Riverman Media And The Trials And Risks Of 'Pizza vs. Skeleton's' Development
Monday, February 6th, 2012
Like sweat and weights, the two men behind Riverman Media complement each other. Jake is an idea man and a talented art dude. Paul is a designer and a programmer who figures out how to translate Jake's off-the-wall ideas into familiar game structures. Together, these guys have released several games, but none as complex, trying, or as absolutely bent as their next.
In our interview complement to our regular show this week, we talked with Riverman about this project, which is called Pizza vs. Skeletons. One of the most fascinating things we discovered is just how well Jake and Paul Stevens mesh. They're brothers and business partners, and a tic to the other's toe. Audio just below:


On this week's episode of The TouchArcade Show we talk a lot about food. Actually, we spit an unhealthy amount of game about unhealthy food. On the other hand, there's also a hearty amount of iOS discussion. At the top, we cover new games like Eufloria, Off the Leash, The Hacker, and Sir Benfro's Brilliant Balloon. Later, we sprinkle a little bit of front page into the mixture, and of course, get to a heaping pile of user questions.
The bonus is back, dudes! On this week's special edition of the TouchArcade Show, Eli and I sit back in our e-chairs with
On this week's episode of The TouchArcade Show, we push through discussions about feral dogs, the Mindfreak, and accents in order to bring you the latest, hottest, and best-est in iOS game news and chit-chat. At the top, we dig into unreleased titles like Adventure Bar Story before we dive into more known quantities, like say, Triple Town. Post-break, we weigh in on heavy stuff like the Zynga vs. NimbleBit, uh, issue, and of course, get to a few of your listener questions.
On this week's episode of the TouchArcade Show, it's a fascinatingly huge struggle to stay on topic. At the top, we discuss Paula Dean's latest problem, why Eli is across the ocean, and several other things that are increasingly more offbeat. However, we do eventually dig into the world of iOS in order to bring you the latest, hottest, and best-est in iOS news and coverage. Games like Pocket League and Raid Leader, as well as Smash Cops all make an appearance, as well as a hearty discussion on buying habits and the Vita.
What's up, 2012? On this week's episode of The TouchArcade Show, we chat it up with
This week on The TouchArcade Show, the usual crew powers through a hostile host takeover, some New Years Eve discussion, and other offbeat topics in order to bring you the latest and greatest in iOS news, reviews, and TouchArcade business. At the top, we dig into Vlambeer's awesome Super Crate Box. Later, we dive into the wonders of Photo Swap and other awesome games. In the second half, we talk about 60beat's GamePad and address your awesome user questions!
This week on The TouchArcade Show we kinda forget to talk about things like, say, using our iPads on the toilet. Instead, the first half of our show is dedicated solely to our internal Game of the Year debate. We go through all five of our finalists in detail, and then we reveal specifically what game won and why.
On this week's bonus edition of the TouchArcade show, we spend a moment or twenty with the Trinity behind
This week on The TouchArcade Show, we power through topics like Jack LaLanne's juicer to bring you the latest, hottest, and radicalest in iOS gaming. At the top, we discuss the upcoming iTunes Connect freeze. Later, we dig into new games such as Sin or Win, Sonic CD, and Kinectimals, and much later, we give a few lucky fan e-mailers their moment in the spotlight. Overall, this was a wicked show to do, so we hope you love it.

On this week's bonus edition of The TouchArcade Show, I talk with Chair Entertainment's Donald Mustard about Infinity Blade 2, that game's unique production pipeline, and future updates. After that, we swing into full "bonus" mode and discuss Mustard's favorite iOS games, in addition to Chair Entertainment's size, history, and what it tries to do as a studio. I came away from this one with a completely different appreciation of Chair. Yeah, it makes awesome games, but it's also an extremely gifted small studio with a hardcore fightin' indie spirit. I like that.
















