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‘Castle Defense’ Category Articles

'Monster Wars' Review – Legendary Wars, Remixed

Friday, February 3rd, 2012

We first checked out Liv Games over a year ago with Legendary Wars [$0.99 / HD], a great take on castle defense. Now the developers are back with Monster Wars [$0.99], the latest addition to the genre. Billed as a ‘follow-up’ to their previous game, Monster Wars succeeds at preserving the same great gameplay of its predecessor while tweaking elements and offering a new story complete with a load of new units.

For folks that played Legendary Wars, Monster Wars will feel very familiar. The majority of campaign missions still feature the same castle defense-style gameplay where you collect resources, build units, defend your own castle from the opposition while simultaneously moving forward attack units to take out the opposing fortress.

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TouchArcade Rating:
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'DvO' Review – Castle Defense At Its Slowest

Tuesday, January 31st, 2012

There’s nothing more frustrating than a game that has good core gameplay that is ruined by missteps and issues in all the other game elements. Such is the case with DvO [$1.99 / HD], a castle defense game that’s heavy on the gameplay depth, but falters in its visuals and slow execution.

DvO (a.k.a. Dwarves vs. Orcs) plays very much like a classic castle defense title. Players send units down five battle lanes taking down the resistance until they reach the opposing castle (with the enemy doing the same to you, obviously). The side that takes down the opposing castle first wins the match. Littered throughout the lanes are crystal patches, which must be mined by your mining units and are used as the currency necessary to build supplemental units.

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TouchArcade Rating:

'Samurai Bloodshow' is a Strategic Defense Game that Oozes All Sorts of Style

Thursday, September 1st, 2011

When I hit up the Sega preview event this past Tuesday, there was definitely a running theme. Held at the Kabuki hotel in San Francisco’s Japantown, there was an overwhelming amount of Asian decor in the lounge Sega had reserved as well as a delicious spread of gourmet sushi, pork buns, and veggie spring rolls. It turns out that this choice of venue by Sega was deliberate and fitting, as the main title they were showcasing at this event is a game called Samurai Bloodshow [$1.99].

Out of respect for Sega’s embargo wishes, we weren’t able to talk about Samurai Bloodshow until now, but the game has been available in Japan since June and we have even had a thread in our forums for discussing the game since then. Due to the popularity of the title in Japan, Sega has now officially brought the game to the US App Store. (more...)

Upcoming 'Legendary Wars' Update to Add Arena Mode and More, New Game 'Monster Wars' Announced

Wednesday, August 24th, 2011

Following their successful co-release of Zen Wars [99¢] a couple weeks back, Liv Games put their noses to the grindstone to finish up a humongous update that’s been over 3 months in the making for their previous iOS title Legendary Wars [99¢/Lite/HD]. We certainly enjoyed Legendary Wars in our original review, but the game has been updated fairly regularly since its release in January and now includes all sorts of nifty new features like Retina Display support, Game Center, a native iPad version, and tons of gameplay tweaks and enhancements.

This latest update for Legendary Wars stands to be the biggest one yet. Liv Games has revealed that they recently passed the one million downloads mark for Legendary Wars, and all the hard work they’ve been pouring into this massive update is really a way to say thanks to the many fans of the game for their great support.

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'Ballistik Wars' Review - PONOS Wages a Castle War

Thursday, June 30th, 2011

The cliché that nothing good in life is free can be especially true when it comes to to iOS games. Sure, every once in a while you stumble across a truly great free title, but there almost always is a catch. In the case of Ponos' Ballistik Wars [Free], the catch is simple: it's ad-supported. For 99¢ you can get rid of the ads, and you'll want to, because they take up an annoyingly large amount of screen real estate.

So for all intents and purposes, consider your initial download of Ballistik Wars a trial period. If you like it, you can get rid of the ads for an affordable price. It's as simple as that.

As far as the actual game is concerned, Ballistik Wars is a stylized, cartoony castle defense game. As you play through you'll unlock new unit types and you can upgrade your castle and units as you go along. It's not just defense though, it's also attack -- so when you break through the enemy defense you still have their castle to think of.

The bulk of the game is going to be recognizable to anyone who has played a castle defense game, but the upgrade path means it's easy to get stuck unable to beat a level. Unlike most castle defense games, Ballistik Wars doesn't coordinate your energy consumption and unit type unlock together. This means that if you don't upgrade the proper components at the right times, you will be stuck unable to spawn a good counter-strategy. If you could grind, it wouldn't be a big deal, but losing means game over where you can only restart the level or start again from the beginning.

That said, once you get the hang of how everything works, Ballistik Wars is a surprisingly deep game with simple mechanics. Strategy is almost more important than most castle defense games because it's not just about surviving against an enemy onslaught, it's also about attacking their defenses. You need to strategize with multiple stages of attack and defense in mind.

The interface, unit selection and upgrade paths means you'll have a lot of information to store in your brain to get the most out of Ballistik Wars. Thankfully, the visuals are clean and the cartoon graphics keep things simple even in the chaos of battle. Most importantly, the unit types are diverse, so what you're selecting or what you're up against won't confuse you.

As you'd expect with a castle defense game, the units are each with their own strengths and weaknesses. There are also certain units that work better together than others, meaning you'll want to save up and launch two unit types at once to take advantage of the synergy. As you're attacking, you'll get bonus points for completing small meta-goals and the higher your score, the more points you'll get to distribute to upgrade your units.

Ballistik Wars is a good castle defense game with an interesting attack layer to it. If it wasn't so easy to get permanently stuck by upgrading the wrong units, it'd be an easy recommendation, but as long as you're willing to pay special attention to what you're doing, you'll get a lot out of the game. It might look like a casual title, but there is a lot more strategy to it than a glance can reveal.

App Store Link: Ballistik Wars, Free

TouchArcade Rating:

Freebie Friday: 'Army of Darkness Defense' - Gimme Some (Free) Sugar, Baby!

Friday, June 17th, 2011

Last month, Backflip Studios unleashed Army of Darkness Defense [Free/HD] into the App Store. Based on the campy B-movie Army of Darkness, a particularly popular entry in the cult classic Evil Dead franchise, the video game incarnation is a castle defense game with some very light RPG elements. The castle defense premise plays perfectly into the movie plot itself, and Army of Darkness Defense is filled with plenty of fan service.

Now for a limited time, you can grab Army of Darkness Defense for free. There is an IAP component to the game that will allow you to advance your character building more rapidly if you choose, but it’s certainly not necessary to enjoy the full game. Gameplay is a bit on the shallow side, but everything is done so well with the art style and sound effects that it’s actually a really enjoyable experience.

You can check out our full review for more information, but really if you're a fan of the movie in any way, or even just a fan of arcadey castle defense games, Army of Darkness Defense is an easily recommended download while free.

App Store Links:
    Army of Darkness Defense, Free
    Army of Darkness Defense HD, Free (iPad Only)

'Army of Darkness Defense' Review - Shop S-Mart

Thursday, May 12th, 2011

When it comes to campy, over-the-top horror movies that should theoretically make good games, nothing really tops Army of Darkness. Despite its seemingly perfect fit, its cult following and its pedigree, there have been very few games based on the Evil Dead universe. Thankfully, Backflip Studios took on Army of Darkness: Defense [99¢ / HD] with their own spin on the castle defense genre slapped with a thick layer of fan-service paint.

At its core, Army of Darkness Defense is a casual castle defense title with light RPG elements. Despite those RPG elements, you're not going to get a very deep experience here, but if you're a fan of the series you'll probably be happy with the end result. Most notable among the fan-fodder is the massive collection of voice clips found throughout -- something around the ballpark of over 100 different clips from the movie are included and scattered randomly about. Even with that many clips in the mix, they do get a bit repetitive as the game moves on, but that's what the mute button is for.

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TouchArcade Rating:

iPad Native 'Legendary Wars HD' Launches for 99¢, iPhone Version Temporarily Free

Saturday, May 7th, 2011

One of the strongest entries in an overcrowded castle defense genre is Liv GamesLegendary Wars [Free]. We reviewed Legendary Wars back when it launched during Macworld in January, and found it to be highly enjoyable due to the variety of gameplay types, interesting upgradeable abilities, and wonderful artwork. Liv Games didn’t stop there, either, and offered up a substantial update to the game in March that added Retina Display support, Game Center integration, and a number of other enhancements and optimizations.

Legendary Wars is a game that seems like it would lend itself very well to the larger screen of the iPad, and indeed many players in our forums have been enjoying the game a lot just playing on the iPad in 2x pixel doubled mode. There’s no need for that anymore, however, as the iPad native Legendary Wars HD [99¢] is now available. It's essentially the same exact game content-wise, but the bigger screen allows more of the battlefield to be shown, requiring less scrolling and giving you a better view for planning your strategy.

Legendary Wars HD looks and plays wonderfully with a properly formatted screen and native resolution graphics for the iPad. As a special launch promotion, and as a bonus for current owners of the game who may want to double dip with the iPad version, Legendary Wars HD can be purchased for just 99¢ through the weekend. Plus, if you don't already have the iPhone/iPod touch version, you can currently pick that up for free this weekend as well. It goes without saying that you should definitely give the regular version a download while free, and if you own an iPad then Legendary Wars HD is an easy recommendation at the launch price of 99¢.

App Store Links:
    Legendary Wars, $0.99
    Legendary Wars HD, $1.99 (iPad Only)

'Army of Darkness: Defense' - Coming May 12th to iPhone and iPad

Friday, April 22nd, 2011

If you haven't seen Evil Dead, Evil Dead II and Army of Darkness, that's a problem you really should think about fixing this weekend. Evil Dead is streamable on Netflix, and both Evil Dead II and Army of Darkness are able to be rented (or purchased) on iTunes. The series follows the battle between Ashley "Ash" J. Williams and his encounters with the deadites, the evil offspring risen by the Necronomicon Ex-Mortis. If you like campy horror movies, there really is no finer trilogy.

Anyway, Army of Darkness: Defense takes the popular hero-based castle battle genre and applies a thick coating of Bruce Campbell to it... A combination that could make any genre amazing, but the setting of Army of Darkness lends itself particularly well to the genre. In the game, you play as Ash, and can dispatch all kinds of different forces in various battles with the deadites. The gameplay is fairly standard for a castle battler with a hero you control, with upgrades that you can purchase for Ash himself, the troops you dispatch, as well as your castle. Where Army of Darkness: Defense pulls ahead is in how incredibly well Backflip Studios has implemented all aspects of the movie into the game. I won't spoil too much, but this game basically redefines fan service.

Army of Darkness: Defense is launching on May 12th for 99¢ on the iPhone and iPod touch along with a HD version for the iPad which will be priced at $2.99. Additionally, each game will have entirely optional in-app purchase where you'll be able to buy packs of coins to spend on upgrades. Keep in mind, you earn these very same coins by actually playing the game, so unless you're the kind of person who wants to dump their money into the game to instantly upgrade everything and completely break the difficulty curve... There's not much reason to buy coins.

Stay tuned for next month, we'll have a full review to accompany the game's release.

'Gobtron' Review - A Cute and Crude Take on Castle Defense

Tuesday, April 5th, 2011

Gobtron [$1.99] from Juicy Beast Studio started out as a Flash game a few years ago, and last week an iOS port made its way into the App Store. Gobtron is a type of castle defense game where you play as a gigantic pink monster who must fend off puny human attackers throughout 5 ages of history. The interesting thing is how the Gobtron goes about defending himself, primarily using a string of snot from his nose but also utilizing other bodily functions for additional attack types. It’s a bit on the gross side but done in a lighthearted way, and Gobtron actually offers some pretty fun gameplay with its unique control mechanics and weapon upgrade system.

Gobtron takes place over 18 levels in 5 eras, starting out in the Stone Age and moving to Ancient Egypt, the Middle Ages, modern-day military, and finally a futuristic age. In each level enemies will approach the base of the massive Gobtron in waves, feebly attacking with their weapons which chip away at his health meter. The enemies’ attacks start out as small spears and rocks in the stone age, and evolve into more deadly weapons like guns, aircraft, and ground-based vehicles.

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TouchArcade Rating:

'Legendary Wars' - Retina Display and Game Center Update, On Sale for 99¢, Lite Version Now Available

Thursday, March 31st, 2011

Right smack in the middle of Macworld this past January, Liv Games released their first iOS title called Legendary Wars [99¢/Lite]. It’s a castle defense game similar to a plethora of other titles available in the App Store, but Legendary Wars made some smart design decisions that set itself apart from the rest. There are 3 different lanes to manage, which adds a layer of depth to the landscape as you send troops towards the enemy castle or deal with oncoming attacks. There are also a staggering number of different game types that afford a ton of variety to the gameplay. A full armory and upgrade system motivates you to keep on playing just one more game as you power up your offensive squad.

We were really surprised at just how much we enjoyed Legendary Wars in our review, and really the biggest negative we had was that the lovely artwork in the game didn’t support Retina Display resolution, and looked pretty fuzzy on those devices. Today Liv Games has rectified this by releasing an update that includes Retina Display graphics and a number of other goodies. Check out these comparison shots below to see just how big a difference the higher resolution art work makes in Legendary Wars (normal resolution on left, Retina resolution on right. Click to enlarge):

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'Bug Heroes' 1.1 Arrives - Now Universal, Among Other Changes

Thursday, February 17th, 2011

Early last month we took a look at Bug Heroes [$1.99], a dual stick shooter of sorts that borrows gameplay elements from many different genres. In the game, you play as one of three bugs, each with their own strengths and weaknesses. You must switch between them to protect your pile of food, and dish out punishment to the invaders looking to steal it. We went in to detail in our review:

The bulk of Bug Heroes takes place in the Adventure mode. Here you battle in 4 different environments using a combination of three different characters as you defend a stockpile of food from an onslaught of hungry insect enemies. Money is collected as you defeat enemies which can then be used on various types of upgrades. You can add several different types of turrets to your food pile to protect it while you are away, or you can buy better weaponry to increase the offense of each character. Gameplay involves exploring each environment to collect additional food to add to your stockpile while simultaneously fending off enemies. The game ends when all three characters die or your entire food reserve is depleted. ...Read More

The 1.1 update landed mere moments ago which adds new abilities, makes a whole bunch of balance changes, a ton of bug fixes, and... adds universal compatibility as well as Game Center.

Bug Heroes was an absolutely fantastic game in its original 1.0 release, and now that it's received this hefty update, you're really running out of excuses to not give this game a try. The way it blends dual stick shooter, castle defense, and RPG elements is really clever, and I still stand by what we said in our review: Bug Heroes makes it very difficult to go back to playing a standard dual stick shooter.

'ARDefender' Augmented Reality Defense Game Now Available

Wednesday, September 29th, 2010

Just two days after we took a hands-on look at ARDefender from developer Int13, the game has now become available in the App Store as of this morning. What is a nice surprise is that the game has launched for just 99¢. In ARDefender, you'll print out a special PDF image from ARDefender.com that is read by the software and creates a 3D tower in the real-life space of the iOS device camera's view. Enemies then attack the tower from all angles, and you fend them off with a weapon placed on top of the tower. You'll have a machine gun, rockets, and a laser at your disposal as you take on the endless waves of increasingly difficult enemies.

It's a cool concept and one that works really well in practice. I was blown away with how convincingly the tower seems to actually exist in the area where you're playing the game. The gameplay itself is also quite fun, although pretty bare bones. There's really only one mode to play through in ARDefender which has you defending against seemingly endless waves of enemies. Beyond that, there's not a whole lot more to the game. I'd love to see something along the lines of a story mode, different styles of towers, or online leaderboards and achievements. Still, what's here in terms of gameplay is pretty darn fun anyway. This video shows off one round of ARDefender as well as me playing around a little with how the technology works:

One thing that is important to take note of is that ARDefender will not work with the original iPhone or iPhone 3G. It would make sense that the older iPod touches would not run the game as they don't have an external camera (the game does run on the new camera-enabled 4th generation iPod touches by the way), but apparently ARDefender requires some processing power that needs at least a 3Gs iPhone or above.

Normally when a game only has one mode to play with not a lot of bells and whistles, it can be hard to recommend as those games tend to get old pretty quickly. In ARDefender's case however, the technology is just so impressive and the gameplay is so well done that it's hard to pass on the game when it's only a dollar. It's definitely something you'll want to show off to your friends because it's so neat, and players in our forums are already finding all of the wacky places they can place the PDF image and play the game (including pulling up the image on a second Apple device and growing the tower right out of that device's screen). If you have a dollar to spare and a capable device, you should definitely give ARDefender a try.

App Store Link: ARDefender, $0.99 (Universal)

'Axe in Face' Review - Stay Off the Daffodils if You Value Your Head

Tuesday, September 21st, 2010

Vikings are widely considered a gruff and fearsome group, but what many people may not know is that they have a softer side as well. This has never been more readily apparent than it is in the game Axe in Face [99¢] from Blue Carrot Games. The Norse gardener Red Beard, when he's not looting and pillaging, likes to tend to his beautiful plot of yellow daffodils. His fellow Viking peers apparently don't share this appreciation of fine horticulture and will brazenly trample through Red Beard's garden, crushing the delicate flowers beneath their feet. This enrages Red Beard, and he deals with it in typical Viking fashion – by throwing an axe at the offenders and lopping off their heads.

Okay, so that part doesn't exactly qualify as the “softer” side of Red Beard, but it is an effective way to keep people out of your garden. Axe in Face can best be described as a line drawing defense game. Your daffodils occupy the left edge of the screen while waves of impolite Vikings approach from the right. Drawing a line from Red Beard creates a path for the axe to travel on before returning to him like a boomerang, and the goal is to behead as many Vikings as possible with each throw while not allowing any of them to get by you and into the garden. You can only throw one axe at a time and must wait for it to return to Red Beard before throwing again, and if even one Viking gets into the daffodils it's game over.

There's also some strategic elements to Axe in Face that add challenge and variety to the gameplay. Since the waves of Vikings are constantly moving forward, you'll need to lead each axe throw in order to ensure it crosses their path. There are different types of Vikings moving at different speeds, and it can be really satisfying to time your throw just right as to hit a group of them in one throw. One type of Viking is holding a tree as he walks, and your axe must first pass through a fire at the bottom of the screen before it will do damage to these enemies. Also, orbs can be collected from beheaded Vikings which contribute to a special meter which can allow you to either zap three Vikings with lightning or freeze the playfield and slow down their movement.

All of these elements come together really well in Axe in Face providing a simple concept with just enough depth and strategy to keep things interesting. It can be an incredibly challenging game too, but not overly frustrating. Rather than get mad at failing a level I can't help but smile as Red Beard bursts into tears when his flowers are trampled. The graphics and sound effects are really well done too, and Axe in Face contains 32 increasingly difficult levels and a number of achievements which should keep you busy for quite a while. Players in our forums are really enjoying the game, and the developer is there as well to answer questions and take suggestions for future updates. If you're looking for a game that blends elements from different genres in a fun way and provides a hearty challenge, Axe in Face is definitely a solid choice.

App Store Link: Axe in Face, $0.99

TouchArcade Rating:

'Monster Mayhem' Review -- A Monster Mash of Zombieville & Plants vs Zombies

Sunday, May 9th, 2010

It seems our love affair with monsters and zombies is still as strong as ever, as there seems to be no let-up on these apps appearing on the AppStore. Well, at least Chillingo thinks so, releasing Monster Mayhem [AppStore] -- a castle defense game which seems a mash-up of MonsterKill, Zombieville and even a dash of Plants vs Zombies.

The game begins by introducing a horde of monsters rising from the graveyard over which you are custodian and heading for the gate to the outside world. Naturally, this grave keeper has an arsenal of weapons at his disposal (don't they all?) to prevent this from happening, and that's about all there is to the story. Monster Mayhem plays a lot like MonsterKill, but instead of enemies coming in waves down the screen, they use the horizontal screen real estate to stage their charge. The whole game has a great look that closely resembles the aforementioned PvZ.

At first, Monster Mayhem seems much like other castle defense games. Though you don't have to flick characters around in finger-seizing fits typical of the genre, there is still the need for endless swiping, particularly as you begin with a knife. Here it draws parallels with MonsterKill, where knife attacks are effected by swiping across an enemy. Unfortunately each swipe seems only to hit one monster, only worsening the inevitable digit agony.

Fortunately, the gameplay offers a reprieve of sorts by introducing firearms that are all tap-tap-tap. It means that your finger isn't being worn to a nub by tricky gestures, instead going back to a simple shooting range gameplay where your finger is the trigger. Having said that, you'll be faced with a lot of mad tapping, where finger soreness is still a reality (indeed, a likelihood), something that may still turn people away but at least is a step in the right direction for the genre.

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TouchArcade Rating:

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