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	<title>Touch Arcade &#187; $5.99</title>
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	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Numberlys' Review -  The Origins of the Alphabet in an Interactive Story</title>
		<link>http://toucharcade.com/2012/01/17/numberlys-review/</link>
		<comments>http://toucharcade.com/2012/01/17/numberlys-review/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 14:00:20 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=87254</guid>
		<description><![CDATA[Numberlys could be described as a story, a lovely animated film, an interactive application or to a lesser extent, a game. It's a pleasurable experience, like: Watching a heart-warming movie where you're occasionally invited to touch the screen. ]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignright size-full wp-image-87615" title="numberlysicon-150x150" src="http://toucharcade.com/wp-content/uploads/2012/01/numberlysicon-150x1501.jpg" alt="" width="100" height="100" />Numberlys</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/app/numberlys/id491546935?mt=8">$5.99</a>] is an interactive story from <a href="http://www.moonbotstudios.com/">Moonbot Studios</a>, which is promoted as a story, mystery and game. It started out as a short film, but when the iPad was announced they changed direction and eventually created this lovely visual experience for us to enjoy.</p>
<p>We don't usually review interactive stories or children's games, but <em>Numberlys</em> caught our eye due to it's stylish artistic quality ...and, for the record, it does include mini-games.</p>
<p>In a colorless world filled with numbers, five of the citizens wanted a change and set about inventing the alphabet. The story is told through beautiful black and white animated graphics which are clearly inspired by the classic sci-fi film <a href="http://www.youtube.com/watch?v=5PAdQ5anhZE">Metropolis</a>, but with a modern touch.</p>
<p><span id="more-87254"></span><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.axsufrht.jpg"><img class="alignleft size-medium wp-image-87305" title="mzl.axsufrht" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.axsufrht-225x300.jpg" alt="" width="225" height="300" /></a>It's a children's story, but adults can enjoy the wonderful presentation, music and sound effects. Text cut-scenes are displayed, like old-fashioned subtitles (just like Metropolis) and the story is also conveyed verbally by a narrator, who has the perfect voice and accent for this particular tale.</p>
<p>During the animated film, items appear in red if they're interactive. For example, touching a red light-bulb above a character will make them say their line. Or pressing a red button might trigger the next piece of animation. Sometimes you turn or swipe an object, to help construct the next letter of the alphabet. There's only one pathway through the story, so your actions don't really change the outcome. However, although the interactive component is limited, it does help you to feel involved.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.knufboex.jpg"><img class="alignright size-medium wp-image-87307" title="mzl.knufboex" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.knufboex-225x300.jpg" alt="" width="225" height="300" /></a>There are eighteen "mini-games" to play, like tapping the five main characters to create the "ayyyyy" sound of the letter "A", but there's no passing, failing or scores (which was an intentional design decision). It's more about interacting with the characters and story world. The mini-games are easy and can generally be completed within a minute, but again, they're not intended to be challenging or drawn out. It's more about the experience.</p>
<p>Other mini-games include brick-breaker and whack-a-mole variants and aim-and-shoot games, which all sounds quite cheesy, but they're actually presented with a stylish quality that's consistent with the rest of the app.  Although, some of the mini-games are repeated, with the jumping game appearing a few times.</p>
<p>I watched <em>Numberlys</em> in a quiet room, on a comfy couch and enjoyed the 28 scenes within an hour. Afterwards I watched some of their <a href="http://numberlys.com/">behind-the-scenes footage</a>, from which it's clear the development team are proud of their work.  I've enjoyed and savored <em>Numberlys</em>, but like any film, I probably won't watch it again for a while, but it could be a recurring treat for a young child.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=491546935&mt=8"><i>Numberlys</i>, $5.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>'Batman Arkham City Lockdown' Review - The Dark Knight Tries His Hand at 'Infinity Blade'</title>
		<link>http://toucharcade.com/2011/12/09/batman-arkham-city-lockdown-review/</link>
		<comments>http://toucharcade.com/2011/12/09/batman-arkham-city-lockdown-review/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 23:39:21 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=83869</guid>
		<description><![CDATA[Earlier this week, Warner Bros. and Mortal Kombat developer NeatherRealm Studios surprised everybody by dropping Batman Arkham City Lockdown [$5.99], an iOS spinoff of the critically acclaimed console series, into the App Store. Batman Arkham City Lockdown is a streamlined take on its console big brother games, placing you in the role of Batman as he [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/arkhamlockdownicon.jpg"><img class="alignright size-thumbnail wp-image-84237" title="arkhamlockdownicon" src="http://toucharcade.com/wp-content/uploads/2011/12/arkhamlockdownicon-150x150.jpg" alt="" width="150" height="150" /></a>Earlier this week, Warner Bros. and <em>Mortal Kombat</em> developer NeatherRealm Studios surprised everybody by dropping <em>Batman Arkham City Lockdown</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/batman-arkham-city-lockdown/id459850726?mt=8">$5.99</a>], an iOS spinoff of the critically acclaimed console series, into the App Store. <em>Batman Arkham City Lockdown</em> is a streamlined take on its console big brother games, placing you in the role of Batman as he faces off against a stable of Gotham City's infamous villains in one-on-one battles. The presentation and overall "Batman-ness" of the game are absolutely fantastic, and although the combat is a bit rigid and flat, <em>Arkham City Lockdown</em> offers a fun mobile version of The Dark Knight's superhero escapades.</p>
<p>Immediately upon starting up the game, you're thrust into a fight with one of the Joker's thugs which acts as a tutorial in the ways of combat. The controls are fairly straightforward: Tapping the screen allows you to dodge an incoming blow, swiping the screen left or right throws those respective punches, swiping up does an uppercut, and swiping down just when an enemy is about to strike does a deflection move resulting in a dizzied opponent.</p>
<p><span id="more-83869"></span><a href="http://toucharcade.com/wp-content/uploads/2011/12/darkknight2a.jpg"><img class="alignnone size-large wp-image-84240" title="darkknight2a" src="http://toucharcade.com/wp-content/uploads/2011/12/darkknight2a-525x294.jpg" alt="" width="525" height="294" /></a></p>
<p>The responsiveness of the controls is pretty good, and it's easy to piece together some nice combos using the swiping gestures. However, it really just feels like a second rate attempt at <em>Infinity Blade-</em>style combat. A couple of additional elements do spice things up though. There is a counterattack mechanic where tapping circles that pop up on your opponent's body will result in Batman doing various types of counters, most of which look pretty sweet. The problem with this is that you feel very removed from these moves, as you sit back and merely watch these canned animations after simply tapping some circles. Enemies can also go into a "rage" where your offensive efforts do nothing, and instead you must concentrate on dodging their incoming attacks until they cool down and you can get back to pummeling them in the face.</p>
<p>My main issue with the fighting mechanics is that they really lack depth. Most fights can be easily won by simply timing a deflection, dizzying your opponent, and swiping back and forth furiously to unleash a combo on them. Of course, if you make the effort to mix things up by doing different combos, using your arsenal of special gadgets, and utilizing counterattacks, then you will be rewarded with a better rating and more experience points when the battle is over. But, if you're stuck on a particularly hard fight, the motivation isn't really there to prevent you from taking the cheap and formulaic route to a victory.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/grundy2a.jpg"><img class="alignleft size-medium wp-image-84242" title="grundy2a" src="http://toucharcade.com/wp-content/uploads/2011/12/grundy2a-300x167.jpg" alt="" width="300" height="167" /></a>While the actual combat mechanics feel simplistic, <em>Arkham City Lockdown</em> does offer quite a bit in the way of content. After your first tutorial fight, you enter into the Batcave where you can access a map of Gotham City which allows you to choose from a selection of battles. Only a portion of the city is unlocked from the start, with a few entry level fights for you to choose from. Each fight contains multiple opponents that you'll face off against one right after the other, utilizing the same health meter for all of them to add some challenge. When oh when will villainous thugs learn to all attack at the same time?</p>
<p>After completing each of these battles you'll unlock the boss battle for that area, the first being Two Face. He'll send some goons after you at first, and in between bouts a new gameplay element is introduced. When Two Face tries to pop a cap in your behind with his tommy gun, you toss out your trusted Batarang. Here you get a third-person view from right behind the Batarang and you actually control it by tilting, directing it into Two Face and knocking his aim off kilter. As gimmicky as this sounds, I actually thought it was a pretty cool little diversion from the regular fisticuff action. After tearing through the thugs and tossing a few Batarangs, you'll square off against the man himself, Two Face.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/animated1b.jpg"><img class="alignright size-medium wp-image-84243" title="animated1b" src="http://toucharcade.com/wp-content/uploads/2011/12/animated1b-300x166.jpg" alt="" width="300" height="166" /></a>The first boss battle with Two Face is tough, and he handily kicked my ass multiple times in a row. This brings me to another aspect to <em>Arkham City Lockdown</em>, the character progression of Batman. Beating up bad guys earns you experience which will level up Batman and his attributes. You can also earn what is called Waynetech points which can be poured into upgrading your various gadgets, armor, combat skills, and more. If you want to speed up the process, you can get additional Waynetech points via in-app purchase, though so far it seems like you'll naturally earn enough to trick out your Batman adequately during the course of regular play.</p>
<p>Aside from the regular campaign missions and storyline, there's also some cool extra stuff like unlockable character bios, Batman wallpapers, a viewer for checking out a selection of included Arkham City digital comics, and several additional skins to outfit your Batman in. These can be immediately unlocked via IAP (and they're all pretty sweet), but unfortunately there's no way to earn these alternate costumes through normal play, which would have been a cool incentive for playing through the game or accomplishing specific goals.</p>
<p>In the case of <em>Batman Arkham City Lockdown</em>, my feelings towards the game are mixed. I'm not terribly excited over the simplistic fighting mechanics, but I absolutely love the character progressions system and bonus unlockable items. Plus, the combat system did end up growing on me, and as long as you're not expecting something at the level of <em>Infinity Blade II</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/infinity-blade-ii/id447689011?mt=8">$6.99</a>] then you might actually have a good amount of fun making your way through all the fighting missions. Also, the game's visuals look absolutely fantastic, not surprising given the use of the Unreal Engine. It definitely feels like a very authentic mobile spinoff to the console titles.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/kzko6xzrGTY?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/kzko6xzrGTY?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Whether or not you should pick up <em>Batman Arkham City Lockdown</em> will likely boil down to what your expectations are from the game. If you want a comparable experience to the console titles that you can carry around in your pocket, then you will probably end up disappointed in this effort. If you want a gorgeous looking Batman title filled with all sorts of nice fan service and simple combat that won't bust your brain with strategic depth, then <em>Arkham City Lockdown</em> delivers this really well.</p>
<p>It will be cool if the developers support the game post-release, as there are only a few bosses to battle in the game and it all goes by fairly quickly. It's pretty fun replaying through the game though, especially if you don't mind forking over some extra cash for the alternate costumes which add a bit of a different experience to additional playthroughs. Overall <em>Batman Arkham City Lockdown</em> is a really well made title that I've ended up enjoying more than I initially thought I would, and if you're a big Batman fan and can accept some of the combat limitations, then it's definitely worth a look.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=459850726&mt=8"><i>Batman Arkham City Lockdown</i>, $5.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>'The Bard's Tale' Review – A Great Port of the Snarky Action-RPG</title>
		<link>http://toucharcade.com/2011/12/07/the-bards-tale-review/</link>
		<comments>http://toucharcade.com/2011/12/07/the-bards-tale-review/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 15:00:28 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=83758</guid>
		<description><![CDATA[Minor control issues and a somewhat dated battle system do little to distract from an otherwise well done port of the satirical 2004 console action-RPG. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/bardstaleicon.jpg"><img class="size-thumbnail wp-image-83785 alignright" title="bardstaleicon" src="http://toucharcade.com/wp-content/uploads/2011/12/bardstaleicon-150x150.jpg" alt="" width="150" height="150" /></a>I have a confession to make: I never played <em>The Bard’s Tale</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-bards-tale/id480375355?mt=8">6.99</a>] when it hit consoles back in 2004 (nor did I ever play the original 1985 version on PC). So, when the game made its recent debut on the App Store, I welcomed the opportunity to check out the quirky action-RPG. As it turns out, not only does <em>The Bard’s Tale</em> make a smooth transition to the small screen, but the great tongue-in-cheek story still works for folks that are looking to try it out for the first time, assuming they can get past the simplistic (and somewhat stale) gameplay mechanics.</p>
<p>For those that haven’t played it before, <em>The Bard’s Tale</em> follows the story of the unnamed protagonist as he gets swept away in a story rife with RPG clichés and humor.  Even though the game hardly ever takes itself seriously, the writing and humor remain well done and are the stars of the game. The voice acting also deserves a special mention, with Cary Elwes (of <em>Princess Bride</em> fame) as the voice of the bard. There are some that may roll their eyes at the sarcastic humor, but I believe that it's actually a big part of the appeal as too many games take themselves way too seriously these days.</p>
<p><span id="more-83758"></span><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.imhktdoe.jpg"><img class="alignnone size-large wp-image-83789" title="mzl.imhktdoe" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.imhktdoe-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Gameplay-wise, <em>Bard’s Tale</em> is a top-down action RPG with a somewhat basic real time battle system. At the start, players can wield various close and long range weapons and execute simplistic combos to take down your foes. Every couple of levels, players are also given an opportunity to choose traits, which range from earning additional gold, to special ranged shots, to unlocking weapon specializations like two-handed swords and dual-wielding.</p>
<p>Players also earn money by picking up random treasure drops from slain baddies and random chests, which are used to purchase weapons and armor. <em>The Bard’s Tale</em> may not be as robust as newer games in terms of character customization, but it gets the job done as far as providing an adequate gameplay experience. Furthermore, the game is absolutely massive in terms of the main adventure as well as optional quests.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/12/mzl.zdrosqzd.jpg"><img class="alignleft size-medium wp-image-83791" title="mzl.zdrosqzd" src="http://toucharcade.com/wp-content/uploads/2011/12/mzl.zdrosqzd-300x200.jpg" alt="" width="300" height="200" /></a>In addition, a big part of the gameplay in <em>The Bard’s Tale</em> is its comprehensive summoning system. The bard can summon a wide variety of companions from support-based characters to offensive warriors. You start out with a limited amount of companions, but you learn more as you complete the main story. It’s always recommended to have someone summoned to help you in battle, and a lot of the strategy in the latter part of the game will be choosing the most helpful companion for the situation.</p>
<p>From a controls standpoint, <em>The Bard’s Tale</em> offers an option of a virtual joystick and a touch-based controls scheme. The joystick works well enough, although I would have liked it placed a little further from the corner of the screen for comfort purposes. Meanwhile, I just didn’t like the touch-based controls as you seem to lose a lot of versatility with this method, especially during battles. I’d consider these concerns to be relatively minor but potentially frustrating, considering the difficulty of the game.</p>
<p>One area that may pose a problem for some players is the surprisingly hard difficulty (at least, compared to other iOS action-RPGs). The majority of my playtime was done on the normal difficulty and I found myself having to do quite a bit of experience and money grinding just to give myself a fighting chance while playing. In addition, the lack of a ‘save anywhere’ system makes for some frustrating scenarios if you happen to die before you make it to a checkpoint (a definite possibility when you’re dealing with random encounters on the world map).</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/JMjdngpOzVA?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/JMjdngpOzVA?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Also, it’s important to note that despite the relatively simple battle system, you cannot expect to bowl over mobs of enemies by mashing the attack button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells. Instead, you’ll have to actually prioritize enemies and employ actual techniques like using your companion to divide and conquer. It seems obvious, but there aren’t a lot of action-RPGs on the App Store that actually require some organization and planning. Of course, folks can also take advantage of several IAPs ranging from extra gold to stat increases, which basically put the game on easy mode.</p>
<p>Whether or not you end up enjoying <em>The Bard’s Tale</em> depends greatly on your priority for what makes a good game. If you care more about story and overall presentation, then <em>Bard</em>’s humorous story, great voice acting, and decent graphics should leave you highly satisfied. The visuals are particularly well done on the iPhone 4S and iPad 2, as the added effects look great on these devices. However, players looking for a robust battle and character customization system may be disappointed as these areas are definitely where the game shows its age. Either way, despite its age, <em>The Bard’s Tale</em> merits at least some consideration and is recommended for any fan of action-RPGs.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=480375355&mt=8"><i>The Bard's Tale</i>, $5.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>'Epoch' Review - Cover Never Felt So Awesome</title>
		<link>http://toucharcade.com/2011/11/10/epoch-review/</link>
		<comments>http://toucharcade.com/2011/11/10/epoch-review/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 15:00:59 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=81635</guid>
		<description><![CDATA[Uppercut Games nails the cover part of the cover-based shooter.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-81685" title="EPOCH_Icon" src="http://toucharcade.com/wp-content/uploads/2011/11/EPOCH_Icon-150x150.jpg" alt="" width="150" height="150" />It's easy to see why cover is so widely used in every modern game with a gun in it, but it doesn't excuse how boring the systems usually are. <em>Epoch</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/epoch./id453164597?mt=8">$5.99</a>] stands out because its cover mechanics are actually fun to play with. They smartly combine agility and athleticism to the standard pounding and popping, while also offering an alien uptempo pacing, courtesy of Uppercut Games's exploitative enemies. The cover system is strong enough, actually, to carry the game to completion, which is an important note to make since, aside from the story hooks, the game doesn't have a lot more to offer outside of a standard weapons / items upgrade model.</p>
<p>Think of <em>Epoch</em> as a bizarre "what if" scenario come true. It's sci-fi <em>Infinity Blade</em> with guns, and it's pretty thorough with its adaption of that game's upgrade model and on-rails structure. The key departure is within <em>Epoch</em>'s action model -- instead of hacking and slashing, you'll be whipping, sliding, jumping around, ducking or crashing your robot into pieces of cover as enemies sling bullets and lasers at you. If you're moving tactically, enemies will lose their bead on your metallic frame, and you will then be subsequently free to target them and fire without worry. <span id="more-81635"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/Epoch_screenshot011.jpg"><img class="alignleft size-medium wp-image-81688" title="Epoch_screenshot01" src="http://toucharcade.com/wp-content/uploads/2011/11/Epoch_screenshot011-300x155.jpg" alt="" width="300" height="155" /></a>The enemy AI is aware of what you can pull off, and the way they coax you out of a flow or a dead period is one of the more exciting aspects of <em>Epoch</em>. Some enemies fire timed grenades that you'll need to avoid, while others can fire sweeping lasers that you'll need to jump over, and so on. Mitigating these hazards, while also handling the other enemies firing at you at different speeds and rates, keeps the volume of battle on 11 and makes you to consider options and moves ahead of the one you're currently executing. I like this approach to battle; it's kinetic, but forces some thoughtfulness.</p>
<p>Moving in cover is a simple, visceral joy, by the way. The animations are smooth, the swipe controls are intuitive, and you get a palpable sense of power, speed, and actual control as you bound from pillar to pillar, barrier to barrier. <em>Epoch</em> does a great job at mixing up the action, too, by bringing in new enemy types, compelling waves, and generally keeping you on your toes throughout the game. Though, with that said, it lasts just shy of an hour.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/11/Epoch_screenshot07.jpg"><img class="alignright size-medium wp-image-81691" title="Epoch_screenshot07" src="http://toucharcade.com/wp-content/uploads/2011/11/Epoch_screenshot07-300x158.jpg" alt="" width="300" height="158" /></a>Shooting is a side-bar, much like cover is for most cover-based shooters. It's automated, but based on who you target. There are, on the other hand, some user-controlled special abilities that essentially act as upgradeable crowd-thinners on cooldown clocks. Think magic but in the real world explode-y sense, and you've got the ticket.</p>
<p><em>Epoch</em> ... <em>encourages</em> its users to play through sequences multiple times in order to earn more income to buy new guns and new abilities from its in-game store, which is brimming with high-cost content. There's a stumble here. Re-runs though a level you're previously beaten doesn't appear to yield new fights or content outside of difficulty. The kickback is that, even though the combat is awesome, you'll find yourself doing the maneuvers in the same spots.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/nt3vcJmilqU?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/nt3vcJmilqU?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Another point: even though the on-rails approach that <em>Epoch</em> takes to guide you through its narrative element is effective, the lack of control can become grating when you're just re-loading the same content over and over again. <em>Infinity Blade</em> disguises this same problem effectively by giving you the ability to pick where your character goes. It also dishes out some optional side paths and item pick-ups. <em>Epoch</em> doesn't, so you're left with zero to do outside of fighting whenever you're stuck in a grind cycle.</p>
<p>If you're into upgrades and that rinse and repeat model of progression I doubt you'll have any qualms with <em>Epoch</em> because, otherwise, it's a good game that really executes on what sets it apart from a billion other titles: it's cover-system. You'll jump, glide, and whip all over the place while executing on some cool on-your-heels strategy padded out by a host of competent mechanics and systems. I recommend it, but also excuse the game time and a lot of the pacing issues.</p>
<p>Oh! And check out the game's story. It's a delight and delivered just right.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=453164597&mt=8"><i>EPOCH.</i>, $2.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>'King of Dragon Pass' Has a Birthday Sale; iPad Version in the Works</title>
		<link>http://toucharcade.com/2011/10/31/king-of-dragon-pass-has-a-birthday-sale-ipad-version-in-the-works/</link>
		<comments>http://toucharcade.com/2011/10/31/king-of-dragon-pass-has-a-birthday-sale-ipad-version-in-the-works/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 18:00:05 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=80656</guid>
		<description><![CDATA[Friends of mine know King of Dragon Pass [$5.99] as "that menu-based simulation game Eli will not shut the heck up about." Well, now it's "that menu-based simulation game Eli will not shut the heck up about that's also on sale." For a limited time, King of Dragon Pass has sworn fealty to a new [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/10/256px-Kodp_cover-237x300.png" alt="" title="256px-Kodp_cover-237x300" width="237" height="300" class="alignright size-full wp-image-80662" />Friends of mine know <em>King of Dragon Pass</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/king-of-dragon-pass/id335545504?mt=8">$5.99</a>] as "that menu-based simulation game Eli will not shut the heck up about." Well, now it's "that menu-based simulation game Eli will not shut the heck up about <em>that's also on sale</em>." For a limited time, <em>King of Dragon Pass</em> has sworn fealty to a new royal price point in honor of the game's 12th birthday: $5.99, down from $9.99. Now, before you go instinctively mashing the download button in iTunes, you should really know what you're getting into with this game. It's definitely not for everyone, as I mention <a href="http://toucharcade.com/2011/09/08/king-of-dragon-pass-review/">in our review</a>:<br />
<blockquote>I think the easiest way to describe what the game is all about is to call it a largely text-based menu-driven mash up of a <em>Civilization</em> game and a Choose Your Own Adventure book. If you're the kind of person who requires flashy graphics, fast action, rock-bottom pricing, and online multiplayer, stop reading now. This is not the game for you. If, however, you can barely even fathom a more glorious conglomeration than <em>Civilization</em> and Choose Your Own Adventure, prepare to absolutely lose yourself in <em>King of Dragon Pass</em>. …<a href="http://toucharcade.com/2011/09/08/king-of-dragon-pass-review/">Read More</a></p></blockquote>
<p>In addition, development has started on the iPad version of the game, which is glorious news for iPad-owning fans to the game. In fact, my only real issue with <em>KoDP</em> is that I <em>really</em> wanted to play it on the iPad and text-based games with mega-pixelated fonts running in 2x mode just doesn't jive with me. From the sounds of it, the developers are just starting on work for the iPad adaptation, and haven't yet committed to whether it's going to be a universal update or an entirely separate version… But I've got my fingers crossed.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335545504&mt=8"><i>King of Dragon Pass</i>, $9.99</a>  <br/></div></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>'SpaceChem Mobile' for iPad Review - A Brilliant Game of Chemistry</title>
		<link>http://toucharcade.com/2011/10/11/spacechem-mobile-ipad-review/</link>
		<comments>http://toucharcade.com/2011/10/11/spacechem-mobile-ipad-review/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 14:00:57 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78684</guid>
		<description><![CDATA[Like most, I think of myself as a reasonably intelligent person. I'm no genius, but I'd like to believe I've got a few brain cells to rub together. SpaceChem Mobile [$5.99], a puzzle game that's just made its way from PC to iPad, shakes my confidence about my own intelligence -- and then it leaves [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/spacechemicon.jpg"><img class="alignright size-thumbnail wp-image-78728" title="spacechemicon" src="http://toucharcade.com/wp-content/uploads/2011/10/spacechemicon-150x150.jpg" alt="" width="150" height="150" /></a>Like most, I think of myself as a reasonably intelligent person. I'm no genius, but I'd like to believe I've got a few brain cells to rub together. <em>SpaceChem Mobile </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/app/spacechem-mobile/id466007612?mt=8">$5.99</a>], a puzzle game that's just made its way from PC to iPad, shakes my confidence about my own intelligence -- and then it leaves me feeling brilliant, just moments later.</p>
<p><a href="http://www.zachtronicsindustries.com/" target="_blank">Zachtronics Industries'</a> puzzler hit the PC indie scene earlier this year, wowing critics and players alike. I tell you this to keep you reading, because the other shoe is about to drop: this is a game about chemical synthesis. And it's not some sort of dolled up, sexy chemical synthesis. This game puts players to work creating chemical products from their raw elements in the simplest terms possible. You'll be bonding one chemical symbol to another, creating workflows out of color coded paths to move them along. And you'll (probably) love it.</p>
<p>I say "probably," because <em>SpaceChem </em>isn't for everyone. You'll need a heavy dose of curiosity and creativity, plenty of patience and just a dash of masochism. But if you're still reading this review after seeing the screenshots and learning what it's about, I'm pretty sure you'll love this game.</p>
<p><span id="more-78684"></span><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.mlhhcglp.jpg"><img class="alignnone size-large wp-image-78731" title="mzl.mlhhcglp" src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.mlhhcglp-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>As mentioned, <em>SpaceChem </em>is all about chemical synthesis. You're responsible for turning elements and compounds into the required chemical products, and then mass producing them. At the game's most basic, a level requires you to bring in two elements, bond them together and output the correct compound. To facilitate this process, you have a pair of red and blue waldos, remote manipulators that will follow the paths you lay down and the commands you place in that path. You create the program, and they'll follow through, red on red, blue on blue.</p>
<p>From that simple input/output beginning you'll learn to break and create bonds, combine and discard the fruits of multiple reactors and set up conditional commands. The outputs get more and more complicated, but the game largely lets you muddle your way through unassisted. Aside from introducing you to each new command with a tutorial screen, you'll be left on your own to work through each level. This left me hitting my head on any number of walls while I worked my way through, but there are few feelings as good as finally solving a tricky level and watching your quota fill up.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.ihhutntc.jpg"><img class="size-medium wp-image-78732 alignright" title="mzl.ihhutntc" src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.ihhutntc-300x225.jpg" alt="" width="300" height="225" /></a>Each time you get that thrill, though, there's another level waiting to defeat you. There over 40 levels to work through in the main campaign, and most leave you longing for the comfort of your last completed level. Once you're through those, there are well over 100 more puzzles available in ResearchNet with more to come. These are community created and carefully curated, and yes, you can contribute your own assignments as well.</p>
<p>One of the coolest things about <em>SpaceChem </em>is that each level has a near-endless number of potential solutions. Each solution you come up with is ranked against the community, so you'll know if you could have done better, with fewer cycles spent or symbols used. Then you can go back and increase your efficiency. If you're so inclined, you can also see what players from the desktop version have done by visiting <a href="http://spacechem.net" target="_blank">SolutionNet</a>. It's cheating, a bit, but it's also extremely educational to learn how efficiently other people are pulling these things off.</p>
<p>Playing <em>SpaceChem </em>feels like learning a new skill. It's a slow education, but you can build on what you learn until you no longer feel like you need to start each challenge from scratch. The light-bulb moments are frequent and motivating. This game should feel like work, but it's insanely fun.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/w1_w_-46rV0?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/w1_w_-46rV0?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Unfortunately, the iPad version is missing a little bit of the desktop version: namely, the story and boss battles. The boss battles didn't work with the iPad's setup, and the story had to be chucked without them. So if you can't bear to go without, you might want to consider making your purchase on desktop. But everything else about this port is top notch. After an early patch the interface works beautifully on the touch screen. The music is fantastic, and, for what it's worth, the game looks as good as it could on any desktop monitor.</p>
<p><em>SpaceChem </em>is an easy purchase to recommend. It's not as if I can tell you to buy it if you're into puzzle games about creating workflows for chemical synthesis -- you're looking at a rare breed. If any part of you thinks you might be interested in such a thing, then congratulations, you're the target market. Play <em>SpaceChem</em>. If you don't, you're depriving yourself of one of the smartest, coolest puzzle games around. Why would you want to go and do a thing like that?</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=466007612&mt=8"><i>SpaceChem Mobile</i>, $1.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>'High Flyer Death Defyer' Review - A Graphically Appealing, Frustrating Dive</title>
		<link>http://toucharcade.com/2011/10/10/high-flyer-death-defyer-review/</link>
		<comments>http://toucharcade.com/2011/10/10/high-flyer-death-defyer-review/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 12:00:58 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[$5.99]]></category>
		<category><![CDATA[2.5 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Cave-Flyer]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78527</guid>
		<description><![CDATA[I have such a love-hate relationship with High Flyer Death Defyer [$4.99 / HD]. On one hand, I love the visually striking graphics which I think complement the sky-diving gameplay beautifully. On the other hand, the poorly done tutorial and lackluster controls hold back High Flyer Death Defyer from being even an above average addition [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/highflyericon.jpg"><img class="alignright size-thumbnail wp-image-78533" title="highflyericon" src="http://toucharcade.com/wp-content/uploads/2011/10/highflyericon-150x150.jpg" alt="" width="150" height="150" /></a>I have such a love-hate relationship with <em>High Flyer Death Defyer</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/highflyer-deathdefyer-i4/id468260398?mt=8">4.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/high-flyer-death-defyer-hd/id431167191?mt=8">HD</a>]. On one hand, I love the visually striking graphics which I think complement the sky-diving gameplay beautifully. On the other hand, the poorly done tutorial and lackluster controls hold back <em>High Flyer Death Defyer</em> from being even an above average addition to the genre. Whether you actually decide to pick up this skydiver is going to depend on how much you love graphics over, well, everything else.</p>
<p>At its core, <em>High Flyer Death Defyer</em> is a sky/cave diver with a heavy dose of exploration and collection quests thrown into the mix. You play as Arreon, a member of the Death Defyers: a group of skydiving explorers charged with discovering new islands (and treasure) in a post-apocalyptic world in which the only human cities reside in the sky.  At the onset, <em>High Flyer</em>’s story is a bit convoluted and confusing, but as you continue playing through the story, you’ll get a better glimpse of what the heck is going on through the game’s comic book style cutscenes.</p>
<p><span id="more-78527"></span><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.gpdxlqzw.jpg"><img class="alignnone size-large wp-image-78537" title="mzl.gpdxlqzw" src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.gpdxlqzw-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>The first thing you’ll notice while playing <em>High Flyer Death Defyer</em> is its well-done cell-shaded visuals. The game’s graphic engine does an excellent job conveying the sense of adventure and discovery that is prevalent throughout most of your play. Even more impressive is its relatively stable and high framerate, a requirement for games that need to convey that sense of free-falling speed. Granted, <em>High Flyer</em> requires either an iPhone 4 or an iPad in order to enjoy the game and all its visual glory.  Strangely, even though the iPhone version is classified as a universal app, a lot of elements will appear blurry unless you buy the separate ‘HD’ version that only works on the iPad.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.creewcsq.jpg"><img class="alignleft size-medium wp-image-78539" title="mzl.creewcsq" src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.creewcsq-300x200.jpg" alt="" width="300" height="200" /></a>Unfortunately, once you get past <em>High Flyer Death Defyer</em>’s eye-candy, you’re left with a game with a messy tutorial and dreary controls. The tutorial is way too long, doesn’t do a good job of explaining all the gameplay elements, and some tutorial levels are even harder to pass than the post-tutorial levels. In fact, the only saving grace is that you can skip most of the tutorial and head straight to the story, but folks that don’t figure this out (the game does not really show you how to quit the tutorial beforehand), are in for a frustrating initial experience.</p>
<p>You may be able to skip the tutorial, but you can’t avoid <em>High Flyer</em>’s control issues. The game comes bundled with two different control schemes: a tilt-based option that simply does not offer the amount of precision, accuracy and speed needed to do well in <em>High Flyer</em>, and a (default) virtual joystick that lacks the responsiveness and customization necessary in order to use it well. The joystick is a better control option than the tilt controls, but it still leaves much to be desired.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/qG2tWE-cWKY?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/qG2tWE-cWKY?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>These issues are a shame too, because <em>High Flyer Death Defyer</em>’s story mode is actually well-done. I particularly liked the fact that the game features seamless continuity between stages without any loading screens. Each level has you jumping from island to island, and once you land you get your score, the game saves, and then you get immediate control of your character right where you left off. It’s certainly something that’s not really seen in these types of games. There’s also a lot of content to play through, and plenty of treasures and collectibles to seek out. It’s just too bad that the controls will likely prevent you from ever obtaining the harder items.</p>
<p><em>High Flyer Death Defyer</em> had the makings of an excellent game, particularly with its nice graphic style, story and core gameplay. Unfortunately, these features don’t mean much when the controls are this frustrating. If <a href="http://gamemechs.com/blog/">Game Mechanic Studios</a> were to address these issues in a future update (and I believe that they can certainly be fixed via an update), then <em>High Flyer</em> might be a game worth checking out. However, in its current state (and current price), I really can’t recommend <em>High Flyer Death Defyer</em>.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=468260398&mt=8"><i>HighFlyer DeathDefyer (i4)</i>, $1.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431167191&mt=8"><i>High Flyer Death Defyer HD</i>, $2.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/2halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Infinity Blade' Update Yet Again Adds New Items And A Monster</title>
		<link>http://toucharcade.com/2011/10/06/infinity-blade-update-yet-again-adds-new-items-and-a-monster/</link>
		<comments>http://toucharcade.com/2011/10/06/infinity-blade-update-yet-again-adds-new-items-and-a-monster/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 16:00:22 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78389</guid>
		<description><![CDATA[On the heels of the pyrotechnic announcement for Infinity Blade 2, Chair Entertainment has dropped another content update for the original Infinity Blade [$5.99]. Content Pack #4, as it’s been oh-so-cleverly dubbed, gives you new rings, swords, helmets, and shields to level up and use against its brand new enemy the “RookBane.” Chair describes the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-78391" title="428400_large" src="http://toucharcade.com/wp-content/uploads/2011/10/428400_large.png" alt="" width="100" height="100" />On the heels of the pyrotechnic <a href="http://toucharcade.com/2011/10/04/infinity-blade-2-announced-available-december-1st/">announcement for <em>Infinity Blade 2</em></a>, <a href="http://en.wikipedia.org/wiki/Chair_Entertainment">Chair Entertainment</a> has dropped another content update for the original <em>Infinity Blade</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/infinity-blade/id387428400?mt=8">5.99</a>]. Content Pack #4, as it’s been oh-so-cleverly dubbed, gives you new rings, swords, helmets, and shields to level up and use against its brand new enemy the “RookBane.” Chair describes the ‘Bane as “fierce and deadly,” which kinda calls into question the character of the game’s other monsters. I mean, what are these guys, chopped liver?</p>
<p>If you’re one of the two or three people who are really into <em>Infinity Blade</em>’s lore, know that this update also packs in a “sneak peek” at the game’s book, "Infinity Blade: Awakening." The whole thing is available right now, actually, on the App Store for $<a href="http://toucharcade.com/link/http://itunes.apple.com/us/book/infinity-blade-awakening/id469531262?mt=11">2.99</a>.</p>
<p style="text-align: center;"><a href="http://toucharcade.com/wp-content/uploads/2011/10/InfinityBlade_TheDeathlessKings_01.jpg"><img class="aligncenter size-large wp-image-78394" title="InfinityBlade_TheDeathlessKings_01" src="http://toucharcade.com/wp-content/uploads/2011/10/InfinityBlade_TheDeathlessKings_01-525x283.jpg" alt="" width="525" height="283" /></a><em>That's not a RookBane, btw.</em></p>
<p>A small little side-note here, but it appears as if <em>Infinity Blade 2</em> will launch with <a href="http://toucharcade.com/2011/10/05/infinity-blade-2-bigger-badder-more-choice/">its share of new equipment and items</a> <a href="http://uk.wireless.ign.com/articles/119/1197924p1.html">in addition to the pre-existing stuff in <em>Infinity Blade</em></a>. I’m not sure if this applies to new items added in updates, but if it does, this update rolls in a lot of content that you’ll see again this December.</p>
<p>[Via <a href="http://www.tuaw.com/2011/10/05/infinity-blade-update-with-content-pack-4-available-now/">TUAW</a>]</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>'The Dark Meadow' Review - Atmospheric Survival Horror, Now Portable</title>
		<link>http://toucharcade.com/2011/10/05/the-dark-meadow-review-atmospheric-survival-horror-now-portable/</link>
		<comments>http://toucharcade.com/2011/10/05/the-dark-meadow-review-atmospheric-survival-horror-now-portable/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 03:00:25 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod games]]></category>
		<category><![CDATA[Prices]]></category>
		<category><![CDATA[Ratings]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=78336</guid>
		<description><![CDATA[I am what you would call a horror genre fangirl. I wait with baited breath for new installments of Silent Hill (or used to anyway, when Team Silent was at the helm), sucked up every survival horror title that didn't look totally terrible (and a few that did, just for kicks), and and pretty much [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/10/823332_large.png" alt="" title="823332_large" width="100" height="100" class="alignright size-full wp-image-78354" />I am what you would call a horror genre fangirl. I wait with baited breath for new installments of Silent Hill (or used to anyway, when Team Silent was at the helm), sucked up every survival horror title that didn't look totally terrible (and a few that did, just for kicks), and and pretty much lived and died by how perfect I could get a photograph score in <em>Fatal Frame</em>. There's something about decaying hospitals and shambling, unidentifiable demons that just appeals to me, I guess. I think what this says about me is that I have a taste for the weird, I may or may not collect strange objet d'art, and that I possibly may have a bonafide future as a crazy cat lady. I hope I'm wrong about the latter.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.apllgkhz.320x480-75.jpg" alt="" title="mzl.apllgkhz.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-78357" /></center></p>
<p>At any rate, the very first screens of <em>The Dark Meadow </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dark-meadow/id452823332?mt=8">$5.99</a>] had me foaming at the mouth, and rightfully so -- it was a first person perspective exploration game with pieced-together baddies, a super atmospheric setting, and best of all, powered by the rather esteemed Unreal Engine, which is still winning awards to this day. It had all the makings of a truly standout game on the iOS platform, and I wont deny that my hopes were very high for it.</p>
<p>Speaking of atmosphere, when it comes to making the setting appropriately spooky and weird, <em>The Dark Meadow</em> has it down to a fine art. The game itself looks terrific, and the music is dark without being overpowering or ridiculous. You will navigate your way around with simple touch controls and by moving from spot to spot, which foregoes the need for a directional pad. And I truly appreciated how little clutter there was on the screen -- Phosphor Games wanted this to be a clean, immersive experience for the player, and the attention to detail is evident.It's easy to get lost in this world.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/10/mzl.umirnczj.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.umirnczj.320x480-75-300x200.jpg" alt="" title="mzl.umirnczj.320x480-75" width="300" height="200" class="alignleft size-medium wp-image-78359" /></a>As you explore darkened hallways, you'll come across baddies that you'll need to clear out in order to progress. My first few go-rounds with them, I was pretty pleased with the way combat worked. They always appear at a distance, so when you first see them you'll be armed with a crossbow (and later down the line, other weapons will be available.) You'll use your finger to aim and you'll let go when you want to fire, which feels smooth and makes the experience pleasant overall, at least initially.</p>
<p>Once your enemy is really close, you'll switch to melee. The fights are designed so that you can slash with a finger swipe and dodge by tapping an arrow to the right or left. The game is good about telling you when to act, so if you pay attention, you can really get the rhythm of fights down. For instance, after a dodge, if the game prompts you to "attack now!", it's time to get your slashes in, but if not, there's another attack coming, so wait for it. It works a little like a toned down version of <em>Infinity Blade</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/infinity-blade/id387428400?mt=8">$5.99</a>], although missing most of the finesse and feeling fairly basic comparatively.</p>
<p>Keep up your fights, and you'll keep gaining experience, and the game makes sure you know it. After each fight the game grinds to a halt, at which point the game tallies your experience while you wait, which not only feels really unnecessary, but also hurts the pacing of the game. When you hit a level, you'll be able to assign experience points how you please. Enough of these and you'll gain new weapons as well, so know that your efforts will be rewarded.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2011/10/mzl.ixdiviot.320x480-75.jpg" alt="" title="mzl.ixdiviot.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-78361" /></center></p>
<p>You aren't completely alone on this journey, either. There's an old man you'll meet in the beginning who will communicate with you via radio and give you advice on how to survive in this dark world. His advice can be quite handy (and in addition, it's pretty decently voice-acted, too). In fact, if you die a few times, he will tell you different things, and some of it is pretty hilarious - -bravo for the writer or sticking in bits of tongue-in-cheek humor! You can also find scraps of paper and notes that will shed some light on the world you're in and divulge its backstory. It adds some nice detail, some of which will factor in as you get further into the game.</p>
<p>If <em>The Dark Meadow</em> has any weakness, it's that the fights eventually begin to feel a bit rote, and I found myself wishing creatures would stop popping up so I could just explore my surroundings and progress through the story without hinderances.  On the other hand, I'm sure I'd feel the same way if the situation were real, but hey, there's some pains in the ass in every dark and twisted universe, and this is one of them. As long as you don't mind the grindy feel to the combat, then you really shouldn't be bothered by this much.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/4aUxZXeH254?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4aUxZXeH254?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Overall, <em>The Dark Meadow</em> is a standout in <em>almost</em> every way. From look to setting to the touch-centric gameplay, it shines, and you can tell this title was crafted with much love from its developers. Any horror fan will be thrilled by it, especially if your traditional iPhone fare is stuff like that wretched <em>Silent Hill</em> game [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/silent-hill-the-escape-us/id300626088?mt=8">99¢</a>] (even this fangirl couldn't swallow that.) It's quite a bit more expensive than the usual iOS title, and it's worth every bit of the money you'll spend. It doesn't quite hit the note of perfection largely becomes of the combat mechanic, but it edges damn close -- and even at that distance, it's well worth your time and money.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=452823332&mt=8"><i>Dark Meadow</i>, $5.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>23</slash:comments>
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		<title>'Gyro13' Review - Impressive Unreal-Powered Chopper Action</title>
		<link>http://toucharcade.com/2011/09/28/gyro13-review-impressive-unreal-powered-chopper-action/</link>
		<comments>http://toucharcade.com/2011/09/28/gyro13-review-impressive-unreal-powered-chopper-action/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 17:00:08 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Cave-Flyer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=77495</guid>
		<description><![CDATA[Just a smidge over a year ago, Epic announced that the Unreal Engine would be hitting iOS. We've seen a great game or two developed in the UDK since (Infinity Blade [$5.99] being the obvious example), but most studios outside of Epic seem to still be feeling the engine out. Those cautious, early days might [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/09/401185_large.png" alt="" title="401185_large" width="100" height="100" class="alignright size-full wp-image-77536" />Just a smidge over a year ago, Epic announced that the Unreal Engine would be hitting iOS. We've seen a great game or two developed in the UDK since (<em>Infinity Blade</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/app/infinity-blade/id387428400?mt=8">5.99</a>] being the obvious example), but most studios outside of Epic seem to still be feeling the engine out. Those cautious, early days might finally be coming to an end, thanks in part to <em>Gyro13</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/app/id463401185?mt=8" target="_blank">5.99</a>].</p>
<p>This game is sexy, pulling out most of the bells and whistles we've come to expect from the Unreal Engine. Textures, lighting and shadows are all top notch. But we've seen that before, and slick visuals don't make the game. Luckily, <em>Gyro13</em> follows through with outstanding gameplay, an original soundtrack and even a hint of a story.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.dxrnuhez.320x480-75.jpg" alt="" title="mzl.dxrnuhez.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-77538" /></center></p>
<p>You play a pilot of a gyrocopter, tasked with rescuing people in a mine that's filling with deadly gas. In each of the game's 24 levels you're told how many miners there are to save and how long you have to save them before the gas overtakes you. You can survive it, but your cargo hold is unprotected and your passengers will die. </p>
<p>Speed is of the essence, but so is safety. Your ship is fragile, so a few slight bumps against the wall will blow you apart. Thanks to a complicated set of controls, avoiding the walls and obstacles can be a serious challenge. Your ship moves on a central axis, controlled by an on-screen slider. Slide to the right to tip your nose down and left to raise it up. That covers the steering, and a separate button controls thrust. You can also tap the screen to pulse certain obstacles in front of your ship. It's complicated, but that difficulty is fundamental to the game's success. It takes quite a while to get the hang of it, but practice enough and it'll click. When it does, <em>Gyro13</em> comes together beautifully.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.dxkhetvt.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.dxkhetvt.320x480-75-300x200.jpg" alt="" title="mzl.dxkhetvt.320x480-75" width="300" height="200" class="alignleft size-medium wp-image-77540" /></a>Rescuing the trapped miners takes skill. The mines they're trapped in are filled with all kinds of old equipment, explosives, wind tunnels and poisonous gas clouds. And those are just the early obstacles. The time limit is generous in most levels, but only if you can get through cleanly. Crash your ship and you'll be sent back to the last checkpoint, but with 5 more seconds on your total time. As time gets tighter and tighter, landing on those platforms to pick up the miners becomes an exercise in cost/benefit analysis. Is it worth it to save the miner who's so badly injured he can only crawl slowly to the ship? It might cost the lives of the other eight miners in your hold, and you might not save him either. Could you make the hard call?</p>
<p>It's an elegant experience, one made even better by the accompanying soundtrack. Tense techno beats increase the anxiety of the last moments of breathable air slipping away. A few other bits and pieces help <em>Gyro13</em> stand out, including unlockable skins for your ship. Each level's introduction is voiced, too -- and while the voice acting isn't top of the line, I've certainly heard (much) worse. </p>
<p><em>Gyro13</em> isn't the most ambitious title we've seen built on UDK, but it is one of the best so far. I only have one major complaint: you can't see how much time you have left in a level, so if you've forgotten your time limit some of the hard choices become moot. Otherwise there's little left out -- even the currently-absent Game Center support is planned for the first update. </p>
<p><center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/fzdGPqM9Qug?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fzdGPqM9Qug?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Still, this is a challenging title, and it's one that requires players to commit to an unusual control scheme. I grew to love those controls, but if you're worried they're not your style you can always get a few more opinions in our <a href="http://forums.toucharcade.com/showthread.php?t=107825" target="_blank">discussion thread. </a>For the daring, though, there are miners to be rescued, and it looks like you're the only one who can do the job.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=463401185&mt=8"><i>Gyro13 – Steam Copter Arcade HD</i>, $5.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Shift 2 Unleashed' Review - Asleep at the Wheel</title>
		<link>http://toucharcade.com/2011/08/09/shift-2-unleashed-review-asleep-at-the-wheel/</link>
		<comments>http://toucharcade.com/2011/08/09/shift-2-unleashed-review-asleep-at-the-wheel/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 20:00:17 +0000</pubDate>
		<dc:creator>Mitch Dyer</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[$6.99]]></category>
		<category><![CDATA[2.5 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=71754</guid>
		<description><![CDATA[One thing about Shift 2: Unleashed [$5.99/HD], just real quick: Don't bother. If I had to summarize EA's latest Need for Speed sim, it certainly wouldn't involve the word "unleashed." This is about as misleading a subtitle you could attach to something so tame and afraid to do anything outside its comfort zone. I'm still [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/08/250286_large.png" alt="" title="250286_large" width="100" height="100" class="alignright size-full wp-image-71759" />One thing about <em>Shift 2: Unleashed</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/ca/app/shift-2-unleashed/id416250286?mt=8" target="_blank">$5.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/ca/app/shift-2-unleashed-for-ipad/id425578351?mt=8" target="_blank">HD</a>], just real quick: Don't bother. If I had to summarize EA's latest<em> Need for Speed</em> sim, it certainly wouldn't involve the word "unleashed." This is about as misleading a subtitle you could attach to something so tame and afraid to do anything outside its comfort zone.</p>
<p>I'm still high off the faster, crazier <a href="../2010/11/16/need-for-speed-hot-pursuit-hi-octane-cops-and-robbers/" target="_blank"><em>NFS: Hot Pursuit</em> </a>and the dialed back <a href="http://toucharcade.com/2010/12/17/real-racing-2-review/" target="_blank"><em>Real Racing 2</em></a>, I think. <em>Shift 2</em> exists in a limbo-like spot somewhere in between those titles, with a slightly heavier weight toward the realistic racing, which is something the franchise has only recently started dabbling in. We loved the first <a href="../2009/12/14/need-for-speed-shift-in-depth-hands-on-preview-with-video/" target="_blank"><em>Need for Speed: Shift</em></a> because it nailed what we wanted from a console approximation and it was a convincing, competitive iOS sim-racer. This  sequel hits those same notes, but the standard, and thus what I expect,  has raised since.</p>
<p><span id="more-71754"></span><center><img src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.wixfsmsq.320x480-75.jpg" alt="" title="mzl.wixfsmsq.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-71761" /></center></p>
<p>The idiots on your morning commute are probably evidence enough that passing the driver's test doesn't make you a great driver, just the same as<em> Shift 2</em>'s isn't a great game because its basics are up to snuff. The sum of A Bunch of Cars and A Bunch of Tracks doesn't amount to much, particularly because there's little to differentiate the vehicles from one another beyond their look and stats. At least upgrading the speed, tires, brakes and all that jazz gives your ride a feel akin to actual driving. The tilt-turning sensitivity is as stellar as it's ever been in these iOS versions of <em>NFS</em>, particularly when turning off the driving assists.</p>
<p>Vehicles move faster as you move up the tiers, graduating from the D-class to C to B and so on, which is a structure so straightforward I found myself struggling to stay interested. I didn't feel like I was grew and improved as I moved up the ladder--more like I was checking chores off a to-do list that rewarded me with more mediocrity. Unleashed worked great for scratching the upgrade itch the series always gives me, at least.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.dlyquccc.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.dlyquccc.320x480-75-300x200.jpg" alt="" title="mzl.dlyquccc.320x480-75" width="300" height="200" class="alignleft size-medium wp-image-71763" /></a>Speaking of which, EA, it'd be far more enjoyable to let me improve cars at my own pace. Stop nagging me to spend real money on in-game cash every couple of races, yeah? Those incessant pop-up ads are really annoying. On the other hand, I didn't mind the interruptions encouraging me to use Origin, EA's new digital distribution service. I dig its implementation here--I tap the Origin icon and I can send challenges to current friends, add new ones, and play around with my profile. It's early, but the potential here for a universal in-game social network for EA titles is fantastic, and I can't wait to see how future games expand on the basics of daring someone to do better than you.</p>
<p>Most of all, I was caught off guard by the demanding difficulty of <em>Unleashed</em>, actually, and I consider myself a solid driver (at least when it comes to video games, let's not talk about my real-world insurance). Earning stars for first-place finishes and stylish, flawless maneuvering earns stars, and even at the C-level I struggled to earn enough to advance to the next set of time trials or 1v1 duels. I ended up replaying older races endlessly before burning out on <em>Need for Speed</em> playing it safe.</p>
<p><em>Shift 2 </em>understands the racing genre like the best of 'em, but coasting on its competence and expecting us to adore what others (including EA) have done better isn't enough. So, yeah, once again: Don't bother. This is a bland, boring racing game compared not only to previous iOS <em>Need For Speed</em> titles, but also other racers already on the App Store. Wait for the inevitable iOS port of <em>Need for Speed: The Run</em>, which is so fundamentally different from the rest of the series that I gotta believe it'll be the refreshing change of pace we all wanted.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=416250286&mt=8"><i>SHIFT 2 Unleashed</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=425578351&mt=8"><i>SHIFT 2 Unleashed for iPad</i>, $4.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/2halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<title>'Ducati Challenge' Review - A Wheelie Good Moto-Racing Game</title>
		<link>http://toucharcade.com/2011/06/21/ducati-challenge-review/</link>
		<comments>http://toucharcade.com/2011/06/21/ducati-challenge-review/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 08:00:08 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$3.99]]></category>
		<category><![CDATA[$5.99]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=66782</guid>
		<description><![CDATA[There are plenty of popular car racing games in the AppStore; Real Racing 2 [$6.99/HD], Death Rally [99¢] and Reckless Racing [99¢/Lite/HD] spring to mind, to name a few. However, moto-racing is less frequently represented, so it's nice to find a new game about Italian motorcycles which looks pretty sweet. Ducati Challenge [$3.99/HD] from Ducati [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/06/ducatiicon.jpg"><img class="alignright size-thumbnail wp-image-66937" title="ducatiicon" src="http://toucharcade.com/wp-content/uploads/2011/06/ducatiicon-150x150.jpg" alt="" width="150" height="150" /></a>There are plenty of popular car racing games in the AppStore; <em>Real Racing 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/real-racing-2/id386568787?mt=8">$6.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/real-racing-2-hd/id414566922?mt=8">HD</a>], <em>Death Rally</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/death-rally/id422020153?mt=8">99¢</a>] and <em>Reckless Racing</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing/id386234787?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing-free/id405560105?mt=8">Lite</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing-hd/id386237505?mt=8">HD</a>] spring to mind, to name a few. However, moto-racing is less frequently represented, so it's nice to find a new game about Italian motorcycles which looks pretty sweet. <em>Ducati Challenge</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ducati-challenge/id431566331?mt=8">$3.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ducati-challenge-hd/id431822578?mt=8">HD</a>] from <a href="http://www.ducati.com">Ducati</a> and <a href="http://www.dtales.it">Digital Tales</a> opens with a montage of Ducati motorcycles in action, complete with pumping music. If you're a motorcycle, Ducati or racing game enthusiast, check this out.</p>
<p>The game features three modes: Quick Challenge, Championship and Multiplayer. Quick Challenge allows you to practice before a race, to familiarize yourself with the bike and track.  You choose the difficulty level and number of laps. Championship Modes include easy (4 races), medium (6 races) and hard (12 races), which must each be beaten in turn as they're locked initially. Each Championship begins with qualifying practice laps which determine who scores pole position, followed by the race itself. Multiplayer mode lets up to four petrol-heads race via a local wi-fi connection and works with a combination of iPhone and iPad devices.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/06/mzl.bnorpkeg.jpg"><img class="alignnone size-large wp-image-66941" title="mzl.bnorpkeg" src="http://toucharcade.com/wp-content/uploads/2011/06/mzl.bnorpkeg-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><span id="more-66782"></span>Let's look at the bikes and tracks. You start with a 1100 Monster EVO , but can unlock other Ducati bikes by winning races, including a Hypermotard, Diavel, Multistrada, Streetfighter and Superbike model, which all feature in Ducati's actual product range for 2011. The roaring engine of each model was recorded live, giving each bike a unique and "true" engine sound. You can hear the gearbox changes. This all sounds better if you wear headphones, plus you'll also hear which side the opponents are approaching from. While you can unlock these bikes, there's no way to boost their attributes such as vehicle speed, acceleration, handling or damage, which makes sense given that you're actually racing real-world bikes. There are six tracks provided, including mountains, village, urban and desert settings. Each track can be raced backwards too, effectively making 12 tracks in total.</p>
<p>The retina graphics are excellent. During a race, you can see far into the distance, which creates a realistic landscape, but attention is also paid to little details. There's billboards, spectators, vehicles parked off-track, fences, stadiums, an ambulance and buildings and that's just the first track. When you mess up a corner (and you will) your wheel stains green from the grass. There are three settings for graphics: Low (no effects), Medium (anti-aliasing ie: smoothing) and High (adds motion blur). One minor issue with the graphics is that the wheel and bike shadow are indistinct, forming a black area beneath the bike. Camera angles can be set to first-person, behind-the-rider or rear-view perspective.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/06/mzl.rxifhfju.jpg"><img class="alignleft size-medium wp-image-66943" title="mzl.rxifhfju" src="http://toucharcade.com/wp-content/uploads/2011/06/mzl.rxifhfju-300x200.jpg" alt="" width="300" height="200" /></a>The controls include a combination of touch and tilt.  Unobtrusive buttons are provided for brake and throttle and holding these down causes stronger braking or acceleration. Tilting the device leans the rider left or right. If you don't like tilt controls, smile, because touch controls are planned for integration in version 1.2, but it's not clear yet if this will be via buttons, screen touches or sliders. Two extra tilting moves are available: Accelerating and tilting forwards pulls a wheelie (you big show off!), while braking and tilting backward performs a "stoppie". The wheelies are an obvious highlight as they're easy to control, but you can still steer and it feels superb to pass between multiple opponents on one wheel. Yeah baby! Eat that.</p>
<p>How do the bikes handle? That's up to you. The amount of brake assistance provided is configurable (on, off or warning), so you can choose an arcade or simulation game style, to suit your taste. The hardest challenge is definitely the corners. Taking them at full throttle simply does not work, so it pays to brake early and accelerate when exiting the bend. Warning indicators appear on screen prior to each corner, which are color-coded to show the difficulty of the turn.  You can ram other riders, of course, but that typically causes you to crash. And if you don't like the quality in-game music, simply play your own iPod tracks.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/1G9CdgnkAJs  " /><embed type="application/x-shockwave-flash" width="525" height="350" src="http://www.youtube.com/v/1G9CdgnkAJs  "></embed></object></p>
<p>While this game has plenty of positives,  there's a couple of issues. The menu keys are small and occassionally unresponsive, requiring multiple taps to register. The player profile name couldn't fit my full Game Centre name, so it was truncated by default. The circuits are quite long, which is fine when you're racing, but if you're half a lap behind - *ahem* - it can be a long and lonely circuit. A short and simple circuit would have been a better initial training ground.  And some players have commented that the "feeling of speed" could be improved; although a motion blur update has recently been added.  And lastly, bumping and grinding against other bikes currently feels and sounds clunky and repetitive.</p>
<p><em>Ducati Challenge</em> proves that two-wheeled gameplay can be as good as the four-wheeled variety and the developers are still making improvements. This game is an easy recommendation for moto-racing fans, who will strive to unlock the latest official Ducati models and circuits while climbing the leader-boards. Personally, i'm playing to unlock the rest of the backgrounds, which look so good in the (above) trailer and along the way i'll probably pull some massive wheelies.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431566331&mt=8"><i>Ducati Challenge</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431822578&mt=8"><i>Ducati Challenge HD</i>, $4.99</a> (iPad Only) <br/></div></p>
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		<slash:comments>3</slash:comments>
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		<title>'Infinity Blade' Rakes In Over $10 Million</title>
		<link>http://toucharcade.com/2011/06/07/infinity-blade-rakes-in-over-10-million/</link>
		<comments>http://toucharcade.com/2011/06/07/infinity-blade-rakes-in-over-10-million/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 23:37:01 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Role-Playing]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=66132</guid>
		<description><![CDATA[We all had a suspicion that Infinity Blade [$5.99] was continuing to sell well at this point in its life, but we haven’t had a number to back us up. Now, we do. According to Epic Games and creator Chair Entertainment, the hack and slash third-person action game has raked in around 10 million dollars [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/06/428400_large.png"><img class="alignright size-full wp-image-66133" title="428400_large" src="http://toucharcade.com/wp-content/uploads/2011/06/428400_large.png" alt="" width="100" height="100" /></a>We all had a suspicion that <em>Infinity Blade</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/infinity-blade/id387428400?mt=8">5.99</a>] was continuing to sell well at this point in its life, but we haven’t had a number to back us up. Now, we do. According to Epic Games and creator Chair Entertainment, the hack and slash third-person action game has raked in around 10 million dollars in earnings. That’s... a lot of games and in-game gold sold.</p>
<p>What gives, asks the indie developer with a good game that hasn’t accrued this kind of landmark dough? While <em>Infinity Blade</em> <a href="http://toucharcade.com/2010/12/08/infinity-blade-review/">is a good game</a> and a technical marvel to boot, it’s also had a heck of a lot of external support from two well-known entities: Epic and Chair. I think that helps to explain why it’s sold so much in so little time. It was also a flagship game for the UDK, which certainly drew some a lot of extra eyes to the project.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/06/mzl.erayqeup.jpg"><img class="aligncenter size-full wp-image-66136" title="mzl.erayqeup" src="http://toucharcade.com/wp-content/uploads/2011/06/mzl.erayqeup.jpg" alt="" width="525" height="350" /></a></p>
<p>Epic released this number for a reason: it wants me, you, and every developer out there to know that there’s a market for core, Unreal Engine 3-powered titles out there. Mark Rein, Epic VP and co-founder, says in statement that Epic is “looking forward to our licensees achieving spectacular results of their own,” as if this perfect storm isn’t so perfect.</p>
<p>I suppose we’ll see.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=387428400&mt=8"><i>Infinity Blade</i>, $5.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>'Infinity Blade' Multiplayer Update Going Live This Thursday</title>
		<link>http://toucharcade.com/2011/05/17/infinity-blade-multiplayer-update-going-live-this-thursday/</link>
		<comments>http://toucharcade.com/2011/05/17/infinity-blade-multiplayer-update-going-live-this-thursday/#comments</comments>
		<pubDate>Tue, 17 May 2011 18:26:30 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=64704</guid>
		<description><![CDATA[Grab your whet stone app and find a virtual squire -- you’ll need them, no doubt, to best the hordes of Infinity Blade [$5.99] slaves waiting for this bit of news. On this Thursday, May 19, the oft-promised competitive multiplayer update to Infinity Blade goes live alongside some new, though traditional content additions all for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-64705" title="428400_large" src="http://toucharcade.com/wp-content/uploads/2011/05/428400_large.png" alt="" width="100" height="100" />Grab your whet stone app and find a virtual squire -- you’ll need them, no doubt, to best the hordes of <em>Infinity Blade</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/infinity-blade/id387428400?mt=8">5.99</a>] slaves waiting for this bit of news. On this Thursday, May 19, the oft-promised competitive multiplayer update to <em>Infinity Blade</em> goes live alongside some new, though traditional content additions all for the generous price of $0.</p>
<p>The competitive online component has been dubbed “Infinity Blade: Arena,” but aside from its monster-versus-dude twist, point, usage of Game Center, and its titling, we still know almost next to nothing about it.</p>
<p>No worries if you can find the time to spare this afternoon, though. Game creator Chair Entertainment <a href="http://www.facebook.com/pages/Infinity-Blade/163584600328189">will be doing a special Facebook Q&amp;A session</a> this afternoon at 4:30 EST to answer these lingering pre-launch questions.</p>
<p><img class="aligncenter size-full wp-image-64706" title="IB_MP_Screen03" src="http://toucharcade.com/wp-content/uploads/2011/05/IB_MP_Screen03.jpg" alt="" width="525" height="350" /></p>
<p>Back to those other content additions I mentioned: in addition to “Arena,” this content update will see the release of “two dozen” new rings, swords, shields, and helmets, as well as Facebook integration, and new achievements. Also, Chair will be dropping in a new Boss Rush mode called “Survivor Mode,” that’ll have you fighting against Titan after Titan in an attempt to get a high score. Oh, and holiday helms! Everyone loves <em>those</em>.</p>
<p>That’s one hell of a free content drop for any kind of game, right? I can't wait to hack you dudes up this Thursday.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=387428400&mt=8"><i>Infinity Blade</i>, $5.99</a> (Universal) <br/></div></p>
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		<title>'Dofus: Battles' Review - Dragon Defense</title>
		<link>http://toucharcade.com/2011/05/16/dofus-battles-review/</link>
		<comments>http://toucharcade.com/2011/05/16/dofus-battles-review/#comments</comments>
		<pubDate>Mon, 16 May 2011 22:15:10 +0000</pubDate>
		<dc:creator>Thorin Klosowski</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=64644</guid>
		<description><![CDATA[Traditionally speaking, Ankama Games' Dofus series is best known for two iterations: the Flash-based MMORPG that was launched in 2004 and the Wakfu series of games which has seen iterations on Xbox 360 and an upcoming version for browsers. Dofus: Battles [$2.99 / HD] takes the pre-existing world and art style from the browser games [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/05/352842_large.png" alt="" title="352842_large" width="100" height="100" class="alignright size-full wp-image-64645" />Traditionally speaking, <a href="http://www.ankama-games.com/">Ankama Games'</a> <a href="http://en.wikipedia.org/wiki/Dofus"><em>Dofus</em> series</a> is best known for two iterations: the Flash-based MMORPG that was launched in 2004 and the <a href="http://en.wikipedia.org/wiki/Wakfu"><em>Wakfu</em> series</a> of games which has seen iterations on Xbox 360 and an upcoming version for browsers. Dofus: Battles [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dofus-battles/id420352842?mt=8">$2.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dofus-battles-hd/id408625309?mt=8">HD</a>] takes the pre-existing world and art style from the browser games and drops it onto iOS as a curious little tower, uh, dragon defense game with a set of RPG elements.</p>
<p>Despite the pedigree, you don't actually have to be familiar with <em>Dofus</em> to enjoy <em>Dofus: Battles</em>. Nor do you have to like MMORPGs, because this isn't one. It probably helps a bit to understand the character classes and items, but the uninitiated can pick it up quickly and without too much trouble.</p>
<p><span id="more-64644"></span><center><img src="http://toucharcade.com/wp-content/uploads/2011/05/mzl.qabpgrsj.320x480-75.jpg" alt="" title="mzl.qabpgrsj.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-64647" /></center></p>
<p>Right out of the gate, after touching the horrendously designed icon, you'll be rewarded with a lavish visual style. The game takes the same three-quarters perspective, grid-based combat as its MMO lineage and despite a curious lack of retina support, character animations, menus and the interface are all well crafted, simple to use and nice to look at. </p>
<p>The game itself operates similar to <em>Plants vs. Zombies</em>, but the added RPG layer and the manner of unit variety means there is a different kind of strategy at play here. Instead of having a system where each unit counters the enemy evenly, you have a collection of twelve different heroes, half of which are support, the other offensive and you can choose any of them any time you want. Each has their own strengths and weaknesses, level up over time, can be fully armored and outfitted, have gender options and varying areas of effect.</p>
<p>It's a bit complex, especially when you toss in an entire economy system where you can buy and upgrade armor, weapons and other trinkets. None of the units are remotely similar either -- so choosing a unit type to use and when is integral to setting up your strategy.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/05/mzl.nlyiykcg.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/05/mzl.nlyiykcg.320x480-75-300x200.jpg" alt="" title="mzl.nlyiykcg.320x480-75" width="300" height="200" class="alignleft size-medium wp-image-64649" /></a>At the beginning of each turn, you'll place your units on a grid. Enemies walk down the grid toward your side of the screen, where a dragon is hanging out -- if they get there, it's game over. To stop the massive bestiary selection from infiltrating your personal space, your twelve heroes each have different abilities -- from the grunt with a one-block range to chop with his sword, to the magician who can call down giant-teethed sheep, you'll have a huge diversity of tactical options and combos to choose from.</p>
<p>After you place your team on the grid, you'll push play and the first wave of enemies will come down for some automated real-time combat. There are two different modes, wave defense and timed defense. As your heroes kill off enemy units, you'll be rewarded with soul fragments -- collect five and you can add another hero to the field.</p>
<p>There are 28 different levels in the game and before each match you can decide which of three difficulties you'd like tackle it on. Each difficulty will yield different amounts of experience points, monsters, soul points and rewards. It might seem like a cop-out, but the fact you can drop it down to an easier level in order to progress is incredibly helpful considering the game does seem to retain one facet from RPGs that people are likely going to love to hate: grinding.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/05/mzl.xcjgacxm.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/05/mzl.xcjgacxm.320x480-75-300x200.jpg" alt="" title="mzl.xcjgacxm.320x480-75" width="300" height="200" class="alignright size-medium wp-image-64652" /></a>It's not as bad as a traditional, fully-fledged adventure-RPG, but there are certain levels that are near impossible to get through without going back and cleaning up some of the earlier ones for a second or third time. That's not to say fans of knuckle biting strategy can't get through certain stages on lower levels, but for those looking to strategize less and use brute force instead, you can grind your characters up instead of overclocking your brain to get the strategy right. The difficulty levels change the gameplay enough to warrant these repeated attempts and you won't be able to use the same strategy on easy as you would on normal or high.</p>
<p>For fans of weird, tacked on mini-games, you won't be disappointed either. Almost without explanation the game also features an odd accelerometer mini-game where you dodge enemies and a rhythm/music game ala Simon Says. Thankfully you can skip those.</p>
<p>The only major complaint I have comes from the equipment screen. Throughout the game, you'll pick up weapons and items and you can buy them if you choose -- but this is the only part of the game where the interface feels unhelpful. It's hard to properly compare items and their statistical difference is usually so slight it's hard to justify spending you money on a weapon that only adds one point to your attack score. To be blunt, it would be nice to have an auto-equip function for lazy people who don't feel like comparing stats for a hundred different items.</p>
<p><center><object width="525" height="329"><param name="movie" value="http://www.youtube.com/v/dut_O765xXs?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dut_O765xXs?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" width="525" height="329" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>The high production values and ridiculously in-depth history, bestiary and other reading material alone is enough to make <em>Dofus: Battles</em> an easy recommendation, so it's nice the game itself is actually enjoyable. The difficulty spike can be frustrating at times, but as long as you enjoy experimenting with different strategies or grinding for XP, it won't be much of a bother. It's doesn't have the entry-level appeal of something like <em>Plants vs. Zombies</em>, but if you're looking for a bit more depth in strategy or slightly more open gameplay, you'll certainly get it here, even if it comes at the cost of a high bar of entry.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=420352842&mt=8"><i>DOFUS : Battles</i>, $0.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=408624898&mt=8"><i>DOFUS : Battles Lite</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=408625309&mt=8"><i>DOFUS : Battles HD</i>, $1.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=408625686&mt=8"><i>DOFUS : Battles HD Lite</i>, Free</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>14</slash:comments>
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