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	<title>Touch Arcade &#187; $1.99</title>
	<atom:link href="http://toucharcade.com/category/prices/199/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:57:28 +0000</lastBuildDate>
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		<title>'Gorilla Gondola' Review - It's King Kong on a Bouncy Gondola</title>
		<link>http://toucharcade.com/2012/02/06/gorilla-gondola-review/</link>
		<comments>http://toucharcade.com/2012/02/06/gorilla-gondola-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:00:56 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89434</guid>
		<description><![CDATA[A gorilla has climbed on top of a moving ski-gondola, and your job is to make him jump, stomp, and tilt at the right time to collect items and avoid hazards.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/gorillagondolaicon.jpg"><img class="alignright size-thumbnail wp-image-89526" title="gorillagondolaicon" src="http://toucharcade.com/wp-content/uploads/2012/02/gorillagondolaicon-150x150.jpg" alt="" width="150" height="150" /></a>I avoided the movie <a href="http://www.imdb.com/title/tt0417148/">Snakes on a Plane</a> because the premise of reptiles causing an aerial ruckus seemed a little lame. So my expectations were equally low for <em>Gorilla Gondola</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gorilla-gondola/id493600931?mt=8">1.99</a>], a game about a silverback gorilla who's riding on the roof of a moving gondola. But fortunately it turns out this debut iOS release from UK developers Electric Pixel Factory is pretty entertaining.</p>
<p>The word "Gondola" has a few different meanings. To clarify, this gorilla is not riding on a flat-bottomed boat in Italy or an open railway freight wagon (that would be ridiculous). It's actually  standing on top of a ski-gondola on a cable, which moves along automatically. By swiping up or down with your finger, the Gorilla jumps or stomps. The further and faster you swipe, the stronger it's movements, causing the ski-lift to rise and fall.</p>
<p><span id="more-89434"></span>Why jump and stomp? Because it helps him reach yummy bananas and power-ups like banana magnets or rising helium balloons. It also helps you use the gondola to squash "agitated birds" (which resemble certain fat <em>Angry Birds</em>) or to bounce the ape and gondola over or under approaching obstacles. The ski-lift doesn't explode after a crash, instead it gets snagged and you're given an opportunity to quickly tap the screen to destroy the blocking obstacle. If the snagged ski-lift moves off the left of the screen then you lose a life.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.dtuydyer.jpg"><img class="alignnone size-large wp-image-89528" title="mzl.dtuydyer" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.dtuydyer-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>If the bananas or mines are slightly to the left or right, you can tilt your device to swing the gondola. As it sways, the gorilla totters, but don't worry he never falls off. I'm not generally a fan of games that involve simultaneous tilting and swiping, but it felt appropriate - although your hands might tire after a long session of tilting, swiping and tapping.</p>
<p>The eight levels start with a tutorial and include the 'Crystal Caves' which feature stalagmites and giant mushrooms to avoid, the underwater 'Reef' and a gondola in space. Each level is dynamically generated, so the layout is different each ride. There's also a variety of soundtracks, including one with distinctive lyrics in a deep voice: "<em>Go-Go Gogo Gorilla! Do it! Oh yeah!!!</em>"</p>
<p><em>Gorilla Gondola</em> uses an interesting approach to unlocking levels by requiring a set of objectives to be satisfied. For example, collect X bananas, clear X gates and clear X obstacles without crashing. Some of these objectives can be earned across multiple games, and it tracks your progress as you go. This approach to unlocking levels is slower than many other games, but also  makes unlocking a level feel more rewarding. Especially the "Factory" level which has <em>eight</em> objectives to satisfy before it unlocks, including reaching certain scores on earlier levels.</p>
<p>Timing your jumps right is a skill which improves with practice, as the screens become increasingly full of explosive monkey-mines, fans to activate with a tap, bonus gates for the gorilla or gondola to pass through, and lasers. The levels are quite long and contain roughly  5 sections, so it can feel frustrating when the screen abruptly becomes cluttered with mines and causes multiple deaths in quick succession, sending you right back to the start to try again. Personally, I'd rather finish the entire Gondola ride each time and receive a lower score.</p>
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<p>The Game Center scores are based on obstacles passed, bananas collected, the number of enemies and gates, and your overall awesomeness. How do they measure awesomeness? Dean from Electric Pixel Factory explains:  "If you collect all banana's, clear all gates, kill all birds and clear obstacles with maximum risk (i.e - closest possible distance) then you will be 100% awesome. Missing bananas and ramming obstacles will gradually chip away at your awesomeness."</p>
<p><em>Gorilla Gondola</em> is a quality release, with responsive controls, good graphics and energetic music. The gameplay feels fresh and there's definitely skill involved with bouncing the gondola through the tight spots. The way multiple objectives are used to unlock levels feels well-balanced and is rewarding, providing an incentive to keep that fearless Gorilla jumping and stomping.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=493600931&mt=8"><i>Gorilla Gondola</i>, $1.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/06/gorilla-gondola-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>'Tweet Land' Review - A Great Idea, but Flawed Gameplay</title>
		<link>http://toucharcade.com/2012/02/03/tweet-land-review/</link>
		<comments>http://toucharcade.com/2012/02/03/tweet-land-review/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:00:54 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[2.5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89325</guid>
		<description><![CDATA[We've had our eye on Tweet Land [$1.99] from Why Ideas ever since we spotted it as a curious Kickstarter project back in April of last year. The project was more than sufficiently funded, and last month we were treated to a new trailer and news that Tweet Land would be hitting at the end [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-89334" title="tweetlandicon" src="http://toucharcade.com/wp-content/uploads/2012/02/tweetlandicon-150x150.jpg" alt="" width="150" height="150" />We've had our eye on <em>Tweet Land</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tweet-land/id491102570?mt=8">$1.99</a>] from Why Ideas ever since we spotted it as <a href="http://toucharcade.com/2011/04/15/curious-kickstarter-funded-ios-game-tweet-land-surfaces/">a curious Kickstarter project</a> back in April of last year. The project was more than sufficiently funded, and last month <a href="http://toucharcade.com/2012/01/19/tweet-land-gets-a-new-trailer-and-release-date/">we were treated</a> to a new trailer and news that <em>Tweet Land</em> would be hitting at the end of January. As expected, earlier this week the game finally went live in the App Store.</p>
<p><em>Tweet Land</em> was intriguing due to its unique real-time usage of tweets drawn from Twitter that would trigger elements into the game. It reaches out into the vast ocean of Twitter and utilizes special keywords from real tweets to create things in the game. It's a fantastic idea in theory, and Why Ideas did pull it off on a functional level just as they had promised. However, despite being really innovative, <em>Tweet Land</em> doesn't hold up as well in the gameplay department, and there were a couple of unintended side effects of using live tweets that left a sour taste in my mouth.</p>
<p><span id="more-89325"></span>First, let's talk about the kind of gameplay that's in <em>Tweet Land</em>. You control a car heading down the highway (Route 140 no less) and you must make it to the finish line while dodging tweet-driven hazards and other traffic on the road. You can veer into the other cars from the side to knock them off the road and score some points, and ramming multiple cars off the road at once will multiply the points you earn. If you hit cars from behind or run into road hazards, you lose a bit of life, which is represented by the visual damage on your car.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.aeyfmcmu.320x480-75.jpg"><img class="aligncenter size-full wp-image-89336" title="mzl.aeyfmcmu.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.aeyfmcmu.320x480-75.jpg" alt="" width="480" height="320" /></a></p>
<p>I really like <em>Tweet Land</em>'s retro style, and there is a lot of humor and personality in its pixel art visuals (though it's kind of blurry on my iPhone 4S). But things start to fall apart when you actually start playing. The controls are very slippery, and it's hard to be precise when trying to properly ram other cars or avoid hitting hazards. With practice you can get used to it, but it's still really annoying when you're trying to quickly react to something and the controls don't afford you the kind of finesse that you need to get it done.</p>
<p>I think when you have games that are built on top of a very simple core gameplay concept, you have to get all the little details right. That's why games like <em>Jetpack Joyride</em> or <em>Angry Birds</em> are often imitated but rarely duplicated. as they get the feel of the controls and the movement in the game so right. If you're going to be doing the same action over and over again, you want that action to be fun. While <em>Tweet Land</em> has its share of fun moments, something about it just feels off, like it's missing something but I can't pinpoint what.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.tfextqkw.jpg"><img class="alignleft size-medium wp-image-89339" title="mzl.tfextqkw" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.tfextqkw-260x173.jpg" alt="" width="260" height="173" /></a>The game is broken into two environments with 12 levels each, with a spot for a third environment that's said to be coming soon. With each new level, new tweet-driven elements are introduced and added to the current ones, so as you keep going the variety of things that can happen increases quite a bit. An example of a hazard would be if someone tweets the word "meteor" then a meteor will fly in from off screen and you'll have to use the position of its shadow in order to avoid being crushed. There are helpful things that can be triggered in the game too, like health packs or a temporary spread shot for your vehicle.</p>
<p>One problem with the progression in <em>Tweet Land</em> is that it gets rather hard rather quickly, and if you get stuck on a level there's no moving forward until you beat it. This got pretty frustrating since many of the times that I died it felt like it wasn't actually my fault. When elements are brought in from Twitter, they are accompanied by a label with the Twitter handle of whoever tweeted that keyword. This is neat, but leads to an incredibly cluttered and distracting screen, especially when there are multiple things happening at once. Coupled with the floaty controls and the speed at which things are zooming by, and the odds are stacked against you.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.eguhexue.320x480-75.jpg"><img class="alignright size-medium wp-image-89341" title="mzl.eguhexue.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.eguhexue.320x480-75-260x173.jpg" alt="" width="260" height="173" /></a>Arrows indicate where things will be coming in from off screen, but they're hard to notice amongst the busyness on the screen and often aren't very helpful. Add in the fact that there's usually a ton of traffic on the road with you, and making it to the finish line intact can require a healthy dose of luck just as much as skill. The levels tend to be a bit longish, and nothing is worse than seeing your cheap demise when you're within a stone's throw of the finish. The more I failed a level over and over, the less I felt compelled to go back and conquer it.</p>
<p>However, my biggest issue with <em>Tweet Land</em> is something that I didn't really expect: the tweets that the game draws from can be much too somber for what is supposed to be a fun and lighthearted game. For example, if someone tweets about a "car crash" then cars will zoom in from offscreen and wreck into some of the other traffic on the road. When your run ends, you have the option of looking at a list of all the tweets that were used to bring things into the game.</p>
<p>To my horror, I found that in this particular instance "car crash" was pulled from a huge retweet campaign trying to raise money for a girl who had lost her parents in a car crash in Florida. I know <em>Tweet Land</em> has no way of telling the difference, but I couldn't help but feel crass for playing a game that was fueled by somebody else's tragedy. With some of the other keywords used in the game – like tsunami, terrorist, and death – I have no doubt that encountering a downer situation like that will occur often.</p>
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<p>While I do still think the idea behind <em>Tweet Land</em> is incredibly clever, I just find the game too fundamentally flawed to be enjoyable. Don't get me wrong, I <em>want</em> to like it and I did find myself having fun with the game at times, but those fun times are quickly diminished when you realize your game is possibly being powered by the tragic tweets of strangers. Beyond that, the gameplay is too average to warrant dealing with cheap deaths and an unpredictable difficulty.</p>
<p>With some tweaks to the controls and interface, and perhaps some sort of filter for what kind of keywords are utilized, then <em>Tweet Land</em> could end up being something pretty special. It feels like it's just a couple notches off of being something great, and I hope it gets there someday. As it is now, though, it's hard to recommend the game except to those who might be curious to check out its novel use of Twitter or are prepared to deal with its shortcomings.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=491102570&mt=8"><i>Tweet Land</i>, $1.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/2halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>'Another World' And 'Scribblenauts' Are On Sale</title>
		<link>http://toucharcade.com/2012/02/02/another-world-and-scribblenauts-are-on-sale/</link>
		<comments>http://toucharcade.com/2012/02/02/another-world-and-scribblenauts-are-on-sale/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 17:00:31 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89272</guid>
		<description><![CDATA[A couple of high-profile games are on sale on the App Store this morning. Warner Bros, in celebration of over a million sales and Valentine's Day, has put Scribblenauts Remix [$.99] on the price-slash block. Down to $.99 from $1.99, the latest version of the game includes a new Valentine's Day playground. The other notable, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89277" title="076328_large" src="http://toucharcade.com/wp-content/uploads/2012/02/076328_large.png" alt="" width="100" height="100" />A couple of high-profile games are on sale on the App Store this morning. Warner Bros, in celebration of over a million sales and Valentine's Day, has put <em>Scribblenauts Remix</em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/scribblenauts-remix/id444844790?mt=8">99</a>] on the price-slash block. Down to $.99 from $1.99, the latest version of the game includes a new Valentine's Day playground. The other notable, <em>Another World</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/another-world-20th-anniversary/id460076328?mt=8">1.99</a>], is now just $1.99 instead of its usual $4.99. We've created the above <em>epic</em> image to mark the occasion of the meeting of these two games within a single blog post. Enjoy!</p>
<p>In all seriousness, both games are imaginative <em>and</em> lovingly rendered on iPhone and iPad. You can read more about <em>Scribblenauts</em> <a href="http://toucharcade.com/2011/10/12/scribblenauts-remix-review-wow-just-wow/">here</a> and <em>Another World</em> <a href="http://toucharcade.com/2011/09/15/an-early-review-of-another-world-20th-anniversary-edition/">here</a> if you'd like, but let us save you a bit of time with this double-fisted spoiler: both games are, like, fantastically buy-it-now good. What are you waiting for, man?</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/another_world_3.jpg"><img class="aligncenter size-full wp-image-89298" title="another_world_3" src="http://toucharcade.com/wp-content/uploads/2012/02/another_world_3.jpg" alt="" width="525" height="327" /></a></p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=444844790&mt=8"><i>Scribblenauts Remix</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=460076328&mt=8"><i>Another World - 20th Anniversary</i>, $4.99</a> (Universal) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/02/another-world-and-scribblenauts-are-on-sale/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>'Warm Gun' Receives Some Needed Fixes</title>
		<link>http://toucharcade.com/2012/01/31/warm-gun-receives-some-needed-fixes/</link>
		<comments>http://toucharcade.com/2012/01/31/warm-gun-receives-some-needed-fixes/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 22:06:09 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89025</guid>
		<description><![CDATA[Emotional Robot's FPS, Warm Gun, has received a notable update that aims to fix a lot of what owners have been rightfully grumbling about since the title's release. According to the game's latest patch notes, this update increases performance "across all devices by roughly 40%", which should help a lot of folks with frame rate [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89026" title="088284_large" src="http://toucharcade.com/wp-content/uploads/2012/01/088284_large.png" alt="" width="100" height="100" /><a href="http://emotionalrobots.com/">Emotional Robot</a>'s FPS, <em>Warm Gun</em>, has received a notable update that aims to fix a lot of what owners have been <a href="http://toucharcade.com/2011/10/10/warm-gun-is-now-live-in-the-us-app-store/">rightfully grumbling about since the title's release</a>. According to the game's latest patch notes, this update increases performance "across all devices by roughly 40%", which should help a lot of folks with frame rate woes. It also adds in more control schemes, improves the AI and UI, and resolves what Emotional Robot calls "random crashes." Yikes, that's a lot tweaks and fixes for a release game!</p>
<p>There's some content mixed into this update, too -- specifically, an all new map called "Coldshot" has been added to the multiplayer rotation. In celebration of all of this, <em>Warm Gun</em>'s price has been dropped to $1.99 until the end of this month. But regardless of price, you definitely want to check in <a href="http://forums.toucharcade.com/showthread.php?t=109733">with our forums</a> before diving into this one. You know, just to be safe.</p>
<p><span id="more-89025"></span></p>
<p><object width="525" height="480"><param name="movie" value="http://www.youtube.com/v/nop6pHXJxHA?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="480" src="http://www.youtube.com/v/nop6pHXJxHA?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=422088284&mt=8"><i>Warm Gun</i>, $1.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>'DvO' Review – Castle Defense At Its Slowest</title>
		<link>http://toucharcade.com/2012/01/31/dvo-review/</link>
		<comments>http://toucharcade.com/2012/01/31/dvo-review/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 16:26:57 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Castle Defense]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88860</guid>
		<description><![CDATA[A Castle Defense game that offers some good depth, but slow gameplay and lackluster visuals hold it back.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/dvoicon.jpg"><img class="alignright size-thumbnail wp-image-88961" title="dvoicon" src="http://toucharcade.com/wp-content/uploads/2012/01/dvoicon-150x150.jpg" alt="" width="150" height="150" /></a>There’s nothing more frustrating than a game that has good core gameplay that is ruined by missteps and issues in all the other game elements. Such is the case with <em>DvO</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dvo/id496833166?mt=8">1.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dvo-hd/id496834028?mt=8">HD</a>], a castle defense game that’s heavy on the gameplay depth, but falters in its visuals and slow execution.</p>
<p><em>DvO</em> (a.k.a. Dwarves vs. Orcs) plays very much like a classic castle defense title. Players send units down five battle lanes taking down the resistance until they reach the opposing castle (with the enemy doing the same to you, obviously). The side that takes down the opposing castle first wins the match. Littered throughout the lanes are crystal patches, which must be mined by your mining units and are used as the currency necessary to build supplemental units.</p>
<p><span id="more-88860"></span></p>
<p>There are no special moves, upgradeable units, or even changing lanes; units will march down their path until they are either taken out or are attacking the opposing castle. I can see how this kind of simplicity in gameplay can appeal to some folks, but gamers that have experienced (and enjoy) other castle defense games with more modern approaches may feel a bit disappointed.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.vbnjdibv.jpg"><img class="alignnone size-large wp-image-88964" title="mzl.vbnjdibv" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.vbnjdibv-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><em>DvO</em>’s primary strength lies in the wide variety of units you can play with. While you only start out with a handful of units, you unlock subsequent allies as you complete each story mission (you must then ‘buy’ the units using gold earned in matches before you can add them to your list). Once you get a large amount of units unlocked, the real strategic magic of <em>DvO</em> begins. Units include basic melee and ranged units, to mages of a wild variety of elements, to even conjurers that will summon other units onto the field. There are over 25 units available for use, and since you can only bring seven into any individual battle, players will really have to start paying attention to their units and build teams based on their play style.</p>
<p>While <em>DvO</em>’s gameplay variety obviously drives the title forward, its visuals and presentation take the game a few steps back. Graphics-wise, <em>DvO</em> lacks any retina display support, and it’s very apparent in everything from the blurry text to the units and environmental backgrounds. The art style seems to be built more for the iPad’s non-retina display – considering that the HD version is sold separately, I don’t know why they couldn’t have made that one retina compatible. While the blurry visuals aren’t bad enough to actually affect the gameplay, it’s still an eyesore.</p>
<p>Presentation-wise, <em>DvO</em> feels very bare bones. There’s no story (other than a cliché-riddled introduction), and there’s very little to even make you feel like you’re in a world. In addition, the few tutorial portions and even the in-game encyclopedia on the various units don’t really seem to do the game’s depth justice. One of the worst things a strategy game can do is not sufficiently explain the great system it’s built. Unfortunately, <em>DvO</em> seems to fall into that trap.</p>
<p>There are also a lot of silly UI bugs that just feel out of place. For example, tutorial screens pop up when you purchase new units that you unlocked in the previous battle. If you happen to die in the next battle and restart, the game will feed you a tutorial screen for a unit you haven’t unlocked yet (because you haven’t beaten that level). Does it really affect the gaming experience? Of course not, but these kinds of silly missteps hold the game back from being taken seriously.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/C3o9fJz1WrM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/C3o9fJz1WrM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Perhaps the biggest issue with <em>DvO</em> is simply that the game is too slow. Units plod along at a very sluggish pace, with only the special “fast” units seeming to move at an appropriate speed. Even early battles seem to drag on, and as you get further into the campaign and the likelihood of temporary stalemates rise, missions take forever. Even worse, there aren’t any ways to speed up the gameplay, meaning each map starts painstakingly slow as you’re initially collecting minerals. I’m all for giving folks the time necessary to make proper decisions in a strategy game, but the amount of waiting you will do in <em>DvO</em> is excessive.</p>
<p>With that said, DvO still has a good core gameplay system that should appeal to most fans of castle defense. However, all the missteps in other game elements definitely hold this game back from having a greater appeal. At this point, I’d recommend <em>DvO</em> for hardcore fans of the genre looking for their next fix. Otherwise, you may want to pass.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496833166&mt=8"><i>DvO</i>, $1.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496834028&mt=8"><i>DvO HD</i>, $2.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/31/dvo-review/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>'Niko' Review - A Joyful Little Platformer with Retro Touches</title>
		<link>http://toucharcade.com/2012/01/30/niko-review/</link>
		<comments>http://toucharcade.com/2012/01/30/niko-review/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:00:18 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88561</guid>
		<description><![CDATA[There's a lot of value, to me, in something I can confidently call "a happy little game." Niko [Free] fits the bill, with a cute little dude at its center named Niko who is bound and determined to save the lives of his friends who just so happen to have been doomed to exile in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/nikoicon.jpg"><img class="alignright size-thumbnail wp-image-88676" title="nikoicon" src="http://toucharcade.com/wp-content/uploads/2012/01/nikoicon-150x150.jpg" alt="" width="150" height="150" /></a>There's a lot of value, to me, in something I can confidently call "a happy little game." <em>Niko</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/niko/id481670205?mt=8">Free</a>] fits the bill, with a cute little dude at its center named Niko who is bound and determined to save the lives of his friends who just so happen to have been doomed to exile in some unknown world that lies beneath the forest.</p>
<p>We've heard all varieties of the backstory before, and surely this is just another of those, but you can't deny that developer <a href="http://www.sulake.com/">Sulake</a> knows what they're doing. After all, they're behind the <em><a href="http://www.habbo.com/">Habbo Hotel</a></em> world, and the ten million monthly visitors there is nothing to shake a stick at.</p>
<p><span id="more-88561"></span>So how have they applied their expertise to <em>Niko</em>? Well, it's a game with a very simple approach, which seems to be a highly successful formula for other winners in the genre. So if you're into that whole Aves with an anger problem thing, you might like this. Niko is an easy guy to control – you have a set of arrows on the bottom of your screen to move him back and forth and a button with his face to make him jump slingshot style (pull it back, see a trajectory appear, and fire away).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.omumcvdy.jpg"><img class="alignnone size-large wp-image-88678" title="mzl.omumcvdy" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.omumcvdy-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>That's it. Nothing fancy. Your job is to navigate a series of 30 levels, the first six of which are free to play. You'll need to pony up $1.99 in order to gain access to the other 24, should you be so inclined.</p>
<p>Level design in <em>Niko</em> actually reminded me directly of retro Sonic titles like <em>Sonic the Hedgehog 2</em>, where you often find yourself flying at exhilarating speed picking up dozens of rings at a time, only to risk the danger of bumping into a beastie you didn't see and losing them all. <em>Niko</em> opts not to include the painful part of this formula, merely letting you use bouncy pads and moving platforms in the air to propel yourself through its worlds.</p>
<p>There are enemies, but they don't really make as much as an appearance until you get a bit further along. It feels like a proper platformer, and while the levels hold challenge, they never feel frustrating to complete, which is one of my gripes with a lot of portable platformers and puzzlers today.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/Mm82NlKXNtQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/Mm82NlKXNtQ?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Each level you play gives you the opportunity for multiple ratings, of course, with a total of three stars to earn based on performance and golden disks that are harder to find. A unique addition to replay value is also offered in the form of rewards that can be taken over to <em>Habbo</em> and used there. Badges, trophies, and a special surprise if you rescue all if Niko's friends are all there for the grabbing, so that ought to come in handy if you are already a <em>Habbo</em> member (or are considering becoming one).</p>
<p>Well-made, clever and fun, <em>Niko</em> is definitely a platformer that's worth your attention. If you explore the first six levels for free, and if you find you're hooked, it's pretty cheap to score the rest. Then you can slingshot, jump and fly through the air to your heart's delight.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=481670205&mt=8"><i>Niko</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/30/niko-review/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>There's Plenty Of Stuff Available On The Cheap This Week</title>
		<link>http://toucharcade.com/2012/01/23/sales-are-a-thing-that-is-happening/</link>
		<comments>http://toucharcade.com/2012/01/23/sales-are-a-thing-that-is-happening/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:44:56 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88024</guid>
		<description><![CDATA[If you're looking to game on the cheap this week, you're in luck: a couple of big-time publishers and studios are offering a healthy swathe of their catalogues for $.99 right now. For example, Telltale is throwing yet another free-for-all. Until the end of this month, you can grab the Puzzle Agent and Hector series [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/sale.jpg"><img class="alignright size-medium wp-image-88029" title="sale" src="http://toucharcade.com/wp-content/uploads/2012/01/sale-300x208.jpg" alt="" width="300" height="208" /></a>If you're looking to game on the cheap this week, you're in luck: a couple of big-time publishers and studios are offering a healthy swathe of their catalogues for $.99 right now. For example, Telltale is throwing yet another free-for-all. Until the end of this month, you can grab the <em>Puzzle Agent</em> and <em>Hector</em> series at a more wallet-friendly price. Gameloft is celebrating the Chinese New Year by killing the prices of nine of its premium offerings, while EA is still rocking price tags with its Daily Deals program.</p>
<p>Here's a list, and note some of the odds and ends, too -- <em><a href="http://toucharcade.com/2011/12/07/the-bards-tale-review/">Bard's Tale</a></em> and <em><a href="http://toucharcade.com/2012/01/20/puzzlejuice-review/">Puzzlejuice</a></em> are in the mix, as well as a few other cool notables. This, by the way, is by no means a comprehensive list. We're just highlighting.</p>
<p><span id="more-88024"></span></p>
<p><strong>Telltale</strong></p>
<ul>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id433058491?mt=8">Hector Episode 1 </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id433058491?mt=8">HD</a> - $6.99 → $2.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id454314235?mt=8">Hector Episode 2</a></em> - $4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id456665172?mt=8">Hector Episode 2 </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id456665172?mt=8">HD</a> - $6.99 → $2.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id454316991?mt=8">Hector Episode 3</a></em> - $4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id456667035?mt=8">Hector Episode 3 </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app//id456667035?mt=8">HD</a> - $6.99 → $2.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent/id384101636?mt=8">Puzzle Agent</a></em> - $4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-hd/id383232240?mt=8">Puzzle Agent </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-hd/id383232240?mt=8">HD</a> - $6.99 → $2.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-2/id444526639?mt=8">Puzzle Agent 2</a></em> - $4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-2-hd/id444526065?mt=8">Puzzle Agent 2 </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzle-agent-2-hd/id444526065?mt=8">HD</a> - $6.99 → $2.99</li>
</ul>
<p><strong>Gameloft</strong></p>
<ul>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/assassins-creed-altairs-chronicles/id313367811?mt=8">Assassin's Creed - Altair's Chronicles</a></em> - $4.99 → $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/assassins-creed-altairs-chronicles/id406153121?mt=8"><em>Assassin's Creed - Altair's Chronicles</em> for iPad</a> - $6.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/backstab/id440313496?mt=8">BackStab</a></em> - $6.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fast-five-movie-official-game/id422299509?mt=8">Fast Five the Movie: Official Game</a></em> - $4.99 → $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fast-five-movie-official-game/id424682498?mt=8"><em>Fast Five the Movie: Official Game </em>for iPad</a> - $4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/james-camerons-avatar/id343687281?mt=8">James Cameron's Avatar</a> -</em> $4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/james-camerons-avatar-for/id369020727?mt=8">James Cameron's Avatar for iPad</a> - </em>$4.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/n.o.v.a.-2-near-orbit-vanguard/id400901088?mt=8">NOVA 2</a></em> - $6.99 - $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/n.o.v.a.-2-near-orbit-vanguard/id400901458?mt=8"><em>NOVA 2</em> for iPad</a> - $6.99 - $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/silent-ops/id436960460?mt=8">Silent Ops</a></em> - $6.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spider-man-total-mayhem/id360181985?mt=8">Spider-Man: Total Mayhem</a></em> - $6.99 → $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spider-man-total-mayhem-hd/id399650655?mt=8"><em>Spider-Man: Total Mayhem</em> for iPad</a> - $6.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tom-clancys-rainbow-six-shadow/id413302408?mt=8">Tom Clancy's Rainbow Six: Shadow Vanguard</a></em> - $ 6.99 → $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tom-clancys-rainbow-six-shadow/id440315767?mt=8"><em>Tom Clancy's Rainbow Six: Shadow Vanguard</em> for iPad</a> - $6.99  → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/splinter-cell-conviction/id372220554?mt=8">Tom Clancy's Splinter Cell Conviction</a></em> - $4.99 → $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/splinter-cell-conviction/id372220554?mt=8"><em>Tom Clancy's Splinter Cell Conviction</em> for iPad</a> - $4.99 → $.99</li>
</ul>
<p><strong>EA</strong></p>
<ul>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/command-conquer-red-alert/id363317738?mt=8"><em>Command and Conquer Red Alert</em> for iPad</a> - $4.99 → $.99</li>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tetris-for-ipad/id363296995?mt=8"><em>Tetris</em> for iPad</a> - $6.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/trenches-ii/id470423332?mt=8">Trenches 2</a></em> - $1.99 → $.99</li>
</ul>
<p><strong>Odds and Ends</strong></p>
<ul>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monkey-quest-thunderbow-hd/id485417288?mt=8">Monkey Quest: Thunderbow HD</a></em> - $1.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/plunderland/id380486617?mt=8">Plunderland</a></em> - $2.99 - $1.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/puzzlejuice/id457273926?mt=8">Puzzlejuice</a></em> - $1.99 → $.99</li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-bards-tale/id480375355?mt=8">The Bard's Tale</a></em> - $5.99 → $2.99</li>
</ul>
<p>There you go! I heartily suggest <em>Puzzlejuice</em> if you still haven't gave it a shot. It's a really, really well-made puzzle game.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/23/sales-are-a-thing-that-is-happening/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>'Justin Smith's Realistic Summer Sports Simulator' Gets More Realistic in Latest Update</title>
		<link>http://toucharcade.com/2012/01/18/justin-smiths-realistic-summer-sports-simulator-gets-more-realistic-in-latest-update/</link>
		<comments>http://toucharcade.com/2012/01/18/justin-smiths-realistic-summer-sports-simulator-gets-more-realistic-in-latest-update/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 14:00:08 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87524</guid>
		<description><![CDATA[Last month, Enviro-Bear 2010 creator Justin Smith released his latest iOS endeavor called Justin Smith's Realistic Summer Sports Simulator [Free], or JSRSSS to lazy people like myself. Summer Sports Simulator was like a twisted take on an old Atari 2600 track and field title, with a bunch of Olympic-style events to partake in by awkwardly [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-87621" title="jsrsssicon2-150x150" src="http://toucharcade.com/wp-content/uploads/2012/01/jsrsssicon2-150x1501.jpg" alt="" width="100" height="100" />Last month, <em>Enviro-Bear 2010</em> creator Justin Smith released his latest iOS endeavor called <em>Justin Smith's Realistic Summer Sports Simulator</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/justin-smiths-realistic-summer/id486560654?mt=8">Free</a>], or <em>JSRSSS</em> to lazy people like myself. <em>Summer Sports Simulator</em> was like a twisted take on an old Atari 2600 track and field title, with a bunch of Olympic-style events to partake in by awkwardly flinging your athletes through them. There was something strangely compelling about <em>JSRSSS</em> with its quirky gameplay and charm, and the mini-game nature of the events made it a perfect go-to title when I'm looking for a quick fix of fun.</p>
<p>Despite really liking<em> Summer Sports Simulator</em>, there were a few minor issues that detracted from the experience. With the game's first update, these have basically been taken care of. The most glaring problem with the initial release was that it lacked any sort of online high score tracking, which seemed like a big omission for such a high score-centric game like this. To rectify this, Game Center has been added with leaderboards for every event as well as a leaderboard for most gold medals earned during one play through. I've been having a ton of fun trading spots on the leaderboards with friends in <em>JSRSSS</em>.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.rrbjndxu.320x480-75.jpg"><img class="alignleft size-medium wp-image-87624" title="mzl.rrbjndxu.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.rrbjndxu.320x480-75-300x200.jpg" alt="" width="300" height="200" /></a>The next major addition is a brand new event, the kayak slalom, and then the rest of the update consists of smaller tweaks and fixes. Controls have been improved on the iPhone, the AI has been balanced, and that weird cat that seemed to be stuck on the title screen has been fixed. Also, you can now choose from a list of actual flags and countries, rather than the weird mashup countries from the original release. See? I told you it got more realistic in this update, though I was pretty partial to the silly country names from before. Finally, you can turn on a "turbo" mode from the help screen at the main menu, which makes the entire game run at double speed. This makes an already difficult game that much more so, but it is kind of a fun feature to check out.</p>
<p>Another big change for <em>Summer Sports Simulator</em> is that the initial game is now free. Previously, it cost 99¢ which gave you 4 events and the option to unlock an additional 10 events with a $1.99 in-app purchase. It's something that we took issue with <a href="http://toucharcade.com/2012/01/03/justin-smiths-realistic-summer-sports-simulator-review/">in our review</a>, not so much because the game wasn't worth the money but more because it just seemed confusing and possibly off-putting for those who were thinking they were getting the whole game for their initial $.99 purchase. Now, the game basically functions as a free demo with five events and the remaining 10 still available from within the game for $1.99.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/2hgSBxa-84c?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/2hgSBxa-84c?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Justin Smith's Realistic Summer Sports Simulator</em> is the type of game that won't be for everyone. Now that the barrier of entry has been lowered to free, there's no reason not to give it a spin. It's a really fun game made even better with this latest update, especially Game Center integration.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=486560654&mt=8"><i>Justin Smith's Realistic Summer Sports Simulator</i>, Free</a> (Universal) <br/></div></p>
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		<slash:comments>4</slash:comments>
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		<title>Jeff Minter's Llamasoft Releases 'Caverns of Minos' to the App Store</title>
		<link>http://toucharcade.com/2012/01/17/jeff-minters-llamasoft-releases-caverns-of-minos-to-the-app-store/</link>
		<comments>http://toucharcade.com/2012/01/17/jeff-minters-llamasoft-releases-caverns-of-minos-to-the-app-store/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:16:42 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87505</guid>
		<description><![CDATA[Video gaming icon and goat enthusiast Jeff Minter has just pushed out the latest offering from his development studio Llamasoft, called Caverns of Minos [$1.99], which has just gone live in the App Store. Caverns of Minos offers a similar brand of retro-inspired gameplay and psychedelic visuals, and, just in case you were worried, a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-87603" title="242214_large" src="http://toucharcade.com/wp-content/uploads/2012/01/242214_large.png" alt="" width="100" height="100" />Video gaming icon and goat enthusiast Jeff Minter has just pushed out the latest offering from his development studio <a href="http://s349909351.websitehome.co.uk/blog/">Llamasoft</a>, called <em>Caverns of Minos</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/caverns-of-minos/id493242214?mt=8">$1.99</a>], which has just gone live in the App Store. <em>Caverns of Minos</em> offers a similar brand of retro-inspired gameplay and psychedelic visuals, and, just in case you were worried, a hefty dose of minotaur rescuing.</p>
<p><em>Caverns of Minos</em> is a mishmash of genres – part cave flyer similar to <em>Lunar Lander</em>, part rescue game sort of like <em>Choplifter</em>, and part vertical shmup like... well, about a million games since the dawn of time. Its biggest influence was an old Atari title called <em>Caverns of Mars</em>, which should be immediately apparent to those familiar with that game. <em>Caverns of Minos</em> boasts 4 different ships to pilot as well as 21 different caverns to explore and complete. You're tasked with rescuing minotaurs as you explore each cavern looking for a special item which must then be delivered back to the mothership. Yep, this game has that great Jeff Minter craziness we all know and love.</p>
<p><span id="more-87505"></span></p>
<p>Check out this developer gameplay video which shows <em>Caverns of Minos</em> being played on the iPad, and then about halfway through demonstrates its iCade compatibility:</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/x496wht6v6w?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/x496wht6v6w?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Our resident retro expert and Minterologist Blake Patterson has already spent extensive time with <em>Caverns of Minos</em>, and the consensus seems to be that "the game is great." We'll be taking some time to write up a proper review beyond just those four words in the very near future, so definitely keep your eyes peeled for that. However, if you're a fan of Llamasoft's previous App Store offerings, or just a fan of retro-style arcade games in general, then it's probably a pretty safe bet to just go ahead and pick up <em>Caverns of Minos</em>, and you can always head <a href="http://forums.toucharcade.com/showthread.php?t=119979">into our forums</a> for even more on the game.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=493242214&mt=8"><i>Caverns of Minos</i>, $1.99</a> (Universal) <br/></div></p>
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		<slash:comments>33</slash:comments>
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		<title>'ZDay Survival Simulator' Review - Just Like You Imagined</title>
		<link>http://toucharcade.com/2012/01/11/zday-survival-simulator-review-just-like-you-imagined/</link>
		<comments>http://toucharcade.com/2012/01/11/zday-survival-simulator-review-just-like-you-imagined/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 17:42:09 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=86881</guid>
		<description><![CDATA[A wonderful Choose Your Own Adventure game with tons of style, gore, and hard decisions.]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/01/698419_large.png" alt="" title="698419_large" width="100" height="100" class="alignright size-full wp-image-86883" />You might not have downloaded it yet, but you've played <em>Z-Day</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/zday-survival-simulator/id489698419?mt=8">1.99</a>] before. It's the game you play in your head while reading The Walking Dead; you know, that game where you plot out where you would go and how you would operate during the zombie apocalypse? That one.</p>
<p>Would you take in that stranger you found on the road? Would you mug him instead? Would you break into a police station surrounded by zombies? With moans at your back, three kills to your name and a sledgehammer at your side, would you stop to take a bag of tools from a broken-down car in the middle of the road?</p>
<p><span id="more-86881"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.bkfhyvel.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.bkfhyvel.320x480-75-200x300.jpg" alt="" title="mzl.bkfhyvel.320x480-75" width="200" height="300" class="alignleft size-medium wp-image-86892" /></a>These are the questions <em>Z-Day</em> asks, and presumably, ones you've considered before if a z-day daydream ever popped into your mind. <em>Z-Day</em> is a graphic novel spin on the Choose Your Own Adventure, text-based game, except its presented on iPhone and iPad in all of its gory, high-resolution art glory.</p>
<p>Playing is simple, and the moment-to-moment content is strangely intense. You start in your house. A zombie apocalypse has begun. You decide if you want to run or grab a new weapon. Then, you decide, while zombies are coming to the door, if you want to dig for supplies like duct tape, fight the zombies, or get to higher ground.</p>
<p>All along the way, <em>Z-Day</em> gives you plenty of entertaining situational content. At one point, you'll be asked if saving your best friend is worth a zombie attack. Later, you might bump into a roving band of gun-toting jerks robbing a pawn shop. Before that, you might meet your unfortunate end in the bowels of a police station, as a horde steadily infests it as you search for fat loot.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.nuwxceiy.320x480-751.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.nuwxceiy.320x480-751-200x300.jpg" alt="" title="mzl.nuwxceiy.320x480-75" width="200" height="300" class="alignright size-medium wp-image-86896" /></a>The most interesting thing about <em>Z-Day</em> is that it doesn't pull punches; if you make a bad decision, you'll probably die. Also, it puts you in horrible situations and then has you make uncomfortable decisions. As you play, you might notice things like empathy have vacated your brain in the face of so many horrifying scenarios.</p>
<p>Breaking this down mechanically feels like a disservice to the experience. In <em>Z-Day</em>, you'll be presented with a variety of Choose Your Action text boxes, hand-drawn graphic novel scenes, and a description of situations. Pick an action, and then move on to the next moment. The goal is survival, but even if you die, you'll be scored on a variety of elements, including your decision-making or the quality of your weaponry and items and the amount of survivors you brought along the way.</p>
<p><em>Z-Day</em> doesn't have unique content, so you'll see the same situations over and over again as you restart. It's really up to you to role-play it and see different outcomes. There are quite a few, too, in each given situation. </p>
<p>I've been having a blast with this since it's essentially gameifies what runs through my head whenever I read or watch a piece of zombie content, but it's also solid production-wise. I heartily recommend this to anyone that still has an itch for zombies, or even an appreciation of primarily text-based titles.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489698419&mt=8"><i>ZDAY Survival Simulator</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Madgarden's 'Saucelifter! Heavy Disc' Gets iCade Support</title>
		<link>http://toucharcade.com/2012/01/08/madgardens-saucelifter-heavy-disc-gets-icade-support/</link>
		<comments>http://toucharcade.com/2012/01/08/madgardens-saucelifter-heavy-disc-gets-icade-support/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 22:44:43 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=86620</guid>
		<description><![CDATA[Lots of folks out there became new iOS gamers over the holidays, and one of my personal App Store favorites that may not be on their radars just got iCade support in an update. Madgarden's excellent Saucelifter! Heavy Disc [App Store] is a Choplifter clone that started life on the PC and landed on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/03/snap-9.png"><img src="http://toucharcade.com/wp-content/uploads/2009/03/snap-9-300x200.png" alt="" title="saucelifter screen" width="300" height="200" class="alignright size-medium wp-image-2085" /></a>Lots of folks out there became new iOS gamers over the holidays, and one of my personal App Store favorites that may not be on their radars just got iCade support in an update. <a href="http://madgarden.net/">Madgarden</a>'s excellent <em><a href="http://toucharcade.com/2009/04/16/saucelifter-hovers-into-the-app-store/">Saucelifter! Heavy Disc</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/saucelifter!-heavy-disc/id307876918?mt=8">App Store</a>] is a <em>Choplifter</em> clone that started life on the PC and landed on the iPhone in early 2009. Since then, it has seen numerous updates, <a href="http://toucharcade.com/2010/07/03/saucelifter-v1-3-update-brings-ipad-support-other-enhancements/">getting iPad support</a> as as universal app and receiving various gameplay tweaks here and there.</p>
<p>Gameplay involves piloting your flying saucer to various Earth-based prison barracks, blasting open the doors, picking up your captive crewmates, and dropping them off at the transporter where they're beamed safely back to your alien world.  This is made challenging by evil Earth forces, including tanks, laser turrets, fighter jets, and flying attack drones.</p>
<p>There are a lot of nice touches to the title. The stylized, vector-based 2D graphics lend the game clean, future-retro visuals, with a day-into-night changing skyline that adds nice variation to the scene. A letter-box effect alters the aspect of the play area to provide early warning of incoming enemies. It's extremely well done.</p>
<p style="text-align:center;"><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/J6qPFoNe5Wo?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J6qPFoNe5Wo?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>On the <a href="http://toucharcade.com/2011/05/24/a-review-of-the-icade-from-thinkgeek/">iCade</a>, the leftmost six buttons control fire / autofire in the three relevant directions -- left, down, and right. I greatly enjoy <em>Saucelifter!</em> via tilt-control, but I have to say that gameplay on the iCade more closely delivers the kind of fun I remember having in front of Gorlin's helicopter classic, hour after hour, back in 1984. Other iOS controller accessories that feature iCade emulation, such as the <a href="http://toucharcade.com/2011/07/13/a-close-look-at-the-icontrolpad-bluetooth-control-accessory/">iControlPad</a>, should also work fine with <em>Saucelifter</em>.</p>
<p>Those not sold on <em>Saucelifter!</em> should at least have a look at the Lite version [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/saucelifter-lite!-fun-free/id315161555?mt=8">link</a>].</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307876918&mt=8"><i>Saucelifter! Heavy Disc</i>, $1.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315161555&mt=8"><i>Saucelifter LITE! - Fun and free retro-style arcade action shooter</i>, Free</a>  <br/></div></p>
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			<wfw:commentRss>http://toucharcade.com/2012/01/08/madgardens-saucelifter-heavy-disc-gets-icade-support/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>'Crazy Hedgy' Review – A Rolling Win</title>
		<link>http://toucharcade.com/2012/01/05/crazy-hedgy-review-%e2%80%93-a-rolling-win/</link>
		<comments>http://toucharcade.com/2012/01/05/crazy-hedgy-review-%e2%80%93-a-rolling-win/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:18:30 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Prices]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=86407</guid>
		<description><![CDATA[A well-done platform adventure with tilt-based controls and a lot of good content.]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/01/948888_larger-150x150.png" alt="" title="948888_larger" width="150" height="150" class="alignright size-thumbnail wp-image-86457" />In some ways, platformers are the toughest to make on a mobile platform. There’s always questions regarding the length and difficulty of individual levels, as well as whether the developer can successfully implement a control scheme to make the game accessible enough for level completion and item collection. <em>Crazy Hedgy</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/crazy-hedgy/id480948888?mt=8">1.99</a>] from Cybertime is a great example of how platformers should be done on iOS. Not only does it get the basics (like gameplay and replayability) right, but the tilt-based control scheme works very well with the rest of the game. Assuming you don’t mind tilt controls, <em>Crazy Hedgy</em> is well worth it and highly recommended.</p>
<p>At its core, <em>Crazy Hedgy</em> is an adventure-platformer that has you playing through a large amount of levels with the primary goal being to get to the end. There’s not much of a story to go on, other than the fact that the land of Green Hedges has changed (and not for the better) and you need to save it. Along the way you’ll find various types of diamonds that can be collected and act as the currency to upgrade your character in the in-game store (IAP need no apply here). In addition, players are charged with collecting gold coins, which unlock the ability to purchase upgrades and are used as an artificial barrier between worlds (each world has about ten levels). In your way is a variety of different enemies and traps that you can either avoid or take on (extra points awarded if you can toss the enemies into those traps).</p>
<p><span id="more-86407"></span><center><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.ymmomzrw.320x480-75.jpg" alt="" title="mzl.ymmomzrw.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-86459" /></center></p>
<p><em>Crazy Hedgy</em> does a great job with pacing, variety, and gameplay introductions. The gold coins and diamond currency act as natural progression tools towards allowing players to learn new and advanced moves as they get further into the game. In addition, <em>Crazy Hedgy</em> succeeds at preserving core gameplay while building upon it with new moves, different enemies and bosses. This is also reflected in the difficulty curve, which slowly introduces more and more complicated enemies and environments to the point while never making you feel overwhelmed. There’s nothing that ever pops out that confuses you or seems out of the ordinary; it’s relatively easy to use techniques you’ve learned in the past to get towards newer strategies in taking on what you’re encountered.</p>
<p>One minor complaint is that the game doesn’t really stress how important gold coins are – if you don’t collect enough of them in a world, you will get to a point where you’ll have to replay levels looking for them until you get enough to unlock the next set of levels. Granted, this isn’t necessarily a bad thing as it also gives you an opportunity to earn more diamonds and purchase new upgrades. It’s important to note that there is no IAP in <em>Crazy Hedgy</em>; if you want to progress, you’re going to have to play the game to collect enough gold coins and diamonds (what a concept!).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.tffuwzwd.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.tffuwzwd.320x480-75-300x200.jpg" alt="" title="mzl.tffuwzwd.320x480-75" width="300" height="200" class="alignleft size-medium wp-image-86461" /></a>Controls in <em>Crazy Hedgy</em> are divided into two categories: movement and actions. Movement is exclusively controlled by the accelerometer, and is handled very well. I particularly liked the tilt sensitivity and the plentiful opportunities to calibrate your device. A sensitivity meter would have been nice in the options, but I think as it stands it should suffice for most folks. Occasional controls also pop up on the screen during set quick time events. While they don’t detract from the overall experience, they do feel tacked on and unnecessary.</p>
<p>Actions, meanwhile, or controlled by tapping on the left or right sides of the screen. The right controls jumping (double tap for a longer jump) while the left controls punching and attacking. Initial attacks are restricted to simple tap punches, but as you unlock new moves you can also swipe various ways to control your attacks on the baddies. Considering that the game requires quite a bit of precise jumping and aiming as well as fast reflexes (especially in later levels that have faux timers), I’m pleased that  the controls allow me to accomplish everything I need to succeed in <em>Crazy Hedgy</em> with very little distraction from the controls.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/oCgtFHRWHSE?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oCgtFHRWHSE?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>It’s rare to see a platformer on iOS that actually understands all the elements required to make it successful and, most importantly, fun. <em>Crazy Hedgy</em> gets it, and not only offers enough variety, great presentation, and replayability to keep you satisfied, but also offers enough compelling gameplay to simply keep you playing. Nice visuals and music, as well as a good control scheme don’t hurt as well. Folks that don’t like tilt-based games may be turned off by <em>Crazy Hedgy</em>’s control scheme, but I implore you to put those feelings aside and check this game out.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=480948888&mt=8"><i>Crazy Hedgy</i>, $4.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/05/crazy-hedgy-review-%e2%80%93-a-rolling-win/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
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		<title>'Justin Smith's Realistic Summer Sports Simulator' Review - Long Misleading Title, Deceptively Fun Gameplay</title>
		<link>http://toucharcade.com/2012/01/03/justin-smiths-realistic-summer-sports-simulator-review/</link>
		<comments>http://toucharcade.com/2012/01/03/justin-smiths-realistic-summer-sports-simulator-review/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 20:00:44 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=86219</guid>
		<description><![CDATA[Justin Smith from Captain Games is probably most widely known for sparking off the Enviro-Bear 2010 phenomenon of 2009. The world’s first bear driving a car simulator made a huge splash on the App Store, and proved that beyond the surface of MS Paint quality visuals and purposely awkward control schemes could lie a surprising [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/jsrsssicon1.jpg"><img class="alignright size-thumbnail wp-image-86221" title="jsrsssicon" src="http://toucharcade.com/wp-content/uploads/2012/01/jsrsssicon1-150x150.jpg" alt="" width="150" height="150" /></a>Justin Smith from <a href="http://www.captain-games.com/">Captain Games</a> is probably most widely known for sparking off the <a href="http://toucharcade.com/2009/07/15/enviro-bear-2010s-rise-to-power/"><em>Enviro-Bear 2010</em> phenomenon of 2009</a>. The world’s first bear driving a car simulator made a huge splash on the App Store, and proved that beyond the surface of MS Paint quality visuals and purposely awkward control schemes could lie a surprising amount of depth and replay value. Also, you play as a bear driving a car through a forest. Not every video game lets you do that.</p>
<p>Those same principles of low-fidelity visuals, unwieldy controls, and high playability carried through to his next iOS release <em>So Long, Oregon!</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/so-long-oregon!/id384238167?mt=8">$1.99</a>], and they are ever-present in his latest bit of zaniness know as <em>Justin Smith’s Realistic Summer Sports Simulator</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/justin-smiths-realistic-summer/id486560654?mt=8">99¢</a>]. Don’t let the ironic title fool you, there is absolutely nothing realistic about <em>Summer Sports Simulator</em>. In fact, it’s greatest attraction is just how <strong>NOT</strong> realistic it portrays the various Olympic-style events it contains.</p>
<p><span id="more-86219"></span>Your job is to pick a fictional country and compete in up to 14 events against three other fictional countries to see who can win the most gold medals. The events themselves are simplistic 2D affairs that are what you might have expected to find in an Olympics game for the Atari 2600 in the early 80s. Pretty standard retro-inspired stuff, but where things start to get really <em>Enviro-Bear</em>-y is in how you control your athletes.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.pxwirgmf.jpg"><img class="alignnone size-large wp-image-86226" title="mzl.pxwirgmf" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.pxwirgmf-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Rather than traditional controls featuring d-pads and buttons, you’ll direct your athletes in <em>Summer Sports Simulator</em> with a spring attached to their bodies (and sometimes, the athletic equipment itself). So for example, to run the 100 meter dash you’ll touch the runner directly and drag him down the track by his springy attached string, over and over, as he clumsily tumbles, cartwheels, and flies towards the finish line.</p>
<p>I just cannot stress enough how terribly awkward this is, and yet, it totally works. Plus, it’s downright hilarious at times watching your blocky athlete stiffly flop around the screen. I’ve easily had more laugh out loud moments with <em>Summer Sports Simulator</em> in the past week than I have with any other game, book, or movie this past year. It’s the game I immediately gravitate to on my springboard when I know I need instant fun and a hearty chuckle, and so far it hasn’t disappointed once.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.qbgvgvee.jpg"><img class="alignleft size-medium wp-image-86228" title="mzl.qbgvgvee" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.qbgvgvee-300x200.jpg" alt="" width="300" height="200" /></a>So while the simplicity and absurdity of <em>Summer Sports Simulator</em> come together to create a fun experience, the game does lack a sense of direction that holds it back a bit. There’s no persistent player data, so each time you start up the game you begin as a new random country. It would be cool if you could pick your own country to play as every time where it kept careful track of all your stats and high scores.</p>
<p>For such a high score focused game, some persistent game save tracking is essential to keep me coming back to play. On that same note, an online network like Game Center would be great to compete against the scores of other players around the world. Based on the developer’s comments <a href="http://forums.toucharcade.com/showthread.php?t=117386">in our forums</a>, it looks like more country customization options and better high score tracking will be coming in future updates. Right now, although still incredibly fun, the entire affair feels a bit too much like a one-off arcade experience each time you play.</p>
<p>Finally, I’m not a huge fan of the pay model used in <em>Summer Sports Simulator</em>. The initial game costs 99¢ and comes with 4 events, and 10 more events can be unlocked via a $1.99 IAP. I definitely feel like the entire package is worth the $3 you’ll end up spending to get the whole thing, but with such a “love it or hate it” type of gameplay I think it would have been beneficial to let players try out those initial 4 events for free, to make sure it’s something that would suit them. Lowering the barrier of entry for a game like this is important, and I’m not so sure how many people will be willing to pay a dollar to try out what essentially feels like a set of demo events.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/2hgSBxa-84c?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/2hgSBxa-84c?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Despite my minor complaints though, <em>Justin Smith’s Realistic Summer Sports Simulator</em> is some of the most fun I’ve had with an iOS game in recent memory. It’s the perfect game to jump into and play around with in short bursts, or focus hours of your attention on trying to earn high scores. The complete lack of instructions on how to complete the events is part of its charm, as it’s actually fun to experiment with different techniques trying to find the best one for each event.</p>
<p>I’ve also dumped an embarrassing amount of time into playing around with the interactive torch lighting ceremony before your events begin, or the medal ceremony at the end where it rains hundreds of medals on the athletes which you can fling around the screen. There’s no gameplay benefit to these things, but they’re the type of silly little details that I love. Seriously, I can’t think of any other game that let’s you grab a jet out of the sky by its rainbow contrail and spin and flick it around to your heart’s content.</p>
<p>If you don’t mind dropping a dollar to see what it’s all about, <em>Summer Sports Simulator</em> offers a deceptive amount of depth and playability. It won’t be everyone’s cup of tea, but if it clicks for you then you likely won’t hesitate in dropping an extra couple of dollars to unlock all the events. If a couple of future updates can tighten up the experience with persistent profile saves and online scoring features, then <em>Justin Smith’s Realistic Summer Sports Simulator</em> will end up living a long happy life on my springboard right next to its brother <em>Enviro-Bear 2010</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=486560654&mt=8"><i>Justin Smith's Realistic Summer Sports Simulator</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/03/justin-smiths-realistic-summer-sports-simulator-review/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<title>'Sword &amp; Sworcery' On Sale Today Only</title>
		<link>http://toucharcade.com/2011/12/20/sword-sworcery-on-sale-today-only/</link>
		<comments>http://toucharcade.com/2011/12/20/sword-sworcery-on-sale-today-only/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 18:01:59 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=85434</guid>
		<description><![CDATA[Oh, it's that time again. Capybara Games's Superbrothers: Sword and Sworcery [$.99 / UHD] is on sale for one day in pre-celebration of the solstice. Normally $4.99 as a Universal app or $2.99 in its "micro" variation, the game is now just $1.99 or $.99 respectively. In a post on the game's blog about this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-85436" title="912055_large" src="http://toucharcade.com/wp-content/uploads/2011/12/912055_large.png" alt="" width="100" height="100" />Oh, it's that time again. Capybara Games's <em><a href="http://toucharcade.com/2011/03/23/superbrothers-sword-sworcery-ep-for-ipad-review/">Superbrothers: Sword and Sworcery</a></em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/superbrothers-sword-sworcery/id431166885?mt=8">99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/superbrothers-sword-sworcery/id424912055?mt=8">UHD</a>] is on sale for one day in pre-celebration of the solstice. Normally $4.99 as a Universal app or $2.99 in its "micro" variation, the game is now just $1.99 or $.99 respectively. In a post <a href="http://www.swordandsworcery.com/news/2011/12/20/a-cozy-yuletide.html">on the game's blog about this sale</a>, the Superbrothers team also extended a thanks to the game's current fans and noted that this "has been a heckuva a year and we're all profoundly grateful."</p>
<p><em>Sword and Sworcery </em>will, no doubt, be in our discussion for Game of the Year, so we highly advise you to grab it while it's on the cheap. If you'd like a couple of in-depth reasons why you should own this thing, feel free to <a href="http://toucharcade.com/2011/03/23/superbrothers-sword-sworcery-ep-for-ipad-review/">read our review</a>.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/H_vaKlnQCQY?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/H_vaKlnQCQY?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=424912055&mt=8"><i>Superbrothers: Sword &amp; Sworcery EP</i>, $4.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431166885&mt=8"><i>Superbrothers: Sword &amp; Sworcery EP Micro</i>, $2.99</a>  <br/></div></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>'Mini Motor Racing' Review – A Beautiful, Fulfilling Drive</title>
		<link>http://toucharcade.com/2011/12/19/mini-motor-racing-review/</link>
		<comments>http://toucharcade.com/2011/12/19/mini-motor-racing-review/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 17:00:43 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[$3.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=85241</guid>
		<description><![CDATA[Great visuals and a great deal of content make for a very enjoyable top-down arcade racer. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/minimotorracingicon.jpg"><img class="alignright size-thumbnail wp-image-85264" title="minimotorracingicon" src="http://toucharcade.com/wp-content/uploads/2011/12/minimotorracingicon-150x150.jpg" alt="" width="150" height="150" /></a>I’m a big fan of top-down arcade racers. The short tracks, speed boosts, and tight races create a kind of intensity that I find hard to replicate in other, more traditional racing games. Enter <em>Mini Motor Racing</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/mini-motor-racing/id426860241?mt=8">1.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/mini-motor-racing-hd/id479470272?mt=8">HD</a>], the latest from <a href="http://www.thebinarymill.com/">The Binary Mill</a>, and a good example of why I love top-down racers. Everything from the visuals to the great presentation and large amount of content outweigh the physics issues and occasional stability problems, making this a highly recommended game for racer fans.</p>
<p>The first thing you’ll notice when you jump into a race in <em>Mini Motor Racing</em> is the high quality visuals. Both the vehicle models as well as the actual tracks look great and it all runs at a fast framerate. Added touches like weather conditions (the rain looks great) do a good job making the game come alive. In addition, <em>Mini Motor Racing</em> also features a rocking soundtrack that I thought added to the feel of the game. All of these elements combine for a smooth and engaging presentation that simply adds to the overall experience while playing.</p>
<p><span id="more-85241"></span><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.fragnayr.jpg"><img class="alignnone size-large wp-image-85267" title="mzl.fragnayr" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.fragnayr-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Gameplay-wise, <em>Mini Motor Racing</em> plays great and features tons of content to keep you playing for quite a while. Like most racers, each race is a quest to finish first, with the higher your position, the more money you earn. That money can in turn be used to upgrade your vehicle, giving you a better chance to beat later cups and tracks. While upgrades go a long way towards track success, a lot of the strategy in <em>Mini Motor Racing</em> involves memorizing track patterns and understanding the intricacies of the physics of each map. Of course, you could always just spend some money on IAP cash and immediately upgrade the hell out of your racer.</p>
<p><em>Mini Motor Racing</em> includes both a quickplay and career mode. The career mode features the vast majority of the content and has dozens of maps separated out into quite a few cups. True, a lot of the tracks are reused with mirroring or different weather conditions, but the game does a great job altering camera angles to make each version look adequately different. This is one of the few racing games I’ve played where I didn’t feel like I was playing the same maps over and over again with little change. There’s also a multiplayer mode, but it is restricted to local play currently (something I hope is addressed in future updates).</p>
<p>One of the biggest elements that can make or break any racing title is its controls. Thankfully, <em>Mini Motor Racing</em> looks to address any potential control issues with a wide variety of options. The default control method is the ‘wheel’ which places a small steering wheel in a corner of the screen that you drag to steer. Other options include simple left/right toggle options and the slider, which is a control method I still can’t get used to. Each control scheme works well enough meaning that it’s really up to the player to choose the one that feels the most comfortable (although I felt the wheel offered the most precise control out of all of them). Regardless, it’s nice to play an arcade racer that offers a variety of controls that work.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/-_m-dpqWLMY?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/-_m-dpqWLMY?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>While there are plenty of reasons to love <em>Mini Motor Racing</em>, there are a few issues that hold the game back from perfection. While the physics engine adds personality to the gameplay, there are some occasions in which your vehicle will interact with the environment in ways that don’t make sense. This is exasperated somewhat when you get to later levels and the AI begins headhunting for your vehicle, slamming you into walls and into other cars which makes it very hard to take first place. In addition, there have been reports of instability in earlier iPhone/touch and iPad generations, causing lots of crashes. While I personally haven’t had these issues on my 4S, the problems seemed widespread enough to mention. Luckily, The Binary Mill has already begun to address these issues, with a recent update expanding the width of certain tracks as well as addressing the stability problems.</p>
<p>Despite these issues, I love <em>Mini Motor Racing</em> and feel that it’s a worthy candidate for being one of the better arcade racers currently on the App Store. Not only are the gameplay elements sound, there’s tons of worthy maps and content that’ll keep you coming back. Furthermore, recent updates to the game show that the developers are willing to put the effort necessary to smooth out any issues. Simply put, if you’re a fan of top-down racers, definitely check out <em>Mini Motor Racing</em>.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=426860241&mt=8"><i>Mini Motor Racing</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=479470272&mt=8"><i>Mini Motor Racing HD</i>, $1.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2011/12/19/mini-motor-racing-review/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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