As a kid growing up with my NES and Super Nintendo, there weren't many things that were as bad ass as the Contra series. These action platformers featured tough main characters, tons of sweet weapons, huge boss battles, and bullets flying everywhere – basically everything a 10-year old boy could ever want. Destructopus [99¢] developer Glitchsoft's latest title Star Marine: Infinite Ammo takes heavy cues from that classic Contra series, as well as similarly strong action games like Rapid Reload and Metal Slug. And so far, it's looking pretty awesome.
One of the biggest issues that pops up when talking about a game like this on iOS is controls, as the Contra games were brutally difficult back in the day even with physical controls, and they demand a degree of finesse that's really difficult to achieve with virtual touch screen buttons. Glitchsoft hopes to avoid any control issues by using a clever dual-stick setup which will allow for a range of movement and abilities to the main character while still allowing him to fire in any direction at the same time.
Time will tell whether or not a game in the vein of Contra or Metal Slug can be accurately translated to a touch screen device, and I'm definitely eager to find out. Word on the street is that Star Marine is already approved by Apple and is slated for a launch sometime this month, and you can be sure we'll check it out then. In the meantime, jump into some Star Marine discussion in our forums.
Update: Glitchsoft got in touch and informed me a few of these screens are a wee bit outdated, so here's a few new screens that are a bit more fresh:
We’re certainly no strangers to Glu’s action-oriented freemium model and, whether you love it or hate it, Frontline Commando [Free] looks to follow a very similar format. Sporting great visuals, tons of content and a decent control system, this third-person cover shooter certainly has some positives going for it. However, its freemium system, along with a lack of gameplay variety, may be enough for some to simply pass on it.
Like a lot of other war-themed shooters, Frontline Commando places you in the role of a soldier stranded in the middle of a battle zone with the goal of single-handedly taking down all the enemy forces out to get you. You’ll complete this daunting task through various missions with objectives that include Elimination (kill all the baddies), Survival (kill all the baddies until time runs out) and Rescue (kill everyone but the civilians).
In the crowded genre of endless games, developers need to do more than ever to distinguish themselves. Some attempt to do it via heightened visuals and presentation while others do it by modifying core gameplay elements to try and differentiate themselves from the pack. Stay Alive [$0.99] falls more in the latter category, with the endless arcade shooter making some changes to what is otherwise a standard leaderboard oriented endless game. While these changes are interesting (and possibly controversial), Stay Alive doesn’t particularly separate itself from the pack as much as it may like.
Stay Alive has you piloting a starship through a perpetual asteroid field littered with enemy ships taking pot shots at you. In addition to avoiding all these hazards for as long as possible, your goal is also to pick up as many floating orbs as possible, which are currency for the upgrade store. Also littered throughout the playing field are power-ups that range from more ammo to a temporary laser weapon that lets you destroy everything in sight. OpenFeint leaderboard support (Game Center is not supported currently) keeps track of total kills across all games, as well as the longest distance traveled during one run. As is the case with most endless games, the primary goal is to beat your (and your friends) leaderboard scores.
It's always great to see companies with so much history (like Taito, in this case) bringing some of it to the App store. According to Famitsu [Translated], Taito will be bringing Rayforce to the App Store, and it'll be hitting at some point this winter. (Or, before March 20th, for those of you playing along at home.)
Rayforce is a vertical shooter which I'd guess not many North Americans have much experience with. It originally hit in the early 90's, with a new name for seemingly every region it was released in, you might remember it as Galactic Attack or Gunlock. Or, you might not remember it at all, since outside of Japanese and European arcades it was only ever available as a Sega Saturn game until PC ports started materializing much later.
Hey, Shadowgun [$2.99] now has more content via an update. Madfinger has added an "expansion" to the overall package that directly follows the events in the core game. Overall, this new expansion contains a total of four new levels, as well as new little visual tweaks, a new gun, new collectibles, and a new enemy type. All for free, of course.
The update this was rolled in with also includes some fresh improvements for the same price: free. According to Madfinger, Shadowgun now sports improved "effects," like, say, bullet trails and camera shakes. You can now also roll and apparently face freshly tuned enemies with freshly tuned guns courtesy of this thing, too.
We weren't so hot on Shadowgun and this update doesn't really change that viewpoint, but we're pretty stoked for the pre-existing fans. This is the kind of update they wanted, and they totally got it.
Developer CAVE is looking to make it a bullet hell holiday for its fans by getting in on the year end sale bandwagon. CAVE just recently dropped Bug Princess [$4.99/Lite] into the App Store, a game which we liked a whole bunchwhen it released, and thought was quite reasonably priced to boot. Now, you can pick up all of their previous major iOS titles at a discounted rate from now until January 10th.
If you aren't sure about a purchase, each and every one of these games has a lite version you can check out, and there are even versions of Espgaluda II that are split into separate "Arcade" and "iPhone" standalone apps that are available for a cheaper price. Also, make sure you're equipped with at least 3rd generation hardware or above, and in the case of Espgaluda II HD, you'll need an iPad 2 specifically to run that bad boy.
At any rate, all of CAVE's games are high quality offerings worthy of your dollar, so be sure to hit up this sale while it lasts.
Death Rally [$.99] now officially has multiplayer courtesy a December 16 update. Starting now, you can participate in an online twist to the game's standard single-player campaign, which has been dubbed "Road Wars." In this, you simply race against others and earn a comparable amount of experience points based on your position and performance.
You'd figure this kind of update would make everyone happy, right? Wrong, because this is the Internet. Road Wars is loaded to the gills with IAP guns and cars that you can buy in advance of earning them normally through play. As a result, some are picking up their nearest pitchfork or torch to storm the gates.
We've spent some time with Road Wars and the IAP stuff looks like just that -- an option. Even though it'll be constantly winking at you, the experience seems suitably balance for those of us who just want to rock out and earn additional items through play. Full update notes through this link, by the way.
UPDATE: We've been advised that some higher level items can't be unlocked traditionally. The fact that IAP exists threw off the balance of the mode anyway, so there's not much left to say here.
Last week when we learned the classic laser disc arcade game Mad Dog McCree [$4.99] was coming to the App Store, I was stoked. I had fond memories of gunslinging at that giant arcade cabinet as a kid, and figured reliving the experience on my small touch screen device would give me that great shot of nostalgia that I've been fortunate enough to encounter often on the App Store. Then I actually fired up the iOS version, and learned once again that nostalgia is a fickle beast.
Mad Dog McCree has not aged well, and I'm not so sure it was ever a very good game to begin with. With a certain part of the video game spectrum always striving for the most realistic visuals possible, and the introduction of disc-based storage in gaming which started becoming prevalent in the late 80s and early 90s, mankind embarked on one of its most hideous inventions of all time – full-motion video games. What could be more real than actual real-life video footage?! It was THE FUTURE.
Most iOS gamers are familiar with Zombie Gunship [99¢], Limbic Software's awesome take on the AC-130 gunship scenes from recent Call of Duty console games. Zombie Gunship quickly rose through the ranks of the App Store's top charts, and was easily one of the nicer surprises from games released this year offering great visuals, frantic shooting, and upgrades galore.
Something I could have never for the life of me expected, however, is that developer Code-Monkeys is currently in the midst of creating a game in the similar vein to Zombie Gunship, except it uses a holiday theme. It's called Santa's Giftship, and it looks totally twisted. Code-Monkeys is not shy at all about their inspiration, and the following trailer gives me that deja vu feeling from when I first laid eyes on the Zombie Gunship trailer:
As you can see, most of the grittier aspects of Zombie Gunship have been replaced by a much more sugary Christmas theme. Your ammunition consists of candy canes and snowballs instead of bullets and bombs. Rather than plowing down the undead hordes, you're plowing down... nutcrackers and elves? It all seems so very wrong, and yet, so very right. Santa's Giftship should be hitting in time for the holidays, which basically means it will need to come out this week if it wants to make it in time for Christmas. We'll take a closer look at Santa's Giftship when it finally hits the App Store.
Back in July I had the pleasure of welcoming one of my favorite shooters of all time, Cope-Com's excellent Battle Squadron, into the App Store in the form of a native iOS port of the original Amiga game. Today I'm happy to bring news of a new, lower-priced iPad-only release of the title featuring two-player, split-screen action and Game Center achievements as well as an update to the original, universal release.
The new iPad-only release, entitled Battle Squadron ONE 2-player [App Store], allows two players to face off on the same device, thanks to a new split-screen, portrait play mode that lets you and a friend share in the action (for those equipped with a friend). In this mode, each player is able to choose their own control configuration, and gameplay is as smooth and fast-paced as it is in the one-player mode. What's more, two-player network gameplay is planned for a future update.
A number of other improvements have arrived in this new release, as well. The game features 36 Game Center achievements and a new super-tough "Air Commodore" difficulty level (get it?) with a particularly intense level ending. Cope-Com has listened to player feedback and has tweaked every control mode and rolled-in a new one. The main user complaint was that it was "tedious" to have to move a finger all over the entire screen to control the ship. To address this, a drag control mode with 2x the movement vs. finger rate was added (with the original 1x control still available). Additionally, the joypad and tilt control modes have been adjusted to allow movement in all directions (analog) as opposed to the earlier release's 8-way (digital) movement.
In April of last year, iOS gamers scored big when longtime Japanese developer CAVE decided to task their mobile division with bringing some of their classic shooter titles to the Apple App Store. All of these games – Espgaluda II, Dodonpachi Resurrection, and Deathsmiles – received critical acclaim from media and gamers alike, and set the benchmark for what we should expect from our bullet hell shmups on the App Store.
In between two of those releases, CAVE decided to branch out into something different, and brought out an iOS exclusive game called Mushihimesama Bug Panic. It was a departure from their typical offerings as it was a dual-stick action game, but it retained the frantic nature of their bullet hell games extremely well and was equally adored amongst critics and fans.
Now we have CAVE’s latest release, which kind of brings things full circle. Mushihimesama is a vertical shmup released in Japanese arcades back in 2004. It’s seen a sequel with Mushihimesama Futari, and a spinoff title called Puzzle! Mushihimetama. Bug Panic on iOS is actually based in the Mushihimesama universe, featuring the same female main character and insect-based enemies. Now the original Mushihimesama title is available on the App Store as Bug Princess [$4.99].
American Laser Games's so-awful-it-ends-up-being-good FMV shooter, Mad Dog McCree, is coming to the iPhone and iPod Touch this December 20, according to caretaker Digital Leisure. This is a port of the original arcade release of the game, so don't expect anything too fancy, however the team is noting that it has converted the game's silly footage for phones and even added an "all new casual mode" for those without hardcore gunslinging skills.
If you're unfamiliar with McCree, take a gander at the footage just below. You play as a gunslinger charged with killing a band of Wild West cutthroats who have kidnapped a hole in the wall town's mayor and his precious daughter. Most of the time, you'll be killing dudes in fairly linear sequences, but there's some hilariously bad reflex-laden one-on-one shootouts. We can't wait to see this one, for sure.
Bohemia Interactive, alongside Idea Games, have launched its interesting companion, er, experience to Arma 2 across iOS. Arma 2: Firing Range [Free] as it's called, is a pretty strict weapon simulation game that tasks you with hitting targets with a dizzying range of guns equipped with a variety of mechanical compliments such as red dot sights.
It's interesting because it's so strict, which is basically why Arma 2 the full game has been receiving love despite its variety of technical issues. Firing Range's connection to the full experience stops at the guns, but it's notable that you can view them all with previews and even "study" the specifications of each.
Firing Range at $0 includes a single firing range and three weapons. With an IAP of $1.99, you'll get access to all the current crop of weapons and challenges. We've been told that more guns and firing ranges will be added later.
Back in late October we posted an update on Elite Systems' coming Elite Collection (iPhone) and Elite Collection HD (iPad)Â apps, which will offer a bundled collection of classic Commodore 8-bit home computer games, as well as an in-app game store for purchasing additional singles and bundled arrangements of games. At that time, Elite indicated that these applications would be delayed due to a trademark complication. We're now happy to report the studio has informed us that the titles will land in the App Store on Friday, December 16th, and at a one-week promotional launch price of $0.99 each. [ UPDATE: Apologies to readers in our overlooking the fact that the stated release date does not apply to the Americas. These titles will see release there in mid-to-late January. ]
Last month, CAVE announced plans to bring Bug Princess to iOS. Details were vague aside from a teaser video and a "winter 2011" release data. Well, this afternoon CAVE let the proverbial cat out of the bag and revealed that it'll be available on the 15th as a universal app for $4.99.
My favorite part of the trailer is about half way in when they show the side by side gameplay of the different difficulty levels. I've never really been good enough at CAVE games to advance past the easy modes. Thinking that it's possible for someone to rock out in "hell" mode sort of makes my head explode.
Bug Princess is just the latest of the plethora of games that are scheduled to be released on the 15th. Strap in, next week is going to be insane.