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‘Strategy’ Category Articles

'Raid Leader' Review - Like a Nicotine Patch for WoW Addicts

Wednesday, February 8th, 2012

There's a reason MMORPG players use the term "trash" to describe the stuff that leads up to raid bosses: it's missing all the great rewards, and it's almost always lame. It's junk, in other words, junk that pads the time between the good parts. Red Zebra Games clearly knows the score, because Raid Leader [99¢] skips right past the trash to bring us nothing but the good stuff—intense, white-knuckled battles.

As we pointed out in our preview, the big picture will look familiar to Battleheart [$2.99] fans. But it's the little details that get this recovering World of Warcraft addict's heart a-fluttering. There was a time when damage number spam, health bars and massively telegraphed attacks were my bread and butter, and boy do they come out in force here.

Before I get your hopes up, though, let me be clear. This isn't the next Battleheart, and it's not raiding in World of Warcraft. It's far, far simpler than either. If you're looking for a deeply strategic RTS-RPG, this might be a bit casual for your tastes, but it's a potent combo for those of us nursing fond memories of raiding.

Raid Leader lacks Battleheart's big list of classes, levels and loot. Instead it has bosses, and the three things any proper team needs to defeat them: a tank, a DPS class, and a healer (in the forms of the Knight, Hunter and Priest). Each of them has a bevy of skills to unlock and choose from, and choose you must, because each character can only bring two skills into battle. You might want to deal damage, snare and buff with one character, but you have to pare that down to the skills you really need. That's half the game's strategy right there.

The other half is the battles themselves. There are fifteen levels in total, with 2 arenas, 8 original bosses and a powered-up heroic version of all but the last. These have minions, lasers, death zones and many other familiar tricks, requiring priority targeting, clever positioning and quick reflexes. Lest you think I'm being irresponsible with my WoW comparisons, by the way, one of those bosses is nearly a one-to-one clone of Karsh Steelbender from the most recent expansion. Not that I mind. It just feels a little too much like coming home, if you know what I mean.

Your survival depends on two things: how well you've chosen and upgraded your skills, and how well you can pay attention and perform. It also helps to have a basic understanding of MMORPG-style battles. You'll have an easier time if you already know that the tank should keep the enemies' backs to his team, or when to toss a heal-over-time and switch targets. Admittedly, though, knowing too many tricks takes a little fun out of figuring out the right strategies for each fight, especially when kiting works so effectively.

Because of this, the game sometimes fails to straddle the line between too easy and too hard. Executing a strategy is often fairly simple, because the bosses never have more than three or four plainly timed and well-telegraphed abilities. You'll never have serious trouble figuring out how to handle an encounter when anything tricky is explained on screen.

You'll still run into plenty of difficulty, though. Two things will conspire to stop you no matter how well you can plan. The first is the somewhat-awkward touch controls. Like in Battleheart, you drag one hero to another to heal or attack, and drag your heroes around the screen to move them. Because those two actions are so similar, you may occasionally find the game mixing up your intent. Worse, though, is the way the controls sometimes lead to deaths-by-Notification-Center. Those probably can't be helped, but that doesn't keep them from being frustrating.

The second big roadblock is the enrage timer most bosses sport. This isn't a problem, it's a classic MMORPG mechanic. Three or four minutes into a fight, the boss becomes immensely more powerful. This isn't designed to kill you instantly, but it does keep you from flinging yourself at a boss for ages if you're not powerful enough to defeat it. In Raid Leader, you're not going to run down the clock because you haven't leveled enough or hit the right gear level. Instead, it's your skills that can fall behind.

The three classes each get eight or nine skills to play with. These include a healthy mix of class-appropriate heals, attacks, buffs, debuffs and so on. You can pay out the coins you earn from defeating bosses to upgrade them up to four times each. If you're a better player than I am you might be able to get by with nothing more than the coins you earn from each boss. I rather doubt it, though. It gets seriously tough to pump out enough damage to beat the enrage even when you're doing well. If you hit a wall and decide you need more coins, you have two options: grind or pay.

It's kind of a lame choice. Grinding is actually fun in Raid Leader, but it's hard to turn down the comparatively massive number of coins you can get by putting down an extra dollar or two. If you do, you can earn a decent rate in two arenas fighting waves of minions, or you can replay completed boss fights. You can earn Game Center achievements and leaderboard rank for beating bosses quickly, so this isn't a bad way to go.

I just wish there was more of everything. I want a reason to pull out more skills and level them higher. I'd dread putting hours into WoW at this point, but the few brief hours I put into Raid Leader left me craving a lot more. That's not a bad thing, assuming there's more to come. While we're talking updates, Red Zebra, could you work out the spelling errors and put some clothes on the poor Hunter? She's literally fighting in a bikini. Not even a chainmail bikini, just a few flimsy scraps of nothing.

Raid Leader isn't perfect, and it's not perfectly original. That said, it sure is fun. Any recovering raider will find plenty of great nods and familiar concepts, and anyone who's wondered why folks make such a fuss about raiding will get a low-impact introduction. Drop by our discussion thread to let us know what you think, and point out how much you want more levels while you're there. For me. Because even though I can quit any time, I really don't want to quite yet.

App Store Link: Raid Leader, $0.99 (Universal)

TouchArcade Rating:
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'Rebuild' Universal Update To Roll In iPhone Support Tomorrow

Wednesday, February 8th, 2012

Rebuild [$2.99] for iPhone and iPod Touch is actually happening -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer Northway tells that the update will also roll in retina support, too.

This is easily one of our favorite strategy games on the App Store this side of Civ Rev [$6.99 / HD], and we're stoked that a "maybe" porting scenario as of a couple of months ago has become a reality. If you haven't read anything about Rebuild check out our review. Or just pick it up on the App Store at its sale price of $.99 starting tomorrow through this Sunday.

App Store Link: Rebuild, $0.99 (Universal)

'Monster Wars' Review – Legendary Wars, Remixed

Friday, February 3rd, 2012

We first checked out Liv Games over a year ago with Legendary Wars [$0.99 / HD], a great take on castle defense. Now the developers are back with Monster Wars [$0.99], the latest addition to the genre. Billed as a ‘follow-up’ to their previous game, Monster Wars succeeds at preserving the same great gameplay of its predecessor while tweaking elements and offering a new story complete with a load of new units.

For folks that played Legendary Wars, Monster Wars will feel very familiar. The majority of campaign missions still feature the same castle defense-style gameplay where you collect resources, build units, defend your own castle from the opposition while simultaneously moving forward attack units to take out the opposing fortress.

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TouchArcade Rating:

Hands-On With 'Eufloria,' A Lean-Back RTS

Wednesday, February 1st, 2012

It's 2012, and I've had a few years to conjure a snappy explanation of what Eufloria is and how it rolls. I haven't. So, before I even get into how much I dig it on iPad, I'll let my main man Rudolf Kremers -- one of the handful of dudes behind the original release -- do the talking. In our latest "bonus" podcast, he cheekily broke it down like this:

"Eufloria is a game of space, conquest, and exploration based on themes of plant life and flowers rather than space marines and spaceships."

That's the thing about Eufloria: it's an RTS that goes against the grain. It doesn't have any big dudes in big armor smashing space orcs in the face with apartment-sized space maces. It also doesn't subscribe to any particular feel or taste, or really, any action-y RTS conventions. It's a minimalist strategy game that has some cool, laid-back creative touches, and it's all wrapped up in a sensitive production overhead that conveys the game's core design ideals and gentle pacing well.

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'Dungeon Crawlers' Review - Heroes of Sloth and Strategy

Monday, January 30th, 2012

Brad Nicholson said it best in our preview of Dungeon Crawlers [$1.99]: "It's the video game equivalent of a mullet, reserved and business-like, yet fun-loving and goofy." I'd add "A little bit awkward in any situation," for both the mullet and the game. It's a quirky strategy RPG that invests heavily in tropes of old, glorifies the Ghostbusters, and isn't quite ready for prime-time.

Don't get me wrong; fans of traditional SRPGs will find a lot to love if they give Dungeon Crawlers a chance. It's a funny, charming, and mostly well-crafted game. You'll run into a few glaring omissions, and you might have trouble with the game's high memory footprint, but rest assured that Ayopa Games and Drowning Monkeys plan to address all of that soon. No matter how much I enjoy myself, though, I keep coming back to the same problem: Dungeon Crawlers is just way too ponderous.

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TouchArcade Rating:

'RoboHero' Review – A Challenging Turn Based Puzzler

Friday, January 27th, 2012

I used to think I had a knack for strategy games. Then I checked out RoboHero [Free], a turn-based tank puzzler from Bravado Waffle Studios. Now, I’m not so sure if I have the chops to handle a game of this difficulty. While the game incorporates relatively simple (and slow) gameplay, this is buttressed by a wide variety of weapons and puzzles, along with a difficulty that’ll either keep you coming back for more or giving up in frustration.

RoboHero places you in the role of Blue Robo, the last defense for Earth in its fight against an evil robot army. As a last resort, you’re sent to the robot ship in order to infiltrate and destroy all the forces. As you progress through the game’s story mode, you’ll unlock new weapons and face new enemies and obstacles. However, the goal of the game is always to either get to the other side of the level or take out a certain amount of enemies.

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TouchArcade Rating:

RTS 'Eufloria' Coming To iPad and iPhone Soon

Tuesday, January 24th, 2012

Eufloria, Alex May and Rudolf Kremer's award-winning ambient real-time strategy game, is coming to iPad and iPhone in February, the dynamic duo have confirmed on the game's blog. And while you should expect a port of the full experience that saw its initial release on PC and then PSN, it appears as if iOS owners are going to get a tad bit more via updates.

"The initial release and update will be by far the most comprehensive and enjoyable release of Eufloria to date. And the price will be pretty darn reasonable," Team Eufloria writes on its blog. The first content update will roll in a new Ambient mode that adds a "new terraforming mechanic." We've included the debut trailer just below for your viewing pleasure. It looks great!

'Time of Heroes' Review – Time to Sharpen Your Tactical Skills

Friday, January 20th, 2012

We previously covered smuttlewerk interactive when we took a look at Companions [$4.99/Lite], a well-done top-down role playing/strategy title. Now the developers are back with Time of Heroes [$0.99], another great addition to the genre. Ditching the top-down sprite visuals for a 3D-look, Time of Heroes still maintains smulttlewerk’s reputation for gameplay depth while successfully transitioning to a classic turn-based strategy game.

If you’ve ever played the likes of Final Fantasy Tactics, you’ll feel right at home with Time of Heroes. The game takes place on a series of maps, with players choosing heroes, units and their placements at the beginning of the battle. The game then plays out via turn-based gameplay with the goal being to accomplish all the objectives of the map (typically kill the opposing heroes while keeping your own alive). Time of Heroes is classic turn-based strategy, and I think it gets a lot of things right.

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TouchArcade Rating:

Freebie Alert - Strategy Defense Title 'Tiny Heroes' Free Today

Thursday, January 19th, 2012

We really like when a game can take a well worn genre and do something different to really turn it on its head. Such is the case with Simutronics' Tiny Heroes [Free]. It may look like your average tower defense title at first blush, but it actually takes much of those core gameplay concepts and mashes them together with the classic game Dungeon Keeper, providing a fresh take on the tired strategy defense genre. In Tiny Heroes, it's almost like you're playing as the dungeon itself. Your job is to set various traps and guards at key points in the dungeon to prevent heroes from coming in and swiping all of your treasure.

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When MMO Meets Real-Time Strategy RPG, You Get Red Zebra's First Game 'Raid Leader'

Monday, January 16th, 2012

Red Zebra Game's Raid Leader reminds me a lot of Mika Mobile's Battleheart [$2.99]. Like that game, it's a real-time strategy RPG hybrid that seamlessly blends these two styles of play into a series of trying instance-based conflicts. Where the two depart the most dramatically is in the name: raid.

In Raid Leader, you'll be taking a knight, a mage, and an archer, against a variety of damage-eating, MMO-like bosses that all appear to have special mechanical hooks. For example, there's a yeti-like monster with a freeze spell that turns its target into a block of ice. In order to break out, you'll have to tap on the screen. There's also a worm that, much to the archer and mage's chagrin, spawns mobs of life-sucking blood leaches all over the battlefield.

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'Hero Academy' Review - Bite Size Strategy You Can't Put Down

Monday, January 16th, 2012

I've played a lot of iOS games in my time, and have gone through varying levels of addiction with certain titles. Even so, that usually doesn't last for too long. I've never found my own personal Angry Birds or Tiny Tower. That is, until I picked up Hero Academy [Free] for the first time. Shortly after, I noticed that I was playing a match while cooking, waiting for people to come over, or pretty much any other time I had three free minutes or more at a time. At that point, I identified that I might have found that game that I feel the need to play endlessly. Good news is, all my other friends seem to have the same problem, so that works out for me.

Hero Academy is Robot Entertainment's first iOS offering, and I think it's the sign of good things to come. The premise is very basic: You are playing a tactical battle against another team, and the goal is to destroy their crystals before they destroy yours. Each round allows you five moves ("action points"), which you can use to either place team members and items on the board, or move and attack with your preexisting team members.

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TouchArcade Rating:

'Age of Booty' Coming to iOS, Android

Friday, January 13th, 2012

Earlier this week, Certain Affinity announced the "impending arrival" of a "new" version of Age of Booty for iPhone, iPad, and Android devices. Being developed in a partnership with Chaotic Moon, Certain Affinity promises that the duo has taken what fans didn't like in the 2008 original and has piled on new stuff, including fresh interfaces and visual flair, based on consumer feedback. Twitter and Facebook are also being jacked in, alongside new levels and new "strategic opportunities."

Take note that this isn't a true continuation or a follow-up. This is Age of Booty with new stuff (see above image), and hopefully some key improvements. And, hey, even though it's not all-new, Age of Booty on iPad and iPhone sounds like a cool thing. We're hoping to give you some impressions in the near future.

Hands-On With 'Dungeon Crawlers,' A Quirky Strategy RPG

Thursday, January 12th, 2012

Ayopa Games' and Drowning Monkeys' next title is a 3D, close-quarters strategy RPG with the usual trimmings: ghouls, ghosts, swords, sorcery, dungeon crawling, and leveling are all a part of the package. It's as functionally classical as its name, Dungeon Crawlers, implies, and nothing mechanical I've seen seems to be breaking any mold.

There is this one thing, though. It's kinda quirky. In the opening moments, one of the party members clearly references Ghostbusters. Roy, the healer, carries around a weapon called "The Unreturned Library Tome." When you search the first weapon rack you find, it calmly tells you that while there's tons of weapons here, none of them are indeed yours.

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'Hatchi' Hits The App Store

Thursday, January 12th, 2012

We have good news and bad news for you. The good news? Portable Pixel's Tamagotchi-style game, Hatchi [$.99], is now available on iPhone and iPod Touch for $.99. The bad news? The star of our glowing hands-on preview of the neat title, Big Poppa Pump, is dead. He left this world just 24 hours after the write-up. We can't quite let him go yet, so he's currently rotting as we figure out how to keep moving on with our lives.

In case you missed the piece, Hatchi is basically Tamagotchi for mobile. You hatch a little monster, and then feed, bathe, play, and teach it. As the hours tick by, it grows and evolves into something of your creation. Hatchi requires some patience, but it's a cool experience that our community really seems to dig.

App Store Link: Hatchi, $0.99

'ZDay Survival Simulator' Review - Just Like You Imagined

Wednesday, January 11th, 2012

You might not have downloaded it yet, but you've played Z-Day [$1.99] before. It's the game you play in your head while reading The Walking Dead; you know, that game where you plot out where you would go and how you would operate during the zombie apocalypse? That one.

Would you take in that stranger you found on the road? Would you mug him instead? Would you break into a police station surrounded by zombies? With moans at your back, three kills to your name and a sledgehammer at your side, would you stop to take a bag of tools from a broken-down car in the middle of the road?

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TouchArcade Rating:

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