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‘Games’ Category Articles

Hands-On With 'Eufloria,' A Lean-Back RTS

Wednesday, February 1st, 2012

It's 2012, and I've had a few years to conjure a snappy explanation of what Eufloria is and how it rolls. I haven't. So, before I even get into how much I dig it on iPad, I'll let my main man Rudolf Kremers -- one of the handful of dudes behind the original release -- do the talking. In our latest "bonus" podcast, he cheekily broke it down like this:

"Eufloria is a game of space, conquest, and exploration based on themes of plant life and flowers rather than space marines and spaceships."

That's the thing about Eufloria: it's an RTS that goes against the grain. It doesn't have any big dudes in big armor smashing space orcs in the face with apartment-sized space maces. It also doesn't subscribe to any particular feel or taste, or really, any action-y RTS conventions. It's a minimalist strategy game that has some cool, laid-back creative touches, and it's all wrapped up in a sensitive production overhead that conveys the game's core design ideals and gentle pacing well.

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'Blot' Review - A Cave Flyer that Looks Great on Paper - and Everywhere Else

Wednesday, February 1st, 2012

It's safe to say that cave flyers have been around the block a few times, and that a few of you might just be sick of 'em. Hey, that's fair—I know my enduring love of endless runners and cave flyers isn't shared by everyone. But do me a favor: take a look at Blot's [$0.99] trailer before writing it off. Yeah, it's just another cave flyer, but goodness, it's gorgeous.

We've seen the control scheme and basic design a thousand times before, and there's nothing new about collecting coins for upgrades, cosmetic or otherwise. Blot won't win many points for fundamental originality. But it's a solid, fun cave flier that also happens to be beautiful, with an underlying sense of humor that's sure to please.

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New Update Marks the Finale for 'Bean's Quest' Adding 22 New Levels, Final Boss Battle, and More

Wednesday, February 1st, 2012

Bean's Quest [$2.99] from Kumobius launched in July of last year, and it was kind of awesome. Actually, it was kind of really awesome. It was just one of many platformers on the App Store that nailed the neo-retro aesthetic, harkening back to the days of 8 and 16 bits. However, there was one key element that separated it from other iOS platformers – you're constantly bouncing. Picture a sideways Doodle Jump mixed with Super Mario Bros. 3 and you kind of get the idea.

The automatic nonstop bouncing was easy enough to get used to if you're just trying to make it through the game, but the real brilliance of Bean's Quest was that it kept track of the number of your bounces and tasked you with completing each level within a certain number of them to maximize your reward. Along with diamonds and a hidden toy creature that had to be collected, Bean's Quest had come up with an excellent little system for maximizing replay value.

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'The Lighthouse HD' iPad Review – Skirting The Shoals of Ship Management

Wednesday, February 1st, 2012

Ship management and pseudo line-drawing make an appearance in Kavcom Limited’s The Lighthouse HD [$4.99]. Offering a different take on the classic genre, The Lighthouse HD’s great visuals and variety offset some choice design decisions holding the game back from loftier heights.

In The Lighthouse HD, you take the role of an all-seeing lighthouse operator helping ships get across hazardous waters. Tap anywhere on the screen to shine a light on that area. If you shine the light near a ship, it’ll alter direction towards the direction of the light (and will then continue straight on its new path). The game plays somewhat similarly to line drawing games like Harbor Master [$1.99 / HD / Free], with the difference being that you can’t directly alter the course of your ships and instead must use the light to indirectly manage your shipping lanes (rather than drawing routes).

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'My Little Monster' Review - Let's Roar Down Memory Lane Together

Wednesday, February 1st, 2012

Games like My Little Monster [99¢] are nefarious. In spite of being a largely thankless collection of repetitive chores, they have this way of making you fuss over them constantly. They're like kids except without all the collateral benefits. Just ask anyone who has ever owned a Tamagotchi or any other of those 'virtual pet simulator' things.

I use the term loosely, by the way. My Little Monster isn't exactly what you would call a Tamagotchi, though the simplicity of the gameplay here is definitely on the same level. At the beginning of every in-game day, you'll be given the opportunity to decide whether you want to purchase new hats, upgrade one of your three skills or improve various statistics. This, in turn, is accomplished by spending the currency you earn from your daily fights.

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'Warm Gun' Receives Some Needed Fixes

Tuesday, January 31st, 2012

Emotional Robot's FPS, Warm Gun, has received a notable update that aims to fix a lot of what owners have been rightfully grumbling about since the title's release. According to the game's latest patch notes, this update increases performance "across all devices by roughly 40%", which should help a lot of folks with frame rate woes. It also adds in more control schemes, improves the AI and UI, and resolves what Emotional Robot calls "random crashes." Yikes, that's a lot tweaks and fixes for a release game!

There's some content mixed into this update, too -- specifically, an all new map called "Coldshot" has been added to the multiplayer rotation. In celebration of all of this, Warm Gun's price has been dropped to $1.99 until the end of this month. But regardless of price, you definitely want to check in with our forums before diving into this one. You know, just to be safe.

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'Hatchi' Receives Fixes, Huge Future Updates Teased

Tuesday, January 31st, 2012

Hatchi [$.99] the game will be evolving, too. Portable Pixel's clever take on the Tamagotchi has received its first update. Like most first passes, this is a Clean-Up On Aisle App kind of thing: Hatchi now displays even more pet statistics, has a help screen, boasts Game Center achievements, and sports greater stability across platforms.

Embedded in the patch notes, however, is a roadmap for future content updates: more evolutions, more food options, and also plans to add brilliant features like pooping, mini-games, and a social component are coming, the studio says. Oh, and that iPad version, by the way? It was name-dropped. We're guessing it's not strictly a possibility anymore.

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'DvO' Review – Castle Defense At Its Slowest

Tuesday, January 31st, 2012

There’s nothing more frustrating than a game that has good core gameplay that is ruined by missteps and issues in all the other game elements. Such is the case with DvO [$1.99 / HD], a castle defense game that’s heavy on the gameplay depth, but falters in its visuals and slow execution.

DvO (a.k.a. Dwarves vs. Orcs) plays very much like a classic castle defense title. Players send units down five battle lanes taking down the resistance until they reach the opposing castle (with the enemy doing the same to you, obviously). The side that takes down the opposing castle first wins the match. Littered throughout the lanes are crystal patches, which must be mined by your mining units and are used as the currency necessary to build supplemental units.

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'Tobe's Vertical Adventure' Spin-Off Coming To iOS

Tuesday, January 31st, 2012

An official, totally real spin-off of a PC Steam release that goes by the name of Tobe's Vertical Adventure will be available on the App Store this month. As we write this, the folks over at Secret Base are hard at work on Tobe & Friends Hookshot Escape, a vertical and endless platformer that stars everyone's favorite super weapon, the hookshot.

We're told that Tobe & Friends will stroke arcade desires, as well as provide a ton of differentiated play in its space. A total of four unique characters that offer unique hook, er, shotting abilities, as well as four different worlds and 20 pieces of equipment dot the game's landscape. In a blog post, Secret Base notes that there's more to the game like, say, "power ups, monsters, themes and chirpy musics" and more will be revealed later. Catch your first look in the trailer below:

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Macworld | iWorld 2012 - 'Ow My Balls! XL' is Ready to Kick You Straight in the iPad

Monday, January 30th, 2012

In April of 2009, the world was treated to Ow My Balls! [Free], the “Citizen Kane of iPhone gaming” according to our own Eli Hodapp. Ow My Balls! is a simple but powerful arcade game where you kick a hapless gentleman off of a rooftop and try to rack his, ahem, family jewels let’s say, against as many painful objects as possible before hitting the ground. Aiding you in this noble quest is the use of flatulence to keep you afloat and carry you towards some hard to reach objects in the environment (like unicorns), which will ultimately lead to higher scores.

So yeah, Ow My Balls! probably won’t be the next favorite past time of high society, but it’s an immensely fun and funny game for those who can appreciate its lowbrow humor. At last year’s Macworld I talked with Ow My Balls! developer Josh Michaels about a huge version 2.0 update to the game which went live the following month and expanded the game with Retina Display visuals and a whole roster of new characters, as well as dropping its price to free.

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'Star Command' Ship Combat Might Be Turn-Based... Or Not

Monday, January 30th, 2012

Star Command looks like a real winner, so we've been following it like the hawks that we are since its initial unveil. The especially cool part about this approach is that we're watching it grow month-by-month, and our users, who are understandably excited, are a something of a cog in its development now. Case in point: the Star Command dudes are asking for feedback on the ship-versus-ship battle system to decide if it should be real time like the rest of the game's action or turn based as initially planned. Talk about big decisions, eh?

Here's the scenario being laid out:

You receive a transmission from the Evil Cortexians. You start a fight with them; your weapons begin to charge and you fire using a brief 10 second mini-game to target them. You then take a few critical hits and your shields drop; now, you have a fire from the last shot occurring on you're bridge so you move some guys from engineering to go fight the fire. Meanwhile, engineering gets hit by an even bigger blast and you have to split this repair crew... and ...

... then two different follow-up scenarios are introduced, both of which are fairly wide-reaching and strategically harrowing. The problem that the developers are running into is that they're afraid to ditch the methodical X-Com-ish strategy in favor of a more seamless, action-focused kind of approach. Your thoughts matter here, however it does seem like turn-based is currently out of favor.

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'Dungeon Crawlers' Review - Heroes of Sloth and Strategy

Monday, January 30th, 2012

Brad Nicholson said it best in our preview of Dungeon Crawlers [$1.99]: "It's the video game equivalent of a mullet, reserved and business-like, yet fun-loving and goofy." I'd add "A little bit awkward in any situation," for both the mullet and the game. It's a quirky strategy RPG that invests heavily in tropes of old, glorifies the Ghostbusters, and isn't quite ready for prime-time.

Don't get me wrong; fans of traditional SRPGs will find a lot to love if they give Dungeon Crawlers a chance. It's a funny, charming, and mostly well-crafted game. You'll run into a few glaring omissions, and you might have trouble with the game's high memory footprint, but rest assured that Ayopa Games and Drowning Monkeys plan to address all of that soon. No matter how much I enjoy myself, though, I keep coming back to the same problem: Dungeon Crawlers is just way too ponderous.

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TouchArcade Rating:

'Oceanhorn' Footage Appears And We're OK With That

Monday, January 30th, 2012

Check this: footage of Oceanhorn, the Cornfox & Brothers adventure game joint that seems to resemble the best Zelda ever in both style and tone, is now available. We've embedded the video just below for your viewing pleasure and aren't worried in the slightest that it will be pulled despite being labeled as a "secret" video. This is a PR stunt for a title that made waves when first announced, and hasn't seen substantial coverage since.

We're not complaining, by the way. We want to see more and realize that Oceanhorn: Monster of Uncharted Seas could be a big deal when it hits later this 2012. Not only is it fascinatingly gorgeous, but it's also mechanically and functionally inspired by Zelda. The world desperately needs more of these kinds of games, and if these cats can pull it off, a lot of people are going to be very happy.

Also, in entirely unrelated but sort of related news: If you're into Wind Waker, check out this fan-made imaginary Wii U sequel trailer that just hit YouTube and is blowing up all over Twitter. Bananas!

'Niko' Review - A Joyful Little Platformer with Retro Touches

Monday, January 30th, 2012

There's a lot of value, to me, in something I can confidently call "a happy little game." Niko [Free] fits the bill, with a cute little dude at its center named Niko who is bound and determined to save the lives of his friends who just so happen to have been doomed to exile in some unknown world that lies beneath the forest.

We've heard all varieties of the backstory before, and surely this is just another of those, but you can't deny that developer Sulake knows what they're doing. After all, they're behind the Habbo Hotel world, and the ten million monthly visitors there is nothing to shake a stick at.

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'Hank Hazard' Review - A Surprisingly Fun Physics Puzzler Starring a Hamster

Monday, January 30th, 2012

Back in October 2011, we saw a preview of the arcade-puzzler Hank Hazard [99¢] from Red Rocket Games and Chillingo. Well, a few months have passed, but it's finally out. And after punching, dropping, rolling and blowing up Hank the bucktooth hamster for a couple of hours, I realized I was enjoying myself.

Hank is a brave rodent, who dreams of being the worlds first "stunt-hamster". He's sealed inside a transparent hamster-ball which must maneuver through each level, collecting three stars before crashing into the finish target. It's part "physics game" and part "puzzler", as you need to determine a safe way through each level.

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TouchArcade Rating:

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