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‘News’ Category Articles

More 'TinyTower' Drama: Glu Releases Second Knock-Off; Zynga Responds, as Does NimbleBit

Tuesday, January 31st, 2012

I hope NimbleBit believes in the saying "There's no such thing as bad publicity," because they've certainly been the target of a boat-load of industry drama lately with not one but three individual TinyTower [Free] knock-off "betas" landing on the Canadian App Store in the last week. First there was Zynga's Dream Heights [Free], then Glu's Small Street [Free], and this morning we discovered another clone by Glu, Lil' Dungeon [Free]. The main innovation of Lil' Dungeon seems to be that you're building down instead of up. Aside from some new graphics, just like the other clones, all of the gameplay elements are identical.

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NetherRealm Would Like To Do More iOS Stuff

Tuesday, January 31st, 2012

Don't take this as a shocker, but it sounds like Mortal Kombat developer NetherRealm is open to the idea of branching out beyond its resuscitated IP as well as exploring other platforms like iPad and iPhone. In an interview with GameSpot, head honcho Ed Boon talked about the future of NetherRealm and where it might go, noting that it, of course, isn't done with Mortal Kombat, yet is down with creating new experiences across multiple platforms.

Here's the relevant stuff for us from the wide-reaching interview:

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'Tobe's Vertical Adventure' Spin-Off Coming To iOS

Tuesday, January 31st, 2012

An official, totally real spin-off of a PC Steam release that goes by the name of Tobe's Vertical Adventure will be available on the App Store this month. As we write this, the folks over at Secret Base are hard at work on Tobe & Friends Hookshot Escape, a vertical and endless platformer that stars everyone's favorite super weapon, the hookshot.

We're told that Tobe & Friends will stroke arcade desires, as well as provide a ton of differentiated play in its space. A total of four unique characters that offer unique hook, er, shotting abilities, as well as four different worlds and 20 pieces of equipment dot the game's landscape. In a blog post, Secret Base notes that there's more to the game like, say, "power ups, monsters, themes and chirpy musics" and more will be revealed later. Catch your first look in the trailer below:

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Macworld | iWorld 2012 - Upcoming Pokemon-like 'Dragon Island' from ZigZaGame Inc

Monday, January 30th, 2012

Also at Macworld this year was ZigZaGame Inc, the developers who are bringing Adventure Bar Story to the App Store. We've already gone pretty in depth with Adventure Bar Story in our hands-on preview, but another title that they were showing off is their Pokemon-style game Dragon Island.

Dragon Island has you exploring a huge world, battling and collecting over 200 different species of monsters. Each one can be evolved several times, and you can even collect recipes which will allow you to combine two different creatures to create a new hybrid version. Also, you'll be able to battle bosses and claim their spirits in order to summon them in future battles.

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Macworld | iWorld 2012 - Catching Up with Gameloft

Monday, January 30th, 2012

I was able to stop by Gameloft's San Francisco offices while at the conference, and chatted with them about some of their recent releases as well as some of the backlash they've received over them. First was the issue of how they put advertisements into Hero of Sparta II [$4.99], and after an overwhelming amount of negative feedback they decided to take them out. I think it's good when a company goes out on a limb to try something, and then can admit they were wrong about it and make things right in the end.

Next we discussed the reception to Dungeon Hunter 3 [Free], which was pretty mixed. The game itself was actually pretty good, but so drastically different from the previous two entries that I think it alienated the established fan base of the series. Had they positioned it as a spinoff rather than a direct sequel, I think the outcome would have been a lot more favorable. Plus, it's a freemium title, which is the type of thing that will always draw criticism from some folks.

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Macworld | iWorld 2012 - New Titles from XMG Studio

Monday, January 30th, 2012

At last year's Macworld, XMG Studio was showing off Cows vs Aliens [99¢], a game I thoroughly enjoyed when it came out and is still amongst my favorite games. This year, their big upcoming title will be a brand new licensed Ghostbusters game. It's not really past the concept stage just yet, but the mock artwork and test animation videos I saw are looking pretty sweet.

Ghostbusters will have a heavy social component, as well as some augmented reality gameplay ideas. So, for example, you might wander into Starbucks and get alerted that there's a ghost on the loose there, and you'll need to find it using your device's camera and wrestle it down into one of those fancy traps just like in the movies. Then, you can valiantly hold your device in the air and loudly declare "we came, we saw, we kicked its ass!!" as the entire cafe cheers you on. Or something like that, at least that's how I'd imagine it going down.

Another upcoming project from XMG is a remake of their incredibly popular Drag Racer: Pro Tuner [Free] series. Drag Racer lets you get super involved with tricking out a vehicle with tons of customization options, from cosmetic stuff to performance improvements, and then you get to take your ride to the streets and compete against other players and their cars. The new version will feature completely redone visuals and a nice UI overhaul, which the team tells me is something they've wanted to do for a long time.

Finally, if there are any teenagers in your life, then they might get a kick out of the just released Totally Amp'd! [Free]. XMG has enlisted some actual established actors to create 10 episodes to play through, which let you do things like create your own music videos, record your own songs, and come up with your very own fashion designs for characters in the game. The production values are through the roof in Totally Amp'd!, and you can check out the first episode for free with the remaining episodes available as a $4.99 in-app purchase.

Macworld | iWorld 2012 - Upcoming 'Pokertini', Video Poker with a Twist from Smappsoft

Monday, January 30th, 2012

Smappsoft is another company that I had the pleasure of meeting at last year's Macworld, when they were readying the release of their clever matching game Look Again! [$1.99/Lite]. We liked Look Again! quite a bit in our review, and a child-friendly spinoff was released later in the year called Look Again Jr [99¢] which takes the core gameplay of the original but adds in all sorts of learning-centric things for young kids like spelling and counting. It's actually really well done, with brightly colored visuals and some solid voice work, and is something I'd suggest checking out for any of the parents out their with little ones.

One thing you might not realize about Smappsoft though is that they have a fairly large presence in the world of professional poker. Their Chinese 13 Card Poker [$4.99] has an almost cult-like following in the competitive card playing world, and a day doesn't go by where I don't see some kind of professional poker star tweeting about playing the game or looking for new online opponents.

Smappsoft is sticking with the poker theme for their next game, and are looking to turn video poker on its ear with the upcoming Pokertini. I was able to spend some quality time with Pokertini during our meeting, and let's just say I had a pretty hard time giving them their iPad back. Pokertini looks like your average 3-hand video poker on the surface, with brightly colored visuals, a clean interface, and some jazzy background music. Video poker games aren't anything new on the App Store, so initially it might be hard to see what all the fuss is about with Pokertini.

This is where the twists come in. There is a list off to the side of the screen that is filled with various types of powerups and game augmenters. Using coins you earn from playing, or by purchasing more through an in-game store, you can use these twists to change up some of the aspects in the game. Things like multiplying your bet amounts because you drew a great initial hand, or blocking high cards from being drawn from the deck because you're trying to go for that low straight. The twist menu adds all sorts of crazy strategy to how you go about playing each hand, and is a really fun way to mix up the tried and true video poker gameplay.

The other big addition is a badge system that works almost like the mini-missions in Jetpack Joyride. At any time you can click the icons in the upper right of the screen to check which badge you're currently on and what types of things you need to fulfill before advancing to the next badge. These can be tied to things like getting certain hands, winning certain bets, and more. This is the real carrot on the string for Pokertini, and I can already tell I'll be spending an unhealthy amount of time chasing missions to upgrade my badge status.

Pokertini was a lot of fun during the time I spent with it, and it looks like it's very near completion so keep your eyes out for it to hit the App Store soon.

Macworld | iWorld 2012 - New Updates Planned for 'Fathead' from Resolve Digital

Monday, January 30th, 2012

After releasing their first iOS game back in mid-December, I got together with Resolve Digital at Macworld to discuss what they have planned for the future of the game. It's called Fathead [99¢], and it's a 2D side-scrolling motorcycle game. This is kind of a tough sell in the App Store, as there are already dozens upon dozens of similar games, but Fathead's distinctive feature is that it's entirely controlled with just one touch. This means it's extremely important to keep tabs on your acceleration as you tackle the terrain, as there's no braking or reversing if you happen to mess up.

This also takes place on one, gigantic, continuous level. There is actually an end to the level, but very few people have reached it so far. Checkpoints spread throughout the level mean you won't have to start from the beginning each time, and the more checkpoints you can cross on one continuous ride without crashing then the more your score multiplier goes up, opening the door for some nice scoring strategy. Fathead really feels less like a normal motorbiking game and more like something akin to Tiny Wings, in that timing and finesse are the keys to playing a lengthy, high scoring game.

As for what's next for Fathead, Resolve Digital has an update coming in just the next few weeks or so that will add 3 new environmental themes to the game, which you can see below. One is based off of the developer's homeland of New Zealand, one is a desert theme, and one is a city at sunset which is loosely based off of San Francisco. I'm told that the new environments won't change the layout of the current level, and are just cosmetic, but it's nice to have some differentiation in the visuals. Also, new levels are a possibility down the line as well, if the success of the game warrants it.

After the new themes come out, another new update is in the works which will add a currency system and two brand new motorcycles to buy. The currency will be stars that you collect during your run, seen in the screen shot at the top of the page, and the two different bikes will each have their own unique attributes to give a different gameplay experience for each one. I didn't get a chance to check out the new vehicles as they aren't quite ready just yet, but I'm looking forward to them as well as the new environments coming in the next couple of updates.

It's hard trying to justify having yet another 2D motorcycle game on my device, but something about Fathead just keeps bringing me back to try and get just a little bit further and increase my score just a bit more. If you aren't totally up to your eyeballs in motorcycle games, then give Fathead a look and keep your eye out for the new updates to hit over the coming months.

App Store Link: Fathead, $0.99 (Universal)

First 3 'Ace Attorney' Games Being Remastered, Heading to iOS

Monday, January 30th, 2012

Fans of witty, courtroom-based gameplay have something to look forward to on the App Store soon. During a Japanese press event over the weekend that saw the announcement of Ace Attorney 5, Capcom also went on to announce that the first 3 Phoenix Wright: Ace Attorney games would be getting an HD makeover and are coming to iOS as Ace Attorney 123HD, according to Andriasang.

The original Phoenix Wright [$4.99] from the Game Boy Advance was ported to the Nintendo DS in 2005, and then ported again to iOS back in May of 2010. It was a a fairly straight port of the DS version, so no added bells and whistles, but remained a strong game simply because the source material was so good. Owners of this original iOS version will be able to update their games to the new HD versions when they go live. Newcomers will be able to download the first two chapters of Ace Attorney 123HD for free, with additional episodes available as in-app purchases.

The screens above show just how lovely the redrawn artwork looks compared to the game that's currently on the App Store. You can see even more lovely screens via the original story link below. Ace Attorney 123HD is said to be coming "shortly" and we'll let you know just as soon as there are any new details regarding pricing, available chapters, iPad support, or a firm date of release.

[Via Andriasang]

Creator of 'Triple Town' Focuses Legal Lasers on 'Yeti Town'

Monday, January 30th, 2012

They say that bad luck comes in threes, and that definitely seems to be the trend in last week's news cycle. First Zynga ripped off Tiny Tower [Free], then Glu fired up their copy machines, and then some similar although unrelated drama hit the land of Triple Town [Free]. Gamasutra is all over this recent story, but I'll provide a quick rundown-

Spry Fox's Triple Town hit the App Store a couple weeks ago and it was clear that we loved it in our review. It's even sort of an interesting take on the free to play model, as you can download and play the game for free and play for a limited number of turns. You can buy more turns with in-game coins which you can earn (and buy with real money) or just download the unlimited turns unlock for (currently) $3.99. If you don't play much, or get bored easily, you might not ever need to buy anything… But once you get to the point where you need unlimited turns, chances are you've gotten way more than four bucks of entertainment out of the game anyway. I like that.

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Team Meat "Probably" Making an iPhone Game

Monday, January 30th, 2012

Super Meat Boy creators Team Meat have been critics of iOS devices as well as the App Store itself for quite some time now. If you want to get up to speed, the best place to start would be the Team Meat Blog where Tommy Refenes goes over his GDC rant session, including the Zits n' Giggles pricing drama, and more. Tommy also mentioned, "I have no intentions on doing anything for iPhone or iPad ever...I hate the platforms and I hate the stores." Well, per a recent interview with IndieGames.com, Team Meat has changed their tune to "The next game will probably be iPhone. Probably."

…And that's all we know about it currently. I really just hope that whatever their next title happens to be is actually a game and not another App Store troll like Zits n' Giggles. There's some serious talent at work in Team Meat, and I'm really excited to see what they can do with iOS devices.

Oh, and if you haven't yet, consider this your official reminder to download Super Meat Boy. It's available on the Mac, PC, and the digital download area of home consoles. Here's the trailer:

[via PocketGamer]

Cave Releases New 'Dodonpachi Blissful Death' Trailer

Monday, January 30th, 2012

A couple of weeks back we told you that Cave was readying a release of Dodonpachi Blissful Death for iOS, a port of the Japanese shooter Dodonpachi Dai Ou Jou and the fourth game in the Donpachi series of bullet hell shmups. Over the weekend, Cave released the first promo trailer for Blissful Death on iOS.

It sounds like Dodonpachi Blissful Death will follow the formula of their Bug Princess [$4.99/Lite] iOS port in that it will forgo a retooled Smartphone mode and will only have the arcade version of the game. It's too bad, as I really enjoy the Smartphone modes in their previous iOS games, but it's also not surprising given their recent poor sales results. It could be that they just can't dump as many resources into iOS ports anymore.

The upside to that was that Bug Princess came in at a lower price than their other iOS shooters, but Cave has yet to release any pricing info for Blissful Death, or a firm release date beyond just February. Also, you'll need at least 4th generation hardware or an iPad 2 for the game, and Cave is being a bit cheeky on Twitter regarding whether the game will be Universal or not. We'll let you know if any more information surfaces, and you can bet we'll be all over Dodonpachi Blissful Death when it launches next month.

Glu is the Latest Company to Rip Off 'Tiny Tower'

Friday, January 27th, 2012

Let's wind the clocks back to Tuesday when news hit that Zynga was relentlessly ripping off NimbleBit's Tiny Tower [Free] with their Canadian pre-release "beta" of Dream Heights [Free]. Dream Heights is basically identical to Tiny Tower in every way, except for the lack of the Bitbook and a different art style. News of this spread like wildfire, and it wasn't long before even the mainstream media was reporting on it. (These are crazy times we live in, I tell you.) Well, Zynga has been silent on the matter as far as we can tell, which you'd think would result in a dead story.

Not so fast though, as Glu also seem to be anxious to hop on the relentlessly ripping off Tiny Tower bandwagon with a similar Canadian release of Small Street [Free]. Small Street is arguably an even bigger knockoff than Dream Heights with the only changes being the tower laid vertically into a street and the elevator car replaced with a taxi.

Fans of Tiny Tower will find these screenshots curiously similar:

I guess when it rains it pours in regards to cloning NimbleBit games. The only question left, is which company is going to release their own Tiny Tower knockoff next?

Man, 'The Other Brothers' Looks Good

Friday, January 27th, 2012

What happens when three visionaries get together and tease an awesome game? You get The Other Brothers, which is certainly has the look and style of a next-level iOS joint. On the other hand, you also get almost nothing in the Fine Details Department, and that's a monumental bummer considering the promise on display. I mean, just look at that.

The first post on the game's new blog describes The Other Brothers as "a pixelated family fun adventure [game] of running, jumping, collecting, racing against the clock ..." with a suitably mysterious twist. A Kotaku post has some more concept-y type of art if you'd like to see a lot more than what's on display in this post. We're on a mission to get a lot more details, so definitely stay tuned.

[Via Kotaku]

'Where's My Water' Gets New Levels Via IAP

Friday, January 27th, 2012

Where's My Water [$.99 / Free] keeps getting bigger, better, and ... harder? Earlier yesterday, Disney polished off yet another update to the playful puzzle title, adding in some neat story elements and a total of five free puzzles and many others via IAP. The package itself has been dubbed "Cranky's Story." We'll let the boilerplate do the explaining:

Cranky is the toughest alligator around and he has worked up an appetite from sabotaging Swampy’s water supply. He eats anything, especially all the rotting and disgusting junk found in the dumps and sewers. Cranky will not eat vegetables however, and now his food is covered with vegetable-like algae. Use the dirty purple water to clean off Cranky’s plate so he can eat!

Disney says that upon IAP unlock, users will get "50 super-challenging puzzles... and enjoy a completely new way to play." Catch that? Looks like these guys are hoping to court you now. Oh! And apparently, the "Cranky's Challenge" part of this content pack is "a game within a game," so, uh, prepare for that.

App Store Links:
    Where's My Water?, $0.99 (Universal)
    Where's My Water? Free, Free (Universal)


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