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	<title>Touch Arcade &#187; Word</title>
	<atom:link href="http://toucharcade.com/category/games/word/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Puzzlejuice' Review -  A Mashup of Tetris, Match-3 and Boggle</title>
		<link>http://toucharcade.com/2012/01/20/puzzlejuice-review/</link>
		<comments>http://toucharcade.com/2012/01/20/puzzlejuice-review/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 20:58:20 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87743</guid>
		<description><![CDATA[PuzzleJuice combines the spatial skills of Tetris, the logic of a match-3 puzzle and the language skills of Boggle. There's also power-ups including explosions and a series of objectives to satisfy.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/puzzlejuiceicon.jpg"><img class="alignright size-thumbnail wp-image-87761" title="puzzlejuiceicon" src="http://toucharcade.com/wp-content/uploads/2012/01/puzzlejuiceicon-150x150.jpg" alt="" width="150" height="150" /></a>If you enjoy <em>Tetris</em>, match-3 games and <em>Boggle</em>, then <em>Puzzlejuice</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzlejuice/id457273926?mt=8">99¢</a>] from <a href="http://puzzlejuice.asherv.com/">Colaboratory</a> might be right up your alley. That's because this falling-block, color-matching, word-finding mash-up combines these things into a nice-looking bundle of pleasure.</p>
<p><em>Puzzlejuice</em> starts with falling puzzle-blocks, just like <em>Tetris</em>. You can rotate each falling block by tapping the screen or drag it left or right. A ghost image of the block shows where it will end up at the bottom. When you're happy with the position of the block, you can swipe it downwards to speed up its descent. And the idea is to form a solid row. That should all sound fairly familiar for anyone who knows <em>Tetris</em>, but that's just the start of this game.</p>
<p><span id="more-87743"></span>When you form a solid row of blocks across the playing area, instead of disappearing, the blocks turn into letters. And to make the letters disappear, you must draw a line across adjoining letter-blocks, to spell a word in eight directions, like <em>Boggle</em>. If your word is long enough, the surrounding blocks are also destroyed. So now you're multitasking between managing falling blocks and finding words.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.faskxvzt.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.faskxvzt-525x787.jpg" alt="" title="mzl.faskxvzt" width="260" class="alignnone size-large wp-image-87881" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.mykopiea.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.mykopiea-525x787.jpg" alt="" title="mzl.mykopiea" width="260" class="alignnone size-large wp-image-87882" /></a></p>
<p>The falling blocks are comprised of different colors. Whenever you match-up three or more blocks of the same color, those blocks can be tapped so they convert into letters. So now you're managing falling blocks, matching and tapping colors and also finding words, which is enough to keep your brain challenged and fully entertained (especially if you're a male, because apparently we're not great at multitasking).</p>
<p>A series of objectives are provided as well, which can be completed across multiple games. For example, you might need to spell a six letter word, use two power-ups simultaneously or activate 3+ rows at once. By satisfying these objectives, you can unlock power-ups, like "The Kabomb!" (explodes blocks), "Driller" (falling blocks carve through everything they touch) or "Twister" (scrambles the blocks). You can choose up to three power-ups to carry.</p>
<p>There are two game modes, Zen and Core. In Zen Mode the blocks don't drop, but you only get 90 seconds to play. In Core Mode you play until the blocks reach the top of the screen. Core Mode has two difficulty levels, with the harder levels requiring longer words to explode surrounding blocks, but offering three times the points. Basically, the longer your words, the bigger the width of your explosion, which all helps your Game Center score.</p>
<p style="text-align: center;"><object width="525" height="386"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=35236358&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://vimeo.com/moogaloop.swf?clip_id=35236358&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>I tried this universal game on the iPad and iPod touch, both of which played well, although the music spluttered at times on my 4th generation iPod. There's a "picture-in-picture" mode for the smaller screen devices, which shows a zoomed in image of what's under your finger. On the iPad that mode is unnecessary, but on the smaller screen it's useful for seeing the words you're swiping, or un-swiping.</p>
<p><em>Puzzlejuice</em> may not be totally original, as it combines three common App Store genres, but putting them together into one game was a stroke of genius. It's a real breath of fresh air with loads of frantic gameplay, style and humor. As an added bonus, <em>Puzzlejuice</em> is currently on sale for 99¢ due to being featured by Apple, and at that bargain price (or its original price of $2.99, for that matter) it's a strong recommendation for puzzle and word game fans.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=457273926&mt=8"><i>Puzzlejuice</i>, $1.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/20/puzzlejuice-review/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A Quick Look At 'Puzzlejuice'</title>
		<link>http://toucharcade.com/2012/01/19/a-quick-look-at-puzzlejuice/</link>
		<comments>http://toucharcade.com/2012/01/19/a-quick-look-at-puzzlejuice/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:01:13 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87690</guid>
		<description><![CDATA[Our collective gut says that we'll be talking a lot about Colaboratory's Puzzlejuice [$.99] in 2012. That's big praise considering it's January and all, but it has that indescribable feel of a remarkable game. To its credit, it does a great job convincing you that it is, in fact, this good; it has an unparalleled [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-87691" title="273926_large" src="http://toucharcade.com/wp-content/uploads/2012/01/273926_large.png" alt="" width="100" height="100" />Our collective gut says that we'll be talking a lot about <a href="http://puzzlejuice.asherv.com/">Colaboratory</a>'s <em>Puzzlejuice</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzlejuice/id457273926?mt=8">.99</a>] in 2012. That's big praise considering it's January and all, but it has that indescribable feel of a remarkable game. To its credit, it does a great job convincing you that it is, in fact, this good; it has an unparalleled swagger, presence, and charisma that crops up  in almost every aspect of the title, including the UI and tutorials. It knows it's hot.</p>
<p>We're not sure if it knows how crazy it is, though. <em>Puzzlejuice</em> deftly pairs the block matching of a <em>Tetris</em> to a free-form spelling mechanic like the one used in last year's stand-out, <em><a href="http://toucharcade.com/2011/11/21/spelltower-ipad-review/">SpellTower</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spelltower/id476500832?mt=8">1.99</a>]. Basically, you create lines by rotating blocks of varying shapes and smashing them together at the bottom of the screen. Once you make a solid line, the matched blocks magically transform into letters that you then have to spell words with.</p>
<p><span id="more-87690"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.tdfzveif.320x480-75.jpg"><img class="alignleft size-medium wp-image-87695" title="mzl.tdfzveif.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.tdfzveif.320x480-75-200x300.jpg" alt="" width="200" height="300" /></a>When you spell a word, the blocks disappear and allow for more matching action. This is especially vital since blocks are constantly tumbling from the top of the screen <em>Tetris</em>-style and threatening to end your session if they breach the top of the level. The push and pull of the action is beyond frantic, as you'll need to keep your eye on everything at once. <em>Puzzlejuice</em> also tosses in challenges, like, say, "spell a five-letter word," to the mix, which pushes your dexterity and mental fortitude to its limits.</p>
<p>There's a lot of smaller mechanical treats within in the package, too: it has power-ups like bombs and total game freezes; it has color-specific hooks in the blocks that allow you to pop matching colors before side-to-side lines are formed; and it has two kinds of "core" scoring modes, one in which asks you to spell at least five-letter words for the maximum amount of block clearing.</p>
<p><em>Puzzlejuice</em> keeps you on your heels and fighting against a whirlwind of blocks, colors, letters, and challenges. The franticness of the play is a nice change of general genre pacing, which is a big reason why we're so behind the game. It's also a looker, too. Check it out:</p>
<p><object width="525" height="480"><param name="movie" value="http://www.youtube.com/v/ze-ONzrmO2o?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="480" src="http://www.youtube.com/v/ze-ONzrmO2o?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>If you hate word games with a capital H, we can't imagine that this will be an exception to your overall distaste. If you do enjoy these kinds of titles, <em>Puzzlejuice</em> is probably something you should check out. We'll be giving this the official go for review shortly, but obviously our impression so far is, er... pretty good.</p>
<p><strong>UPDATE:</strong> <em>Puzzlejuice</em> is now $.99. </p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=457273926&mt=8"><i>Puzzlejuice</i>, $1.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>'Letris 2' Review - A Little Editing Goes a Long Way</title>
		<link>http://toucharcade.com/2012/01/11/letris-2-review/</link>
		<comments>http://toucharcade.com/2012/01/11/letris-2-review/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 14:00:38 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=86640</guid>
		<description><![CDATA[Letris 2 is an enjoyably mellow freemium word game, but a few vocabulary problems interfere.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-86835" title="letris2icon" src="http://toucharcade.com/wp-content/uploads/2012/01/letris2icon-150x150.jpg" alt="" width="150" height="150" />By the time you read this, my big problem with<em> Letris 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/letris-2-word-puzzle-game/id478540241?mt=8" target="_blank">Free</a>] might be resolved. That's the beauty of modern gaming: what is broken can be fixed. But indulge me for a second before I get to the good stuff (and there is quite a bit of good stuff to be found in this freemium title): <em>Letris 2 </em> uses what might be the worst dictionary I've had the pleasure of bashing my head against.</p>
<p><a href="http://www.ivanovichgames.com/Ivanovich_Games/iOS_Games.html" target="_blank">Ivanovich Games</a> has already assured us there is an update coming in that adds 25,000 words players have submitted. That leaves a question, though - why were at least 25,000 words left out in the first place? Worse, how is it that the game accepts every common curse and racial slur I tried, a smattering of proper nouns, and at least a few non-English words in their place? The dictionary is the backbone of any word game, and this one is more than a little fractured. Let's hope the update fixes it, because aside from that one glaring issue there's a lot to like in <em>Letris 2</em>.</p>
<p><span id="more-86640"></span><img class="alignleft size-medium wp-image-86838" title="mzl.wrfruiqa" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wrfruiqa-200x300.jpg" alt="" width="210" />The game is split into two sections, each one unlockable with a separate in-app purchase of $0.99 after you try a few levels. On one side is Letris, a game that doesn't have as much to do with <em>Tetris </em>as it sounds like it might. On the other side are two puzzle modes, Acronymus and WordMatrix.</p>
<p>In Letris mode, letters continuously fall from the top of the screen into tidy rows at the bottom. You can tap letters to form words with any of them - only in the highest difficulty mode do you need to use letters that connect. Each level of Letris gives you a goal to reach. Collect that many letters in the words you make and you move on to the next. Longer words give better scores, clearing the screen is worth a bonus and you'll fail if the screen fills up.</p>
<p>Though this mode is time-sensitive, it's also pretty mellow to start. Once you unlock the paid content for Letris mode, you can keep progressing to higher and higher levels with higher and higher scores to reach, but the levels, as they are loosely defined, are never the same twice.</p>
<p>Acronymus is more of a classic puzzle mode. You're given a set selection of letters that you need to use up completely. There's always a solution planned, and you can use hints (that you can also purchase) if you get yourself stuck trying to find it. WordMatrix is an extension of the same idea - a full screen of letters that you need to use more and more of each level, until eventually you're forced to come up with a collection of words that use up every single letter on screen.</p>
<p>Because these modes aren't timed, you can play around freely to try to come up with outrageously long or obscure words. It's fun, and pleasantly relaxed - when the dictionary cooperates, of course.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/FHoKIAcU0iA?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/FHoKIAcU0iA?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>There are a couple oddities aside from the word selection, though. For one, it doesn't seem to be possible to unlock the premium content until you work through the free levels of at least one mode per pack. This means that even if you're sure you want to buy the game, you'll need to sit through ads for a while before you can disable them with the purchase of either IAP pack. For another, it's surprisingly easy to abandon a game without your score being saved - the ability to resign is hidden beneath the hint button, and using the obvious home button instead will abandon your game and leave your score off the Game Center leaderboards.</p>
<p>Neither of these things is enough to ruin an experience which is, at the very least, worth trying with a mind to buy. I'd try it out after the update before pulling the trigger, though. Unless you take great delight in playing a few forbidden four-letter words, the updated dictionary should be worth the wait. In the meantime, our <a href="http://forums.toucharcade.com/showthread.php?t=115017">discussion thread</a> is a good place to get a bit wordy.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478540241&mt=8"><i>Letris 2: Word puzzle game</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>'SpellTower' Update Adds Achievements And Universal Support</title>
		<link>http://toucharcade.com/2011/12/09/spelltower-update-adds-achievements-and-universal-support/</link>
		<comments>http://toucharcade.com/2011/12/09/spelltower-update-adds-achievements-and-universal-support/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 19:55:51 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=84194</guid>
		<description><![CDATA[SpellTower [$.99] is one of those rare titles that come along and completely knock your socks off. Mixing elegance and good word game play, we recommend it to anyone looking for a good game, no less a good word game. And now it's an even better value: version 2.0 of SpellTower adds in achievements and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-84196" title="500832_large" src="http://toucharcade.com/wp-content/uploads/2011/12/500832_large.png" alt="" width="100" height="100" /><em>SpellTower</em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spelltower/id476500832?mt=8">99</a>] is one of those rare titles that come along and completely knock your socks off. Mixing elegance and good word game play, we recommend it to anyone looking for a good game, no less a good word game. And now it's an even better value: version 2.0 of <em>SpellTower</em> adds in achievements and bug fixes on top of Universal support, for free.</p>
<p>Oh! And the price? You probably noticed that it's lower, too. As of yesterday, the game's price has been knocked down to $.99 instead of its usual $1.99. Deal! They happen! I'm excited!</p>
<p>If you're still on the fence after this reduction, take a moment and educate yourself with our review of the game. Spoiler: <a href="http://toucharcade.com/2011/11/21/spelltower-ipad-review/">it's pretty good</a>.</p>
<p><center><object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/Ln2UKpgZ1Ac?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ln2UKpgZ1Ac?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=476500832&mt=8"><i>SpellTower</i>, $1.99</a> (Universal) <br/></div></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>'SpellTower' for iPad Review - Proof That Word Games Can Be Beautiful</title>
		<link>http://toucharcade.com/2011/11/21/spelltower-ipad-review/</link>
		<comments>http://toucharcade.com/2011/11/21/spelltower-ipad-review/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 14:00:08 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=82420</guid>
		<description><![CDATA[Zach Gage's take on the traditional word game is both elegant and extremely entertaining.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/spelltowericon.jpg"><img class="alignright size-thumbnail wp-image-82447" title="spelltowericon" src="http://toucharcade.com/wp-content/uploads/2011/11/spelltowericon-150x150.jpg" alt="" width="150" height="150" /></a>It's a good time to be a word game fan. Every few weeks a new genre standout arrives, ready to tide you over until the next big hit. Now App Store superstar <a href="http://www.stfj.net/">Zach Gage</a> (<em>Unify</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/unify/id327313514?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/unify-lite/id335451778?mt=8">Free</a>], <em>Bit Pilot</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bit-pilot/id335451305?mt=8">99¢</a>], <em>Halcyon</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/halcyon/id387838417?mt=8">$1.99</a>]) has thrown his hat into the word game ring with <em>SpellTower</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/app/spelltower/id476500832?mt=8">1.99</a>] . Those of us who fit in the Venn diagram intersection of iPad owners and word game fans benefit -- <em>SpellTower </em>is elegant, clever and fun.</p>
<p>Not that it's entirely unique. We've all played any number of games that make use of <em>SpellTower's</em> main mechanic. Presented with a grid of letters, you spot a word and trace a path through its letters to select it. You can trace in any direction, loop diagonally back on your path, and make words of any length past two. And if that were all there was to it, this would be a yawn and a skip. But it's not.</p>
<p><span id="more-82420"></span><em><img class="alignleft" src="http://toucharcade.com/wp-content/uploads/2011/11/mzl.wffzqiol.480x480-75.jpg" alt="" width="200" />SpellTower </em>isn't bogged down with complicated rules or conditional abilities. The tutorial is only a handful of screens expressing a handful of simple rules. You can make a word as long as it's in the game's dictionary and it's at least three letters long. Words that are five letters or longer clear letters all around them. You can't make the same word twice, and if a letter has a number on it, it needs to be used in a word of at least that length. Finally, uncommon letters like Z, J, Q and X clear their rows if they're used in a word.</p>
<p>Those rules will carry you through<em> SpellTower's</em> four game modes, which change up how the board is presented. Tower mode gives you 150 letters to earn the best score you can. Puzzle mode adds a row to the board each time you make a word, and if any column hits the top your game will end. Extreme Puzzle mode follows the same rules, but requires longer words faster and more often. Rush mode adds new rows over time, putting you on the clock.</p>
<p><img class="alignright" src="http://toucharcade.com/wp-content/uploads/2011/11/mzl.oazpwoyt.480x480-75.jpg" alt="" width="200" />It sounds as though only Rush mode puts any pressure on you, but this is one of the tensest word games I've played. Tower mode can be played casually, certainly. You can just accept that you'll find a number of words, and then you'll hit the "done" button and wipe your hands of it. But can you just leave towers of letters standing there, unused? It's beyond me, so each move I make is a balancing act between finding good, high-scoring words, and ensuring I don't leave too many orphaned letters behind. At least you don't need to worry about making mistakes -- there's no penalty for words that don't work.</p>
<p>In Puzzle and Extreme Puzzle, though, this tension is ratcheted up to the nth degree. Since every move you make adds a new row to the board, you have to consider your moves very, very carefully. Almost inevitably you'll be stuck with one or more towers of single, orphaned letters, and as those add up it gets harder and harder to make a move that won't end your game prematurely. These modes aren't to be played quickly.</p>
<p>Rush mode, on the other hand, must be played at top speed. Except, of course, you still need to weigh the potential of your moves to leave those orphaned towers. But this is a cathartic mode after playing Puzzle for too long. It's tense, yes, but not every move has the potential to be fatal.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/Ln2UKpgZ1Ac?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/Ln2UKpgZ1Ac?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>These four modes offer a variety of satisfying play styles, and it sounds like Zach Gage has plans for more to come. Also coming are Game Center achievements. Leaderboards are already in, but there's a need for achievements to mark things like fully clearing the board in Tower mode. If I ever pull it off, I'm going to want to be able to smugly show off my word superiority. A few other little touches could help the game, like a more obvious way to end Tower mode and a score breakdown.</p>
<p>But <em>SpellTower </em>is already a complete package, brought together by Gage's trademark use of cheerful colors, simple patterns and elegant typography. It's a shame that it's only for iPad owners for now, but if you can pick it up, you should. And if you have ideas for other modes you'd like to see, you can share them with the developer in our <a href="http://forums.toucharcade.com/showthread.php?t=113608">discussion thread</a>. Assuming you can find the words, that is.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=476500832&mt=8"><i>SpellTower</i>, $1.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>The Ad-Free Version of 'Words With Friends' Drops to 99¢</title>
		<link>http://toucharcade.com/2011/11/14/wwf-sale/</link>
		<comments>http://toucharcade.com/2011/11/14/wwf-sale/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 18:30:23 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81965</guid>
		<description><![CDATA[Surely you've heard of Words With Friends by now, haven't you? I figure, if my mom plays it, that's a pretty good benchmark for the entire world knowing about a video game. Well, if you haven't, here's the gist- Words With Friends is basically the game of Scrabble with a social cross-platform twist. Utilizing the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/mzl.apkpdekm.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/11/mzl.apkpdekm.320x480-75-200x300.jpg" alt="" title="mzl.apkpdekm.320x480-75" width="200" height="300" class="alignright size-medium wp-image-81969" /></a><em>Surely</em> you've heard of <em>Words With Friends</em> by now, haven't you? I figure, if my mom plays it, that's a pretty good benchmark for the entire world knowing about a video game. Well, if you haven't, here's the gist- <em>Words With Friends</em> is basically the game of <em>Scrabble</em> with a social cross-platform twist. Utilizing the magic of asynchronous multiplayer and push alerts, you can play games of <em>Scrabble</em> with friends across the world. Cooler yet, it doesn't matter if your friends have Android phones or are even playing the Facebook version of the game… <em>It just works</em>.</p>
<p>It's casual and simple enough that you could play with your grandma, while being classic enough that it's fun for even the most hardcore types who enjoy playing word games with their friends and family. Seriously, I can't say enough good things about <em>Words With Friends</em>.</p>
<p>I can say <em>one</em> bad thing though, in that the advertisements that power the free version <em>can</em> get a little obnoxious at times, especially if you have a hatred for interstitial ads… Which is exactly where today's sale comes in. For a limited time, you can get the ad-free version of <em>Words With Friends</em> for 99¢. I can almost promise you'll get more than 99¢ worth of entertainment out of this game, but, if you're a cautious App Store customer you can always try the free version first. All of your games will transfer over if and when you decide to spring for the paid version.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321916506&mt=8"><i>Words With Friends Free</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322852954&mt=8"><i>Words With Friends</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=400949811&mt=8"><i>Words With Friends HD Free</i>, Free</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=364140796&mt=8"><i>Words With Friends HD</i>, $2.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>'W.E.L.D.E.R.' Review - Save the Words from Going Extinct!</title>
		<link>http://toucharcade.com/2011/11/07/w-e-l-d-e-r-review/</link>
		<comments>http://toucharcade.com/2011/11/07/w-e-l-d-e-r-review/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 13:00:23 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81330</guid>
		<description><![CDATA[Highline Games have released W.E.L.D.E.R. [$1.99] which stands for 'Word Examination Laboratory for Dynamic Extraction and Reassessment", The amusing game trailer (below) suggests that words are at risk of becoming extinct, but that's not really part of the gameplay. It's just more interesting than saying: "Move letters around to form words", which might sound dull [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://weldergame.com/"></a><a href="http://toucharcade.com/wp-content/uploads/2011/11/weldericon.jpg"><img class="alignright size-thumbnail wp-image-81346" title="weldericon" src="http://toucharcade.com/wp-content/uploads/2011/11/weldericon-150x150.jpg" alt="" width="150" height="150" /></a>Highline Games have released <em>W.E.L.D.E.R.</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/w.e.l.d.e.r./id471056941?mt=8">$1.99</a>] which stands for '<em>Word Examination Laboratory for Dynamic Extraction and Reassessment</em>", The amusing game trailer (below) suggests that words are at risk of becoming extinct, but that's not <em>really</em> part of the gameplay. It's just more interesting than saying: "Move letters around to form words", which might sound dull and done-to-death;  but this intriguing word game is neither of those things, it's unique and will activate your brain.</p>
<p>The game features an 8x8 grid which is full of letter tiles. The idea is to form words with four or more letters, by moving letter tiles around in various ways. The "Basic Swap" involves tapping any two neighboring letters (horizontally, vertically or diagonally adjoining) so they swap positions. The words must be written from left-to-right or top-to-bottom, much like a crossword puzzle. There's no time limits (thank goodness), although a certain number of words must be formed to complete each level.</p>
<p><span id="more-81330"></span><a href="http://toucharcade.com/wp-content/uploads/2011/11/mzl.pygkzkcy.jpg"><img class="alignleft size-medium wp-image-81349" title="mzl.pygkzkcy" src="http://toucharcade.com/wp-content/uploads/2011/11/mzl.pygkzkcy-225x300.jpg" alt="" width="225" height="300" /></a>As you play, you can unlock three other types of swap:  A "Reverse Swap" is done by selecting a bunch of letters, then double tapping to reverse their order. "Group swaps" involve selecting some letters, then dragging them over one space. And finally, the useful "Jump swaps" let you tap any two movable letters on the board (even if not adjoining) and they'll exchange places, as if teleporting. But you only have a limited number of each swap type.</p>
<p>When you form a word, those letter tiles disappear, and any letters above cascade down to fill the gap, including some new letters. Therefore, it's wise to form words near the bottom of the screen, so more letters fall from above, increasing the odds of creating another word by luck. Although, this is definitely a game of skill, where a puzzle-loving wordsmith will triumph.</p>
<p>At the start, you're only given 25 basic swaps to achieve the target number of words for the level. Once your swaps are depleted, the game ends. But if you form valid words, you earn points, and receive more swaps, allowing you to play longer. Five basic swaps are given for each 250 points, with special swaps given each 500 points. Little on-screen meters display how close you are to receiving the next batch of swaps.</p>
<p>There's also some special tiles: Words which incorporate gold tiles double the score, there's diamond encrusted 3x score multipliers plus a 4x multiplier. Blank wooden tiles can be stamped permanently with any letter by double tapping, but this costs one swap and scores no points. Red-hot letter tiles are apparently too hot to touch, so you can't swap them, but they fall like regular tiles if you form words below. Broken tiles can't be moved either, but these don't fall. The un-moveable tiles can be removed by forming a word around them.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/mzl.eaawhcyj.jpg"><img class="alignright size-medium wp-image-81351" title="mzl.eaawhcyj" src="http://toucharcade.com/wp-content/uploads/2011/11/mzl.eaawhcyj-200x300.jpg" alt="" width="200" height="300" /></a>Like <em>Scrabble</em>, each letter has a different point value and bonus points are awarded for forming multiple words in the same turn. At the end of the level, bonus points are also awarded for any unused swaps. Final scores are fed into five Game Center leaderboards, along with a healthy 47 achievements. The game also supports iCloud game saves, allowing players to switch devices and resume playing.</p>
<p>The dictionary word-set seems reasonable, although some valid words are declined. Rude words are not permitted and this extends to some body parts. And the word "Mens" (with a diamond M) was declined. But overall, the game has correctly identified almost all of the words entered. If you're not familiar with a word formed, you can tap it to view the definition. And the developers plan to add support for additional languages  in future. And you can <a href="mailto:words@weldergame.com">submit</a> words to the developers.</p>
<p>The in-game music is unusual, yet strangely soothing and deserves a mention. It sounds more like ambient background noise; almost a mixture of white noise, an old fashioned oxygen machine, with the occasional fan.  At first I thought the music was faulty, then I wondered if it was using monotonous sounds to hypnotize me into a trance, to hold my attention ...and if so, it's working, because the more I play this game, the better I become and the more enjoyable the experience.</p>
<p>There's a couple of things to watch out for.  As soon as a word is formed, it's scored and removed, so if you plan to make the word "Toaster", and form it from left to right, the game would recognize "Toast" as a word and the letters would disappear before you wrote the full intended word. Therefore, long words should be formed from the outsides in, to avoid accidentally spelling any small words.</p>
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<p>It's also easy to move letters unintentionally. Firstly, because the "C" and "G" characters start looking similar after a while. Or secondly, by tapping the screen without realizing another character's already selected, wasting a precious jump swap. These recurring human mistakes are frustrating since one bad move can end your game. Lastly, the game rules button takes you to a website, which is fine ...providing you have WiFi access.</p>
<p><em>W.E.L.D.E.R.</em> has twelve levels, which grow longer and use more challenging tiles as you progress. The games become quite slow and considered once your supply of swaps dwindles and you search for an elusive swap, but that's a good thing because this game challenges you. The developers advise other gameplay modes are planned, so we're curious about what comes next. For this initial release however, <em>W.E.L.D.E.R.</em> is one word game that has captured my attention, and is worth checking out.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=471056941&mt=8"><i>W.E.L.D.E.R.</i>, $1.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>'Word vs Word' Review – Unquestionably a Meritorious Diversion</title>
		<link>http://toucharcade.com/2011/10/18/word-vs-word-review/</link>
		<comments>http://toucharcade.com/2011/10/18/word-vs-word-review/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 13:00:11 +0000</pubDate>
		<dc:creator>Beverly Noelle</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=79374</guid>
		<description><![CDATA[There’s just something about word games that make you feel like you’re accomplishing something in your free time. You’re not simply killing time; you’re expanding your very mind. Perhaps this is why games like Text Twist and What’s My Word have gone down in the annals (uh, it's a real word, which you would know [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/wordvswordicon.jpg"><img class="alignright size-thumbnail wp-image-79545" title="wordvswordicon" src="http://toucharcade.com/wp-content/uploads/2011/10/wordvswordicon-150x150.jpg" alt="" width="150" height="150" /></a>There’s just something about word games that make you feel like you’re accomplishing something in your free time. You’re not simply killing time; you’re expanding <em>your very mind</em>. Perhaps this is why games like <em>Text Twist </em>and <em>What’s My Word </em>have gone down in the annals (uh, it's a real word, which you would know if you played more word games, you pervert) of my favorite apps of all time. And just when I had given up hope of finding another worthy addition to that club, <a href="http://www.spuzzle.com/" target="_blank">Spuzzle, Inc.’s</a> <em>Word vs Word </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/word-vs-word/id441028725?ls=1&amp;mt=8" target="_blank">$.99</a>] has earned its way onto the list. Felicitations all around!</p>
<p>I’m not going to sugarcoat it – this game is going to frustrate you. But if you’re like me/into punishment, you’re going to love it. It’s not only because the words are particularly challenging (finally, another chance to use that SAT dictionary!), but because this is really a logic game disguised as a word game. <em>Words With Friends</em> this ain’t.</p>
<p><span id="more-79374"></span><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.imgbukqt.jpg"><img class="alignleft size-medium wp-image-79549" title="mzl.imgbukqt" src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.imgbukqt-208x300.jpg" alt="" width="208" height="300" /></a>Every time I try to describe this game to my friends, they end up with puzzled looks, but I will attempt to convey how it works anyway. (I’m just cool like that.) Basically, you have to figure out a secret word in the least amount of guesses. You can play easy (3- or 4-letter words), medium (5- or 6-letter), or hard (7- or 8-letter). The game gives you two keypads. The first is where you enter your guesses; the second keeps track of which letters are valid and which letters have been eliminated.</p>
<p>Let’s say the secret word is ‘cat,’ and you guess ‘tug.’ The game would tell you that you got one letter correct. As you can see, it won’t tell you if you have the order of the letters correct, adding to the challenge. From there, you need to determine which of the letters was correct, so you might guess ‘get.’ At that point, it would confirm again that one letter was correct, so you could eliminate the ‘u’ and ‘g’ of your first guess. It goes on from there until you solve the puzzle or give up.</p>
<p>You can play the game either solo or multiplayer. In multiplayer, you can create matches with your friends or let the game match you up with somebody online. In either case, you pick a secret word for them to guess, and they do the same for you. You take turns guessing until one of you figures out the other’s word and wins the game.</p>
<p>The issue with multiplayer (as in pretty much every other turn-based game) is that taking turns is, well, incredibly dull. Sometimes your partner will not respond for hours (or, uh, ever) so if you’re looking for fast-paced, action-packed wordplay you are probably going to want to have several games going at once, or play solo.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.kycfvasz.320x480-75.jpg"><img class="alignright size-medium wp-image-79547" title="mzl.kycfvasz.320x480-75" src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.kycfvasz.320x480-75-208x300.jpg" alt="" width="208" height="300" /></a>Oh, solo mode! Maybe it is a testament to my loser loner-ness but I prefer solo mode to all others. In solo mode, the game picks the secret word, and there’s no incentive to solve the word in the least amount of guesses (but I have my pride, OK?). That last part is important to note, because sometimes this game is going to throw the most ridiculous words at you, and it’s going to sandwich them in between rounds of elementary school vocabulary words.</p>
<p>Seriously, the game gave me ‘hay’ and ‘eon’ then busted out ‘mEq’ on me. Game, that is not even a word, it’s an abbreviation! What would <em>Scrabble </em>have to say about this?! I thought maybe it was just a fluke, but then after ‘rails’ it gave me ‘haem.’ HAEM. “A complex red organic pigment containing iron and other atoms to which oxygen binds.” I am beginning to suspect that this is all part of an elaborate ploy by my high school chemistry teacher. This is punishment for turning in all those assignments late, isn’t it?</p>
<p>The almost-comically varied nature of the secret words it picks for you really helps keep the game challenging. There are some elements that need work (what, so ‘fart’ isn’t in the game’s dictionary but ‘barf’ will win the round?) but honestly, those elements are minimal. If you’re a fan of word games or logic problems, this is well worth the download, and the fact that it has a well-developed multiplayer system really puts it over-the-top. Serendipitous endeavors, friends!</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=441028725&mt=8"><i>Word vs Word</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>'Scribblenauts Remix' Review - Wow, Just Wow</title>
		<link>http://toucharcade.com/2011/10/12/scribblenauts-remix-review-wow-just-wow/</link>
		<comments>http://toucharcade.com/2011/10/12/scribblenauts-remix-review-wow-just-wow/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 16:00:32 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78868</guid>
		<description><![CDATA[5th Cell’s and Iron Galaxy Studios' Scribblenauts Remix [$4.99] is a work of utter genius. Think of a noun, type it in, and then the game conjures whatever you chose to aid you in a puzzle. Need to find a way to reach a button on a cliff above the sliding door it controls? Hop [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.5thcell.com/"><img class="alignright size-full wp-image-78872" title="844790_large" src="http://toucharcade.com/wp-content/uploads/2011/10/844790_large.png" alt="" width="100" height="100" />5th Cell</a>’s and Iron Galaxy Studios' <em>Scribblenauts Remix</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/scribblenauts-remix/id444844790?mt=8">4.99</a>] is a work of utter genius. Think of a noun, type it in, and then the game conjures whatever you chose to aid you in a puzzle. Need to find a way to reach a button on a cliff above the sliding door it controls? Hop on a pegasus. Want to bury a dead man? A stylish coffin, a shovel, and a spot of dirt will do the trick. <em>Remix's </em>brilliance is in its ability to let you use <em>any</em> tool to solve <em>any</em> puzzle. It cradles creativity unlike any other game, and <em>Remix</em> isn’t shy about letting you play in its world, to create all the fire-breathing dragons or toasters you can handle.</p>
<p>If you said <em>Remix</em> is a Best Of port of <em>Super Scribblenauts</em> and <em>Scribblenauts</em>, you wouldn’t be wrong. <em>Remix</em> is the sum of those core experiences with added touch controls that can, in some instances, feel inorganic. It strikes me as more of an upgrade, though. The game engine has a noticeably sharper look and feel, extraneous movements and navigation elements have been stripped or streamlined, the play is generally snappier, and some new levels have been thrown in for good measure. While 5th Cell didn’t re-invent the wheel with <em>Remix</em>, it did bother with the balance, weight, and treads on the thing. <span id="more-78868"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/IMG_0005.png"><img class="alignleft size-medium wp-image-78879" title="IMG_0005" src="http://toucharcade.com/wp-content/uploads/2011/10/IMG_0005-300x225.png" alt="" width="300" height="225" /></a>The setup goes like this: you, as a curious boy named Max, are thrown into dozens and dozens of puzzles or challenges that all revolve you satisfying certain objectives with nouns or the use of adjective and nouns. The progression is incoherent -- in one level you’ll tune a race car, in others you’ll carry around a dead man, set up a school for the first day of class, or hide a lion in front of a magic show’s audience. The constant is the gleaming Starite, which is your reward for fulfilling all what is required.</p>
<p>The majority of scenarios aren’t really the hotbed of creativity that I’d love for them to be. Sure, you could conjure a winged dragon or a vampire in the school house level, but what the game is going to credit you for are the basics: chairs, desks, podiums, and all of that rather dull school-y stuff. There are some significantly more open experiences to be had. The first level, for example, simply charges you with sniffing out the actual Starite in a tree filled with impostors. I used  a flamethrower against the tree to burn everything out of it because I’m a jerk, but it totally worked.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/IMG_0007.png"><img class="alignright size-medium wp-image-78882" title="IMG_0007" src="http://toucharcade.com/wp-content/uploads/2011/10/IMG_0007-300x225.png" alt="" width="300" height="225" /></a>I can go either way with the duller scenarios. Most of the time, I use them as extra encouragement to think outside the box. Sure, I <em>could</em> give the hairdresser scissors, but wouldn’t it be a funnier if I gave her an exceedingly more creative object to snip her client’s hair? Some of the more open levels, on the other hand, do require critical thought. Creating a mass extinction event without asteroids is harder than you think. If you ever get stumped, the game does a decent job with its hint system giving you all the teases you need to succeed while still not robbing you of those glorious “A-Ha!” moments.</p>
<p>Like in other <em>Scribblenauts</em> titles, you’ll need to do a measure or two of moving, probably most often to mount that flying dragon you just created. The touch controls function well for the most part. A simple tap to the levels borders steers Max, while shakes remove everything you created and two-finger swipes allow you to look at the map. Actions like jumping and climbing are automated to maximize your leisure and sharp radial menus handle all the “remove or give object” kind of functionality. The iPad’s regular virtual keyboard is your magical conduit to the game and noun creation.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/IMG_0011.png"><img class="alignleft size-medium wp-image-78885" title="IMG_0011" src="http://toucharcade.com/wp-content/uploads/2011/10/IMG_0011-300x225.png" alt="" width="300" height="225" /></a>Probably the best thing about <em>Remix</em> is that movement is important; it’s the creation. And what you can do almost magical. Want to watch God fight a T-Rex? Make it happen. Want to see what happens when you throw a caveman or a toaster into a pond with a shark inside of it? Go ahead. The casual disregard of the actual objectives is actually an empowering side-mechanic that really, somehow and someway, allows you to experiment and conjure alternative solutions to the fairly simple problems the game might throw your way.</p>
<p>The introduction of adjectives and the adjective-leaning puzzle levels really flesh out the experimental play. In one level, for example, you’ll be asked to make a man into a dragon with some mad genius potions. Thinking of which attributes you think are important to dragons and then applying them to potions is nothing short of entertaining, just like the game’s open and sandbox-y world. If you want to do it, you probably can. It’s insane and great all at the same time. It’s indescribably fantastic to wield so much power.</p>
<p>It’s pretty cliche to write in a game review, but I really think you’d be doing yourself a disservice by not checking out <em>Remix</em>. It’s an utterly fascinating game that isn’t afraid to put significant power in your hands. It utterly embraces creativity and brims with extremely satisfying moments and stories to share as a result.</p>
<p>Publisher WBIE could have <em>easily</em> had this phoned in and still made stupid amounts of money, but it didn't; this is a rock-solid pseudo-port that plays extremely well on mobile and displays a measure of technical and mechanical grace none of us expected it to. Oh, and it's Universal and supports iCloud saves across devices -- icing on the cake, folks.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=444844790&mt=8"><i>Scribblenauts Remix</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>43</slash:comments>
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		<title>'Word Chat' Review - Bringing the Word Game Face To Face</title>
		<link>http://toucharcade.com/2011/09/20/word-chat-review/</link>
		<comments>http://toucharcade.com/2011/09/20/word-chat-review/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 00:00:41 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=76824</guid>
		<description><![CDATA[GRL Games is known not only as the studio of one Graeme Devine, it's also developing a reputation for bringing video chat to iOS games. Last month we reviewed Full Deck Hold 'Em [Free] and found its video chat implementation fascinating. Now something word game fans can experience the joy of face-to-face play in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/09/336622_large2.png" alt="" title="336622_large" width="100" height="100" class="alignright size-full wp-image-76924" /><a href="http://www.grlgames.net/GRL/welcome.html" target="_blank">GRL Games</a> is known not only as the studio of one <a href="http://toucharcade.com/2011/08/23/the-toucharcade-show-bonus-interview-with-graeme-devine/" target="_blank">Graeme Devine</a>, it's also developing a reputation for bringing video chat to iOS games. Last month we <a href="http://toucharcade.com/2011/08/10/full-deck-holdem-review-give-em-your-best-poker-face/" target="_blank">reviewed</a> <em>Full Deck Hold 'Em</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/full-deck-holdem/id418808349?mt=8" target="_blank">Free</a>] and found its video chat implementation fascinating. Now something word game fans can experience the joy of face-to-face play in the studio's latest, <em>Word Chat</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/ca/app/word-chat/id455336622?mt=8" target="_blank">Free; Normally 99¢</a>].</p>
<p>With one <a href="http://toucharcade.com/2011/09/12/word-chat-gets-word-solitaire-more-interactive-background-in-update/" target="_blank">update</a> under its belt already, <em>Word Chat </em> should be a well-executed experience. But while its single-player modes are great fun, the game doesn't succeed universally -- and it falters, strangely, in the multiplayer experience.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.enlgqmry.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.enlgqmry.320x480-75.jpg" alt="" title="mzl.enlgqmry.320x480-75" width="260" class="size-full wp-image-76926" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.uqtehbas.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.uqtehbas.320x480-75.jpg" alt="" title="mzl.uqtehbas.320x480-75" width="260" class="size-full wp-image-76927" /></a></center></p>
<p>No matter the mode, <em>Word Chat</em> centers around making words out of seven random <em>Scrabble</em>-esque tiles. The words are scored on the letters used, with a modifier added for length. Five letter words are worth double, six letter words are worth triple. For those who manage a full anagram of their tiles, quadruple multipliers are waiting. </p>
<p>Solo, Word Chat offers four ways to play. 200 Tiles gives players (you guessed it) 200 tiles to work through, seven at a time, to earn the highest score possible. Countdown gives players as many tiles as they can work through in 100 seconds. Infinite Play is like Countdown, but additional time is rewarded for words that are four letters or longer.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.ztkqpkuc.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.ztkqpkuc.320x480-75-200x300.jpg" alt="" title="mzl.ztkqpkuc.320x480-75" width="200" height="300" class="alignleft size-medium wp-image-76929" /></a>Word Solitaire was added in the game's first update. It presents players with seven columns of tiles, with only the lowest row exposed. Players must make words with the exposed letters and work up the board until all the tiles are used, at which point they level up and start over. This is easily the most challenging, and potentially frustrating, mode. You can replace up to three random tiles, but in my experience it's not uncommon to reach to the end of a level with no workable words. Having a solid strategy helps, but there's an element of randomness that leaves things occasionally frustrating.</p>
<p>Multiplayer throws you up against a Game Center opponent in Countdown mode. Both players use the same pool of words to keep things fair, so you're kept from seeing your opponent's words. This results in an oddly disconnected experience where the two of you play in parallel until a winner is presented at the end. You can't really take the time to chat, either, since you're on a tight timer. </p>
<p>Worse, there doesn't seem to be any way to decline video chat - at least not while playing with a friend (I wasn't able to find a random match to try it in). You'd best trust any Game Center friends you play with to stay on task. At least you can toggle your own camera on or off. </p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/74Wpf0fQQpo?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/74Wpf0fQQpo?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>In <em>Full Deck Hold 'Em</em>, video chat makes a lot of sense. Seeing the expressions of your opponents adds another level to the poker experience, and the game is slow paced enough that you can have a conversation while you're playing. In <em>Word Chat</em>, it's a gimmick. A few tweaks could help, but when it comes down to it short-form word games probably aren't ever going to be very well suited to video chat.</p>
<p>The single-player content of <em>Word Chat</em> is worth the asking price alone (or lack of asking price, in the case of the sale that's taking place as of this writing). I'm particularly fond of 200 Tiles, because it provides a slow, thoughtful experience that most anagram-hunting games avoid. If you're looking for the next <em>Words With Friends</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/ca/app/words-with-friends/id322852954?mt=8" target="_blank">1.99</a>] you won't find that depth of multiplayer here. But as an inexpensive way to entertain yourself while chatting with a friend, <em>Word Chat</em> will more than do the job.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=455336622&mt=8"><i>Full Deck Word Games</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Gum Drop!' Review: A Puzzler With a Sweet Twist</title>
		<link>http://toucharcade.com/2011/09/13/gum-drop-review-a-puzzler-with-a-sweet-twist/</link>
		<comments>http://toucharcade.com/2011/09/13/gum-drop-review-a-puzzler-with-a-sweet-twist/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 14:00:06 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod games]]></category>
		<category><![CDATA[Prices]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Ratings]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=76247</guid>
		<description><![CDATA[Sometimes I'm the mood for a puzzle game, and sometimes, I'm in the mood for a word game. Or the rare occasion that I'm in the mood for both, I don't have a lot of choices on my iPhone, but I believe Chillingo has fixed that with the addition of Gum Drop! [$0.99 ] to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/09/215218_large.png" alt="" title="215218_large" width="100" height="100" class="alignright size-full wp-image-76273" />Sometimes I'm the mood for a puzzle game, and sometimes, I'm in the mood for a word game. Or the rare occasion that I'm in the mood for both, I don't have a lot of choices on my iPhone, but I believe Chillingo has fixed that with the addition of <em>Gum Drop!</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gum-drop!/id452215218?mt=8">$0.99</a> ] to their library. A hybrid of both genres, <em>Gum Drop!</em> is a very attractive game that I believe will have staying power with kids and adults alike.</p>
<p>Like a lot of other Chillingo titles, <em>Gum Drop!</em> has a great look. Pastel colors and jazzy music will usher you into the title menu, which is so basic that there aren't even any instructions before you begin to play. This could be slightly disorienting if you're used to being instructed in the games you play, but really this one is so self-explanatory you hardly need it.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.biiujjff.320x480-75.jpg" alt="" title="mzl.biiujjff.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-76275" /></center></p>
<p>A stack of gumdrops sit on the far left corner of your screen, and the rest of it is dominated by a series of squares with pictures on them. A closer look at the gumdrops will show that each has a word on it. As you see the word represented by a picture on one of the squares, you touch it with a finger, and it vanishes. The gumdrop with the word on it deflates, and you take out as many as you can in order to drop another set of them and proceed to the next level of squares.</p>
<p>Simple, right?</p>
<p><em>Gum Drop</em>!'s challenge begins as you make progress. To begin, you only have nine squares to match, and the gum drops don't expand too quickly. It's when you hit level 7 and the blocks increase to sixteen on a grid that things get tougher. It's also around this time that the items you have to identify on the blocks all start coming up one color, like yellow or blue. Let me tell you, this is where the game starts to become a total pain (albeit in a really challenging, kind of throw your phone at the wall kind of way). You'll have to speed up to keep going. If you make a mistake and stab a block with an image that is not represented by one of the gumdrops on the left, guess what happens? One of them expands, doubling in size. Isn't that super?</p>
<p>One thing you can use to your advantage is keeping an eye out for the items on the level above you. As you take blocks out, eventually, the upcoming level that's above you will fall. You'll be able to see one row of the blocks coming, and if you can match one to a word on a gumdrop, it takes out everything in the current level and moves you immediately to that one, which earns you a sweet little points bonus. It deflates the gum drops too, so you have a precious few moments of time to get your bearings on the new level. And believe me, you're going to need them.</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/MWms7QeWqUY?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MWms7QeWqUY?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="325" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>In addition tot he basic gameplay, you also have 25 achievements to dig into and Game Center functionality to brag about your scores. There's a Facebook button too, so you can easily let people know you're digging the game and encourage them to check it out too.</p>
<p>I like how simple <em>Gum Drop!</em> is. Typically iPhone games are pretty easy to learn to play, but this one is so effortless that it reminds me a little of the "jump in and play" mentality of games from the early retro era. I miss that sentiment, and while obviously many wonderful games are in the world that require a bit of instruction, on occasion it's a breath of fresh air to play one that lets you jump in and play basically on instinct. It's an elegant formula, and it works. Now if I could only get a little better at the levels where all the items are the same color…</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=452215218&mt=8"><i>Gum Drop!</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=452232229&mt=8"><i>Gum Drop! HD</i>, $1.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>'Word Chat' Gets Word Solitaire, More Interactive Background In Update</title>
		<link>http://toucharcade.com/2011/09/12/word-chat-gets-word-solitaire-more-interactive-background-in-update/</link>
		<comments>http://toucharcade.com/2011/09/12/word-chat-gets-word-solitaire-more-interactive-background-in-update/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 21:00:45 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=76233</guid>
		<description><![CDATA[GRL Games’ awesome word game, Word Chat [$.99], has just received a brand new game mode and a few other select tweaks via a free update. The new mode is Word Solitaire and it’s basically what you’re envisioning -- you pull tiles from the columns to make new words and then the tiles on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.grlgames.net/GRL/welcome.html"><img class="alignright size-full wp-image-76238" title="336622_large" src="http://toucharcade.com/wp-content/uploads/2011/09/336622_large.png" alt="" width="100" height="100" />GRL Games</a>’ awesome word game, <em><a href="http://toucharcade.com/2011/08/25/camera-enabled-word-game-word-chat-announced-to-release-next-week/">Word Chat</a> </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/word-chat/id455336622?mt=8">.99</a>], has just received a brand new game mode and a few other select tweaks via a free update. The new mode is Word Solitaire and it’s basically what you’re envisioning -- you pull tiles from the columns to make new words and then the tiles on the upper reaches of the board are revealed until you clear the level. Designer <a href="http://toucharcade.com/2011/08/23/the-toucharcade-show-bonus-interview-with-graeme-devine/">Graeme Devine</a> tells us that this was, at one point, an entirely fresh game, but he soon decided to roll it into <em>Word Chat</em> as a mode instead. How nice!</p>
<p>As far as new mechanics, Devine added in a power-up for use in Word Solitaire that allows you to change out letters. As for tweaks, there’s a few: tiles are now smoother on old devices and you can also shake your phone to alter the bubble background in the game.</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/74Wpf0fQQpo?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/74Wpf0fQQpo?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="325" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>More updates like this are coming in the future, according to Devine. He wants to update a lot with a ton of meaningful content, which is an approach we can certainly get behind.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=455336622&mt=8"><i>Full Deck Word Games</i>, $0.99</a>  <br/></div></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>'Quarrel Deluxe' Review – “Strategy” is Worth 12 Points</title>
		<link>http://toucharcade.com/2011/08/29/quarrel-deluxe-review/</link>
		<comments>http://toucharcade.com/2011/08/29/quarrel-deluxe-review/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 14:00:36 +0000</pubDate>
		<dc:creator>Sean Carey</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=74615</guid>
		<description><![CDATA[Word games are some of the earliest and most venerated titles on the App Store, and still developers continue to find ways to refine and revitalize the genre. The popularity of Words With Friends and the resurgence of updated standards like Wurdle demonstrate clearly that there’s life in the old girl yet. Genre mash-ups are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/quarrelicon.jpg"><img class="alignright size-thumbnail wp-image-74698" title="quarrelicon" src="http://toucharcade.com/wp-content/uploads/2011/08/quarrelicon-150x150.jpg" alt="" width="150" height="150" /></a>Word games are some of the earliest and most venerated titles on the App Store, and still developers continue to find ways to refine and revitalize the genre. The popularity of <em>Words With Friends</em> and the resurgence of <a href="http://toucharcade.com/2011/08/04/wurdle-gets-new-update-relevant-again/" target="_blank">updated standards like <em>Wurdle</em></a> demonstrate clearly that there’s life in the old girl yet. Genre mash-ups are another energizer; from PopCap’s <em>Bookworm Adventures</em> on PC to <a href="http://toucharcade.com/2011/08/17/new-word-fighter-trailer-shows-off-new-look-available-this-fall/" target="_blank">the upcoming <em>Word Fighter</em></a> on iOS, sprinkling in just a few new letters can make the difference between snore and adore.</p>
<p>In the case of <em>Quarrel Deluxe</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/quarrel-deluxe/id453203047?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/quarrel/id452995099?mt=8">Lite</a>], the twist comes in the form of strategic gameplay. A fresh and fun take on the <em>Scrabble</em> formula, the game sports bright visuals, intuitive mechanics, and a crunchy outer layer of macro objectives that gives the sweet casual core longevity and depth. Think of it as an adorable war of the words.</p>
<p><span id="more-74615"></span>At its most fundamental, <em>Quarrel Deluxe</em> is more or less a hybrid of <em>Scrabble</em> and <em>Risk</em>. The goal of each match is to claim all the territories on the map from your opponents. After you choose a faction to represent your soldiers (robots, aliens, ninjas, highlanders, etc.), the computer will divvy up the board’s zones between you and the AI players and randomize who gets the first move.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/4.105CalamariQVStraight_0.jpg"><img class="alignnone size-large wp-image-74702" title="4.1(05)CalamariQVStraight_0" src="http://toucharcade.com/wp-content/uploads/2011/08/4.105CalamariQVStraight_0-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>The first phase of each player’s turn is the attack phase. You can select a territory to attack from and then one of your enemy’s to invade. The number of troops you invade with then determines how the ensuing word battle plays out.</p>
<p>Both sides in a territory skirmish are given the same 8 letter tiles, which represent a mixed up anagram. Just like <em>Scrabble</em>, each letter tile has a point value attached to it, but since both sides have the same tiles, the maximum point limit (achieved by spelling the whole 8-letter anagram) is the same for both teams. This is where the strategery comes in to the wordsmithing.</p>
<p>You can put one tile into play for every soldier you have in the fight. If you only have four soldiers to work with, you won’t be able to play the whole anagram. Instead, you’ll have to find the most valuable combination of four tiles from the eight you’re given. If you’re outnumbered, then even the highest possible total for your soldiers can be defeated by the AI just by playing STARS when you play STAR.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.pqlmgvxs.jpg"><img class="alignleft size-medium wp-image-74706" title="mzl.pqlmgvxs" src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.pqlmgvxs-300x200.jpg" alt="" width="300" height="200" /></a>Thankfully, the game simulates human error and will occasionally flub one even when it has the advantage, which gives you incentive to play your best even when the odds are against you. You will regularly experience the thrill of a come from behind victory, which is one of the best feelings you can have in a word game.</p>
<p>Time can be a factor, so coming up with words quickly is ideal. If both you and your opponent achieve the same point total, then the player who submits their word first is declared the victor. The AI does seem to have a major advantage here, as I don’t think I’ve once submitted a winning word before my opponent had buzzed in. Some game modes offer unlimited time to think about your words, while others will put you on the spot and give you a countdown timer.</p>
<p>Minor quibbles about timing aside, the word battle mechanics are solid and extremely entertaining. However, it’s the metagame of deciding what territories to invade and when, along with how you distribute reinforcements when your attack phase is over, that makes the game truly stand out from the crowd for me.</p>
<p>Blitzkrieg a wide swath of the map, and your enemy can just sweep through your poorly defended annexations when their turn comes up. Turtle up in your territories for too long and you’ll quickly find yourself outnumbered; reinforcements are doled out on the basis of how many territories you control. While the maps are nowhere near as large and complex as the <em>Risk</em> board, there are plenty of opportunities to engage in wily play like capturing choke points that can be easily reinforced and defended.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.gkuyttol.jpg"><img class="alignnone size-large wp-image-74700" title="mzl.gkuyttol" src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.gkuyttol-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Before I continue, I think it’s pertinent to bring up something about myself. I am primarily a single-player gamer. I have railed long and frequently about the mistakes that developers make in awkwardly forcing multi-player gameplay into titles that just don’t need it when they could just focus on improving the single player experience instead.</p>
<p>With that disclaimer behind us, this game really would shine with a multiplayer component. The strategic and word mechanics make this title an ideal staging ground for PvP, and its absence is a gigantic missed opportunity for <em>Quarrel Deluxe</em>. It would have pushed the game into killer app territory.</p>
<p>Don’t get me wrong, the lack of multi-player does not take the shine off the overall package here. It is a smartly produced and full experience as it currently exists, and the value proposition is assuredly there. Pick up the lite version as a demo at the very least, and you’ll likely be swayed into a full purchase of the deluxe package as I was. Daily challenges keep the game fresh, Twitter integration lets you brag to your followers about how gr8 ur speeling iz, and the bright presentation makes <em>Quarrel Deluxe</em> a game with wide appeal that you’ll want to keep coming back to.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=453203047&mt=8"><i>Quarrel Deluxe</i>, $2.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=452995099&mt=8"><i>Quarrel</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>'DooWaru' Review - Wordplay With a Bang</title>
		<link>http://toucharcade.com/2011/08/17/doowaru-review/</link>
		<comments>http://toucharcade.com/2011/08/17/doowaru-review/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 13:00:51 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=73108</guid>
		<description><![CDATA[It's no secret to anyone that the App Store is crammed with word games -- they're hard to miss. Considering how simplistic the genre is and how it appeals to such a wide variety of different types of gamers, it's no surprise everyone wants to make the word game that people can't seem to stop [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/doowaruicon.jpg"><img class="alignright size-thumbnail wp-image-73127" title="doowaruicon" src="http://toucharcade.com/wp-content/uploads/2011/08/doowaruicon-150x150.jpg" alt="" width="150" height="150" /></a>It's no secret to anyone that the App Store is crammed with word games -- they're hard to miss. Considering how simplistic the genre is and how it appeals to such a wide variety of different types of gamers, it's no surprise everyone wants to make the word game that people can't seem to stop playing. To do that, you either have to execute the original formula very well, or find a way to give it a twist. With <em>DooWaru</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/doowaru/id455144844?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/doowaru-lite/id455156825?mt=8">Lite</a>], it's the latter, and I'm happy to report that the experiment was a great success.</p>
<p>As with most word games, <em>DooWaru</em> makes it simple to jump right in and play. You'll start off with a grid of letters and a field up top which acts simultaneously as the space where the words you type appear and as the button you submit your word with. Your score racks up in the bottom right corner, and your time ticks away in the bottom left. As you successfully spell words, you fill up a progress bar at the top, and once it's full, you've completed a level. It's all standard, actually ... so what's the twist?</p>
<p><span id="more-73108"></span><a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.diyzofmo.jpg"><img class="alignnone size-large wp-image-73130" title="mzl.diyzofmo" src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.diyzofmo-525x787.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.xjkktgdf.jpg"><img class="alignnone size-large wp-image-73131" title="mzl.xjkktgdf" src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.xjkktgdf-525x787.jpg" alt="" width="260" /></a></p>
<p>What makes things get all wacky is that the letters in the grid are on 3D blocks. And they rotate and reveal new letters. Oh, you think to yourself, I get it ... I just have to think a bit faster! And then as soon as you get that learning curve down, the blocks start to speed up. Soon enough, two new blocks are introduced: one that blows up the blocks surrounding it, and one that freezes them. You can tap the latter whenever you like to buy yourself a few moments to think, but you can't control the bomb blocks, only race to beat them before they blow up that letter that you need. When I tell you that by the time you pass level ten you're going to have to be quick to spell anything longer than three or four letters, believe it. This is where the challenge and the fun come in. Think fast!</p>
<p>There's also an additional mode called Quick Play that gives you two minutes to spell as many words as you can, and adds a few precious seconds to the clock for each word you spell. Whether you play in this mode or in arcade mode, the game keeps track of your scores, so you can aim to beat your own scores or those of others if you like (no Game Center compatibility though - boo!).</p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/_B3J9i9IcZQ?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/_B3J9i9IcZQ?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><em>DooWaru</em> is very simple, but what it does, it does very well. I found that I enjoyed it more than most word games I play because the constantly changing board gave me more options. Sure, you have to learn to play fast because of the bombs, but I also found myself coming up with more creative, longer words because I had a large board to choose from, and if the letter I needed to complete a word wasn't there when I needed it, it might turn up in a second or two once the board changed again. It also didn't increase in difficulty to the point where it became frustrating, offering accessible gameplay  that I imagine a wide range of people could get down with.</p>
<p>The only negative thing I can say about <em>DooWaru</em> is about the music. It's some sort of frenzied Indian melody that sounds as if you've stumbled into a bad Bollywood video and repeats over and over, and it doesn't fit the game at all. Luckily, you can hop in the menu and turn it off with a single tap. Unless you're into the whole Bollywood thing, that is, and then maybe you can practice your belly dancing in circles around the kitchen while you get your spell on.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=455144844&mt=8"><i>DooWaru</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=455156825&mt=8"><i>DooWaru Lite</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>New 'Word Fighter' Trailer Shows Off New Look, Available This Fall</title>
		<link>http://toucharcade.com/2011/08/17/new-word-fighter-trailer-shows-off-new-look-available-this-fall/</link>
		<comments>http://toucharcade.com/2011/08/17/new-word-fighter-trailer-shows-off-new-look-available-this-fall/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 12:00:00 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=73056</guid>
		<description><![CDATA[Word Fighter is a cool upcoming -- wait for it -- word fighting game from the wonderful dudes over at Feel Every Yummy. We went hands-on with an alpha build earlier this year at GDC, and now you can see the game in its more finished glory. Feel Every Yummy has just released a new [...]]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignright size-medium wp-image-73194" title="Word_Fighter_logo" src="http://toucharcade.com/wp-content/uploads/2011/08/Word_Fighter_logo-300x158.png" alt="" width="300" height="158" />Word Fighter</em> is a cool upcoming -- wait for it -- word fighting game from the wonderful dudes over at Feel Every Yummy. We went hands-on with an alpha build <a href="http://toucharcade.com/2011/03/02/gdc-2011-upcoming-wordfighter-word-based-battling-with-online-multiplayer/">earlier this year at GDC</a>, and now you can see the game in its more finished glory. Feel Every Yummy has just released a new look teaser showing off its next-level <em>Street Fighter</em>-Meets-<em>Scrabble</em> action and also a few of its new-look characters. Depressingly, none of them are <a href="http://toucharcade.com/2011/08/16/toucharcade-in-time-magazines-the-50-best-websites-of-2011/">TIME-award winning Brad Nicholson</a>, but what can you do, eh?</p>
<p>In case you missed our earlier coverage, basically the game goes like this: you spell a word from jumbled letters on a 5x5 grid over the course of three timed and turn-based rounds. Letters have point values, so the more points, the more possibility that you’ll live through the man-on-man conflict. <span id="more-73056"></span></p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/i3T_Uo17KWk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/i3T_Uo17KWk?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you’re going to be around at PAX Prime, you’ll be able to go hands-on with the game, too before its eventual Fall 2011 release on the iPad, iPhone, and the Android operating system. If you won’t be in attendance, well, you’ll just have to wait like the rest of us.</p>
]]></content:encoded>
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