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	<title>Touch Arcade &#187; $7.99</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>Official 'Minecraft Pocket Edition' Releasing Worldwide Today</title>
		<link>http://toucharcade.com/2011/11/16/official-minecraft-pocket-edition-releasing-worldwide-today/</link>
		<comments>http://toucharcade.com/2011/11/16/official-minecraft-pocket-edition-releasing-worldwide-today/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 16:58:21 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=82135</guid>
		<description><![CDATA[We've still got our massive weekly traditional "coming tonight" post in the works, but the fanfare surrounding Mojang's official (and universal) Minecraft Pocket Edition [$7.99] building on our forums is too great to ignore. Initial impressions seem positive, although some have noted disappointment with how limited the game feels compared to the "full" version. There's [...]]]></description>
			<content:encoded><![CDATA[<p>We've still got our massive weekly traditional "coming tonight" post in the works, but the fanfare surrounding Mojang's official (and universal) <em>Minecraft Pocket Edition</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/id479516143?mt=8">$7.99</a>] building <a href="http://forums.toucharcade.com/showthread.php?t=113520">on our forums</a> is too great to ignore. Initial impressions seem positive, although some have noted disappointment with how limited the game feels compared to the "full" version. There's no online play, for instance, only local WiFi, and your portable <em>Minecraft</em> worlds are devoid of both animals and creepers.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2011/11/mzltykonxsi480x480-75.jpg" alt="" title="mzltykonxsi480x480-75" width="480" height="360" class="aligncenter size-full wp-image-82140" /></center></p>
<p>Like all of these mid-week release games, <em>Minecraft Pocket Edition</em> should be available for download at 11:00 PM Eastern, or potentially much earlier if you live east of North America. We'll get a review up as soon as we can, but in the meantime, <a href="http://forums.toucharcade.com/showthread.php?t=113520">swing by our forums</a>.</p>
<p><b>International App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/id479516143?mt=8"><em>Minecraft Pocket Edition</em>, $7.99</a></p>
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			<wfw:commentRss>http://toucharcade.com/2011/11/16/official-minecraft-pocket-edition-releasing-worldwide-today/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
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		<title>Two Lives Left Release Rapid Game Prototyping Tool 'Codify'</title>
		<link>http://toucharcade.com/2011/10/26/two-lives-left-release-rapid-game-prototyping-tool-codify/</link>
		<comments>http://toucharcade.com/2011/10/26/two-lives-left-release-rapid-game-prototyping-tool-codify/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 22:00:29 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Utility]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=80329</guid>
		<description><![CDATA[We're taking a break from our regularly scheduled iOS game programming to get the word out about a really sweet rapid prototyping tool for the iPad released by Two Lives Left, creators of Wheeler's Treasure [$2.99] and Pilot Winds [Free]. It's called Codify [$7.99], and utilizing the Lua programming language along with a ton of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2011/10/571171_large.png" alt="" title="571171_large" width="100" height="100" class="alignright size-full wp-image-80334" />We're taking a break from our regularly scheduled iOS game programming to get the word out about a really sweet rapid prototyping tool for the iPad released by <a href="http://twolivesleft.com/">Two Lives Left</a>, creators of <em>Wheeler's Treasure</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/wheelers-treasure/id335953311?mt=8">$2.99</a>] and <em>Pilot Winds</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/pilot-winds/id422571600?mt=8">Free</a>]. It's called <em>Codify</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/codify/id439571171?mt=8">$7.99</a>], and utilizing the <a href="http://en.wikipedia.org/wiki/Lua_(programming_language)">Lua programming language</a> along with a ton of clever touch-based interface elements lets you quickly and easily throw together whatever game prototype you might be dreaming of.</p>
<p>I've heard more than a few developers attempting to create similar tools for the iPad, but all of them have hit various roadblocks in the Apple approval process because they all (in one way or another) allowed you to get code and assets onto the device and execute it. <em>Codify</em> sidesteps this by coming with a wide variety of assets, but unfortunately all of your creations will be trapped on your own device. Right now, there's no way to export (or import) anything, although Two Lives Left have told us they've submitted an update to Apple that has this functionality and they're planning on working with the approval teams to come to <em>some</em> kind of solution.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/jaIhEXZ7WW4?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jaIhEXZ7WW4?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Either way, Lua is easy to learn and even with your prototypes stuck on your own iPad <em>Codify</em> can be an incredibly useful tool. If you come up with a game idea, you can quickly toss it together and see if it's worth pursuing. In fact, I'd almost say keeping these prototypes trapped on your device is a <em>good</em> thing as it serves as a fantastic rough draft to then redo in a more serious development environment.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=439571171&mt=8"><i>Codea</i>, $7.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2011/10/26/two-lives-left-release-rapid-game-prototyping-tool-codify/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<item>
		<title>'Shadowgun' Review - A Crashing, Repetitive, Beautiful Mess</title>
		<link>http://toucharcade.com/2011/09/29/shadowgun-review/</link>
		<comments>http://toucharcade.com/2011/09/29/shadowgun-review/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 14:00:59 +0000</pubDate>
		<dc:creator>Thorin Klosowski</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=77563</guid>
		<description><![CDATA[I want to love Madfinger's Shadowgun [$7.99]. I really do. It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it. You play John Slade, a brute with a gun hired to bring back [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/shadowgunicon.jpg"><img class="alignright size-thumbnail wp-image-77637" title="shadowgunicon" src="http://toucharcade.com/wp-content/uploads/2011/09/shadowgunicon-150x150.jpg" alt="" width="150" height="150" /></a>I want to love Madfinger's <em>Shadowgun </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shadowgun/id440141669?mt=8">$7.99</a>]. I really do. It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it.</p>
<p>You play John Slade, a brute with a gun hired to bring back a mad scientist. There's a whole back-story about how corporations rule the world and whatnot, but none of that makes a difference to the core of the game. It's basically you and your A.I. making bad jokes at each other while a mad scientist is on the loose causing havoc.</p>
<p><em>Shadowgun</em> is a looker in all respects and running it on both an iPhone 3GS and an iPad produces amazing results (although, text is incredibly blurry on the 3GS). If you look closely, you can see some of the tricks Madfinger used to make it run and look the way it does, but as far as the environments go, it's hard not to sit with your mouth agape in awe.</p>
<p><span id="more-77563"></span><a href="http://toucharcade.com/wp-content/uploads/2011/09/06.jpg"><img class="alignnone size-large wp-image-77640" title="06" src="http://toucharcade.com/wp-content/uploads/2011/09/06-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>There has been a lot of speculation that this is a <em>Gears of War</em> clone, but it's not as blatant as it appears. Yes, it's a cover-based shooter with enemies that appear to dig bondage, but the comparisons pretty much stop there. The guns aren't as fun to play with as <em>Gears</em> and the lack of any squad mechanic ensures <em>Shadowgun</em> won't be confused as a <em>Gears</em> clone by anyone who's actually played it. The weapon variety is stagnant, all feeling relatively similar and none of them standing out from the usual suspects in action games -- shotgun, SMG, rocket launcher, grenade launcher -- you get the point.</p>
<p>For movement, the controls work well and cover is handled automatically when you get near a wall. However, I was either running into a bug or an odd feature on both devices that would lock my gun in place while shooting a little over half the time. It was never consistent when it would decide to do this, and was amazingly frustrating during portions of the game that had enemies who actually moved. Maybe it's supposed to be like this, but if it is, it doesn't work well.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/08_0.jpg"><img class="size-medium wp-image-77641 alignright" title="08_0" src="http://toucharcade.com/wp-content/uploads/2011/09/08_0-300x200.jpg" alt="" width="300" height="200" /></a>It's a good thing the enemies don't move much. Most of them will be content appearing on screen, running to cover, then popping up to shoot at you. There are a few different types of enemies who don't do this, but their movement is mechanical and predictable throughout. They're not stupid so much as programed to only follow a set path, regardless of where you are or what you're doing.</p>
<p>Then there are the crashes. So many crashes. In around four hours, the game had crashed around twenty times on my iPhone 3GS, then, after the third hard-reset, it decided to delete my save game on the second to last level. Full disclaimer: I didn't bother going back to it at this point.</p>
<p>I've learned to deal with a lot of technical issues with games in the past, but the one I have no tolerance for is a deleted save game. It's the gaming equivalent of blacking out at party and finding pictures of yourself making out with a goat in the morning. It's heart breaking, frustrating and there's nothing you can do about it.</p>
<p>Maybe if <em>Shadowgun</em> was a little more diverse I would be interested in pushing through it again, but the bulk of the game follows the same formula on repeat: walk into area, trigger event, enemies rush out, hide behind cover, shoot. There are enemies later on with different attack-styles, but most of your time will be spent in long corridors with unexplainable cover, shooting at grunts.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/QWfLZluv7Ss?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/QWfLZluv7Ss?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>All of that said, there are a few interesting mix-ups throughout the campaign worth noting. Boss fights, for example, are well thought out and shift from combat to minor puzzle solving. There are also <em>Simon</em> style hacking mini-games spread throughout to mix things up, as well as light environmental puzzles here and there. They work as a nice respite from the game's shooting heavy tone, but are never challenging enough to offer more than a quick stop-gap in the action.</p>
<p>I have a whole list of pet peeves <em>Shadowgun</em> manages to break – poorly chosen checkpoints, unpredictable splash damage, and the bizarre choice of chapter ends – all things that will frustrate some more than others.</p>
<p>If Madfinger can fix the crashing and save-game deletion issues with a patch, they're still left with a repetitive, but lovely looking shooter. There are hints of true quality in the boss fights and some minor sections of the campaign, but the majority relies on a simple, corridor design that's hard to find engaging for very long.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=440141669&mt=8"><i>SHADOWGUN</i>, $4.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>158</slash:comments>
		</item>
		<item>
		<title>Oh Hey, 'Shadowgun' is Out Now</title>
		<link>http://toucharcade.com/2011/09/28/oh-hey-shadowgun-is-out-now/</link>
		<comments>http://toucharcade.com/2011/09/28/oh-hey-shadowgun-is-out-now/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 15:00:59 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=77508</guid>
		<description><![CDATA[When Madfinger Games said that Shadowgun [$7.99] was going to be available on the 28th, I think most of us assumed that they meant at 11:00 PM Eastern like most iPhone games with planned release times. If you were planning on spending the day jealously cursing New Zealanders who have been able to get their [...]]]></description>
			<content:encoded><![CDATA[<p>When Madfinger Games said that <em>Shadowgun</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shadowgun/id440141669?mt=8">$7.99</a>] was going to be available on the 28th, I think most of us assumed that they meant at 11:00 PM Eastern like most iPhone games with planned release times. If you were planning on spending the day jealously cursing New Zealanders who have been able to get their hands on the game nearly a day before you, I've got a better plan: Just go download it now.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/QWfLZluv7Ss?version=3&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QWfLZluv7Ss?version=3&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>While we prepare our review, the best place to head is <a href="http://forums.toucharcade.com/showthread.php?t=108467">our forums</a> where initial impressions and comments are rolling in. It seems the main criticism is lack of multiplayer, but Madfinger says they have "a lot of plans" for it. Some have even already beaten the game, and are reporting back that completing <em>Shadowgun's</em> single player campaign on medium takes around 5-6 hours.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=440141669&mt=8"><i>SHADOWGUN</i>, $4.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>'1112: Episode 3' Review - A Classy Episodic Adventure Game</title>
		<link>http://toucharcade.com/2011/09/07/1112-episode-3-review/</link>
		<comments>http://toucharcade.com/2011/09/07/1112-episode-3-review/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 13:00:36 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[$7.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=75484</guid>
		<description><![CDATA[1112 Episode 3 [$4.99/HD] is the latest addition to the graphical mystery adventure game series from Agharta Studio. It's also the best of this ongoing series, as it delivers more: More game-play, more puzzles, more characters, more locations and a whole lot more mystery. We first meet the games protagonist, Louis Everett the antiques dealer, [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/wp-content/uploads/2011/09/1112ep3icon.jpg"><img class="alignright size-thumbnail wp-image-75603" src="http://toucharcade.com/wp-content/uploads/2011/09/1112ep3icon-150x150.jpg" alt="" width="150" height="150" /></a>1112 Episode 3</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-03/id454773572?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-03-hd/id455993384?mt=8">HD</a>] is the latest addition to the graphical mystery adventure game series from <a href="http://blog.aghartastudio.com/">Agharta Studio</a>. It's also the best of this ongoing series, as it delivers more: More game-play, more puzzles, more characters, more locations and a whole lot more mystery.</p>
<p>We first meet the games protagonist, Louis Everett the antiques dealer, in <em><a href="http://toucharcade.com/2008/11/25/1112-episode-01-interactive-adventure-now-available/">Episode 1</a> </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-01/id298071041?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-01-lite/id302364500?mt=8">Lite</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-01-hd/id402396424?mt=8">HD</a>]. Louis bears a striking resemblance to Johnny Depp, but he's having bad dreams, marital issues and work stresses. As you help him complete his daily tasks, it becomes apparent that something weird and mysterious is going on. There's a gap in his memory which Louis can't explain, and the number '1112' seems to keep recurring in his life. This game is about solving that mystery, but don't expect a final outcome yet, as each episode concludes with a cliff-hanger ending, to entice you into the next release.</p>
<p><span id="more-75484"></span>After a long wait, <em><a href="http://toucharcade.com/2010/04/28/1112-episode-02-released/">Episode 2</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-02/id368556628?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/1112-episode-02-hd/id373039593?mt=8">HD</a>] was released in 2010. It resumed the same storyline and continued in a similar fashion, but with a few more characters, locations, and puzzles, including the addition of three suduko puzzles as mini-games, which sent some players off to find online sudoku solvers.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.tafxehts.jpg"><img class="aligncenter size-full wp-image-75607" src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.tafxehts.jpg" alt="" width="480" height="320" /></a></p>
<p><em>Episode 3</em> opens with a brief recap of the first two episodes, which is a useful reminder if you played it years ago, but wouldn't really enlighten a newcomer about the storyline and atmosphere of this game. You could easily play this series starting with <em>Episode 3</em>, but that would be like starting with the third Harry Potter book. If you want the full experience, we recommend starting at the beginning.</p>
<p><em>Episode 3</em> features the same high-quality graphics and music that we've come to expect. Each object in your inventory is presented as a 3D rendering, which you can rotate or zoom with your fingers to examine more closely.  Like any graphical adventure game, the goal is to find, use, give and combine objects to solve problems and progress the storyline.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/09/mzl.bmexordx.jpg"><img class="size-medium wp-image-75609 alignright" src="http://toucharcade.com/wp-content/uploads/2011/09/mzl.bmexordx-300x200.jpg" alt="" width="300" height="200" /></a>You also need to converse with various characters, for clues or to reveal the next objective. This involves tapping on any green words in their (unspoken) subtitles to collect "conversation starters". Alternatively, you can use a keyboard interface to enter certain words manually, such as answering riddles, or just try entering "1112" to see what various characters think of the games mysterous title.</p>
<p>Prior to release, we were told <em>Episode 3</em> would contain a <a href="http://toucharcade.com/2011/08/16/1112-episode-3-coming-soon-already-submitted-to-apple/">longer campaign</a> than the first two episodes combined; and that has eventuated. It's considerably longer and more involved and could easily take 10+ hours to complete. Despite the longer storyline, the English translations are much improved this time around.</p>
<p>One of the main changes from earlier episodes is that specific objectives are now listed and ticked off once accomplished, which prevents players from getting lost within the longer plot and larger game-world. Fourteen Game Center achievements have also been added and are listed without descriptions, to avoid spoilers.</p>
<p>This game will be a challenge for most people to complete without some assistance. There's a lot of returning to previous places and people, even though you may think you've already covered them off, which requires patience. But don't fret, as there's plenty of hints from the developer <a href="http://forums.toucharcade.com/showthread.php?t=104737">in our forums</a>, plus step-by-step walk-thrus for each episode are easily located via Google, so you won't get stuck for long.</p>
<p>If you're not ready to purchase this game, consider checking out the lite version of the first episode, as <em>1112</em> is easily one of the better quality adventure games on the App Store. This series is getting better, but since it takes the small development team at least a year to produce an episode, this intriguing mystery may not be resolved for a few more years; but we'll be waiting.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=454773572&mt=8"><i>1112 episode 03</i>, $4.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=455993384&mt=8"><i>1112 episode 03 HD</i>, $6.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Hey Chess Fanatics, 'Shredder Chess' Is On The App Store</title>
		<link>http://toucharcade.com/2011/08/01/hey-chess-fanatics-shredder-chess-is-on-the-app-store/</link>
		<comments>http://toucharcade.com/2011/08/01/hey-chess-fanatics-shredder-chess-is-on-the-app-store/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 17:02:15 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[Board]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=70562</guid>
		<description><![CDATA[Every time I dip my head into the hardcore world of chess I feel like an idiot that has stumbled into a Mensa meeting. I'm not referring to actually playing the game of chess, but all the crazy competitions and other events which surround the game to take it to whole new levels. Today, I'm [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/794px-Stefan_Meyer-Kahlen.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/08/794px-Stefan_Meyer-Kahlen-300x226.jpg" alt="" title="794px-Stefan_Meyer-Kahlen" width="300" height="226" class="alignright size-medium wp-image-70566" /></a>Every time I dip my head into the hardcore world of chess I feel like an idiot that has stumbled into a Mensa meeting. I'm not referring to actually playing the game of chess, but all the crazy competitions and other events which surround the game  to take it to whole new levels. Today, I'm specifically speaking of the <a href="http://en.wikipedia.org/wiki/World_Microcomputer_Chess_Championship#World_Microcomputer_Chess_Championship">World Microcomputer Chess Championship</a>, the <a href="http://en.wikipedia.org/wiki/World_Computer_Chess_Championship">World Computer Chess Championship</a>, the <a href="http://en.wikipedia.org/wiki/World_Computer_Chess_Championship#World_Chess_Software_Championship">World Chess Software Championship</a>, and the <a href="http://en.wikipedia.org/wiki/World_Computer_Speed_Chess_Championship">World Computer Speed Chess Championship</a>. All of these events are different flavors of the same type of event where hardcore <em>Chess</em> AI developers all bring their electronic chess-playing babies to compete for fame, fortune, and I assume a heck of a lot of bragging rights amongst certain circles.</p>
<p>Stefan Meyer-Kahlen, seen in the photo above, first brought <em>Shredder Chess</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shredder-chess/id308032437?mt=8">$7.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shredder-chess-lite/id343795703?mt=8">Lite</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shredder-chess-for-ipad/id364900027?mt=8">HD</a>] online in 1993, and since then has placed first at twelve of the various world chess software tournaments, doing particularly well at the speed-centric variety. The iOS version is no slouch either, with tons of functionality that will both provide some significant challenge if you're adept, as well as help you be a better player if you've got a smarmy older cousin like me who always insisted on beating you at every family gathering with a chess set nearby.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/08/mzl.gwtvpxuw.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2011/08/mzl.gwtvpxuw.320x480-75-200x300.jpg" alt="" title="mzl.gwtvpxuw.320x480-75" width="200" height="300" class="alignleft size-medium wp-image-70577" /></a>It does this through a shockingly adjustable AI engine that adjusts its strengths to yours, calculating your Elo rating along the way. If you're just starting out, you can even move the difficulty slider all the way down and <em>Shredder</em> will even make deliberate novice mistakes. Aside from that, there's a coaching functionality which allows you to analyze your games to see and learn from the mistakes you've made. My favorite feature is the little gauge at the bottom (seen in the screenshots) which shows what <em>Shredder</em> thinks the current winner will be, with some crazy accuracy, regardless of how hard I try to prove it wrong.</p>
<p>In addition, there are 1000 different chess puzzles, the ability to load and save games, and even export these games via the open "Portable Game Notation" format which is email-centric, and can be opened in full-fledged versions of <em>Shredder</em>. Also, by buying the iOS version you get a $10 off coupon which can be put towards <a href="http://www.shredderchess.com/products.html">the Mac/PC/Linux version</a> which sells for €49.99 or €99.99 depending on whether you spring for the standard or the "Deep" variety.</p>
<p>Sure, there's tons of cheaper (or <em>free-er</em>) chess apps available on the App Store. And really, if all you want to do is play some casual games with friends, <em>Chess With Friends</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/chess-with-friends-free/id295436227?mt=8">Free</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/chess-with-friends/id334113326?mt=8">$2.99</a>] fits the bill perfectly. However, if you're a expert in need of a challenge or a novice actively looking to improve your game, <em>Shredder Chess</em> is where it's at, and has a shelf full of real-world trophies to prove it.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=308032437&mt=8"><i>Shredder Chess</i>, $1.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=343795703&mt=8"><i>Shredder Chess Lite</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=364900027&mt=8"><i>Shredder Chess for iPad</i>, $1.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>'The King of Fighters-i' Review - A New King of iOS Fighters is Crowned</title>
		<link>http://toucharcade.com/2011/07/11/the-king-of-fighters-i-review/</link>
		<comments>http://toucharcade.com/2011/07/11/the-king-of-fighters-i-review/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 13:08:32 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=68482</guid>
		<description><![CDATA[Last year, Capcom raised the bar for traditional fighting games on the touch screen with Street Fighter IV [$4.99], and a couple of weeks ago they upped their game again by releasing Street Fighter IV Volt [$6.99] with online multiplayer. To a lesser degree, we’ve also seen Ultimate Mortal Kombat 3 [99¢/HD] on the App [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/KOFicon.jpg"><img class="alignright size-thumbnail wp-image-68485" title="KOFicon" src="http://toucharcade.com/wp-content/uploads/2011/07/KOFicon-150x150.jpg" alt="" width="150" height="150" /></a>Last year, Capcom raised the bar for traditional fighting games on the touch screen with <em>Street Fighter IV</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/street-fighter-iv/id354655665?mt=8">$4.99</a>], and a couple of weeks ago they <a href="http://toucharcade.com/2011/06/30/street-fighter-iv-volt-review-at-long-last-street-fighter-gets-online-multiplayer/">upped their game again</a> by releasing <em>Street Fighter IV Volt</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/street-fighter-iv-volt/id432849519?mt=8">$6.99</a>] with online multiplayer. To a lesser degree, we’ve also seen <em>Ultimate Mortal Kombat 3</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ultimate-mortal-kombat-3/id408070814?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ultimate-mortal-kombat-3-for/id417787179?mt=8">HD</a>] on the App Store, and although quirky and rough around the edges it still offered up a decent portable experience for fans of that series. With <a href="http://www.snkplaymoreusa.com/">SNK Playmore</a>’s recently released <em>The King of Fighters-i</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-king-of-fighters-i-002/id445305792?mt=8">$7.99</a>], we now have all the major players of the mid-90s 2D arcade fighter rivalry once again battling it out with each other, this time on the App Store.</p>
<p>While SNK’s various fighting franchises all had a pretty dedicated following, it was always the <em>Street Fighters</em> and <em>Mortal Kombats</em> of the world that stole the mainstream spotlight. Now here, more than a decade later on iOS, SNK Playmore has brought their A-game for a shot at the iOS fighting crown. And true to its namesake, <em>The King of Fighters-i</em> takes that crown by elevating touch screen fighters to the next level. It’s missing the marquee feature of online multiplayer that <em>Street Fighter IV Volt</em> can boast about, but when it comes to control responsiveness, speed, performance, visuals, animations, and approachability, <em>The King of Fighters-i</em> tops the competition.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/photo-2.jpg"><img class="alignnone size-large wp-image-68489" title="photo-2" src="http://toucharcade.com/wp-content/uploads/2011/07/photo-2-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><span id="more-68482"></span><em>The King of Fighters-i</em> is based off of the newest entry in the franchise, <em>The King of Fighters XIII</em> which hit arcades last Summer and is slated for a home console release this October. The game comes with 14 playable characters, and anybody who knows the <em>King of Fighters</em> series knows that that is just a fraction of the monstrous roster of total available fighters. But it’s a decent start, and all of the included characters are interesting and fun to use. Plus, SNK Playmore states in the game’s description that 6 additional characters will be coming by October in free updates, most likely in time to coincide with the console release of the game.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/photo-1.jpg"><img class="alignleft size-medium wp-image-68494" title="photo-1" src="http://toucharcade.com/wp-content/uploads/2011/07/photo-1-300x200.jpg" alt="" width="300" height="200" /></a>The meat of <em>The King of Fighters-i</em> lies in the 4 single player modes. First, there is the traditional arcade mode lets you engage in the 3-on-3 team battles that are a staple of the series or regular 1-on-1 matches. Then there is an endless mode which is your typical game of survival as you face off against as many consecutive opponents as you can using just one gauge of life, which gets refilled slightly in between rounds. Finally, there is an excellent training mode which not only lets you spar against a computer opponent with many adjustable parameters but also features a fantastic combo training section that will teach you how to pull off some of the extensive combos in the game, some of which are incredibly elaborate.</p>
<p>As for controls, <em>The King of Fighters-i</em> is set up very much like <em>Street Fighter</em> on iOS, right down to the virtual controls which can be placed anywhere on the screen that’s to your liking. Despite the similarities though, <em>The King of Fighters-i</em> controls come out on top, and feel a notch above <em>Street Fighter</em> in terms of overall responsiveness. There's a punch and kick button, a button for evading, one dedicated to simplified special moves, and a fifth button used for entering a hyper state when one of your special meters is filled. These special meters also allow you to do super and EX moves. All of this is explained well in the tutorial that gets you off an running with the basics without much hassle.</p>
<p>The one big feature I love about the controls here is the inclusion of simplified special moves. This allows specials to be pulled off just by hitting a direction along with the dedicated special moves button. For someone like me who isn’t as intimately familiar with each character’s move sets, this allows me to use any character on a whim and not have to worry about constantly checking a move list in the pause screen and trying to memorize their special moves. It really encourages using and exploring different characters rather than the ones I’m normally comfortable with, and also makes the game a bit more playable with virtual controls.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/07/photo2.jpg"><img class="alignright size-medium wp-image-68492" title="photo" src="http://toucharcade.com/wp-content/uploads/2011/07/photo2-300x200.jpg" alt="" width="300" height="200" /></a>At this point, the bones of <em>The King of Fighters-i</em> seem fairly comparable to other entries in the genre, but it’s in the overall execution where the game really outshines its opponents. The first thing you will notice is that <em>The King of Fighters-i</em> is much faster than other fighting games on the App Store. The action can get really fast-paced, but thanks to the excellent controls it’s not a problem to keep up. Also, I’ve never ran into so much as a stutter in frame rate while playing, and load times are lightening quick.</p>
<p>Graphically, the game is pretty incredible. It contains static backgrounds similar to <em>Street Fighter IV</em>, which is kind of a bummer, but the backgrounds in <em>The King of Fighters-i</em> are much crisper and more vibrant than the drab, fuzzy ones found in Capcom’s offering. Where the game really stands out visually is in the amazing hand-drawn sprites which are animated so fluidly it almost feels like you're watching a cartoon. The character sprites are a bit jagged around the edges, but you’ll hardly notice once you see them in motion. The animations, to me, are what make <em>The King of Fighters-i</em> feel the most like an actual console fighter as opposed to just a mobile version of one.</p>
<p><object width="525" height="349"><param name="movie" value="http://www.youtube.com/v/6ljJ_vtDmd0?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="349" src="http://www.youtube.com/v/6ljJ_vtDmd0?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>With all the things there are to love about <em>The King of Fighters-i</em>, there’s still one big thing missing which is the lack of online multiplayer. This might normally have been forgiven on a platform like the iPhone, but since <em>Street Fighter IV Volt</em> just proved that it’s possible to pull off and will likely only get better in the future, it’s something I’d like to have in a fighter. There is a local Bluetooth multiplayer mode, but in my limited testing the  performance seemed fairly sluggish. Still, I appreciate its inclusion and hope that SNK Playmore will explore more options for multiplayer in the future.</p>
<p>As a single player experience though, <em>The King of Fighters-i </em>has a lot to offer. The several arcade modes and combo training alone will keep you busy for some time, not to mention the Game Center leaderboards and achievements, but there’s also a really great collectible component to the game. Coins can be earned while playing the various modes and then spent in an in-game shop on things like concept and promotional art as well as collectible character cards. There are also different pre-fight dialogues for every character matchup in the game, which is a cool little detail if you have any vested interest in the various story elements of the characters. Luckily, it can also be disabled in the options if you choose so as not to slow down the matches starting.</p>
<p>I really can't find much fault in <em>The King of Fighters-i</em> apart from a lack of online multiplayer. If that ever comes into the picture it will just be icing on what is already a very delicious single player cake. Players <a href="http://forums.toucharcade.com/showthread.php?t=99766">in our forums</a> have been raving about <em>The King of Fighters-i</em> since release, and as far as iOS fighters are concerned it’s raised the bar significantly against the competition, including the mighty <em>Street Fighter</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=445305792&mt=8"><i>THE KING OF FIGHTERS-i-</i>, $6.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>18</slash:comments>
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		<item>
		<title>'Tecmo Bowl Throwback' - Tecmo's Arcade Football Classic Comes to the iPhone</title>
		<link>http://toucharcade.com/2011/05/26/tecmo-bowl-throwback-tecmos-arcade-football-classic-comes-to-the-iphone/</link>
		<comments>http://toucharcade.com/2011/05/26/tecmo-bowl-throwback-tecmos-arcade-football-classic-comes-to-the-iphone/#comments</comments>
		<pubDate>Thu, 26 May 2011 18:46:29 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=65409</guid>
		<description><![CDATA[Arcades just aren't what they used to be (with a notable exception or two, of course). But, back in the day, they were wonderful places -- the glowing cloud of phosphorescence, that lovely din of beeps and boops from every direction, and rows and rows of stand up cabinets of many shapes and sizes. Of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-65413" title="tecmo bowl screen" src="http://toucharcade.com/wp-content/uploads/2011/05/mzl.xizoehni.320x480-75.jpg" alt="" width="480" height="320" /></p>
<p>Arcades just aren't what they used to be (with <a href="http://toucharcade.com/2009/04/27/game-day-at-the-luna-city-arcade-an-interview-with-peter-hirschberg/">a notable exception</a> or two, of course). But, back in the day, they were wonderful places -- the glowing cloud of phosphorescence, that lovely din of beeps and boops from every direction, and rows and rows of stand up cabinets of many shapes and sizes. Of all the cabinets I recall encountering in my youth, one of the most striking was that of <em>Tecmo Bowl</em>, an American football game released in 1987 that was easily the most visually impressive arcade take on the sport of its day. It was a 46-inch, <a href="http://www.arcade-museum.com/game_detail.php?game_id=10043">double-wide cabinet</a> that featured two side-by-side monitors sitting back in a dark sort of monitor cavern. The game was played on a side-to-side "widescreen" rendering of a football field across both screens.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/05/mzl.diushmzy.320x480-75.jpg"><img class="alignleft size-medium wp-image-65416" title="tecmo bowl plays" src="http://toucharcade.com/wp-content/uploads/2011/05/mzl.diushmzy.320x480-75-300x200.jpg" alt="" width="300" height="200" /></a>Those recalling this well loved game will be happy to hear that Tecmo Koei Games has just released an enhanced iPhone version of the game, called <em>Tecmo Bowl Throwback</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tecmo-bowl-throwback/id438868308?mt=8">App Store</a>].</p>
<p>Those fondly familiar with this classic likely recall the highly popular NES port, which was responsible for most of the game's popularity, given the relative scarcity of the wide cabinet in arcades. <em>Tecmo Bowl</em> has, since, come to the Game Boy, the Wii Virtual Console and, last year, the PS3 and Xbox 360 in the form of <em><a href="http://marketplace.xbox.com/en-US/Product/Tecmo-Bowl-Throwback/66acd000-77fe-1000-9115-d80258410a60">Tecmo Bowl Throwback</a></em>. This iPhone release is actually a port of last year's console remake.</p>
<p><span id="more-65409"></span><a href="http://toucharcade.com/wp-content/uploads/2011/05/tecmo_bowl_stats.jpg"><img class="alignright size-medium wp-image-65418" title="tecmo_bowl_stats" src="http://toucharcade.com/wp-content/uploads/2011/05/tecmo_bowl_stats-300x200.jpg" alt="" width="300" height="200" /></a>Like all versions of the title, gameplay in <em>Tecmo Bowl Throwback</em> consists of basically picking teams, starting off a game, and choosing plays from a menu that can be customized to some degree. In the arcade and elsewhere this is done with buttons and sticks, but on the iPhone a touch interface that works well has been put in place. It's the same basic drill, however.</p>
<p>Once a play is in motion, you can choose where a player runs or who to pass to with a screen tap. The active defensive player can be chosen with a tap and the act of tackling a player or breaking out of a scuffle is also done with a tap. This approach versus an onscreen D-pad that might've tried to emulate console play was a wise design decision, I feel.</p>
<p>Now, sadly, I am generally not a fan of sports games. I did play the arcade version a few times with friends long ago, and recall it being a good time. <em>Tecmo Bowl</em>, when it was released, was praised for its easy appeal to typical gamers. Spending time with the iPhone version, I can understand where that sentiment was coming from; it's a very approachable title.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2011/05/mzl.dcluktwk.320x480-75.jpg"><img class="alignleft size-medium wp-image-65422" title="tecmo bowl touchdown" src="http://toucharcade.com/wp-content/uploads/2011/05/mzl.dcluktwk.320x480-75-300x200.jpg" alt="" width="300" height="200" /></a>The arcade graphics were impressive for their day, while the NES version's were less so. When the title came to the PS3 and Xbox 360 it got a major overhaul featuring a sort of angled perspective 3D playfield. The iPhone version sits somewhere between the original arcade version and last year's console release on the visual front. It's pretty much 2D gameplay with shadowed "3D" players. It looks nice enough, though somewhat retro -- a situation magnified by the game's apparent lack of native Retina display support.</p>
<p><em>Tecmo Bowl Throwback</em> offers a Quick Play mode to get you going in a flash, and also a Season Play mode that offers more depth, variety (30 teams in all) and overall team development. There is an impressive degree of player and team stats available through the menus, with certain customizations available along the way.</p>
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<p><em>Tecmo Bowl Throwback</em> is a solid representation of the original game that stands as a well done, albeit somewhat abbreviated (no online play, for example), version of the recent console release. Those who enjoyed the earlier versions should have a good time with the iPhone release, but I fear that the nearly 25 years of video game evolution that's taken place since <em>Tecmo Bowl</em> hit the arcades will limit the game's appeal to gamers that have no history with the title.</p>
<p><em>Tecmo Bowl Throwback</em> requires an iPhone 3GS or 3G iPod touch or better. The iPad's full display is not natively supported at this time.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=438868308&mt=8"><i>TECMO BOWL Throwback</i>, $7.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2011/05/26/tecmo-bowl-throwback-tecmos-arcade-football-classic-comes-to-the-iphone/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>New 'Fieldrunners' For iPad Update Adds Multiplayer, New Maps, And New Towers</title>
		<link>http://toucharcade.com/2010/12/17/new-fieldrunners-update-to-add-multiplayer-new-maps-and-new-towers/</link>
		<comments>http://toucharcade.com/2010/12/17/new-fieldrunners-update-to-add-multiplayer-new-maps-and-new-towers/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 19:58:52 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[$7.99]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=55755</guid>
		<description><![CDATA[Pardon the messiness with this one. Earlier, Subatomic Games sent us word that it pushed a new update for both versions of Fieldrunners [$2.99 / HD] to Apple. We're still not sure what's in the iPhone / iPod update, but we do know the contents of the iPad update, which is live and has been, apparently, for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-55757" src="http://toucharcade.com/wp-content/uploads/2010/12/421271_large-150x150.png" alt="" width="150" height="150" />Pardon the messiness with this one. Earlier, Subatomic Games sent us word that it pushed a new update for both versions of <em>Fieldrunners</em> [$<a href="http://http://itunes.apple.com/us/app/fieldrunners/id292421271?mt=8">2.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners-for-ipad/id364204209?mt=8">HD</a>] to Apple. We're still not sure what's in the iPhone / iPod update, but we do know the contents of the iPad update, which is live and has been, apparently, for more than 24 hours.</p>
<p>So what's in it? As the headline so boldly states, new maps, new towers, and a new same-screen multiplayer component have been added. Specifically, the update adds a total of five maps, three of which are single-player only. The other two maps (which are takes on the added maps) support versus and cooperative, <strong>same-screen</strong> multiplayer.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/12/Volcano_SP.jpg"><img class="size-medium wp-image-55773" src="http://toucharcade.com/wp-content/uploads/2010/12/Volcano_SP-300x225.jpg" alt="" width="170" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/12/Mudslide_MP.jpg"><img class="size-medium wp-image-55772" src="http://toucharcade.com/wp-content/uploads/2010/12/Mudslide_MP-300x225.jpg" alt="" width="170" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/12/CrystalCaves.jpg"><img class="size-medium wp-image-55771" src="http://toucharcade.com/wp-content/uploads/2010/12/CrystalCaves-300x225.jpg" alt="" width="170" /></a></p>
<p>Each of the single-player maps adds a new tower to the mix. Subatomic shot us a list of all of these:</p>
<blockquote><p><strong>Plasma Tower</strong> -- creates combo attacks when used with other plasma towers!<br />
<strong> Shotgun Tower</strong> -- fires a devastating volley of drill bits.<br />
<strong> Lava Tower </strong>-- incinerates all nearby fieldrunners in a giant wave of fire.</p></blockquote>
<p>While the exclusivity might be a bummer for the iPhone and iPod owners out there, take comfort in the fact that you <em>might</em> also be getting these three single-player maps and turrets. Subatomic wasn't clear about this point <em>at all</em>, so we've tossed an e-mail to the studio to confirm the contents of this supposed update. We'll let you know as soon as we know.</p>
<p>In the meanwhile, check out this screen of a level that could be yours, provided the smaller-screen App update gets what we think it will. Basically you're looking into a <em>window to the future </em>if our hunch is right<em>. </em>But, again, we're checking with Subatomic.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/12/Screenshots_LavaFlow.jpg"><img class="aligncenter size-large wp-image-55777" src="http://toucharcade.com/wp-content/uploads/2010/12/Screenshots_LavaFlow-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><strong>UPDATE:</strong> Still waiting for word, but the information we can confirm is up there.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292421271&mt=8"><i>Fieldrunners</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=364204209&mt=8"><i>Fieldrunners for iPad</i>, $7.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>Yoot Saito's 'Yoot Tower' Now Available for iPad... In English!</title>
		<link>http://toucharcade.com/2010/12/15/yoot-tower-now-available/</link>
		<comments>http://toucharcade.com/2010/12/15/yoot-tower-now-available/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 08:59:15 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=55408</guid>
		<description><![CDATA[Remember way back in July when we came across some poorly translated information that hinted at Yoot Saito's Yoot Tower/The Tower II coming to the iPad? And remember the following month when that game, which was now known as The Tower, was released in the Japanese App Store only, much to the disappointment of gamers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/12/Screen-shot-2010-12-15-at-12.04.22-AM.png"><img class="alignright size-thumbnail wp-image-55411" title="Screen shot 2010-12-15 at 12.04.22 AM" src="http://toucharcade.com/wp-content/uploads/2010/12/Screen-shot-2010-12-15-at-12.04.22-AM-150x150.png" alt="" width="150" height="150" /></a>Remember <a href="http://toucharcade.com/2010/07/09/yoot-saitos-the-tower-for-ipad-coming-soon/">way back in July</a> when we came across some poorly translated information that hinted at <a href="http://en.wikipedia.org/wiki/Yoot_Saito">Yoot Saito</a>'s <em>Yoot Tower/The Tower II</em> coming to the iPad? And remember the following month when that game, which was now known as <em>The Tower</em>, was <a href="http://toucharcade.com/2010/08/06/the-tower-begins-construction-on-the-japanese-app-store/">released in the Japanese App Store only</a>, much to the disappointment of gamers in other countries? And finally, do you remember <a href="http://toucharcade.com/2010/12/07/the-tower-coming-soon/">just last week</a> when we posted that <em>The Tower</em> would be renamed <em>Yoot Tower</em> for its US release but most likely would not make it out before the end of the year? All of these wonderful memories have brought us to the point we are at right now: the English version of <em>Yoot Tower</em> for iPad has <em>finally</em> made its way into the US App Store.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/12/mzl.suvpxkcr.1024x1024-65-1.jpg"><img class="alignnone size-full wp-image-55413" title="mzl.suvpxkcr.1024x1024-65-1" src="http://toucharcade.com/wp-content/uploads/2010/12/mzl.suvpxkcr.1024x1024-65-1.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/12/mzl.vawheduk.1024x1024-65-14.jpg"><img class="alignnone size-full wp-image-55418" title="mzl.vawheduk.1024x1024-65-1" src="http://toucharcade.com/wp-content/uploads/2010/12/mzl.vawheduk.1024x1024-65-14.jpg" alt="" width="260" /></a></p>
<p>If you're still feeling kind of lost, Yoot Saito is an innovative Japanese game designer who created <em>SimTower</em> back in 1994, a simulation game similar to <em>SimCity</em> in that you had to manage different resources and expansion, but instead of building a sprawling metropolis you built a structure vertically into the sky. The sequel to <em>SimTower</em> that arrived a few years later, called <em>Yoot Tower</em>, is what the iPad version is based off of. A brief description from our post last week:</p>
<blockquote><p><em>Yoot Tower</em> is a simulation joint that plays like a vertical take on <em>Sim City</em>. In the game, you'll play as a building manager with a mission to build a massive tower. This tower, however, won't just be filled with bricks, iron, and cement. No, it'll also house people — residents and workers and the like — who all have individual stress levels and needs. Negotiating these needs, while continuing to build your tower and placing desire facilities, composes the core of a game. So, like a good sim, <em>Yoot Tower</em> appears to have quite the interesting juggling act between you and outside forces.</p></blockquote>
<p>And here is a brief gameplay demo from July of the Japanese version of <em>The Tower</em> running on the iPad:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lCyEb329BVM?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="525" height="418" src="http://www.youtube.com/v/lCyEb329BVM?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>So it seems that we were wrong in assuming that there would be no way <em>Yoot Tower</em> would be approved in time for the holidays, despite its submission date and the impending App Store lockdown next week. I think it goes without saying, though, that we are overjoyed to have been incorrect about that. Head on over to <a href="http://forums.toucharcade.com/showthread.php?t=76556">the <em>Yoot Tower</em> forum thread</a> for some discussion on the game, and we'll be bringing you a full review just as soon as we've put it through its paces.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=379197311&mt=8"><i>Yoot Tower</i>, $7.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>'Madden NFL 11' Review - GameFlow, Where Have You Been All My Life?</title>
		<link>http://toucharcade.com/2010/08/09/madden-nfl-11-review-gameflow-where-have-you-been-all-my-life/</link>
		<comments>http://toucharcade.com/2010/08/09/madden-nfl-11-review-gameflow-where-have-you-been-all-my-life/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:56:37 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$12.99]]></category>
		<category><![CDATA[$7.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone 4]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=46912</guid>
		<description><![CDATA[The Madden series hardly needs an introduction, as football player turned coach turned commentator John Madden has had his name on football games for the better part of 20 years now. On home consoles, it has become tradition for EA to release a new Madden game each year with updated rosters, a few new features, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/08/bearsvpackers.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/08/bearsvpackers-300x200.jpg" alt="" title="bearsvpackers" width="300" height="200" class="alignright size-medium wp-image-46907" /></a>The <em>Madden</em> series hardly needs an introduction, as football player turned coach turned commentator John Madden has had his name on football games for the better part of 20 years now. On home consoles, it has become tradition for EA to release a new <em>Madden</em> game each year with updated rosters, a few new features, and other various tweaks. As of tonight, the second yearly installment of the <em>Madden</em> series has arrived for the iPhone.</p>
<p>Last year <a href="http://toucharcade.com/2009/09/09/detailed-look-at-eas-madden-nfl-2010-for-iphone/">we took a close look</a> at <em>Madden NFL 10</em> and thought it was a really great football game for the iPhone. <em>Madden '10</em> came loaded with all the licensed players, stadiums, logos, and everything else you'd expect of a <em>Madden</em> game along with game modes ranging from single exhibition games to full seasons. The two hip new features of <em>Madden NFL 10</em> for the iPhone were hot routes allowing players to draw on the screen to control players, and "action control time" which switched the game to slow motion mode allowing for precise maneuvers with the virtual controls. </p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/08/offense.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/08/offense-525x350.jpg" alt="" title="offense" width="525" height="350" class="aligncenter size-large wp-image-46909" /></a></center></p>
<p>There wasn't much to complain about with last year's <em>Madden</em>, which really left me wondering what EA was going to include in this year's release to up the ante. The <a href="http://toucharcade.com/2010/07/21/madden-nfl-11-hands-on-preview/">preview we got</a> revealed substantial graphical upgrades including Retina Display support, but it wasn't until I got to spend more time with the game today that I realized just how much more fun the other new features made playing <em>Madden NFL 11</em>.</p>
<p>In the interest of full disclosure, I'm not a sports person by any means. I don't remember the last time I watched anything more than the Super Bowl on TV, and the only sporting events I've attended have been the result of friends with extra tickets. I play sports games, but generally gravitate towards arcade style sports games like <em>Homerun Battle 3D</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-3d/id313833267?mt=8">$4.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-3d-free/id314551451?mt=8">Free</a>], or sports games that have RPG elements such as <em>Baseball Superstars 2010</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/baseball-superstars-2010/id331658702?mt=8">$4.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/baseball-superstars-2010-free/id334828387?mt=8">Free</a>].</p>
<p>I mention this because I generally never really got into a <em>Madden</em> game, or really any full football game. The weak link for me always came in choosing from an endless array of both offensive and defensive plays, with each yearly iteration of football game boasting even more plays to choose from. I don't know enough about the strategy of football plays to have ever felt like I was making a wise decision, and when it got down to it, play selection just always seemed like a needless interruption every few seconds while playing the game.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/08/kick.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/08/kick-300x200.jpg" alt="" title="kick" width="300" height="200" class="alignleft size-medium wp-image-46911" /></a>GameFlow changes all of this, and I really can't overstate how awesome a feature it actually is. Using some new AI algorithm likely designed by a team of people who know way more about football than I ever care to, <em>Madden 11</em>'s GameFlow will intelligently chooses plays for you. It is absolutely insane how much this changes both the feel and the pace of the game. Using GameFlow, endless submenus of plays are a thing of the past. Instead, you just play football. The plays it selects work fairly well too, or at least, much better than my typical choice of plays which usually alternate between the hail mary and the fake field goal kick-- both favorites of mine.</p>
<p>What's also shocking is how much this actually speeds up playing the game. You can tap the screen to skip through the extra animations, victory dances, and other junk and play through a whole football game in what barely seems like any time at all. Of course, if you are the kind of person who knows exactly what every play does, all you have to do is flip GameFlow to off and you have complete control of each and every play.</p>
<p>The hot routes functionality from last year has been expanded, and at any point during the game you can pause the action and draw paths for your players. If you're playing offense and do this, you can save those routes as an audible, or if you're playing defense you can just send your players wherever you want. The whole system works very well, and by drawing lines you can send dispatch players to man to man duty, follow the ball, or really anything else. This really makes defense a lot more fun because you can now actually sensibly direct your team around instead of just tabbing in between players and chasing after whoever has the ball. Check out my top secret LOL offense:</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/08/routes.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/08/routes-525x350.jpg" alt="" title="routes" width="525" height="350" class="aligncenter size-large wp-image-46919" /></a></center></p>
<p>As mentioned already, the graphics of <em>Madden NFL 11</em> look fantastic. The stadium crowd has actual depth now, and they even wave around signs for the home team. The included weather effects look good, and overall it seems like all the player models and animations are more detailed. Every texture in game also seems to have been substantially improved, making going back and forth between <em>10</em> and <em>11</em> seem fairly drastic.</p>
<p><em>Madden 11</em> also is host to some other noticeable tweaks over last year's as well such as controls that feel a little better and a spruced up interface. There's an in-game store which currently is home to a free roster update, but seems like it might be used for future DLC .  Finally, <em>Madden NFL 11</em> behaves beautifully as an iPhone game, gracefully saving your game and resuming quickly when you load it again.</p>
<p>Like last year, the inevitable comparison between Gameloft's <em>NFL 11</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/nfl-2011/id360184660?mt=8">$6.99</a>] and <em>Madden NFL 11</em> will likely take place in our forums for months to come, but in my opinion, <em>Madden</em> wins by a landslide. Gameloft's offering seems to run at a higher frame rate, but <em>Madden</em> looks better overall-- rspecially when it comes to how the crowd and stadiums are rendered. <em>Madden NFL 11</em> has local bluetooth multiplayer while <em>NFL 11</em> is single player only, and the commentary in <em>Madden</em> seems less repetitive than Gameloft's. Where <em>Madden</em> really wins though is in the extra features. With how much I've fallen in love with GameFlow I can hardly bring myself to deal with <em>NFL 11's</em> play selection, and <em>Madden's</em> total defensive control makes playing defense in <em>NFL 11</em> flat out boring in comparison.</p>
<p><center><object width="525" height="320"><param name="movie" value="http://www.youtube.com/v/5wsdYw6MDu8&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5wsdYw6MDu8&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="320"></embed></object></center></p>
<p>At the end of the day, people who like <em>Madden</em> games likely don't need this review, or anything more than the iTunes link to download the game for that matter. Who I really expect to sway into checking out <em>Madden NFL 11</em> are the casual sports fans, or people like me, who are vaguely interested in sports games but found the various technicalities of football games to generally be annoying. GameFlow fixes all this, and I can hardly believe that I spent the majority of my day today playing <em>Madden 11</em> on my iPhone-- not because I was trying to power through it to write a review, but because I was actually really enjoying a football game for the first time since <a href="http://en.wikipedia.org/wiki/Mutant_league_football"><em>Mutant League Football</em></a> on the Sega Genesis.</p>
<p>The iPad and iPhone versions are essentially the same aside from the price difference and UI tweaks to make the controls more comfortable for playing on the iPad. The iPhone version is workable with pixel doubling, and the only thing you're really going to be missing out on is the upcoming "Vintage Voltage Football" mode which is basically just <em>Super Shock Football</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/super-shock-football/id329155520?mt=8">$1.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/super-shock-football-lite/id351224936?mt=8">Free</a>] with <em>Madden</em> graphics.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=365985808&mt=8"><i>MADDEN NFL 11 by EA SPORTS™</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=384462194&mt=8"><i>MADDEN NFL 11 by EA SPORTS™ for iPad</i>, $6.99</a> (iPad Only) <br/></div><br />
<strong>International App Store Link</strong>: <a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/madden-nfl-11-by-ea-sports/id365998852?mt=8"><em>Madden NFL 11</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/08/09/madden-nfl-11-review-gameflow-where-have-you-been-all-my-life/feed/</wfw:commentRss>
		<slash:comments>87</slash:comments>
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		<title>'The War of Eustrath' Review – Tactical RPG for iPhone and iPad</title>
		<link>http://toucharcade.com/2010/07/30/the-war-of-eustrath-review-%e2%80%93-tactical-rpg-for-iphone-and-ipad/</link>
		<comments>http://toucharcade.com/2010/07/30/the-war-of-eustrath-review-%e2%80%93-tactical-rpg-for-iphone-and-ipad/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 16:13:09 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[$7.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=46439</guid>
		<description><![CDATA[There are a lot of options for turn-based and real-time strategy games on the App Store, and plenty of quality role-playing games too. But if you're looking for a combination of the two, your choices are sorely limited (unless you want to count the Sega rerelease of Genesis classic Shining Force [$2.99] that just came [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/07/058279_large.png"><img class="alignright size-thumbnail wp-image-46443" title="058279_large" src="http://toucharcade.com/wp-content/uploads/2010/07/058279_large-150x150.png" alt="" width="150" height="150" /></a>There are a lot of options for turn-based and real-time strategy games on the App Store, and plenty of quality role-playing games too.  But if you're looking for a combination of the two, your choices are sorely limited (unless you want to count the Sega rerelease of Genesis classic <em>Shining Force</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shining-force/id382280803?mt=8">$2.99</a>] that just came out).  That changed yesterday however with the release of <em>The War of Eustrath</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-war-of-eustrath/id381058279?mt=8">$2.99</a>] for iPhone.  iPad owners have been enjoying this title for almost two months now, since <em>The War of Eustrath HD</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-war-of-eustrath-hd/id375088859?mt=8">$7.99</a>] has been available since early June.  Now that the iPhone version has arrived, owners of both devices can enjoy tactical turn-based battles wrapped in an intriguing anime storyline.</p>
<p>Since I missed the iPad version of <em>The War of Eustrath</em> the first time around, I was really excited to engage in some tactical battles with the iPhone version.  What I wasn't expecting is to actually be engrossed in the storyline that accompanies the action.  It certainly has some cliché elements, but the anime style character portraits and feelings of emotion they convey do a great job of keeping you interested in what's going on.  The only major issue in this department is the many grammatical errors that plague the written text, but it's never to the point that you can't follow along or misunderstand what is trying to be said.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/07/058279.jpg"><img class="aligncenter size-full wp-image-46447" title="058279" src="http://toucharcade.com/wp-content/uploads/2010/07/058279.jpg" alt="" width="480" height="320" /></a></p>
<p>Besides the surprisingly good story, there are some excellent tactical battles in <em>The War of Eustrath</em>.  Your team of characters in the game control giant mechs called GEARs which can be upgraded and leveled up as you play.  Each GEAR can have elemental tendencies such as lighting or air that give them additional special abilities.  Battles take place on an overhead grid in turn-based fashion, and engaging with enemies shows the battle play out in a zoomed in side view of the GEARs.  The different terrains you travel to during the game are varied and play a big part in choosing your strategy for each battle.  It's all pretty standard stuff for games like this, but is well done and enjoyable.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/07/058279_3.jpg"><img class="alignnone size-full wp-image-46444" title="058279_3" src="http://toucharcade.com/wp-content/uploads/2010/07/058279_3.jpg" alt="" width="255" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/07/058279_2.jpg"><img class="alignnone size-full wp-image-46445" title="058279_2" src="http://toucharcade.com/wp-content/uploads/2010/07/058279_2.jpg" alt="" width="255" /></a></p>
<p>What's really nice about <em>The War of Eustrath</em> is that the UI has been built lovingly around the touch interface.  Accessing menus and moving your team around the maps works really well, and the extra screen real estate of the iPad provides an even less cluttered experience (although at a substantially higher price). Things feel a little cramped on the iPhone, but not overwhelmingly so.  There's also a ton of content in the game with over 50 campaign missions, some of which can play out with multiple results, altering how the story flows.  Players in <a href="http://forums.toucharcade.com/showthread.php?t=62322">our forums</a> are loving the game, as iPad owners have for the last couple months in <a href="http://forums.toucharcade.com/showthread.php?t=56772">that versions game thread</a>.  If you like tactical turn-based battling, giant upgradeable robots, and compelling storytelling, take a look at <em>The War of Eustrath</em> for either iPhone or iPad.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=381058279&mt=8"><i>The War of Eustrath</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=375088859&mt=8"><i>The War of Eustrath HD</i>, $4.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/07/30/the-war-of-eustrath-review-%e2%80%93-tactical-rpg-for-iphone-and-ipad/feed/</wfw:commentRss>
		<slash:comments>40</slash:comments>
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		<title>FDG Entertainment Reveals 'Across Age HD' Screenshots</title>
		<link>http://toucharcade.com/2010/07/23/fdg-entertainment-reveals-across-age-hd-screenshots/</link>
		<comments>http://toucharcade.com/2010/07/23/fdg-entertainment-reveals-across-age-hd-screenshots/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 20:18:18 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Upcoming Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=46064</guid>
		<description><![CDATA[The original Across Age [$5.99 / Free] was released in February, and in our review we detailed all the things we liked about the game, ranging from its fantastic sprite-based graphics to its delightfully cliche yet somehow still engaging plot that involved saving the world from an evil magician. Across Age is an RPG loaded [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/07/652012_large-150x150.png" alt="" title="652012_large" width="150" height="150" class="alignright size-thumbnail wp-image-46066" />The original <em>Across Age</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/across-age/id351652012?mt=8">$5.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/across-age-ex/id357037268?mt=8">Free</a>] was released in February, and in <a href="http://toucharcade.com/2010/02/11/across-age-time-traveling-is-the-solution/">our review</a> we detailed all the things we liked about the game, ranging from its fantastic sprite-based graphics to its delightfully cliche yet somehow still engaging plot that involved saving the world from an evil magician.</p>
<p><em>Across Age</em> is an RPG loaded with puzzles that take advantage of the game's two main gameplay mechanics: Being able to control two separate characters at once, and heaps of time travel. The game also features massive bosses, which everyone loves, and of course each boss has its own gimmick (usually utilizing an ability you just unlocked) which must be exploited to defeat it. Overall, I had a fun time playing through <em>Across Age</em> as it tickled both my nostalgia for similar games of the Super Nintendo era, while being just fresh enough to not feel blatantly "inspired" by those same games.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/07/IMG_0154.png"><img src="http://toucharcade.com/wp-content/uploads/2010/07/IMG_0154-525x393.png" alt="" title="IMG_0154" width="525" height="393" class="aligncenter size-large wp-image-46068" /></a></center></p>
<p><a href="http://www.fdg-entertainment.com/">FDG Entertainment</a> has been hard at work on an iPad version of the game, and have redrawn all of the graphics in the process. The HD version also has combat and character movement tweaks with customizable on-screen controls. There's even going to be a bonus dungeon and boss fight, which hopefully will be cool enough to give players a reason go play through the game again if they've already beat it on the iPhone or iPod touch.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/07/IMG_0151.png"><img src="http://toucharcade.com/wp-content/uploads/2010/07/IMG_0151-525x393.png" alt="" title="IMG_0151" width="525" height="393" class="aligncenter size-large wp-image-46069" /></a></center></p>
<p>FDG is planning on releasing <em>Across Age HD</em> sometime next month for $7.99. The screenshots they've sent us so far look awesome, and I can't wait to run through the game again on my iPad.</p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>'Monkey Island 2 Special Edition: LeChuck's Revenge' Review - Guybrush Threepwood Returns For Another Adventure</title>
		<link>http://toucharcade.com/2010/07/06/monkey-island-2-special-edition-lechucks-revenge-review-guybrush-threepwood-returns-for-another-adventure/</link>
		<comments>http://toucharcade.com/2010/07/06/monkey-island-2-special-edition-lechucks-revenge-review-guybrush-threepwood-returns-for-another-adventure/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 03:07:20 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$7.99]]></category>
		<category><![CDATA[$9.99]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=44535</guid>
		<description><![CDATA[Few games inspire more heartfelt nostalgia than the classic LucasArts adventure games of the late 80's and early 90's. While we've still got our fingers and toes crossed that we'll eventually see similar "special edition" treatments to Maniac Mansion and/or Day of the Tentacle, we couldn't be happier that the Monkey Island series is being [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/07/IMG_0097-300x225.png" alt="" title="IMG_0097" width="300" height="225" class="alignright size-medium wp-image-44545" />Few games inspire more heartfelt nostalgia than the classic LucasArts adventure games of the late 80's and early 90's. While we've still got our fingers and toes crossed that we'll eventually see similar "special edition" treatments to <em>Maniac Mansion</em> and/or <em>Day of the Tentacle</em>, we couldn't be happier that the <em>Monkey Island</em> series is being re-released with the level of intimate care that we've seen so far both with the previously released <em>The Secret of Monkey Island: Special Edition</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-secret-monkey-island-special/id324741347?mt=8">$7.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-secret-monkey-island-special/id331657110?mt=8">Free</a>], and <em>Monkey Island 2 Special Edition: LeChuck's Revenge</em> [iPhone: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monkey-island-2-special-edition/id375901588?mt=8">$7.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monkey-island-2-special-edition/id376400621?mt=8">Free</a> - iPad: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monkey-island-2-special-edition/id376928597?mt=8">$9.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monkey-island-2-special-edition/id376929606?mt=8">Free</a>] which just hit the App Store mere moments ago.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2010/07/mzl.ofnufbsg.480x480-75.jpg" alt="" title="mzl.ofnufbsg.480x480-75" width="480" height="360" class="aligncenter size-full wp-image-44549" /></center></p>
<p><em>Monkey Island 2</em> takes place after the events of the first <em>Monkey Island</em> where wannabe pirate <em>Guybrush Threepwood</em> is introduced and meets the cast of characters included in the game as he seeks out the pirate leaders and attempts to prove himself through three challenges. A ghost pirate named LeChuck is thrown in to the mix, along with the beautiful Elaine Marley. Without spoiling too much, the game concludes with romance, root beer, and fireworks. Even though playing the original is by no means required to enjoy the sequel, <em>Monkey Island</em> is filled with great writing, silly characters, funny situations, and often extremely odd solutions to the problems that Guybrush must overcome which is really worth checking out-- Especially considering the fantastic job LucasArts did on the iPhone port of the special edition release.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/07/mzl.cpvnzpmm.png"><img src="http://toucharcade.com/wp-content/uploads/2010/07/mzl.cpvnzpmm-300x200.png" alt="" title="mzl.cpvnzpmm" width="300" height="200" class="alignleft size-medium wp-image-44567" /></a><em>Monkey Island 2</em> opens with our familiar protagonist Guybrush Threepwood setting the scene for his next adventure. Now that LeChuck is no more, he decides to search for the treasure of "Big Whoop", and in typical Guybrush fashion, he has no idea where it is, has no way to get there, and doesn't really know if it even exists at all. Regardless, this hasn't stopped him in the past, and it certainly won't stop him now. Of course no LucasArts adventure game could ever be as straight forward as finding out where some treasure is, figuring out a way to get there, then digging it up, and it doesn't take long before you're toe to toe with Largo LaGrande, LeChuck's old henchman. One thing leads to another, and LeChuck returns, turning your simple treasure hunt in to yet another epic battle with the ghost (now zombie) pirate.</p>
<p>With a development team that was nearly identical to that of the original <em>Secret of Monkey Island</em>, the sequel shares all of the same fantastic writing and cartoonish charm. <em>Monkey Island 2</em> is hilarious at times, and incredibly cheesy at others, but manages to maintain a highly entertaining witty atmosphere the whole way through. The port of the original to the iPhone was a load of fun, with the only real complaint being the control system which treated the touchscreen like a trackpad which you used to move the in-game cursor around. Thankfully, this has been replaced by a new default control scheme in the sequel which works like many other iPhone adventures games where you just touch areas in the game world that you want to move to, or objects you want to interact with.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/07/not-highlights.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/07/not-highlights-300x225.jpg" alt="" title="not-highlights" width="260" class="aligncenter size-medium wp-image-44553" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/07/highlights.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/07/highlights-300x225.jpg" alt="" title="highlights" width="260" class="aligncenter size-medium wp-image-44554" /></a><br />Interactive objects highlighted on right.</center></p>
<p>The special edition of <em>Monkey Island 2</em> also has several other refinements over the first, my personal favorite being the highlighting system that shows you objects and areas that you can interact with. Tapping the screen with two fingers makes everything interactive glow, easily allowing you to see things you've missed, or other things to try. This is an incredibly welcome change from the standard tap/click on absolutely everything once you get stuck in an area. This two finger tap also illuminates doors you can walk through, making it very easy to see where you're able to go so you don't miss anything on your journey.</p>
<p>If you do get stuck, <em>Monkey Island 2</em> features the same great hint system found in the original where you can get hints which initially start out extremely vague to push you in the right direction which eventually ramp up to flat out telling you where to go and what to do. Having played quite a few classic adventure game ports on the iPhone, this really is the best approach as you never need to leave the game to check a walkthrough online, and it's usually much more fun to just get a small hint to send you in the right direction instead of just reading exactly what to do. (Of course, that's there if you need it.)</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/07/ipad1.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/07/ipad1-300x225.jpg" alt="" title="ipad1" width="260" class="aligncenter size-medium wp-image-44558" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/07/ipad2.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/07/ipad2-300x225.jpg" alt="" title="ipad2" width="260" class="aligncenter size-medium wp-image-44559" /></a><br />
<a href="http://toucharcade.com/wp-content/uploads/2010/07/iphone1.png"><img src="http://toucharcade.com/wp-content/uploads/2010/07/iphone1-300x200.png" alt="" title="iphone1" width="260" class="aligncenter size-medium wp-image-44560" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/07/iphone2.png"><img src="http://toucharcade.com/wp-content/uploads/2010/07/iphone2-300x200.png" alt="" title="iphone2" width="260" class="aligncenter size-medium wp-image-44561" /></a><br />iPad top, iPhone bottom - Comparing both graphical styles.</center></p>
<p><em>Monkey Island 2</em> also has the incredibly superfluous yet amazingly cool classic graphics included which blew out mind when we first saw the previous special edition. By default you can play the game with its redone graphics, stellar voiceovers, and the toolbar of actions that Guybrush is capable of. Swiping two fingers across the screen causes the game to fade out in to its original pixelated glory with the top half of the screen displaying the original game with the set of actions below.</p>
<p><em>Monkey Island 2 Special Edition: LeChuck's Revenge</em> launched with separate iPad and iPhone versions of the game, and while I would have loved there to be one universal version for both devices, the iPad game is definitely the one to have. Not only does it have the same adventure from its iPhone counterpart, but currently for an additional two bucks (assuming you own an iPad) you get high resolution graphics and audio commentary. On quite a few areas of the game, you're able to tap a microphone icon in the top right corner and listen to the creators talk about wherever you are in game. It's not exactly a killer feature that's worth getting upset over if you only have an iPhone or iPod touch, but it is a nice addition.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/07/commentary.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/07/commentary-300x225.jpg" alt="" title="commentary" width="300" height="225" class="alignleft size-medium wp-image-44564" /></a>The one thing that is a bit of a disappointment is that LucasArts flaunts these fantastic looking high resolution art assets in the iPad version, but played on my iPhone 4, the iPhone version is disappointingly low resolution in comparison. It still looks good, but I would have loved to have seen some Retina Display support in <em>Monkey Island 2</em>, I'm hopeful for future updates that might beef up the graphics, but it seems doubtful that audio commentary will ever make its way to the iPhone.</p>
<p>I could go on and on about how great the <em>Monkey Island</em> series is, how wonderful any game build on the SCUMM engine is, and the genius of the original creators Ron Gilbert, Tim Schafer, and Dave Grossman, but really this is just a game you need to play. LucasArts is covering all its bases with this launch, with free lites corresponding to both the full iPhone or iPad versions. If you've never played an adventure game before, I can't think of a better place to start. The <em>Monkey Island</em> series is great, and the few minor refinements added to the sequel makes this one of the most accessible point and click (point and tap?) games on the App Store. Download the lite version and give it a try, if the game hooks you in, chances are you will enjoy the entirety of both <em>Monkey Island</em> and <em>Monkey Island 2</em>.</p>
<p>On the other hand, if you're ever played a <em>Monkey Island</em> game before, I doubt you even made it this far in this review before just clicking the first iTunes link you could find and downloading the game for whatever device you own.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=375901588&mt=8"><i>Monkey Island 2 Special Edition: LeChuck's Revenge</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=376400621&mt=8"><i>Monkey Island 2 Special Edition: LeChuck's Revenge - LITE</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=376928597&mt=8"><i>Monkey Island 2 Special Edition: LeChuck's Revenge for iPad</i>, $4.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=376929606&mt=8"><i>Monkey Island 2 Special Edition: LeChuck's Revenge for iPad - LITE</i>, Free</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>94</slash:comments>
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		<title>'Galcon Fusion' for iPad On Sale - 75% Off for a Week</title>
		<link>http://toucharcade.com/2010/06/16/galcon-fusion-on-sale-80-off-for-a-week/</link>
		<comments>http://toucharcade.com/2010/06/16/galcon-fusion-on-sale-80-off-for-a-week/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 16:04:35 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[$7.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=42918</guid>
		<description><![CDATA[iOS developer Phil Hassey is running an 75%-off sale on Galcon Fusion [App Store], the iPad take on his popular fast-paced space strategy game, Galcon [App Store], winner of the IGF Mobile 2009 Innovation in Mobile Game Design award. Normally $7.99, the game is available for just $1.99 for the next seven days. The sale coincides [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/04/galcon-ipad-rainbow.png"><img class="alignright size-medium wp-image-35874" title="galcon-ipad-rainbow_sm screen" src="http://toucharcade.com/wp-content/uploads/2010/04/galcon-ipad-rainbow_sm-300x225.jpg" alt="" width="300" height="225" /></a>iOS developer Phil Hassey is running an 75%-off sale on <em>Galcon Fusion</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/galcon-fusion/id364902651?mt=8">App Store</a>], the iPad take on his popular fast-paced space strategy game, <em><a href="http://toucharcade.com/2008/07/19/galcon-the-perfect-pick-up-strategy-game/">Galcon</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/galcon/id285820845?mt=8">App Store</a>], winner of the IGF Mobile 2009 Innovation in Mobile Game Design award. Normally $7.99, the game is available for just $1.99 for the next seven days. The sale coincides with <a href="http://www.galcon.com/forums/33/41/3252/?cur=0">a gameplay contest</a> the developer is currently running to see who is first to achieve the Grand Admiral rank in the game's multiplayer mode. (The winner takes home a <em>Galcon</em> t-shirt and a piece of original artwork hand-drawn by Hassey himself.)</p>
<p><em>Galcon</em> begins with a galactic playfield filled with planets of varying size.  The green planets belong to the player, neutral planets are grey, and planets of any other color belong to the enemy.  The goal is to take over all the planets.</p>
<p>The size of the planet indicates the production rate of the planet.  A number appears on each planet indicating how many ships exist on that planet–for neutral and enemy planets, this is the number of ships that must be defeated in order to take control of a particular planet.  The player clicks on one or more green planets and then drags to a target planet in order to set ships in motion to invade said planet.</p>
<p><em>Galcon Fusion</em> takes full advantage of the iPad's large display to deliver really a deeper play experience than is possible on the iPhone. And, like the original <em>Galcon</em>, <em>Galcon Fusion</em> provides a truly excellent, real-time strategy game experience. Since it's initial release, <em>Galcon Fusio</em>n received a 1.1 update that enabled multiplayer action, doubled the framerate, and improved the overall graphics and lighting effects.</p>
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<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=364902651&mt=8"><i>Galcon Fusion</i>, $1.99</a> (iPad Only) <br/></div></p>
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