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	<title>Touch Arcade &#187; iPhone games</title>
	<atom:link href="http://toucharcade.com/category/iphone-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:57:28 +0000</lastBuildDate>
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		<title>'Super Meat Boy' Prototype In The Works</title>
		<link>http://toucharcade.com/2012/02/09/super-meat-boy-prototype-in-the-works/</link>
		<comments>http://toucharcade.com/2012/02/09/super-meat-boy-prototype-in-the-works/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:43:42 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=90054</guid>
		<description><![CDATA[It's possible that Team Meat is just trolling us at this point, but it seems like it is genuinely married to the idea of bringing an actual game to mobile. In its latest burst of tweets, the two man outfit announced that it's working on some kind of Super Meat Boy "prototype" set for release [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-90057" title="super-meat-boy-soundtrack-cover-art1" src="http://toucharcade.com/wp-content/uploads/2012/02/super-meat-boy-soundtrack-cover-art1.jpeg" alt="" width="150" height="150" />It's possible that <a href="http://supermeatboy.com/">Team Meat</a> is just trolling us at this point, but it seems like it is genuinely married to the idea of bringing an actual game to mobile. In its <a href="https://twitter.com/supermeatboy">latest burst of tweets</a>, the two man outfit announced that it's working on some kind of <a href="http://www.giantbomb.com/super-meat-boy/61-25114/"><em>Super Meat Boy</em></a> "prototype" set for release across "touch devices."</p>
<p>Before you get too excited about the whole <em>Super Meat Boy</em> connection, do take note that this isn't a port. "It will be a re-envisioning of <em>Super Meat Boy</em> remade from scratch for touch," the studio said, and it won't use any art or "gameplay" from the title.</p>
<p><span id="more-90054"></span></p>
<p>A couple of tweets later, Team Meat stated that it's doing <em>SMB</em> for mobile because it welcomes the challenge of a touch game. Also, it isn't planning to release something that it doesn't take serious... unless the game ends up sucking.</p>
<p>If that's the case? Team Meat will proudly walk into the sunset and "act like it never happened and move on to the next idea."</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/ss_2482dad154fa38c32195a5301891ec7d9cefa7da.1920x1080.jpeg"><img class="aligncenter size-large wp-image-90063" title="ss_2482dad154fa38c32195a5301891ec7d9cefa7da.1920x1080" src="http://toucharcade.com/wp-content/uploads/2012/02/ss_2482dad154fa38c32195a5301891ec7d9cefa7da.1920x1080-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>Team Meat hasn't ever really ever been all that fond of the App Store. Anyone around <a href="http://www.untoldentertainment.com/blog/2010/03/11/gdc-2010-wednesday/">for the Zits n' Giggles drama</a> certainly knows that. But of late, the studio has loosened up. Earlier this January, Team Meat confirmed that its next title <a href="http://toucharcade.com/2012/01/30/team-meat-probably-making-an-iphone-game/">would "probably" hit iOS</a>, and well, now we've got this news.</p>
<p>We're huge fans of Team Meat and would love to see its talent actually go into a real, totally playable game on iOS. Here's to hoping this prototype ends up becoming a game and that we all get to see it this title in the near future.</p>
<p>We know how these guys have felt in the past, though, so prepare for the worst.</p>
<p>[Via <a href="http://www.shacknews.com/article/72383/super-meat-boy-prototype-for-touch-devices-in-development">Shacknews</a>]</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>'Baseball Superstars 2012' Review - Yup, Still Worth Hitting</title>
		<link>http://toucharcade.com/2012/02/09/baseball-superstars-2012-review/</link>
		<comments>http://toucharcade.com/2012/02/09/baseball-superstars-2012-review/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:42:59 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89910</guid>
		<description><![CDATA[So, I have a confession to make. I was prepared to dislike Baseball Superstars 2012 [Free]. You can blame Homerun Battle 2 [$4.99/Lite] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by Air Penguin [99¢/Lite] inspired optimism and the extravagant amount of praise that had been lavished over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/bs2012.jpg"><img class="alignright size-thumbnail wp-image-90009" title="bs2012" src="http://toucharcade.com/wp-content/uploads/2012/02/bs2012-150x150.jpg" alt="" width="150" height="150" /></a>So, I have a confession to make. I was prepared to dislike<em> Baseball Superstars 2012</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/baseball-superstars-2012./id495514123?mt=8">Free</a>]. You can blame <em>Homerun Battle 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-2/id466710109?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-2-free/id491221570?mt=8">Lite</a>] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by<em> Air Penguin</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/air-penguin/id425609130?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/air-penguin-lite/id438405837?mt=8">Lite</a>] inspired optimism and the extravagant amount of praise that had been lavished over the franchise, I ended up downloading it anyway.</p>
<p>I'm glad I did. Though not what you would call 'your must-have game in the event of a zombie apocalypse', <em>Baseball Superstars 2012</em> is still kinda awesome. Depending on how much you like your baseball, it might even be extremely awesome. There's a part of me that wants to be the cranky curmudgeon and witheringly observe that <em>Baseball Superstars 2012</em> is, while a competent product, just a souped-up version of the one from the previous years, but I can't. The rest of me is too busy cultivating my digitized athletes.</p>
<p><span id="more-89910"></span><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otykdkga.jpg"><img class="alignnone size-large wp-image-90014" title="mzl.otykdkga" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otykdkga-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><em>Baseball Superstars 2012 </em>is engaging in all the right ways. The core gameplay mechanics are incredibly easy to learn, but not so easy to master. As the batter, you'll basically have to ensure that your batting reticule is within the general vicinity of the ball before you smack it with all your virtual, training-augmented might. Here, you'll have the option of choosing between the usage of the D-PAD or the device's accelerometer; I personally recommend the latter. Things are even easier for the pitcher. To lob your balls, you swipe your finger across a grid-like area on the screen. Different pitches will naturally require a different set of motions.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.pfizvldx.jpg"><img class="alignleft size-medium wp-image-90015" title="mzl.pfizvldx" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.pfizvldx-260x173.jpg" alt="" width="260" height="173" /></a>Strangely enough, what makes <em>Baseball Superstars 2012 </em>work is the metaphorical packaging. For example, while the various modes are little more than different ways of approaching the aforementioned elements, there's still an ungodly amount of things to do. Want to be be a batter? Fire up 'My Batter' and enjoy a ten-year career. Prefer pitching instead? Load 'My Pitcher'. Would you rather micromanage a coterie of little athletes? 'My Team' will be your game mode of choice. The list goes on. You'll get to also dive into challenges, missions, engage in asynchronous multiplayer battle royales and fine-tune your little league of winners.</p>
<p>Visually speaking, <em>Baseball Superstars 2012</em> is definitely the best-looking of the pack. The resolution is higher, the interface is cleaner and the sprites look like they were manufactured by a man-hwa artist. The writing, unfortunately, still leaves much to be desired. Aside from the overall aesthetics, one of the biggest changes here is the inclusion of the overworld. No longer will you be trapped in the stadium at large. Now, you'll be able to roam the somewhat scenic-looking town that rings in. In between matches, <em>Baseball Superstars 2012</em> will allow you to do everything from engage in a fortune-telling session to helping out in a hospital to training in the park. Some of these activities will decrease or increase various statistics, others will add to your modest bank account.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/SIymLtY5NHA?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/SIymLtY5NHA?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Along the way, you'll also bump into an assortment of big-breasted characters, many of whom will engage you in peculiar conversations. To be honest, few of the encounters made any sense to me. What do aggressive female characters with a penchant for romance books have to do with baseball? While I appreciated the effort, this aspect of <em>Baseball Superstars 2012</em> felt tacked on and a little awkward.</p>
<p>That aside, there's not much to dislike about <em>Baseball Superstars 2012</em>. Heck, even the IAPS are not constantly forced down your throat, something that is a rarity with this business model. <a href="http://iphone.gamevil.com/">Gamevil</a> has done a fine job improving on each iteration. <em>Baseball Superstars 2012</em> might not redefine mobile gaming but it'll certainly be a worthy addition to your collection of games.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=495514123&mt=8"><i>Baseball Superstars® 2012.</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>First Impressions of 'Dariusburst SP', Available Now</title>
		<link>http://toucharcade.com/2012/02/09/first-impressions-of-dariusburst-sp-available-now/</link>
		<comments>http://toucharcade.com/2012/02/09/first-impressions-of-dariusburst-sp-available-now/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 13:56:49 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$10.99]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89984</guid>
		<description><![CDATA[Last month Taito announced that they were bringing a port of Dariusburst – a recent entry in the classic Darius series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, Dariusburst SP [$10.99] is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/dariusbursticon.jpg"><img class="alignright size-thumbnail wp-image-89987" title="dariusbursticon" src="http://toucharcade.com/wp-content/uploads/2012/02/dariusbursticon-150x150.jpg" alt="" width="150" height="150" /></a>Last month <a href="http://toucharcade.com/2012/01/24/taito-announces-darius-burst-second-prologue-for-ios/">Taito announced</a> that they were bringing a port of <em>Dariusburst</em> – a recent entry in the classic <em>Darius</em> series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, <em>Dariusburst SP</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dariusburst-sp/id484019891?mt=8">$10.99</a>] is now available on the App Store.</p>
<p>Originally <em>Dariusburst</em> was a PSP game, and featured the familiar horizontal shooting and brutal difficulty that the <em>Darius</em> series was famous for, but with beautiful 3D visuals. It was then released in arcades about a year later as <em>Dariusburst Another Chronicle</em>, and came with additional features not found in the PSP game as well as a crazy <a href="http://arcadeheaven.wordpress.com/2010/07/30/darius-burst-another-chronicle-cabinet-revealed/">double wide screen</a>.</p>
<p><span id="more-89984"></span><em>Dariusburst SP</em> on iOS is mostly based on the PSP version, but with some nice iOS-specific enhancements. It features the entire PSP campaign, an additional playable ship named Assault as well as two boss battles from the arcade version, an SP Mode with remixed enemy patterns and boss encounters, and some brand new music. Plus, it's crazy customizable, with several options for screen position and size, the ability to reposition the virtual buttons, options to adjust the amount of lives and continues, and 3 difficulty modes.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bnxutiww.jpg"><img class="alignnone size-large wp-image-89990" title="mzl.bnxutiww" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bnxutiww-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I've spent a good amount of time with <em>Dariusburst SP</em> already and I'm totally digging it. The controls are tight, and there's a cool upgrade system as well as a burst special weapon which can be used to counteract enemy fire and boost up your scores. There's four different ships (two unlockable) and a branching level progression that lets you choose which path to take à la <em>OutRun</em> or Taito's own <em>Bust-a-Move</em> games.</p>
<p>But really, it's all about the graphics. The graphics in <em>Dariusburst SP</em> are bananas. The frame rate is silky smooth, and the 3D backgrounds are whizzing by while moving in all sorts of directions. It makes you feel like you're moving really fast, and enemies often appear from the foreground or background, adding a feeling of depth to the levels. Boss characters fill the screen with their size, and are intricately designed and equipped with heavy firepower. Everything is crisp and high resolution, and along with the buttery frame rate it makes for an especially attractive game.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/wGq1W5RwpGQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/wGq1W5RwpGQ?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We're gonna spend some quality time learning the intricacies of <em>Dariusburst SP</em>, and will report back soon with a full review. My gut instinct so far though is that if you're into shooters you won't want to miss this. I know Taito has you nervous because <a href="http://toucharcade.com/2012/01/13/taitos-classic-vertical-shmup-rayforce-hits-the-app-store/">they released <em>RayForce</em></a> for $11.99 last month. Personally, I totally love that game and didn't mind dropping the coin, but I could see how a fairly straight port of a nearly 20 year old game with very little enhancements might not be something everybody wants to pay at the higher end of App Store pricing for.</p>
<p>However, <em>this</em> isn't that. This is a full blown PSP game that was previously only available in Japan, with enhanced visuals and additional features for iOS. <em>This</em> is the sort of release that we shouldn't mind paying the extra money for. You can find more player impressions <a href="http://forums.toucharcade.com/showthread.php?t=122119">in our forums</a> as we get back to diving into the nitty gritty of <em>Dariusburst SP</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=484019891&mt=8"><i>DARIUSBURST SP</i>, $10.99</a> (Universal) <br/></div></p>
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		<slash:comments>11</slash:comments>
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		<title>'Raid Leader' Review - Like a Nicotine Patch for WoW Addicts</title>
		<link>http://toucharcade.com/2012/02/08/raid-leader-review-like-a-nicotine-patch-for-wow-addicts/</link>
		<comments>http://toucharcade.com/2012/02/08/raid-leader-review-like-a-nicotine-patch-for-wow-addicts/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 04:00:11 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89726</guid>
		<description><![CDATA[There's a reason MMORPG players use the term "trash" to describe the stuff that leads up to raid bosses: it's missing all the great rewards, and it's almost always lame. It's junk, in other words, junk that pads the time between the good parts. Red Zebra Games clearly knows the score, because Raid Leader [99¢] [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.niawhell.320x480-75.jpg"><img class="alignright size-medium wp-image-89939" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.niawhell.320x480-75-260x173.jpg" alt="" width="260" height="173" /></a>There's a reason MMORPG players use the term "trash" to describe the stuff that leads up to raid bosses: it's missing all the great rewards, and it's almost always lame. It's junk, in other words, junk that pads the time between the good parts. <a href="http://redzebragames.com/">Red Zebra Games</a> clearly knows the score, because <em>Raid Leader</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/raid-leader/id492317406?mt=8">99¢</a>] skips right past the trash to bring us nothing but the good stuff—intense, white-knuckled battles.</p>
<p>As we pointed out in our <a href="http://toucharcade.com/2012/01/16/when-mmo-meets-real-time-strategy-rpg-you-get-red-zebras-first-game-raid-leader/" target="_blank">preview</a>, the big picture will look familiar to <em>Battleheart</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/battleheart/id394057299?mt=8">$2.99</a>] fans. But it's the little details that get this recovering <em>World of Warcraft </em>addict's heart a-fluttering. There was a time when damage number spam, health bars and massively telegraphed attacks were my bread and butter, and boy do they come out in force here.</p>
<p>Before I get your hopes up, though, let me be clear. This isn't the next <em>Battleheart</em>, and it's not raiding in <em>World of Warcraft</em>. It's far, far simpler than either. If you're looking for a deeply strategic RTS-RPG, this might be a bit casual for your tastes, but it's a potent combo for those of us nursing fond memories of raiding.</p>
<p><img class="aligncenter size-full wp-image-89941" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cmfmnhcj.320x480-75.jpg" alt="" width="480" height="320" /></p>
<p><em>Raid Leader</em> lacks <em>Battleheart's</em> big list of classes, levels and loot. Instead it has bosses, and the three things any proper team needs to defeat them: a tank, a DPS class, and a healer (in the forms of the Knight, Hunter and Priest). Each of them has a bevy of skills to unlock and choose from, and choose you must, because each character can only bring two skills into battle. You might want to deal damage, snare and buff with one character, but you have to pare that down to the skills you really need. That's half the game's strategy right there.</p>
<p>The other half is the battles themselves. There are fifteen levels in total, with  2 arenas, 8 original bosses and a powered-up heroic version of all but the last. These have minions, lasers, death zones and many other familiar tricks, requiring priority targeting, clever positioning and quick reflexes. Lest you think I'm being irresponsible with my <em>WoW</em> comparisons, by the way, one of those bosses is nearly a one-to-one clone of <a href="http://www.wowhead.com/npc=39698">Karsh Steelbender</a> from the most recent expansion. Not that I mind. It just feels a little too much like coming home, if you know what I mean.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xqvmktdg.320x480-75.jpg"><img class="alignleft size-medium wp-image-89943" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xqvmktdg.320x480-75-260x173.jpg" alt="" width="260" height="173" /></a>Your survival depends on two things: how well you've chosen and upgraded your skills, and how well you can pay attention and perform. It also helps to have a basic understanding of MMORPG-style battles. You'll have an easier time if you already know that the tank should keep the enemies' backs to his team, or when to toss a heal-over-time and switch targets. Admittedly, though, knowing too many tricks takes a little fun out of figuring out the right strategies for each fight, especially when kiting works so effectively.</p>
<p>Because of this, the game sometimes fails to straddle the line between too easy and too hard. Executing a strategy is often fairly simple, because the bosses never have more than three or four plainly timed and well-telegraphed abilities. You'll never have serious trouble figuring out how to handle an encounter when anything tricky is explained on screen.</p>
<p>You'll still run into plenty of difficulty, though. Two things will conspire to stop you no matter how well you can plan. The first is the somewhat-awkward touch controls. Like in <em>Battleheart</em>, you drag one hero to another to heal or attack, and drag your heroes around the screen to move them. Because those two actions are so similar, you may occasionally find the game mixing up your intent. Worse, though, is the way the controls sometimes lead to deaths-by-Notification-Center. Those probably can't be helped, but that doesn't keep them from being frustrating.</p>
<p>The second big roadblock is the enrage timer most bosses sport. This isn't a problem, it's a classic MMORPG mechanic. Three or four minutes into a fight, the boss becomes immensely more powerful. This isn't designed to kill you instantly, but it does keep you from flinging yourself at a boss for ages if you're not powerful enough to defeat it. In <em>Raid Leader,</em> you're not going to run down the clock because you haven't leveled enough or hit the right gear level. Instead, it's your skills that can fall behind.</p>
<p><img class="aligncenter size-full wp-image-89945" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.kzajbhjf.320x480-75.jpg" alt="" width="480" height="320" /></p>
<p>The three classes each get eight or nine skills to play with. These include a healthy mix of class-appropriate heals, attacks, buffs, debuffs and so on. You can pay out the coins you earn from defeating bosses to upgrade them up to four times each. If you're a better player than I am you might be able to get by with nothing more than the coins you earn from each boss. I rather doubt it, though. It gets seriously tough to pump out enough damage to beat the enrage even when you're doing well. If you hit a wall and decide you need more coins, you have two options: grind or pay.</p>
<p>It's kind of a lame choice. Grinding is actually fun in <em>Raid Leader</em>, but it's hard to turn down the comparatively massive number of coins you can get by putting down an extra dollar or two. If you do, you can earn a decent rate in two arenas fighting waves of minions, or you can replay completed boss fights. You can earn Game Center achievements and leaderboard rank for beating bosses quickly, so this isn't a bad way to go.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/olAawF8XE7I?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/olAawF8XE7I?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I just wish there was more of everything. I want a reason to pull out more skills and level them higher. I'd dread putting hours into <em>WoW</em> at this point, but the few brief hours I put into <em>Raid Leader</em> left me craving a lot more. That's not a bad thing, assuming there's more to come. While we're talking updates, Red Zebra, could you work out the spelling errors and put some clothes on the poor Hunter? She's literally fighting in a bikini. Not even a chainmail bikini, just a few flimsy scraps of nothing.</p>
<p><em>Raid Leader</em> isn't perfect, and it's not perfectly original. That said, it sure is fun. Any recovering raider will find plenty of great nods and familiar concepts, and anyone who's wondered why folks make such a fuss about raiding will get a low-impact introduction. Drop by our <a href="http://forums.toucharcade.com/showthread.php?t=122014">discussion thread</a> to let us know what you think, and point out how much you want more levels while you're there. For me. Because even though I can quit any time, I really don't want to quite yet.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492317406&mt=8"><i>Raid Leader</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<title>'Rebuild' Universal Update To Roll In iPhone Support Tomorrow</title>
		<link>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/</link>
		<comments>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:21:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89949</guid>
		<description><![CDATA[Rebuild [$2.99] for iPhone and iPod Touch is actually happening -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer Northway tells that the update will also roll in retina support, too. This is easily one [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/"><img class="alignright size-full wp-image-89952" title="523928_large" src="http://toucharcade.com/wp-content/uploads/2012/02/523928_large.png" alt="" width="100" height="100" />Rebuild</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rebuild/id478523928?mt=8">2.99</a>] for iPhone and iPod Touch <a href="http://toucharcade.com/2011/12/05/rebuild-update-will-roll-in-ipad-support/"><em>is</em> actually happening</a> -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer <a href="http://northwaygames.com/">Northway</a> tells that the update will also roll in retina support, too.</p>
<p>This is easily one of our favorite strategy games on the App Store this side of <em>Civ Rev</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution/id324563544?mt=8">6.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution-for/id364150646?mt=8">HD</a>], and we're stoked that a "maybe" porting scenario as of a couple of months ago has become a reality. If you haven't read anything about <em>Rebuild</em> <a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/">check out our review</a>. Or just pick it up on the App Store at its sale price of $.99 starting <em>tomorrow</em> through this Sunday.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy.jpg"><img class="aligncenter size-large wp-image-89957" title="mzl.cejihmsy" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju-525x393.jpg" alt="" title="mzl.czokbbju" width="260" class="size-large wp-image-89958" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk-525x393.jpg" alt="" title="mzl.ngkzfrhk" width="260" class="size-large wp-image-89959" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478523928&mt=8"><i>Rebuild</i>, $0.99</a> (Universal) <br/></div></p>
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		<slash:comments>17</slash:comments>
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		<title>'Battlefield 3: Aftershock' Hits the US App Store for Free</title>
		<link>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/</link>
		<comments>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:00:56 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89865</guid>
		<description><![CDATA[EA announced an iOS version of the latest console release of their massively popular Battlefield franchise way back in August of last year. Since then, we've gone hands on with early preview versions of the game this past October and again the following month. At both events the game felt extremely early in development, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon.jpg"><img class="alignright size-thumbnail wp-image-89867" title="battlefield3icon" src="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon-150x150.jpg" alt="" width="150" height="150" /></a>EA announced an iOS version of the latest console release of their massively popular <em>Battlefield</em> franchise <a href="http://toucharcade.com/2011/08/19/battlefield-3-aftershock-will-hit-with-multiplayer-horde-like-campaign/">way back in August</a> of last year. Since then, we've gone hands on with early preview versions of the game <a href="http://toucharcade.com/2011/10/13/ea-demos-ios-only-battlefield-3-aftershock-coming-this-winter/">this past October</a> and again <a href="http://toucharcade.com/2011/11/30/ea-interactive-winter-preview-event-titles-from-ea/">the following month</a>. At both events the game felt extremely early in development, and despite <em>Battlefield 3</em> launching on consoles in late October, EA really didn't seem to have any idea when the iOS version would hit. And then today, pretty much out of nowhere, <em>Battlefield 3: Aftershock</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-3-aftershock/id459158176?mt=8">Free</a>] popped up in the US App Store.</p>
<p>Unfortunately, <a href="http://forums.toucharcade.com/showthread.php?t=121975">early impressions</a> of the game aren't pretty. Well actually that's not quite accurate, as the one thing that everyone can seem to agree on is that <em>Battlefield 3: Aftershock</em>'s visuals are indeed quite pretty. However, it doesn't seem to contain any of the previously promised features or modes. There is no single player to speak of (only online multiplayer), no "Horde-like" wave mode, and there is a paltry 3 different weapons to choose from (4 if you count the knife).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn.jpg"><img class="alignnone size-large wp-image-89869" title="mzl.rawjvwtn" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I might not mind an online multiplayer only game, but so far the actual online performance is underwhelming. It takes forever to match with someone, and even when you do the match that follows lags to the point of it being completely unplayable. I'm almost certain this is just due to the game being new and there not really being a decent pool of people to play against yet, but what should I do while waiting for the lobbies to fill out? There's no single player component to speak of, and not even a local multiplayer option.</p>
<p>However, the most baffling thing about <em>Aftershock</em> is its pay model. The game is free and comes with the online multiplayer mode, and that's it. There does not seem to be anything more to buy in the game (yet at least), and there are ads in the menu screens which it does not appear you can pay to disable. Apparently the game is sponsored by '<a href="http://www.imdb.com/title/tt1591479/">Act of Valor</a>' (you know, that movie that uses real Navy Seals as the stars) and if you watch an in-game trailer for it you can unlock an additional weapon.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia.jpg"><img class="alignnone size-medium wp-image-89873" title="mzl.jclnqeia" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia-260x173.jpg" alt="" width="260" height="173" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq.jpg"><img class="alignnone size-medium wp-image-89874" title="mzl.uawvfoeq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>So, that's really what I don't get about <em>Battlefield 3: Aftershock</em>. It feels strange that EA would relegate the mobile version of one of their biggest franchises to an advergame for an upcoming movie. The lack of modes makes it feel woefully incomplete, and all I can really think is that there's a ton of new content waiting in the wings to be released as future updates or in-app purchases. If not, then <em>Battlefield 3: Aftershock</em> stands as a considerable step down from 2010's <em>Battlefield Bad Company 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id405602642?mt=8">$2.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id432193324?mt=8">HD</a>], which itself was fairly average.</p>
<p><em>Battlefield 3: Aftershock</em> doesn't seem to be in international markets just yet, but if you're in the US you can give it a try for free if you're curious and can spare a few hundred MB of space, and be sure to leave your thoughts in the game's <a href="http://forums.toucharcade.com/showthread.php?t=121975">thread in our forums</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=459158176&mt=8"><i>Battlefield 3™: Aftershock</i>, Free</a> (Universal) <br/></div></p>
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		<slash:comments>12</slash:comments>
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		<title>'Mass Effect Infiltrator' And Mass Effect Datapad Slated For iOS</title>
		<link>http://toucharcade.com/2012/02/07/mass-effect-infiltrator-sneaking-onto-ios-soon/</link>
		<comments>http://toucharcade.com/2012/02/07/mass-effect-infiltrator-sneaking-onto-ios-soon/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 21:17:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Mass Effect Infiltrator]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89838</guid>
		<description><![CDATA[So, Mass Effect is returning to the iPhone. At a recent EA event, the publisher passed around a pamphlet announcing Mass Effect Infiltrator for the iPhone, iPod Touch, and the iPad. In a nutshell, it's a third-person shooter featuring universe's trimmings, and it will apparently tie into Mass Effect 3's Galaxy At War component. EA [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/masseffect3_01.jpeg"><img class="aligncenter size-full wp-image-89843" title="Mass Effect 3" src="http://toucharcade.com/wp-content/uploads/2012/02/masseffect3_01.jpeg" alt="" width="525" height="294" /></a></p>
<p>So, <em>Mass Effect</em> <a href="http://toucharcade.com/2011/11/30/bioware-talks-mobile-obviously-excited-about-it/"><em>is</em> returning to the iPhone</a>. At a recent EA event, the publisher passed around a pamphlet announcing <em>Mass Effect Infiltrator</em> for the iPhone, iPod Touch, and the iPad. In a nutshell, it's a third-person shooter featuring universe's trimmings, and it will apparently tie into <em>Mass Effect 3</em>'s <a href="http://masseffect.wikia.com/wiki/Mass_Effect_3:_Galaxy_at_War">Galaxy At War</a> component.</p>
<p>EA also announced <a href="http://www.joystiq.com/2012/02/07/mass-effect-datapad-ties-ipad-into-mass-effect-3/">a companion app called Mass Effect Datapad</a>, but revealed <em>nothing</em> about it except its platform: iPad.</p>
<p>On to what we know then. In <em>Infiltrator</em> , you'll "help free prisoners from a hostile Cerberus base" and receive rewards as you gather evidence of Cerberus' crimes. All your rescues and your discoveries will feed into Galaxy At War's "Galactic Readiness rating," which informs events in the game's single-player.</p>
<p>As if the latter wasn't enough to get you to check it out, the app will also offer users exclusive weapons to use in <em>ME3</em>.</p>
<p><em>Infiltrator</em>'s announcement is pretty hot off the presses, so the details are pretty vague. On the other hand, it seems like it is passing through certification as we write this -- if EA is using the term "soon" in regards to its release traditionally -- so, the wait to see what's actually going on should actually end shortly.</p>
<p><strong>UPDATE: </strong>Fun fact: this is being developed by <em>Dead Space</em> iOS devs Iron Monkey Studios. This can only be a good thing, we think.</p>
<p><strong>UPDATE 2:</strong> <a href="http://au.wireless.ign.com/articles/121/1218153p1.html">IGN</a> has nabbed the first screenshots for <em>Mass Effect Infiltrator</em>:</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mei2.jpg"><img class="alignnone size-large wp-image-89859" title="mei2" src="http://toucharcade.com/wp-content/uploads/2012/02/mei2-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mei1.jpg"><img class="size-large wp-image-89860 alignnone" title="mei1" src="http://toucharcade.com/wp-content/uploads/2012/02/mei1-525x393.jpg" alt="" width="260" height="195" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mei3.jpg"><img class="alignnone size-medium wp-image-89861" title="mei3" src="http://toucharcade.com/wp-content/uploads/2012/02/mei3-260x195.jpg" alt="" width="260" height="195" /></a></p>
<p>[Via <a href="http://www.shacknews.com/article/72355/mass-effect-infiltrator-coming-to-ios">Shacknews</a>, <a href="http://www.joystiq.com/2012/02/07/mass-effect-datapad-ties-ipad-into-mass-effect-3/">Joystiq</a>, <a href="http://au.wireless.ign.com/articles/121/1218153p1.html">IGN</a>]</p>
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		<slash:comments>26</slash:comments>
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		<title>'Paper Monsters' Wants You This Valentine's Day</title>
		<link>http://toucharcade.com/2012/02/07/paper-monsters-wants-you-this-valentines-day/</link>
		<comments>http://toucharcade.com/2012/02/07/paper-monsters-wants-you-this-valentines-day/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 18:13:33 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89770</guid>
		<description><![CDATA[If you don't have someone to curl up to this Valentine's Day, you might want to consider snuggling with your iPad instead. It doesn't have skin or emotion or whatever, sure, but it'll have plenty to give you over the holiday stretch. For example, Paper Monsters [$.99] has received a themed update in celebration, adding [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89772" title="927846_large" src="http://toucharcade.com/wp-content/uploads/2012/02/927846_large.png" alt="" width="100" height="100" />If you don't have someone to curl up to this Valentine's Day, you might want to consider snuggling with your iPad instead. It doesn't have skin or emotion or whatever, sure, but it'll have plenty to give you over the holiday stretch. For example, <em><a href="http://toucharcade.com/2012/01/26/paper-monsters-review-a-straightforward-and-visually-stunning-platformer/">Paper Monsters</a></em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/paper-monsters/id439927846?mt=8">99</a>] has received a themed update in celebration, adding an entirely new level pack and decidedly less romantic, but necessary bug fixes and level tweaks.</p>
<p>Of course, Paper Monsters won't be the only title receiving an update like this: in the past, most "big" games, like <em>Angry Birds</em> or <em>Cut The Rope</em>, have received a little nod to the holiday. Also, publishers are undoubtedly going to go on price cutting sprees since Valentine's Day is so popular and all.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/v-big-gablum.jpg"><img class="aligncenter size-large wp-image-89773" title="v-big-gablum" src="http://toucharcade.com/wp-content/uploads/2012/02/v-big-gablum-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/v-games.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/v-games-525x350.jpg" alt="" title="v-games" width="260" class="size-large wp-image-89774" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/v-levels.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/v-levels-525x350.jpg" alt="" title="v-levels" width="260" class="size-large wp-image-89775" /></a></p>
<p>So, yeah, you don't need a real partner. Your iPad will have plenty for you, and hey, it won't even ask you for chocolate or a rose or expect to get something nice.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=439927846&mt=8"><i>Paper Monsters</i>, $0.99</a> (Universal) <br/></div></p>
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		<slash:comments>0</slash:comments>
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		<title>'Reckless Racing 2' Review – A Bold Sequel With Another First-place Finish</title>
		<link>http://toucharcade.com/2012/02/07/reckless-racing-2-review/</link>
		<comments>http://toucharcade.com/2012/02/07/reckless-racing-2-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 15:45:46 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89714</guid>
		<description><![CDATA[An absolutely amazing sequel to the acclaimed top-down arcade racer.]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/274173_larger.png" alt="" title="274173_larger" width="175" height="175" class="alignright size-full wp-image-89820" />When <em><a href="http://toucharcade.com/2010/10/21/reckless-racing-review/">Reckless Racing</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing/id386234787?mt=8">0.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing-hd/id386237505?mt=8">HD</a>] hit the scene back in October 2010, we praised it for the incredible top-down racing experience it offered. Now, the folks at <a href="http://www.pixelbite.se/">Pixelbite Games</a> are back again with <em>Reckless Racing 2</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing-2/id476274173?mt=8">4.99</a>], the long awaited sequel to this arcade racer. Improving on nearly every facet of its predecessor, <em>Reckless Racing 2</em> is hands-down one of the top arcade racers I’ve ever played and is well worth the price of admission.</p>
<p>From a presentation standpoint, <em>Reckless Racing 2</em> makes some significant changes in comparison to its predecessor. Gone are the country themes present in the music and characters (although the latter still remains somewhat in the avatars and names of your AI opponents). In its place is a stylized, clean motif complete with fast-paced music reminiscent of 80s action movies (think <em>Top Gun</em>). Some folks may argue <em>Reckless Racing 2</em> loses some of the ‘charm’ found in the original, but I think this is a great move that moves towards a more universal appeal.</p>
<p><span id="more-89714"></span><center><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.kbqpqrrt.320x480-75.jpg" alt="" title="mzl.kbqpqrrt.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-89822" /></center></p>
<p>Another area that receives an overhaul in <em>Reckless Racing 2</em> is its core gameplay formula. A comprehensive career mode takes center stage in this sequel, complete with 18 different cars to purchase and a plethora of upgrades available for each individual vehicle. The career mode is actually pretty standard - players race through a variety of cups containing several courses. Money is awarded after each race, with a larger monetary bonus depending on your final position at the end of the cup.</p>
<p>Rather than forcing players to complete cups in a sequential fashion, <em>Reckless Racing 2</em> employs a Performance Index (P.I.) restriction. The higher a P.I. rating is on a car, the ‘better’ it is stats-wise. Modify your car with new parts and its P.I. rating increases. Cups have a P.I. range that your car must fit into in order to play. While it is possible to upgrade your car so it can participate in progressively harder cups, eventually its P.I. max will be reached and you’ll have to buy a new car with a higher range in order to advance to more difficulty cups. It’s a disappointing restriction for folks that become attached to cars, but I thought it was an excellent way to balance upgrades and difficulty while nudging players towards trying new vehicles.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.gbitrntd.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.gbitrntd.320x480-75-260x173.jpg" alt="" title="mzl.gbitrntd.320x480-75" width="260" height="173" class="alignleft size-medium wp-image-89824" /></a>In addition to career mode, <em>Reckless Racing 2</em> features an excellent challenge mode that supplies the player with a pre-determined car and track. Race against the A.I., place third or higher, and you advance to the next challenge. I found it a great distraction from career, as it allows you to quickly race while still having goals to work towards. Rounding out the modes are single race and wifi-enabled multiplayer. While online multiplayer was pretty fun, the lobby system was a bit rough around the edges (lots of players holding up games from actually starting). An auto-join with P.I. balancing would have been nice, as well as some improvement to the ‘ready’ system.</p>
<p>Racing mechanics also receive substantial changes in <em>Reckless Racing 2</em>, exchanging the ‘floaty’ and hectic feel of the original for a driving system that imbues much more control to the player. This is also reflective in the physics system which feels more suited towards a system requiring actual driving technique. The controls work well enough within this system, but not all control schemes are equal in this sequel. The new dynamic difficulty system, which raises and lowers the overall difficulty based on performance, is another addition that moves the game towards a semblance of realism (you can turn this off if it doesn’t work for you). In some ways, you can argue that these changes make <em>Reckless Racing 2</em> a bit less, well, reckless. Despite this step away from its predecessor, I think the changes have created a game with more depth and challenge than the original. The upgrade system, for instance, allows you to customize your car to suit your driving style, somewhat preserving the original <em>Reckless Racing</em> style of play.</p>
<p>One of the areas <em>Reckless Racing</em> excelled in was its incredibly detailed visuals. <em>Reckless Racing 2</em> ups the ante with an improved graphics system that just looks pretty damn amazing. Tracks are meticulously detailed and even effects like the dirt kicking up from your wheels on the off-road portions of the track are well done. Maneuvering my car around a curve with a giant gorge at the bottom or driving along an oceanfront watching the beautiful water effects are some of the nicest graphics I’ve seen on my iPhone 4S. Add in the fact that the game runs fast and smooth (at least on the latest hardware generation), and <em>Reckless Racing 2</em> would give any game a run for its money in the visual department.</p>
<p><center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/uhLz1MwgFzI?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uhLz1MwgFzI?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>I've got to give kudos to Pixelbite – it’s pretty rare for a developer to take a chance and mix up the elements of a successful game in its sequel. However, in the case of <em>Reckless Racing 2</em>, that risk has paid off tremendously. The comprehensive career mode, wealth of maps, and tweaks to the arcade racing formula has made this game more enjoyable in the long term. Add in the amazing visuals and music, and there’s not much to dislike here. Folks have <a href="http://forums.toucharcade.com/showthread.php?t=121320">sounded off</a> in our forums in regards to the significant changes to the core gameplay. Personally, if these changes result in an incredibly fun to play game, then what more can you ask for?</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=476274173&mt=8"><i>Reckless Racing 2</i>, $4.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<title>New 'Twisted Metal' Creators Moving On To iOS</title>
		<link>http://toucharcade.com/2012/02/07/new-twisted-metal-creators-moving-on-to-ios/</link>
		<comments>http://toucharcade.com/2012/02/07/new-twisted-metal-creators-moving-on-to-ios/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 15:27:53 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89780</guid>
		<description><![CDATA[Here's a new one: instead of splintering into a billion different independent parts in order to explore the world of iOS, Salt Lake studio Eat Sleep Play is staying (mostly) together as it transitions into mobile and tablet development. The Salt Lake City Tribune is reporting that after the studio finishes Twisted Metal, it'll move [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/49586-Untitled-1-copy.jpg"><img class="alignright size-medium wp-image-89781" title="49586-Untitled-1 copy" src="http://toucharcade.com/wp-content/uploads/2012/02/49586-Untitled-1-copy-260x216.jpg" alt="" width="260" height="216" /></a>Here's a new one: instead of splintering into a billion different independent parts in order to explore the world of iOS, Salt Lake studio <a href="http://www.eatsleepplay.biz/about.php">Eat Sleep Play</a> is staying (mostly) together as it transitions into mobile and tablet development.</p>
<p><a href="http://www.sltrib.com/sltrib/money/53456556-79/game-company-games-campbell.html.csp">The Salt Lake City Tribune</a> is reporting that after the studio finishes <em><a href="http://www.giantbomb.com/twisted-metal/61-31754/">Twisted Metal</a></em>, it'll move on to iPad and iPhone development. Eight employees were handed pink slips last week in order to presumably shrink the studio size for the transition, and co-founder <a href="http://www.giantbomb.com/david-jaffe/72-44184/">David Jaffe</a> is expected to leave as well to pursue a new thing before the studio makes hop.</p>
<p><span id="more-89780"></span></p>
<p>In a statement, the studio's other co-founder Scott Campbell said all the right stuff about iPad and iPhone and iPad development, and noted that Eat Sleep Play's "brand of mechanics-driven gaming" will be a big part of its future offerings.</p>
<p>Jaffe is reportedly set to move into the "casual" market as well, but that's a point of contention. On Twitter, the <em>God of War</em> creator <a href="https://twitter.com/#!/davidscottjaffe/status/166764079933964288">stated</a>, "The rumors of me making casual games post-<em>Twisted Metal</em> -- as many of you define them -- are highly exaggerated." Later this morning he clarified, "... never say never, but I have zero plans to make games like <em>Farmville</em> and <em>Angry Birds</em>."</p>
<p>"I never said what I was doing post-<em>Twisted Metal, </em>and I'm still on <em>Twisted Metal</em> along with Eat Sleep Play for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it."</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/1755543-997850_20100615_screen001.jpg"><img class="aligncenter size-large wp-image-89817" title="1755543-997850_20100615_screen001" src="http://toucharcade.com/wp-content/uploads/2012/02/1755543-997850_20100615_screen001-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p style="text-align: center;"><em>Pictured: Twisted Metal</em></p>
<p>"At the same, I will be opening a game studio here in San Diego because I really miss internal game development. Happy to share more details later."</p>
<p>With that said, we're not so sure if Jaffe is moving on to iOS, too, but we're trying to make contact and see exactly what's up. Stay tuned.</p>
<p><strong>UPDATE:</strong> Jaffe is continuing to clarify. In a series of tweets, he revealed that he's talking to people "about some big, huge next-gen game ideas" he'd love for his new studio to make, as well as some stuff in the browser space.</p>
<p>"I have no idea what game we'll make yet. Could be iPhone, could be next-gen console," Jaffe said. "Have barely done anything with the new company yet."</p>
<p>[via <a href="http://www.sltrib.com/sltrib/money/53456556-79/game-company-games-campbell.html.csp">The Salt Lake City Tribune</a>]</p>
]]></content:encoded>
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		<title>'The Lost City' Review - An Adventure For 'Myst' Lovers</title>
		<link>http://toucharcade.com/2012/02/07/the-lost-city-review/</link>
		<comments>http://toucharcade.com/2012/02/07/the-lost-city-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 14:00:56 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89713</guid>
		<description><![CDATA[I have no shame whatsoever in telling you that I was literally obsessed with Myst when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/lostcityicon.jpg"><img class="alignright size-thumbnail wp-image-89751" title="lostcityicon" src="http://toucharcade.com/wp-content/uploads/2012/02/lostcityicon-150x150.jpg" alt="" width="150" height="150" /></a>I have no shame whatsoever in telling you that I was literally obsessed with <em><a href="http://www.cyanworlds.com/products/myst.php">Myst</a> </em>when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave me a solo adventure, puzzles that were hard as hell to solve, and atmosphere for miles. I just might have played <em>Myst</em> (and all the clones of it) a rather embarrassing number of times.</p>
<p>So, it was really kind of a given that I was going to be thrilled to see <em>The Lost City</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-lost-city/id414835676?mt=8">99¢</a>], which at a glance seemed to be aimed like a notched arrow at the heart of the <em>Myst</em>-era adventure game lover. Of course, anyone who was with me on the long ride through the adventure clones that<em> Myst</em> spawned knows that there were a handful of decent ones, but mostly many, many bad ones.</p>
<p><span id="more-89713"></span>I'm quite pleased to report that this is not the case with<em> The Lost City</em>. Far from it, in fact. While the storyline behind the game is not quite as fleshed out as that of Atrus and his wayward sons, <a href="http://www.firemaplegames.com/">Fire Maple Games</a> really nailed it in terms of atmosphere. But even more importantly, they got it right with the puzzles – and added a few extra things that <em>Myst</em> itself could have really benefitted from back in the day.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qtermqzm.jpg"><img class="alignnone size-large wp-image-89754" title="mzl.qtermqzm" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qtermqzm-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Navigating your way through <em>The Lost City</em> is as simple and pleasant as can be: the touch of a fingertip navigates you through the hidden city your grandmother promised you really did exist (apparently, she wasn't kidding). Your inventory is neatly tucked into a small briefcase in the bottom left corner of the screen, and touching it pops up a small row of all the items you've collected. Items for what? For solving puzzles, of course!</p>
<p>But <em>The Lost City</em> doesn't do that inane thing where you have to figure out the item that makes the least sense to use, cram it into another item and then use it to magically unlock some door that had no keyhole in the first place. No, these puzzles actually make <em>sense</em>, which as anyone who ever played a Kemco adventure game back in the NES days can tell you, was rarely the case.</p>
<p>Speaking of things that adventure games should have thought of a long time ago, another welcome one here is the map. Each scene of the game you encounter is represented by a numbered panel if you hit up the map screen, which you can move around with your fingertip so you can get an overview of the entire area.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/Lccmpl-YG1I?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/Lccmpl-YG1I?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You also have a journal which logs important notes you'll need for future puzzles, and it just so happens to contain (gasp!) a hint guide, so if you get stuck you can consult it. I know, it's not proper hardcore. And I don't care, because the days I spent crying and pulling at my hair in front of my computer because I couldn't solve that <em>one puzzle</em> were so bad that I don't mind one bit that this game doesn't want me to go mad with frustration.</p>
<p>One little touch about <em>The Lost City</em> I really adored was the addition of puzzles affected by seasons. You will encounter stone angel statues which you can place a heart item into to change the seasons, which affects which puzzles you have access to solve. This fit in beautifully with the overall coziness of the game, and it simply brought a smile to my face.</p>
<p>In the end, I found myself trying to slow down and simply enjoy being <strong>in</strong> the game's atmosphere. I really didn't want the game to end, and I suppose that's the best compliment I can give anything I play. If you've ever loved an adventure game of the <em>Myst</em> persuasion, then you're going to love <em>The Lost City</em>. But not because it's a clone, or even a really good clone. This one's got a magic that's all its own.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=414835676&mt=8"><i>The Lost City</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>'Fly With Me' Review - A Tap-to-flap Game with Limited Flaps</title>
		<link>http://toucharcade.com/2012/02/07/fly-with-me-review/</link>
		<comments>http://toucharcade.com/2012/02/07/fly-with-me-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 12:00:34 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89569</guid>
		<description><![CDATA[Guide a bird through 45 levels by tapping the screen to flap your wings, but don't flap too much as you have a limited flap supply.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/wp-content/uploads/2012/02/flywithmeicon.jpg"><img class="alignright size-thumbnail wp-image-89734" title="flywithmeicon" src="http://toucharcade.com/wp-content/uploads/2012/02/flywithmeicon-150x150.jpg" alt="" width="150" height="150" /></a>Fly With Me</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fly-with-me/id470425126?mt=8">99¢</a>] from <a href="http://www.ea.com/iphone">Electronic Arts</a> may resemble a cute kids game about a flying bird, but it's not actually as simplistic as it seems. You tap the screen to make the little bird fly and try to collect three stars and reach the birdhouse at the end of the level. This may sound easy, but the catch is you have a limited number of wing-flaps available.</p>
<p>Each time you tap the screen to flap your wings, your flap-meter decreases slightly. Once that meter is depleted, you'll literally fall out of the sky with an amusing animation as you splat into the ground. So, you quickly learn to be more conservative with your flaps, and glide whenever possible. NOT flapping is a key part of this game. Your flap-meter must also be replenished by eating bees, otherwise you won't have enough flaps to reach the end.</p>
<p><span id="more-89569"></span>At the top of the screen is a progress bar. This shows your position within the level, but also marks the location of three stars so you know when to watch out for them. These stars are used to unlock chapters. There's also one golden gear to collect per level. One you've found 45 golden gears a more powerful metallic robot bird is unlocked, or you can just buy it right away as an in-app purchase.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xfhhneyb.jpg"><img class="aligncenter size-full wp-image-89736" title="mzl.xfhhneyb" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xfhhneyb.jpg" alt="" width="480" height="320" /></a></p>
<p>There's three chapters to play (fields, trees and tropical), offering 45 levels in total. You can play using four different birds, but first they'll need to be unlocked. There's also three challenge modes (one per chapter) which are unlocked once you gain enough stars. The challenge levels involve trying to fly as far as possible, and your score in that mode is measured in distance (meters).</p>
<p>Each level contains good winds to ride and bad brown air to avoid. These bad winds might do a loop-the-loop or carry you through an underground tunnel, which is interesting to watch but you can't control the bird while being blown along. While bee's are good to eat, the sick bugs should be avoided. As should predators, including big dangling bird-eating spiders, hungry fish and carnivorous plants.</p>
<p><em>Fly with Me</em> has two disappointing features. First off, the frequent adverts for the games IAP offerings feel intrusive. After a couple of attempts at the same level, a full screen message appeared asking if I wanted to buy a robot bird (no thanks). Slightly later it asked if I was interested in paying to unlock all levels (Err, <em>no thanks</em>). Perhaps I want to purchase the easier kids mode? (No. Thank. You.) Then it starts over, trying to sell the IAP previously declined.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/xY7EpD0qj1U?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/xY7EpD0qj1U?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Secondly, the game reports back to EA, sending them data about game statistics, settings, incident or event data and feature preferences. I have no problem with this "usage sharing" functionality, except that it's enabled by default. If players don't check the "Info" screen, they may not realize their device is sending out data. I turned this setting off on principle.</p>
<p>Despite these drawbacks, <em>Fly With Me</em> is a solid title that's more challenging than it looks. The limited flapping mechanic sets it apart from the many similar simplistic arcade games on the App Store, and it's a good value for a dollar - assuming they don't eventually talk you into additional in-app purchases.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=470425126&mt=8"><i>Fly With Me</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Bean's Quest' on Sale for 99¢ and New Lite Version Released</title>
		<link>http://toucharcade.com/2012/02/06/beans-quest-on-sale/</link>
		<comments>http://toucharcade.com/2012/02/06/beans-quest-on-sale/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 23:30:34 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89689</guid>
		<description><![CDATA[Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our [...]]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://toucharcade.com/2012/02/01/new-update-marks-the-finale-for-beans-quest-adding-22-new-levels-final-boss-battle-and-more/">we talked about</a> the massive update to last summer's quirky platformer <em>Bean's Quest</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-final/id449069244?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-lite/id492610587?mt=8">Lite</a>] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, <em>Bean's Quest</em> was originally an incredibly short game, featuring just 8 levels. That was the chief complaint <a href="http://toucharcade.com/2011/07/21/beans-quest-review-a-fun-five-minutes/">in our original review</a>, though we did enjoy the game a lot while it lasted. In about 6 months time, <em>Bean's Quest</em> has expanded to 50 levels and is finally the full and complete game it was always intended to be.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>For today only, you can grab the full version of <em>Bean's Quest</em> for just 99¢. If you've always admired <em>Bean's Quest</em> from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full <em>Bean's Quest</em> while it's just a dollar.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=449069244&mt=8"><i>Bean's Quest Final</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492610587&mt=8"><i>Bean's Quest Lite</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>'League of Evil 2' Trailer - I Need This</title>
		<link>http://toucharcade.com/2012/02/06/league-of-evil-2-trailer-i-need-this/</link>
		<comments>http://toucharcade.com/2012/02/06/league-of-evil-2-trailer-i-need-this/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:32:01 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[League of Evil 2]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89621</guid>
		<description><![CDATA[Remember League of Evil [$1.99]? It came out early last year, and the best way to describe it is the title of our review: "The closest thing to Super Meat Boy on iOS." League of Evil controlled great, making difficult Super Meat Boy-style platforming surprisingly fun. They even eventually added iCade and Joypad [Free] support, [...]]]></description>
			<content:encoded><![CDATA[<p>Remember <em>League of Evil</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/league-of-evil/id405552598?mt=8">$1.99</a>]?  It came out early last year, and the best way to describe it is the title of <a href="http://toucharcade.com/2011/02/02/league-of-evil-review-the-closest-thing-to-super-meat-boy-on-ios/">our review</a>: "The closest thing to <em>Super Meat Boy</em> on iOS." <em>League of Evil</em> controlled great, making difficult <em>Super Meat Boy</em>-style platforming surprisingly fun. They even eventually added iCade and <em>Joypad</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/joypad-game-controller/id411422117?mt=8">Free</a>] support, giving two more awesome control options.</p>
<p>Check out the recently released trailer for the sequel:</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/ogBm9DVtu5Y?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ogBm9DVtu5Y?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>I'm digging the new art style. February 15th can't come quick enough.</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<title>'Ghost Trick: Phantom Detective' Review - Dead People Were Never Quite This Awesome Before</title>
		<link>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/</link>
		<comments>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 16:00:29 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[$9.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89518</guid>
		<description><![CDATA[Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's Ghost Trick: Phantom Detective [Free]. It's true. I'm not ashamed. I would be ashamed if this was a cheap rip-off stemming [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/ghosttrickicon.jpg"><img class="alignright size-thumbnail wp-image-89553" title="ghosttrickicon" src="http://toucharcade.com/wp-content/uploads/2012/02/ghosttrickicon-150x150.jpg" alt="" width="150" height="150" /></a>Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's <em>Ghost Trick: Phantom Detective</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8">Free</a>]. It's true. I'm not ashamed.</p>
<p>I would be ashamed if this was a cheap rip-off stemming from some copycat's attempt to cash in on a popular indie title somewhere but <em>Ghost Trick: Phantom Detective</em> isn't that sort of game. If you had to liken it to a gender-unspecific trophy spouse, <em>Ghost Trick: Phantom Detective</em> would be a 6'2" Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won't be ashamed to be caught with this one.</p>
<p><span id="more-89518"></span>The only problem here is that not everyone likes a talker. <em>Ghost Trick: Phantom Detective</em>'s only real flaw (which is also, paradoxically enough, its strongest quality) is the fact that it is extremely heavy on the narrative. More than half of your time in the game will be spent reading. Sorry guys. <em>Ghost Trick: Phantom Detective</em> doesn't come with a voice pack either. If you're the sort who thinks that actions are louder than words, <em>Ghost Trick: Phantom Detective</em> is probably not for you. (I still recommend giving it a whirl, though.) As for everyone else, why are you still here? Get the game already!</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.adzpmvlq.jpg"><img class="aligncenter size-full wp-image-89555" title="mzl.adzpmvlq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.adzpmvlq.jpg" alt="" width="480" height="320" /></a></p>
<p>What? No? Fine. I see those raised eyebrows and I'll raise you with a more thorough explanation. <em>Ghost Trick: Phantom Detective</em> is the long-anticipated port of an adventure game Capcom developed for the Nintendo DS. The titular character in this eccentric little delight is, as you might have guessed already, sort of dead. Sissel is also sort of awesome for an amnesiac red-suited ghost with a bad haircut.</p>
<p>Unlike most of the recently deceased, he has to navigate between the Land of the Living and the Ghost World. Sissel can also traverse telephone lines, perform minor feats of telekinesis, communicate with certain living beings (we'll get to that in a bit), and go back four minutes in time to avert untimely deaths. (Sadly, that's only applicable for everyone but himself.)</p>
<p>Incidentally, you'll find yourself using that last power a fair bit. The supporting cast is somewhat uniquely skilled at dying repeatedly. At least, one of them is.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.vmgckqla.320x480-75.jpg"><img class="size-full wp-image-89557 alignright" title="mzl.vmgckqla.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.vmgckqla.320x480-75.jpg" alt="" width="300" height="200" /></a>Meet Lynne. She's a somewhat bombastic little redhead of a detective, the sole witness to your murder and – according to the helpful desk lamp (yes, a literal desk lamp) you meet in the introductory sequence – the key to deciphering the circumstances behind your posthumous condition. Needless to say, you will spend a lot of time rescuing her only to watch her barrel headlong into yet another humorous tragedy.</p>
<p>Along the way, you will also meet the rest of the highly memorable crew. From an unbelievably adorable if loud-mouthed Pomeranian (To quote <a href="http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/">our very own Mr. Nicholson</a>, "Just wait until you meet the dog, man!") to a shotgun-wielding assassin (His name is Nearsighted Jeego. He never misses his target if they're in range.) to a slow-witted prison guard who dances when distressed, every entity you encounter in <em>Ghost Trick: Phantom Detective</em> is, uh, unique, to say the least. The development team definitely went all the way with the character design here.</p>
<p>(For those of you curious about how well <em>Ghost Trick: Phantom Detective</em> survived the transition to the iOS, I'm happy to say it looks pixel-perfect. While I've never played the original, I've seen the videos and if the videos are any indication of how things were, well, Capcom did you proud.)</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.krkupuky.320x480-75.jpg"><img class="size-full wp-image-89558 alignleft" title="mzl.krkupuky.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.krkupuky.320x480-75.jpg" alt="" width="300" height="200" /></a>Humor-wise, <em>Ghost Trick: Phantom Detective</em> is about as off-kilter as the menagerie that populates it. Facepalm-inducing moments are in abundance. The actual plotline, on the other hand, is deeper than what the initial twenty minutes might implicate. How so? I can't tell you. Games like <em>Ghost Trick: Phantom Detective</em> are kinda like Fight Club. You don't talk about Fight Club. You don't talk about games like this either. At least, not in the context of the plotline, the actual dialogue and whatnot. Not unless you want to peel away some of the magic. The only thing you're getting out of me on this front is the assurance that when the bleaker moments of the game hit, they will hit hard.</p>
<p>Of course, a good story's not much without decent gameplay. Though marketed as an adventure game, <em>Ghost Trick: Phantom Detective</em> feels more like a puzzler sequestered away in a visual novel. When you're not otherwise thumbing through conversations, you'll be in what the game calls 'Trick Time'.</p>
<p>To make this a little easier to understand, we're going to use an example here. Let's say you're inside a flag and you have to make your way across the room to get something. In order to accomplish this, you're going to have press the 'Ghost' button, switch to the Ghost World, and then draw a line from the flag to, say, a pitcher of water. Sissel will then do the rest. Interacting with objects is just as easy. For example, if you're inside a candle and the words 'burn brighter' are present on your side bar, all you need to do is switch to the Land of the Living and hit the 'Trick' button. Once again, Sissel will take it from there.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/uF6wvARCEko?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/uF6wvARCEko?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The puzzles themselves are a lot more complex and likely to leave you going, 'Wait. So, how am I supposed to use two suits of armor, a set of curtains, a globe and a framed-up sword?'. To complicate matters even further, there is often a time limit associated with these puzzles. Luckily for you (and everyone else in the predicament), Sissel can rewind time as many times as he likes, something that makes <em>Ghost Trick: Phantom Detective</em> nicely balanced between the realms of 'forgiving' and 'why would you do this to me?'.</p>
<p>While we're on the topic, here's my only other infinitesimally tiny issue with the game. It's too linear. I know, I know. This isn't some sprawling, open-world sandbox of an action-RPG. However, they've done such a superb job at developing the environments that I kind of want to spend some time away from the main storyline. Ahem. If you haven't guessed it already, I think <em>Ghost Trick: Phantom Detective</em> is the bee's knees and with the first two chapters available for free you should definitely give it a shot. Following that, you shouldn't have too difficult a time parting with the cash to unlock the rest of the game.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489113377&mt=8"><i>GHOST TRICK: Phantom Detective</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>70</slash:comments>
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