid_edited.jpg" alt="" title="elite-collection-box-grid_edited" width="425" height="425" class="aligncenter size-full wp-image-76743" /></p>
<p><span id="more-76605"></span>The launch games of North American origin are:</p>
<ul>
<li><em>Black Magic</em> (the action-adventure, published by Datasoft in 1987)</li>
<li><em>M.U.L.E </em>(the seminal multiplayer game from Ozark Softscape, published in 1983)</li>
<li><em>Alternate Reality: The City</em> (the first in the cult RPG series, published by Datasoft in 1987)</li>
</ul>
<p>The launch games from the UK are:</p>
<ul>
<li><em>First Samurai </em>(the platform game, published by Image Works in 1992)</li>
<li><em>Uridium</em> (the sci-fi side-scrolling shoot 'em up from Hewson, published in 1986)</li>
<li><em>Paradroid</em> (Andrew Breybrook’s puzzle-shooter, published by Hewson in 1985)</li>
</ul>
<p>The launch games from Germany are:</p>
<ul>
<li><em>Enforcer</em> (the shooter from revered German programmer Manfred Trenz, published by CP Verlag in 1992)</li>
<li><em>Bundesliga Manager</em> (the football (soccer) management simulation, developed by Werner Krahe and Jens Onnen, published by Software 2000 in 1989)</li>
<li><em>Denaris</em> (the modified Katakis, an R-Type clone, again from Manfred Trenz, published by Rainbow Arts in 1989)</li>
</ul>
<p>These games will be released as individual iOS applications, three at a time. The first three titles from the list of nine set to arrive in the App Store are <em>Black Magic</em>, <em>First Samurai</em> and <em>Enforcer</em>, which should land by month's end. A great many more titles will follow, and Wilcox tells me that, down the road, game bundles configured as collections will be offered, as well.</p>
<p style="text-align: center;"><a href="http://toucharcade.com/wp-content/uploads/2011/09/enforcer_first_samurai.jpg"><img class="aligncenter size-full wp-image-76732" title="enforcer_first_samurai_sm screen" src="http://toucharcade.com/wp-content/uploads/2011/09/enforcer_first_samurai_sm.jpg" alt="" width="510" height="373" /></a></p>
<p>On a touchscreen device, controls are, of course, a particular challenge when bringing over games that were written with joysticks and keyboards in mind. And, while in such cases a touchscreen is never a match for physical controls, Elite has done an impressive job with the highly customizable "iDaptive" controls used in their iOS Spectrum offerings (demonstrated in <a href="http://www.youtube.com/watch?v=kIpPdrkxcEA">this video</a>). Steve informs me that in the upcoming <em>Elite Collection</em>, the iDaptive controls are brought to the fore and will allow players to heavily customize the control experience. </p>
<p>As a huge fan of the solid, basic gameplay of the classics of old, I've been impressed with Elite's efforts so far with its <em>ZX Spectrum: Elite Collection</em>. This latest news from the quarter-century old studio shows a true commitment to bringing these classics to a new generation of gamers and is an effort I whole-heartedly applaud.</p>
<p>We should have the first wave of games in our hands in just a few days and will share our reactions shortly. Stay tuned.</p>
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		<slash:comments>28</slash:comments>
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		<title>[Updated] Konami Celebrating 'Frogger' 30th Anniversary with Original iOS Title 'Frogger Decades', Launching This Week</title>
		<link>http://toucharcade.com/2011/08/29/frogger-decades-launching-this-week/</link>
		<comments>http://toucharcade.com/2011/08/29/frogger-decades-launching-this-week/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 23:24:36 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=74748</guid>
		<description><![CDATA[In June of last year, Revolutionary Concepts and Tangible Games brought us Banzai Rabbit [99¢/HD], a modern take on the Frogger formula with slick 3D graphics and a bunch of new gameplay elements. We thought they did great justice to the classic arcade game in our Banzai Rabbit review (and even more so after they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/Frogger-Decades.png"><img class="alignright size-thumbnail wp-image-74760" title="Frogger Decades" src="http://toucharcade.com/wp-content/uploads/2011/08/Frogger-Decades-150x150.png" alt="" width="150" height="150" /></a>In June of last year, <a href="http://www.revolutionaryconcepts.net/">Revolutionary Concepts</a> and <a href="http://tangiblegames.com/home">Tangible Games</a> brought us <em>Banzai Rabbit</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/banzai-rabbit/id353423718?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/banzai-rabbit-hd/id380614706?mt=8">HD</a>], a modern take on the <em>Frogger</em> formula with slick 3D graphics and a bunch of new gameplay elements. We thought they did great justice to the classic arcade game <a href="http://toucharcade.com/2010/06/10/banzai-rabbit-review-–-an-evolution-of-the-frogger-formula/">in our <em>Banzai Rabbit</em> review</a> (and even more so after they <a href="http://toucharcade.com/2010/06/29/banzai-rabbit-update-–-a-kinder-gentler-difficulty-now-available-ipad-version-coming-soon/">nerfed the difficulty</a> a bit), and put a fresh new perspective on the gameplay while keeping the core <em>Frogger</em> mechanics intact.</p>
<p>Fast forward to just this last month, and Revolutionary Concepts struck a partnership with Konami to bring <em>Gesundheit!</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gesundheit!/id449344432?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gesundheit!-hd/id449509647?mt=8">HD</a>] to the App Store, with the help of artist <a href="http://www.matthammill.com/">Matt Hammill</a> offering his whimsical style to the graphics in the game. Now, Revolutionary Concepts has announced that they’re once again partnering up with Konami, Tangible Games, Matt Hammill, and even esteemed composer <a href="http://www.alexkhaskin.com/">Alex Khaskin</a> to honor this year’s 30th anniversary of <em>Frogger</em> with the upcoming <em>Frogger Decades</em>.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/photo-12.jpg"><img class="alignnone size-large wp-image-74764" title="photo-1" src="http://toucharcade.com/wp-content/uploads/2011/08/photo-12-525x700.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/photo-23.jpg"><img class="alignnone size-large wp-image-74765" title="photo-2" src="http://toucharcade.com/wp-content/uploads/2011/08/photo-23-525x700.jpg" alt="" width="260" /></a></p>
<p>It’s somewhat ironic that Revolutionary Concepts is being handed the keys to the <em>Frogger</em> IP from Konami. In fact, <em>Banzai Rabbit</em> was originally known as <em>Frogman</em>, but due to concern about the possibility of infringing on the <em>Frogger</em> IP the main character in the game traded in his warts for floppy ears and a cotton tail. But, Konami was impressed with the studio’s ability to pay homage to classic franchises as they had with <em>Karate Champ</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/karate-champ/id335387077?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/karate-champ-xl/id385462349?mt=8">HD</a>], <em>Road Blaster</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/road-blaster/id338399795?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/road-blaster-hd/id418262266?mt=8">HD</a>], and <em>Cobra Command</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/cobra-command/id333243662?mt=8">99¢</a>]. Now, more than a year later and Revolutionary Concepts is bringing yet another modern take on <em>Frogger</em>, this time with Konami’s full blessing.</p>
<p><em>Frogger Decades</em> begins when Frogger heads out to catch a few flies for lunch, and while out and about his friends leave a note on his door with directions to a party they’re throwing for him in celebration of his big 30th birthday. But, the evil Doc Croc gets his hands on the map first and changes up the route to the party, forcing Frogger to traverse through 5 dangerous locations and 10 huge levels in order to finally end up at the party. The story is told in-between levels using fantastic cutscenes drawn by Matt Hammill which are just oozing with personality.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/photo-4.jpg"><img class="alignnone size-medium wp-image-74767" title="photo-4" src="http://toucharcade.com/wp-content/uploads/2011/08/photo-4-200x300.jpg" alt="" width="172" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/photo-61.jpg"><img class="alignnone size-medium wp-image-74772" title="photo-6" src="http://toucharcade.com/wp-content/uploads/2011/08/photo-61-200x300.jpg" alt="" width="172" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/photo-51.jpg"><img class="alignnone size-medium wp-image-74773" title="photo-5" src="http://toucharcade.com/wp-content/uploads/2011/08/photo-51-200x300.jpg" alt="" width="172" /></a></p>
<p>Like <em>Banzai Rabbit</em>, the core <em>Frogger</em> mechanics are kept intact in <em>Frogger Decades</em>, but expanded upon and taken in new directions. You’ll still be hopping around on a grid-like play field, but rather than the single screen of the original that had you continuously moving your frogs back and forth, the levels in <em>Frogger Decades</em> are lengthy vertical affairs, filled with all sorts of interesting terrain and plenty of enemies out to get you. Poor Frogger, if only he’d known about the safe and direct path his friends had originally laid out for him!</p>
<p>Controls are either swipe gestures or a virtual d-pad and buttons, and both work pretty well, though so far I’m preferring the swipe-based controls. In addition to just hopping around, Frogger has several special moves, like flicking out his tongue to collect flies or move objects and various kinds of jumps which help him make it through the challenging terrain in the game. If you’ve played <em>Banzai Rabbit</em>, many of Frogger’s moves will feel pretty familiar.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/photo-32.jpg"><img class="alignnone size-large wp-image-74769" title="photo-3" src="http://toucharcade.com/wp-content/uploads/2011/08/photo-32-525x700.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/photo2.jpg"><img class="alignnone size-large wp-image-74770" title="photo" src="http://toucharcade.com/wp-content/uploads/2011/08/photo2-525x700.jpg" alt="" width="260" /></a></p>
<p>You’re also under time constraints in each level, so you’ll need to keep moving rather than just admiring the gorgeous 3D scenery. Thankfully there are plenty of checkpoints along the way, so dying at the hand of an enemy or hazard, or not moving quick enough before the level scrolls past your position isn’t too much of a hindrance as you’ll just get sent back to your checkpoint. <em>Frogger Decades</em> has been a difficult ride during my time with the game thus far, but it’s a nice kind of challenge that pushes you to keep at it and rewards you for thinking on your feet and acting quickly.</p>
<p><strong>Update:</strong> Revolutionary Concepts has sent over the official trailer for <em>Frogger Decades</em>, posted below, and <a href="http://forums.toucharcade.com/showthread.php?t=105584">a discussion about the game</a> has sparked up in our forums so be sure to stop by.</p>
<p><object width="525" height="345"><param name="movie" value="http://www.youtube.com/v/Ofh8oSr2zUY?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="345" src="http://www.youtube.com/v/Ofh8oSr2zUY?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>I’m really enjoying what I’ve played so far of <em>Frogger Decades</em>, and look forward to continuing on through the rest of the game. If you’re liking what you’re seeing and reading here as well, then you’ll be able to get your own hands on <em>Frogger Decades</em> when it launches as a Universal app this coming Thursday at an introductory price of $1.99.</p>
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		<slash:comments>12</slash:comments>
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		<title>Digital Concepts Bringing 'Minecraft'-alike and 'Starfall' Sequel</title>
		<link>http://toucharcade.com/2011/08/27/digital-creations-bringing-mindcraft-alike-and-starfall-sequel/</link>
		<comments>http://toucharcade.com/2011/08/27/digital-creations-bringing-mindcraft-alike-and-starfall-sequel/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 19:15:34 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[Cave-Flyer]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=74581</guid>
		<description><![CDATA[We've recently been given an exclusive heads-up on two interesting looking upcoming titles from Digital Concepts, who brought us the early iOS pick-up RPG Loot Master [iPhone] as well as the space age tower defense title Starfall [iPhone, iPad]. The first bit of news Digital Concepts' Douglass Beck shared with us should be of interest [...]]]></description>
			<content:encoded><![CDATA[<p>We've recently been given an exclusive heads-up on two interesting looking upcoming titles from <a href="http://www.dig-concepts.com/">Digital Concepts</a>, who brought us the early iOS pick-up RPG <em><a href="http://toucharcade.com/2008/09/19/a-quick-look-at-pick-up-rpg-loot-master/">Loot Master</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/loot-master/id291015490?mt=8">iPhone</a>] as well as the space age tower defense title <em>Starfall</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/starfall-td/id392790676?mt=8">iPhone</a>, <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/starfall-hd/id392789372?mt=8">iPad</a>].
<p style="text-align: center;"><a href="http://toucharcade.com/wp-content/uploads/2011/08/digital_concepts_minecraft_alike.png"><img class="aligncenter size-full wp-image-74582" title="digital_concepts_minecraft_alike_525 exclusive" src="http://toucharcade.com/wp-content/uploads/2011/08/digital_concepts_minecraft_alike_525.jpg" alt="" width="525" height="522" /></a></p>
<p>The first bit of news Digital Concepts' Douglass Beck shared with us should be of interest to all the <em>Minecraft</em> junkies out there. Doug is working on a game that started out as something of a "pet project," but is now evolving nicely and should make it to both App Stores (Mac first, then iOS) sometime down the road. The as-yet-unnamed title is a single- and multi-player <em>Minecraft</em>-like game that is already quite functional in its early state of development.</p>
<p>That's about all we can share right now in the way of media and details on the studio's <em>Minecraft</em>-alike, but we'll bring more before the game goes live.<br />
<span id="more-74581"></span>
<p style="text-align: center;"><img src="http://toucharcade.com/wp-content/uploads/2011/08/starfall-sequel.jpg" alt="" title="starfall-sequel" width="525" height="308" class="aligncenter size-full wp-image-74711" /></p>
<p>Doug also let us know about another upcoming title from Digital Concepts that fans of his tower defense game <em>Starfall</em>, which has shown to be quite popular <a href="http://forums.toucharcade.com/showthread.php?t=67945">with our forum readers</a>, should be pleased to hear. He has been working on a sequel to <em>Starfall</em> that is an all-new version of the game, featuring more structures, more towers, more enemies, all-new levels, a bigger and better soundtrack, more unlocks and, as he describes it, "more of what made <em>Starfall</em> great." The game is nearing completion and we'll share a closer look when the game lands in the App Store.</p>
<p>And, while Doug has unfortunately <em>not</em> (yet) listed among his titles headed to the App Store the conversion of a certain Windows CE mobile game he released in the early '00s, I intent to do my best to get it on the list. The title I speak of is a single- and multi-player cave flyer called <em><a href="http://www.mobiletechreview.com/games/Rocket_Elite_gold.htm">Rocket Elite Gold</a></em> (see <a href="http://forums.toucharcade.com/showthread.php?t=105382">video</a>), which was the first game I tagged <a href="http://forums.toucharcade.com/showthread.php?p=2288#post2288">back in 2008</a> as a must-port for iOS and my favorite mobile game of all time (played on an original Compaq iPaq). I've been personally pestering him to get it over to iOS, and I think Doug gave me the details on these other two titles just to get me out of his hair... Maybe you should pester him, too: <a href="http://twitter.com/#!/Codables">@Codables</a></p>
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		<title>Hands-On With Upcoming 'Mighty Fin' Mega-Update</title>
		<link>http://toucharcade.com/2011/08/16/hands-on-with-upcoming-mighty-fin-mega-update/</link>
		<comments>http://toucharcade.com/2011/08/16/hands-on-with-upcoming-mighty-fin-mega-update/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 03:00:38 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=72325</guid>
		<description><![CDATA[When Mighty Fin [$0.99] first hit the App Store back in June, it was a fun but flawed experience. The levels were bleak and a bit samey, the music was repetitive and the endless levels were dull, dull dull (something that was fixed in the game's first big update). Still, we enjoyed what there was [...]]]></description>
			<content:encoded><![CDATA[<p>When <em>Mighty Fin</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/app/mighty-fin/id434539624?mt=8">0.99</a>] first hit the App Store back in June, it was a fun but flawed experience. The levels were bleak and a bit samey, the music was repetitive and the endless levels were dull, dull dull (something that was fixed in the game's <a href="http://toucharcade.com/2011/06/24/mighty-fin-updates-with-survival-mode/" target="_blank">first big update</a>). Still, we <a href="http://toucharcade.com/2011/06/02/mighty-fin-review-everythings-better-under-the-sea/" target="_blank">enjoyed</a> what there was of it at the time, so learning that <a href="http://www.upperorbit.com/" target="_blank">Launching Pad Games</a> is releasing a major update this week that addresses literally every remaining concern we had is, well, pretty awesome.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/MightyFinScreenshot2.jpg"><img class="alignnone size-large wp-image-73080" title="MightyFinScreenshot2" src="http://toucharcade.com/wp-content/uploads/2011/08/MightyFinScreenshot2-525x351.jpg" alt="" width="525" height="351" /></a></p>
<p>The game is going Universal, so all you iPad owners can finally get in on the fun. <em>Mighty Fin</em> looks fantastic on the big screen, and its one-touch control works just as well on whichever device you choose. New music has been added for each area, all in keeping with the game's original sound. Oh, and I should probably mention that the game's level count will literally double when the update hits, and the new levels are super cool. Interest piqued?</p>
<p>Where the game's first eight areas were largely dark and gloomy, this new batch is exploding with color. I suspect Shady Sal slipped Fin some high-grade hallucinogens to brighten his vacation up, because the little dude ends up swimming through places with names like Candy County, Ninjaville and Tomorrow Town. Ninjaville looks like something right out of Hokusai's <em>The Great Wave off Kanagawa</em>. It's glorious. And no worries about the game being too easy -- these levels are vicious. Regular mode is tough enough, and Survival is downright killer.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/MightyFinScreenshot3.jpg"><img class="alignnone size-medium wp-image-73077" title="MightyFinScreenshot3" src="http://toucharcade.com/wp-content/uploads/2011/08/MightyFinScreenshot3-300x200.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/MightyFinScreenshot4.jpg"><img class="alignnone size-medium wp-image-73078" title="MightyFinScreenshot4" src="http://toucharcade.com/wp-content/uploads/2011/08/MightyFinScreenshot4-300x200.jpg" alt="" width="260" /></a></p>
<p>Seriously, if you haven't picked <em>Mighty Fin</em> up yet, you should mark this Thursday, August 18 on your calendar. If you have it, pull it out again. If new levels alone aren't enough to reignite your interest, then think of the costumes -- 32 new ways to dress Fin up. Could we ask for anything more?</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=434539624&mt=8"><i>Mighty Fin</i>, $0.99</a> (Universal) <br/></div></p>
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		<title>'1112 - Episode 3' Coming Soon, August 23rd, to Be Specific</title>
		<link>http://toucharcade.com/2011/08/16/1112-episode-3-coming-soon-already-submitted-to-apple/</link>
		<comments>http://toucharcade.com/2011/08/16/1112-episode-3-coming-soon-already-submitted-to-apple/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 14:00:58 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=72866</guid>
		<description><![CDATA[The third episode of Agharta Studios’ conceptually brilliant and artistically inspired adventure game series, 1112, has been submitted to Apple and if all goes as planned it should be available on the App Store this coming Tuesday the 23rd. Regardless, it’s out the door and essentially finished after a year or so in development, which [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/08/exclusivelook-150x150-150x150.png" alt="" title="exclusivelook-150x150" width="150" height="150" class="alignright size-thumbnail wp-image-73017" />The third episode of Agharta Studios’ conceptually brilliant and artistically inspired adventure game series, <em>1112</em>, has been submitted to Apple and if all goes as planned it should be available on the App Store this coming Tuesday the 23rd. Regardless, it’s out the door and essentially finished after a year or so in development, which is an incredible about of time for a touch game.</p>
<p>Agharta sends word that this episode, naturally, introduces new characters and locations to explore. More importantly, it features several fresh multi-touch “experiences” or puzzles, as well as an intense soundtrack. To get a taste of the latter, just watch this: <span id="more-72866"></span></p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/LoykBwuVV6M?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/LoykBwuVV6M?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We’re also being told that <em>Episode 3</em> features a longer campaign than the <a href="http://toucharcade.com/2008/11/25/1112-episode-01-interactive-adventure-now-available/">initial</a> <a href="http://toucharcade.com/2010/05/27/1112-episode-02-hd-now-available/">two</a> episodes combined. Does that make up for the wait? I don’t know, but we’ll definitely be diving in as soon as we possibly can. <em>Man, that trailer was awesome.</em></p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298071041&mt=8"><i>1112 episode 01</i>, $4.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302364500&mt=8"><i>1112 episode 01 LITE</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=368556628&mt=8"><i>1112 episode 02</i>, $4.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=402396424&mt=8"><i>1112 episode 01 HD</i>, $6.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=373039593&mt=8"><i>1112 episode 02 HD</i>, $6.99</a> (iPad Only) <br/></div></p>
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		<title>New 'Julius Styles' Trailer Is Confusing, But Also Awesome</title>
		<link>http://toucharcade.com/2011/07/27/new-julius-styles-trailer-is-confusing-but-also-awesome/</link>
		<comments>http://toucharcade.com/2011/07/27/new-julius-styles-trailer-is-confusing-but-also-awesome/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 21:36:30 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=70113</guid>
		<description><![CDATA[Do you know what Julius Styles: The International is? Don’t look at me because I don’t. My best guess is that it’s an isometric character-driven action game with a few puzzles and a few rote stealth sequences. But I suppose it could also be a hunting game that mixes in a dialogue tree here and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-70117" title="JuliusStyles-300x300" src="http://toucharcade.com/wp-content/uploads/2011/07/JuliusStyles-300x3001.jpg" alt="" width="125" />Do you know what <a href="http://toucharcade.com/2011/07/21/wesley-snipes-julius-styles-hitting-august-11/"><em>Julius Styles: The International</em></a> is? Don’t look at me because I don’t. My best guess is that it’s an isometric character-driven action game with a few puzzles and a few rote stealth sequences. But I suppose it could also be a hunting game that mixes in a dialogue tree here and there. I’m not joking. Look at this latest trailer, which shows the titular character with a dead mountain goat slung over his shoulder and a bow in his other arm. Also, take note of the comic book-inspired narrative underpinnings. It's silly and vague, but also awesome. I haven't been this confused and excited since those early middle school years.</p>
<p><center><object width="525" height="424"><param name="movie" value="http://www.youtube.com/v/IJTRq1vZ9bQ?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IJTRq1vZ9bQ?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="424" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>One of the oddest things about this trailer (other than the goat bit) is that Julius Styles does not sound like Wesley Snipes. We were under the impression that the man would voice the character he’s based on, but perhaps that’s not the case? Maybe this is where the whole spy angle comes in. That would make sense, right?</p>
<p>Regardless, <em>Julius Styles</em> is definitely a game we’ll continue following as it hurdles to a mid-August release on iOS. If it’s any bit what we think it is, though, we’ll be surprised.</p>
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		<title>Two Lives Left Announces 'Crabitron,' We've Got the First Trailer and Screens</title>
		<link>http://toucharcade.com/2011/07/27/two-lives-left-announces-crabitron/</link>
		<comments>http://toucharcade.com/2011/07/27/two-lives-left-announces-crabitron/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 17:38:41 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=70043</guid>
		<description><![CDATA[I'm not sure what it is about evil seafood from space. I thought Velocispider [99¢] did a great job addressing that danger with its deadly mecha-squiddies, but it looks like Two Lives Left is set to hammer the message home in the newly announced Crabitron -- you can't trust crustaceans. But you can play one, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://toucharcade.com/wp-content/uploads/2011/07/IMG_0057.jpg"><img class="size-large wp-image-70067 aligncenter" src="http://toucharcade.com/wp-content/uploads/2011/07/IMG_0057-525x393.jpg" alt="" width="480" height="359" /></a></p>
<p>I'm not sure what it is about evil seafood from space. I thought <em>Velocispider</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/velocispider/id433011745?mt=8">99¢</a>] did a great job addressing that danger with its deadly mecha-squiddies, but it looks like <a href="http://twolivesleft.com/" target="_blank">Two Lives Left</a> is set to hammer the message home in the newly announced <em>Crabitron</em> -- you can't trust crustaceans. But you can play one, if you're patient.</p>
<p>Two Lives Left is the studio responsible for the excellent <em>Wheeler's Treasure</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/wheelers-treasure/id335953311?mt=8">$2.99</a>] and <em>Pilot Winds</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/pilot-winds/id422571600?mt=8">Free</a>] if you're trying to place the name. Here's what they have to say about the game:</p>
<blockquote><p>Presenting CRABITRON, an iPad game where you take control of a Giant Space Crab. Use your humongous claws to terrorize the universe. Smash, crush and pull spaceships apart to eat their space captains! Deflect missiles, absorb lasers and even fight the devious Space Sharks of the Seafood Nebula. Find awesome and creative ways to use your claws to satisfy your ever increasing appetite... for destruction!</p></blockquote>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/IMG_0040.jpg"><img class="alignnone size-medium wp-image-70069" src="http://toucharcade.com/wp-content/uploads/2011/07/IMG_0040-300x225.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/07/IMG_0072.jpg"><img class="alignnone size-medium wp-image-70070" src="http://toucharcade.com/wp-content/uploads/2011/07/IMG_0072-300x225.jpg" alt="" width="260" /></a></p>
<p>Sounds awesome, right? Ripping stuff apart -- I can get behind that.</p>
<p>I had a chance to get my hands on the game for a very brief preview, and I don't think we'll be disappointed. The controls are perfect - you pinch your finger and thumb together (like a claw, natch) to control each of the Giant Space Crab's claws. You drag your claws around the screen to grab ships that pass by, and pinch your fingers closed to crush them. Then you shovel them into your mouth, because Giant Space Crabs have giant appetites. You also need to deflect projectiles back at the pesky humans who are coming to kill you.</p>
<p><center><object width="525" height="329"><param name="movie" value="http://www.youtube.com/v/rFELiTlpMa8?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rFELiTlpMa8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="329" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>It's early days still, so while I'd love to be able to tell you a lot more, you're just going to have to wait. How long? Two Lives Left ain't telling. Hopefully the brand-spanking-new trailer will tide you over, and we'll be back with more details when we have them.</p>
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		<title>'Speedway GP 2011' Looks Cool, Hitting Later In August</title>
		<link>http://toucharcade.com/2011/07/27/speedway-gp-2011-looks-cool-hitting-later-in-august/</link>
		<comments>http://toucharcade.com/2011/07/27/speedway-gp-2011-looks-cool-hitting-later-in-august/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 05:00:45 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=69998</guid>
		<description><![CDATA[All of my two-wheel racing experience resides in that one Moto GP game that came on the Xbox Live demo disc. Because I couldn’t compete, I drove backwards around the tracks while making funny noises over the microphone. I’m not so sure that I’ll be able to rekindle those times in Polish developer Vivid Games’ [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/SpeedwayGP2011_AnnounceScreenshot03.png"><img class="aligncenter size-full wp-image-70001" title="SpeedwayGP2011_AnnounceScreenshot03" src="http://toucharcade.com/wp-content/uploads/2011/07/SpeedwayGP2011_AnnounceScreenshot03.png" alt="" width="480" height="320" /></a></p>
<p>All of my two-wheel racing experience resides in that one <a href="http://www.giantbomb.com/motogp/62-542/games/"><em>Moto GP</em></a> game that came on the Xbox Live demo disc. Because I couldn’t compete, I drove backwards around the tracks while making funny noises over the microphone. I’m not so sure that I’ll be able to rekindle those times in Polish developer <a href="http://vividgames.com/">Vivid Games</a>’ <em>Speedway GP 2011</em> for iOS, but it sure does look like a sharp title that strokes all the right notes of a proper simulation racing game.</p>
<p>That was all build-up to get to the point of telling you that Vivid shot us over some fresh images of the racing title. Also, I wanted to give you a release date: August 25th for the iPhone, iPod Touch, and the iPad.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/SpeedwayGP2011_AnnounceScreenshot02.png"><img class="alignnone size-medium wp-image-70000" title="SpeedwayGP2011_AnnounceScreenshot02" src="http://toucharcade.com/wp-content/uploads/2011/07/SpeedwayGP2011_AnnounceScreenshot02-300x200.png" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/07/SpeedwayGP2011_AnnounceScreenshot01.png"><img class="alignnone size-medium wp-image-69999" title="SpeedwayGP2011_AnnounceScreenshot01" src="http://toucharcade.com/wp-content/uploads/2011/07/SpeedwayGP2011_AnnounceScreenshot01-300x200.png" alt="" width="260" /></a></p>
<p>As its namesake implies, <em>Speedway GP 2011</em> is a BSI Speeday game, kinda like how <em>Madden</em> is an NFL game. It’ll launch with, as you see, some pretty hot visuals and, of course, realistic physics. The craziest thing I’ve learned so far while checking out the pre-release intel is that these racers don’t use brakes, nor will you be able to. Yeah, I know. Wild!</p>
<p><em>Speedway GP 2011</em> will also launch with 11 stadiums, a “full roster of statistics” and real-time stat-tracking of the Speedway Grand Prix. There’s another app on the App Store that appears to have <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/speedway-gp-2011-official-app/id426339091?mt=8">your back on that</a>, too, if you’re especially interested.</p>
<p>Stay tuned for some more in-depth coverage as the game races (huh, huh!?) to the App Store a little later next month.</p>
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		<title>Hands-On with 'Gesundheit!', Coming this Thursday</title>
		<link>http://toucharcade.com/2011/07/26/hands-on-with-gesundheit-coming-this-thursday/</link>
		<comments>http://toucharcade.com/2011/07/26/hands-on-with-gesundheit-coming-this-thursday/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 06:22:51 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Puzzle]]></category>
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		<guid isPermaLink="false">http://toucharcade.com/?p=69840</guid>
		<description><![CDATA[If you'd told me that an iOS game about a pig with seasonal allergies and the monsters that love to eat his boogers would top my list of most charming games on the platform, I'd have laughed in your face. Then I had a chance to get hands-on with Gesundheit! just a few days before [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/1.jpg"><img class="alignnone size-large wp-image-69848" title="1" src="http://toucharcade.com/wp-content/uploads/2011/07/1-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>If you'd told me that an iOS game about a pig with seasonal allergies and the monsters that love to eat his boogers would top my list of most charming games on the platform, I'd have laughed in your face. Then I had a chance to get hands-on with <em>Gesundheit!</em> just a few days before its release. Whaddya know, mucus can be charming after all.</p>
<p>I'm not a big fan of gross-out humor, but that's only a small part of what makes <em>Gesundheit!</em> stand out. For starters, it's completely gorgeous. The hand-drawn art style you can see in the screenshots is consistent throughout every level, cutscene and map. The game also sounds fantastic. The music might just rival <em>Bumpy Road</em> for twee charm, and I mean that in the best possible way.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/41.jpg"><img class="alignnone size-medium wp-image-69850" title="4" src="http://toucharcade.com/wp-content/uploads/2011/07/41-300x225.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/07/5.jpg"><img class="alignnone size-medium wp-image-69851" title="5" src="http://toucharcade.com/wp-content/uploads/2011/07/5-300x225.jpg" alt="" width="260" /></a></p>
<p>Of course the gameplay is really where it's at. <em>Gesundheit!</em> is a top-down action puzzler. The goal is to lure all the booger-eating monsters into traps without getting caught -- and if they see you, they'll come for you. You move your hay-fever plagued pig around by tapping where you want to him go, and control his sneezes with a billiards-style pull and release. This launches a snot ball, which monsters just can't resist. The whole thing seems super precise, which is helpful when you're running for your little piggy life.</p>
<p>I've only had a chance to play a handful of levels, but the combination of game mechanics works very well so far. There are puzzle aspects, while you figure out how to get the monsters to the trap and how to collect all the starfruit on the way. You also need to be stealthy, keeping out of site of monsters, sneezing and darting quickly out of sight. And you'll need good aim to bounce your snot-balls precisely where you want them. New elements, like teleportation pads and mosquito monsters, are introduced regularly to keep things tricky. I can't wait to see the rest of it.</p>
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<p><em>Gesundheit!</em> has come nearly out of nowhere, being revealed by Konami behind closed doors just last week at San Diego Comic-Con. But it's not exactly brand new. Back in 2008, <em>Gesundheit!</em> emerged at the Independent Games Festival as a student showcase finalist. It went pretty viral as a PC demo, but a full release never made it out the door. When <a href="http://www.revolutionaryconcepts.net/" target="_blank">Revolutionary Concepts</a> started working with artist <a href="http://www.matthammill.com/">Matt Hammill</a>, they found out about his pet project and collaborated with him to bring it to iOS. Looks like the results are worth the wait -- this game feels right at home on a touch screen.</p>
<p><em>Gesundheit!</em> will be released this Thursday for the introductory price of $0.99 on iPhone and iPod touch, and $1.99 on iPad (3rd gen devices and iOS 3.2 or higher). We'll bring you a full review of this sneezerific charmer once it's out. In the meantime you can join the anticipation in our <a href="http://forums.toucharcade.com/showthread.php?t=101119" target="_blank">discussion thread</a>.</p>
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