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	<title>Touch Arcade &#187; Music / Rhythm</title>
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	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Frederic - Resurrection of Music' Review - Bold, But Muddled At Times</title>
		<link>http://toucharcade.com/2012/02/01/frederic-resurrection-of-music-review/</link>
		<comments>http://toucharcade.com/2012/02/01/frederic-resurrection-of-music-review/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:00:55 +0000</pubDate>
		<dc:creator>Joseph Leray</dc:creator>
				<category><![CDATA[$3.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88550</guid>
		<description><![CDATA[Frederic -- Resurrection of Music is a rhythm game with beautiful animated cut scenes and modern remixes of Frederic Chopin's beautiful classical arrangements.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-88907" title="915695_large" src="http://toucharcade.com/wp-content/uploads/2012/01/915695_large.png" alt="" width="100" height="100" />I like to imagine there's an Oberlin burnout somewhere who's made a living getting bent on <em>ayahuasca</em> and pitching music-history based games to different companies. My hypothetical game designer, wide-eyed and euphoric, is responsible for games like <a href="http://www.giantbomb.com/boom-boom-rocket/61-1826/"><em>Boom Boom Rocket</em></a>, <a href="http://www.giantbomb.com/eternal-sonata/61-10518/"><em>Eternal Sonata</em></a>, <em>Jazz: Trump's Journey </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/app/jazz-trumps-journey/id478314434?mt=8">$2.99</a>], and now <em>Frederic --Resurrection of Music </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/app/frederic-resurrection-music/id492915695?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/app/frederic-resurrection-music/id492998445?mt=8">HD</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/app/frederic-resurrection-music/id494544999?mt=8">Lite</a>], by Forever Entertainment S.A.</p>
<p>In the first scene, set in present-day Paris, <em>Fryderyk </em>Chopin climbs out of his grave, speaks with the Muses, and rap-battles a French DJ with dual-wield keyboards and a jetpack. After this, he rides a horse-and-carriage to Jamaica and gets high with a reggae artist named Rob. <em>Amazing</em>.</p>
<p><span id="more-88550"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.iensjneq.320x480-75.jpg"><img class="size-full wp-image-88908" title="mzl.iensjneq.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.iensjneq.320x480-75.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.xmzrujvd.320x480-75.jpg"><img class="size-full wp-image-88909" title="mzl.xmzrujvd.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.xmzrujvd.320x480-75.jpg" alt="" width="260" /></a></p>
<p>As he travels the world in his mystic carriage trying to unravel the circumstances of his undeath, Chopin runs through a series of musical duels with local artists. Mechanically, this translates into a rudimentary version of <em>Piano Hero</em>: notes travel on a track toward a touch-screen piano keys, and players are scored on their accuracy and combo streak.</p>
<p>The songs in <em>Resurrection</em> are modern remixes of Chopin's most famous waltzes, nocturnes, études, and marzukas, re-imagined in the style of whichever locale our hero finds himself: country in Texas, Celtic dance in Ireland, chiptunes in Tokyo. I actually like most of the music -- the <em>Resurrection</em> soundtrack is available for purchase on iTunes [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/album/frederic-resurrection-music/id494393927">$5.99</a>] -- but they all tend to suffer from repetitive melody and relatively simple arrangements. Still, the lighthearted pop remixes fit into the game's absurdist aesthetic much better than an orchestral score would.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wwzthrxz.320x480-75.jpg"><img class="alignleft size-medium wp-image-88915" title="mzl.wwzthrxz.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wwzthrxz.320x480-75-200x300.jpg" alt="" width="200" height="300" /></a>With only nine songs, <em>Resurrection </em>is relatively short, though some players might be able to extend its shelf-life by trying to improve their scores. But even on its hardest difficulty, at its most complex, <em>Resurrection</em> goes out of its way to indulge and empower the player, not defeat them with impossible challenges.</p>
<p>Like <em><a href="http://toucharcade.com/2011/08/17/climber-brothers-review/">Climber Brothers</a> </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/climber-brothers/id445296365?mt=8">$0.99</a>], the real joy of <em>Resurrection</em> is the one-to-one relationship between tactile input and feedback: tapping the screen of my iPad is more or less a reasonable facsimile of pressing down a physical key. This is a relatively simple pleasure, but <em>Resurrection</em> goes to great lengths to extend it by being overly-generous  in its design -- players have a relatively large window to hit notes in, and it's almost impossible to miss enough notes to fail a song. The goal here is to listen to the music and soak up the strange animations going on in the background.</p>
<p>Since failure -- and, by extension, most of the game mechanics -- is largely an illusion, <em>Resurrection</em>'s real hook is its insane premise and matching art direction. In both its art direction and treatment of ethnic stereotypes, <em>Resurrection</em> draws on the <em>bande <em>dessinée </em></em>style of mid-80s <em>Lucky Luke. </em>The voice acting, too, is hard to place: British English re-routed through Forever Entertainment's Polish roots.</p>
<p>But <em>Resurrection</em>'s essential Europeanness isn't limited to animation and cut scenes, and this isn't a game so much as it is a rewriting of Chopin's cultural identity. During the Cadet Revolution in 1830 Chopin, the son of a Franco-Polish immigrant, fled Warsaw for Paris, never to return. <em>Resurrection</em> ultimately leads him back to a culturally reinvigorated Warsaw, but only after he uses his musical gifts to destroy the stereotyped, corporate shills that populate the rest of the world. Chopin is cast as the savior of music, but it's odd that he uses modern remixes, not his traditional compositions, to further his cause.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/X5yllqwdIgU?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/X5yllqwdIgU?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>By fudging its rhythm mechanics, <em>Frederic -- Resurrection of Music</em> actually presents itself as more of an interactive cartoon than a game. But when viewed as such, <em>Resurrection </em>often comes off muddled and directionless and, even at the end of the game, it's not clear why Chopin was resurrected, who he's "saving" music from, or if he really succeeded.</p>
<p>Nevertheless, <em>Resurrection</em> is a bold product, unafraid to be campy, kitschy, and surreal, and presented as a labor of love from a team full of ideas. This game is larger than the sum of its parts and everyone I've showed it to has enjoyed basking in the art and music and in the fact that Frederic Chopin uses his second chance at life to smoke dope on the beach and learn the keytar.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492915695&mt=8"><i>Frederic - Resurrection of Music Complete</i>, $3.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492998445&mt=8"><i>Frederic - Resurrection of Music HD Complete</i>, $3.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=494544999&mt=8"><i>Frederic Resurrection of Music</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=494543656&mt=8"><i>Frederic Resurrection of Music HD</i>, Free</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/01/frederic-resurrection-of-music-review/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>'Cytus' Review – Beauty In Simplicity</title>
		<link>http://toucharcade.com/2012/01/18/cytus-review/</link>
		<comments>http://toucharcade.com/2012/01/18/cytus-review/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:00:02 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87518</guid>
		<description><![CDATA[A beautiful music game with simple gameplay and a great selection of music.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/cytusicon-150x1501.jpg"><img class="alignright size-full wp-image-87627" title="cytusicon-150x150" src="http://toucharcade.com/wp-content/uploads/2012/01/cytusicon-150x1501.jpg" alt="" width="100" height="100" /></a>When I play a music game, the most important things I’m looking for are good music and approachable gameplay. <em>Cytus </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/cytus/id485246824?mt=8">0.99</a>] by Rayark manages to nail both of those and even adds a little bit of visual flair on top of it. While <em>Cytus</em> does have a few small issues and miscues in regards to a few elements, it’s still great to play and is a worthy addition to the iOS rhythm genre.</p>
<p><em>Cytus</em> plays similarly to <em><a href="http://en.wikipedia.org/wiki/Elite_Beat_Agents">Elite Beat Agents</a></em> – note bubbles appear on your screen and must be tapped to the rhythm of the song. An ‘Active Scan Line’ moves up and down the screen to the beat of the song and helps you time the hits on each note. In addition to normal notes, the game also features holds and slides which add some variety to the gameplay. Hits are scored on a system ranging from ‘Perfect’ to ‘Bad’ with a final ranking at song completion dependent on the length of your hit chain and the amount perfect hits.</p>
<p><span id="more-87518"></span>As you can imagine, the gameplay is pretty simple, but well executed. While the note positioning is mostly done well, there were a few songs where the notes seemed slightly off or not in tune with either the beat or off-beat. There weren’t too many instances of this, but it was still annoying nonetheless.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.kldpefrc.jpg"><img class="alignnone size-large wp-image-87532" title="mzl.kldpefrc" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.kldpefrc-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Where <em>Cytus</em> really shines is in its music selection and presentation. Song-wise, players can choose from 15 songs ranging from J-Pop to Techno with a little bit of Synthpop thrown into the mix. The song selection is very much <em><a href="http://en.wikipedia.org/wiki/List_of_Bemani_series">Bemani</a></em>-inspired and should sound familiar to anyone that has played those types of games before.</p>
<p>While I imagine some gamers may immediately scoff at the music genres I just listed, I’d plead with you to give it a chance. One of the things I loved about each song in <em>Cytus</em> is the approachability regardless of whether you’re a fan of that sort of music. It’s not very often that I play through a music game and I pretty much like every single song that’s thrown at me, which should speak volumes of the care put into the selection in this game. Just make sure you play with some headphones in order to do the music justice.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.facqzkga.jpg"><img class="alignleft size-medium wp-image-87533" title="mzl.facqzkga" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.facqzkga-300x200.jpg" alt="" width="300" height="200" /></a>The overall presentation, meanwhile, is one of the more striking aspects of <em>Cytus</em>. Everything has a very clean, minimalistic feel accompanied with some beautiful artwork. It’s hard to explain what in particular is so appealing – maybe it’s because the whole game looks like a modern <em>Final Fantasy</em>-menu. Also included is Game Center support as well as social network integration. There were a few instances where the interface was a little too bare (for example, the tutorial fails to explain the various pop-up mode options), but otherwise I came away impressed.</p>
<p>While <em>Cytus</em> gets a lot of things right, there are a few elements missing that are typically standard in most music games. For example, there’s no ‘life meter’ in <em>Cytus</em>, meaning that you could just simply launch a song, not do anything and still see the level through (technically, you ‘Fail’ the level, but you don’t know until after the song ends). Granted, you actually have to get a ranking higher than the minimum in order to unlock the ‘Hard’ difficulty and new songs, but some of the fun with music games is working under the pressure of an all-powerful meter judging your performance (or maybe I’m just a masochist).</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/5S1mriS2Skg?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/5S1mriS2Skg?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Another weakness in <em>Cytus</em> is in regards to the hit detection. Basically, the hit window is relatively loose, meaning that you have a wide margin of error between what is considered a ‘Perfect’ tap and what is considered merely a ‘Good’ hit (or between ‘Good’ and ‘Bad’ for that matter). While some folks wouldn’t necessarily consider this a bad thing it does decrease the overall challenge, particularly for those of us that are veterans of music games that were rather unforgiving.</p>
<p>Despite these omissions, <em>Cytus</em> still does a great job executing the features it does have. Considering its relative minimalism, I think <em>Cytus</em> is a good title for gamers looking to get into the music genre on iOS devices. I would have liked to have seen more songs, but I’m hoping the developers will add more in the future. Regardless, with a great selection of music, simple but well-executed gameplay, and a good, clean overall presentation, <em>Cytus</em> is well worth a recommendation for anyone interested in rhythm games.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=485246824&mt=8"><i>Cytus</i>, $1.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/18/cytus-review/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>'Beat Sneak Bandit' Bonus Mode Footage Sneaks Out</title>
		<link>http://toucharcade.com/2012/01/13/beat-sneak-bonus-mode-footage-sneaks-out/</link>
		<comments>http://toucharcade.com/2012/01/13/beat-sneak-bonus-mode-footage-sneaks-out/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 19:05:22 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Beat Sneak Bandit]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87203</guid>
		<description><![CDATA[This is cool, guys. Below, you'll get your first look at Beat Sneak Bandit's silhouette mode. There are four of these babies in every chapter, but you can only access them by collecting the "bonus" small clocks scattered about in every level. Developer Simogo is telling us that you'll unlock one for every ten clocks, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-87211" title="bandit" src="http://toucharcade.com/wp-content/uploads/2012/01/bandit-100x150.png" alt="" width="100" height="150" />This is cool, guys. Below, you'll get your first look at <a href="http://toucharcade.com/2011/12/28/beat-sneak-bandit-preview/"><em>Beat Sneak Bandit</em></a>'s silhouette mode. There are four of these babies in every chapter, but you can only access them by collecting the "bonus" small clocks scattered about in every level. Developer <a href="http://simogo.com/">Simogo</a> is telling us that you'll unlock one for every ten clocks, and that these levels are locked away because they bolster the real challenge of the rhythm meets stealth title.</p>
<p>We aren't the only dudes <a href="http://toucharcade.com/2011/12/28/beat-sneak-bandit-preview/">digging <em>Beat Sneak</em></a>, by the way. It's up for <a href="http://www.igf.com/02finalists.html">Best Mobile Game in the IGF awards</a>, and has received honorable mentions in Excellence in Visual Art, as well as Excellence in Audio. Not too shabby, eh? Then again, this is the studio behind <em><a href="http://toucharcade.com/2011/05/19/bumpy-road-review/">Bumpy Road</a> </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bumpy-road/id423855879?mt=8">2.99</a>]. So awesome.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/N49_kMNjBE8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/N49_kMNjBE8?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Simogo's 'Beat Sneak Bandit' Puts Music To Puzzlin' Action</title>
		<link>http://toucharcade.com/2011/12/28/beat-sneak-bandit-preview/</link>
		<comments>http://toucharcade.com/2011/12/28/beat-sneak-bandit-preview/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 23:21:08 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Beat Sneak Bandit]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=85803</guid>
		<description><![CDATA[Simogo's Bumpy Road [$2.99] is radical because it totally embraces the touch screen. On top of being a simple and gorgeous game, the play is stupendously clever. Touch the physics-enabled bit of road and it lifts, taking the playful car with it. This purity of design might become something of a hallmark for the Swedish [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-85881" title="beatsneaktitle" src="http://toucharcade.com/wp-content/uploads/2011/12/beatsneaktitle.jpg" alt="" width="300" height="157" /><a href="http://simogo.com/">Simogo</a>'s <em>Bumpy Road</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bumpy-road/id423855879?mt=8">2.99</a>] is radical because it totally embraces the touch screen. On top of being a simple and gorgeous game, the play is stupendously clever. Touch the physics-enabled bit of road and it lifts, taking the playful car with it.</p>
<p>This purity of design might become something of a hallmark for the Swedish company. I've just spent some time with its upcoming title, <em><a href="http://toucharcade.com/2011/11/10/beat-sneak-bandit-is-bumpy-road-developer-simogos-next-game/">Beat Sneak Bandit</a></em>. It's as artful and as delightfully cutesy as <em>Bumpy Road</em>, and it boasts another kind of one-touch control that feels just as satisfying. Color me impressed.</p>
<p><em>Beat Sneak</em> is a little abstract conceptually. I've started to think about it like this: it is what would happen if Kojima decided to marry 2D <em>Metal Gear Solid</em> to <em>Grove Coaster</em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/groove-coaster/id442689429?mt=8">99</a>], and knock out all of the former series' fat in the process.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0019.jpg"><img class="alignleft size-medium wp-image-85884" title="IMG_0019" src="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0019-225x300.jpg" alt="" width="225" height="300" /></a>In <em>Beat Sneak</em>, you control a bandit (duh) on a 2D plane in tightly constructed, object--filled vertical levels. Your goal is pretty basic: steal a huge clock without security systems or people detecting your presence.</p>
<p>What makes this interesting is the injection of puzzle mechanics and the game's unusual control method. You move lockstep, but only if you tap correctly to the level's beat. If you played <em>Groove Coaster</em>, imagine a scenario in which you were only able to access the next note if you correctly hit the previous one. This is how you move in the world.</p>
<p>Moving is simple, but devilish in practice: in addition to having to keep the beat, you'll need to avoid pitfalls -- sliding doors, strobing searchlights and other kinds of bandit-catching obstacles. In the game's first chapter, a lot of the mainline puzzle solutions can be boiled down to knowing when to wait for an opportunity to open. This is roughly the equivalent of resuming a <em>Rock Band</em> song midway through, so it ain't easy.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0023.jpg"><img class="alignright size-medium wp-image-85887" title="IMG_0023" src="http://toucharcade.com/wp-content/uploads/2011/12/IMG_0023-225x300.jpg" alt="" width="225" height="300" /></a>Another thing: there are other, smaller clocks in levels. If you're into optionals, you can grab these, too, but they require serious thought. You'll need to observe movement patterns at every turn, evaluate the best way to turn Beat Sneak the Character around, and then get him back to the main prize -- all without being caught.</p>
<p>In my demo session, I played through the entirety of the first chapter in the game and that took around 30 minutes. I failed a lot because I'm no music game master, but I also failed because the optional clocks are flat-out hard to obtain. I also noticed while I was doing all this failing, by the way, that there is a baby mode "skip" option that'll whisk you away into the next level with no penalty. Not even a tutu.</p>
<p>I think the biggest challenge facing Simogo is keeping players feeling the groove and in the moment as they ponder and then experiment with the environment. Music games are odd beasts in general, as the experience tends to snowball into an icky mess if you fumble the timing of a song.</p>
<p>Speaking of that, <em>Beat Sneak</em>'s quirky music is fantastic. I also dig how the entire game seems to revolve around the beats and the general offbeat tone. In the trailer, you'll see how the bubbly world bobs and weaves with the music.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/PikXHP3F6xo?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/PikXHP3F6xo?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>I'm overwhelmed by this idea. Conceptually, <em>Beat Sneak</em> is cool, and the execution on the remarkably pure concept seems to be panning out extremely well. We'll get our hands on a final version a little later this quarter when the game hits iOS.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>'Groove Coaster' On Sale, New Tracks Available</title>
		<link>http://toucharcade.com/2011/12/20/groove-coaster-on-sale-new-tracks-available/</link>
		<comments>http://toucharcade.com/2011/12/20/groove-coaster-on-sale-new-tracks-available/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 16:28:10 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=85417</guid>
		<description><![CDATA[We would argue that if there was just one more thing Taito's Groove Coaster [$.99] needed, it would be way more dubstep. Now, the game's latest update unfortunately doesn't include any dubstep, but we'll take it anyway because it includes a total of five more downloadable tracks, including a trance mix of Jingle Bells that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-85418" title="groovecoastericon-150x150" src="http://toucharcade.com/wp-content/uploads/2011/12/groovecoastericon-150x150.jpg" alt="" width="100" height="100" />We would argue that if there was just one more thing Taito's <a href="http://toucharcade.com/2011/07/27/groove-coaster-review/"><em>Groove Coaster</em></a> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/groove-coaster/id442689429?mt=8">99</a>] needed, it would be way more dubstep. Now, the game's latest update unfortunately doesn't include any dubstep, but we'll take it anyway because it includes a total of <em>five</em> more downloadable tracks, including a trance mix of Jingle Bells that we're sure you'll never forget. A new ska track, as well as an acid house joint -- "Thrase Beat -- are the other notables joining the downloadable roster.</p>
<p>Oh! And in the spirit of the holidays, <em>Groove Coaster</em>, <em>Space Invaders Infinity Gene</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-invaders-infinity-gene/id323665063?mt=8">2.99</a>], and Cooking Momma [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/cooking-mama/id306065668?mt=8">3.99</a>], have gone on sale for a "limited time" -- or until the iTunes freeze clears we're presuming.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/ns6c0i9fwe0?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/ns6c0i9fwe0?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>'Beat Sneak Bandit' Is 'Bumpy Road' Developer Simogo's Next Game</title>
		<link>http://toucharcade.com/2011/11/10/beat-sneak-bandit-is-bumpy-road-developer-simogos-next-game/</link>
		<comments>http://toucharcade.com/2011/11/10/beat-sneak-bandit-is-bumpy-road-developer-simogos-next-game/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 17:00:32 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Beat Sneak Bandit]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81773</guid>
		<description><![CDATA[Wonder no more: after a fun mystery trailer Simogo has revealed its next game alongside IGN. It's called Beat Sneak Bandit; and as we guessed, it's a rhythm-cross-stealth game featuring all the adorable art your eyeholes can handle and a one-touch action model that appears to be as great as the one utilized in the studio's [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-81798" title="news_beatsneakbandit" src="http://toucharcade.com/wp-content/uploads/2011/11/news_beatsneakbandit-300x172.gif" alt="" width="300" height="172" />Wonder no more: after a fun mystery trailer <a href="http://simogo.com/">Simogo</a> has revealed its next game <a href="http://wireless.ign.com/articles/121/1212044p1.html">alongside IGN</a>. It's called <em>Beat Sneak Bandit</em>; and as we guessed, it's a rhythm-cross-stealth game featuring all the adorable art your eyeholes can handle and a one-touch action model that appears to be as great as the one utilized in the studio's last game, <em>Bumpy Road</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bumpy-road/id423855879?mt=8">2.99</a>].</p>
<p>In <em>Beat Sneak</em>, you'll play as the Beat Sneak Bandit as he reclaims all the clocks Baron Von Clockface has stolen and tucked away in his curious mansion. You'll move, er, <em>sneak</em> by pressing a finger to the screen in beat with the game's oddball music. The wrinkle here is that you'll also need time your timing in order to avoid roving guards or other things that can spot you and end your home invasion.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/beatsneakbandit_ipadscreen_01.jpg"><img class="size-large wp-image-81801" title="beatsneakbandit_ipadscreen_01" src="http://toucharcade.com/wp-content/uploads/2011/11/beatsneakbandit_ipadscreen_01-525x700.jpg" alt="" width="162" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/11/beatsneakbandit_ipadscreen_02.jpg"><img class="size-large wp-image-81784" title="beatsneakbandit_ipadscreen_02" src="http://toucharcade.com/wp-content/uploads/2011/11/beatsneakbandit_ipadscreen_02-525x700.jpg" alt="" width="162" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/11/beatsneakbandit_ipadscreen_03.jpg"><img class="size-large wp-image-81802" title="beatsneakbandit_ipadscreen_03" src="http://toucharcade.com/wp-content/uploads/2011/11/beatsneakbandit_ipadscreen_03-525x700.jpg" alt="" width="162" /></a></p>
<p>Simogo is one of the most creative App Store developers out there, so we're definitely stoked to give <em>Beat Sneak Bandit</em> a go. In fact, we've been talking with Simogo and it seems like we'll be able to give you a pretty good taste of what's to come in the very near future.</p>
<p>Oh! Speaking of the future, <em>Beat Sneak Bandit</em> will release at some point in early 2012 for the iPhone, iPod Touch, and iPad.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/Cox00OQ3-x4?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/Cox00OQ3-x4?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>[Via <a href="http://wireless.ign.com/articles/121/1212044p1.html">IGN</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2011/11/10/beat-sneak-bandit-is-bumpy-road-developer-simogos-next-game/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>'Groove Coaster' Adds A Few New Levels And Fixes In New Update</title>
		<link>http://toucharcade.com/2011/10/05/groove-coaster-adds-a-few-new-levels-and-fixes-in-new-update/</link>
		<comments>http://toucharcade.com/2011/10/05/groove-coaster-adds-a-few-new-levels-and-fixes-in-new-update/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 12:00:10 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78126</guid>
		<description><![CDATA[Want more out of Groove Coaster [$2.99]? Good news: the dudes over at Taito have rolled in three new tracks and a couple of bug fixes in the latest free update. Two of the songs, Just No Friend and Protocol Signal Generation, immediately bolt on to the core game, while the third of the new [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-78129" title="689429_large" src="http://toucharcade.com/wp-content/uploads/2011/10/689429_large.png" alt="" width="100" height="100" />Want more out of <em><a href="http://toucharcade.com/2011/07/27/groove-coaster-review/">Groove Coaster</a> </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/groove-coaster/id442689429?mt=8">2.99</a>]? Good news: the dudes over at <a href="http://www.taito.com/">Taito</a> have rolled in three new tracks and a couple of bug fixes in the latest free update. Two of the songs, Just No Friend and Protocol Signal Generation, immediately bolt on to the core game, while the third of the new bunch, Hello 31337, is available as a one dollar IAP. Naturally, these tunes come with a flashy experiential level that compliments what you’re hearing and doing with the song.</p>
<p>Taito has also added “new album versions” of Play Merrily, Not Get Wish, and Breach of Faith in this update. Neat!</p>
<p>I’m not the kind of guy who usually gets into rhythm games, but <em>Groove Coaster</em>'s crazy level progression system and with its insane visual style and direction hits just the right notes for me. Plus, the music isn’t so bad. I heartily recommend you check it out, or at least, <a href="http://toucharcade.com/2011/07/27/groove-coaster-review/">read our review</a>.</p>
<p>[Via <a href="http://www.gamepro.com/article/news/223559/groove-coaster-updated-with-new-songs/">GamePro</a>]</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=442689429&mt=8"><i>Groove Coaster</i>, $2.99</a> (Universal) <br/></div></p>
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		<slash:comments>1</slash:comments>
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		<title>'Radballs' Review – These Balls Are The Total Package</title>
		<link>http://toucharcade.com/2011/09/07/radballs-review/</link>
		<comments>http://toucharcade.com/2011/09/07/radballs-review/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 16:00:15 +0000</pubDate>
		<dc:creator>Sean Carey</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=75309</guid>
		<description><![CDATA[Maybe it’s just me, but I have a hard time getting into trailers anymore. Spend enough time following the games industry and you eventually develop an elephantine level of skin thickness to ward off promotion and hype. Even being as jaded as I am towards anything but gameplay footage, every so often, I see a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/radballsicon.jpg"><img class="alignright size-thumbnail wp-image-75666" title="radballsicon" src="http://toucharcade.com/wp-content/uploads/2011/09/radballsicon-150x150.jpg" alt="" width="150" height="150" /></a>Maybe it’s just me, but I have a hard time getting into trailers anymore. Spend enough time following the games industry and you eventually develop an elephantine level of skin thickness to ward off promotion and hype. Even being as jaded as I am towards anything but gameplay footage, every so often, I see a video or promo and I just know in my gut that I’m going to love the game.</p>
<p>It happened for me on the PC with <em>Magicka</em>’s brilliantly funny video campaign earlier this year, and when I saw the trailer for <em>Radballs</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/radballs/id436204338?mt=8" target="_blank">$2.99</a>] a gigantic smile spread across my face. I knew that if the execution of the gameplay was even half as clever as <a href="http://glowinteractive.com/">Glow Play</a>’s promotional efforts that I’d have a pretty wicked time on my hands. Now that the game is out? Well, I shan’t mince words any longer; my expectations were both met and exceeded.</p>
<p><span id="more-75309"></span><em>Radballs</em> is first and foremost (for me) an 80's retro lovefest. Don’t confuse my meaning here; I’m not talking 8-bit sprites but rather the type of art style that screams<em><a href="http://www.youtube.com/watch?v=BVrWDPi12zE&amp;feature=related" target="_blank"> Breakin’</a></em>. The colors, the patterns, and entire aesthetic are simply spot on nailed. As a gamer raised in the 80's, I found myself awash in memories of parachute pants, Z Cavariccis, Hypercolor t-shirts, Front 242, KMFDM, Ministry, New Order, and adolescent shame grown fuzzy over time.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.retkshuw.jpg"><img class="alignnone size-large wp-image-75669" title="mzl.retkshuw" src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.retkshuw-525x787.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.miwvbwlx.jpg"><img class="alignnone size-large wp-image-75670" title="mzl.miwvbwlx" src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.miwvbwlx-525x787.jpg" alt="" width="260" /></a></p>
<p>The music for the game is fantastic, and kudos to <a href="http://en.wikipedia.org/wiki/Neil_voss">Neil Voss</a>’ (<em>New Tetris</em>, <em>Tetrisphere</em>) work producing the soundtrack. I know I just mentioned a bunch of new wave and industrial bands, but that's not what this game is about. It’s a mix of original electro tunes, tracks from lesser known artists but excellent dudes like Daze and Com Truise, and even some remixes of a few songs by Ok Go. Despite being from contemporary musicians, the electro/synth angle on all the tracks complements the games 80's vibe, dare I say, to the max?</p>
<p>Honestly, the phrase “match-3” has such a stigma on it now that it’s hardly fair to use it for fear that you will turn people off before they’ve given a game a fair shake. But, that’s the inspiration for <em>Radballs</em>’ gameplay. Instead of lining up 3 Radballs, the goal is to build at least a 2x2 formation that then fuses into a MegaRadball. You can add additional Radballs to the formation to increase the size. The larger the MegaRadball is when it is cleared from the board, the more radness gets added to your meter. I’ll come back to the meter in a bit.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.nktlaqnw.jpg"><img class="alignleft size-medium wp-image-75673" title="mzl.nktlaqnw" src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.nktlaqnw-200x300.jpg" alt="" width="200" height="300" /></a>The way music is integrated into the game mechanics is simple and elegant. Timed to the beat of whatever track is playing, a wave will periodically travel down the screen and clear any formed MegaRadballs it passes over. The cool mechanic here is that you can directly manipulate the wave. Touch the wave and flick it back upwards, and you can buy yourself more time to build larger/more MegaRadballs to increase your bonus.</p>
<p>Even more tubular, however, is the fact that you can grab the wave and scratch it back and forth over a MegaRadball to charge it up for extra radness. Manipulating the wave directly affects the music as if you were scratching or cutting on a record. It’s this integration of the auditory experience driving the gameplay and vice versa that transforms what might otherwise be horribly vanilla into something unique and outstanding.</p>
<p>Now, back to the radness meter. <em>Radballs</em> handles its difficulty curve better than almost any game I’ve ever seen on the App Store. The game is not over when your screen fills with Radballs, it just gives you more material for matching. The only way you can lose is if your radness meter depletes over time. As you progress through the different levels, the meter depletes faster. This requires you to employ more advanced tactics and learn to effectively use the few available power-ups to be successful.</p>
<p>For example, setting up a cascade where a MegaRadball being cleared results in another fusing together creates additional radness. Even though it took me some time to get the hang of setting up those complex formations in advance, if the meter ever started running low, I could buy myself just enough time on the radness meter to keep from losing by relying on the techniques I’d already mastered.</p>
<p>So, while the game forces you to get better, you aren’t punished as you’re learning. The skills you’ve practiced will keep you alive enough to evolve your strategy as the game ramps up. This makes for a smooth and enjoyable ride throughout the course of the game, and eliminates the ragequit factor so prevalent in titles where time is a factor. This gives <em>Radballs</em> a bump up in the “just one more round” category.</p>
<p>Contributing to the game’s longevity are two important features. Going to the settings on any level will allow you to switch from arcade mode (which ends when you clear 8 radness meters) to an endless mode that only stops when your meter depletes. This is perfect for when you just want to zone out to the music; pick a difficulty level that works for your chilling out needs and then just kick back and get rad.</p>
<p><object width="525" height="345"><param name="movie" value="http://www.youtube.com/v/UWWvGcUn8U8?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="345" src="http://www.youtube.com/v/UWWvGcUn8U8?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Taking nothing away from the stellar soundtrack that comes included with<em> Radballs</em>, the music for any game gets old over time. Glow Play’s masterstroke here was to build in the ability for players to use their own music tracks. Following the trail blazed by games like <em>Audiosurf</em> and <em>Beat Hazard</em>, this feature takes your songs and synchronizes the beat wave accordingly. You aren’t just listening to your music – you’re playing to it. Scratching with the beat wave has the same effect on imported tracks as native ones, making for some fun emergent experiences with songs you know and love.</p>
<p>Add tight and responsive touch controls to a list that includes fabulous art design, awesome music, a new twist on an old mechanic, and the ability to bring in your own tracks and you end up with an experience easily worth your time and money. Oh, did I mention it’s universal? Well, it is, and I highly recommend it. Your friends and peers in the forums already know <a href="http://toucharcade.com/forums/showthread.php?t=104962" target="_blank">what the score is</a>. Fire up a John Hughes flick and download it when you get a chance.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=436204338&mt=8"><i>Radballs</i>, $2.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>'Rock Band' Studio Harmonix Working On Another iOS Game</title>
		<link>http://toucharcade.com/2011/08/17/rock-band-studio-harmonix-working-on-another-ios-game/</link>
		<comments>http://toucharcade.com/2011/08/17/rock-band-studio-harmonix-working-on-another-ios-game/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 17:00:56 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=73166</guid>
		<description><![CDATA[Well, we kinda know what “VidRhythm” is now. Chatting with Gamasutra about the mysterious trademark spotted by Internet sleuths earlier this July, Rock Band creator Harmonix confirmed that VidRhythm is a real project and it’s coming to iOS soon-ish. It also divulged that it’s more app than game, but stopped short of delivering mechanical or [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-73172 alignright" title="Harmonix" src="http://toucharcade.com/wp-content/uploads/2011/08/Harmonix-300x79.jpg" alt="" width="300" height="79" />Well, we kinda know what “VidRhythm” is now. Chatting with <a href="http://www.gamasutra.com/view/news/36587/Harmonix_VidRhythm_Studios_First_InHouse_iOS_Game.php">Gamasutra</a> about the mysterious trademark spotted by Internet sleuths earlier this July, <em>Rock Band</em> creator Harmonix confirmed that <em>VidRhythm</em> is a real project and it’s coming to <strong>iOS</strong> soon-ish. It also divulged that it’s more app than game, but stopped short of delivering mechanical or system-level details. Neat.</p>
<p>"It will actually be our first iOS release as a studio, coming out relatively soon," Harmonix CEO Alex Rigopulos said in the interview. "I can't say anything yet about what it is, but in parallel with all these huge console game productions we have underway, we're commencing our first iOS development project." <span id="more-73166"></span></p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2011/08/IMG_0009.png"><img class="size-full wp-image-73190" title="IMG_0009" src="http://toucharcade.com/wp-content/uploads/2011/08/IMG_0009.png" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/IMG_0011.png"><img class="size-full wp-image-73191" title="IMG_0011" src="http://toucharcade.com/wp-content/uploads/2011/08/IMG_0011.png" alt="" width="260" /></a></center></p>
<p style="text-align: center;"><em>These are screens from Rock Band, FYI.</em></p>
<p>Harmonix has been responsible for, or in part responsible for, a couple of App Store games. Naturally, it helped create <em>Rock Band</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rock-band/id333307161?mt=8">4.99</a>] for iOS, but it’s also the studio behind the <em>Guitar Hero</em>-like click-wheel game, <a href="http://www.macworld.com/article/61422/2007/12/phase.html"><em>Phase</em> for the iPod</a>. I suppose the distinction Rigopulos is making is that this is the first in-house title completely made by the studio? Something like that.</p>
<p>Provided <em>VidRhythm</em> does appear soon, it will be among the first projects the studio has put out since regaining its independent status. Viacom, who picked up the studio in 2006, dumped the studio in 2010 after the release of, roughly, eight billion <em>Rock Band</em> titles not named <em>Rock Band: KMFDM</em>.</p>
<p>Another <em>Dance Central</em> and several other titles are in the works at Harmonix in addition to this iOS app / game.</p>
<p>[Via <a href="http://www.gamasutra.com/view/news/36587/Harmonix_VidRhythm_Studios_First_InHouse_iOS_Game.php">Gamasutra</a>]</p>
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		<title>'Say What?!' Review – Not Much to Hear Here</title>
		<link>http://toucharcade.com/2011/08/15/say-what-review/</link>
		<comments>http://toucharcade.com/2011/08/15/say-what-review/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 21:00:35 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=72587</guid>
		<description><![CDATA[Most music-based games are based on the same premise: interaction with the rhythm or beat of the song in some form or fashion. That’s why Say What?! [Free] seems like such an interesting take on the genre; rather than interacting with the musical composition, the game challenges you to interact with the actual lyrics. While [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/saywhaticon.jpg"><img class="alignright size-thumbnail wp-image-72844" title="saywhaticon" src="http://toucharcade.com/wp-content/uploads/2011/08/saywhaticon-150x150.jpg" alt="" width="150" height="150" /></a>Most music-based games are based on the same premise: interaction with the rhythm or beat of the song in some form or fashion. That’s why <em>Say What?!</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/say-what-!/id447774853?mt=8">Free</a>] seems like such an interesting take on the genre; rather than interacting with the musical composition, the game challenges you to interact with the actual lyrics. While I think that <em>Say What?!</em> is definitely one of the more interesting takes on the genre that I’ve seen, a very limited selection of music coupled with a lack of gameplay diversity leaves it somewhat wanting.</p>
<p>The premise of <em>Say What?!</em> is simple: as lyrics to a song are displayed at the top of the screen various images scroll across the bottom portion from right to left. When portions of the lyrics light up, you must tap on the image that corresponds to the highlighted lyric.</p>
<p><span id="more-72587"></span>On easier difficulties the relationship between image and lyric is simple. However, as the difficulty ramps up, the relationships become more abstract and require greater thinking and comprehension. This is further amplified by the fact that a lot more images start going by faster on the harder difficulties.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.tmmctzbu.jpg"><img class="alignnone size-large wp-image-72847" title="mzl.tmmctzbu" src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.tmmctzbu-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Make no mistake, while <em>Say What?!</em> may be classified under the music genre, this is less of a music-based game and more of a puzzle/word comprehension title oriented around music lyrics. Fans of <em>Rappin' Granny</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rappin-granny/id407691225?mt=8">0.99</a>] will be <a href="http://toucharcade.com/2010/12/20/rappin-granny-review/">somewhat familiar</a> with this type of gameplay and should enjoy it, as well as anyone that can handle games that require snap thinking. However, for everyone else this game will probably seem like a frustrating exercise in futility.</p>
<p>Until you play it a few times, that is. One of the biggest issues I have with <em>Say What?!</em> is that the highlighted lyrics and images associated with them appear to be set pieces. This means that, assuming you play the same song enough, you should be able to memorize the patterns for each song and thus raise your score with ease. Sure, the surrounding wrong images appear to randomize each time, but if you know exactly what image to look for, you really won't care about the other 'noise' images.</p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/MFYOkANXImc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/MFYOkANXImc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This is further compounded by the fact that <em>Say What?!</em> only has three free songs, with a paltry seven more songs available as IAP for $1.99 each. The IAP seems a bit expensive considering that there's not even any way to preview the songs being purchases (although I suppose one could just search online for a preview of them). Finally, while I don't have a problem with the songs I tried, I feel that the limited variety of genres will be a turn off for some players.</p>
<p>While I did enjoy <em>Say What?!</em>, it's a game of limited appeal and limited content. If you're looking for an interesting twist on the puzzle/music genre, I'd say give <em>Say What?!</em> a try. Unfortunately, even if you enjoy the experience, it ends up being way too short. Hopefully the game will continue to expand and add more songs of various genres, which would be a good first step of creating a fan base around this interesting game.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=447774853&mt=8"><i>Say What?!</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<title>'Tap Tap Glee' Is A Real Game</title>
		<link>http://toucharcade.com/2011/08/05/tap-tap-glee-is-a-real-game/</link>
		<comments>http://toucharcade.com/2011/08/05/tap-tap-glee-is-a-real-game/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 15:42:18 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=71136</guid>
		<description><![CDATA[Licensed games are rarely awesome, but I suppose Tap Tap Glee [Free] has a shot at being one of the better ones we’ve seen just by sheer virtue of its core simplicity. Fox Digital Entertainment and Tap Tap creators Tapulous announced the new partnership and the game the other morning, and now you can go [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-71138" title="960771_large" src="http://toucharcade.com/wp-content/uploads/2011/08/960771_large.png" alt="" width="100" height="100" />Licensed games are rarely awesome, but I suppose <em>Tap Tap Glee</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tap-tap-glee/id449960771?mt=8">Free</a>] has a shot at being one of the better ones we’ve seen just by sheer virtue of its core simplicity. Fox Digital Entertainment and <em>Tap Tap</em> creators <a href="http://tapulous.com/">Tapulous</a> announced the new partnership and the game the other morning, and now you can go download it on the App Store for free. Like other <em>Tap Tap</em> games, all you do in <em>Tap Tap Glee</em> is ‘tap’ out musical beats alongside songs. Naturally, it features music from the stupid popular TV show and lots of thematic elements from it, too.</p>
<p>I’m stretching the word “free” to its limits here. With a download, you get a whopping total of three tracks to play with: “Don’t Stop Believin’,” “Hell To The No,” and “My Cup.” If you want to pony up some cash, though, you can purchase up to 50 additional tracks via IAP. More music will apparently hit every Tuesday until the powers that be decide to pull the plug on the project.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/Glee-1.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/08/Glee-1.jpg" alt="" title="Glee-1" width="260" class="size-full wp-image-71143" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/Glee-2.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/08/Glee-2.jpg" alt="" title="Glee-2" width="260" class="size-full wp-image-71144" /></a></p>
<p>“There has never been an artist-branded Tap Tap game with the breadth of music, features and social media integration that <em>Tap Tap Glee</em> has, and that really speaks to the unique premise of the show and its music,” said Tim O’Brien, VP of Business Development and Marketing for Disney Mobile said in a statement.</p>
<p>“This game brings together two of the most popular franchises in music to create a must-have gaming experience for all GleeKs,” he continued.</p>
<p>A GleeK, by the way, isn’t that one move where you <a href="http://www.urbandictionary.com/define.php?term=gleek">spit through your teeth</a> at an unsuspecting person, presumably sitting next to you in study hall. Apparently, it’s a name for Glee fans. I think. I found a Web site <a href="http://gleekguide.com/">that confirmed as much</a>, at least.</p>
<p>One cool little bonus I haven’t mentioned yet about <em>Tap Tap Glee</em> is the fact that it includes a promotional video from “<a href="http://www.imdb.com/title/tt1922612/">Glee: The 3D Concert Movie</a>.” You and I might not care about that, but I’m sure fans are all about catching a sneak peek before it hits theaters later next week.</p>
<p>An iPad version of <em>Tap Tap Glee</em> is in the works and should appear soon. If lyrics are more your thing, don't forget about Smule's karaoke Glee game, the oh-so-cleverly titled <em>Glee Karaoke [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/glee-karaoke/id360736774?mt=8">.99</a>]</em>. I can't believe I just downloaded any of this.</p>
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		<title>'Groove Coaster' Review - Get Your Psychedelic Groove On</title>
		<link>http://toucharcade.com/2011/07/27/groove-coaster-review/</link>
		<comments>http://toucharcade.com/2011/07/27/groove-coaster-review/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 03:33:10 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=70101</guid>
		<description><![CDATA[Taito’s Groove Coaster [99¢] is an experiential music and rhythm game that mixes fun, upbeat, and jazzy tracks with a psychedelic and retro-informed visual aesthetic. At its truly mechanical core, it’s just a tap game that has you drum on your iPad whenever a bubble crops up on a neon rail, sorta like a one-note [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/groovecoastericon.jpg"><img class="alignright size-thumbnail wp-image-70196" title="groovecoastericon" src="http://toucharcade.com/wp-content/uploads/2011/07/groovecoastericon-150x150.jpg" alt="" width="150" height="150" /></a>Taito’s <em>Groove Coaster</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/groove-coaster/id442689429?mt=8">99¢</a>] is an experiential music and rhythm game that mixes fun, upbeat, and jazzy tracks with a psychedelic and retro-informed visual aesthetic. At its truly mechanical core, it’s just a tap game that has you drum on your iPad whenever a bubble crops up on a neon rail, sorta like a one-note <em>Rock Band</em>. While that’s not necessarily entertaining in the year 2011, <em>Groove Coaster</em>’s constituent parts manage to overpower its simplicity, making for a game that’s a pleasure to pick up and thrum alongside, lack of depth and flaws be darned.</p>
<p>It’s easy to be wooed by <em>Groove Coaster</em>’s striking vector graphics presentation in the same way that it was hard to look beyond another Taito title’s visuals in <em>Space Invaders: Infinity Gene</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-invaders-infinity-gene/id323665063?mt=8">4.99</a>]. But even without the trains of retro baggage behind <em>Groove Coaster</em>, it manages to feel aged, yet refined and re-imagined in the same way. It’s a unique approach that really adds a certain flavor to the action and adds to the experiential edge of the project.</p>
<p>The thick wire-frame rail guiding all the action, by the way, isn’t static: it zigs, it zags, it ducks, and it circles alongside a given music track’s ebb and flow. Your cursor, which can be an assortment of objects including Taito-branded characters, helplessly runs along these tracks, speeding up and slowing down with the beat as thematic particle effects, ranging from flowery explosions to plain ol’ particle-vomit, crop up all over the place. <em>Groove Coaster</em> is a music game, sure, but it’s also a visual treat in addition to an audio one.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/GCpress06.png"><img class="size-large wp-image-70174" title="GCpress06" src="http://toucharcade.com/wp-content/uploads/2011/07/GCpress06-525x787.png" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/07/GCpress07.png"><img class="size-large wp-image-70175" title="GCpress07" src="http://toucharcade.com/wp-content/uploads/2011/07/GCpress07-525x787.png" alt="" width="260" /></a></p>
<p>In this vein, the backgrounds and their respective effects are cool, too, especially as they morph and throb thematically as songs change tempo.</p>
<p>It’s not all great -- there’s an exceptionally fundamental flaw nestled within the visual design. Sometimes, instead of ratcheting up the intensity of a song and the beats you need to hit, <em>Groove Coaster</em> uses its presentation to conceal your cursor and thus hamper your ability to hit the glowing “beat” orbs. This comes off as a tactic to obscure its fairly rudimentary play, and a needless one at that. So, what? This game is easy to play. Who cares?</p>
<p>I’m not sure how to classify the music used in the game. There’s a mix of J-Pop, new wave, house, and other fast-paced highly electronic stuff. Most of it, actually, appears to be pulled from other Taito titles, but they all seem to fit with the visual stylings. In particular, <em>Arkanoid DS</em>’ “Happy Smiling - More Happy Mix” sticks out in my head as on of the best songs, as its thematic qualities and the music line up pretty well.</p>
<p>Most songs introduce some neat visual elements and mechanics to the fold. “Happy Smiling,” for example, is the first level to add a merry-go-round of beats that swirls and rotates as you hit (or miss) each one. As you move up in difficulty, new “beats” are added that make you do things like swipe and flick, or even hold and jiggle your finger. All of the songs seem to have a new mechanic, which makes for some compelling replay opportunities.</p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/oGih6zJfBJ0?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/oGih6zJfBJ0?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Oddly, but somehow fittingly, <em>Groove Coaster</em> features a fairly advanced “perks” system. As you beat levels in the game, you increase your own experience level. As you do, you unlock new avatars and upgrades that net you bigger bonuses or special in-game perks. It’s a pretty standard carrot-on-the-stick approach, but it’s effective. Additionally, you can purchase IAP items and avatars that do the same things these bonuses do, except they really push it to the max. I’ll stress that the IAP options feel entirely, well, optional.</p>
<p><em>Groove Coaster</em> is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like it’s spectacularly abrupt ending and horrible “How To,” but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience. I’m generally not too into music games, and for what it’s worth, I’m suggesting this one to whoever will listen. It’s fun, it’s sharp, and it’s an experience.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=442689429&mt=8"><i>Groove Coaster</i>, $2.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<title>'Groove Coaster' - An Upcoming Rhythm Game From The Creator of 'Space Invaders: Infinity Gene'</title>
		<link>http://toucharcade.com/2011/07/25/groove-coaster/</link>
		<comments>http://toucharcade.com/2011/07/25/groove-coaster/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 21:38:43 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=69817</guid>
		<description><![CDATA[You know what the App Store needs? More imaginative and psychedelic rhythm games, that’s what. Conveniently for the purpose of this news story, a new one is on the way from the same man who is responsible for dropping Space Invaders: Infinity Gene [$4.99 / Free] on us eons ago, Taito’s Reisuke Ishida. It’s called [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-69824" title="665063_large" src="http://toucharcade.com/wp-content/uploads/2011/07/665063_large.png" alt="" width="100" height="100" />You know what the App Store needs? More imaginative and psychedelic rhythm games, that’s what. Conveniently for the purpose of this news story, a new one is on the way from the same man who is responsible for dropping <em>Space Invaders: Infinity Gene</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-invaders-infinity-gene/id323665063?mt=8">4.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-invaders-infinity-gene/id347875436?mt=8">Free</a>] on us eons ago, Taito’s <a href="http://www.1up.com/features/reisuke-ishida-interview">Reisuke Ishida</a>. It’s called <em>Groove Coaster</em>, and it appears to be as simple as the titling suggests: you listen to some trance-y / new wave-y music and tap out the beat as a blink-y thing glides on rails.</p>
<p>Japanese publication <em>Famitsu</em> scored the first look at the new title. The first video here demonstrates the basics of the game in what must be one of the easier levels:</p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/8qSCDHRoEyk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/8qSCDHRoEyk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The second video shows what appears to be a more difficult level, with tons more beats to hit and visual effects to accompany them:</p>
<p><object width="525" height="329"><param name="movie" value="http://www.youtube.com/v/oGih6zJfBJ0?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oGih6zJfBJ0?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="329" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>For what it’s worth, you can tell this is Ishida’s. As <a href="http://www.joystiq.com/2011/07/25/groove-coaster-is-an-ios-rhythm-game/">Joystiq notes</a>, it’s all wire-framed out and ready to grab some glow sticks for this evening’s rave. <em>Infinity Gene</em> had a similar look and feel and that certainly panned out well for a title, that, overall, really had a spring in its step and some awesome mechanics to share. Here's to hoping this has more than meets the eye... but even if it didn't, I think I'd be pleased with it. Our collective gut says that this is definitely a game to watch and review whenever it’s slated to hit.</p>
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		<title>'Rice&amp;Shine' - An Upcoming Rhythm-Based Ninja Game</title>
		<link>http://toucharcade.com/2011/07/12/riceshine-an-upcoming-rhythm-based-ninja-game/</link>
		<comments>http://toucharcade.com/2011/07/12/riceshine-an-upcoming-rhythm-based-ninja-game/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 17:37:46 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=68686</guid>
		<description><![CDATA[I remember when I first heard about Elite Beat Agents, and how completely ridiculous the whole concept sounded of me tapping on the screen of my Nintendo DS in time with a song to make my three agents assist people in need via a masterfully choreographed dance. But, if you've played it, you know full [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/RiceAndShine.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/07/RiceAndShine-300x279.jpg" alt="" title="RiceAndShine" width="300" height="279" class="alignright size-medium wp-image-68687" /></a>I remember when I first heard about <a href="http://en.wikipedia.org/wiki/Elite_Beat_Agents"><em>Elite Beat Agents</em></a>, and how completely ridiculous the whole concept sounded of me tapping on the screen of my Nintendo DS in time with a song to make my three agents assist people in need via a masterfully choreographed dance. But, if you've played it, you know full well that the game is incredible, and still worth dusting off the ol' DS to play once in a while. I'm hopeful for similar things from <a href="http://www.pixel-punch.com/">Pixel Punch's</a> <em>Rice&#038;Shine</em>.</p>
<p>Rhythm games work well on iOS devices, but I've always found myself quickly getting bored of games that just have you tapping on colored dots without any over-arching goal beyond your high score or any potential unlockables. <em>Rice&#038;Shine</em> adds an additional layer to this in that your rhythmic taps are actually translated to ninja-centric sword fighting. It remains to be seen how much of an effect all this ninja business has on gameplay, but I'm <em>really</em> hoping there's some depth to it beyond eye candy.</p>
<p>Anyway, check out the trailer:</p>
<p><center><object width="525" height="329"><param name="movie" value="http://www.youtube.com/v/dsAjL_dTyG8?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dsAjL_dTyG8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="329" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Details are rather vague right now, limited to little more than this trailer and an ambiguous "coming soon."  Needless to say, we're going to keep a close eye on this one.</p>
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		<title>'Puzzle Family' Has The Craziest Trailer Ever</title>
		<link>http://toucharcade.com/2011/06/30/puzzle-family-has-the-craziest-trailer-ever/</link>
		<comments>http://toucharcade.com/2011/06/30/puzzle-family-has-the-craziest-trailer-ever/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 22:46:19 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[iPod games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=67718</guid>
		<description><![CDATA[It’s a shame that we received this announcement of Puzzle Family after our podcast was recorded for the week. Instead of the Bungie Aerospace news, this game and it’s insane trailer would have been the leading story of the bunch. Before I delve into the specifics, take a gander at the trailer. It's better to [...]]]></description>
			<content:encoded><![CDATA[<p>It’s a shame that we received this announcement of <em>Puzzle Family</em> after our podcast was recorded for the week. Instead of the <a href="http://www.bungieaerospace.com/">Bungie Aerospace news</a>, this game and it’s insane trailer would have been the leading story of the bunch. Before I delve into the specifics, take a gander at the trailer. It's better to go into this blind. Trust me.</p>
<p><center><object width="525" height="424"><param name="movie" value="http://www.youtube.com/v/Hys6b5p3hnM?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Hys6b5p3hnM?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="424" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>That's hot stuff, right? <em>Puzzle Family</em> has one of the weirdest trailers we’ve seen in a long, long time. Vivid, flashing, and possibly seizure-inducing lights? Check. Horrible animation, but adorable art? Check. Promise of insane antics in convoluted games? <em>Check</em>.</p>
<p>If the trailer didn't clue you in, <em>Puzzle Family</em> is a mini-game collection that puts you in the shoes of Akoo or one of his 20 fascinatingly eccentric family members through three <strong>initial</strong> mini-game experiences: block matching, <em>Guitar Hero</em>-style rhythm tapping, and a puzzle memory exercise. There are a total of eight mini-games in all, five of which can be unlocked through an in-game currency (of sorts).</p>
<p><em>Puzzle Family </em>will launch as a ad-based "free" download this July 7, but you'll be able to support the title and get a leg-up on unlocking the extra five modes and other in-game items by purchasing the premium ad-free version, <em>Puzzle Family Starpack</em> for $1.99.</p>
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		<slash:comments>5</slash:comments>
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