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‘Virtual Pet’ Category Articles

'My Little Monster' Review - Let's Roar Down Memory Lane Together

Wednesday, February 1st, 2012

Games like My Little Monster [99¢] are nefarious. In spite of being a largely thankless collection of repetitive chores, they have this way of making you fuss over them constantly. They're like kids except without all the collateral benefits. Just ask anyone who has ever owned a Tamagotchi or any other of those 'virtual pet simulator' things.

I use the term loosely, by the way. My Little Monster isn't exactly what you would call a Tamagotchi, though the simplicity of the gameplay here is definitely on the same level. At the beginning of every in-game day, you'll be given the opportunity to decide whether you want to purchase new hats, upgrade one of your three skills or improve various statistics. This, in turn, is accomplished by spending the currency you earn from your daily fights.

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TouchArcade Rating:
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'My Horse' Review - A Free Virtual Horse?

Wednesday, September 21st, 2011

It's expensive to buy and maintain a real horse, but now you can download a virtual one instead from the App Store-- What a world we live in. My Horse [Free] from NaturalMotion Games and MunkyFun is a realistic horse simulation game, which allows you to groom, feed and reward your very own horsey, without ever leaving the couch. Although the true cost of the virtual horse depends on whether you choose to invest in the optional in-app purchases.

The developers goal was to create a horse which is realistic enough for the player to form a bond with. And they've managed to successfully achieve this as the horse graphics and behavior is pretty realistic. It flicks it's tail, grazes, looks around, trots, bucks, walks backwards and neighs. There's no obvious repeated animation loops, or cartoon graphics. You're caring for a real-looking virtual horse.

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TouchArcade Rating:

GDC 2011: A Look at the Latest from Riptide Games

Tuesday, March 1st, 2011

Yesterday at GDC we sat down with Brian Robbins of Riptide Games who took us through their latest release, Shadow Ranch [link] (with an "HD" version for iPad [link]), an iOS adaptation of Her Interactive's highly popular Nancy Drew Adventure series.

In a departure from the PC and console originals, the iOS Nancy Drew mobile mystery takes the form of an interactive book that works much like one of the old Choose Your Own Adventure stories. The primary portion of the experience is reading the story presented, eight chapters full of illustrations and media-enhanced hyperlinks. The other part of the app consists of three different kinds of mini-games. The outcome of a variety of hidden object games, word games, and horse racing games determine the path of the story and bring achievements. Several sideline mimi-mysteries are also included.

Brian also showed us Mini Monster Smash! [App Store], the fruit borne of Riptide's all-night coding frenzy at November's 360iDev Game Jam. The goal of the game is to smash a cute little red monster with a flyswatter to get it to fly as far as you can. Along the way the monster will bounce off of trampolines, bombs or float in bubbles.

And, finally, we had a look at an upcoming title called My Pet Zombie, which is being developed jointly with Recharge Studios. It's one for the virtual pet fan who also has a thing for zombies. The game puts a cute little zombie in a graveyard setting on your screen for you to love and nurture. It even dances. But don't take care of it and it's one more tombstone in the graveyard. The game also features social aspects, such as freinds' zombies going on a date, etc.

Shadow Ranch and Mini Monster Smash recently went live in the App Store, and My Pet Zombie is expected in late April or early May as a freemium release.

'Touch Pets Dogs 2' from Ngmoco Now Available

Tuesday, December 7th, 2010

Ngmoco has just released Touch Pets Dogs 2 [Free], the follow up to last year's popular virtual puppy game. The original Touch Pets Dogs [Free] was generally well received by gamers barring one major issue – the constant need to feed your puppy. A bowl of food was required in order to get a small amount of playtime from your doggy, and if he or she went unfed then you were unable to do anything with them except stare at them sleeping. Of course, food bowls were available as IAP for those willing to pay to play with their virtual puppy, but the value of purchased food was pretty thin. There's no sense in playing a virtual pet game, even an attractive and entertaining one like Touch Pets Dogs, if said virtual pet is a borderline narcoleptic.

Luckily Ngmoco realized this, and Touch Pets Dogs 2 doesn't implement any cruel restrictions that prevent you from playing with your pet, rather it more closely resembles their recently released feline-themed virtual pet game Touch Pets Cats [Free]. And when I say resemble, I mean that it's practically identical. Touch Pets Dogs 2 gives you the ability to personalize your living space with a plethora of different kinds of furniture and items. These can then be “searched” by your pet which will net you some coins that can then be used to purchase more items. Coins can also be earned by taking care of your puppy and completing other types of goals in the game.

The catch is that the frequency with which you can search furniture is time limited, with longer wait times resulting in more coins. The IAP in Touch Pets Dogs 2 comes in the form of dog bones which can be used to speed up the wait times of coin collecting. You can also feed the bones directly to your dog which will send it into a state of excitement, similar to catnip in Touch Pets Cats, that will allow him/her to collect even more coins. There are other time limited events as well, like daily goals that can be completed, which can also be sped up with the use of bones. Unfortunately, when the time limits have been reached for coin collection you'll need to act quickly otherwise they will expire.

While I'm not really a fan of games that require you to keep a constant watch in order for your rewards not to expire, there are some really nice things about Touch Pets Dogs 2. The game supports the Retina Display on newer devices and the graphics have been much improved over the original. This is a very sharp looking game, and your puppy's mannerisms and personality are just adorable. There is also a staggering amount of different items to collect in the game, such as furniture, toys, clothing, and more. It's actually pretty fun to decorate your house and upgrade to premium items as you collect enough coins to do so.

If you aren't bothered by Ngmoco's freemium model and have enough free time to keep a vigilant eye on your game's progress, then you'll find a lot to like about Touch Pets Dogs 2. Honestly, I enjoy the game a lot, but I just can't get behind the limiting factors associated with playing. At the very least it's worth a download to check out Touch Pets Dogs 2 since it's free to do so, and you can leave any comments in the discussion thread in our forums with your own thoughts on the game.

App Store Link: Touch Pets Dogs 2, Free (Universal)

Mmmm, Free: A Brief Rundown Of Some Recent Freemium Releases

Wednesday, November 10th, 2010

Free is a good thing. If I didn't dig around in Salvation Army dumpsters, for example, I wouldn't be wearing these hip and slightly soiled boxer shorts right now. The App Store is kinda like a better version of my SA dumpster. The smell is superior, no doubt, and more to the point, the App Store offers better and more useable free things. And since it's been awhile since we've last gave you a rundown of what's out and free, I'd go ahead and write something up today. Maybe you'll find something that tickles you as much as these boxers tickle me.

Lil' Pirates from Capcom Mobile

Lil' Pirates [free] is an isometric loot-snagging game. You play as a boat's captain, and it's your job to assemble a crew, take charge during pirate ship attacks, and upgrade your boat and crew. I can't think of a direct point of comparison for this game, but within minutes of play, I think I can see the freemium catch: you need doubloons if you don't want to wait for tasks to complete, and you'll be needing to raid ye' old Capcom store for more.

Touch Pets Cats from ngmoco

If you've played Touch Pets Dogs [free], you'll be right at home with this one. In Touch Pets Cats [free], you're a proud owner of one of five adoptable breeds of cat. And as this owner, you'll be responsible for petting, feeding, and cleaning up poop, as well as decorating your own house. Touch Pets Cats has an in-game economy like most freemium titles, and for a price, you'll be able to increase the amounts of coins you receive by purchasing catnip.

Trade Nations from Amplified Games

Trade Nations [free] is your basic simulation / town romp, with the added bonus of a cool art style. In the game, you're responsible for a village that will eventually grow to a town via your purchasing and decision-making prowess. You can buy buildings and decorations, make villagers perform jobs that make your economy roll, and you can even specialize and sell off your resources at a premium to other nations.

Gun Bros from Glu Games

Gun Bros [free] isn't new, but I thought you'd like to know that a new update is available. Version 1.1.0 adds Game Center leaderboards, supports retina display, and addresses several bugs that plagued the original release. If you ran in to any issues that made you fed up with Gun Bros, it might be worth a second chance.

App Store Links:
    Gun Bros, Free (Universal)
    Trade Nations, Free (Universal)
    Lil' Pirates, Free (Universal)
    Touch Pets Cats, Free (Universal)

Ngmoco's 'Touch Pets: Cats' and 'We City' Launch in Canadian App Store

Tuesday, September 21st, 2010

Two of Ngmoco's recently announced titles have made their debut in the Canadian App Store as of yesterday afternoon - Touch Pets: Cats and We City. As with most of Ngmoco's games that are hosted over online servers, they have released these games in the limited market of Canada in order to test them out and make tweaks to the system before readying a worldwide release. During a Ngmoco media event at WWDC in June, we took a look at both Touch Pets: Cats and We City and determined them to be pretty much in line with previous Ngmoco releases. Although the apple doesn't fall too far from the proverbial freemium tree that is the Ngmoco business model, both games offer up a nice free-to-play experience in their respective forms of virtual simulation.


Touch Pets: Cats - While retaining many of the same general concepts of its canine predecessor Touch Pets: Dogs, this feline-themed virtual pet game does away with the food bowl mechanic that was the bane of many Touch Pets: Dogs players and replaces it with catnip. In Touch Pets: Cats, you can play with your kitty at any time, and the catnip merely allows you to gain coins and experience at an accelerated rate. Playing with and caring for your pet is largely similar to Touch Pets: Dogs, and there is an emphasis on collecting items to customize your living spaces. You can visit your friends houses and pets as well using the Plus+ network, and can purchase additional catnip through IAP if you choose. Further information and a discussion of Touch Pets: Cats can be found in our forums.


We City - Following in the footsteps of We Rule and We Farm, We City takes many of the same mechanics from those titles and places them in a modern metropolis setting. You'll build your city from the ground up by placing buildings, streets, grass, and other infrastructure on a starting plot of land. As your city flourishes, you'll be able to expand the area where you can build and unlock more items and buildings for your city. The main focus in We City is on industrial production, and you'll need to build factories and stores that can produce goods and services for your citizens and those of your Plus+ network friends. This process can take time, however, and if you're feeling impatient you can use in-app purchasing to buy ZAP that will speed up your rate of production. As always, a discussion of We City is taking place in our forums if you're looking for more information and player impressions.


There's not currently a set US release date for Touch Pets: Cats or We City, but both titles are free to download if you happen to have a Canadian iTunes account. For those that don't, you can most likely expect to see both titles in the US App Store sometime before the end of the year.

Video of Upcoming 'Pocket Frogs' from NimbleBit

Sunday, September 12th, 2010

Early this summer we posted an exclusive sneak preview of NimbleBit's upcoming frog management title Pocket Frogs, which is something of a follow-up to their popular Dizzypad. The developer has recently posted a video showing the game in action and provided us with additional screenshots.

Pocket Frogs is a game of raising, breeding, and trading frogs. Each of your frogs will have three specific genetic traits that they inherit from their parent frogs, which according to NimbleBit will result in "many thousand possible emergent species." There are going to be multiple customizable habitats to raise your frogs in, and players will be responsible for keeping the frogs healthy, happy, and well fed by taking them out to explore the Pocket Frog pond.

Aside from breeding frogs, players will be able to get new frogs by ordering them in-game as well as trading frogs with friends via Plus+. There are also plans to have various challenges to breed certain frogs which rotate on a weekly and monthly basis and the frog store will rotate on a daily with new frogs to buy with in-game currency. NimbleBit is still hashing out plans on exactly how they're going to monetize Pocket Frogs, but have assured me that players will be able to access absolutely everything in game for free and whatever in-app purchases they finally decide on will be intended for serious frog breeders and otherwise entirely optional.

Pocket Frogs will be a free download, available for the iPhone, iPod touch, and iPad, and will take advantage of the iPhone 4's high-resolution Retina display. The game is slated for a September 15th launch, and those who download the title in its first week will receive an exclusive frog, the 'Black Floris Tribus'.

'TouchPets: Cats' Gameplay Video Released

Saturday, August 14th, 2010

Back in June at Apple's WWDC, we visited ngmoco's San Francisco studios and spent some time with the gamemaker's upcoming TouchPets: Cats, a virtual pet title that follows the studio's earlier TouchPets: Dogs.

Not simply a reissue TouchPets: Dogs -- but with cats -- the upcoming title takes a different approach to the virtual pet experience in a number of areas. Perhaps most notably, the feed-to-play mechanic of the earlier title is gone, so you need not feed your pet every time you want a few minutes of playtime. In its place is catnip, which can be used to jack your cat up in order to get it to perform certain actions, like collecting coins from the sofa cushions, in order to further the game. You can read more about what we found in our time with the game in our hands-on article.

Ngmoco has recently released a new gameplay video that should give readers a clear look at the play mechanics found in TouchPets: Cats.

TouchPets: Cats is expected to arrive in the App Store later this year.

'Dragooo' Review - Feed, Fly and Fit-Out your own Fledgling

Tuesday, May 18th, 2010

Initiated to pop-culture by the mid-90s Tamagotchi device, pet-sims have really taken off on the App Store, but there are surprisingly few that stand out. Fortunately, developers Tasty Poison Games have given us something to talk about with the release of their full 3D dragon-based pet game, Dragooo [App Store].

Dragooo differs in presentation to other pet-sims in that the game world is rendered in fully navigable 3D. Your focus point is always your dragon pet, who starts out as a fledgling and grows over 3 stages to a teen-sized dragon (think more Spyro and less Smaug), with wings large enough to finally fly.

Flying is ultimately the end-goal to your dragon's growth in Dragooo, and getting there requires the usual tasks of feeding, nurturing and exercising your pet. This is quite easy done with a little exploration of the great-looking subterranean lair that is your dragon's home.

Negotiating your dragon around his lair feels natural. The camera is controlled by simply swiping on the screen, and your dragon can be moved around by tapping at the desired location. An on-screen button lets you switch between interaction and navigation mode, the former of which lets you pat your dragon and begin to teach him to fly by dragging upwards with your finger. By moving towards other objects in the lair, such as the pond or to the fireflies or fruit-bats, interaction mode is activated automatically. This enables you to feed your dragon by dragging a critter to his mouth or motioning him to drink.

After nurturing your dragon for a while (30 minutes or so) he'll have grown into a dragon able to finally lift-off. This unlocks the racing option, where your dragon enters a mini-game where he careens through one of three maps to collect as many gems as possible. In this mode, he will also need to use several abilities (such as fire breathing) to get through the track. Gems collected can then be spent on items to customize your dragon and improve his attributes and skills.

Though this sounds comprehensive on paper, in practice all the above is a very straightforward and simple affair, able to be reached in an hour or two at most. And thus we arrive at our major criticism of Dragooo-- it is far too light on content at present. Flying is all there is to do once you have raised your dragon (other than continuing to nurture him) and though it looks terrific, it's not executed particularly well; the overly sensitive tilt controls being the only real challenge to each race.

There are also no social features to be found, despite all your races being timed and seemingly ripe for a high score table. That's not to say the developers have skimped on the game entirely, as the 3D engine does look amazing (and even though it was purportedly optimized only for the 3rd gen devices, some readers have had luck installing it on their 2G devices). We just think that in its current state, it is more a foundation for future content. If this content arrives and adds to the gameplay, Dragooo could well be terrific. As it stands though, Dragooo is an entertaining but very brief distraction.

App Store Link: Dragooo, $2.99.

TouchArcade Rating:

'Pocket Creatures' Review - A Pet-Sim with an Electric Personality

Monday, May 17th, 2010

When we first had a look at the recently released Pocket Creatures [App Store] back at GDC, it didn't take us long to be enchanted by the too-cute, pikachu-like pet sim with an apparent wealth of things to explore.

Pocket Creatures begins in a temple, with you choosing the name and color of your critter. Hatching its egg and proceeding with the tutorial (which continues throughout the game in the form of stone tablets you pick up) introduces you to the basic mechanics of the game. Moving your little guy and navigating the game-world is straightforward, simply requiring double taps and familiar screen gestures.

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TouchArcade Rating:

'Nimp - Nymph In My Pocket' - An Adorable Virtual Pet Game

Monday, March 29th, 2010

Neowiz Entertainment's Nimp - Nymph In My Pocket [App Store] seems to lie somewhere in between the Tamagotchi craze in the mid-90's, Cube World toys, and maybe even a little hint of Little Big Planet in the game's art style. While Nimp is more of a virtual pet simulator than a game, the level of detail the developers have put in to it is very impressive for the first release, especially when you look back to how basic games like Pocket God were when they first hit the App Store.

In Nimp you start with one nymph, with a second that you can get via a free in-game purchase with more presumably available in the future either as free or paid DLC with the first being a ninja nymph coming soon. Your nymphs can interact with each other, dance to your iPod music, and do other silly little activities to raise their stats.

If you're not a virtual pet person, Nimp doesn't seem to bring anything to the table that is likely to suck you in, but seems great for what it is. If nothing else, watching the two nymphs dancing to your terrible music maybe worth the price of admission alone.

App Store Link: Nimp - Nymph In My Pocket, $2.99

Valentine's Day Picks for that Special iPhone in Your Life

Sunday, February 14th, 2010

Well, readers, that special day is upon us. It's Valentine's Day. And what better way to share our love with our readers -- who are certainly glued to the website, the App Store, and their iPhones, rather than out weaving a web of romance with someone special -- than to underscore a few Valentine-savvy iPhone games?

Makeout Mania! from StormHatch ($0.99)

Makeout Mania! is a "chain-reaction puzzler" that puts you in the role of that love-spreading cherub, Cupid, on a mission to pierce the heart of a school full of unsuspecting students with your arrows of love, sending them on a frenzied bid to kiss, kiss, kiss, kiss.

The title offers 24 levels of gameplay in Puzzle Mode, where the mission is to pierce a heart and make the perfect match (consult the yearbook to see who's nuts about who) while avoiding the teachers at all cost. There's also Mania Mode where it's a race against the clock to trigger the most kisses possible in an ever-scrolling schoolhouse, with the option to compete against your Facebook and Plus+ friends.

Free, new levels are on the way and an update has been submitted that tweaks a few areas of gameplay.

App Store Link: Makeout Mania! ($0.99)

Flower Garden from SnappyTouch ($0.99)

A big part of Valentine's Day, for those of us that don't spend all our time playing iPhone games, is flowers. And, thanks to Noel Llopis of SnappyTouch, you can have your own lovely flower garden right inside your iPhone.

As we said in our initial review of the app, Flower Garden is not really a game. It does, however, fall into the same sim / virtual pet type experience that has boosted apps such as Koi Pond, Pocket God and Touch Pets Dogs to the heights of popularity in the App Store.

There's no real goal to Flower Garden. It's something of a zen-like experience, really. Grow flowers. Unlock new seeds. Clip flowers to make bouquets. And it's the last that really puts this game under the Valentine's Day crosshairs; you can make a lovely bouquet and email it to someone special. Basically, it turns your iPhone into a digital Cupid, with email for arrows. And, to make things even sweeter, the game is currently under a 60%-off weekend-only Valentine's Day sale at $0.99.

App Store Link: Flower Garden ($0.99, sale)

Whac-a-Mole: Whacky Valentines from Mattel (Free)

Everybody's played a whack-a-mole game, in one form or another. It's a pretty simple formula: the mole pops up out of its hole and you whack it.  And, who doesn't like to bludgeon moles? Especially when the damned things are trying to ruin Valentine's Day!

Whac-a-Mole: Whacky Valentines is basically a Valentine-themed version of the iPhone original [App Store] which is, as such games go, a pretty solid take on the whack-a-mole formula. Amusingly, the digital backboard of the game provides the occasional (though highly simplistic) mini-game -- a nice touch.

I'd go into further description of the title but...it's free, so just download it and start whacking.

App Store Link: Whac-a-Mole: Whacky Valentines (Free)

Touch Pets Dogs Valentine's Goodies Pack from ngmoco ($2.99 DLC)

Virtual pet buffs need not be left out in the cold on this day of love and merriment. Ngmoco is currently offering a Valentine's Goodies Pack as paid in-game DLC ($2.99) in Touch Pets Dogs for those that want to lavish their v-pooch with as much love as can be.

App Store Link: Touch Pets Dogs (Free)

Happy Valentine's Day, everybody.

'My Lil' Bastard' Released - Get Your Own Lil' Bastard

Wednesday, December 23rd, 2009

IMG_0172.PNGLast week we posted a preview of Adult Swim's My Lil' Bastard [App Store] and mentioned a release date of the 23rd. Sure enough, it's the 23rd, and My Lil' Bastard is ready to be abused on your iPhone.

My Lil' Bastard is a virtual pet game with an Adult Swim spin on it. This isn't your everyday Tamogotchi that just wanders around eating and sleeping, your lil' bastard has quite an attitude and seems to really take a liking to destroying the toys you get it and burning its cardboard box down. You eventually toilet train your lil' bastard, and even send it instant messages once you get it a computer... Assuming you don't kill it before then.

Like other Adult Swim games, the flash version of My Lil' Bastard can be played for free online. The iPhone port of the game is remarkably similar, with the only major difference being using your finger instead of a mouse. Here are the first few minutes of the flash version:

If you like virtual pet games, but found ngmoco's Touch Pets Dogs [Free] to be a little too cute for your tastes, My Lil' Bastard might be right up your alley. Try the flash version first, if you find yourself enjoying your flash lil' bastard, you'll have just as much fun on your iPhone.

App Store Link: My Lil' Bastard, $2.99

Adult Swim's 'My Lil' Bastard' Preview

Friday, December 18th, 2009

IMG_0172Adult Swim seems to be on a mission of porting every single one of their flash games to the iPhone, with My Lil' Bastard being the next from their lineup making the jump to the App Store.

My Lil' Bastard is a fairly simple virtual pet game where you raise your own lil' bastard, starting with adjusting a heat lamp to determine its sex. From there you learn how to feed it, clean it, look after it, and keep it happy. Of course, being an Adult Swim game, this isn't your average virtual pet. Your lil' bastard will inevitably have an attitude problem which will lead to lots of vomiting, thrown molotov cocktails, and even breaking the water bottle you use to discipline him or her.

IMG_0163

Like the other Adult Swim games, My Lil' Bastard is playable for free on the Adult Swim Games site, and this is a pocket-sized carbon copy of the same game with touch controls instead of a mouse pointer.

Here is the trailer for the identical flash game:

My Lil' Bastard is set for release on the 23rd of this month, so if you find an iTunes gift card under your Christmas tree and are looking for a not-so-adorable virtual pet-- Look no further than getting your own lil' bastard.

'TouchPets Dogs' Hands-On Preview

Thursday, October 1st, 2009

touchpet_dogs_logoThis week we got our hands on ngmoco's TouchPets Dogs, a title I admittedly didn't have much interest in throughout most of its development. I fully admit that I felt that I was completely outside of the demographic that virtual pet games appeal to and I think a good part of our readership likely feels the same way. However, the latest build of the game, combined with the full realization of the cool things that are going to come out of the remarkably full featured social network they have built in to the game has transformed TouchPets Dogs in to a completely different animal.

The core gameplay has remained largely unchanged since our first looks at the game earlier. The way your dog interacts with objects along with the various animations associated with each interaction seem very refined, and at times border the edge of the canine uncanny valley, if such a thing exists. The touch gestures to interact with your virtual dogs feel very natural and the way they romp around playing with the various toys and objects can be somewhat eerie at times with how much the in-game dogs act like puppies would in real life.

Sweetie

Since we last saw the game, one of the big additions is the resource management aspect. Your dog obviously needs to eat, and buying food requires spending puppy bucks. Puppy bucks are earned by keeping your dog happy by petting it, teaching it tricks, and fulfilling its other needs. Puppy bucks also can be used to buy new clothes for your dog along with accessories required for the various dog career paths previously discussed in the other previews.

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