So, I have a confession to make. I was prepared to dislike Baseball Superstars 2012 [Free]. You can blame Homerun Battle 2 [$4.99/Lite] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by Air Penguin [99¢/Lite] inspired optimism and the extravagant amount of praise that had been lavished over the franchise, I ended up downloading it anyway.
I'm glad I did. Though not what you would call 'your must-have game in the event of a zombie apocalypse', Baseball Superstars 2012 is still kinda awesome. Depending on how much you like your baseball, it might even be extremely awesome. There's a part of me that wants to be the cranky curmudgeon and witheringly observe that Baseball Superstars 2012 is, while a competent product, just a souped-up version of the one from the previous years, but I can't. The rest of me is too busy cultivating my digitized athletes.
Last month Taito announced that they were bringing a port of Dariusburst – a recent entry in the classic Darius series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, Dariusburst SP [$10.99] is now available on the App Store.
Originally Dariusburst was a PSP game, and featured the familiar horizontal shooting and brutal difficulty that the Darius series was famous for, but with beautiful 3D visuals. It was then released in arcades about a year later as Dariusburst Another Chronicle, and came with additional features not found in the PSP game as well as a crazy double wide screen.
Rebuild [$2.99] for iPhone and iPod Touch is actually happening -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer Northway tells that the update will also roll in retina support, too.
This is easily one of our favorite strategy games on the App Store this side of Civ Rev [$6.99 / HD], and we're stoked that a "maybe" porting scenario as of a couple of months ago has become a reality. If you haven't read anything about Rebuildcheck out our review. Or just pick it up on the App Store at its sale price of $.99 starting tomorrow through this Sunday.
EA announced an iOS version of the latest console release of their massively popular Battlefield franchise way back in August of last year. Since then, we've gone hands on with early preview versions of the game this past October and again the following month. At both events the game felt extremely early in development, and despite Battlefield 3 launching on consoles in late October, EA really didn't seem to have any idea when the iOS version would hit. And then today, pretty much out of nowhere, Battlefield 3: Aftershock [Free] popped up in the US App Store.
Unfortunately, early impressions of the game aren't pretty. Well actually that's not quite accurate, as the one thing that everyone can seem to agree on is that Battlefield 3: Aftershock's visuals are indeed quite pretty. However, it doesn't seem to contain any of the previously promised features or modes. There is no single player to speak of (only online multiplayer), no "Horde-like" wave mode, and there is a paltry 3 different weapons to choose from (4 if you count the knife).
I might not mind an online multiplayer only game, but so far the actual online performance is underwhelming. It takes forever to match with someone, and even when you do the match that follows lags to the point of it being completely unplayable. I'm almost certain this is just due to the game being new and there not really being a decent pool of people to play against yet, but what should I do while waiting for the lobbies to fill out? There's no single player component to speak of, and not even a local multiplayer option.
However, the most baffling thing about Aftershock is its pay model. The game is free and comes with the online multiplayer mode, and that's it. There does not seem to be anything more to buy in the game (yet at least), and there are ads in the menu screens which it does not appear you can pay to disable. Apparently the game is sponsored by 'Act of Valor' (you know, that movie that uses real Navy Seals as the stars) and if you watch an in-game trailer for it you can unlock an additional weapon.
So, that's really what I don't get about Battlefield 3: Aftershock. It feels strange that EA would relegate the mobile version of one of their biggest franchises to an advergame for an upcoming movie. The lack of modes makes it feel woefully incomplete, and all I can really think is that there's a ton of new content waiting in the wings to be released as future updates or in-app purchases. If not, then Battlefield 3: Aftershock stands as a considerable step down from 2010's Battlefield Bad Company 2 [$2.99/HD], which itself was fairly average.
Battlefield 3: Aftershock doesn't seem to be in international markets just yet, but if you're in the US you can give it a try for free if you're curious and can spare a few hundred MB of space, and be sure to leave your thoughts in the game's thread in our forums.
When Reckless Racing [$0.99 / HD] hit the scene back in October 2010, we praised it for the incredible top-down racing experience it offered. Now, the folks at Pixelbite Games are back again with Reckless Racing 2 [$4.99], the long awaited sequel to this arcade racer. Improving on nearly every facet of its predecessor, Reckless Racing 2 is hands-down one of the top arcade racers I’ve ever played and is well worth the price of admission.
From a presentation standpoint, Reckless Racing 2 makes some significant changes in comparison to its predecessor. Gone are the country themes present in the music and characters (although the latter still remains somewhat in the avatars and names of your AI opponents). In its place is a stylized, clean motif complete with fast-paced music reminiscent of 80s action movies (think Top Gun). Some folks may argue Reckless Racing 2 loses some of the ‘charm’ found in the original, but I think this is a great move that moves towards a more universal appeal.
I have no shame whatsoever in telling you that I was literally obsessed with Mystwhen it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave me a solo adventure, puzzles that were hard as hell to solve, and atmosphere for miles. I just might have played Myst (and all the clones of it) a rather embarrassing number of times.
So, it was really kind of a given that I was going to be thrilled to see The Lost City [99¢], which at a glance seemed to be aimed like a notched arrow at the heart of the Myst-era adventure game lover. Of course, anyone who was with me on the long ride through the adventure clones that Myst spawned knows that there were a handful of decent ones, but mostly many, many bad ones.
Fly With Me [99¢] from Electronic Arts may resemble a cute kids game about a flying bird, but it's not actually as simplistic as it seems. You tap the screen to make the little bird fly and try to collect three stars and reach the birdhouse at the end of the level. This may sound easy, but the catch is you have a limited number of wing-flaps available.
Each time you tap the screen to flap your wings, your flap-meter decreases slightly. Once that meter is depleted, you'll literally fall out of the sky with an amusing animation as you splat into the ground. So, you quickly learn to be more conservative with your flaps, and glide whenever possible. NOT flapping is a key part of this game. Your flap-meter must also be replenished by eating bees, otherwise you won't have enough flaps to reach the end.
Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our original review, though we did enjoy the game a lot while it lasted. In about 6 months time, Bean's Quest has expanded to 50 levels and is finally the full and complete game it was always intended to be.
For today only, you can grab the full version of Bean's Quest for just 99¢. If you've always admired Bean's Quest from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full Bean's Quest while it's just a dollar.
Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's Ghost Trick: Phantom Detective [Free]. It's true. I'm not ashamed.
I would be ashamed if this was a cheap rip-off stemming from some copycat's attempt to cash in on a popular indie title somewhere but Ghost Trick: Phantom Detective isn't that sort of game. If you had to liken it to a gender-unspecific trophy spouse, Ghost Trick: Phantom Detective would be a 6'2" Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won't be ashamed to be caught with this one.
It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed my ADD-riddled gaming habits at a moment's notice. It's like I can never fully forget all the cool stuff my iPhone is capable of long enough to get lost in a game for any great length of time.
That certainly isn’t the case with The Hacker [99¢], though, a story-driven faux hacking game from developer Angry Bugs. When I fire it up, my iPhone is transformed into a Glider OS-equipped computer that becomes my gateway into an international tour de hacking which leads me to uncover a devious plot involving my former employer. It’s far from the first game to let you take on the glorified role of a top level hacker, but it executes the idea incredibly well and offers a fantastic level of immersion with a fairly compelling story.
When I think about possible themes for tower defense games, a tale about space pirates attacking a futuristic Earth in search of highly sought after ‘Spice’ is probably the last thing I’d think of. Yet, that’s exactly the premise of Spice Invaders [Free], a new freemium title from Chillingo. While the game itself is a nice take on tower defense, the bulk of the conversation unfortunately turns to its freemium elements which distract greatly from the actual game.
As a tower defense game, Spice Invaders plays similarly to Fieldrunners [$2.99 / HD]. Players are charged with defending one (or more) bases in open-field maps. Enemies come in waves from a variety of different entrances, forcing you to build towers in such a way as to prevent them from taking out your base. Since the maps are open (with some featuring random barriers littered throughout the map), you can do this by surrounding your base, forcing the baddies into long paths made of towers, and so on.
I avoided the movie Snakes on a Plane because the premise of reptiles causing an aerial ruckus seemed a little lame. So my expectations were equally low for Gorilla Gondola [$1.99], a game about a silverback gorilla who's riding on the roof of a moving gondola. But fortunately it turns out this debut iOS release from UK developers Electric Pixel Factory is pretty entertaining.
The word "Gondola" has a few different meanings. To clarify, this gorilla is not riding on a flat-bottomed boat in Italy or an open railway freight wagon (that would be ridiculous). It's actually standing on top of a ski-gondola on a cable, which moves along automatically. By swiping up or down with your finger, the Gorilla jumps or stomps. The further and faster you swipe, the stronger it's movements, causing the ski-lift to rise and fall.
Did you know that Blackish Games's New Orbit [$.99] is cheaper than usual? It is. Since late this past January, the horror sci-fi title has been available at $.99 instead of its usual $2.99. It's a good price, too: New Orbit is a solid, story-driven game that has some really sharp gravitational / orbital mechanics wrapped up in its Asteroids-inspired, but less frenzied shell.
At $.99, we think you should give it a try. Our users raved about the game after its initial debut, and still seemed high on it even after finishing. Check out what they had to say before making a purchase, or hey, watch this teaser trailer:
We first checked out Liv Games over a year ago with Legendary Wars [$0.99 / HD], a great take on castle defense. Now the developers are back with Monster Wars [$0.99], the latest addition to the genre. Billed as a ‘follow-up’ to their previous game, Monster Wars succeeds at preserving the same great gameplay of its predecessor while tweaking elements and offering a new story complete with a load of new units.
For folks that played Legendary Wars, Monster Wars will feel very familiar. The majority of campaign missions still feature the same castle defense-style gameplay where you collect resources, build units, defend your own castle from the opposition while simultaneously moving forward attack units to take out the opposing fortress.
We've had our eye on Tweet Land [$1.99] from Why Ideas ever since we spotted it as a curious Kickstarter project back in April of last year. The project was more than sufficiently funded, and last month we were treated to a new trailer and news that Tweet Land would be hitting at the end of January. As expected, earlier this week the game finally went live in the App Store.
Tweet Land was intriguing due to its unique real-time usage of tweets drawn from Twitter that would trigger elements into the game. It reaches out into the vast ocean of Twitter and utilizes special keywords from real tweets to create things in the game. It's a fantastic idea in theory, and Why Ideas did pull it off on a functional level just as they had promised. However, despite being really innovative, Tweet Land doesn't hold up as well in the gameplay department, and there were a couple of unintended side effects of using live tweets that left a sour taste in my mouth.