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	<title>Touch Arcade &#187; News</title>
	<atom:link href="http://toucharcade.com/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:57:28 +0000</lastBuildDate>
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		<title>'Jetpack Joyride' Has Scored 13 Million Downloads Since Going Free</title>
		<link>http://toucharcade.com/2012/02/09/jetpack-joyride-has-scored-13-million-downloads-since-going-free/</link>
		<comments>http://toucharcade.com/2012/02/09/jetpack-joyride-has-scored-13-million-downloads-since-going-free/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 18:38:12 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89978</guid>
		<description><![CDATA[Halfbrick Studios has announced that their sublime endless flying adventure, Jetpack Joyride [Free], which stars the toughest food-named protagonist that I've ever had the pleasure of knowing, has passed the 13 million download mark since going free-to-play this past December. Combined with the downloads from the time it launched as a paid app in late [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/jetpackjoyride_logo.jpg"><img class="alignright size-medium wp-image-89979" title="jetpackjoyride_logo" src="http://toucharcade.com/wp-content/uploads/2012/02/jetpackjoyride_logo-260x144.jpg" alt="" width="208" height="115" /></a><a href="http://www.halfbrick.com/">Halfbrick Studios</a> has announced that their sublime endless flying adventure, <em>Jetpack Joyride</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jetpack-joyride/id457446957?mt=8">Free</a>], which stars the toughest food-named protagonist that I've ever had the pleasure of knowing, has passed the 13 million download mark since <a href="http://toucharcade.com/2011/12/19/jetpack-joyride-is-available-now-at-zero-dollars/">going free-to-play</a> this past December. Combined with the downloads from the time it launched as a paid app in late August, this pushes the total downloads to well past the 14 million mark.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/Jzxi8nid9BQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/Jzxi8nid9BQ?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>We were quite taken with <em>Jetpack Joyride</em> <a href="http://toucharcade.com/2011/08/31/jetpack-joyride-review/">in our review</a>, so it's not hard to see why multiple millions of people are downloading the title, especially since it's been expanded on and improved so much following its release. And that reminds me, Halfbrick also mentions that they're scheduled to release the biggest content update that the game has ever seen sometime next month. Sadly there are no details on this update just yet, but we'll keep our eye out for anything new in the coming weeks.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=457446957&mt=8"><i>Jetpack Joyride</i>, Free</a> (Universal) <br/></div></p>
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		<title>'Super Meat Boy' Prototype In The Works</title>
		<link>http://toucharcade.com/2012/02/09/super-meat-boy-prototype-in-the-works/</link>
		<comments>http://toucharcade.com/2012/02/09/super-meat-boy-prototype-in-the-works/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:43:42 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=90054</guid>
		<description><![CDATA[It's possible that Team Meat is just trolling us at this point, but it seems like it is genuinely married to the idea of bringing an actual game to mobile. In its latest burst of tweets, the two man outfit announced that it's working on some kind of Super Meat Boy "prototype" set for release [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-90057" title="super-meat-boy-soundtrack-cover-art1" src="http://toucharcade.com/wp-content/uploads/2012/02/super-meat-boy-soundtrack-cover-art1.jpeg" alt="" width="150" height="150" />It's possible that <a href="http://supermeatboy.com/">Team Meat</a> is just trolling us at this point, but it seems like it is genuinely married to the idea of bringing an actual game to mobile. In its <a href="https://twitter.com/supermeatboy">latest burst of tweets</a>, the two man outfit announced that it's working on some kind of <a href="http://www.giantbomb.com/super-meat-boy/61-25114/"><em>Super Meat Boy</em></a> "prototype" set for release across "touch devices."</p>
<p>Before you get too excited about the whole <em>Super Meat Boy</em> connection, do take note that this isn't a port. "It will be a re-envisioning of <em>Super Meat Boy</em> remade from scratch for touch," the studio said, and it won't use any art or "gameplay" from the title.</p>
<p><span id="more-90054"></span></p>
<p>A couple of tweets later, Team Meat stated that it's doing <em>SMB</em> for mobile because it welcomes the challenge of a touch game. Also, it isn't planning to release something that it doesn't take serious... unless the game ends up sucking.</p>
<p>If that's the case? Team Meat will proudly walk into the sunset and "act like it never happened and move on to the next idea."</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/ss_2482dad154fa38c32195a5301891ec7d9cefa7da.1920x1080.jpeg"><img class="aligncenter size-large wp-image-90063" title="ss_2482dad154fa38c32195a5301891ec7d9cefa7da.1920x1080" src="http://toucharcade.com/wp-content/uploads/2012/02/ss_2482dad154fa38c32195a5301891ec7d9cefa7da.1920x1080-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>Team Meat hasn't ever really ever been all that fond of the App Store. Anyone around <a href="http://www.untoldentertainment.com/blog/2010/03/11/gdc-2010-wednesday/">for the Zits n' Giggles drama</a> certainly knows that. But of late, the studio has loosened up. Earlier this January, Team Meat confirmed that its next title <a href="http://toucharcade.com/2012/01/30/team-meat-probably-making-an-iphone-game/">would "probably" hit iOS</a>, and well, now we've got this news.</p>
<p>We're huge fans of Team Meat and would love to see its talent actually go into a real, totally playable game on iOS. Here's to hoping this prototype ends up becoming a game and that we all get to see it this title in the near future.</p>
<p>We know how these guys have felt in the past, though, so prepare for the worst.</p>
<p>[Via <a href="http://www.shacknews.com/article/72383/super-meat-boy-prototype-for-touch-devices-in-development">Shacknews</a>]</p>
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		<title>Double Fine Asks For Kickstarter Support With New Adventure Game, Totally Gets It</title>
		<link>http://toucharcade.com/2012/02/09/double-fine-asks-for-kickstarter-support-with-new-adventure-game-totally-gets-it/</link>
		<comments>http://toucharcade.com/2012/02/09/double-fine-asks-for-kickstarter-support-with-new-adventure-game-totally-gets-it/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 16:19:50 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Double Fine Adventure]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=90031</guid>
		<description><![CDATA[This is neat. Double Fine, the creators of Brutal Legend and, most recently, a swarm of lovable and unique downloadable titles like Iron Brigade and Costume Quest, is asking its fans via Kickstarter to donate a total of $400,000 towards the production of a brand new point-and-click adventure. It's a title that'll be created by "a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-little.jpeg"><img class="alignright size-full wp-image-90034" title="photo-little" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-little.jpeg" alt="" width="200" height="150" /></a>This is neat. <a href="http://doublefine.com/">Double Fine</a>, the creators of <a href="http://www.giantbomb.com/brutal-legend/61-20700/"><em>Brutal Legend</em></a> and, most recently, a swarm of lovable and unique downloadable titles like <em><a href="http://www.giantbomb.com/iron-brigade/61-34304/">Iron Brigade</a></em> and <em><a href="http://www.giantbomb.com/costume-quest/61-32304/">Costume Quest</a></em>, is asking its fans via Kickstarter to <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">donate a total of $400,000</a> towards the production of a brand new point-and-click adventure. It's a title that'll be created by "a small team" and one of the adventure game genre's most influential developers, Tim Schafer, highly regarded for his work on <em><a href="http://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island">The Secret of Monkey Island</a></em> and its sequel, and his lead role on <em><a href="http://en.wikipedia.org/wiki/Maniac_Mansion:_Day_of_the_Tentacle">Maniac Mansion: Day of the Tentacle</a></em>, <em><a href="http://en.wikipedia.org/wiki/Full_Throttle_(1995_video_game)">Full Throttle</a></em>, and <em><a href="http://en.wikipedia.org/wiki/Grim_Fandango">Grim Fandango</a></em>.</p>
<p>The fans have answered, too. In under ten hours the project has received well over half a million dollars in backing. And with over 30 more days to go still, you almost have to assume that Double Fine will be forced to use dollar bills as toilet paper to rid itself of all the extra cash it's going to receive.</p>
<p>The project doesn't have a real name yet. It also isn't exactly slated to hit iOS -- the initial pitch was for the development of a PC point-and-click "utilizing modern touch technology." Double Fine says that if it raises more than what it's asking for, as the project has, it might put the game on Mac or iOS.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/1k-3k.jpg"><img class="aligncenter size-large wp-image-90043" title="1k-3k" src="http://toucharcade.com/wp-content/uploads/2012/02/1k-3k-525x296.jpg" alt="" width="525" height="296" /></a></p>
<p>This seems like a big deal for Double Fine: it's a small, but notable studio that's triumphantly shedding the typical publisher / loan shark model that it usually uses to make something that it has complete creative control over. But, this is also a studio that has been OK with funny funding deals. It let a dude pay for several PC ports in the past, and it's apparently currently in talks with <em>Minecraft</em> creator Notch about funding <em>Psychonauts 2</em>.</p>
<p>So, when will you be able to play <em>this</em> game? It'll be awhile. Provided everything goes as planned, it might appear on Steam as early as October 2012. However, backers will see the game as it's being developed -- this entire experience will be documented by <a href="http://2playerproductions.com/">2 Player Productions</a> and private videos will be released on an ongoing basis.</p>
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		<title>Gameloft Releasing Standalone 'Gameloft Live' App</title>
		<link>http://toucharcade.com/2012/02/09/gameloft-releasing-standalone-gameloft-live-app/</link>
		<comments>http://toucharcade.com/2012/02/09/gameloft-releasing-standalone-gameloft-live-app/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:45:16 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89966</guid>
		<description><![CDATA[Yesterday, Gameloft announced the release of a standalone app for their online gaming network Gameloft Live for Android devices, with the app scheduled to hit the iOS App Store in the near future. In case you're unaware, Gameloft Live is a service baked into all of Gameloft's games that allows for persistent tracking of achievements [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/unnamed-3.jpg"><img class="alignright size-full wp-image-89967" title="unnamed-3" src="http://toucharcade.com/wp-content/uploads/2012/02/unnamed-3.jpg" alt="" width="124" height="124" /></a>Yesterday, Gameloft announced the release of a standalone app for their online gaming network Gameloft Live for Android devices, with the app scheduled to hit the iOS App Store in the near future. In case you're unaware, Gameloft Live is a service baked into all of Gameloft's games that allows for persistent tracking of achievements and leaderboards, as well as a friend list and social features, across their library of titles.</p>
<p>While I prefer Game Center nowadays as it's the Apple standard, I've always felt that Gameloft Live provided one of the strongest 3rd party social gaming networks. Perhaps true to Gameloft's form, Gameloft Live reminded me a lot of the Xbox Live service on consoles. The standalone app will allow you to access Gameloft Live from outside of a game, and looks to offer a lot of new features. You can meet up with friends in the app and chat, check out each other's gaming progress, and of course play games together. Check out some screens below from the Android version.</p>
<p><span id="more-89966"></span><a href="http://toucharcade.com/wp-content/uploads/2012/02/unnamed.jpg"><img class="aligncenter size-full wp-image-89970" title="unnamed" src="http://toucharcade.com/wp-content/uploads/2012/02/unnamed.jpg" alt="" width="512" height="307" /></a></p>
<p>You'll be able to create an avatar and customize its appearance with a bunch of clothing items and accessories, and Gameloft says there will be ways to earn such items as gifts through continued activity in the app and with their games. It looks like you'll even get a little house for your avatar to live in, and I wouldn't be surprised if there's items to deck that out too.</p>
<p>Obviously, you will also have access to Gameloft's entire library from within the app. But it sounds like they'll be offering exclusive promotions from in the app only, and they've stated they'll eventually be releasing new game information in the app first as a reward for active users.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/unnamed-1.jpg"><img class="alignnone size-medium wp-image-89968" title="unnamed-1" src="http://toucharcade.com/wp-content/uploads/2012/02/unnamed-1-260x155.jpg" alt="" width="260" height="155" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/unnamed-2.jpg"><img class="alignnone size-medium wp-image-89969" title="unnamed-2" src="http://toucharcade.com/wp-content/uploads/2012/02/unnamed-2-260x155.jpg" alt="" width="260" height="155" /></a></p>
<p>Much like the Gameloft Live service itself, the app reminds me a lot of the recently released <em>My Xbox Live</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/my-xbox-live/id480914036?mt=8">Free</a>] app in terms of some of its functionality and purpose. With 7 million users on Gameloft Live, I can see this type of app being pretty handy if you're heavily into Gameloft games. At the very least I'm interested to check it out, and we'll let you know if we hear word of when it'll be hitting the App Store.</p>
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		<title>First Impressions of 'Dariusburst SP', Available Now</title>
		<link>http://toucharcade.com/2012/02/09/first-impressions-of-dariusburst-sp-available-now/</link>
		<comments>http://toucharcade.com/2012/02/09/first-impressions-of-dariusburst-sp-available-now/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 13:56:49 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$10.99]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89984</guid>
		<description><![CDATA[Last month Taito announced that they were bringing a port of Dariusburst – a recent entry in the classic Darius series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, Dariusburst SP [$10.99] is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/dariusbursticon.jpg"><img class="alignright size-thumbnail wp-image-89987" title="dariusbursticon" src="http://toucharcade.com/wp-content/uploads/2012/02/dariusbursticon-150x150.jpg" alt="" width="150" height="150" /></a>Last month <a href="http://toucharcade.com/2012/01/24/taito-announces-darius-burst-second-prologue-for-ios/">Taito announced</a> that they were bringing a port of <em>Dariusburst</em> – a recent entry in the classic <em>Darius</em> series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, <em>Dariusburst SP</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dariusburst-sp/id484019891?mt=8">$10.99</a>] is now available on the App Store.</p>
<p>Originally <em>Dariusburst</em> was a PSP game, and featured the familiar horizontal shooting and brutal difficulty that the <em>Darius</em> series was famous for, but with beautiful 3D visuals. It was then released in arcades about a year later as <em>Dariusburst Another Chronicle</em>, and came with additional features not found in the PSP game as well as a crazy <a href="http://arcadeheaven.wordpress.com/2010/07/30/darius-burst-another-chronicle-cabinet-revealed/">double wide screen</a>.</p>
<p><span id="more-89984"></span><em>Dariusburst SP</em> on iOS is mostly based on the PSP version, but with some nice iOS-specific enhancements. It features the entire PSP campaign, an additional playable ship named Assault as well as two boss battles from the arcade version, an SP Mode with remixed enemy patterns and boss encounters, and some brand new music. Plus, it's crazy customizable, with several options for screen position and size, the ability to reposition the virtual buttons, options to adjust the amount of lives and continues, and 3 difficulty modes.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bnxutiww.jpg"><img class="alignnone size-large wp-image-89990" title="mzl.bnxutiww" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bnxutiww-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I've spent a good amount of time with <em>Dariusburst SP</em> already and I'm totally digging it. The controls are tight, and there's a cool upgrade system as well as a burst special weapon which can be used to counteract enemy fire and boost up your scores. There's four different ships (two unlockable) and a branching level progression that lets you choose which path to take à la <em>OutRun</em> or Taito's own <em>Bust-a-Move</em> games.</p>
<p>But really, it's all about the graphics. The graphics in <em>Dariusburst SP</em> are bananas. The frame rate is silky smooth, and the 3D backgrounds are whizzing by while moving in all sorts of directions. It makes you feel like you're moving really fast, and enemies often appear from the foreground or background, adding a feeling of depth to the levels. Boss characters fill the screen with their size, and are intricately designed and equipped with heavy firepower. Everything is crisp and high resolution, and along with the buttery frame rate it makes for an especially attractive game.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/wGq1W5RwpGQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/wGq1W5RwpGQ?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We're gonna spend some quality time learning the intricacies of <em>Dariusburst SP</em>, and will report back soon with a full review. My gut instinct so far though is that if you're into shooters you won't want to miss this. I know Taito has you nervous because <a href="http://toucharcade.com/2012/01/13/taitos-classic-vertical-shmup-rayforce-hits-the-app-store/">they released <em>RayForce</em></a> for $11.99 last month. Personally, I totally love that game and didn't mind dropping the coin, but I could see how a fairly straight port of a nearly 20 year old game with very little enhancements might not be something everybody wants to pay at the higher end of App Store pricing for.</p>
<p>However, <em>this</em> isn't that. This is a full blown PSP game that was previously only available in Japan, with enhanced visuals and additional features for iOS. <em>This</em> is the sort of release that we shouldn't mind paying the extra money for. You can find more player impressions <a href="http://forums.toucharcade.com/showthread.php?t=122119">in our forums</a> as we get back to diving into the nitty gritty of <em>Dariusburst SP</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=484019891&mt=8"><i>DARIUSBURST SP</i>, $10.99</a> (Universal) <br/></div></p>
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		<title>Ngmoco Hit With Layoffs</title>
		<link>http://toucharcade.com/2012/02/09/ngmoco-hit-with-layoffs/</link>
		<comments>http://toucharcade.com/2012/02/09/ngmoco-hit-with-layoffs/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 12:38:55 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89998</guid>
		<description><![CDATA[We've been covering the existence of ngmoco since the very beginning in mid-2008, back before they dropped the extra colon from their logo even. A month later, we were on top of their initial round of funding, and with the launch of nglabs and other amazing future promises, quite a few people (myself included) thought [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/ngmoco-300x95.png" alt="" title="ngmoco-300x95" width="300" height="95" class="alignright size-full wp-image-89999" />We've been covering the existence of ngmoco <a href="http://toucharcade.com/2008/07/01/former-ea-exec-starting-iphone-gaming-company/">since the very beginning</a> in mid-2008, back before they dropped the extra colon from their logo even. A month later, we were on top of <a href="http://toucharcade.com/2008/07/31/ngmoco-raises-venture-capital-funding/">their initial round of funding</a>, and with <a href="http://toucharcade.com/2008/08/12/neil-young-of-ngmoco-speaks-of-iphones-promise-details-nglabs/">the launch of nglabs</a> and other amazing future promises, quite a few people (myself included) thought ngmoco was going to become the unquestionable king of iOS game development.</p>
<p>It's been a long four years since then, and while we once knew ngmoco for releasing absolutely classic must-have games like <em>Rolando</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rolando/id299461156?mt=8">99¢</a>], <em>Rolando 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rolando-2-quest-for-golden/id321084051?mt=8">99¢</a>], and <em>Star Defense</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/star-defense/id317173412?mt=8">99¢</a>], they switched gears to championing the free to play game market in a major way in late 2009. We were blown away when it was announced that <em>Eliminate</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/eliminate-pro/id318760264?mt=8">Free</a>] <a href="http://toucharcade.com/2009/10/15/ngmocos-eliminate-will-be-free/">was going to be free</a>, and <em>We Rule</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/we-rule-deluxe/id391624735?mt=8">Free</a>] was equally popular around here as ngmoco made a splash on the App Store with one of the first available free to play <em>Farmville</em>-like building games.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.dacycjzf.320x480-75.jpg" alt="" title="mzl.dacycjzf.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-90018" /></center></p>
<p>Since that original free to play explosion in 2009, Ngmoco hasn't done very much to interest our community. They've seemingly stopped both publishing and releasing games, with the last major release that made much of a splash around here being <em>Godfinger</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/godfinger-all-stars/id384222393?mt=8">Free</a>], another free to play building game which hit the App Store in late 2010. Even more confusing is what in the world ngmoco has been doing with Freeverse, the beloved former Mac developer, <a href="http://toucharcade.com/2010/02/22/ngmoco-raises-another-25-million-and-buys-freeverse/">since they were acquired</a>.</p>
<p>With Freeverse onboard, ngmoco's proverbial financial katamari was large enough to lure <a href="http://toucharcade.com/2010/10/12/dena-to-acquire-ngmoco-for-400-million/">Asian gaming giant DeNA into acquiring ngmoco for $400m</a>, and since then it seems they've fallen even further off the map. Not even people familiar with the situation have been able to explain to me what ngmoco has been up to in the last two years aside from pushing hard into the Android world with questionable success utilizing their cross-platform game engine <a href="http://mobage.com/">Mobage</a> (which is pronounced MOH-bah-GAY, if you were curious).</p>
<p>Throughout all of this, it seems that ngmoco has been <a href="http://www.ngmoco.com/careers/">hiring all sorts of people</a>, and still are, if their <a href="http://www.ngmoco.com/careers/positions/">positions page is any indication</a>. Sadly, <a href="http://techcrunch.com/2012/02/08/dena-has-big-quarter-acquiree-ngmoco-has-layoffs/">TechCrunch</a> is reporting layoffs at the former iOS gaming giant:<br />
<blockquote>Ngmoco recently had a round of layoffs — maybe somewhere above 30 people, according to one source. The number isn’t huge, but among the departed are senior leaders including a director of platform tech and the chief marketing officer, this person tells me. One game has apparently been shut down, while another has been pared down, with some engineers remaining to see it to launch.</p></blockquote>
<p>Ngmoco CEO Neil Young was quick to respond, making it sound as if they layoffs are a result of Ngmoco and DeNA merging, eliminating any duplicate positions leftover from the restructuring process:<br />
<blockquote>“Armed with the insights we’ve gained from both the Western and Japanese markets and after completing the integration of a series of key acquisitions, we’ve organized our global operations to best support and deliver on our mission to build the leading Global Social Mobile Game Platform company.”</p></blockquote>
<p>To add another interesting wrinkle to the potential fate of Ngmoco, <a href="http://www.insidemobileapps.com/2012/02/08/denas-ngmoco-maker-of-the-android-gaming-network-mobage-sees-layoffs-amid-restructuring/">Inside Mobile Apps</a> is reporting that Ngmoco has missed their first earnout date, putting <a href="http://techcrunch.com/2010/10/13/ngmoco-dena-deal/">a large portion</a> of that $400m acquisition amount in jeopardy if ngmoco (assuming this report is true) has been unable to meet the agreed upon performance milestones.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xluffjto.320x480-75.jpg" alt="" title="mzl.xluffjto.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-90020" /></center></p>
<p>It's hard to say what this all means for the future of ngmoco, but as a fan of all of ngmoco's pre-freemium titles, it really saddens me to look on what the company used to be (and the promise they represented to iOS games) and what they are today. The weird thing about all this to me is that ngmoco championed the free to play model, then sort of just disappeared to build mobage while other developers went on to become overnight millionaires utilizing it.</p>
<p>I guess we'll just have to wait and see what, if anything, they do next.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/09/ngmoco-hit-with-layoffs/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>'Rebuild' Universal Update To Roll In iPhone Support Tomorrow</title>
		<link>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/</link>
		<comments>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:21:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89949</guid>
		<description><![CDATA[Rebuild [$2.99] for iPhone and iPod Touch is actually happening -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer Northway tells that the update will also roll in retina support, too. This is easily one [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/"><img class="alignright size-full wp-image-89952" title="523928_large" src="http://toucharcade.com/wp-content/uploads/2012/02/523928_large.png" alt="" width="100" height="100" />Rebuild</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rebuild/id478523928?mt=8">2.99</a>] for iPhone and iPod Touch <a href="http://toucharcade.com/2011/12/05/rebuild-update-will-roll-in-ipad-support/"><em>is</em> actually happening</a> -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer <a href="http://northwaygames.com/">Northway</a> tells that the update will also roll in retina support, too.</p>
<p>This is easily one of our favorite strategy games on the App Store this side of <em>Civ Rev</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution/id324563544?mt=8">6.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution-for/id364150646?mt=8">HD</a>], and we're stoked that a "maybe" porting scenario as of a couple of months ago has become a reality. If you haven't read anything about <em>Rebuild</em> <a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/">check out our review</a>. Or just pick it up on the App Store at its sale price of $.99 starting <em>tomorrow</em> through this Sunday.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy.jpg"><img class="aligncenter size-large wp-image-89957" title="mzl.cejihmsy" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju-525x393.jpg" alt="" title="mzl.czokbbju" width="260" class="size-large wp-image-89958" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk-525x393.jpg" alt="" title="mzl.ngkzfrhk" width="260" class="size-large wp-image-89959" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478523928&mt=8"><i>Rebuild</i>, $0.99</a> (Universal) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<title>Epic Issues Indie Game Dev Challenge to Remake 'Fighting Fantasy' Books in the Unreal Engine</title>
		<link>http://toucharcade.com/2012/02/08/epic-issues-indie-game-dev-challenge-to-remake-fighting-fantasy-books-in-the-unreal-engine/</link>
		<comments>http://toucharcade.com/2012/02/08/epic-issues-indie-game-dev-challenge-to-remake-fighting-fantasy-books-in-the-unreal-engine/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:10:08 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89932</guid>
		<description><![CDATA[We've just got word that Epic has teamed up with online college and game jam host Train2Game for the upcoming Make Something Unreal Live event which puts four startup studios against each other to create a game using the Unreal Engine. These sort of competitions seem to happen with reasonable regularity, but what makes this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/158060_355643101129341_1206782803_n.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/158060_355643101129341_1206782803_n.jpg" alt="" title="158060_355643101129341_1206782803_n" height="300" class="alignright size-full wp-image-89935" /></a>We've just got word that Epic has teamed up with online college and game jam host <a href="http://www.train2game.com">Train2Game</a> for the upcoming Make Something Unreal Live event which puts four startup studios against each other to create a game using the Unreal Engine. These sort of competitions seem to happen with reasonable regularity, but what makes this one more interesting to us than most is two things: First off, all of the games will be specifically developed for the iOS platform. Secondly, Epic has licensed the <em>Fighting Fantasy</em> IP.</p>
<p><em>Fighting Fantasy</em> is a series of game books which are also available on the App Store. We've posted about these game books <a href="http://toucharcade.com/2010/02/09/fighting-fantasy-and-gamebook-adventures-two-high-quality-interactive-adventure-books/">in the past</a>, and they're really clever works of interactive fiction that work great on iOS devices. We've been told that the games these studios will be working on are going to be 3D adaptations to these books, and need to stay faithful to the original IP, which sounds like an interesting challenge.</p>
<p>The four games will be revealed on April 10th, and while I can only speculate what the quality of each of the games will be, it's really cool seeing Epic hosting these challenges with iOS specifically in mind.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/08/epic-issues-indie-game-dev-challenge-to-remake-fighting-fantasy-books-in-the-unreal-engine/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Coming Tonight: 'Corpse Party', 'DoDonPachi Blissful Death', 'Pinball Arcade', 'Ragdoll Blaster 3', 'Raid Leader', 'Star Wars Pit Bots', and More</title>
		<link>http://toucharcade.com/2012/02/08/coming-tonight-13/</link>
		<comments>http://toucharcade.com/2012/02/08/coming-tonight-13/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 18:06:36 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89911</guid>
		<description><![CDATA[Hey it's Wednesday, which for our purposes means exactly one thing: Tons of iOS game releases. There should be something for everyone in this list of games, whether you're a pinball fan, like simple physics games, Star Wars, or even really creepy Japanese RPGs. This works like all other weeks in that these games should [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/wednesday-1-260x130.jpg" alt="" title="wednesday-1" width="260" height="130" class="alignright size-medium wp-image-89912" />Hey it's Wednesday, which for our purposes means exactly one thing: Tons of iOS game releases. There should be something for everyone in this list of games, whether you're a pinball fan, like simple physics games, Star Wars, or even really creepy Japanese RPGs.</p>
<p>This works like all other weeks in that these games should all be available in the USA at 11:00 PM Eastern, or potentially much, much earlier if you're East of North America. In which case, these games should all be available now, or very soon.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.umozayru.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.umozayru.320x480-75-260x390.jpg" alt="" title="mzl.umozayru.320x480-75" width="260" height="390" class="size-medium wp-image-89920" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ashosjaz.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ashosjaz.320x480-75-260x390.jpg" alt="" title="mzl.ashosjaz.320x480-75" width="260" height="390" class="size-medium wp-image-89921" /></a></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/100-trials/id498321766?mt=8"><em>100 Trials</em>, $1.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122044">Forum Thread</a> - This is a "re-imagining" of <em>100 Rogues</em>, a roguelike that was released a few years ago which was very highly anticipated amongst our community, but quickly became notorious for just how buggy it was. Combat seems to be further refined, more classes are included, and hopefully this pseudo-sequel manages to free itself of the issues of the original.</p>
<hr />
<center><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rervmvyw.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rervmvyw.320x480-75-260x390.jpg" alt="" title="mzl.rervmvyw.320x480-75" width="260" height="390" class="size-medium wp-image-89922" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.fhgumduj.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.fhgumduj.320x480-75-260x390.jpg" alt="" title="mzl.fhgumduj.320x480-75" width="260" height="390" class="size-medium wp-image-89923" /></a></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/bubble-in-paradise/id484015589?mt=8"><em>Bubble in Paradise</em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122022">Forum Thread</a> - Do you like words <em>and</em> popping bubbles? Well, Chillingo has you covered this week. Multiple game modes and even online multiplayer are packed in too.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/2l8xygj1Zuc?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2l8xygj1Zuc?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/corpse-party-bloodcovered/id489388656?mt=8"><em>Corpse Party Blood Covered: ...Repeated Fear</em>, $24.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122016">Forum Thread</a> - We've gone over what this game is all about <a href="http://toucharcade.com/2012/02/06/corpse-party-hitting-the-japanese-app-store-february-9th/">in a recent news post</a>. Unfortunately, it seems that the game only comes packed with Japanese language support right now. Oddly enough, it's (currently) available in regions outside of Japan, which seems sort of rare for these crazy Japanese-only RPGs.</p>
<hr />
<center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/UcxfTcMUf7Y?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UcxfTcMUf7Y?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/diggin-dogs/id458585223?mt=8"><em>Diggin' Dogs</em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122020">Forum Thread</a> - I like dogs, I like games with digging mechanics, and I especially like games that seem to explode coins everywhere. 3 dogs, 61 levels, and 5 game worlds are included.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/F67mq6vBja0?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/F67mq6vBja0?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/dodonpachi-blissful-death/id486756858?mt=8"><em>DoDonPachi Blissful Death</em>, $4.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122015">Forum Thread</a> - The latest shooter from Cave, which should say everything about this game. Expect tons of sprites on screen, bullets everywhere, and incredibly fast action.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/L6t1HSaiQ6Y?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/L6t1HSaiQ6Y?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/end-night-hd/id498102948?mt=8"><em>End Night for iPad</em>, $2.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122045">Forum Thread</a> - Check out <a href="http://toucharcade.com/2012/01/23/hands-on-with-end-night-a-survival-horror-experience/">our preview</a> for all the details, but this seems to be a really slick interpretation of survival horror on iOS devices, which is a genre which I'd really like to see more of.</p>
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<center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/NQI2BV6bnRE?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NQI2BV6bnRE?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/eufloria-hd/id484072119?mt=8"><em>Eufloria for iPad</em>, $4.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122033">Forum Thread</a> - We've had some extensive hands-on time with this beautiful RTS. In fact, if you want to know everything there is to know and more about it, <a href="http://toucharcade.com/2012/02/01/hands-on-with-eufloria-a-lean-back-rts/">check out our preview</a>.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/0EY6VnNgjzM?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0EY6VnNgjzM?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/pinball-arcade/id455826958?mt=8"><em>Pinball Arcade</em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122031">Forum Thread</a> - Who knew that iOS devices would be such a killer platform for pinball fans? <em>Pinball Arcade</em> seems to be yet another entry in the fantastic pinball aisle on the App Store. It comes with a single table unlocked, with additional ones available via IAP.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/FwrtpcBz11k?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FwrtpcBz11k?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/ragdoll-blaster-3/id481808540?mt=8"><em>Ragdoll Blaster 3</em>, 99¢</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/ragdoll-blaster-3-hd/id481817554?mt=8">HD</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122017">Forum Thread</a> - <em>Ragdoll Blaster</em> was an incredible game, <em>Ragdoll Blaster 2</em> was even better, and I don't think it's that big of a leap of faith to assume that the third in the series is going to be better yet. If you haven't played a <em>Ragdoll Blaster</em> game yet, and are even remotely interested in physics puzzlers, get <b>on it</b>.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/ikwH-vAV5j4?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ikwH-vAV5j4?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/raid-leader/id492317406?mt=8"><em>Raid Leader</em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122014">Forum Thread</a> - I've been looking forward to this game since I first caught wind of it. We'll have a review up the second it hits the US App Store, but seriously, just watch the trailer.</p>
<hr />
<center><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.neaekhgg.480x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.neaekhgg.480x480-75.jpg" alt="" title="mzl.neaekhgg.480x480-75" width="480" height="360" class="aligncenter size-full wp-image-89926" /></a></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/star-wars-pit-droids/id494450386?mt=8"><em>Star Wars Pit Droids</em>, $1.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=122046">Forum Thread</a> - Are you excited for Phantom Menace in 3D this weekend? (No? Eh, can't blame you.) Well, the good news is this game looks pretty rad, and actually started its life as a PC game back in 1999. Now, how about some more LucasArts games from the 90's on the App Store?</p>
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		<title>'Beat Sneak Bandit' is Sneaking Into the App Store Next Week</title>
		<link>http://toucharcade.com/2012/02/08/beat-sneak-bandit-is-sneaking-into-the-app-store-next-week/</link>
		<comments>http://toucharcade.com/2012/02/08/beat-sneak-bandit-is-sneaking-into-the-app-store-next-week/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 14:00:36 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Beat Sneak Bandit]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89884</guid>
		<description><![CDATA[We've been keeping close tabs on Bumpy Road [$2.99] developer Simogo's upcoming rhythm-based stealth puzzler Beat Sneak Bandit since they originally teased it last October. We've even had some extensive hands-on time with a limited preview version of the game, and that's just served to make us even more excited for the final release. And [...]]]></description>
			<content:encoded><![CDATA[<p>We've been keeping close tabs on <em><a href="http://toucharcade.com/2011/05/19/bumpy-road-review/">Bumpy Road</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bumpy-road/id423855879?mt=8">$2.99</a>] developer <a href="http://simogo.com/">Simogo</a>'s upcoming rhythm-based stealth puzzler <em>Beat Sneak Bandit</em> since they originally <a href="http://toucharcade.com/2011/10/18/bumpy-road-dev-teases-next-game/">teased it</a> last October. We've even had some <a href="http://toucharcade.com/2011/12/28/beat-sneak-bandit-preview/">extensive hands-on time</a> with a limited preview version of the game, and that's just served to make us even more excited for the final release. And today, Simogo has revealed that <em>Beat Sneak Bandit</em> will be hitting the App Store February 16th. Hey that's just a week away! To celebrate, they've released a slick new trailer for the game:</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/yK_HPmssQLk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/yK_HPmssQLk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>You can bet we'll be all over <em>Beat Sneak Bandit</em> like fingerprints on touch screens when it surfaces next week, and until then there's a <a href="http://forums.toucharcade.com/showthread.php?threadid=112948">discussion thread</a> you can check out in our forums.</p>
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		<title>Indie Arcade Racer 'Ignite' Heading from Steam to iOS</title>
		<link>http://toucharcade.com/2012/02/08/indie-arcade-racer-ignite-heading-from-steam-to-ios/</link>
		<comments>http://toucharcade.com/2012/02/08/indie-arcade-racer-ignite-heading-from-steam-to-ios/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:00:14 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Ignite]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89877</guid>
		<description><![CDATA[Ignite is an indie arcade racer released on Steam last October, and developer Nemesys Games has sent word that a port to iOS is currently in progress. I haven't tried Ignite myself just yet, but I've heard good things. It's your typical stylish arcade racer, but has an interesting twist where you can earn points [...]]]></description>
			<content:encoded><![CDATA[<p><em>Ignite</em> is an indie arcade racer released on Steam last October, and developer <a href="http://www.nemesys.hu/">Nemesys Games</a> has sent word that a port to iOS is currently in progress. I haven't tried <em>Ignite</em> myself just yet, but I've heard good things. It's your typical stylish arcade racer, but has an interesting twist where you can earn points for pulling off fancy driving maneuvers, stunts, and destruction. Once you've earned 1000 points, you can use it immediately to gain an advantage in the race or you can save it until the end and get a time bonus instead.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0088.jpg"><img class="alignnone size-large wp-image-89878" title="IMG_0088" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0088-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0139.jpg"><img class="alignnone size-medium wp-image-89879" title="IMG_0139" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0139-260x195.jpg" alt="" width="260" height="195" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0100.jpg"><img class="alignnone size-medium wp-image-89880" title="IMG_0100" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0100-260x195.jpg" alt="" width="260" height="195" /></a></p>
<p><em>Ignite</em> features 3 different modes, 35 circuits across 7 locations, and a ton of different configurable cars to burn rubber with. Oh, also, it's absolutely <em>gorgeous</em>. Let's not forget that. There's no clear release date for <em>Ignite</em> on iOS just yet, but the developers stated that the porting project just started in January and that the game is already up and running in a playable state. More videos and screens are said to be coming soon, but it sounds like it shouldn't take too long to get the game on the App Store. We're intrigued, and will definitely be checking out <em>Ignite</em> when it comes to iOS in the (hopefully) near future.</p>
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		<title>'Battlefield 3: Aftershock' Hits the US App Store for Free</title>
		<link>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/</link>
		<comments>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:00:56 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89865</guid>
		<description><![CDATA[EA announced an iOS version of the latest console release of their massively popular Battlefield franchise way back in August of last year. Since then, we've gone hands on with early preview versions of the game this past October and again the following month. At both events the game felt extremely early in development, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon.jpg"><img class="alignright size-thumbnail wp-image-89867" title="battlefield3icon" src="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon-150x150.jpg" alt="" width="150" height="150" /></a>EA announced an iOS version of the latest console release of their massively popular <em>Battlefield</em> franchise <a href="http://toucharcade.com/2011/08/19/battlefield-3-aftershock-will-hit-with-multiplayer-horde-like-campaign/">way back in August</a> of last year. Since then, we've gone hands on with early preview versions of the game <a href="http://toucharcade.com/2011/10/13/ea-demos-ios-only-battlefield-3-aftershock-coming-this-winter/">this past October</a> and again <a href="http://toucharcade.com/2011/11/30/ea-interactive-winter-preview-event-titles-from-ea/">the following month</a>. At both events the game felt extremely early in development, and despite <em>Battlefield 3</em> launching on consoles in late October, EA really didn't seem to have any idea when the iOS version would hit. And then today, pretty much out of nowhere, <em>Battlefield 3: Aftershock</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-3-aftershock/id459158176?mt=8">Free</a>] popped up in the US App Store.</p>
<p>Unfortunately, <a href="http://forums.toucharcade.com/showthread.php?t=121975">early impressions</a> of the game aren't pretty. Well actually that's not quite accurate, as the one thing that everyone can seem to agree on is that <em>Battlefield 3: Aftershock</em>'s visuals are indeed quite pretty. However, it doesn't seem to contain any of the previously promised features or modes. There is no single player to speak of (only online multiplayer), no "Horde-like" wave mode, and there is a paltry 3 different weapons to choose from (4 if you count the knife).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn.jpg"><img class="alignnone size-large wp-image-89869" title="mzl.rawjvwtn" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I might not mind an online multiplayer only game, but so far the actual online performance is underwhelming. It takes forever to match with someone, and even when you do the match that follows lags to the point of it being completely unplayable. I'm almost certain this is just due to the game being new and there not really being a decent pool of people to play against yet, but what should I do while waiting for the lobbies to fill out? There's no single player component to speak of, and not even a local multiplayer option.</p>
<p>However, the most baffling thing about <em>Aftershock</em> is its pay model. The game is free and comes with the online multiplayer mode, and that's it. There does not seem to be anything more to buy in the game (yet at least), and there are ads in the menu screens which it does not appear you can pay to disable. Apparently the game is sponsored by '<a href="http://www.imdb.com/title/tt1591479/">Act of Valor</a>' (you know, that movie that uses real Navy Seals as the stars) and if you watch an in-game trailer for it you can unlock an additional weapon.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia.jpg"><img class="alignnone size-medium wp-image-89873" title="mzl.jclnqeia" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia-260x173.jpg" alt="" width="260" height="173" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq.jpg"><img class="alignnone size-medium wp-image-89874" title="mzl.uawvfoeq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>So, that's really what I don't get about <em>Battlefield 3: Aftershock</em>. It feels strange that EA would relegate the mobile version of one of their biggest franchises to an advergame for an upcoming movie. The lack of modes makes it feel woefully incomplete, and all I can really think is that there's a ton of new content waiting in the wings to be released as future updates or in-app purchases. If not, then <em>Battlefield 3: Aftershock</em> stands as a considerable step down from 2010's <em>Battlefield Bad Company 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id405602642?mt=8">$2.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id432193324?mt=8">HD</a>], which itself was fairly average.</p>
<p><em>Battlefield 3: Aftershock</em> doesn't seem to be in international markets just yet, but if you're in the US you can give it a try for free if you're curious and can spare a few hundred MB of space, and be sure to leave your thoughts in the game's <a href="http://forums.toucharcade.com/showthread.php?t=121975">thread in our forums</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=459158176&mt=8"><i>Battlefield 3™: Aftershock</i>, Free</a> (Universal) <br/></div></p>
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		<title>'Paper Monsters' Wants You This Valentine's Day</title>
		<link>http://toucharcade.com/2012/02/07/paper-monsters-wants-you-this-valentines-day/</link>
		<comments>http://toucharcade.com/2012/02/07/paper-monsters-wants-you-this-valentines-day/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 18:13:33 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89770</guid>
		<description><![CDATA[If you don't have someone to curl up to this Valentine's Day, you might want to consider snuggling with your iPad instead. It doesn't have skin or emotion or whatever, sure, but it'll have plenty to give you over the holiday stretch. For example, Paper Monsters [$.99] has received a themed update in celebration, adding [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89772" title="927846_large" src="http://toucharcade.com/wp-content/uploads/2012/02/927846_large.png" alt="" width="100" height="100" />If you don't have someone to curl up to this Valentine's Day, you might want to consider snuggling with your iPad instead. It doesn't have skin or emotion or whatever, sure, but it'll have plenty to give you over the holiday stretch. For example, <em><a href="http://toucharcade.com/2012/01/26/paper-monsters-review-a-straightforward-and-visually-stunning-platformer/">Paper Monsters</a></em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/paper-monsters/id439927846?mt=8">99</a>] has received a themed update in celebration, adding an entirely new level pack and decidedly less romantic, but necessary bug fixes and level tweaks.</p>
<p>Of course, Paper Monsters won't be the only title receiving an update like this: in the past, most "big" games, like <em>Angry Birds</em> or <em>Cut The Rope</em>, have received a little nod to the holiday. Also, publishers are undoubtedly going to go on price cutting sprees since Valentine's Day is so popular and all.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/v-big-gablum.jpg"><img class="aligncenter size-large wp-image-89773" title="v-big-gablum" src="http://toucharcade.com/wp-content/uploads/2012/02/v-big-gablum-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/v-games.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/v-games-525x350.jpg" alt="" title="v-games" width="260" class="size-large wp-image-89774" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/v-levels.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/v-levels-525x350.jpg" alt="" title="v-levels" width="260" class="size-large wp-image-89775" /></a></p>
<p>So, yeah, you don't need a real partner. Your iPad will have plenty for you, and hey, it won't even ask you for chocolate or a rose or expect to get something nice.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=439927846&mt=8"><i>Paper Monsters</i>, $0.99</a> (Universal) <br/></div></p>
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		<title>New 'Twisted Metal' Creators Moving On To iOS</title>
		<link>http://toucharcade.com/2012/02/07/new-twisted-metal-creators-moving-on-to-ios/</link>
		<comments>http://toucharcade.com/2012/02/07/new-twisted-metal-creators-moving-on-to-ios/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 15:27:53 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89780</guid>
		<description><![CDATA[Here's a new one: instead of splintering into a billion different independent parts in order to explore the world of iOS, Salt Lake studio Eat Sleep Play is staying (mostly) together as it transitions into mobile and tablet development. The Salt Lake City Tribune is reporting that after the studio finishes Twisted Metal, it'll move [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/49586-Untitled-1-copy.jpg"><img class="alignright size-medium wp-image-89781" title="49586-Untitled-1 copy" src="http://toucharcade.com/wp-content/uploads/2012/02/49586-Untitled-1-copy-260x216.jpg" alt="" width="260" height="216" /></a>Here's a new one: instead of splintering into a billion different independent parts in order to explore the world of iOS, Salt Lake studio <a href="http://www.eatsleepplay.biz/about.php">Eat Sleep Play</a> is staying (mostly) together as it transitions into mobile and tablet development.</p>
<p><a href="http://www.sltrib.com/sltrib/money/53456556-79/game-company-games-campbell.html.csp">The Salt Lake City Tribune</a> is reporting that after the studio finishes <em><a href="http://www.giantbomb.com/twisted-metal/61-31754/">Twisted Metal</a></em>, it'll move on to iPad and iPhone development. Eight employees were handed pink slips last week in order to presumably shrink the studio size for the transition, and co-founder <a href="http://www.giantbomb.com/david-jaffe/72-44184/">David Jaffe</a> is expected to leave as well to pursue a new thing before the studio makes hop.</p>
<p><span id="more-89780"></span></p>
<p>In a statement, the studio's other co-founder Scott Campbell said all the right stuff about iPad and iPhone and iPad development, and noted that Eat Sleep Play's "brand of mechanics-driven gaming" will be a big part of its future offerings.</p>
<p>Jaffe is reportedly set to move into the "casual" market as well, but that's a point of contention. On Twitter, the <em>God of War</em> creator <a href="https://twitter.com/#!/davidscottjaffe/status/166764079933964288">stated</a>, "The rumors of me making casual games post-<em>Twisted Metal</em> -- as many of you define them -- are highly exaggerated." Later this morning he clarified, "... never say never, but I have zero plans to make games like <em>Farmville</em> and <em>Angry Birds</em>."</p>
<p>"I never said what I was doing post-<em>Twisted Metal, </em>and I'm still on <em>Twisted Metal</em> along with Eat Sleep Play for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it."</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/1755543-997850_20100615_screen001.jpg"><img class="aligncenter size-large wp-image-89817" title="1755543-997850_20100615_screen001" src="http://toucharcade.com/wp-content/uploads/2012/02/1755543-997850_20100615_screen001-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p style="text-align: center;"><em>Pictured: Twisted Metal</em></p>
<p>"At the same, I will be opening a game studio here in San Diego because I really miss internal game development. Happy to share more details later."</p>
<p>With that said, we're not so sure if Jaffe is moving on to iOS, too, but we're trying to make contact and see exactly what's up. Stay tuned.</p>
<p><strong>UPDATE:</strong> Jaffe is continuing to clarify. In a series of tweets, he revealed that he's talking to people "about some big, huge next-gen game ideas" he'd love for his new studio to make, as well as some stuff in the browser space.</p>
<p>"I have no idea what game we'll make yet. Could be iPhone, could be next-gen console," Jaffe said. "Have barely done anything with the new company yet."</p>
<p>[via <a href="http://www.sltrib.com/sltrib/money/53456556-79/game-company-games-campbell.html.csp">The Salt Lake City Tribune</a>]</p>
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		<title>Upcoming 'Prevail' Gets a New Trailer, Looks Fantastic</title>
		<link>http://toucharcade.com/2012/02/07/upcoming-prevail-gets-a-new-trailer-looks-fantastic/</link>
		<comments>http://toucharcade.com/2012/02/07/upcoming-prevail-gets-a-new-trailer-looks-fantastic/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 13:00:00 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Prevail]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89720</guid>
		<description><![CDATA[We hadn't officially heard much on Johnny Two Shoe's latest forthcoming iOS release Prevail since they first announced it back in September, but the two brothers that comprise the studio have been extremely active in our forums, both talking about specific elements in Prevail and posting frequent new screen shots for our members to drool [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/694d78bc.jpg"><img class="alignright size-medium wp-image-89728" title="694d78bc" src="http://toucharcade.com/wp-content/uploads/2012/02/694d78bc-260x74.jpg" alt="" width="260" height="74" /></a>We hadn't officially heard much on <a href="http://www.johnnytwoshoes.com/">Johnny Two Shoe</a>'s latest forthcoming iOS release <em>Prevail</em> since <a href="http://toucharcade.com/2011/09/29/johnny-two-shoes-reveals-prevail-with-mysterious-trailer/">they first announced it</a> back in September, but the two brothers that comprise the studio have been extremely active <a href="http://forums.toucharcade.com/showthread.php?t=110834">in our forums</a>, both talking about specific elements in <em>Prevail</em> and posting frequent new screen shots for our members to drool over.</p>
<p>Now Johnny Two Shoes has unleashed a brand new trailer for <em>Prevail</em>, and it's looking insanely bad ass. It's a 2D side-scrolling action game similar to their previous release <em>Plunderland</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/plunderland/id380486617?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/plunderland-free/id482588118?mt=8">Lite</a>], but cranked up to 11, with a vast open universe to explore and tons of activities for the game's inhabitants to partake in. Not to mention an engrossing story that unfolds as the game progresses. Check the trailer and see for yourself:</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/F6FSBz8K4Pg?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/F6FSBz8K4Pg?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As <a href="http://toucharcade.com/2010/07/23/plunderland-review-surrender-the-booty/">pretty huge fans</a> of <em>Plunderland</em>, both for its fantastic aesthetics and novel gameplay, we're pretty pumped for <em>Prevail</em>. This new trailer increases that level of pumped-ness several notches. Tons of planets? Multiple vehicles? Deforming terrain? Huge arrow battles? I'm totally in. <em>Prevail</em> is looking at an early 2012 release, which could be now or even a couple of months from now. I'm keeping my fingers crossed for sooner rather than later, and we'll let you know if any new information surfaces.</p>
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