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	<title>Touch Arcade &#187; Tower Defense</title>
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		<title>'Spice Invaders' Review – Thar Be Freemium In Me Tower Defense</title>
		<link>http://toucharcade.com/2012/02/06/spice-invaders-review/</link>
		<comments>http://toucharcade.com/2012/02/06/spice-invaders-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:00:27 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89479</guid>
		<description><![CDATA[Not even space pirates can save this decent tower defense title from the freemium scourge.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/spiceinvadersicon1.jpg"><img class="alignright size-thumbnail wp-image-89537" title="spiceinvadersicon" src="http://toucharcade.com/wp-content/uploads/2012/02/spiceinvadersicon1-150x150.jpg" alt="" width="150" height="150" /></a>When I think about possible themes for tower defense games, a tale about space pirates attacking a futuristic Earth in search of highly sought after ‘Spice’ is probably the last thing I’d think of. Yet, that’s exactly the premise of <em>Spice Invaders</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spice-invaders/id467338170?mt=8">Free</a>], a new freemium title from Chillingo. While the game itself is a nice take on tower defense, the bulk of the conversation unfortunately turns to its freemium elements which distract greatly from the actual game.</p>
<p>As a tower defense game, <em>Spice Invaders</em> plays similarly to <em>Fieldrunners </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners/id292421271?mt=8">2.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners-for-ipad/id364204209?mt=8">HD</a>]. Players are charged with defending one (or more) bases in open-field maps. Enemies come in waves from a variety of different entrances, forcing you to build towers in such a way as to prevent them from taking out your base. Since the maps are open (with some featuring random barriers littered throughout the map), you can do this by surrounding your base, forcing the baddies into long paths made of towers, and so on.</p>
<p><span id="more-89479"></span>The core gameplay isn’t particularly innovative, even the tower types are pretty standard (machine gun, missile, anti-air, e.t.c.). The game does have a pretty mean difficulty streak, since the AI adapts to tower placement and tries to find the path of least resistance to your base. The end result is a game providing a decent challenge for folks that aren't used to complex tower defense strategy.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ztzodzvk.jpg"><img class="alignnone size-large wp-image-89539" title="mzl.ztzodzvk" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ztzodzvk-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Where <em>Spice Invaders</em> differentiates itself is in its overall presentation and execution. The visuals are crisp and vivid and do an interesting job portraying a futuristic (and bleak) Earth. This is also reflected in a good level design, as <em>Spice Invaders</em> takes you through a tour of the various continents. The music is catchy and adequately sets the mood. Even the menus, in-game tutorial and story cutscenes are done well. In fact, based on the above I’d argue that <em>Spice Invaders</em> has all the core elements of a great tower defense game. That is, until you get to the pay wall.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.hysnjpcj.jpg"><img class="alignleft size-medium wp-image-89541" title="mzl.hysnjpcj" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.hysnjpcj-260x173.jpg" alt="" width="260" height="173" /></a>Yes folks, after seven missions in South America (the first continent in the game), you are unceremoniously informed that in order to move to the next continent you must either reach level 20 or pay-up 42 spice. When I reached this point, I was barely level 13, so you can imagine my surprise at making the level cap that high. Also, since I was upgrading my towers on a regular basis (as I was taught), I had very little spice to try and get past the level cap using that method.</p>
<p>I understand the strategy of utilizing freemium as a revenue source, and as far as I’m concerned if it’s done right I’m all for it. I thought <em>Spice Invaders</em> did an adequate job balancing spice rewards with tower (and upgrade) unlocks. I even thought their idea of making costumes for your avatar cost tons of spice wasn't a bad idea, as it was purely cosmetic and didn’t change the gameplay much. I was even fairly tolerant of the screen-filling ads that you’ll randomly get when starting levels.</p>
<p>But, putting a pay wall into the game after only seven levels forcing players to either grind out for a while on already completed maps or pay up in IAP to access enough space to pass is not a good idea and just seems to go too far.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ljcdtfqx.jpg"><img class="alignright size-medium wp-image-89543" title="mzl.ljcdtfqx" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ljcdtfqx-260x173.jpg" alt="" width="260" height="173" /></a>Now, before we all get our pitchforks and chant about the downfall of freemium, there are a few things you should know. First, it costs only a dollar in IAP to purchase enough spice to pass this pay wall (if you shell out for the $2.99 pack the ads even go away). Furthermore, if you read  this review, you now know you can simply keep 42 spice in your inventory for when this first pay wall hits so you can continue right on playing (you’ll earn more than enough with just leveling).</p>
<p>Finally, while grinding to level 20 does take a decent amount of time, it’s not too hard to simply save up the spice you earn from redoing missions and leveling up to move on (that’s how I did it). If you’re willing to put a little effort into grinding, these sorts of barriers aren’t <em>horrible</em>.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/dAZ5YFAYBsI?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/dAZ5YFAYBsI?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>However, in this instance it’s really the principle of the thing. Artificially restricting progress in this manner is not my preferred way of implementing freemium mechanics. It would have been far better to add more towers/upgrades/perks and expect players to eventually shell out spice purchases to explore those (the game does this as well). I have no problem with encouraging players to spend some cash on premium items that are not necessary for normal gameplay. The restrictions in <em>Spice Invaders</em> do not fit that example, especially since all these design choices are solely made to encourage folks to spend money (rather than designs that encourage fun).</p>
<p>It really is a shame, because other than the freemium issues <em>Spice Invaders</em> is a really great addition to the tower defense genre. While the gameplay didn’t offer anything particularly new, the artwork, music, and all around presentation and gameplay implementation were well done. I just really wish there was a way for players to just pay one hard fee that would get rid of all pay walls and basically treat the game as a normal paid title. Unfortunately, that’s not the way freemium typically works.</p>
<p>If you’re in the mood to explore a new, tough TD game and you don’t mind the freemium grind (or shelling out cash), then check out <em>Spice Invaders</em>. If not, well, I already know what <a href="http://forums.toucharcade.com/showthread.php?threadid=121324">you’re going to be doing</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=467338170&mt=8"><i>Spice Invaders</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<item>
		<title>'Kingdom Rush' for iPad Review - Tower Defense with a Touch of Excellence</title>
		<link>http://toucharcade.com/2011/12/30/kingdom-rush-ipad-review/</link>
		<comments>http://toucharcade.com/2011/12/30/kingdom-rush-ipad-review/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 16:00:12 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=85898</guid>
		<description><![CDATA[While it doesn't break much new ground for the tower defense genre, Kingdom Rush has it all - challenge, presentation, and quite a lot of fun.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/kingdomrushicon.jpg"><img class="alignright size-thumbnail wp-image-86015" title="kingdomrushicon" src="http://toucharcade.com/wp-content/uploads/2011/12/kingdomrushicon-150x150.jpg" alt="" width="150" height="150" /></a>I adore tower defense titles, but they tend to be just a bit samey. More than most genres, they rely on a number of standard elements that are rarely done without. <em>Kingdom Rush</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/kingdom-rush/id489265199?mt=8">$2.99</a>] isn't a mold-breaking game. There are towers, yes, and upgrades and creeps. There is a set path, there are levels. Sometimes the creeps fly. Sometimes there are bosses. You really ought to know all this by now.</p>
<p>Despite the familiarity of its formula, though, <em>Kingdom Rush</em> is absolutely fabulous. With good-natured charm, with clarity of purpose, and with a touch of clever design, this game makes a place for itself in its crowded genre. It's no wonder <a href="http://www.ironhidegames.com/">Ironhide Games Studio's</a> original Flash version is so very popular (a Flash version you can play <a href="http://armorgames.com/play/12141/kingdom-rush" target="_blank">right here</a>, minus the premium content included in the iOS port).</p>
<p><span id="more-85898"></span>You won't be surprised if I tell you that <em>Kingdom Rush</em> takes place in a medieval setting. You might also recognize its four basic tower types: arrow towers, magic towers, artillery towers and defense towers. Those don't seem like much, but there's a method to that scarcity. After the first few upgrades, you can choose between two specialized towers, and each of those specializations has further upgrades and customizations. That's where you'll create the missing classics, like snare and lightning towers.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.epngsfth.jpg"><img class="alignnone size-large wp-image-86017" title="mzl.epngsfth" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.epngsfth-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>This is just one of the low-key ways<em> Kingdom Rush</em> presents its surprisingly broad collection of choices. On the micro level, you choose which position to place your tower in, and which way to upgrade it. On the macro level, you can choose difficulty, passive upgrade paths, and a couple bonus game modes per map. The game rarely feels prescriptive. No upgrade is really wrong (though it may be strategically unsound), every mode is rewarding, and your choice of difficulty never punishes you. How refreshing.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.myksiqwa.jpg"><img class="alignleft size-medium wp-image-86019" title="mzl.myksiqwa" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.myksiqwa-300x225.jpg" alt="" width="300" height="225" /></a>While the presentation might be chill, don't expect that means <em>Kingdom Rush</em> will be an entirely casual experience. For one thing, this game sticks close to its browser-based roots, avoiding five-minute matches tuned for mobile players. Expect each level to take time, up to twenty minutes or more, especially as you approach the end of the main game's 13 levels.</p>
<p>There were times this left me wishing for a fast-forward button, one of the few missing genre conventions. But those moments were rare, because <em>Kingdom Rush</em> demands players stay on their toes. In addition to the normal tower defense duties - building towers, upgrading them, praying a creep will get hit just once more before it crosses the finish line - players are granted two cooldown-based abilities that can be used freely. One is a meteor strike from the skies that will damage any creeps it hits. The other brings out reinforcements wherever you tap. Aside from positioning your towers well, this is the main way to strategically influence your success.</p>
<p>Whether you'll find these useful will depend on your play style, but I'll hazard a suggestion that the game will be quite difficult without them. Well-upgraded, they can easily make or break a challenging level, and most of the levels are really quite challenging. While I very rarely failed a level, earning three stars was nearly always rough. And without all the stars, you won't be able to unlock all the passive upgrades for your various towers and abilities. It's a welcome challenge, no matter how thoroughly I've been conditioned by iOS games to consider a failure after 20 minutes of playing an unforgivable waste of time.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.synuxdfr.jpg"><img class="alignright size-medium wp-image-86020" title="mzl.synuxdfr" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.synuxdfr-300x225.jpg" alt="" width="300" height="225" /></a>That's not to say there are no real issues with <em>Kingdom Rush</em>. There's no Game Center integration until an upcoming update, so you'll have to make due with the in-game achievement system for now. There's also an outstanding save corruption bug (don't close the game while the new level animation is playing on the map), but that should be resolved just as soon as the current update is approved. The only serious trouble I had was with some rather imprecise tapping.</p>
<p>Most of the game doesn't require precision, so this is often forgiveable. But when you call down meteors they always hit just a little too far south of your tap. They're on a long cooldown and are generally only pulled out when badly needed, so this can be frustrating. Worse, the final boss battle includes many sections that require rapid taps, leading to some really inconvenient mistaps, and potentially, mis-upgrades. It's by no means game breaking, but it's an annoyance nonetheless.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/IfYQHO1xqrA?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/IfYQHO1xqrA?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p style="text-align: center;"><em><span style="color: #888888;">(Video of Flash version)</span></em></p>
<p>Overall, however, <em>Kingdom Rush</em> is a fantastic package. It's a game that made me take notice, that made a well-trod genre seem a bit fresher and more interesting than it's been in a while. Its presentation is top notch, too. Most units have vocalizations like "Freedom!" or "Reinforcements!," and while by all rights this should be annoying, I found it a welcome accompaniment alongside the martial soundtrack. It's an understated charm that's found throughout the game, in its art, interface, and imaginative encounters.</p>
<p>If you enjoy tower defense, you absolutely must give <em>Kingdom Rush</em> a try. It doesn't stray far from anything one might expect from an "epic fantasy" tower defense title, but everything it does, it does with style. You'll be setting yourself up for hours of awesome, strategic tower defense gaming, so don't skip this one. And if you'd like a little company on your journey, stop by our <a href="http://forums.toucharcade.com/showthread.php?p=2066049">discussion thread</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489265199&mt=8"><i>Kingdom Rush™</i>, $0.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>'Jelly Defense' Updated For The Holidays</title>
		<link>http://toucharcade.com/2011/12/12/jelly-defense-updated-for-the-holidays/</link>
		<comments>http://toucharcade.com/2011/12/12/jelly-defense-updated-for-the-holidays/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 21:00:55 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=84446</guid>
		<description><![CDATA[Infinite Dreams has jollied up its tower defense title Jelly Defense [$2.99] in celebration of the season. In a new content update that you can grab right now for the price of free, Infinite Dreams has added two all new winter-themed levels, laid down a new music track, dropped in some new leaderboard support, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/12/134867_large.png" alt="" title="134867_large" width="100" height="100" class="alignright size-full wp-image-84448" /><a href="http://idreams.pl/">Infinite Dreams</a> has jollied up its tower defense title <em>Jelly Defense</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jelly-defense/id436134867?mt=8">2.99</a>] in celebration of the season. In a new content update that you can grab right now for the price of free, Infinite Dreams has added two all new winter-themed levels, laid down a new music track, dropped in some new leaderboard support, and thrown in a new endless level. Reindeer and cookies are a part of this package as you'll see, and of course, so are optimizations and refinements.</p>
<p><em>Jelly Defense</em> is a straight-up tower defense title; it's not going to offer you anything you haven't seen before mechanic-wise. But it does have a ton of style. Seeing Infinite do Christmas like it has in <em>Jelly Defense</em> is definitely a treat, so give these levels a look if you haven't updated your app yet. Oh! And if you're on the fence about it, take a <a href="http://toucharcade.com/2011/09/30/jelly-defense-review-jelly-worth-defending/">gander our our official review</a>.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/JD_scr_1024x768_christmas01.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/12/JD_scr_1024x768_christmas01-525x393.jpg" alt="" title="JD_scr_1024x768_christmas01" width="525" height="393" class="aligncenter size-large wp-image-84451" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=436134867&mt=8"><i>Jelly Defense</i>, $2.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>'Defenders of Ardania' Review – A Great New Twist In Tower Defense</title>
		<link>http://toucharcade.com/2011/12/09/defenders-of-ardania-review-%e2%80%93-a-great-new-twist-in-tower-defense/</link>
		<comments>http://toucharcade.com/2011/12/09/defenders-of-ardania-review-%e2%80%93-a-great-new-twist-in-tower-defense/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 14:00:07 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=84066</guid>
		<description><![CDATA[Tower defense meets tower offense in this great addition to the TD genre. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/ardaniaicon1.jpg"><img class="alignright size-thumbnail wp-image-84104" title="ardaniaicon" src="http://toucharcade.com/wp-content/uploads/2011/12/ardaniaicon1-150x150.jpg" alt="" width="150" height="150" /></a>We've <a href="http://toucharcade.com/2011/02/01/new-tower-defense-game-slated-for-traditional-platforms-also-coming-to-ipad/">been</a> <a href="http://toucharcade.com/2011/12/07/defenders-of-ardania-is-now-available/">keeping</a> <a href="http://toucharcade.com/2011/11/15/upcoming-defenders-of-ardania-for-ipad-gets-a-new-trailer/">tabs</a> on Paradox Interactive’s <em>Defenders of Ardania</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/defenders-of-ardania/id440506373?mt=8">4.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/defenders-of-ardania-lite/id478300256?mt=8">Free</a>] since its initial unveiling way back in February. While <em>Defenders</em> boasts beautiful artwork and a decent amount of content (including multiplayer), the majority of attention is centered on its gameplay, which attempts to move beyond the typical tower defense experience with some new and interesting ideas. Overall, despite some minor concerns with the UI and other areas, <em>Defenders of Ardania</em> is an excellent addition to the tower defense genre and is a must-try for any fan.</p>
<p>One of the first things you’ll notice when playing are the gorgeous visuals. The artwork showcases a variety of fantastical locales and certainly looks as if the developers paid extra attention to setting the scene for the entirety of the campaign. The actual units and towers look a little out of place, but I think that’s mostly a credit to the attention paid to the backdrops. Of course, heightened visuals aren’t going to necessarily make or break a tower defense game, but well done efforts deserve credit nonetheless.</p>
<p><span id="more-84066"></span><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.rihuloid.jpg"><img class="alignnone size-large wp-image-84108" title="mzl.rihuloid" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.rihuloid-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>Gameplay-wise, take a glance at some of its screenshots and <em>Defenders of Ardania</em> may look like just another tower defense game. However, actually fire up the game and you’ll discover that it offers quite a bit more depth than most TD games. For starters, <em>Defenders </em>combines the gameplay elements of both the tower defense and real-time strategy genres.</p>
<p>Like tower defense, players must strategically place towers of various strengths and abilities onto the battlefield in order to take out the oncoming hordes of enemies looking to attack your base. There’s tower upgrades, resource management and a wide variety of enemies, including baddies that can fire at your towers and destroy them if you don’t repair in time. Taken simply with these gameplay elements, <em>Defenders of Ardania</em> would have been a standard, decent TD game.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.heziubyt.jpg"><img class="alignleft size-medium wp-image-84110" title="mzl.heziubyt" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.heziubyt-300x225.jpg" alt="" width="300" height="225" /></a>Add in what we’re calling ‘Tower Offense’ elements, and <em>Defenders</em> quickly turns into a game about extensive resource management and striking the all-important balance between multitasking both offense and defense. In addition to guarding your own keep from the enemy throngs, you must also send out your own units against the enemy’s towers in order to take down the opposing strongholds.</p>
<p>Furthermore, the more units you send out, the more ‘experience’ that unit earns until it upgrades, giving it a nice stat boost. Later campaign missions up the ante with having multiple enemy keeps, forcing you to defend and attack on multiple fronts. Finally, <em>Defenders</em> also has a magic system allowing players to expend resources on spells ranging from defensive and offensive buffs to enemy unit slowdown.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.emtqorkj.jpg"><img class="alignright size-medium wp-image-84112" title="mzl.emtqorkj" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.emtqorkj-300x225.jpg" alt="" width="300" height="225" /></a>All these gameplay elements lead to a lot of different strategies that can be employed while playing <em>Defenders of Ardania</em>. The goal of each mission is to destroy all the enemy forts, so obviously you’ll need to pay attention to your offensive forces and decide whether to attempt to brute force the enemy with tons of units or launch a varied team of units to try and stymie the opposing towers. However, the game ends if the enemy takes your own keep, so you’ll have to make sure your defensive towers are well placed and upgraded.</p>
<p>In addition, towers, units, and magic all use the same resource, so your biggest task will be balancing your allocation of currency. This all sounds like a lot of information to work with but <em>Defenders</em> does an excellent job managing all the pieces and tying it all together in a way that just works. In fact, the only complaint I could really foresee with this sort of gameplay is the length of time entrenched battles might take, but I think that’s just part of the strategy.</p>
<p>While the game does a lot of things right, <em>Defenders of Ardania</em> does have a few small issues, particularly with its UI and introductory segments. For example, I would have really liked an actual tutorial level, rather than the static help screens currently serving as the ‘tutorial.’ It certainly would have helped newcomers looking to jump in the game fast and having no idea what to do. In addition, the lack of difficulty options may stonewall some players as they get further into the campaign.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/teA_Yxk0ESc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/teA_Yxk0ESc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Also, while <em>Defenders</em> does feature a tower defense only gameplay mode, it lacks a lot of the niceties of most tower defense games, such as a fast forward button and difficulty levels, making the mode too easy and very slow. One last complaint is with <em>Defenders</em>’ Game Center oriented multiplayer mode which is pretty fun, assuming you can actually get a game started (I had quite a few errors trying to set up matches). Granted, most of these issues are relatively minor and don’t detract from the overall single player experience, and will more than likely get sorted out in future updates.</p>
<p>If you're a fan of tower defense games (and have an iPad), you need to stop reading this review and just check out <em>Defenders of Ardania</em>. It’s simply a well done game that merges established gameplay elements with good new strategic twists all wrapped up in a visually appealing title. Even if you’re on the fence, you should at least check out the lite version and see if the tower offense pieces suit your fancy. Either way, it’s nice to see advancements made in the area of TD games, and I hope this is a sign of more innovation to come.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=440506373&mt=8"><i>Defenders of Ardania</i>, $4.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478300256&mt=8"><i>Defenders of Ardania Lite</i>, Free</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Gorgeous iPad Tower Defense Title 'Defenders of Ardania' is Now Available in the App Store</title>
		<link>http://toucharcade.com/2011/12/07/defenders-of-ardania-is-now-available/</link>
		<comments>http://toucharcade.com/2011/12/07/defenders-of-ardania-is-now-available/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 13:00:24 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=83797</guid>
		<description><![CDATA[We first heard grumblings of long-time console and PC developer Paradox Interactive's newest title Defenders of Ardania back in February of this year, with a new trailer and release date being revealed just last month. Now, Defenders of Ardania [$4.99/Lite] has finally hit the App Store and is available for purchase as we speak (well [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/ardaniaicon.jpg"><img class="alignright size-thumbnail wp-image-83798" title="ardaniaicon" src="http://toucharcade.com/wp-content/uploads/2011/12/ardaniaicon-150x150.jpg" alt="" width="150" height="150" /></a>We <a href="http://toucharcade.com/2011/02/01/new-tower-defense-game-slated-for-traditional-platforms-also-coming-to-ipad/">first heard grumblings</a> of long-time console and PC developer <a href="http://www.paradoxplaza.com/">Paradox Interactive</a>'s newest title <em>Defenders of Ardania</em> back in February of this year, with a new trailer and release date <a href="http://toucharcade.com/2011/11/15/upcoming-defenders-of-ardania-for-ipad-gets-a-new-trailer/">being revealed</a> just last month. Now, <em>Defenders of Ardania</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/defenders-of-ardania/id440506373?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/defenders-of-ardania-lite/id478300256?mt=8">Lite</a>] has finally hit the App Store and is available for purchase as we speak (well maybe not speaking, since I'm typing and you're reading, but you get the point).</p>
<p>We briefly got to check out <em>Defenders of Ardania</em> in an extremely early state at GDC this year, and based on the trailer released last month it's made a ton of progress since then. As you can see for yourself, the visuals look quite splendid, but it's the twist on the traditional tower defense formula that excites me the most. You see, you set up your defensive towers in the most strategic way possible in order to fend of the oncoming hordes of enemies, but you're also able to send out waves of your own troops to get down and dirty with the enemy up close and personal in the battlefield. It's the type of subtle twist that might really make <em>Defenders of Ardania</em> stand out from the pack.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/teA_Yxk0ESc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/teA_Yxk0ESc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>We'll be diving into <em>Defenders of Ardania</em> to see if it's as good as the trailer would have us believe, but I've got a pretty good feeling about it. If you're the "live life on the edge" type and don't want to wait around for our review, or if you're already sold on the pedigree of Paradox Interactive and would like to support their very first iOS effort, then feel free to mash away at the link below. Don't forget that there's a lite version to try first and you can also scour the game's <a href="http://forums.toucharcade.com/showthread.php?threadid=115426">forum thread</a> for player impressions.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=440506373&mt=8"><i>Defenders of Ardania</i>, $4.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478300256&mt=8"><i>Defenders of Ardania Lite</i>, Free</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>'Wild Defense' Review - Tropical Tower Defense with One Too Many Flaws</title>
		<link>http://toucharcade.com/2011/11/28/wild-defense-review/</link>
		<comments>http://toucharcade.com/2011/11/28/wild-defense-review/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 14:00:58 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=82810</guid>
		<description><![CDATA[Tower defense games are a dime a dozen these days and Wild Defense [99¢/$1.99], in spite of its zesty-fresh tropical flavor, doesn't bring anything really new to the table. Still, that doesn't stop it being a moderately entertaining affair. Less a game for the casual enthusiast and more for the hardcore fan, this one is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/wilddefenseicon.jpg"><img class="alignright size-thumbnail wp-image-82853" title="wilddefenseicon" src="http://toucharcade.com/wp-content/uploads/2011/11/wilddefenseicon-150x150.jpg" alt="" width="150" height="150" /></a>Tower defense games are a dime a dozen these days and <em>Wild Defense</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/wild-defense/id472939768?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/wild-defense-hd/id472940118?mt=8">$1.99</a>], in spite of its zesty-fresh tropical flavor, doesn't bring anything really new to the table. Still, that doesn't stop it being a moderately entertaining affair. Less a game for the casual enthusiast and more for the hardcore fan, this one is for those who just have to have another tower defense game on their phones.</p>
<p>Functionality-wise, <em>Wild Defense</em> will be rather cut and dry for tower defense aficionados. Your objective is a simple one: protect your fortress from the enemy waves. To accomplish this, you'll have to drag and drop your units onto strategic locations in the map, all the while trying to maintain a proper composition of troops to ensure that you can deal with the various enemy types.  In addition, you'll also   have to do things like purchase weapons for your army, work with bombs, cast spells, defeat bosses and occasionally play the <em>Wild Defense</em> equivalent of Russian Roulette.</p>
<p><span id="more-82810"></span>I'm especially fond of the last, by the way. Though still essentially the same tower defense game, there's also a random element of luck: you'll only be able to use whatever the RNG has selected for you be it a tamer (she's a rather scantily dressed chick with a whip, one capable of lowering defenses with every blow she renders) or extra currency. It's a small twist but it provides a refreshing touch.</p>
<p>That said, <em>Wild Defense</em> isn't quite the sure-fire formulaic success that it should have been. Though it has a lot going for it, <em>Wild Defense</em> is also plagued with small flaws: the jagged difficulty curve, the pause button that sends you to a menu instead of halting the action so you can adequately plan your next move, and bare bones plot (a crying shame given that the setting is all kinds of awesome) are but some of them.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/fuIeJaViIhg?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/fuIeJaViIhg?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>All these would have been forgivable, however, if it wasn't for the fact the interface is painfully clumsy. In theory, the whole drag and drop thing should have worked fine. In practice, it's a lot less effective.  For one, it's impossible to tell the range of a unit prior to setting it down and by then, it's a little too late. This, in turn, wouldn't be so bad if things could be sold for a decent value. You can see how it all adds up.</p>
<p>Don't get me wrong. <em>Wild Defense </em>isn't bad, per say. The flaws I've mentioned? You could probably fix them with a patch. If anything, <em>Wild Defense</em> is actually pretty decent.  Nonetheless, those who are looking to dip their toes into the genre should probably try their luck with another title.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=472939768&mt=8"><i>Wild Defense</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=472940118&mt=8"><i>Wild Defense HD</i>, $1.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Upcoming 'Defenders of Ardania' for iPad Gets a New Trailer</title>
		<link>http://toucharcade.com/2011/11/15/upcoming-defenders-of-ardania-for-ipad-gets-a-new-trailer/</link>
		<comments>http://toucharcade.com/2011/11/15/upcoming-defenders-of-ardania-for-ipad-gets-a-new-trailer/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 12:00:49 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81999</guid>
		<description><![CDATA[Way back in February we brought you the news that Paradox Interactive, a highly regarded developer of PC and console titles, was getting ready to dip its toes into the world of iOS gaming with their upcoming tower defense game Defenders of Ardania. While the tower defense genre is a well-treaded path on the App [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/ardanialogo.jpg"><img class="alignright size-medium wp-image-82014" title="ardanialogo" src="http://toucharcade.com/wp-content/uploads/2011/11/ardanialogo-300x118.jpg" alt="" width="300" height="118" /></a>Way back in February <a href="http://toucharcade.com/2011/02/01/new-tower-defense-game-slated-for-traditional-platforms-also-coming-to-ipad/">we brought you the news</a> that <a href="http://www.paradoxplaza.com/">Paradox Interactive</a>, a highly regarded developer of PC and console titles, was getting ready to dip its toes into the world of iOS gaming with their upcoming tower defense game <em>Defenders of Ardania</em>. While the tower defense genre is a well-treaded path on the App Store already, that hasn't stopped titles that used innovative ideas from standing out from the pack. For example, this year's <em><a href="http://toucharcade.com/2011/08/11/anomaly-warzone-earth-review-simply-incredible/">Anomaly Warzone Earth</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/anomaly-warzone-earth/id427776640?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/anomaly-warzone-earth-hd/id431607423?mt=8">UHD</a>] flipped tower defense on its ear by having you play the attackers trying to take out the defense towers, rather than the other way around.</p>
<p><em>Defenders of Ardania</em> will utilize this "tower offense" style somewhat too, while actually still remaining a traditional-style tower defense game at its core. You'll place various types of towers around each map strategically in an effort to stop the oncoming stream of attackers, however you will also be able to send out your own stream of offensive troops to battle against the enemy head on in the field. In addition to these two attack types, there will be some pretty intense looking magic spells to cast upon your enemy as well.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/teA_Yxk0ESc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/teA_Yxk0ESc?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The tricky part of all this is that your towers, magic spells, and offensive troops will all be powered from the same pool of mana. So, you'll need to figure out how best to utilize each one while not completely depleting your mana resources. It all sounds quite interesting, and a nice departure from most other tower defense games. <em>Defenders of Ardania</em> is slated for a December 6th release on multiple platforms including the iPad. We'll certainly be giving it a look when it hits the App Store early next month.</p>
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		<slash:comments>2</slash:comments>
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		<title>Rip-Off Alert: 'Kingdom Rush TD' - Another Unauthorized Flash Port</title>
		<link>http://toucharcade.com/2011/11/10/rip-off-alert-kingdom-rush-td-another-unauthorized-flash-port/</link>
		<comments>http://toucharcade.com/2011/11/10/rip-off-alert-kingdom-rush-td-another-unauthorized-flash-port/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 17:32:32 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81789</guid>
		<description><![CDATA[As wonderful of a thing as the App Store is, it comes with a heck of a seedy underbelly of unscrupulous developers and I really hate how often it seems like we're posting these rip-off alerts lately. Shameless clones are one thing, but flat out stealing a game's assets is an entirely different animal. Today's [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/11/game_krush-300x116.jpg" alt="" title="game_krush" width="300" height="116" class="alignright size-medium wp-image-81806" />As wonderful of a thing as the App Store is, it comes with a heck of a seedy underbelly of unscrupulous developers and I <em>really</em> hate how often it seems like we're posting these rip-off alerts lately. Shameless clones are one thing, but flat out stealing a game's assets is an entirely different animal. Today's victims are the guys from <a href="http://ironhidegames.com/">Ironhide Game Studio</a>, who currently have <a href="http://ironhidegames.com/games.php">three different Flash games out in the wild</a>. <em>Kingdom Rush</em> is their most popular, which is currently ripping up the charts on the various Flash game portal sites, and is boasting 40 million total plays worldwide. You can add one more to that number by <a href="http://armorgames.com/play/12141/kingdom-rush">clicking here</a> and checking it out, it's a pretty cool little tower defense game.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2011/11/kr_vs_krtd.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/11/Screen-Shot-2011-11-10-at-11.24.04-AM-525x305.jpg" alt="" title="Screen Shot 2011-11-10 at 11.24.04 AM" width="525" height="305" class="aligncenter size-large wp-image-81803" /></a></center></p>
<p>In late July, Ironhide Games released <em>Kingdom Rush</em>, and in the last few weeks of October, My Yayi released the same game on the App Store… Although, you'll notice that the Ironhide and Armor Games logos have been removed, making the whole thing that much more damning. In fact, if you want to see a ton of other ripped assets, click the above image for a full-size comparison of multiple levels.</p>
<p>The guys from Ironhide Games have already explored all the regular channels to get the game taken down, including sending copyright infringement notices, contacting Apple, and even hiring outside consultants to help get it removed. Yet, it remains. We've heard the actual process of getting a stolen game removed can be rather slow from other developers who have experienced similar problems, but it's no-doubt incredibly painful for the original creators to look at the game up on the App Store in the meantime.</p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<title>'Saving Moo' Review - A Quirky Bovine Defense Title</title>
		<link>http://toucharcade.com/2011/11/04/saving-moo-review/</link>
		<comments>http://toucharcade.com/2011/11/04/saving-moo-review/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 11:00:45 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81136</guid>
		<description><![CDATA[Hilarious story and presentation definitely outweigh any complaints about stagnant gameplay in this cow saving simulator.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/wp-content/uploads/2011/11/savingmooicon.jpg"><img class="alignright size-thumbnail wp-image-81163" title="savingmooicon" src="http://toucharcade.com/wp-content/uploads/2011/11/savingmooicon-150x150.jpg" alt="" width="150" height="150" /></a>Saving Moo</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/saving-moo/id422264983?mt=8">0.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/saving-moo-hd/id453238050?mt=8">HD</a>], one of <a href="http://toucharcade.com/2011/11/03/spintrip-review/">several </a>recent offerings from <a href="http://www.chillingo.com/">ClickGamer</a>, is the latest addition to the elusive genre of Cow Defense. If rescuing our four-legged brethren suits your fancy (or if you’re a fan of certain classic tower defense games), then <em>Saving Moo’s</em> weird story and presentation, combined with solid tower defense gameplay elements, should work for you.</p>
<p><em>Saving Moo</em> puts you in the role of a farmer that acquired psychic powers after an alien abduction. In order to prevent future abductions, you must use the farmer’s newfound powers to telekinetically place weapons on your cows to ward off the impending UFO invasion. Even though the story is mainly told through a short introductory cutscene, I still found it hilarious and absolutely befitting for the sort of offbeat attitude that <em>Saving Moo</em> offers.</p>
<p><span id="more-81136"></span>The quirkiness in <em>Saving Moo</em> also extends beyond its story. The art style has a dark cartoonish vibe that looks great on both the iPhone and iPad (separate versions are available for each platform). Also, I really enjoyed the writing, although that may simply be because I’m a sucker for puns (trust me, there’s a lot of them in this game). One minor criticism is the lack of variety in regards to the level environments, but it’s understandable considering there aren’t too many places for cows to graze in the first place.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/mzl.rsmotxpg.jpg"><img class="alignnone size-large wp-image-81167" title="mzl.rsmotxpg" src="http://toucharcade.com/wp-content/uploads/2011/11/mzl.rsmotxpg-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Even though there aren’t a lot of basic tower defense elements, <em>Saving Moo</em> plays very similar to one in some respects. Each level starts out with several cows that graze and produce “Moo Sacks” that are collected by being tapped on. Once you collect enough Moo Sacks, you then cash them in for weapons that you attach to the cows. You can also spend Moo Sacks to bring more cows onto the pasture, which let you place more weapons onto the field (and also generate Moo Sacks faster).</p>
<p>Complicating the matter is the fact that there are three different types of bovines, and only certain weapons work with certain cows. Of course, the best weapons require the most expensive cows on the pasture, so you’ll have to decide if saving those extra Moo Sacks for different cows outweighs the benefits of having more weapons out on the field faster.</p>
<p>Alien UFOs come in waves, and the goal is to use your weaponized cows to destroy each invader before they successfully abduct your cows (the game ends if you lose all your cows). Successfully hold off the aliens, and you’re rewarded with a new weapon for the next round.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/r0RyoRcPNf0?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/r0RyoRcPNf0?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>If some of these elements sound familiar that’s because <em>Saving Moo</em> closely mirrors <em>Plants vs Zombies</em> in a few ways. Everything from the Moo Sacks to the Weapon Selections to even the “Moo-pedia” has that familiar vibe to them. However, one thing <em>Saving Moo</em> does not emulate from <em>Plants </em>is the lax difficulty. Once you get past the first two ‘days’ of levels, <em>Saving Moo</em> becomes <em>much</em> tougher, and your weapon choices and timing become that much more important.</p>
<p>While <em>Saving Moo</em>’s core gameplay certainly borrows some of its elements from previous successful titles, its light hearted foundation and overall wacky presentation puts it above the rest of the pack. Also, the wide variety of weapons, coupled with its progressive difficulty means that folks looking for a challenge will certainly be satisfied. This is a game that combines successful elements from previous games with its own style and succeeds in pulling it off. Simply put, if you’re looking for a pseudo tower defense game with an eccentric approach, I highly recommend <em>Saving Moo</em>.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=422264983&mt=8"><i>Saving Moo</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=453238050&mt=8"><i>Saving Moo HD</i>, $1.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<title>'Dungeon Defenders: Second Wave' Hits The App Store Tomorrow</title>
		<link>http://toucharcade.com/2011/11/02/dungeon-defenders-second-wave-hits-the-app-store-tomorrow/</link>
		<comments>http://toucharcade.com/2011/11/02/dungeon-defenders-second-wave-hits-the-app-store-tomorrow/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 19:47:57 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=80946</guid>
		<description><![CDATA[Dungeon Defenders: Second Wave (see what Trendy did there) will be released as a free update to the iOS versions of Dungeon Defenders: First Wave [$2.99] tomorrow, the developer has told us via an e-mail release. According to Trendy, Second Wave addresses "many of the issues" from the first game, including the horrendously cluttered UI [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/11/296113_large.png" alt="" title="296113_large" width="100" height="100" class="alignright size-full wp-image-80955" /><em>Dungeon Defenders: Second Wave</em> (see what Trendy did there) will be released as a free update to the iOS versions of <a href="http://toucharcade.com/2010/12/20/dungeon-defenders-review/"><em>Dungeon Defenders: First Wave</em></a> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dungeon-defenders-first-wave/id404296113?mt=8">2.99</a>] tomorrow, the developer has told us via an e-mail release. According to Trendy, <em>Second Wave</em> addresses "many of the issues" from the first game, including the horrendously cluttered UI and clunky menus that kept us from enjoying its first try at an iOS port of its downloadable game.</p>
<p>In addition to these improvements, <em>Second Wave</em> will see "performance improvements," and a player-versus-player content package called "Arena." If you pop out your eyeglasses, you'll be able to see some of these tweaks and adds in its newly-released trailer.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/3CdWF68uNpo?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3CdWF68uNpo?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In case you didn't know, <em>Dungeon Defenders</em> is now available on Xbox Live Arcade and as a PC release on Steam. These versions are <a href="http://www.metacritic.com/game/xbox-360/dungeon-defenders">particularly</a> <a href="http://www.metacritic.com/game/pc/dungeon-defenders">good</a> according to media types, so you might want to consider checking those out if you're into the game's hack-and-slash meets tower defense action.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=404296113&mt=8"><i>Dungeon Defenders: Second Wave</i>, $2.99</a> (Universal) <br/></div></p>
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		<slash:comments>18</slash:comments>
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		<title>'ARDefender' Updated with Halloween Theme, HD Graphics, and More</title>
		<link>http://toucharcade.com/2011/10/31/ardefender-updated/</link>
		<comments>http://toucharcade.com/2011/10/31/ardefender-updated/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 12:00:53 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=80594</guid>
		<description><![CDATA[With the proliferation of camera-equipped smartphones that also double as mobile gaming systems in the last few years, the amount of augmented reality apps and games has surged. While there are a ton of ingenious non-gaming ways to use AR on your smartphone, the vast majority of the games that used the technology boiled down [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/icon.jpg"><img class="alignright size-full wp-image-80597" title="icon" src="http://toucharcade.com/wp-content/uploads/2011/10/icon.jpg" alt="" width="150" height="150" /></a>With the proliferation of camera-equipped smartphones that also double as mobile gaming systems in the last few years, the amount of augmented reality apps and games has surged. While there are a ton of ingenious non-gaming ways to use AR on your smartphone, the vast majority of the games that used the technology boiled down to slapping some graphical assets onto your device's camera view and calling it a game, with little regard for how the augmented reality portion actually affected or enhanced the gameplay.</p>
<p>One title that bucked that trend and changed how I feel about most AR games was last year's <em><a href="http://toucharcade.com/2010/09/29/ardefender-augmented-reality-defense-game-now-available/">ARDefender</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ardefender/id393879882?mt=8">99¢</a>] from French developer <a href="http://www.int13.net/home/en/">Int 13</a>. <em>ARDefender</em> had you printing out a special diagram from the <a href="http://www.ardefender.com/">ARDefender website</a> (or as we've come to find, just displaying the diagram on a separate device or computer screen) which would then be read by the game using the camera on your iPhone or iPod touch. The game would create a tower on top of this diagram, making it appear that it was actually there in the space where your camera was pointed. Then enemies would come after this tower in waves, and you'd use an assortment of weaponry affixed to the top of your tower to fend them off.</p>
<p><span id="more-80594"></span><a href="http://toucharcade.com/wp-content/uploads/2011/10/iPad04.jpg"><img class="alignnone size-large wp-image-80603" title="iPad04" src="http://toucharcade.com/wp-content/uploads/2011/10/iPad04-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>Essentially, <em>ARDefender</em> was nothing more than a tower defense game at the most basic level, but the augmented reality portion was so convincing and the technology worked so well that it really became quite a little showpiece for what was possible on an iOS device. Plus, while simplistic, the actual gameplay involved was also pretty darn fun, which didn't hurt either.</p>
<p>Now, just a little over a year after release, and <em>ARDefender</em> has received a fairly substantial update just in time for Halloween. First of all, the AR engine used in the game has been upgraded, and <em>ARDefender</em> now runs at a solid 60fps on an iPhone 4 or iPad 2. Also, it now has high resolution graphical assets for the iPad and Retina Display devices. The game looks incredibly sharp and ultra smooth now, as these improvements have really made a big difference.</p>
<p>Additionally, in celebration of the holiday today, <em>ARDefender</em> now has an entire Halloween theme. Your tower structure now looks more like a sibling of the Bates Motel and the enemies who will be swarming the tower include skeletons, pumpkin heads, laser-shooting Frankenstein's monsters, witches, and more. It's all quite well done, but if Halloween isn't your thing then you can easily switch back to the classic theme if you want.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/qFYr6gZL1Z4?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/qFYr6gZL1Z4?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Besides the technical upgrades and Halloween theme, <em>ARDefender</em> also received some other really nice improvements in this latest update. There are now new towers to unlock and use, as well as a couple of new upgrades like a defense drone that will fly around the battlefield and assist you by blasting away at approaching enemies. You can now save your game's progress, and there are also 22 achievements to unlock, but unfortunately they are just in-game and not tied into Game Center. Finally, a host of smaller gameplay tweaks and optimizations rounds out the update.</p>
<p><em>ARDefender</em> is definitely my top augmented reality game for the iPhone. It would be nice if the developers expanded on the solid foundation with more game modes or some sort of campaign, but what's here now is still a lot of fun. With this new update it's an even better experience overall, and if you own at least a 3rd generation device or higher that's equipped with a camera then <em>ARDefender</em> is a dollar well spent for both a fun gaming distraction and something cool to show your friends.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=393879882&mt=8"><i>ARDefender</i>, $0.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>'Gem Keeper' Review - Tower Defense That's Equal Parts Cute and Challenging</title>
		<link>http://toucharcade.com/2011/10/24/gem-keeper-review-tower-defense-thats-equal-parts-cute-and-challenging/</link>
		<comments>http://toucharcade.com/2011/10/24/gem-keeper-review-tower-defense-thats-equal-parts-cute-and-challenging/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 22:00:30 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=80124</guid>
		<description><![CDATA[I discovered tower defense late in my gaming career. I have no good justification for this. Perhaps I was too busy burying my face into all the RPGs and sidescrollers I could find. However, my intro game into the genre was PixelJunk Monsters, and if you gotta discover late, it may as well be with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/10/922463_large.png" alt="" title="922463_large" width="100" height="100" class="alignright size-full wp-image-80164" />I discovered tower defense late in my gaming career. I have no good justification for this. Perhaps I was too busy burying my face into all the RPGs and sidescrollers I could find. However, my intro game into the genre was <em>PixelJunk Monsters</em>, and if you gotta discover late, it may as well be with one of the genre's best entries. Ever since, I salivate Pavlovian-style every time someone murmurs the words "tower defense," and I had the same reaction when <em>Gem Keeper</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gem-keeper/id468922463?mt=8">$2.99</a>] was mentioned around the Touch Arcade office. I also was digging the fact that NCSoft made it, because I like them and I wanted to see how their skills would translate to iOS.</p>
<p>Like any proper tower defense title,<em> Gem Keeper</em> has plenty of levels to keep your building skills busy. 30 are available in total, and over the course of gameplay you have the ability to earn 14 different towers to use to strategically keep baddies out of your fortress. You'll start slow, with only a basic gunfire tower and a few bombs at your disposal. However, soon enough you'll be slowing em down with sticky goo and firing giant spiked cannonballs. I loved that you had the option to switch between Easy, Medium and Hard difficulty at anytime, even right before you start a level. <em>Gem Keeper</em> doesn't disappoint when it comes to the challenge either, but I'll return to that later.</p>
<p><span id="more-80124"></span><center><img src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.ownpoirn.320x480-75.jpg" alt="" title="mzl.ownpoirn.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-80166" /></center></p>
<p>Everything about the presentation of <em>Gem Keeper</em> has the potential to vault it to the top picks of this genre for iOS. It runs smoothly and has very cute animations, but it still has a mature enough feel that adults won't be turned off by the look of it. It does feature many of the hallmarks of tower defense titles: you'll plant towers to try to ward off waves of enemies, you can upgrade or rip down your towers at anytime, and it increases in difficulty as you progress. However, one thing that it does that is unique is allow you to build towers on sliding rails, so as the waves come by, you can move the towers with a swipe of a finger so they keep getting fired upon. This is an excellent way to keep the player engaged, instead of just sitting there watching to see if what you've built is enough. This extra little bit of action was enough to keep me much more engaged than I am in the usual tower defense title.</p>
<p>The three stages (each has ten levels) are Forest, Ice and Mine, so you'll be able to enjoy different "themes", as they call them. One thing I noticed was that NCSoft actually went out of their way to make the Normal level decently challenging. Usually I zoom through them without a hitch, but by the time I got to the Ice world, I had to replay levels several times each to get a feel for what was coming and what towers had to be built and ripped down at what intervals. The game keeps you busy, and I really enjoyed that. You won't be able to just build a bunch of towers and boost them -- you'll need to use your brain to figure out exactly which towers work for what waves and stay on top of building and breaking down; otherwise, you won't pass the level. In other words, it will keep you busy, and is an ideal fit if you want a challenge.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/KUX0Qc8yE5I?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KUX0Qc8yE5I?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><em>Gem Keeper</em> is simply a stunner in both execution and gameplay, and I cannot recommend it highly enough. Whether you plow through the 30 stages of Adventure mode or go for Endless gameplay just to see how many waves you can fend off, this game is lovely to look at and even more fun to play. Tower defense fanatics, beware though -- you're about to lose a lot of your free time.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=468922463&mt=8"><i>Gem Keeper™</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>'Jelly Defense' Adds Baby Mode, Balance Tweaks in New Update</title>
		<link>http://toucharcade.com/2011/10/21/jelly-defense-adds-baby-mode-balance-tweaks-in-new-update/</link>
		<comments>http://toucharcade.com/2011/10/21/jelly-defense-adds-baby-mode-balance-tweaks-in-new-update/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 18:00:41 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=79951</guid>
		<description><![CDATA[Jelly Defense [$2.99], a tower defense game that absolutely crushes it on the art and production front, is apparently riding a wave of success. Creator Infinite Dreams shot us over a press release this morning noting how it's taken a couple of number one App Store chart spots across the globe, but it also tipped [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/10/134867_large.png" alt="" title="134867_large" width="100" height="100" class="alignright size-full wp-image-79953" /><em>Jelly Defense</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jelly-defense/id436134867?mt=8">2.99</a>], a tower defense game that absolutely crushes it on the art and production front, is apparently riding a wave of success. Creator <a href="http://idreams.pl/">Infinite Dreams</a> shot us over a press release this morning noting how it's taken a couple of number one App Store chart spots across the globe, but it also tipped us off on a 'huge' update that hit the other day. The headliner is the game's new "easy" or baby mode, which gives lays off on the casual among us. Courtesy of a few mystery tweaks, <em>Jelly Defense</em> is now also better performing and more balanced.</p>
<p>I'll summon my inner Billy Mays here and mention that's not all -- users can now turn off the sound and music in the game, speed-up the waves instead of just inviting more, and enjoy the wonders of 'improved coin collecting.' Cool!</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/X0lbthbJ1ko?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/X0lbthbJ1ko?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As I mentioned to Eli earlier today, just looking at <em>Jelly Defense</em> makes me happy. It looks sharp, it nails cute, and it's also a pretty competent tower defense game. I <a href="http://toucharcade.com/2011/09/30/jelly-defense-review-jelly-worth-defending/">reviewed it this month</a>, by the way, if you're in the market for something like this. </p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=436134867&mt=8"><i>Jelly Defense</i>, $2.99</a> (Universal) <br/></div></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Chilingo's Upcoming 'Zombie Wonderland 2' Has More Genres Than You Can Shake a Severed Limb At</title>
		<link>http://toucharcade.com/2011/10/13/chilingos-upcoming-zombie-wonderland-2-has-more-genres-than-you-can-shake-a-severed-limb-at/</link>
		<comments>http://toucharcade.com/2011/10/13/chilingos-upcoming-zombie-wonderland-2-has-more-genres-than-you-can-shake-a-severed-limb-at/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 18:46:24 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Time Management]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=79083</guid>
		<description><![CDATA[Yesterday, TouchArcade attended EA's Naughty or Nice game event in New York and spent time with a number of just-announced titles on the way from Chillingo. Perhaps the most stand-0ut game of the lot is Zombie Wonderland 2, sequel to the June 2010 release Zombie Wonderland [App Store]. As in the original, the upcoming sequel [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/10/img_hdr_logo_chillingo-275x80.jpg" alt="" title="img_hdr_logo_chillingo-275x80" width="275" height="80" class="alignright size-full wp-image-51989" />Yesterday, TouchArcade attended EA's <em>Naughty or Nice</em> game event in New York and spent time with a number of just-announced titles on the way from Chillingo. Perhaps the most stand-0ut game of the lot is <em>Zombie Wonderland 2</em>, sequel to the June 2010 release <em>Zombie Wonderland</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/zombie-wonderland/id369361216?mt=8">App Store</a>]. As in the original, the upcoming sequel puts you in the shoes of Chuck, the renowned Zombie Cleaner of the pleasant little '50s Americana town, Niceville. While, before, your task was to keep the homes of your clients as clean and as zombie-free as possible, your new order of business is a bit more complex a proposition.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-79088" title="zombie-wonderland-2 screen" src="http://toucharcade.com/wp-content/uploads/2011/10/zombie-wonderland-2.jpg" alt="" width="525" height="299" /></p>
<p>Now, while we aren't allowed to get into to many details as far as the storyline goes, just yet, I can tell you that the rooms you will be defending (and cleaning) are, this time around, spread throughout time. From the local museum, which serves as a kind of time-hub, you will be traveling to medieval castles, ancient Egyptian crypts, Viking halls, and ancient Japanese dwellings -- all riddled with zombies that make terrible stains when dispatched.</p>
<p>Some of the tasks that must be completed involve several stages set in different locations and / or times. For instance, one of your clients, Vlad the vampire, has given up drinking blood and moved over to milk. So you must travel through time to get him a glass of milk by milking a cow in a zombie-swarmed barn. Each of the temporally far-flung locales features its own mini-boss that appears and drives the zombies into attack frenzies that make the task of keeping the rooms clean and zombie-free quite a challenge.</p>
<p>While the original release featured four locations, four weapons, and five types of zombies, <em>Zombie Wonderland 2 </em>delivers 25 locations, 25 weapons, and 22 types of zombies, as well as a mega-boss zombie. Some of the weapons available are special bullets, medusa bullets, gnawers, turrets, lightning bottles, killer grass, the brain toy -- even a Roomba(-like robotic vacuum). Weapons can be damaged by zombies, but can also be repaired. New weapons can be quickly bought via in-app purchases or unlocked through dedicated gameplay.</p>
<p style="text-align: center;"><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/3ykb_Dfw7SQ?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3ykb_Dfw7SQ?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Some areas of the town's museum are visibly under construction, and serve as placeholders for additional areas that will arrive in updates, down the road.</p>
<p>We'll take a closer look at<em> Zombie Wonderland 2</em> when it arrives sometime before Christmas, but, however we rate it, it's sure to is sure to take the crown as far as number of genres represented. This survival cleaning, time management, tower defense zombie shooter will be priced at $0.99.</p>
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		<slash:comments>2</slash:comments>
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		<title>'Anomaly Warzone Earth' Goes On Sale, Gets Huge Update</title>
		<link>http://toucharcade.com/2011/10/05/anomaly-warzone-earth-goes-on-sale-gets-huge-update/</link>
		<comments>http://toucharcade.com/2011/10/05/anomaly-warzone-earth-goes-on-sale-gets-huge-update/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 21:00:14 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[iPad 2]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78319</guid>
		<description><![CDATA[Anomaly Warzone Earth [$1.99] just became an even crazier-good proposition for iPad 2 owners: 11 Bit Studios has just released an update for both versions of the already fantastic-looking game, adding in an extra layer or two of graphical awesome specifically for the platform. New blur and glow effects, as well as enhanced shadowing, contrast, [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/2011/08/11/anomaly-warzone-earth-review-simply-incredible/"><img class="alignright size-full wp-image-78322" title="776640_large" src="http://toucharcade.com/wp-content/uploads/2011/10/776640_large.png" alt="" width="100" height="100" />Anomaly Warzone Earth</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/anomaly-warzone-earth-hd/id431607423?mt=8">1.99</a>] just became an even crazier-good proposition for iPad 2 owners: <a href="http://www.11bitstudios.com/default.aspx">11 Bit Studios</a> has just released an update for both versions of the already fantastic-looking game, adding in an extra layer or two of graphical awesome specifically for the platform. New blur and glow effects, as well as enhanced shadowing, contrast, saturation, and much more dynamic environmental touches have been added in addition to bug fixes and <strong>Universal</strong> support.</p>
<p>Outside of the new iPad 2 eye candy -- and to be clear, the game <em>still</em> looks great post-update -- 11 Bit has added that <a href="http://toucharcade.com/2011/09/19/hurray-more-content-is-coming-to-anomaly-warzone-earth/">new Squad Assault Rearmed map</a> and also fixed that pesky Commander Trials issue that has plagued the game since release. Oh! And Facebook posting is now better.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/W6SHUpY3UQY?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/W6SHUpY3UQY?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As if that wasn't enough <em>Anomaly</em> news for your eyeholes, we've got some sale details to spill: the game is currently available at $1.99 for a limited time. We can’t be friends anymore if you don’t buy it at this price (since it’s so good and all).</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431607423&mt=8"><i>Anomaly Warzone Earth HD</i>, $3.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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