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	<title>Touch Arcade &#187; iPhone 3G S</title>
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	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Tiny Farm' Review: Farm Management At Its Cutest</title>
		<link>http://toucharcade.com/2011/09/27/tiny-farm-review-farm-management-at-its-cutest/</link>
		<comments>http://toucharcade.com/2011/09/27/tiny-farm-review-farm-management-at-its-cutest/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 22:00:17 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Prices]]></category>
		<category><![CDATA[Ratings]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Time Management]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=77352</guid>
		<description><![CDATA[I've been chastised in the past for using phrases like "Unless you grew up under a rock, you've probably heard of...", but in this case, if you haven't heard of FarmVille, you've probably never used the internet. Or you're Amish. Possibly both. At any rate, while there's nothing new about the whole land management genre, we can [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/09/859328_large.png" alt="" title="859328_large" width="100" height="100" class="alignright size-full wp-image-77436" />I've been chastised in the past for using phrases like "Unless you grew up under a rock, you've probably heard of...", but in this case, if you haven't heard of <em>FarmVille</em>, you've probably never used the internet. Or you're Amish. Possibly both. At any rate, while there's nothing new about the whole land management genre, we can definitely give <em>FarmVille</em> a nod for making it popular on a massive scale -- and not with just gamers, either. Facepalm all you want, but when your mom tells you that she totally built out her English Countyside, you have to admit that games like this have changed the gaming landscape in a major way (although good or bad, we can't quite agree on.)</p>
<p><em>Tiny Farm</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tiny-farm-by-com2us/id448859328?mt=8">Free</a>]  is the latest offering in this popular genre, and I'm just gonna say it right off the bat so I don't feel like I'm holding back: It looks a billion times better than <em>FarmVille</em>. It trades in the deformed character style that makes you feel like you've stumbled into an avatar generator for a clean cartoon look, and I admit it made me like the game ten times more right off the bat. The cute little sounds the animals make when they get all swoony over you for feeding them in pretty great, too.</p>
<p><span id="more-77352"></span><center><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.aleeyhhy.320x480-75.jpg" alt="" title="mzl.aleeyhhy.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-77438" /></center></p>
<p>As far as gameplay goes, it will be very easy for any person who has played this type of sim before. You start off simply with a small plot of land, a shop to buy things from, and a basic tutorial which will show you how to grow crops and adopt animals. You'll start off with a few sheep, learn to breed them, and soon enough you'll be a regular master, mixing breeds and so on. One mentionable here is the menus, which are just as clean as the gameplay and make it a pleasure to play <em>Tiny Farm</em>. Since these types of games rely so heavily on menu interface, this gives the game a little boost and makes you want to keep on playing.</p>
<p>So how do you make your farm bigger and better than anyone else's? Well, by doing things such as upgrading your house, breeding bigger and better animals like pigs, cows and fancy roosters, and expanding your land. To do these things, you'll need to spend time in the game -- there are some processes you can hurry along with items like Bells, which make animals instantly level up, but other things you'll simply just have to wait out. The good news is, while you wait you can fill your land with all sorts of decor, from trees to statues.  By the time you're done, you can harvest some crops and check on your animals, and you'll be well on your way to expanding your universe.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/zApUqMRBpgM?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zApUqMRBpgM?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Part of the allure of these types of games is sharing your country with your friends so you can brag about how vast it is. Since Tiny Farm is Game Center enabled, people can check there to see how fast you are progressing. You can also use a message board to leave messages for other visitors to your farm, or you can also back into the world map and use it to invite friends using the game's built in system. Just like <em>FarmVille</em>, there will be certain quests later down the line you'll need help with, so you're best off making some pals so they can come over and water your lawn or whatever it is people do in this crazy world where people just tend farms and build things for fun. I'm kind of jealous, honestly.</p>
<p><em>Tiny Farm</em> doesn't do a thing to break the mold here, but what it does do, it executes expertly. This is a fun game to play, and it's absolutely adorable, which means any gamer with a soft spot for cute things is going to fall in love with it instantly. It doesn't cost a penny to play, although you can spend money in-game if you want to hurry up certain processes. The game's website tells us to expect themed events as well, so expect fun stuff to come up around Halloween time. All this for the big fat price of ...free. Call me crazy, but I have a sneaking suspicion it might end up being popular…</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=448859328&mt=8"><i>Tiny Farm by Com2uS</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>'Puzzle Agent' Goes On Sale Alongside Newly-Tweaked 'Puzzle Agent 2'</title>
		<link>http://toucharcade.com/2011/08/04/puzzle-agent-goes-on-sale-alongside-newly-tweaked-puzzle-agent-2/</link>
		<comments>http://toucharcade.com/2011/08/04/puzzle-agent-goes-on-sale-alongside-newly-tweaked-puzzle-agent-2/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 15:55:30 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=70979</guid>
		<description><![CDATA[Can you smell that? The early morning air is thick with the stench of App Store price-slashery. Telltale Games has just lowered the prices of both the original Puzzle Agent [$.99 / HD] and its follow-up, the technically challenged Puzzle Agent 2 [$2.99 / HD], for a limited time. Until August 11, you’ll be able [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/526639_large.png"><img class="alignright size-full wp-image-70983" title="526639_large" src="http://toucharcade.com/wp-content/uploads/2011/08/526639_large.png" alt="" width="100" height="100" /></a>Can you smell that? The early morning air is thick with the stench of App Store price-slashery. Telltale Games has just lowered the prices of both the original <em><a href="http://toucharcade.com/2010/09/02/puzzle-agent-review-new-point-and-click-adventure-from-telltale-games/">Puzzle Agent</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent/id384101636?mt=8">.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-hd/id383232240?mt=8">HD</a>] and its follow-up, the technically challenged <em><a href="http://toucharcade.com/2011/07/01/puzzle-agent-2-review-puzzle-harder/">Puzzle Agent 2</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-2/id444526639?mt=8">2.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-2-hd/id444526065?mt=8">HD</a>], for a limited time. Until August 11, you’ll be able to nab the former on the iPhone and iPad for $.99 and the latter for $2.99. We recommend both (flaws and all), so this deal is definitely a good one.</p>
<p>Also, it bears mentioning that the publisher has done another technical pass on <em>Puzzle Agent 2</em>. According to <a href="http://www.telltalegames.com/community/blogs/id-859">a new blog post over at Telltale</a>, the voice skipping woes, the weird out-of-focus cut-scenes visuals, and puzzle controls and usability have been ‘improved’ in a free update available… well, right now. Go, go, go!</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/PA2-2.jpg"><img class="aligncenter size-full wp-image-70986" title="PA2-2" src="http://toucharcade.com/wp-content/uploads/2011/08/PA2-2.jpg" alt="" width="525" height="300" /></a></p>
<p>In addition to that stuff, the game also supports 3G devices and can, overall, boast better performance. Performance and lack of older-device support were pretty big sticking points <a href="http://toucharcade.com/2011/07/01/puzzle-agent-2-review-puzzle-harder/">in our review</a>. We’re stoked to see them addressed, as <em>Puzzle Agent 2 </em>is a good adventure game that had silly platform-specific issues holding it back from hardcore acclaim.</p>
<p>With this behind us, we can just say nice things. Yay!</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=384101636&mt=8"><i>Puzzle Agent</i>, $4.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=383232240&mt=8"><i>Puzzle Agent HD</i>, $6.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=444526639&mt=8"><i>Puzzle Agent 2</i>, $4.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=444526065&mt=8"><i>Puzzle Agent 2 HD</i>, $6.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>'World Of Goo' Comin' To The iPhone and iPod Touch Soon</title>
		<link>http://toucharcade.com/2011/04/04/world-of-goo-comin-to-the-iphone-and-ipod-touch-soon/</link>
		<comments>http://toucharcade.com/2011/04/04/world-of-goo-comin-to-the-iphone-and-ipod-touch-soon/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 18:06:38 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=62273</guid>
		<description><![CDATA[Someone is listening when I pray. The other afternoon, 2D Boy flung some awesome news one the Internet, confirming that World of Goo [$4.99] is indeed coming to the iPod Touch and iPhone, And it’s coming, like, real soon, according to a post on studio’s blog that explains, additionally, that the title is worming its [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-62274" title="301276_large" src="http://toucharcade.com/wp-content/uploads/2011/04/301276_large.png" alt="" width="100" height="100" />Someone <em>is</em> listening when I pray. The other afternoon, 2D Boy flung some awesome news one the Internet, confirming that <em>World of Goo</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/world-of-goo-hd/id401301276?mt=8">4.99</a>] is indeed coming to the iPod Touch and iPhone, And it’s coming, like, real soon, <a href="http://2dboy.com/2011/04/03/goophone-comin/">according to a post on studio’s blog</a> that explains, additionally, that the title is worming its way through Apple’s approval process at the moment.</p>
<p>Before you get all stupid-happy, check what generation your device is. In the reveal post, 2D Boy warns that <em>World of Goo</em> will require 3GS or better, or in iPod Touch terms, a 3rd Generation Touch or newer. Certainly, this design decision will cut a few of you out of the fun, but I’m sure it’s all for the better, as <em>World of Goo</em> will be poised to remain a visual treat in addition to being a great physics-based puzzle game. Oh, and if you already have the iPad version you'll get this for <strong>free</strong>. <em>World of Goo</em> will become a Universal App.</p>
<p><span id="more-62273"></span><img class="aligncenter size-full wp-image-62275" title="gooPhone" src="http://toucharcade.com/wp-content/uploads/2011/04/gooPhone.png" alt="" width="500" height="266" /></p>
<p>As for price, you’re looking at standard premium-ish pricing: 2D Boy has gone on record stating that the game will be sold at $2.99 in the US. HOWEVER, for the first 24 hours, the studio will submit to the race to the bottom mentality and price the title at a measly 99 cents, or the same price you pay for a succulent McDonald’s cheeseburger.</p>
<p>I haven’t seen this version yet, but it’s hard to imagine it’ll be a mediocre offering. The iPad version <a href="http://toucharcade.com/2010/12/15/world-of-goo-for-ipad-review/">blew my and my fellow staffs’ minds</a> in regards to how well it was catered to the touch tablet, so chances are that this version will cater to the smaller devices seems good. We’ll let you know, for sure.</p>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
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		<item>
		<title>'Lego Harry Potter: Years 1-4' Review - An Incredible Game, Even For Non-Potter Fans</title>
		<link>http://toucharcade.com/2010/11/19/lego-harry-potter-years-1-4-review-an-incredible-game-even-for-non-potter-fans/</link>
		<comments>http://toucharcade.com/2010/11/19/lego-harry-potter-years-1-4-review-an-incredible-game-even-for-non-potter-fans/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 17:49:13 +0000</pubDate>
		<dc:creator>Peter Lettieri</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone 4]]></category>
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		<category><![CDATA[Prices]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=53795</guid>
		<description><![CDATA[I couldn't help but feel more than a little trepidation at the announcement of a new Lego game for the iOS, particularly after the huge disappointment that was Lego: Batman. Still, two years is a long time in development land, and of late we've seen developers make leaps and bounds in what can be squeezed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-53806" title="Lego Harry Potter Icon" src="http://toucharcade.com/wp-content/uploads/2010/11/086528_large.png" alt="" width="175" height="175" />I couldn't help but feel more than a little trepidation at the announcement of a new Lego game for the iOS, particularly after the <a href="http://toucharcade.com/2008/12/16/lego-batman-iphone-release-disappoints/”">huge disappointment</a> that was <em>Lego: Batman</em>. Still, two years is a long time in development land, and of late we've seen developers make leaps and bounds in what can be squeezed from the Apple devices. Fortunately, the Warner Bros. Mobile dev team haven't rested on their laurels in all this time, having really stepped up to make amends with the release of <em>Lego Harry Potter: Years 1-4</em> [<a href="http:/itunes.apple.com/us/app/lego-harry-potter-years-1-4/id404086528?mt=8">$4.99</a>], a universal app for the iPhone and iPad.</p>
<p><center><img class="alignnone size-full wp-image-53805" title="Lego Harry Potter Title" src="http://toucharcade.com/wp-content/uploads/2010/11/086528.jpg" alt="" width="480" height="320" /></center></p>
<p><em>Lego Harry Potter: Years 1-4</em> is in actual fact a port of the PSP and DS version of the game released earlier this year. Though I haven't had the opportunity to play either, from screenshot comparisons you can immediately tell that the game has-- contrary to many ports-- benefited dramatically from its translation to the more capable iPhone and iPad hardware. This is no lazy carbon-copy, good readers-- graphics look crisp and vibrant (particularly on the Retina display, but even so on the 3GS we primarily tested it on) and the frame rate is consistently good;  controls have been tastefully re-modelled for the iOS with mini-games that make great use of the touch-screen; and the musical score is authentic and second-to-none. In fact, I am certain that what we have is now the premier handheld version.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-16.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-16-300x200.png" alt="" title="Lego Harry Potter: Years 1-4 Hogwards Cutscene" width="260" class="size-medium wp-image-53796" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-34.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-34-300x200.png" alt="" title="Lego Harry Potter: Years 1-4 SCREEN" width="260" class="size-medium wp-image-53798" /></a></center></p>
<p>But first thing's first – for the benefit of those who have never seen a Lego game in action (other than getting you from out of your cave),  <em>Lego Harry Potter: Years 1-4</em> is a re-imagination of J.K. Rowling's ludicrously popular fiction in all the childlike splendor of Lego. Everything in the game is made up of Lego pieces, from the well-known heroes such as Harry, Ron and Hermoine, to table decorations, quidditch broomsticks and even the different colored coins littered positively everywhere that act as a form of currency in the game.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-8.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-8-300x200.png" alt="" title="Harry learns to Fly" width="300" height="200" class="alignleft size-medium wp-image-53803" /></a>And in true Lego style, the entire world is over-the-top. Cut-scenes between levels tell the Harry Potter story in an exaggerated, tongue-in-cheek way that can be more than a little hilarious at times, especially as Lego men can't talk (of course)-- having to mime out and gesture through all their conversations. In fact, I was pleased to see that these clips are actually the same as those in the PS3/X360 version of the game (which I have played) which re-tell each of the first four chapters (Philosopher's/Sorcerer's Stone, Chamber of Secrets, Prisoner of Azkaban and the Goblet of Fire) brilliantly.</p>
<p>That's a word I constantly came back to when playing <em>Lego Harry Potter: Years 1-4</em>, as there is just so much to explore and such a variety of rich experiences to play through that more than once I forgot I had an iPhone in my hands. Whether it was taking magic classes in the enormous Hogwarts, visiting stores at Diagon Alley, or chasing after Draco on a broomstick as he   he makes off with Neville's Remembrall, <em>Lego Harry Potter: Years 1-4</em> is jam-packed with memorable events that have been craftily converted into engaging gameplay sequences.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-5.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-5-300x200.png" alt="" title="Stupefy!" width="300" height="200" class="alignright size-medium wp-image-53800" /></a>You start off controlling Harry, moving him around the screen by either tapping or dragging your finger across the screen. There's no virtual joystick option here which may disappoint some, but I can't really say I had difficulty migrating to the new controls. Spell casting has also been carefully implemented for the touch screen. Very early on, you learn the Reducto spell which is a simple hooting spell that requires a quick flick towards the object you want to hit (which I resort to spamming to explode anything in sight to coin pieces), and Stupefy, which is an area stun attack that requires a quick circular gesture around your character.</p>
<p>Soon you'll accumulate a wealth of spells as you take classes at Hogwarts and explore the game world. Reparo for instance is needed to piece together important objects, whilst Wingardium Leviosa is used to levitate objects and reach otherwise inaccessible areas. These spells are performed by tracing on-screen gestures that appear after tapping a context-sensitive object in the game world. Other spells still, such as Transfiguration, result in short mini-games that have to be completed before they take effect, most of which are actually engaging and not merely annoying distractions.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-4.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-4-300x200.png" alt="" title="Lego Harry Potter: Years 1-4 Unlockables" width="300" height="200" class="alignleft size-medium wp-image-53799" /></a>If you've played a Lego title before on any other system, you'll be glad to know that all the unlockable characters and abilities normally expected of these games feature here too. In each of the 40+ levels in <em>Lego Harry Potter: Years 1-4</em>, you'll usually take control of just a few of 100 characters available, some of which have special abilities that have to be utilised to progress through the level. Hagrid, for instance, can use his strength to interact with pulley mechanisms and pull and push heavy objects that the others cannot. Exploring each area thoroughly and working through some clever puzzles will reveal red bricks, golden witches hats and character cards that make available additional spells (of the ridiculously variety, such as Engorgio Skullus, which can swell any NPC's head to giant proportions) and unlock playable characters.</p>
<p>To go through every facet of <em>Lego Harry Potter: Years 1-4</em> would be nigh on impossible in a review. Case in point-- just as I thought I'd seen much of what the game had to offer, I was thrown into a stealth sequence, where you have to rely on your map to avoid detection. Later still, I had my first real boss encounter, which requires a lot more dexterity and thinking than the usual puzzles. Suffice to say, this is one game that will put your money to work in a big way, as it is seriously bursting at the seams with content. If I had to put my finger on the average play time, judging by my current game, you're looking at somewhere between 12-15 hours over all four chapters. Then there's Free Play mode, where completionists can access all the levels of Story Mode to find hidden secrets (using later acquired abilities) and drastically explode their game time.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-7.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-7-300x200.png" alt="" title="Balloon-head McGonnigal" width="260" class="size-medium wp-image-53802" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/11/photo-9.png"><img src="http://toucharcade.com/wp-content/uploads/2010/11/photo-9-300x200.png" alt="" title="Stealth Gameplay" width="260" class="size-medium wp-image-53804" /></a></center></p>
<p><em>Lego Harry Potter: Years 1-4</em> is without a doubt a must-buy for any <em>real</em> iOS gamer, barring any prejudices you may have against our scar-faced hero, of course. This is the game to show your doubting friends as I don't believe a game of this depth or breadth presently exists on the App Store, and certainly not one with the care and attention that the Warner Bros. team have expended on it. Yes, it does benefit from being a port of an existing game on a more developed system, but when the quality of the finished product is this good, who really cares? I simply cannot overstate just how high the bar has been raised for these types of games-- a shout out to other developers with similar opportunities to take note of what our beloved Apple devices are really capable of.</p>
<p><span style="text-decoration: underline;">iPad Owners:</span> Please note that although the game is listed as Universal and can be purchased without any problems, the game will <em>not be able to be synched to iPad devices</em> until the release of OS 4.2 (purportedly next week). You must have the new OS 4.2 update before the game can be played on the iPad.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=404086528&mt=8"><i>LEGO Harry Potter: Years 1-4</i>, $4.99</a> (Universal) <br/></div></p>
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		<title>'Pinball HD 4 iPhone' -- Gameprom's Collection Comes to the Retina Display</title>
		<link>http://toucharcade.com/2010/08/08/pinball-hd-4-iphone-gameproms-collection-comes-to-the-retina-display/</link>
		<comments>http://toucharcade.com/2010/08/08/pinball-hd-4-iphone-gameproms-collection-comes-to-the-retina-display/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 21:32:26 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pinball]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=46839</guid>
		<description><![CDATA[Shortly after the iPad arrived, Gameprom treated iPad gamers to Pinball HD [App Store], a collection of their excellent stand-alone iPhone pinball titles -- Wild West Pinball [$.99], The Deep Pinball [$.99], and Jungle Style Pinball [$.99] -- all in one high resolution, iPad application. We found the title easy to recommend, and we weren't [...]]]></description>
			<content:encoded><![CDATA[<p>Shortly after the iPad arrived, Gameprom treated iPad gamers to <em>Pinball HD</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/pinball-hd/id363592836?mt=8">App Store</a>], a collection of their excellent stand-alone iPhone pinball titles -- <em>Wild West Pinball </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/wild-west-pinball/id310158471?mt=8">$.99</a>], <em>The Deep Pinball</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-deep-pinball/id317133458?mt=8">$.99</a>], and <em>Jungle Style Pinball</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jungle-style-pinball/id343070687?mt=8">$.99</a>] -- all in one high resolution, iPad application. We found the title <a href="http://toucharcade.com/2010/04/22/gameproms-the-pinball-hd-now-available-for-ipad/">easy to recommend</a>, and we weren't the only ones; <em>Pinball HD</em> was a WWDC 2010 Apple Design Award <a href="http://www.appleinsider.com/articles/10/06/09/wwdc_2010_apple_design_awards_name_best_iphone_ipad_apps.html">winner</a>.</p>
<p>When the iPhone 4 was unveiled, sporting its high resolution Retina display, we hoped to see the same fine collection adapted to suit Apple's new iOS flagship. And, today, we're happy to report that <em>Pinball HD 4 iPhone</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/pinball-hd-4-iphone/id385440691?mt=8">link</a>] has arrived and is now available for download in the App Store.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-46840" title="PinballHD4iPhone screen" src="http://toucharcade.com/wp-content/uploads/2010/08/PinballHD4iPhone.jpg" alt="" width="520" height="383" /></p>
<p><em>Pinball HD 4 iPhone</em> delivers everything that the iPad's <em>Pinball HD</em> does, beautifully rendered on the iPhone 4's Retina display with a sharpness that almost makes your eyes bleed. (Though, the iPhone 3GS and 3G iPod touch are supported at their native resolution, as well.) And we're happy to see that Gameprom added the fixed, portrait table view mode that we requested in our April look at the iPad version. (This mode sits in addition to the floating, portrait view mode and the fixed, landscape mode.)</p>
<p>Like its forerunner, <em>Pinball HD</em> features split-screen, tap paddle controls, WiFi and Bluetooth multiplayer, online score tracking, and support for 3D anaglyph (red/blue, etc.) glasses rendering. And you get all that for  buck less than the iPad version. Any pinball fan with an iPhone 4 (or a 3GS if you're new to the series) needs to get this game on their device.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=385440691&mt=8"><i>Pinball HD for iPhone</i>, $1.99</a>  <br/></div></p>
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		<title>Got Gyroscope Envy? The 'Perspectiverse Engine' Might Just Cure It.</title>
		<link>http://toucharcade.com/2010/06/19/got-gyroscope-envy-the-perspectiverse-engine-might-just-cure-it/</link>
		<comments>http://toucharcade.com/2010/06/19/got-gyroscope-envy-the-perspectiverse-engine-might-just-cure-it/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 16:45:26 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=43145</guid>
		<description><![CDATA[With the release of the iPhone 4 less than a week away, many readers are surely counting down the days until they can call Apple's most powerful pocketable device their own.  The iPhone 4 boasts hardware enhancements that will allow for more sophisticated applications of every sort -- but especially games.  Its "Retina display" packs [...]]]></description>
			<content:encoded><![CDATA[<p>With the release of the iPhone 4 less than a week away, many readers are surely counting down the days until they can call Apple's most powerful pocketable device their own.  The iPhone 4 boasts hardware enhancements that will allow for more sophisticated applications of every sort -- but especially games.  Its "Retina display" packs four times as many pixels as the current iPhone into a display of the same physical size, yielding a 326 pixels-per-inch, razor sharp display that makes jaggies a thing of the past. The 1GHz Apple A4 processor, which is currently used in the iPad, will allow for more complex games with improved physics and AI. And, finally, there's the gyroscope which will allow for incredibly accurate in-game motion tracking.</p>
<p>During the WWDC 2010 keynote, we saw <a href="http://toucharcade.com/2010/06/07/wwdc-2010-iphone-4-gyroscope/">Steve Jobs demonstrate</a> the new iPhone's gyroscopic capabilities in a <em>Jenga</em>-like demo app. It was an impressive display of motion-tracking tech that went beyond what we had previously seen from the iPhone. After all, you need a gyroscope to pull off that kind of control, right?</p>
<p>Developer Vishal Srivastava of <a href="http://subvers.us/">Subversus Interactive</a> might beg to differ.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/06/egg.jpg"><img class="alignright size-full wp-image-43148" title="egg gyroscope magic 3d" src="http://toucharcade.com/wp-content/uploads/2010/06/egg.jpg" alt="" width="250" height="375" /></a>As <a href="http://techcrunch.com/2010/06/18/iphone-4-gyroscope-perspectiverse/">TechCrunch reports</a>, Srivastava, formerly with Microsoft, has created what he calls the "Perspectiverse Engine" that allows the iPhone 3GS and iPad to track motion in a fashion that yields seemingly impossible results from a device lacking actual gyroscope hardware. His system allows the user to manipulate their body in the physical world and see corresponding motion in the virtual world, making the iPhone or iPad feel quite like a window into that world.</p>
<p>According to the developer,</p>
<blockquote><p>[The engine] uses a combination of device sensors to constantly align the game world with the real world. No matter how you orient your phone, north in the game universe is the same as north in the real world, south is south, up is up, down is down, and so forth. This allows you to interact with that game universe as if you were in it.</p></blockquote>
<p>And, I can tell you, it works far better than you're probably guessing. If you've got an iPhone 3GS or an iPad, you can give it a try right now with Srivastava's <em><a href="http://www.magiceggpainter.com/MagicEggPainter/Magic_Egg_Painter.html">Magic 3D Easter Egg Painter</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/magic-3d-easter-egg-painter/id361405258?mt=8">App Store</a>], a Universal entertainment title that allows you to paint a 3D easter egg by moving around it in virtual space. (And it's on sale for $0.99 through this weekend.) The effect, even in this rather basic application, is pretty amazing.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VCPksJa--g4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="400" src="http://www.youtube.com/v/VCPksJa--g4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The developer will soon be releasing a rather more interesting game title called <em>Gyromaniac</em> (previously known as <em>Colonoscapade</em>) in which you move your body around in order to find your way through a human colon and various other internal systems. A demonstration video shows the app in action (and gives one much appreciation for the trials of poor <a href="http://www.shoelace.org/pics/2007/08-31-07/lemmiwinks.jpg">Lemmiwinks</a>).</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/UrFLjCy-AP0&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="400" src="http://www.youtube.com/v/UrFLjCy-AP0&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Srivastava began work on his Perspectiverse Engine long before we knew that the iPhone 4 would sport a gyroscope (it was put together last July, in fact). So, is he daunted by the news that came in the iPhone 4 unveiling? Not at all. The physical gyroscope will improve the accuracy of his engine on new hardware, while on supported devices which lack a gyroscope, the engine will do its thing to simulate one.</p>
<p>And for other developers that like what they see in this system, Srivastava tells us that he is definitely open to the possibility of licensing the technology for use in others' apps, but his first order of business is to build a range of apps on top of the engine that showcase its capabilities on current hardware.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=361405258&mt=8"><i>Magic 3D Easter Egg Painter</i>, $1.99</a> (Universal) <br/></div></p>
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		<title>Hands on Video of ‘ESPGALUDA II’- That Bullet Hell Game</title>
		<link>http://toucharcade.com/2010/04/07/hands-on-video-of-%e2%80%98espgaluda-ii%e2%80%99-that-bullet-hell-game/</link>
		<comments>http://toucharcade.com/2010/04/07/hands-on-video-of-%e2%80%98espgaluda-ii%e2%80%99-that-bullet-hell-game/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 18:10:56 +0000</pubDate>
		<dc:creator>Jason Mosley</dc:creator>
				<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=36978</guid>
		<description><![CDATA[It seems like I just wrote about this game a few days ago but we have some more information to share with you. Just in case you don’t remember, ESPGALUDA II is a bullet hell shooter from Cave, the leader in creating games of this type. Our forums have been buzzing about this game since [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/04/top-300x113.jpg" alt="" width="300" height="113" class="alignright size-medium wp-image-36579" />It seems like I just wrote about this <a href="http://toucharcade.com/2010/04/05/coming-soon-espgaluda-ii-bullet-hell-at-its-best/">game a few days ago</a> but we have some more information to share with you. Just in case you don’t remember, ESPGALUDA II is a bullet hell shooter from Cave, the leader in creating games of this type. Our forums have been <a href="http://forums.toucharcade.com/showthread.php?t=47326">buzzing about this game</a> since it was first announced. If you watch the new game play video we have below you will see why.</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/jt-Jaz1oRAU?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jt-Jaz1oRAU?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The official word on the release date is April 10th, 2010 with an introductory sale price of $4.99. The normal price is going to be set at $8.99. There will also be a lite version so you can see if you can handle bullet hell games before you buy.  Also worth mentioning is, the game will only run on the iPhone 3GS and the 3rd generation iPod Touch. I can't wait for this one to come out.</p>
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		<slash:comments>15</slash:comments>
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		<title>Coming Soon: 'ESPGALUDA II' - Bullet Hell at its Best</title>
		<link>http://toucharcade.com/2010/04/05/coming-soon-espgaluda-ii-bullet-hell-at-its-best/</link>
		<comments>http://toucharcade.com/2010/04/05/coming-soon-espgaluda-ii-bullet-hell-at-its-best/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 17:11:33 +0000</pubDate>
		<dc:creator>Jason Mosley</dc:creator>
				<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=36577</guid>
		<description><![CDATA[On April 10th Cave, the world leader in bullet hell shooters, are releasing ESPGALUDA II on the iPhone and iPod Touch. You could of played or seen this game already on the Xbox and you should be happy to know this is pretty much a direct port, other than the new iPhone game mode. ESPGALUDA [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/04/top-300x113.jpg" alt="" width="300" height="113" class="alignright size-medium wp-image-36579" /> On April 10th Cave, the world leader in bullet hell shooters, are releasing <a href="http://www.cave-world.com/en/games/espgaluda2.html">ESPGALUDA II</a> on the iPhone and iPod Touch.  You could of played or seen this game already on the Xbox and you should be happy to know this is pretty much a direct port, other than the new iPhone game mode. </p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/uU_mEzgcC9Y?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uU_mEzgcC9Y?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>ESPGALUDA II</em> will have two modes of play, iPhone and Arcade. The Arcade version is just like the Xbox/Arcade version with the controls obviously modified for a touch interface. The iPhone version adds new game play with the “Awakening Pulse” system. This is where you tap the screen to send out an energy blast that changes enemy bullets in to spirit stones.  Spirit stones are used to protect your character, which is great since everything else on the screen is trying to kill you.</p>
<p>With shooter games, the controls are obviously very important and you don’t want them to hinder your view of the action. Cave feels they solved this with track pad like controls at the bottom of the screen. I have played other games that used this method and found it a dream to use once you get the hang of it.</p>
<p>The game will only run on the 3GS and 3rd gen Touches. This is expected with the amount of sprits that are on the screen at the same time. Older models will probably have unplayable frame rates for this kind of game.</p>
<p><em>ESPGALUDA II</em> is expected to be released April 10th for $4.99. The response in <a href="http://forums.toucharcade.com/showthread.php?t=47326">our forums</a> has been very positive and expectations are  high for this game. </p>
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		<title>'Warpgate' to Include Next-Generation Graphical Effects</title>
		<link>http://toucharcade.com/2009/10/17/warpgate-to-include-next-generation-graphical-effects/</link>
		<comments>http://toucharcade.com/2009/10/17/warpgate-to-include-next-generation-graphical-effects/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 04:48:00 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=22817</guid>
		<description><![CDATA[Yesterday I made it out to the Freeverse offices and sat down with their development teams to look at their lineup of upcoming games. The title closest to completion was Warpgate, which we have previewed in the past. I played through the first few tutorial missions, and the game has grown substantially from the initial [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/Picture-16.png"><img src="http://toucharcade.com/wp-content/uploads/2009/10/Picture-16-300x161.png" alt="Picture 16" title="Picture 16" width="300" height="161" class="alignright size-medium wp-image-22840" /></a>Yesterday I made it out to the Freeverse offices and sat down with their development teams to look at their lineup of upcoming games. The title closest to completion was <em>Warpgate</em>, <a href="http://toucharcade.com/2009/07/08/warp-gate-exclusive-sneak-peek/">which we have previewed in the past</a>. I played through the first few tutorial missions, and the game has grown substantially from the initial screenshots we saw so long ago.</p>
<p>The concept of the game has stayed essentially the same since our preview, but since then Freeverse has added a tremendous amount of content and graphical effects. Each system that you can land on has their own economy which is in constant flux, along with a series of procedurally generated random missions that will allow you to play the game forever without running out of things to do.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/10/Picture-11.png"><img src="http://toucharcade.com/wp-content/uploads/2009/10/Picture-11.png" alt="Picture 11" title="Picture 11" width="500" class="aligncenter size-full wp-image-22844" /></a></center></p>
<p>In the graphical department, <a href="http://en.wikipedia.org/wiki/Normal_mapping">normal mapping</a> has been added to every object in game.  Normal mapping is a rendering technique used to fake shadows and lighting on objects to create much more detailed graphics while still maintaining a low enough polygon count to be rendered at a high framerate. (<a href="http://en.wikipedia.org/wiki/Normal_mapping">Wikipedia has an excellent article</a> on the specifics of normal mapping, including an image that does a great job of illustrating what it can do.)</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/Picture-13.png"><img src="http://toucharcade.com/wp-content/uploads/2009/10/Picture-13-300x161.png" alt="Picture 13" title="Picture 13" width="300" height="161" class="alignleft size-medium wp-image-22846" /></a>There have been other games for the iPhone that have used normal mapping, but all of these games have been sold as "3GS-Only" games. <em>Warpgate</em> is anticipated to be the first game for the platform that scales these graphical effects based on the device you're playing it on. </p>
<p>If you're playing on an iPhone 3GS, normal mapping will be enabled and you'll be able to see canyons and crags in planets along with the different details of the ships and warpgates.  But, if you're playing on a previous-generation device, the game will gracefully degrade back to standard textured 3D models. If in the future you upgrade to a newer device, all of the graphical features you didn't have access to are instantly enabled without needing to buy a "enhanced" version of the game.</p>
<p>Here is a video provided by Freeverse illustrating the difference in graphical quality between devices:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="316" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MkYkKP7cxQE&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" /><embed type="application/x-shockwave-flash" width="525" height="316" src="http://www.youtube.com/v/MkYkKP7cxQE&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
[ <a href="http://www.youtube.com/watch?v=MkYkKP7cxQE&amp;fmt=22">Full HD version</a> | <a href="http://www.youtube.com/watch?v=MkYkKP7cxQE">Low Bandwidth version</a> | <a href="http://s3.freeverse.com/Public/Warpgate_Shaders_RC5.mov">Quicktime Movie</a>]</p>
<p><em>Warpgate</em> is still in development and Freeverse is hopeful to have it on the App Store in time for the holiday season. We've been playing different builds of the game over <em>Warpgate</em>'s development, and the game seems to be rapidly progressing. Look forward to a more detailed preview and review of the game here as its release approaches.</p>
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		<slash:comments>118</slash:comments>
<enclosure url="http://s3.freeverse.com/Public/Warpgate_Shaders_RC5.mov" length="70577613" type="video/quicktime" />
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		<title>3GS-Specific 'Sketch Hop,' A First from Mad Monkey, Hits the App Store</title>
		<link>http://toucharcade.com/2009/08/26/3gs-specific-sketch-hop-a-first-from-mad-monkey-hits-the-app-store/</link>
		<comments>http://toucharcade.com/2009/08/26/3gs-specific-sketch-hop-a-first-from-mad-monkey-hits-the-app-store/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 01:11:22 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=17402</guid>
		<description><![CDATA[Earlier this month we profiled Mad Monkey Studios, a mobile developer that indicated they were beginning the development of iPhone games, but only those that would take specific advantage of the advanced capabilities of Apple's new iPhone 3GS hardware. A few weeks later, the studio posted a video that showed a 3D shader-driven visual technique.  [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier this month <a href="http://toucharcade.com/2009/08/07/introducing-mad-monkey-studios-an-iphone-3gs-exclusive-game-developer/">we profiled</a> <a href="http://madmonkeystudio.com/">Mad Monkey Studios</a>, a mobile developer that indicated they were beginning the development of iPhone games, but only those that would take specific advantage of the advanced capabilities of Apple's new iPhone 3GS hardware.</p>
<p>A few weeks later, the studio posted <a href="http://toucharcade.com/2009/08/18/random-news/">a video</a> that showed a 3D shader-driven visual technique.  The technique is somewhat reminiscent of the cartoon stylings in the '80s <em>a-ha</em> video 'Take On Me.'</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mXxjcV-yv2Y&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/mXxjcV-yv2Y&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Early this morning, a simple game based on the demo, <em>Sktech Hop</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326812138&amp;mt=8">link</a>], was released in the App Store and, as promised, is only compatible with the iPhone 3GS.</p>
<p><em>Sketch Hop</em> is a simple and free "2.5D" side-scrolling jump-the-obstacles platform game that challenges the player to take a bouncing ball as far down a scrolling row of logs as possible, without falling into the gaps.  It's a tap to the screen to jump (the longer you hold, the higher / farther you'll jump), and that's pretty much as complicated as it gets.   As a game, it really just stands out more as an example of 3GS-specific game making from a studio that, when it comes to the iPhone platform, is dedicated solely to Apple's flagship device.</p>
<p>See a reader's video (which lacks audio) of the game in play.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/L9wvaJsdZwg&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/L9wvaJsdZwg&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It's a simple free download for 3GS users, but non-3GS users aren't really missing out on much... yet.</p>
<p><strong>App Store Link:</strong> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326812138&amp;mt=8"><em>Sketch Hop</em>, Free</a></p>
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		<slash:comments>33</slash:comments>
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		<title>'Zenonia 2', 'Gangstar', 'Madden 10' and Mad Monkey Studios News Bits</title>
		<link>http://toucharcade.com/2009/08/18/random-news/</link>
		<comments>http://toucharcade.com/2009/08/18/random-news/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:40:40 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=16692</guid>
		<description><![CDATA[If you don't keep your nose glued to our forums or the various Twitter feeds of game developers, chances are you've missed out on these four bits of news that have popped up in the last couple days: Zenonia 2 was revealed on Gamevil's Twitter. There's a thread on our forums with all of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/08/wc.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/08/wc-244x300.jpg" alt="wc" title="wc" width="244" height="300" class="alignright size-medium wp-image-16696" /></a>If you don't keep your nose glued to our forums or the various Twitter feeds of game developers, chances are you've missed out on these four bits of news that have popped up in the last couple days:</p>
<p><strong><em>Zenonia 2</em></strong> was revealed on <a href="http://twitter.com/gamevil">Gamevil's Twitter</a>. There's a <a href="http://forums.toucharcade.com/showthread.php?t=21972">thread on our forums</a> with all of the images that have been released so far complete with fans of the original sharing their anticipation with other forum members.</li>
<p><strong><em>Gangstar</em></strong> had a <a href="http://www.gangstar-game.com/">teaser site</a> for the game with screenshots and video revealed via <a href="http://twitter.com/Gameloft_US/status/3367227167">Gameloft's Twitter</a> along with announcing that the game will be launched at $6.99 when it is finally released.</p>
<p><strong><em>Madden 10</em></strong> for iPhone was <a href="http://www.pocketgamer.co.uk/r/iPhone/Madden+NFL+10+(iPhone)/news.asp?c=14961">reportedly pushed</a> back to September. We still have yet to hear any details on the game, its control method, or anything else outside of knowing that it's eventually coming to the App Store. When in September it's going to be released is currently anyone's guess.</p>
<p><strong>Mad Monkey Studios</strong> released another tech demo from their upcoming 3GS-only game project that we covered <a href="http://toucharcade.com/2009/08/07/introducing-mad-monkey-studios-an-iphone-3gs-exclusive-game-developer/">when it was first announced</a>. We don't have any more information than that, according to this video the game is going to be "sketch shaded":</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/mXxjcV-yv2Y&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mXxjcV-yv2Y&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>The video shows a cool direction for the art style of their upcoming game to be taking, but it's hard to get too excited over tech demos without having any idea what the final game will even be about.</p>
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		<slash:comments>20</slash:comments>
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		<title>First Look at 'Ravensword: The Fallen King' - an Upcoming 3D action-RPG</title>
		<link>http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/</link>
		<comments>http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 19:47:38 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=15942</guid>
		<description><![CDATA[Josh Presseisen from Crescent Moon Games emailed us a heads up this morning of their 3D action RPG set for release sometime in September. Ravensword: The Fallen King has been designed with the iPhone 3GS in mind because of the high polygon count, but will be tuned to also run on previous-generation devices at lower [...]]]></description>
			<content:encoded><![CDATA[<p>Josh Presseisen from Crescent Moon Games emailed us a heads up this morning of their 3D action RPG set for release sometime in September. <em>Ravensword: The Fallen King</em> has been designed with the iPhone 3GS in mind because of the high polygon count, but will be tuned to also run on previous-generation devices at lower frame rates and without as much graphical eye candy. Reluctant to give too much away, Presseisen compared the game to both <em>Oblivion</em> and <em>Zelda: Twilight Princess</em> for the Wii.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Graveyard-1.jpg" alt="Ravensword_Graveyard-1" title="Ravensword_Graveyard-1" width="480" height="320" class="aligncenter size-full wp-image-15956" /></center></p>
<p><em>Ravensword</em> is said to have an open environment with a main quest line that will take anywhere from 3 to 6 hours to complete, along with a hefty amount of side quests to also keep you occupied. What I'll be interested in seeing is how extensive the side quests in <em>Ravensword</em> are, because I had much more fun just fooling around in the open game world of <em>Oblivion</em> than playing the comparatively short main quest line.</p>
<p>Take a look at these screen shots and concept art, also the developers are collecting ideas for the game in their thread <a href="http://forums.toucharcade.com/showthread.php?t=21712">on our forums</a>. If you'd like to see something added or have other suggestions, don't hesitate to post them.</p>

<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/ravensword_ruins_boar-1/' title='Ravensword_Ruins_Boar-1'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Ruins_Boar-1-150x150.jpg" class="attachment-thumbnail" alt="Ravensword_Ruins_Boar-1" title="Ravensword_Ruins_Boar-1" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/ravensword_mountain3-1/' title='Ravensword_Mountain3-1'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Mountain3-1-150x150.jpg" class="attachment-thumbnail" alt="Ravensword_Mountain3-1" title="Ravensword_Mountain3-1" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/ravensword_forest4-1/' title='Ravensword_Forest4-1'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Forest4-1-150x150.jpg" class="attachment-thumbnail" alt="Ravensword_Forest4-1" title="Ravensword_Forest4-1" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/ravensword_inventory-1/' title='Ravensword_Inventory-1'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Inventory-1-150x150.jpg" class="attachment-thumbnail" alt="Ravensword_Inventory-1" title="Ravensword_Inventory-1" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/ravensword_town_blacksmith-1/' title='Ravensword_Town_Blacksmith-1'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Town_Blacksmith-1-150x150.jpg" class="attachment-thumbnail" alt="Ravensword_Town_Blacksmith-1" title="Ravensword_Town_Blacksmith-1" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/concept-art-for-goblin/' title='Concept art for Goblin'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/Concept-art-for-Goblin-150x150.jpg" class="attachment-thumbnail" alt="Concept art for Goblin" title="Concept art for Goblin" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/demon_concept/' title='demon_concept'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/demon_concept-150x150.jpg" class="attachment-thumbnail" alt="demon_concept" title="demon_concept" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/warrior_concept/' title='warrior_concept'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/warrior_concept-150x150.jpg" class="attachment-thumbnail" alt="warrior_concept" title="warrior_concept" /></a>
<a href='http://toucharcade.com/2009/08/11/first-look-at-ravensword-the-fallen-king-an-upcoming-3d-action-rpg/the-concept-art-of-evil-tower/' title='The concept art of evil tower'><img width="150" height="150" src="http://toucharcade.com/wp-content/uploads/2009/08/The-concept-art-of-evil-tower-150x150.jpg" class="attachment-thumbnail" alt="The concept art of evil tower" title="The concept art of evil tower" /></a>

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		<slash:comments>96</slash:comments>
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		<title>Introducing Mad Monkey Studios, an iPhone 3GS Exclusive Game Developer</title>
		<link>http://toucharcade.com/2009/08/07/introducing-mad-monkey-studios-an-iphone-3gs-exclusive-game-developer/</link>
		<comments>http://toucharcade.com/2009/08/07/introducing-mad-monkey-studios-an-iphone-3gs-exclusive-game-developer/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 20:36:55 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=15710</guid>
		<description><![CDATA[Since we first got word about the new iPhone 3GS at the WWDC keynote, we've all been wondering when we will be seeing the first 3GS-exclusive titles. We've seen a few games so far that have been optimized for the 3GS with fancy lighting, and even a few that take advantage of the compass. None [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2009/08/MMS_NewGamingExperience_iPhone3GS_r7_c2.jpg" alt="MMS_NewGamingExperience_iPhone3GS_r7_c2" title="MMS_NewGamingExperience_iPhone3GS_r7_c2" width="123" height="124" class="alignright size-full wp-image-15712" />Since we first got word about the new iPhone 3GS at the WWDC keynote, we've all been wondering when we will be seeing the first 3GS-exclusive titles. We've seen a few games so far that have been optimized for the 3GS with <a href="http://toucharcade.com/2009/08/06/3gs-specific-version-of-blue-skies-now-available/">fancy lighting</a>, and even a few that <a href="http://toucharcade.com/2009/07/14/surroundead-3gs-compass-friendly-zombie-invasion/">take advantage of the compass</a>. None of these games really provided much of a "Wow!" experience though, and basically just served as <a href="http://toucharcade.com/2009/06/30/firemint-3gs-real-racing-tech-demo/">tech demos</a> for some of the special effects found in the 3GS hardware.  None have really pushed the hardware as far as it could go. </p>
<p><a href="http://madmonkeystudio.com/">Mad Monkey Studios</a> today announced they will be developing games exclusively for the iPhone 3GS, and released the following video benchmark demonstrating the performance difference between iPhone 3G and 3GS. It shouldn't come as a surprise that the 3GS mops the floor with the older iPhone hardware, but this raises the question of whether or not we're looking at a simple benchmark or a glimpse at their first 3GS-only game.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/IGKrjGeraFE&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IGKrjGeraFE&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Their first game will be announced soon, and is said to include a "cutting edge 3D look never before seen on the iPhone."  They also have "plans to use the shading capabilities to their full extent to create visually innovative games."  Needless to say, we're going to be keeping a close eye on this project. It will be interesting to see the community reaction of this title, especially with the 40,000,000 iDevices in the wild which will quickly become obsolete for gamers if this trend catches on.</p>
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		<slash:comments>112</slash:comments>
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		<item>
		<title>3GS Specific Version of 'Blue Skies' Now Available</title>
		<link>http://toucharcade.com/2009/08/06/3gs-specific-version-of-blue-skies-now-available/</link>
		<comments>http://toucharcade.com/2009/08/06/3gs-specific-version-of-blue-skies-now-available/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 15:48:31 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Shooter]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=15565</guid>
		<description><![CDATA[RockingPocketGames has released the 3GS specific of their Blue Skies [$0.99] helicopter shooter that was originally released back in August 2008. The new version is amongst the first few games to offer 3GS specific features: The 3GS enhanced version makes use of the pixel shaders that are ONLY found in the new iPhone 3GS. It [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.RockingPocketGames.com/">RockingPocketGames</a> has released the 3GS specific of their <em>Blue Skies</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324874552&#038;mt=8">$0.99</a>] helicopter shooter that was originally released back in August 2008.  The new version is amongst the first few games to offer 3GS specific features:<br />
<blockquote>The 3GS enhanced version makes use of the pixel shaders that are ONLY found in the new iPhone 3GS. It has per pixel bump mapping and amazing dynamic animated water that demonstrates the true power of the new iPhone 3GS!</p></blockquote>
<p style="text-align: center;"><object width="500" height="300" data="http://www.youtube.com/v/3VZk-G-Ljm0&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3VZk-G-Ljm0&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" /><param name="allowfullscreen" value="true" /></object><br />
[ <a href="http://www.youtube.com/watch?v=3VZk-G-Ljm0&amp;fmt=22">Full HD version</a> | <a href="http://www.youtube.com/watch?v=3VZk-G-Ljm0">Low Bandwidth version</a> ]</p>
<p>Aside from the visual enhancements, the game content remains the same. If you've never played the game, it's was a <a href="http://toucharcade.com/2008/09/02/egerter-softwares-2d-top-down-shooter-blue-skies/">solid shooter</a> when it was originally released.  For a side-by-side comparison, you can download the Lite version of the original [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290823716&#038;mt=8">link</a>].</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324874552&#038;mt=8"><em>Blue Skies 3GS</em>, $0.99</a>, <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290823716&#038;mt=8"><em>Blue Skies Lite</em>, Free</a>, <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289256879&#038;mt=8"><em>Blue Skies</em>, $2.99</a>.</p>
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			<wfw:commentRss>http://toucharcade.com/2009/08/06/3gs-specific-version-of-blue-skies-now-available/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
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		<item>
		<title>'Star Hogs' Price Drop and Planned Updates</title>
		<link>http://toucharcade.com/2009/07/23/star-hogs-price-drop-and-planned-updates/</link>
		<comments>http://toucharcade.com/2009/07/23/star-hogs-price-drop-and-planned-updates/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 16:48:52 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone 3G S]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=14218</guid>
		<description><![CDATA[Star Hogs [App Store] saw a price drop to $2.99 this morning, and IUGO has plans in the works for two updates, one of which has already been submitted. We first saw Star Hogs at WWDC, and when we finally got the game in to our hands, it was just as good as we expected. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/07/img_01281.png"><img src="http://toucharcade.com/wp-content/uploads/2009/07/img_01281-300x200.png" alt="img_01281" title="img_01281" width="300" height="200" class="alignright size-medium wp-image-14221" /></a><em>Star Hogs</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320408597&#038;mt=8">App Store</a>] saw a price drop to $2.99 this morning, and IUGO has plans in the works for two updates, one of which has already been submitted.</p>
<p>We first saw <a href="http://toucharcade.com/2009/06/10/wwdc-iugos-star-hogs-and-add-preview-videos/"><em>Star Hogs</em> at WWDC</a>, and when we finally got the game in to our hands, it was just as good as we expected.</p>
<p>From <a href="http://toucharcade.com/2009/07/06/star-hogs-review/">our review</a>:</p>
<blockquote><p><em>Star Hogs</em> is less of a <em>Worms</em> clone, and more of an evolution of <em>Worms</em>-like turn based combat. The variety of options for ships, 32 single player levels, free play (which is basically just online play but with AI or human opponents sharing the same device), and the potential of online multiplayer makes for a solid title that can easily hold its own amongst the other $4.99 games on the App Store.</p>
<p><em>Star Hogs Lite</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320420006&amp;mt=8">App Store</a>] is also available, and if you ever enjoyed a <em>Worms</em> game in the past, you owe it to yourself to at least give the free version a try.</p></blockquote>
<p>Only now, instead of $4.99, <em>Star Hogs</em> is $2.99. The update which has already been submitted to the App Store addresses some online game balance issues and fixes a few bugs. The next update coming down the pipes features improved graphics, in-game messaging for multiplayer battles, and an optional purchasable map pack which will bring 32 new campaign levels.</p>
<p style="text-align: center;"><object width="525" height="318" data="http://www.youtube.com/v/17J7jjDLXwk&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/17J7jjDLXwk&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" /><param name="allowfullscreen" value="true" /></object>[ <a href="http://www.youtube.com/watch?v=17J7jjDLXwk&amp;fmt=22">Full HD version</a> | <a href="http://www.youtube.com/watch?v=17J7jjDLXwk">Low Bandwidth version</a> ]</p>
<p>IUGO's Sarah Thomson has been extremely active in the <a href="http://forums.toucharcade.com/showthread.php?t=17902">Star Hogs thread on our forums</a> and is collecting community feedback for future updates. So if you have comments, questions, or other ideas for <em>Star Hogs</em>, don't hesitate to post them.</p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320408597&#038;mt=8"><em>Star Hogs</em>, $2.99</a></p>
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		<slash:comments>18</slash:comments>
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