‘iPod touch games’ Category Articles
Wednesday, February 1st, 2012
It's safe to say that cave flyers have been around the block a few times, and that a few of you might just be sick of 'em. Hey, that's fair—I know my enduring love of endless runners and cave flyers isn't shared by everyone. But do me a favor: take a look at Blot's [$0.99] trailer before writing it off. Yeah, it's just another cave flyer, but goodness, it's gorgeous.
We've seen the control scheme and basic design a thousand times before, and there's nothing new about collecting coins for upgrades, cosmetic or otherwise. Blot won't win many points for fundamental originality. But it's a solid, fun cave flier that also happens to be beautiful, with an underlying sense of humor that's sure to please.
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TouchArcade Rating:
Posted in $0.99, 4.5 stars, Arcade, Game Center, Games, iPad Games, iPhone games, iPod touch games, Reviews, Universal | 6 Comments »
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Wednesday, February 1st, 2012
Bean's Quest [$2.99] from Kumobius launched in July of last year, and it was kind of awesome. Actually, it was kind of really awesome. It was just one of many platformers on the App Store that nailed the neo-retro aesthetic, harkening back to the days of 8 and 16 bits. However, there was one key element that separated it from other iOS platformers – you're constantly bouncing. Picture a sideways Doodle Jump mixed with Super Mario Bros. 3 and you kind of get the idea.
The automatic nonstop bouncing was easy enough to get used to if you're just trying to make it through the game, but the real brilliance of Bean's Quest was that it kept track of the number of your bounces and tasked you with completing each level within a certain number of them to maximize your reward. Along with diamonds and a hidden toy creature that had to be collected, Bean's Quest had come up with an excellent little system for maximizing replay value.
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Posted in $2.99, Game Center, Games, iPad Games, iPhone games, iPod touch games, Platform, Universal, Updates | 4 Comments »
Wednesday, February 1st, 2012
Games like My Little Monster [99¢] are nefarious. In spite of being a largely thankless collection of repetitive chores, they have this way of making you fuss over them constantly. They're like kids except without all the collateral benefits. Just ask anyone who has ever owned a Tamagotchi or any other of those 'virtual pet simulator' things.
I use the term loosely, by the way. My Little Monster isn't exactly what you would call a Tamagotchi, though the simplicity of the gameplay here is definitely on the same level. At the beginning of every in-game day, you'll be given the opportunity to decide whether you want to purchase new hats, upgrade one of your three skills or improve various statistics. This, in turn, is accomplished by spending the currency you earn from your daily fights.
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TouchArcade Rating:
Posted in $0.99, 3 stars, Games, iPad Games, iPhone games, iPod touch games, Reviews, Simulation, Universal, Virtual Pet | 1 Comment »
Tuesday, January 31st, 2012
Emotional Robot's FPS, Warm Gun, has received a notable update that aims to fix a lot of what owners have been rightfully grumbling about since the title's release. According to the game's latest patch notes, this update increases performance "across all devices by roughly 40%", which should help a lot of folks with frame rate woes. It also adds in more control schemes, improves the AI and UI, and resolves what Emotional Robot calls "random crashes." Yikes, that's a lot tweaks and fixes for a release game!
There's some content mixed into this update, too -- specifically, an all new map called "Coldshot" has been added to the multiplayer rotation. In celebration of all of this, Warm Gun's price has been dropped to $1.99 until the end of this month. But regardless of price, you definitely want to check in with our forums before diving into this one. You know, just to be safe.
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Posted in $1.99, iPad Games, iPhone games, iPod touch games, Sales, Shooter, Universal, Updates | 6 Comments »
Tuesday, January 31st, 2012
Relax those fists and wiggle your fingers. If you weren't elite enough to get into the Steam Mobile [Free] beta and are experience some, er, anger issues over the whole deal, you don't have to anxiously ball up your hands anymore. The beta process has ended almost as suddenly as it began. The app is now available for all as a free download.
We've given Steam Mobile another look, and aren't noticing any features that weren't listed as initially beta features. Text-based chat with friends, profile and group stuff, as well as game shopping and asset viewing are all included in the package. And yeah, we also bought a game from a toilet. If this isn't the future, then what is it?
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Posted in Free, iPhone games, iPod touch games, News | 7 Comments »
Tuesday, January 31st, 2012
Hatchi [$.99] the game will be evolving, too. Portable Pixel's clever take on the Tamagotchi has received its first update. Like most first passes, this is a Clean-Up On Aisle App kind of thing: Hatchi now displays even more pet statistics, has a help screen, boasts Game Center achievements, and sports greater stability across platforms.
Embedded in the patch notes, however, is a roadmap for future content updates: more evolutions, more food options, and also plans to add brilliant features like pooping, mini-games, and a social component are coming, the studio says. Oh, and that iPad version, by the way? It was name-dropped. We're guessing it's not strictly a possibility anymore.
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Posted in iPad Games, iPhone games, iPod touch games, Simulation, Universal, Updates | 6 Comments »
Tuesday, January 31st, 2012
There’s nothing more frustrating than a game that has good core gameplay that is ruined by missteps and issues in all the other game elements. Such is the case with DvO [$1.99 / HD], a castle defense game that’s heavy on the gameplay depth, but falters in its visuals and slow execution.
DvO (a.k.a. Dwarves vs. Orcs) plays very much like a classic castle defense title. Players send units down five battle lanes taking down the resistance until they reach the opposing castle (with the enemy doing the same to you, obviously). The side that takes down the opposing castle first wins the match. Littered throughout the lanes are crystal patches, which must be mined by your mining units and are used as the currency necessary to build supplemental units.
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TouchArcade Rating:
Posted in $1.99, $2.99, 3 stars, Castle Defense, Games, iPad Games, iPhone games, iPod touch games, Reviews | 3 Comments »
Tuesday, January 31st, 2012
An official, totally real spin-off of a PC Steam release that goes by the name of Tobe's Vertical Adventure will be available on the App Store this month. As we write this, the folks over at Secret Base are hard at work on Tobe & Friends Hookshot Escape, a vertical and endless platformer that stars everyone's favorite super weapon, the hookshot.
We're told that Tobe & Friends will stroke arcade desires, as well as provide a ton of differentiated play in its space. A total of four unique characters that offer unique hook, er, shotting abilities, as well as four different worlds and 20 pieces of equipment dot the game's landscape. In a blog post, Secret Base notes that there's more to the game like, say, "power ups, monsters, themes and chirpy musics" and more will be revealed later. Catch your first look in the trailer below:
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Tags: Tobe & Friends Hookshot Escape
Posted in Action, Arcade, iPhone games, iPod touch games, News, Upcoming Games | 5 Comments »
Monday, January 30th, 2012
Star Command looks like a real winner, so we've been following it like the hawks that we are since its initial unveil. The especially cool part about this approach is that we're watching it grow month-by-month, and our users, who are understandably excited, are a something of a cog in its development now. Case in point: the Star Command dudes are asking for feedback on the ship-versus-ship battle system to decide if it should be real time like the rest of the game's action or turn based as initially planned. Talk about big decisions, eh?
Here's the scenario being laid out:
You receive a transmission from the Evil Cortexians. You start a fight with them; your weapons begin to charge and you fire using a brief 10 second mini-game to target them. You then take a few critical hits and your shields drop; now, you have a fire from the last shot occurring on you're bridge so you move some guys from engineering to go fight the fire. Meanwhile, engineering gets hit by an even bigger blast and you have to split this repair crew... and ...
... then two different follow-up scenarios are introduced, both of which are fairly wide-reaching and strategically harrowing. The problem that the developers are running into is that they're afraid to ditch the methodical X-Com-ish strategy in favor of a more seamless, action-focused kind of approach. Your thoughts matter here, however it does seem like turn-based is currently out of favor.
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Tags: Star Command
Posted in Adventure, iPhone games, iPod touch games, Simulation, Upcoming Games | 34 Comments »
Monday, January 30th, 2012
Brad Nicholson said it best in our preview of Dungeon Crawlers [$1.99]: "It's the video game equivalent of a mullet, reserved and business-like, yet fun-loving and goofy." I'd add "A little bit awkward in any situation," for both the mullet and the game. It's a quirky strategy RPG that invests heavily in tropes of old, glorifies the Ghostbusters, and isn't quite ready for prime-time.
Don't get me wrong; fans of traditional SRPGs will find a lot to love if they give Dungeon Crawlers a chance. It's a funny, charming, and mostly well-crafted game. You'll run into a few glaring omissions, and you might have trouble with the game's high memory footprint, but rest assured that Ayopa Games and Drowning Monkeys plan to address all of that soon. No matter how much I enjoy myself, though, I keep coming back to the same problem: Dungeon Crawlers is just way too ponderous.
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TouchArcade Rating:
Posted in 3.5 stars, Game Center, Games, iPad Games, iPhone games, iPod touch games, Reviews, Role-Playing, Strategy, Universal | 10 Comments »
Monday, January 30th, 2012
There's a lot of value, to me, in something I can confidently call "a happy little game." Niko [Free] fits the bill, with a cute little dude at its center named Niko who is bound and determined to save the lives of his friends who just so happen to have been doomed to exile in some unknown world that lies beneath the forest.
We've heard all varieties of the backstory before, and surely this is just another of those, but you can't deny that developer Sulake knows what they're doing. After all, they're behind the Habbo Hotel world, and the ten million monthly visitors there is nothing to shake a stick at.
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TouchArcade Rating:
Posted in $1.99, 3.5 stars, Free, Games, iPad Games, iPhone games, iPod touch games, Platform, Puzzle, Reviews, Universal | 4 Comments »
Monday, January 30th, 2012
Back in October 2011, we saw a preview of the arcade-puzzler Hank Hazard [99¢] from Red Rocket Games and Chillingo. Well, a few months have passed, but it's finally out. And after punching, dropping, rolling and blowing up Hank the bucktooth hamster for a couple of hours, I realized I was enjoying myself.
Hank is a brave rodent, who dreams of being the worlds first "stunt-hamster". He's sealed inside a transparent hamster-ball which must maneuver through each level, collecting three stars before crashing into the finish target. It's part "physics game" and part "puzzler", as you need to determine a safe way through each level.
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TouchArcade Rating:
Posted in $0.99, 4 stars, Arcade, Game Center, Games, iPad Games, iPhone games, iPod touch games, Puzzle, Reviews, Universal | 2 Comments »
Friday, January 27th, 2012
What happens when three visionaries get together and tease an awesome game? You get The Other Brothers, which is certainly has the look and style of a next-level iOS joint. On the other hand, you also get almost nothing in the Fine Details Department, and that's a monumental bummer considering the promise on display. I mean, just look at that.
The first post on the game's new blog describes The Other Brothers as "a pixelated family fun adventure [game] of running, jumping, collecting, racing against the clock ..." with a suitably mysterious twist. A Kotaku post has some more concept-y type of art if you'd like to see a lot more than what's on display in this post. We're on a mission to get a lot more details, so definitely stay tuned.

[Via Kotaku]
Tags: The Other Brothers
Posted in Adventure, iPad Games, iPhone games, iPod touch games, News, Upcoming Games | 14 Comments »
Friday, January 27th, 2012
Where's My Water [$.99 / Free] keeps getting bigger, better, and ... harder? Earlier yesterday, Disney polished off yet another update to the playful puzzle title, adding in some neat story elements and a total of five free puzzles and many others via IAP. The package itself has been dubbed "Cranky's Story." We'll let the boilerplate do the explaining:
Cranky is the toughest alligator around and he has worked up an appetite from sabotaging Swampy’s water supply. He eats anything, especially all the rotting and disgusting junk found in the dumps and sewers. Cranky will not eat vegetables however, and now his food is covered with vegetable-like algae. Use the dirty purple water to clean off Cranky’s plate so he can eat!
Disney says that upon IAP unlock, users will get "50 super-challenging puzzles... and enjoy a completely new way to play." Catch that? Looks like these guys are hoping to court you now. Oh! And apparently, the "Cranky's Challenge" part of this content pack is "a game within a game," so, uh, prepare for that.
Posted in iPad Games, iPhone games, iPod touch games, News, Puzzle, Universal, Updates | 7 Comments »
Friday, January 27th, 2012
I used to think I had a knack for strategy games. Then I checked out RoboHero [Free], a turn-based tank puzzler from Bravado Waffle Studios. Now, I’m not so sure if I have the chops to handle a game of this difficulty. While the game incorporates relatively simple (and slow) gameplay, this is buttressed by a wide variety of weapons and puzzles, along with a difficulty that’ll either keep you coming back for more or giving up in frustration.
RoboHero places you in the role of Blue Robo, the last defense for Earth in its fight against an evil robot army. As a last resort, you’re sent to the robot ship in order to infiltrate and destroy all the forces. As you progress through the game’s story mode, you’ll unlock new weapons and face new enemies and obstacles. However, the goal of the game is always to either get to the other side of the level or take out a certain amount of enemies.
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TouchArcade Rating:
Posted in 3.5 stars, Free, Games, iPad Games, iPhone games, iPod touch games, Puzzle, Reviews, Strategy, Universal | 2 Comments »