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	<title>Touch Arcade &#187; $0.99</title>
	<atom:link href="http://toucharcade.com/category/prices/099/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Rebuild' Universal Update To Roll In iPhone Support Tomorrow</title>
		<link>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/</link>
		<comments>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:21:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89949</guid>
		<description><![CDATA[Rebuild [$2.99] for iPhone and iPod Touch is actually happening -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer Northway tells that the update will also roll in retina support, too. This is easily one [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/"><img class="alignright size-full wp-image-89952" title="523928_large" src="http://toucharcade.com/wp-content/uploads/2012/02/523928_large.png" alt="" width="100" height="100" />Rebuild</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rebuild/id478523928?mt=8">2.99</a>] for iPhone and iPod Touch <a href="http://toucharcade.com/2011/12/05/rebuild-update-will-roll-in-ipad-support/"><em>is</em> actually happening</a> -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer <a href="http://northwaygames.com/">Northway</a> tells that the update will also roll in retina support, too.</p>
<p>This is easily one of our favorite strategy games on the App Store this side of <em>Civ Rev</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution/id324563544?mt=8">6.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution-for/id364150646?mt=8">HD</a>], and we're stoked that a "maybe" porting scenario as of a couple of months ago has become a reality. If you haven't read anything about <em>Rebuild</em> <a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/">check out our review</a>. Or just pick it up on the App Store at its sale price of $.99 starting <em>tomorrow</em> through this Sunday.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy.jpg"><img class="aligncenter size-large wp-image-89957" title="mzl.cejihmsy" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju-525x393.jpg" alt="" title="mzl.czokbbju" width="260" class="size-large wp-image-89958" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk-525x393.jpg" alt="" title="mzl.ngkzfrhk" width="260" class="size-large wp-image-89959" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478523928&mt=8"><i>Rebuild</i>, $0.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>'The Lost City' Review - An Adventure For 'Myst' Lovers</title>
		<link>http://toucharcade.com/2012/02/07/the-lost-city-review/</link>
		<comments>http://toucharcade.com/2012/02/07/the-lost-city-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 14:00:56 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89713</guid>
		<description><![CDATA[I have no shame whatsoever in telling you that I was literally obsessed with Myst when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/lostcityicon.jpg"><img class="alignright size-thumbnail wp-image-89751" title="lostcityicon" src="http://toucharcade.com/wp-content/uploads/2012/02/lostcityicon-150x150.jpg" alt="" width="150" height="150" /></a>I have no shame whatsoever in telling you that I was literally obsessed with <em><a href="http://www.cyanworlds.com/products/myst.php">Myst</a> </em>when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave me a solo adventure, puzzles that were hard as hell to solve, and atmosphere for miles. I just might have played <em>Myst</em> (and all the clones of it) a rather embarrassing number of times.</p>
<p>So, it was really kind of a given that I was going to be thrilled to see <em>The Lost City</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-lost-city/id414835676?mt=8">99¢</a>], which at a glance seemed to be aimed like a notched arrow at the heart of the <em>Myst</em>-era adventure game lover. Of course, anyone who was with me on the long ride through the adventure clones that<em> Myst</em> spawned knows that there were a handful of decent ones, but mostly many, many bad ones.</p>
<p><span id="more-89713"></span>I'm quite pleased to report that this is not the case with<em> The Lost City</em>. Far from it, in fact. While the storyline behind the game is not quite as fleshed out as that of Atrus and his wayward sons, <a href="http://www.firemaplegames.com/">Fire Maple Games</a> really nailed it in terms of atmosphere. But even more importantly, they got it right with the puzzles – and added a few extra things that <em>Myst</em> itself could have really benefitted from back in the day.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qtermqzm.jpg"><img class="alignnone size-large wp-image-89754" title="mzl.qtermqzm" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qtermqzm-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Navigating your way through <em>The Lost City</em> is as simple and pleasant as can be: the touch of a fingertip navigates you through the hidden city your grandmother promised you really did exist (apparently, she wasn't kidding). Your inventory is neatly tucked into a small briefcase in the bottom left corner of the screen, and touching it pops up a small row of all the items you've collected. Items for what? For solving puzzles, of course!</p>
<p>But <em>The Lost City</em> doesn't do that inane thing where you have to figure out the item that makes the least sense to use, cram it into another item and then use it to magically unlock some door that had no keyhole in the first place. No, these puzzles actually make <em>sense</em>, which as anyone who ever played a Kemco adventure game back in the NES days can tell you, was rarely the case.</p>
<p>Speaking of things that adventure games should have thought of a long time ago, another welcome one here is the map. Each scene of the game you encounter is represented by a numbered panel if you hit up the map screen, which you can move around with your fingertip so you can get an overview of the entire area.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/Lccmpl-YG1I?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/Lccmpl-YG1I?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You also have a journal which logs important notes you'll need for future puzzles, and it just so happens to contain (gasp!) a hint guide, so if you get stuck you can consult it. I know, it's not proper hardcore. And I don't care, because the days I spent crying and pulling at my hair in front of my computer because I couldn't solve that <em>one puzzle</em> were so bad that I don't mind one bit that this game doesn't want me to go mad with frustration.</p>
<p>One little touch about <em>The Lost City</em> I really adored was the addition of puzzles affected by seasons. You will encounter stone angel statues which you can place a heart item into to change the seasons, which affects which puzzles you have access to solve. This fit in beautifully with the overall coziness of the game, and it simply brought a smile to my face.</p>
<p>In the end, I found myself trying to slow down and simply enjoy being <strong>in</strong> the game's atmosphere. I really didn't want the game to end, and I suppose that's the best compliment I can give anything I play. If you've ever loved an adventure game of the <em>Myst</em> persuasion, then you're going to love <em>The Lost City</em>. But not because it's a clone, or even a really good clone. This one's got a magic that's all its own.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=414835676&mt=8"><i>The Lost City</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<item>
		<title>'Fly With Me' Review - A Tap-to-flap Game with Limited Flaps</title>
		<link>http://toucharcade.com/2012/02/07/fly-with-me-review/</link>
		<comments>http://toucharcade.com/2012/02/07/fly-with-me-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 12:00:34 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89569</guid>
		<description><![CDATA[Guide a bird through 45 levels by tapping the screen to flap your wings, but don't flap too much as you have a limited flap supply.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/wp-content/uploads/2012/02/flywithmeicon.jpg"><img class="alignright size-thumbnail wp-image-89734" title="flywithmeicon" src="http://toucharcade.com/wp-content/uploads/2012/02/flywithmeicon-150x150.jpg" alt="" width="150" height="150" /></a>Fly With Me</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fly-with-me/id470425126?mt=8">99¢</a>] from <a href="http://www.ea.com/iphone">Electronic Arts</a> may resemble a cute kids game about a flying bird, but it's not actually as simplistic as it seems. You tap the screen to make the little bird fly and try to collect three stars and reach the birdhouse at the end of the level. This may sound easy, but the catch is you have a limited number of wing-flaps available.</p>
<p>Each time you tap the screen to flap your wings, your flap-meter decreases slightly. Once that meter is depleted, you'll literally fall out of the sky with an amusing animation as you splat into the ground. So, you quickly learn to be more conservative with your flaps, and glide whenever possible. NOT flapping is a key part of this game. Your flap-meter must also be replenished by eating bees, otherwise you won't have enough flaps to reach the end.</p>
<p><span id="more-89569"></span>At the top of the screen is a progress bar. This shows your position within the level, but also marks the location of three stars so you know when to watch out for them. These stars are used to unlock chapters. There's also one golden gear to collect per level. One you've found 45 golden gears a more powerful metallic robot bird is unlocked, or you can just buy it right away as an in-app purchase.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xfhhneyb.jpg"><img class="aligncenter size-full wp-image-89736" title="mzl.xfhhneyb" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xfhhneyb.jpg" alt="" width="480" height="320" /></a></p>
<p>There's three chapters to play (fields, trees and tropical), offering 45 levels in total. You can play using four different birds, but first they'll need to be unlocked. There's also three challenge modes (one per chapter) which are unlocked once you gain enough stars. The challenge levels involve trying to fly as far as possible, and your score in that mode is measured in distance (meters).</p>
<p>Each level contains good winds to ride and bad brown air to avoid. These bad winds might do a loop-the-loop or carry you through an underground tunnel, which is interesting to watch but you can't control the bird while being blown along. While bee's are good to eat, the sick bugs should be avoided. As should predators, including big dangling bird-eating spiders, hungry fish and carnivorous plants.</p>
<p><em>Fly with Me</em> has two disappointing features. First off, the frequent adverts for the games IAP offerings feel intrusive. After a couple of attempts at the same level, a full screen message appeared asking if I wanted to buy a robot bird (no thanks). Slightly later it asked if I was interested in paying to unlock all levels (Err, <em>no thanks</em>). Perhaps I want to purchase the easier kids mode? (No. Thank. You.) Then it starts over, trying to sell the IAP previously declined.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/xY7EpD0qj1U?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/xY7EpD0qj1U?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Secondly, the game reports back to EA, sending them data about game statistics, settings, incident or event data and feature preferences. I have no problem with this "usage sharing" functionality, except that it's enabled by default. If players don't check the "Info" screen, they may not realize their device is sending out data. I turned this setting off on principle.</p>
<p>Despite these drawbacks, <em>Fly With Me</em> is a solid title that's more challenging than it looks. The limited flapping mechanic sets it apart from the many similar simplistic arcade games on the App Store, and it's a good value for a dollar - assuming they don't eventually talk you into additional in-app purchases.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=470425126&mt=8"><i>Fly With Me</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>'Bean's Quest' on Sale for 99¢ and New Lite Version Released</title>
		<link>http://toucharcade.com/2012/02/06/beans-quest-on-sale/</link>
		<comments>http://toucharcade.com/2012/02/06/beans-quest-on-sale/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 23:30:34 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89689</guid>
		<description><![CDATA[Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our [...]]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://toucharcade.com/2012/02/01/new-update-marks-the-finale-for-beans-quest-adding-22-new-levels-final-boss-battle-and-more/">we talked about</a> the massive update to last summer's quirky platformer <em>Bean's Quest</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-final/id449069244?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-lite/id492610587?mt=8">Lite</a>] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, <em>Bean's Quest</em> was originally an incredibly short game, featuring just 8 levels. That was the chief complaint <a href="http://toucharcade.com/2011/07/21/beans-quest-review-a-fun-five-minutes/">in our original review</a>, though we did enjoy the game a lot while it lasted. In about 6 months time, <em>Bean's Quest</em> has expanded to 50 levels and is finally the full and complete game it was always intended to be.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>For today only, you can grab the full version of <em>Bean's Quest</em> for just 99¢. If you've always admired <em>Bean's Quest</em> from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full <em>Bean's Quest</em> while it's just a dollar.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=449069244&mt=8"><i>Bean's Quest Final</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492610587&mt=8"><i>Bean's Quest Lite</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>'The Hacker' Review - Shall We Play a Game?</title>
		<link>http://toucharcade.com/2012/02/06/the-hacker-review/</link>
		<comments>http://toucharcade.com/2012/02/06/the-hacker-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 15:00:53 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89522</guid>
		<description><![CDATA[It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/thehackericon.jpg"><img class="alignright size-thumbnail wp-image-89580" title="thehackericon" src="http://toucharcade.com/wp-content/uploads/2012/02/thehackericon-150x150.jpg" alt="" width="150" height="150" /></a>It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed my ADD-riddled gaming habits at a moment's notice. It's like I can never fully forget all the cool stuff my iPhone is capable of long enough to get lost in a game for any great length of time.</p>
<p>That certainly isn’t the case with <em>The Hacker</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-hacker/id473945908?mt=8">99¢</a>], though, a story-driven faux hacking game from developer Angry Bugs. When I fire it up, my iPhone is transformed into a Glider OS-equipped computer that becomes my gateway into an international tour de hacking which leads me to uncover a devious plot involving my former employer. It’s far from the first game to let you take on the glorified role of a top level hacker, but it executes the idea incredibly well and offers a fantastic level of immersion with a fairly compelling story.</p>
<p><span id="more-89522"></span><em>The Hacker</em> starts with you trying to log into the Glider Operating System on your computer, an OS you helped develop as an employee of Glider Corp. You’re notified on the screen that several things failed to install properly, but you finally boot to the desktop. When you try to connect to the ‘net, you’re denied, and then contacted via email by someone who claims to be a former coworker. He is one of a handful of developers, including yourself, who worked on Glider OS and were unceremoniously fired shortly before it was set to launch.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-2.jpg"><img class="alignnone size-large wp-image-89584" title="photo 2" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-2-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>He informs you that he’s discovered a trojan in the Glider OS and suspects that Glider Corp is up to something shady, and since you have experience with the software he recruits you to join him and several other ex-employees in hacking into Glider Corp’s system and getting to the bottom of things. From there you’ll go on to experience several twists and turns as you dig in and discover just what Glider Corp is up to.</p>
<p>The coolest thing about <em>The Hacker</em> is that it hardly ever breaks character in terms of presentation. It tries to simulate a computer you might find from the late 80s with a green monochrome screen and very basic graphics, and it does it very well. There’s rarely a time when navigating through the game that you don’t feel like you’re actually operating a computer (minus the fact that everything is touch enabled, of course). This level of detail is very cool for people who remember when computers looked like that, but a younger generation might not appreciate such a low-fidelity presentation.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-1.jpg"><img class="alignleft size-medium wp-image-89586" title="photo 1" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-1-260x173.jpg" alt="" width="260" height="173" /></a>The Glider Corp system is spread across 8 servers around the globe, and the way you “hack” in into each one is by completing various types of mini-games. These are mostly just logic puzzles disguised as computer-y things.</p>
<p>For example, one type has you moving little nanomachine bugs onto trigger pads placed on a circuit board in order to “open the ports” into a server. The catch is that all the bugs move at the same time, and you’ll need to use objects on the board to get each one into the proper position to have them all be on their respective pads at the same time. A couple of the hacking games use similar mechanics to the classic <em>Pipe Dream</em>, like creating a path out of sections that will lead power to a set of dead nodes. Outside of the server mini-games, another bit of hacking lies in “decrypting” emails by completing a slightly altered version of a lights out game.</p>
<p>The mini-games aren’t necessarily anything groundbreaking, but they are really fun and can be quite challenging. It makes you feel like you’re doing real work by putting your brain to use and then being rewarded with an unlocked server and a new part of the story. I won’t spoil too much, but there is definitely more beyond the 8th server including some very cool secrets and surprises.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-4.jpg"><img class="alignright size-medium wp-image-89589" title="photo 4" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-4-260x173.jpg" alt="" width="260" height="173" /></a>If you finish the initial 8 servers and still want more you can choose from 3 new areas to buy as in-app purchases for 99¢ each. These 3 areas each have 5 new servers to hack into, and completing each area will lead to some periphery story bits and additional secrets. There’s also Game Center achievements and leaderboards for every area as well as an overall leaderboard.</p>
<p>Doing pretty much any kind of hacking will earn you experience, which acts as an in-game currency. You can pay a bit of XP to pass a mini-game if it’s giving you trouble, or buy an assortment of sweet backgrounds for your virtual desktop that feature ASCII artwork. These definitely bring a nostalgic tear to my eye. But the coolest thing you can spend XP on is unlocking arcade games from the G.A.M.E. portal on your desktop. These playable games include takes on familiar genres like snake, brick breakers, shmups, cave flyers, and dodging games. There’s even a hidden platformer game in there too (but you’ll need to find it yourself).</p>
<p>There aren't too many things that I didn't like about <em>The Hacker</em>, but there were a couple of issues that stuck out. There are a ton of spelling mistakes throughout the game, which on the one hand feels a bit sloppy but on the other sort of fits perfectly with a game based around communicating with people over the internet. Our grammar has certainly suffered since the rise of the internet age.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/_8p3TKs4yDk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/_8p3TKs4yDk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The other problem I encountered was an inconsistent difficulty. The mini-games appropriately get more complex as the game progresses, but at several points no matter where I was in the campaign I ran into puzzles that stumped me for a frustrating amount of time. Then, after finally figuring out the solution, the very next puzzle or two I would beat in a matter of seconds. It could be that’s just how my own particular brain handled certain challenges, but to me the difficulty curve felt kind of choppy.</p>
<p>While at its core <em>The Hacker</em> isn’t much more than a collection of mini-games, the fantastic presentation and little details really pull you in. The story might be a bit cliché, but the way it’s gradually revealed to you as you access each new server compels you to keep hacking away to learn what happens next. Plus, the mini-games and accompanying arcade games are really pretty fun on their own, and can be played over again as many times as you want just for kicks or to earn some extra XP.</p>
<p>Above all else though, <em>The Hacker</em> does a great job at making you feel like a bad ass international hacker, which is what it should really all be about anyway.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=473945908&mt=8"><i>The Hacker</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>'New Orbit' Available At $.99</title>
		<link>http://toucharcade.com/2012/02/03/new-orbit-available-at-99/</link>
		<comments>http://toucharcade.com/2012/02/03/new-orbit-available-at-99/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:37:21 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89404</guid>
		<description><![CDATA[Did you know that Blackish Games's New Orbit [$.99] is cheaper than usual? It is. Since late this past January, the horror sci-fi title has been available at $.99 instead of its usual $2.99. It's a good price, too: New Orbit is a solid, story-driven game that has some really sharp gravitational / orbital mechanics [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89407" title="238641_large" src="http://toucharcade.com/wp-content/uploads/2012/02/238641_large.png" alt="" width="100" height="100" />Did you know that <a href="http://blackish-games.com/">Blackish Games</a>'s <em>New Orbit</em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/new-orbit/id487238641?mt=8">99</a>] is cheaper than usual? It is. Since late this past January, the horror sci-fi title has been available at $.99 instead of its usual $2.99. It's a good price, too: <em>New Orbit</em> is a solid, story-driven game that has some really sharp gravitational / orbital mechanics wrapped up in its <em>Asteroids</em>-inspired, but less frenzied shell.</p>
<p>At $.99, we think you should give it a try. Our users raved about the game after its initial debut, and still seemed high on it even after finishing. Check out what <a href="http://forums.toucharcade.com/showthread.php?threadid=117326">they had to say before making a purchase</a>, or hey, watch this teaser trailer:</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/g3FigBwiHH0?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g3FigBwiHH0?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>[Via <a href=" http://twitter.com/SteveStreza/status/165173255177650176">@SteveStreza</a>]</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=487238641&mt=8"><i>NEW ORBIT</i>, $1.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Monster Wars' Review – Legendary Wars, Remixed</title>
		<link>http://toucharcade.com/2012/02/03/monster-wars-review/</link>
		<comments>http://toucharcade.com/2012/02/03/monster-wars-review/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:00:54 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Castle Defense]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89328</guid>
		<description><![CDATA[A re-imagining of Legendary Wars with new characters, a new story, and the same great castle defense gameplay.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/monsterwarsicon.jpg"><img class="alignright size-thumbnail wp-image-89353" title="monsterwarsicon" src="http://toucharcade.com/wp-content/uploads/2012/02/monsterwarsicon-150x150.jpg" alt="" width="150" height="150" /></a>We first checked out Liv Games over a year ago with <em><a href="http://toucharcade.com/2011/01/27/legendary-wars-review-not-your-average-castle-battle/">Legendary Wars</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/legendary-wars/id413423472?mt=8">0.99</a> /<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/legendary-wars-hd/id431549347?mt=8"> HD</a>], a great take on castle defense. Now the developers are back with <em>Monster Wars</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8">0.99</a>], the latest addition to the genre. Billed as a ‘follow-up’ to their previous game, <em>Monster Wars</em> succeeds at preserving the same great gameplay of its predecessor while tweaking elements and offering a new story complete with a load of new units.</p>
<p>For folks that played <em>Legendary Wars</em>, <em>Monster Wars</em> will feel very familiar. The majority of campaign missions still feature the same castle defense-style gameplay where you collect resources, build units, defend your own castle from the opposition while simultaneously moving forward attack units to take out the opposing fortress.</p>
<p><span id="more-89328"></span>The campaign also brings back the side-scrolling ‘hack n’ slash’ levels from the previous game (for better or worse). Each successful mission rewards players with coins to spend on unit upgrades, with an occasional soulstone (premium currency that you can also purchase using IAP). Most importantly, the deep character customization also returns, giving gamers a ton of incentive to play the game as much as possible simply to level up your character stats.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/skyhaven-hd.jpg"><img class="alignnone size-large wp-image-89357" title="skyhaven-hd" src="http://toucharcade.com/wp-content/uploads/2012/02/skyhaven-hd-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Despite these similarities, <em>Monster Wars</em> does tweak some of the gameplay by adding new variations on the types of missions we’ve seen in the past. For example, there are a lot more escort quests that have you guarding a ‘Named’ ally or a catapult as you make your way towards the enemy castle. In the case of the catapult, you have to actually use it to take down supplemental castle defenses before you can even damage it. The side scrolling levels have also seen some additions, with endless runner and other objective-based missions being thrown into the mix. In general, these tweaks don’t really do much to change the core gameplay, but considering how well done it is, I don’t care too much.</p>
<p>While <em>Monster Wars</em> improves upon its predecessor in a variety of different ways, I think the aspect that folks will appreciate the most is the sheer amount of content available. The campaign is huge and takes an investment to complete. If you want to take a break from the main story, the game features several endless modes which put you right into the action for as long as you want. The fact that you earn gems and soulstones, which can be used to improve your units within the campaign, is a nice (and necessary) touch. Finally, once you’ve conquered everything you think <em>Monster Wars</em> has to offer, additional difficulties are ready to challenge you all over again.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/hackslash1-hd.jpg"><img class="alignnone size-medium wp-image-89361" title="hackslash1-hd" src="http://toucharcade.com/wp-content/uploads/2012/02/hackslash1-hd-260x173.jpg" alt="" width="260" height="173" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/netherworld-hd.jpg"><img class="alignnone size-medium wp-image-89360" title="netherworld-hd" src="http://toucharcade.com/wp-content/uploads/2012/02/netherworld-hd-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>Another great way <em>Monster Wars</em> differentiates itself is with the all-new cast of monsters that you command in your army. There are over 15 new creatures, from the lowly Skelly to the awesome Lich, with each offering different attacks, special moves, and stats to improve upon. Each of the base units also allow you to upgrade its tier, giving the unit new stats, a new look, and even occasionally new specials.</p>
<p>There is a ton of variety in <em>Monster Wars</em>, and considering you can only take a certain number of units into battle, there are a lot of different ways to plan and play. I was a little disappointed in the fact that ‘tier-upgrades,’ (along with the ability to unlock some units) required as many soulstones as they do. Considering <em>Monster Wars</em> doesn’t pass out soulstones as much as I would want, players will either have to shell out some cash or grind a bit in the endless levels in order to earn enough stones to see everything.</p>
<p>From a controls standpoint, <em>Monster Wars</em> does a decent job. Buttons at the top of the screen let you quickly set attack and retreat orders as well as set simple formations. I did find it particularly tough to specifically select units during the heat of battle as your characters all tend to bunch up while attacking. However, I can’t really think of a better way of implementing something within the confines of castle defense.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/sGFh9GN1zUY?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/sGFh9GN1zUY?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Monster Wars</em> also continues the excellent overall presentation started with <em>Legendary Wars</em>. A great soundtrack sets the overall tone of the game while retina-quality visuals paint a vivid picture throughout the course of your adventures. The story, a tongue-in-cheek narrative telling the <em>Legendary</em> (pun intended) tale from the monsters’ perspective, feels a bit trite at times, but still does a good job keeping the player engaged. There were a few strange UI issues, like certain screen buttons not registering taps (almost as if the tap window was smaller than the actual buttons), but nothing detracting from the gameplay too much.</p>
<p>I imagine some folks may complain that <em>Monster Wars</em> feels too much like its precursor without much of a change to the core gameplay. I say, why mess with a good thing? While the game does feel like a re-skin at times, <em>Monster Wars</em> still does a great job taking the classic gameplay from <em>Legendary </em>and transplanting it in a new setting. Add in all the new content combined with the deep character customization and there’s no reason you shouldn’t be checking out <em>Monster Wars</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=443819138&mt=8"><i>Monster Wars</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>'Another World' And 'Scribblenauts' Are On Sale</title>
		<link>http://toucharcade.com/2012/02/02/another-world-and-scribblenauts-are-on-sale/</link>
		<comments>http://toucharcade.com/2012/02/02/another-world-and-scribblenauts-are-on-sale/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 17:00:31 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89272</guid>
		<description><![CDATA[A couple of high-profile games are on sale on the App Store this morning. Warner Bros, in celebration of over a million sales and Valentine's Day, has put Scribblenauts Remix [$.99] on the price-slash block. Down to $.99 from $1.99, the latest version of the game includes a new Valentine's Day playground. The other notable, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89277" title="076328_large" src="http://toucharcade.com/wp-content/uploads/2012/02/076328_large.png" alt="" width="100" height="100" />A couple of high-profile games are on sale on the App Store this morning. Warner Bros, in celebration of over a million sales and Valentine's Day, has put <em>Scribblenauts Remix</em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/scribblenauts-remix/id444844790?mt=8">99</a>] on the price-slash block. Down to $.99 from $1.99, the latest version of the game includes a new Valentine's Day playground. The other notable, <em>Another World</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/another-world-20th-anniversary/id460076328?mt=8">1.99</a>], is now just $1.99 instead of its usual $4.99. We've created the above <em>epic</em> image to mark the occasion of the meeting of these two games within a single blog post. Enjoy!</p>
<p>In all seriousness, both games are imaginative <em>and</em> lovingly rendered on iPhone and iPad. You can read more about <em>Scribblenauts</em> <a href="http://toucharcade.com/2011/10/12/scribblenauts-remix-review-wow-just-wow/">here</a> and <em>Another World</em> <a href="http://toucharcade.com/2011/09/15/an-early-review-of-another-world-20th-anniversary-edition/">here</a> if you'd like, but let us save you a bit of time with this double-fisted spoiler: both games are, like, fantastically buy-it-now good. What are you waiting for, man?</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/another_world_3.jpg"><img class="aligncenter size-full wp-image-89298" title="another_world_3" src="http://toucharcade.com/wp-content/uploads/2012/02/another_world_3.jpg" alt="" width="525" height="327" /></a></p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=444844790&mt=8"><i>Scribblenauts Remix</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=460076328&mt=8"><i>Another World - 20th Anniversary</i>, $4.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>'Blot' Review - A Cave Flyer that Looks Great on Paper - and Everywhere Else</title>
		<link>http://toucharcade.com/2012/02/01/blot-review/</link>
		<comments>http://toucharcade.com/2012/02/01/blot-review/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:00:36 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88896</guid>
		<description><![CDATA[Blot's gorgeous visuals win our hearts even while its mechanics insist that it's no more than a typical cave flyer.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/bloticon.jpg"><img class="alignright size-thumbnail wp-image-88971" title="bloticon" src="http://toucharcade.com/wp-content/uploads/2012/01/bloticon-150x150.jpg" alt="" width="150" height="150" /></a>It's safe to say that cave flyers have been around the block a few times, and that a few of you might just be sick of 'em. Hey, that's fair—I know my enduring love of endless runners and cave flyers isn't shared by everyone. But do me a favor: take a look at <em>Blot's</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/blot/id479818571?mt=8" target="_blank">$0.99</a>] trailer before writing it off. Yeah, it's just another cave flyer, but goodness, it's gorgeous.</p>
<p>We've seen the control scheme and basic design a thousand times before, and there's nothing new about collecting coins for upgrades, cosmetic or otherwise. <em>Blot</em> won't win many points for fundamental originality. But it's a solid, fun cave flier that also happens to be beautiful, with an underlying sense of humor that's sure to please.</p>
<p><span id="more-88896"></span>Screenshots don't do it justice — a big part of <em>Blot's</em> appeal is how lovely its parallax backgrounds look in motion. Someone at <a href="http://www.majesticsoftware.com.au/" target="_blank">Majestic Software</a> has taken time to sketch out all manner of things — trees, candies, wastelands, ponies, helicopters wielding swords and morningstars, you name it—which the game then combines and recombines to build new backdrops each time you play.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.mshzqbpo.jpg"><img class="alignnone size-large wp-image-88974" title="mzl.mshzqbpo" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.mshzqbpo-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>This is part of a broader vision. <em>Blot</em> himself is an ink spatter, flying outwards from a pen. He dodges pencils and seeks out paint cans and smudges. The artistic theme isn't carried through as far as it could be—art and coin collection don't exactly go hand in hand—but it gets very, very close.</p>
<p>For controls you're looking at something a lot like <em>Jetpack Joyride</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/jetpack-joyride/id457446957?mt=8">Free</a>], to name one recent and popular example. The titular Blot is bigger and a bit floatier than Barry Steakfries and his jetpack, but it has the same inputs—tap to rise, let go to fall. The arc of its movement might take a bit of getting used to, but there are no drastic changes.</p>
<p>And what would a modern cave flyer be without a collection mechanic or two? Aside from coins, you'll also seek out boost buddies. Blot grows as it absorbs these cute little dudes, making it easier to grab coins but harder to dodge obstacles. Once you pick up four, you get a big boost of speed and temporary invincibility. There are also colorful paint cans and smudges to be found that mess with speed, direction and magnetism.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wkthgjph.jpg"><img class="alignleft size-medium wp-image-88976" title="mzl.wkthgjph" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wkthgjph-300x200.jpg" alt="" width="300" height="200" /></a>The coins you collect can be exchanged for upgrades. The selection is pretty cool—stuff that makes paint effects or boosts last longer, alerts you to upcoming boost buddies, makes you magnetic or doubles your income. Since you can only pick one to equip, you'll have to consider whether you're grinding for coins, going the distance or working on a Game Center achievement that requires a bit of extra assistance.</p>
<p>The game takes any chance to serve up pop-culture references. Little things, mostly, like how the buddy detector is called the "pip-blot 2000," and the unlockable costumes play off things like <em>Star Trek</em> and the <em>Ace Attorney </em>series.  There are also achievements for flying past wild reference in the background sketches, although you'll probably die if you take the time to look for them. Best of all, none of this feels as forced or out of place as memes so often do when they pop up in games.</p>
<p>Some of the foreground elements are a bit abrasive against the terribly sexy backgrounds, but everything else is awesome. There's lovely (if brief) music to fly to, and Blot is stupidly charming for something with only a few frames of animation (that little scrunchy face…!). And while there isn't a plot or a complicated mission system to keep you motivated, the high score grind is made valuable with coin rewards and a grading system. Practice makes perfect, but getting an A+ will take skill.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/9OCxHaUrpVw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/9OCxHaUrpVw?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>One little warning - you can purchase coins with cash. Don't bother unless you're out to support the developers or stockpile a huge supply of portals—you'll just rob yourself of the fun of actually playing. The grind isn't painful at all unless you need the highest end items right away. My only quibble is that the IAP coins come a bit cheap - a single $2.99 purchase can give you most of what you'd ever need, so grinding starts to look like a bad value proposition.</p>
<p>It's hard to complain, though. While it fails to distinguish itself on mechanics, <em>Blot</em> blows most of its competition out of the water with style alone. It's delightful, plain and simple, and when given the choice between equally solid games, I'll take the one that delights me any day. Who wouldn't want a little more joy in their games, right? So take a good long look at <em>Blot</em>, and <a href="http://forums.toucharcade.com/showthread.php?t=120843" target="_blank">let us know</a> if you like what you see.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=479818571&mt=8"><i>Blot</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>'My Little Monster' Review - Let's Roar Down Memory Lane Together</title>
		<link>http://toucharcade.com/2012/02/01/my-little-monster-review/</link>
		<comments>http://toucharcade.com/2012/02/01/my-little-monster-review/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 12:00:01 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Virtual Pet]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88558</guid>
		<description><![CDATA[Games like My Little Monster [99¢] are nefarious. In spite of being a largely thankless collection of repetitive chores, they have this way of making you fuss over them constantly. They're like kids except without all the collateral benefits. Just ask anyone who has ever owned a Tamagotchi or any other of those 'virtual pet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mylittlemonstericon.jpg"><img class="alignright size-thumbnail wp-image-89041" title="mylittlemonstericon" src="http://toucharcade.com/wp-content/uploads/2012/02/mylittlemonstericon-150x150.jpg" alt="" width="150" height="150" /></a>Games like <em>My Little Monster</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/my-little-monster/id496339841?mt=8">99¢</a>] are nefarious. In spite of being a largely thankless collection of repetitive chores, they have this way of making you fuss over them constantly. They're like kids except without all the collateral benefits. Just ask anyone who has ever owned a Tamagotchi or any other of those 'virtual pet simulator' things.</p>
<p>I use the term loosely, by the way. <em>My Little Monster</em> isn't exactly what you would call a Tamagotchi, though the simplicity of the gameplay here is definitely on the same level. At the beginning of every in-game day, you'll be given the opportunity to decide whether you want to purchase new hats, upgrade one of your three skills or improve various statistics. This, in turn, is accomplished by spending the currency you earn from your daily fights.</p>
<p><span id="more-88558"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otldplqb.jpg"><img class="aligncenter size-full wp-image-89043" title="mzl.otldplqb" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otldplqb.jpg" alt="" width="480" height="320" /></a></p>
<p>Now, before you get excited about the idea of rumbling with other leviathans, combat here isn't all too fancy either. You have no direct control over the fights themselves. For the most part, your time will be spent tapping on various words on the screen, tapping on the ability you want to use, and a fair bit of waiting. Assuming you survive, you'll then have your score tallied and the whole cycle will begin anew.</p>
<p>Yes, I know. It's kind of underwhelming but that doesn't make it a bad game. In an odd way, it's actually one of the reasons that <em>My Little Monster</em> works so well. You can play it anywhere, any time. Because so little brainpower is needed to propel the game forward, it's ideal for meetings and long, uncomfortable road trips. Of course, things would be different were the presentation any less stellar.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/KteEyf2lHGk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/KteEyf2lHGk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><a href="http://www.j-pop.se/">Group Sound</a> really did a brilliant job (granted, they could have gone with a better choice of fonts but that's me being nit-picky) with the delivery in <em>My Little Monster</em>. The nostalgia-inducing visuals, the silly cut-scenes, the menagerie of eccentric enemies, the offbeat dialogue, the ludicrous plot - they all go along together like Japanese curry on rice. I mean, really? Is it even possible to dislike that little green guy and his earnest quest to grow up and destroy the world? I thought so.</p>
<p>Though considerably shorter than I would have liked it to be, <em>My Little Monster</em> is a reasonable amount of bang for your buck. If 'virtual pet simulators' weren't a thing back when you were growing up, you might not quite enjoy it as much as some. But for the rest of you, this may be a pleasant trip down memory lane.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496339841&mt=8"><i>My Little Monster</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>'Hank Hazard' Review - A Surprisingly Fun Physics Puzzler Starring a Hamster</title>
		<link>http://toucharcade.com/2012/01/30/hank-hazard-review/</link>
		<comments>http://toucharcade.com/2012/01/30/hank-hazard-review/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 12:00:07 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88474</guid>
		<description><![CDATA[Hank is a fearless stunt-hamster. He needs your help to collect stars and hit the target, using only the surrounding objects to make him move. You can drop him, punch him, and set off bombs beside him, to reach the end of the level. But don't worry, he's a stunt-hamster, in a protective hamster ball - he can handle it. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/hankhazardicon.jpg"><img class="alignright size-thumbnail wp-image-88664" title="hankhazardicon" src="http://toucharcade.com/wp-content/uploads/2012/01/hankhazardicon-150x150.jpg" alt="" width="150" height="150" /></a>Back in October 2011, we <a href="http://toucharcade.com/2011/10/15/a-look-at-two-more-upcoming-ios-titles-from-chillingo/">saw a preview</a> of the arcade-puzzler <em>Hank Hazard </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/hank-hazard/id463267711?mt=8">99¢</a>] from Red Rocket Games and Chillingo. Well, a few months have passed, but it's finally out. And after punching, dropping, rolling and blowing up Hank the bucktooth hamster for a couple of hours, I realized I was enjoying myself.</p>
<p>Hank is a brave rodent, who dreams of being the worlds first "stunt-hamster". He's sealed inside a transparent hamster-ball which must maneuver through each level, collecting three stars before crashing into the finish target. It's part "physics game" and part "puzzler", as you need to determine a safe way through each level.</p>
<p><span id="more-88474"></span>There's no joystick, buttons or tilting as you don't control Hank's movements directly. Instead, you interact with the surrounding items to make him move. For instance, tapping certain platforms makes them disappear, so if Hank was sitting on that platform, he would fall and roll down a ramp. Or perhaps there's a weight on the platform, which then falls on a see-saw and catapults the daredevil hamster upwards to an awaiting star.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.gipgvohm.jpg"><img class="alignnone size-large wp-image-88666" title="mzl.gipgvohm" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.gipgvohm-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>There's spring-loaded boxing gloves, reversible escalators and "hamster-safe bombs", which are just a few of the ways to move the otherwise stationary hamster. But, avoid the fire-pits and electrical fields, or you'll be one charred little critter.</p>
<p>The first chapter is named "The Early Years" but you can also unlock the "Bigger and Better" and "Fairly Badass" chapters by earning stars (making 75 levels in total). A further 18 bonus levels can be unlocked by reaching special golden stars or gifting the game. And there's even a small mini-game hidden away in the credits page, which earns you one of the 23 achievements.</p>
<p>A three-star rating and score is awarded for each level, with high-scores stored via Game Center and Crystal. A separate leaderboard is provided for each chapter, plus an overall leaderboard for total score. To improve your scores, you can gain a "nuts" bonus by collecting all three stars while  also satisfying a specific objective for the level, such as:  "Finish the level traveling at greater than 32 mph", reach a certain height, finish within a certain time, or finish within a limited number of moves. This adds some extra challenge and replay-value.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/tGLNcgh8eqw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/tGLNcgh8eqw?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The level designs are varied and interesting, and ramp up in difficulty as you'd expect with the last chapter requiring more thought than the fairly easy first levels. The difficulty increases because there's more game elements placed on the screen to navigate through.</p>
<p>Whenever I start to tire of Chillingo's constantly expanding range of casual physics-based games, they have a tendency to release another cute and enjoyable game. Somehow they always manage to lure another dollar from my wallet. But frankly, who can resist a few hours entertainment for a single dollar, when it features puzzles, a wide-eyed hamster, and bombs.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=463267711&mt=8"><i>Hank Hazard</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>'Greedy Penguins' Review - Finally, a Bird-Based Physics Puzzler</title>
		<link>http://toucharcade.com/2012/01/27/greedy-penguins-review/</link>
		<comments>http://toucharcade.com/2012/01/27/greedy-penguins-review/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 12:00:11 +0000</pubDate>
		<dc:creator>Beverly Noelle</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88447</guid>
		<description><![CDATA[A smart, well-executed physics puzzler revolving around penguins and their compulsion to overeat.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/greedypenguinsicon.jpg"><img class="alignright size-thumbnail wp-image-88455" title="greedypenguinsicon" src="http://toucharcade.com/wp-content/uploads/2012/01/greedypenguinsicon-150x150.jpg" alt="" width="150" height="150" /></a>Did you know that penguins spend up to 75% of their time underwater, looking for food in the ocean? Or, if <a href="http://chillingo.com/" target="_blank">Chillingo’s</a> recent <em>Greedy Penguins </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/greedy-penguins/id482894610?mt=8" target="_blank">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/greedy-penguins-lite/id468404748?mt=8" target="_blank">Lite</a>] is to be believed, they spend 85% of their time on ice floes, waiting for you to feed them, 10% of their time playing guitar and burping, and 5% of their time getting eaten by ravenous Orcas.</p>
<p><em>Greedy Penguins </em>is a bird-centric physics puzzler (what a concept!) that revolves around you finding ways to get incredibly stressed-out fish in the mouths of the correspondingly-colored penguins. You tap the fish to drop it from its hook and get it rolling, then through a combination of timing and obstacle-clearing, get it to the right-colored penguin. Once your penguin is successfully fed, he coughs up ice cream, which you tap to feed each level’s companion and get bonus points when completing the level, garnering a one, two, or three-fish rating.</p>
<p><span id="more-88447"></span><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.sortsoei.jpg"><img class="alignnone size-large wp-image-88457" title="mzl.sortsoei" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.sortsoei-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>The concept isn’t new, but the execution feels good. I found myself really enjoying this game, as much for the cute graphics and theme as for the well-designed puzzles. While the earlier puzzles seem easy (don’t they always?), once I really got going it became quite challenging to make sure I got the fish moving in order to clear obstacles. I found myself failing some levels multiple times. Since each level is short, I didn’t mind too much, but it did remind me of how bad my timing is (I still get night terrors regarding the Cave of Wonders level from <em>Aladdin </em>for the Sega Genesis).</p>
<p>Another challenge, though one not personally experienced, is that the colors chosen for each penguin and their food make the game exceptionally trying for color blind people. As mentioned in the <a href="http://forums.toucharcade.com/showthread.php?t=120032" target="_blank">forum thread</a>, those who can’t see colors will have a heck of a time getting through this game. If you’re persistent and don’t mind some trial-and-error, you might still enjoy it, but as a person who had enough trouble being able to clearly see everything, I would probably recommend skipping it until a color blind option is added.</p>
<p>The other thing that I personally didn’t like was the in-app purchase option. I’m generally of the conservative “in-app purchase?! Not in my paid app!” mindset (I am a bit of an old person, after all), and my thoughts on <em>Greedy Penguins </em>are no different. Simply beating every level in a world isn’t enough to unlock the next set of levels. In order to unlock the second and third igloos (worlds of 12 puzzles each), you need to have either collected thirty fish (out of only thirty-six) or pay 99¢.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/IOkUA4w4arw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/IOkUA4w4arw?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The game also encourages you to waste time in levels by tapping the penguins and their companions to make them do “funny animations,” making it unlikely that you’ll get a perfect score of three fish on your first try. Crafty, no? I don’t know about you, but I don’t really like replaying levels of games just to gain points (or fish) in order to unlock content that I feel entitled to, having already purchased the app.</p>
<p>All things considered, <em>Greedy Penguins </em>is a well-crafted – though hardly groundbreaking – puzzle game. It's fun and extremely well-executed, with enough challenging puzzles to keep you occupied. If you've got a dollar or two burning a hole in your pocket, I'd definitely recommend giving it a spin, especially since it's Universal. If not, well, you can always get your penguin fix from <a href="http://www.youtube.com/watch?v=3wTWWjYTe1I" target="_blank">this video</a>!</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=482894610&mt=8"><i>Greedy Penguins™</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=468404748&mt=8"><i>Greedy Penguins™ Lite</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>'Fingle' iPad Review - Better Finger Games Than Mind Games</title>
		<link>http://toucharcade.com/2012/01/26/fingle-ipad-review-better-finger-games-than-mind-games/</link>
		<comments>http://toucharcade.com/2012/01/26/fingle-ipad-review-better-finger-games-than-mind-games/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 01:00:59 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88204</guid>
		<description><![CDATA[Fingle [$0.99] should come with a warning. Maybe "Caution: always bring protection"? I mean, sure the iPad is great for co-op games with the fam, but not this time. This time, things might just get a little... heavy. Finger twister isn't new, but Fingle is a finger twister game with one purpose: flirtation. A cheesy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/01/109661_large.png" alt="" title="109661_large" width="100" height="100" class="alignright size-full wp-image-88427" /><em>Fingle</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/fingle/id490109661?mt=8">$0.99</a>] should come with a warning. Maybe "Caution: always bring protection"? I mean, sure the iPad is great for co-op games with the fam, but not this time. This time, things might just get a little... heavy.</p>
<p>Finger twister isn't new, but <em>Fingle </em>is a finger twister game with one purpose: flirtation. A cheesy soundtrack, suggestive backdrops and more than a few double entendres might be enough, but <em>Fingle </em>doesn't settle for enough. Your fingers will stroke hers, or his. You'll make terribly lewd gestures at one another. <em>Fingle </em> takes its premise all the way.</p>
<p>Here's how you play the game: there are squares, and there are boxes, and the two must meet. Some are yellow, some are white. Your fingers rest on one set, hers on another. And then you do as you're told.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.qxznsijy.480x480-75.jpg" alt="" title="mzl.qxznsijy.480x480-75" width="480" height="360" class="aligncenter size-full wp-image-88429" /></center></p>
<p>At first this is simple. Drag a box here, hold it there. Your fingers might brush up against one another. Then things heat up. One player finds himself stroking his hand over the other's. It gets pretty steamy.</p>
<p>Sort of, anyhow. There are a few rules you have to follow to get the full effect. You can't really play solo, for, um, obvious reasons, and you need to use one hand each. Two hands is easier, but it's a lot less fun. Stick to those rules, and one of you will basically end up in the other's lap before long if you want to pull off some of the moves.</p>
<p>So you can see why you don't want to play with a stranger, or your Grandma. You might also not want to play for too long. While <em>Fingle </em>starts out very flirty, it actually gets pretty hard over time. If one of you has small hands, long fingernails or sweaty palms, you might find it a bit out of your league. Nothing kills the mood quite so much as frustrated failure.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.ffigdwzb.480x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.ffigdwzb.480x480-75-300x225.jpg" alt="" title="mzl.ffigdwzb.480x480-75" width="300" height="225" class="alignleft size-medium wp-image-88431" /></a>There are over 50 levels to work through, so as long as you know your limit you'll be fine. If you're actually playing to tease, work through the first level pack or two. It starts out slightly subtle and gets suggestive quickly. If you're playing for a challenge, something that's totally possible, work your way through all the rest. <em>Fingle </em>is missing a lot of the traditional game structures we're used to -- scores, points, achievements and the like -- but it's certainly a good time for two people who are comfortable with a little touching. The design that has gone into this game is truly charming, so it's hard to say no.</p>
<p>In all seriousness, you need to know your audience if you're going to play. You can definitely go at it platonically for a laugh, but first be sure you both know where you stand. And you could certainly make someone extremely uncomfortable if you're not at the point where cheesy 70s-style music, suggestive sound effects and light touching is okay. <em>Fingle </em>is the sort of game that could start out funny and end up sexy, or start out cold and end up with a slap to the face. Judge carefully, and stop by our <a href="http://forums.toucharcade.com/showthread.php?t=119545" target="_blank">discussion thread</a> to let us know how it goes - just keep it work safe, tiger.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=490109661&mt=8"><i>Fingle</i>, $0.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/26/fingle-ipad-review-better-finger-games-than-mind-games/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>'One Epic Game' Review - Stick a fork in &quot;Epic,&quot; folks. It's done.</title>
		<link>http://toucharcade.com/2012/01/26/one-epic-game-review-stick-a-fork-in-epic-folks-its-done/</link>
		<comments>http://toucharcade.com/2012/01/26/one-epic-game-review-stick-a-fork-in-epic-folks-its-done/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 21:01:01 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[2.5 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88312</guid>
		<description><![CDATA[Way back in 2010 when Monster Dash [$0.99] was released it felt a tiny bit lacking. Not that it wasn't a fantastic game, but it could have used a little more depth. You know, upgrades to earn, a complex mission system, maybe eventual retina support? Now there's no need to worry about any of that. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/oneepicgameicon.jpg"><img class="alignright size-thumbnail wp-image-88337" title="oneepicgameicon" src="http://toucharcade.com/wp-content/uploads/2012/01/oneepicgameicon-150x150.jpg" alt="" width="150" height="150" /></a>Way back in 2010 when <em>Monster Dash</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/monster-dash/id370070561?mt=8">$0.99</a>] was released it felt a tiny bit lacking. Not that it wasn't a fantastic game, but it could have used a little more depth. You know, upgrades to earn, a complex mission system, maybe eventual retina support?</p>
<p>Now there's no need to worry about any of that. Not because <em>One Epic Game</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/one-epic-game/id464764245?mt=8">$0.99</a>] brings any of that to the table, mind, but because <em>Jetpack Joyride</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/jetpack-joyride/id457446957?mt=8">Free</a>] came out a year later and blew its predecessor out of the water. So why is it we're still seeing retreads of an older, lesser product? <em>Could it be</em>, she wonders, <em>because <a href="http://www.grip-games.com/" target="_blank">Grip Games</a> </em>forgot<em> their own game's roots when bringing it back from PlayStation Minis?</em></p>
<p><span id="more-88312"></span><center><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.tgzuygqm.320x480-75.jpg" alt="" title="mzl.tgzuygqm.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-88414" /></center></p>
<p>Say it ain't so, but I can't see many other explanations for what's happened here. <em>One Epic Game</em> isn't a <em>Monster Dash</em> clone, but there are some obvious similarities. To name a few, both have a humorously hardcore hero, randomized levels and weapon drops, the same flavor of non-stop platforming, the same methods of murdering slow-moving enemies, and three-life heart system. Maybe one wasn't inspired by the other, but that reads like a bit of a stretch. Now, all's fair in love, war and game development, especially when it comes to making games on different platforms. But if you're going to bring your game back to compete against its grandaddy, you at least ought to be sure you've made a few improvements in the meantime.</p>
<p>Here's the thing: <em>One Epic Game</em> has more content than <em>Monster Dash</em>. The latter is an endless runner, period. The former has a handful of levels in a story mode and seven challenge modes on top of that. But more isn't the same as better, and that's doubly true here.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.jkzruyzb.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.jkzruyzb.320x480-75-300x200.jpg" alt="" title="mzl.jkzruyzb.320x480-75" width="300" height="200" class="alignleft size-medium wp-image-88418" /></a>The game is presented as a parody, hanging a lantern on all those silly things we've seen in games. It's the broadest sort of parody, satirizing concepts that are virtually universal. Ha ha, tutorials are a pain, aren't they? And so many games have zombies, am I right? Look at this obnoxiously jingoistic story, and mock these bland heroes and villains.</p>
<p>But here's the rub - the story, heroes and villains <em>are </em>extremely bland. The tutorial is horrid. It's not a great joke when you actually respect your audience so little you feel you have to teach them the ins and outs of the jump and shoot buttons. One makes you jump. The other makes you shoot. Got it? And yes, there are zombies. And aliens. And World War II settings. Hah, I bet you haven't seen so much of any of those things before that you might actually be profoundly tired of playing games that fail to use them in any sort of interesting way.</p>
<p>Maybe I'm just not getting the joke, but does it extend to clarifying why the rest of the game is so sloppy? The lack of Game Center and Retina support are the biggies, but if you look any deeper it's just issues all the way down. The game makes due with the bare minimum of animation, for example. Alpha Dog, your musclebound space marine stereotype, has just one: running. Jumping is just the running animation slowed down. The enemies only get to walk (or fly) in a straight line until they fall off something, still walking. Only the weapons and jetpack do anything of note with the visuals.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/z3-5OE71S_g?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z3-5OE71S_g?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>So it goes with the platforming. The game just loves to screw with you, sticking the best power-up in a place you can't survive or hiding the fact that a platform is too small to hit until you're already mid-jump. That's the joy of intentionally frustrating design, but then occasionally a platform crumbles away before you can reach the end or an obstacle you jump over stretches a little too far to be survivable. It's sloppy, pure and simple.</p>
<p><em>One Epic Game</em> has two things over <em>Monster Dash</em>: you can chain kill enemies to build up a score multiplier, and you actually have a score, making killing monsters distinctly more valuable than avoiding them. All other things being equal, maybe that would be enough to set it apart. But all other things aren't equal, and we've had nearly two years to find better endless runners in the interim. There's just no reason to go back to something that might have been an okay (if slightly familiar) title two years ago when there are so many fantastic games coming out right now. If you decide to take the plunge anyways, share your thoughts in the<a href="http://forums.toucharcade.com/showthread.php?t=120636"> discussion thread</a>. Just don't say I didn't warn you.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=464764245&mt=8"><i>One Epic Game</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/2halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>18</slash:comments>
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		<title>Clever Interactive Comic 'Meanwhile for iOS' Drops to 99¢ as High-Res Update Hits</title>
		<link>http://toucharcade.com/2012/01/26/clever-interactive-comic-meanwhile-for-ios-drops-to-99%c2%a2-as-high-res-update-hits/</link>
		<comments>http://toucharcade.com/2012/01/26/clever-interactive-comic-meanwhile-for-ios-drops-to-99%c2%a2-as-high-res-update-hits/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 19:29:55 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88363</guid>
		<description><![CDATA[Alright, so even though Meanwhile for iOS [99¢] isn't normally what would come to mind when you think of iOS games, it's something that I bet most people out there aren't aware of. Also, if you're the kind of person who likes Choose Your Own Adventure style books like the variety of gamebooks we've posted [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/01/451517_larger-150x150.png" alt="" title="451517_larger" width="150" height="150" class="alignright size-thumbnail wp-image-88392" />Alright, so even though <em>Meanwhile for iOS</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/meanwhile-for-ios/id458451517?mt=8">99¢</a>] isn't normally what would come to mind when you think of iOS games, it's something that I bet most people out there aren't aware of. Also, if you're the kind of person who likes Choose Your Own Adventure style books like the variety of gamebooks we've posted about in the past, this will be right up your alley. Maybe you've got kids that like comic books, <em>Meanwhile</em> would be equally perfect in that situation.</p>
<p>I first heard about its <a href="http://www.amazon.com/Meanwhile-Pick-Path-Story-Possibilities/dp/0810984237">physical book form</a>, which is worth checking out just so you can see the clever way its all laid out. You make decisions in the comic book, then follow colored lines to the next panel you should be reading. The amount of decisions included is just silly, as the book boasts 3,856 different possibilities. The plot follows a kid named Jimmy who goes from deciding if he (or, you, as the reader) wants vanilla or chocolate ice cream to deciding the fate of the world after encountering mad scientists, time machines, robots, and tons more.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.vintabyy.320x480-75.jpg" alt="" title="mzl.vintabyy.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-88394" /></center></p>
<p>The comic is targeted at kids in grades 4-6, so if you're an adult looking for some hard-hitting plot points, you'll likely be disappointed. If, however, you're just into comic books and want to check out a really clever implementation of a Choose Your Own Adventure style comic, this is 99¢ you have to spend. The way they adapted the actual book to iOS devices is fantastic. I particularly enjoy how you still see irrelevant (to your particular story path) panels as you read through the comic, which really just makes you want to replay it over and over again to figure out how to get to something you saw that was particularly crazy.</p>
<p>It's on sale today only, due to an update landing which adds completely re-mastered high resolution art. So, don't wait too long or it'll be back up to $4.99.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=458451517&mt=8"><i>Meanwhile for iOS</i>, $4.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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