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	<title>Touch Arcade &#187; Prices</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Baseball Superstars 2012' Review - Yup, Still Worth Hitting</title>
		<link>http://toucharcade.com/2012/02/09/baseball-superstars-2012-review/</link>
		<comments>http://toucharcade.com/2012/02/09/baseball-superstars-2012-review/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:42:59 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89910</guid>
		<description><![CDATA[So, I have a confession to make. I was prepared to dislike Baseball Superstars 2012 [Free]. You can blame Homerun Battle 2 [$4.99/Lite] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by Air Penguin [99¢/Lite] inspired optimism and the extravagant amount of praise that had been lavished over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/bs2012.jpg"><img class="alignright size-thumbnail wp-image-90009" title="bs2012" src="http://toucharcade.com/wp-content/uploads/2012/02/bs2012-150x150.jpg" alt="" width="150" height="150" /></a>So, I have a confession to make. I was prepared to dislike<em> Baseball Superstars 2012</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/baseball-superstars-2012./id495514123?mt=8">Free</a>]. You can blame <em>Homerun Battle 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-2/id466710109?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-2-free/id491221570?mt=8">Lite</a>] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by<em> Air Penguin</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/air-penguin/id425609130?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/air-penguin-lite/id438405837?mt=8">Lite</a>] inspired optimism and the extravagant amount of praise that had been lavished over the franchise, I ended up downloading it anyway.</p>
<p>I'm glad I did. Though not what you would call 'your must-have game in the event of a zombie apocalypse', <em>Baseball Superstars 2012</em> is still kinda awesome. Depending on how much you like your baseball, it might even be extremely awesome. There's a part of me that wants to be the cranky curmudgeon and witheringly observe that <em>Baseball Superstars 2012</em> is, while a competent product, just a souped-up version of the one from the previous years, but I can't. The rest of me is too busy cultivating my digitized athletes.</p>
<p><span id="more-89910"></span><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otykdkga.jpg"><img class="alignnone size-large wp-image-90014" title="mzl.otykdkga" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otykdkga-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><em>Baseball Superstars 2012 </em>is engaging in all the right ways. The core gameplay mechanics are incredibly easy to learn, but not so easy to master. As the batter, you'll basically have to ensure that your batting reticule is within the general vicinity of the ball before you smack it with all your virtual, training-augmented might. Here, you'll have the option of choosing between the usage of the D-PAD or the device's accelerometer; I personally recommend the latter. Things are even easier for the pitcher. To lob your balls, you swipe your finger across a grid-like area on the screen. Different pitches will naturally require a different set of motions.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.pfizvldx.jpg"><img class="alignleft size-medium wp-image-90015" title="mzl.pfizvldx" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.pfizvldx-260x173.jpg" alt="" width="260" height="173" /></a>Strangely enough, what makes <em>Baseball Superstars 2012 </em>work is the metaphorical packaging. For example, while the various modes are little more than different ways of approaching the aforementioned elements, there's still an ungodly amount of things to do. Want to be be a batter? Fire up 'My Batter' and enjoy a ten-year career. Prefer pitching instead? Load 'My Pitcher'. Would you rather micromanage a coterie of little athletes? 'My Team' will be your game mode of choice. The list goes on. You'll get to also dive into challenges, missions, engage in asynchronous multiplayer battle royales and fine-tune your little league of winners.</p>
<p>Visually speaking, <em>Baseball Superstars 2012</em> is definitely the best-looking of the pack. The resolution is higher, the interface is cleaner and the sprites look like they were manufactured by a man-hwa artist. The writing, unfortunately, still leaves much to be desired. Aside from the overall aesthetics, one of the biggest changes here is the inclusion of the overworld. No longer will you be trapped in the stadium at large. Now, you'll be able to roam the somewhat scenic-looking town that rings in. In between matches, <em>Baseball Superstars 2012</em> will allow you to do everything from engage in a fortune-telling session to helping out in a hospital to training in the park. Some of these activities will decrease or increase various statistics, others will add to your modest bank account.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/SIymLtY5NHA?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/SIymLtY5NHA?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Along the way, you'll also bump into an assortment of big-breasted characters, many of whom will engage you in peculiar conversations. To be honest, few of the encounters made any sense to me. What do aggressive female characters with a penchant for romance books have to do with baseball? While I appreciated the effort, this aspect of <em>Baseball Superstars 2012</em> felt tacked on and a little awkward.</p>
<p>That aside, there's not much to dislike about <em>Baseball Superstars 2012</em>. Heck, even the IAPS are not constantly forced down your throat, something that is a rarity with this business model. <a href="http://iphone.gamevil.com/">Gamevil</a> has done a fine job improving on each iteration. <em>Baseball Superstars 2012</em> might not redefine mobile gaming but it'll certainly be a worthy addition to your collection of games.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=495514123&mt=8"><i>Baseball Superstars® 2012.</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>First Impressions of 'Dariusburst SP', Available Now</title>
		<link>http://toucharcade.com/2012/02/09/first-impressions-of-dariusburst-sp-available-now/</link>
		<comments>http://toucharcade.com/2012/02/09/first-impressions-of-dariusburst-sp-available-now/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 13:56:49 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$10.99]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89984</guid>
		<description><![CDATA[Last month Taito announced that they were bringing a port of Dariusburst – a recent entry in the classic Darius series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, Dariusburst SP [$10.99] is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/dariusbursticon.jpg"><img class="alignright size-thumbnail wp-image-89987" title="dariusbursticon" src="http://toucharcade.com/wp-content/uploads/2012/02/dariusbursticon-150x150.jpg" alt="" width="150" height="150" /></a>Last month <a href="http://toucharcade.com/2012/01/24/taito-announces-darius-burst-second-prologue-for-ios/">Taito announced</a> that they were bringing a port of <em>Dariusburst</em> – a recent entry in the classic <em>Darius</em> series of shooters that was released in arcades and on PSP in Japan – to iOS. While it's a bit of a straggler behind the normal round of new weekly releases, <em>Dariusburst SP</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dariusburst-sp/id484019891?mt=8">$10.99</a>] is now available on the App Store.</p>
<p>Originally <em>Dariusburst</em> was a PSP game, and featured the familiar horizontal shooting and brutal difficulty that the <em>Darius</em> series was famous for, but with beautiful 3D visuals. It was then released in arcades about a year later as <em>Dariusburst Another Chronicle</em>, and came with additional features not found in the PSP game as well as a crazy <a href="http://arcadeheaven.wordpress.com/2010/07/30/darius-burst-another-chronicle-cabinet-revealed/">double wide screen</a>.</p>
<p><span id="more-89984"></span><em>Dariusburst SP</em> on iOS is mostly based on the PSP version, but with some nice iOS-specific enhancements. It features the entire PSP campaign, an additional playable ship named Assault as well as two boss battles from the arcade version, an SP Mode with remixed enemy patterns and boss encounters, and some brand new music. Plus, it's crazy customizable, with several options for screen position and size, the ability to reposition the virtual buttons, options to adjust the amount of lives and continues, and 3 difficulty modes.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bnxutiww.jpg"><img class="alignnone size-large wp-image-89990" title="mzl.bnxutiww" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bnxutiww-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I've spent a good amount of time with <em>Dariusburst SP</em> already and I'm totally digging it. The controls are tight, and there's a cool upgrade system as well as a burst special weapon which can be used to counteract enemy fire and boost up your scores. There's four different ships (two unlockable) and a branching level progression that lets you choose which path to take à la <em>OutRun</em> or Taito's own <em>Bust-a-Move</em> games.</p>
<p>But really, it's all about the graphics. The graphics in <em>Dariusburst SP</em> are bananas. The frame rate is silky smooth, and the 3D backgrounds are whizzing by while moving in all sorts of directions. It makes you feel like you're moving really fast, and enemies often appear from the foreground or background, adding a feeling of depth to the levels. Boss characters fill the screen with their size, and are intricately designed and equipped with heavy firepower. Everything is crisp and high resolution, and along with the buttery frame rate it makes for an especially attractive game.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/wGq1W5RwpGQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/wGq1W5RwpGQ?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We're gonna spend some quality time learning the intricacies of <em>Dariusburst SP</em>, and will report back soon with a full review. My gut instinct so far though is that if you're into shooters you won't want to miss this. I know Taito has you nervous because <a href="http://toucharcade.com/2012/01/13/taitos-classic-vertical-shmup-rayforce-hits-the-app-store/">they released <em>RayForce</em></a> for $11.99 last month. Personally, I totally love that game and didn't mind dropping the coin, but I could see how a fairly straight port of a nearly 20 year old game with very little enhancements might not be something everybody wants to pay at the higher end of App Store pricing for.</p>
<p>However, <em>this</em> isn't that. This is a full blown PSP game that was previously only available in Japan, with enhanced visuals and additional features for iOS. <em>This</em> is the sort of release that we shouldn't mind paying the extra money for. You can find more player impressions <a href="http://forums.toucharcade.com/showthread.php?t=122119">in our forums</a> as we get back to diving into the nitty gritty of <em>Dariusburst SP</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=484019891&mt=8"><i>DARIUSBURST SP</i>, $10.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>'Rebuild' Universal Update To Roll In iPhone Support Tomorrow</title>
		<link>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/</link>
		<comments>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:21:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89949</guid>
		<description><![CDATA[Rebuild [$2.99] for iPhone and iPod Touch is actually happening -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer Northway tells that the update will also roll in retina support, too. This is easily one [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/"><img class="alignright size-full wp-image-89952" title="523928_large" src="http://toucharcade.com/wp-content/uploads/2012/02/523928_large.png" alt="" width="100" height="100" />Rebuild</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rebuild/id478523928?mt=8">2.99</a>] for iPhone and iPod Touch <a href="http://toucharcade.com/2011/12/05/rebuild-update-will-roll-in-ipad-support/"><em>is</em> actually happening</a> -- and soon. Tomorrow will see the debut of the post-apocalyptic strategy title on smaller devices, courtesy a big-time Universal update for the iPad versions of the game. Developer <a href="http://northwaygames.com/">Northway</a> tells that the update will also roll in retina support, too.</p>
<p>This is easily one of our favorite strategy games on the App Store this side of <em>Civ Rev</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution/id324563544?mt=8">6.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/civilization-revolution-for/id364150646?mt=8">HD</a>], and we're stoked that a "maybe" porting scenario as of a couple of months ago has become a reality. If you haven't read anything about <em>Rebuild</em> <a href="http://toucharcade.com/2011/11/28/rebuild-for-ipad-2-review/">check out our review</a>. Or just pick it up on the App Store at its sale price of $.99 starting <em>tomorrow</em> through this Sunday.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy.jpg"><img class="aligncenter size-large wp-image-89957" title="mzl.cejihmsy" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.cejihmsy-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.czokbbju-525x393.jpg" alt="" title="mzl.czokbbju" width="260" class="size-large wp-image-89958" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ngkzfrhk-525x393.jpg" alt="" title="mzl.ngkzfrhk" width="260" class="size-large wp-image-89959" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=478523928&mt=8"><i>Rebuild</i>, $0.99</a> (Universal) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/08/rebuild-universal-update-to-roll-in-iphone-support-tomorrow/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<item>
		<title>'Battlefield 3: Aftershock' Hits the US App Store for Free</title>
		<link>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/</link>
		<comments>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:00:56 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89865</guid>
		<description><![CDATA[EA announced an iOS version of the latest console release of their massively popular Battlefield franchise way back in August of last year. Since then, we've gone hands on with early preview versions of the game this past October and again the following month. At both events the game felt extremely early in development, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon.jpg"><img class="alignright size-thumbnail wp-image-89867" title="battlefield3icon" src="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon-150x150.jpg" alt="" width="150" height="150" /></a>EA announced an iOS version of the latest console release of their massively popular <em>Battlefield</em> franchise <a href="http://toucharcade.com/2011/08/19/battlefield-3-aftershock-will-hit-with-multiplayer-horde-like-campaign/">way back in August</a> of last year. Since then, we've gone hands on with early preview versions of the game <a href="http://toucharcade.com/2011/10/13/ea-demos-ios-only-battlefield-3-aftershock-coming-this-winter/">this past October</a> and again <a href="http://toucharcade.com/2011/11/30/ea-interactive-winter-preview-event-titles-from-ea/">the following month</a>. At both events the game felt extremely early in development, and despite <em>Battlefield 3</em> launching on consoles in late October, EA really didn't seem to have any idea when the iOS version would hit. And then today, pretty much out of nowhere, <em>Battlefield 3: Aftershock</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-3-aftershock/id459158176?mt=8">Free</a>] popped up in the US App Store.</p>
<p>Unfortunately, <a href="http://forums.toucharcade.com/showthread.php?t=121975">early impressions</a> of the game aren't pretty. Well actually that's not quite accurate, as the one thing that everyone can seem to agree on is that <em>Battlefield 3: Aftershock</em>'s visuals are indeed quite pretty. However, it doesn't seem to contain any of the previously promised features or modes. There is no single player to speak of (only online multiplayer), no "Horde-like" wave mode, and there is a paltry 3 different weapons to choose from (4 if you count the knife).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn.jpg"><img class="alignnone size-large wp-image-89869" title="mzl.rawjvwtn" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I might not mind an online multiplayer only game, but so far the actual online performance is underwhelming. It takes forever to match with someone, and even when you do the match that follows lags to the point of it being completely unplayable. I'm almost certain this is just due to the game being new and there not really being a decent pool of people to play against yet, but what should I do while waiting for the lobbies to fill out? There's no single player component to speak of, and not even a local multiplayer option.</p>
<p>However, the most baffling thing about <em>Aftershock</em> is its pay model. The game is free and comes with the online multiplayer mode, and that's it. There does not seem to be anything more to buy in the game (yet at least), and there are ads in the menu screens which it does not appear you can pay to disable. Apparently the game is sponsored by '<a href="http://www.imdb.com/title/tt1591479/">Act of Valor</a>' (you know, that movie that uses real Navy Seals as the stars) and if you watch an in-game trailer for it you can unlock an additional weapon.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia.jpg"><img class="alignnone size-medium wp-image-89873" title="mzl.jclnqeia" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia-260x173.jpg" alt="" width="260" height="173" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq.jpg"><img class="alignnone size-medium wp-image-89874" title="mzl.uawvfoeq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>So, that's really what I don't get about <em>Battlefield 3: Aftershock</em>. It feels strange that EA would relegate the mobile version of one of their biggest franchises to an advergame for an upcoming movie. The lack of modes makes it feel woefully incomplete, and all I can really think is that there's a ton of new content waiting in the wings to be released as future updates or in-app purchases. If not, then <em>Battlefield 3: Aftershock</em> stands as a considerable step down from 2010's <em>Battlefield Bad Company 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id405602642?mt=8">$2.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id432193324?mt=8">HD</a>], which itself was fairly average.</p>
<p><em>Battlefield 3: Aftershock</em> doesn't seem to be in international markets just yet, but if you're in the US you can give it a try for free if you're curious and can spare a few hundred MB of space, and be sure to leave your thoughts in the game's <a href="http://forums.toucharcade.com/showthread.php?t=121975">thread in our forums</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=459158176&mt=8"><i>Battlefield 3™: Aftershock</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>'Reckless Racing 2' Review – A Bold Sequel With Another First-place Finish</title>
		<link>http://toucharcade.com/2012/02/07/reckless-racing-2-review/</link>
		<comments>http://toucharcade.com/2012/02/07/reckless-racing-2-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 15:45:46 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89714</guid>
		<description><![CDATA[An absolutely amazing sequel to the acclaimed top-down arcade racer.]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/274173_larger.png" alt="" title="274173_larger" width="175" height="175" class="alignright size-full wp-image-89820" />When <em><a href="http://toucharcade.com/2010/10/21/reckless-racing-review/">Reckless Racing</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing/id386234787?mt=8">0.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing-hd/id386237505?mt=8">HD</a>] hit the scene back in October 2010, we praised it for the incredible top-down racing experience it offered. Now, the folks at <a href="http://www.pixelbite.se/">Pixelbite Games</a> are back again with <em>Reckless Racing 2</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/reckless-racing-2/id476274173?mt=8">4.99</a>], the long awaited sequel to this arcade racer. Improving on nearly every facet of its predecessor, <em>Reckless Racing 2</em> is hands-down one of the top arcade racers I’ve ever played and is well worth the price of admission.</p>
<p>From a presentation standpoint, <em>Reckless Racing 2</em> makes some significant changes in comparison to its predecessor. Gone are the country themes present in the music and characters (although the latter still remains somewhat in the avatars and names of your AI opponents). In its place is a stylized, clean motif complete with fast-paced music reminiscent of 80s action movies (think <em>Top Gun</em>). Some folks may argue <em>Reckless Racing 2</em> loses some of the ‘charm’ found in the original, but I think this is a great move that moves towards a more universal appeal.</p>
<p><span id="more-89714"></span><center><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.kbqpqrrt.320x480-75.jpg" alt="" title="mzl.kbqpqrrt.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-89822" /></center></p>
<p>Another area that receives an overhaul in <em>Reckless Racing 2</em> is its core gameplay formula. A comprehensive career mode takes center stage in this sequel, complete with 18 different cars to purchase and a plethora of upgrades available for each individual vehicle. The career mode is actually pretty standard - players race through a variety of cups containing several courses. Money is awarded after each race, with a larger monetary bonus depending on your final position at the end of the cup.</p>
<p>Rather than forcing players to complete cups in a sequential fashion, <em>Reckless Racing 2</em> employs a Performance Index (P.I.) restriction. The higher a P.I. rating is on a car, the ‘better’ it is stats-wise. Modify your car with new parts and its P.I. rating increases. Cups have a P.I. range that your car must fit into in order to play. While it is possible to upgrade your car so it can participate in progressively harder cups, eventually its P.I. max will be reached and you’ll have to buy a new car with a higher range in order to advance to more difficulty cups. It’s a disappointing restriction for folks that become attached to cars, but I thought it was an excellent way to balance upgrades and difficulty while nudging players towards trying new vehicles.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.gbitrntd.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.gbitrntd.320x480-75-260x173.jpg" alt="" title="mzl.gbitrntd.320x480-75" width="260" height="173" class="alignleft size-medium wp-image-89824" /></a>In addition to career mode, <em>Reckless Racing 2</em> features an excellent challenge mode that supplies the player with a pre-determined car and track. Race against the A.I., place third or higher, and you advance to the next challenge. I found it a great distraction from career, as it allows you to quickly race while still having goals to work towards. Rounding out the modes are single race and wifi-enabled multiplayer. While online multiplayer was pretty fun, the lobby system was a bit rough around the edges (lots of players holding up games from actually starting). An auto-join with P.I. balancing would have been nice, as well as some improvement to the ‘ready’ system.</p>
<p>Racing mechanics also receive substantial changes in <em>Reckless Racing 2</em>, exchanging the ‘floaty’ and hectic feel of the original for a driving system that imbues much more control to the player. This is also reflective in the physics system which feels more suited towards a system requiring actual driving technique. The controls work well enough within this system, but not all control schemes are equal in this sequel. The new dynamic difficulty system, which raises and lowers the overall difficulty based on performance, is another addition that moves the game towards a semblance of realism (you can turn this off if it doesn’t work for you). In some ways, you can argue that these changes make <em>Reckless Racing 2</em> a bit less, well, reckless. Despite this step away from its predecessor, I think the changes have created a game with more depth and challenge than the original. The upgrade system, for instance, allows you to customize your car to suit your driving style, somewhat preserving the original <em>Reckless Racing</em> style of play.</p>
<p>One of the areas <em>Reckless Racing</em> excelled in was its incredibly detailed visuals. <em>Reckless Racing 2</em> ups the ante with an improved graphics system that just looks pretty damn amazing. Tracks are meticulously detailed and even effects like the dirt kicking up from your wheels on the off-road portions of the track are well done. Maneuvering my car around a curve with a giant gorge at the bottom or driving along an oceanfront watching the beautiful water effects are some of the nicest graphics I’ve seen on my iPhone 4S. Add in the fact that the game runs fast and smooth (at least on the latest hardware generation), and <em>Reckless Racing 2</em> would give any game a run for its money in the visual department.</p>
<p><center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/uhLz1MwgFzI?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uhLz1MwgFzI?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>I've got to give kudos to Pixelbite – it’s pretty rare for a developer to take a chance and mix up the elements of a successful game in its sequel. However, in the case of <em>Reckless Racing 2</em>, that risk has paid off tremendously. The comprehensive career mode, wealth of maps, and tweaks to the arcade racing formula has made this game more enjoyable in the long term. Add in the amazing visuals and music, and there’s not much to dislike here. Folks have <a href="http://forums.toucharcade.com/showthread.php?t=121320">sounded off</a> in our forums in regards to the significant changes to the core gameplay. Personally, if these changes result in an incredibly fun to play game, then what more can you ask for?</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=476274173&mt=8"><i>Reckless Racing 2</i>, $4.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<title>'The Lost City' Review - An Adventure For 'Myst' Lovers</title>
		<link>http://toucharcade.com/2012/02/07/the-lost-city-review/</link>
		<comments>http://toucharcade.com/2012/02/07/the-lost-city-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 14:00:56 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89713</guid>
		<description><![CDATA[I have no shame whatsoever in telling you that I was literally obsessed with Myst when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/lostcityicon.jpg"><img class="alignright size-thumbnail wp-image-89751" title="lostcityicon" src="http://toucharcade.com/wp-content/uploads/2012/02/lostcityicon-150x150.jpg" alt="" width="150" height="150" /></a>I have no shame whatsoever in telling you that I was literally obsessed with <em><a href="http://www.cyanworlds.com/products/myst.php">Myst</a> </em>when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave me a solo adventure, puzzles that were hard as hell to solve, and atmosphere for miles. I just might have played <em>Myst</em> (and all the clones of it) a rather embarrassing number of times.</p>
<p>So, it was really kind of a given that I was going to be thrilled to see <em>The Lost City</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-lost-city/id414835676?mt=8">99¢</a>], which at a glance seemed to be aimed like a notched arrow at the heart of the <em>Myst</em>-era adventure game lover. Of course, anyone who was with me on the long ride through the adventure clones that<em> Myst</em> spawned knows that there were a handful of decent ones, but mostly many, many bad ones.</p>
<p><span id="more-89713"></span>I'm quite pleased to report that this is not the case with<em> The Lost City</em>. Far from it, in fact. While the storyline behind the game is not quite as fleshed out as that of Atrus and his wayward sons, <a href="http://www.firemaplegames.com/">Fire Maple Games</a> really nailed it in terms of atmosphere. But even more importantly, they got it right with the puzzles – and added a few extra things that <em>Myst</em> itself could have really benefitted from back in the day.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qtermqzm.jpg"><img class="alignnone size-large wp-image-89754" title="mzl.qtermqzm" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qtermqzm-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Navigating your way through <em>The Lost City</em> is as simple and pleasant as can be: the touch of a fingertip navigates you through the hidden city your grandmother promised you really did exist (apparently, she wasn't kidding). Your inventory is neatly tucked into a small briefcase in the bottom left corner of the screen, and touching it pops up a small row of all the items you've collected. Items for what? For solving puzzles, of course!</p>
<p>But <em>The Lost City</em> doesn't do that inane thing where you have to figure out the item that makes the least sense to use, cram it into another item and then use it to magically unlock some door that had no keyhole in the first place. No, these puzzles actually make <em>sense</em>, which as anyone who ever played a Kemco adventure game back in the NES days can tell you, was rarely the case.</p>
<p>Speaking of things that adventure games should have thought of a long time ago, another welcome one here is the map. Each scene of the game you encounter is represented by a numbered panel if you hit up the map screen, which you can move around with your fingertip so you can get an overview of the entire area.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/Lccmpl-YG1I?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/Lccmpl-YG1I?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You also have a journal which logs important notes you'll need for future puzzles, and it just so happens to contain (gasp!) a hint guide, so if you get stuck you can consult it. I know, it's not proper hardcore. And I don't care, because the days I spent crying and pulling at my hair in front of my computer because I couldn't solve that <em>one puzzle</em> were so bad that I don't mind one bit that this game doesn't want me to go mad with frustration.</p>
<p>One little touch about <em>The Lost City</em> I really adored was the addition of puzzles affected by seasons. You will encounter stone angel statues which you can place a heart item into to change the seasons, which affects which puzzles you have access to solve. This fit in beautifully with the overall coziness of the game, and it simply brought a smile to my face.</p>
<p>In the end, I found myself trying to slow down and simply enjoy being <strong>in</strong> the game's atmosphere. I really didn't want the game to end, and I suppose that's the best compliment I can give anything I play. If you've ever loved an adventure game of the <em>Myst</em> persuasion, then you're going to love <em>The Lost City</em>. But not because it's a clone, or even a really good clone. This one's got a magic that's all its own.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=414835676&mt=8"><i>The Lost City</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>'Fly With Me' Review - A Tap-to-flap Game with Limited Flaps</title>
		<link>http://toucharcade.com/2012/02/07/fly-with-me-review/</link>
		<comments>http://toucharcade.com/2012/02/07/fly-with-me-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 12:00:34 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89569</guid>
		<description><![CDATA[Guide a bird through 45 levels by tapping the screen to flap your wings, but don't flap too much as you have a limited flap supply.]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://toucharcade.com/wp-content/uploads/2012/02/flywithmeicon.jpg"><img class="alignright size-thumbnail wp-image-89734" title="flywithmeicon" src="http://toucharcade.com/wp-content/uploads/2012/02/flywithmeicon-150x150.jpg" alt="" width="150" height="150" /></a>Fly With Me</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fly-with-me/id470425126?mt=8">99¢</a>] from <a href="http://www.ea.com/iphone">Electronic Arts</a> may resemble a cute kids game about a flying bird, but it's not actually as simplistic as it seems. You tap the screen to make the little bird fly and try to collect three stars and reach the birdhouse at the end of the level. This may sound easy, but the catch is you have a limited number of wing-flaps available.</p>
<p>Each time you tap the screen to flap your wings, your flap-meter decreases slightly. Once that meter is depleted, you'll literally fall out of the sky with an amusing animation as you splat into the ground. So, you quickly learn to be more conservative with your flaps, and glide whenever possible. NOT flapping is a key part of this game. Your flap-meter must also be replenished by eating bees, otherwise you won't have enough flaps to reach the end.</p>
<p><span id="more-89569"></span>At the top of the screen is a progress bar. This shows your position within the level, but also marks the location of three stars so you know when to watch out for them. These stars are used to unlock chapters. There's also one golden gear to collect per level. One you've found 45 golden gears a more powerful metallic robot bird is unlocked, or you can just buy it right away as an in-app purchase.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xfhhneyb.jpg"><img class="aligncenter size-full wp-image-89736" title="mzl.xfhhneyb" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xfhhneyb.jpg" alt="" width="480" height="320" /></a></p>
<p>There's three chapters to play (fields, trees and tropical), offering 45 levels in total. You can play using four different birds, but first they'll need to be unlocked. There's also three challenge modes (one per chapter) which are unlocked once you gain enough stars. The challenge levels involve trying to fly as far as possible, and your score in that mode is measured in distance (meters).</p>
<p>Each level contains good winds to ride and bad brown air to avoid. These bad winds might do a loop-the-loop or carry you through an underground tunnel, which is interesting to watch but you can't control the bird while being blown along. While bee's are good to eat, the sick bugs should be avoided. As should predators, including big dangling bird-eating spiders, hungry fish and carnivorous plants.</p>
<p><em>Fly with Me</em> has two disappointing features. First off, the frequent adverts for the games IAP offerings feel intrusive. After a couple of attempts at the same level, a full screen message appeared asking if I wanted to buy a robot bird (no thanks). Slightly later it asked if I was interested in paying to unlock all levels (Err, <em>no thanks</em>). Perhaps I want to purchase the easier kids mode? (No. Thank. You.) Then it starts over, trying to sell the IAP previously declined.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/xY7EpD0qj1U?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/xY7EpD0qj1U?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Secondly, the game reports back to EA, sending them data about game statistics, settings, incident or event data and feature preferences. I have no problem with this "usage sharing" functionality, except that it's enabled by default. If players don't check the "Info" screen, they may not realize their device is sending out data. I turned this setting off on principle.</p>
<p>Despite these drawbacks, <em>Fly With Me</em> is a solid title that's more challenging than it looks. The limited flapping mechanic sets it apart from the many similar simplistic arcade games on the App Store, and it's a good value for a dollar - assuming they don't eventually talk you into additional in-app purchases.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=470425126&mt=8"><i>Fly With Me</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Bean's Quest' on Sale for 99¢ and New Lite Version Released</title>
		<link>http://toucharcade.com/2012/02/06/beans-quest-on-sale/</link>
		<comments>http://toucharcade.com/2012/02/06/beans-quest-on-sale/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 23:30:34 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89689</guid>
		<description><![CDATA[Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our [...]]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://toucharcade.com/2012/02/01/new-update-marks-the-finale-for-beans-quest-adding-22-new-levels-final-boss-battle-and-more/">we talked about</a> the massive update to last summer's quirky platformer <em>Bean's Quest</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-final/id449069244?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-lite/id492610587?mt=8">Lite</a>] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, <em>Bean's Quest</em> was originally an incredibly short game, featuring just 8 levels. That was the chief complaint <a href="http://toucharcade.com/2011/07/21/beans-quest-review-a-fun-five-minutes/">in our original review</a>, though we did enjoy the game a lot while it lasted. In about 6 months time, <em>Bean's Quest</em> has expanded to 50 levels and is finally the full and complete game it was always intended to be.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>For today only, you can grab the full version of <em>Bean's Quest</em> for just 99¢. If you've always admired <em>Bean's Quest</em> from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full <em>Bean's Quest</em> while it's just a dollar.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=449069244&mt=8"><i>Bean's Quest Final</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492610587&mt=8"><i>Bean's Quest Lite</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>'Ghost Trick: Phantom Detective' Review - Dead People Were Never Quite This Awesome Before</title>
		<link>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/</link>
		<comments>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 16:00:29 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[$9.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89518</guid>
		<description><![CDATA[Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's Ghost Trick: Phantom Detective [Free]. It's true. I'm not ashamed. I would be ashamed if this was a cheap rip-off stemming [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/ghosttrickicon.jpg"><img class="alignright size-thumbnail wp-image-89553" title="ghosttrickicon" src="http://toucharcade.com/wp-content/uploads/2012/02/ghosttrickicon-150x150.jpg" alt="" width="150" height="150" /></a>Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's <em>Ghost Trick: Phantom Detective</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8">Free</a>]. It's true. I'm not ashamed.</p>
<p>I would be ashamed if this was a cheap rip-off stemming from some copycat's attempt to cash in on a popular indie title somewhere but <em>Ghost Trick: Phantom Detective</em> isn't that sort of game. If you had to liken it to a gender-unspecific trophy spouse, <em>Ghost Trick: Phantom Detective</em> would be a 6'2" Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won't be ashamed to be caught with this one.</p>
<p><span id="more-89518"></span>The only problem here is that not everyone likes a talker. <em>Ghost Trick: Phantom Detective</em>'s only real flaw (which is also, paradoxically enough, its strongest quality) is the fact that it is extremely heavy on the narrative. More than half of your time in the game will be spent reading. Sorry guys. <em>Ghost Trick: Phantom Detective</em> doesn't come with a voice pack either. If you're the sort who thinks that actions are louder than words, <em>Ghost Trick: Phantom Detective</em> is probably not for you. (I still recommend giving it a whirl, though.) As for everyone else, why are you still here? Get the game already!</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.adzpmvlq.jpg"><img class="aligncenter size-full wp-image-89555" title="mzl.adzpmvlq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.adzpmvlq.jpg" alt="" width="480" height="320" /></a></p>
<p>What? No? Fine. I see those raised eyebrows and I'll raise you with a more thorough explanation. <em>Ghost Trick: Phantom Detective</em> is the long-anticipated port of an adventure game Capcom developed for the Nintendo DS. The titular character in this eccentric little delight is, as you might have guessed already, sort of dead. Sissel is also sort of awesome for an amnesiac red-suited ghost with a bad haircut.</p>
<p>Unlike most of the recently deceased, he has to navigate between the Land of the Living and the Ghost World. Sissel can also traverse telephone lines, perform minor feats of telekinesis, communicate with certain living beings (we'll get to that in a bit), and go back four minutes in time to avert untimely deaths. (Sadly, that's only applicable for everyone but himself.)</p>
<p>Incidentally, you'll find yourself using that last power a fair bit. The supporting cast is somewhat uniquely skilled at dying repeatedly. At least, one of them is.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.vmgckqla.320x480-75.jpg"><img class="size-full wp-image-89557 alignright" title="mzl.vmgckqla.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.vmgckqla.320x480-75.jpg" alt="" width="300" height="200" /></a>Meet Lynne. She's a somewhat bombastic little redhead of a detective, the sole witness to your murder and – according to the helpful desk lamp (yes, a literal desk lamp) you meet in the introductory sequence – the key to deciphering the circumstances behind your posthumous condition. Needless to say, you will spend a lot of time rescuing her only to watch her barrel headlong into yet another humorous tragedy.</p>
<p>Along the way, you will also meet the rest of the highly memorable crew. From an unbelievably adorable if loud-mouthed Pomeranian (To quote <a href="http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/">our very own Mr. Nicholson</a>, "Just wait until you meet the dog, man!") to a shotgun-wielding assassin (His name is Nearsighted Jeego. He never misses his target if they're in range.) to a slow-witted prison guard who dances when distressed, every entity you encounter in <em>Ghost Trick: Phantom Detective</em> is, uh, unique, to say the least. The development team definitely went all the way with the character design here.</p>
<p>(For those of you curious about how well <em>Ghost Trick: Phantom Detective</em> survived the transition to the iOS, I'm happy to say it looks pixel-perfect. While I've never played the original, I've seen the videos and if the videos are any indication of how things were, well, Capcom did you proud.)</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.krkupuky.320x480-75.jpg"><img class="size-full wp-image-89558 alignleft" title="mzl.krkupuky.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.krkupuky.320x480-75.jpg" alt="" width="300" height="200" /></a>Humor-wise, <em>Ghost Trick: Phantom Detective</em> is about as off-kilter as the menagerie that populates it. Facepalm-inducing moments are in abundance. The actual plotline, on the other hand, is deeper than what the initial twenty minutes might implicate. How so? I can't tell you. Games like <em>Ghost Trick: Phantom Detective</em> are kinda like Fight Club. You don't talk about Fight Club. You don't talk about games like this either. At least, not in the context of the plotline, the actual dialogue and whatnot. Not unless you want to peel away some of the magic. The only thing you're getting out of me on this front is the assurance that when the bleaker moments of the game hit, they will hit hard.</p>
<p>Of course, a good story's not much without decent gameplay. Though marketed as an adventure game, <em>Ghost Trick: Phantom Detective</em> feels more like a puzzler sequestered away in a visual novel. When you're not otherwise thumbing through conversations, you'll be in what the game calls 'Trick Time'.</p>
<p>To make this a little easier to understand, we're going to use an example here. Let's say you're inside a flag and you have to make your way across the room to get something. In order to accomplish this, you're going to have press the 'Ghost' button, switch to the Ghost World, and then draw a line from the flag to, say, a pitcher of water. Sissel will then do the rest. Interacting with objects is just as easy. For example, if you're inside a candle and the words 'burn brighter' are present on your side bar, all you need to do is switch to the Land of the Living and hit the 'Trick' button. Once again, Sissel will take it from there.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/uF6wvARCEko?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/uF6wvARCEko?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The puzzles themselves are a lot more complex and likely to leave you going, 'Wait. So, how am I supposed to use two suits of armor, a set of curtains, a globe and a framed-up sword?'. To complicate matters even further, there is often a time limit associated with these puzzles. Luckily for you (and everyone else in the predicament), Sissel can rewind time as many times as he likes, something that makes <em>Ghost Trick: Phantom Detective</em> nicely balanced between the realms of 'forgiving' and 'why would you do this to me?'.</p>
<p>While we're on the topic, here's my only other infinitesimally tiny issue with the game. It's too linear. I know, I know. This isn't some sprawling, open-world sandbox of an action-RPG. However, they've done such a superb job at developing the environments that I kind of want to spend some time away from the main storyline. Ahem. If you haven't guessed it already, I think <em>Ghost Trick: Phantom Detective</em> is the bee's knees and with the first two chapters available for free you should definitely give it a shot. Following that, you shouldn't have too difficult a time parting with the cash to unlock the rest of the game.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489113377&mt=8"><i>GHOST TRICK: Phantom Detective</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/feed/</wfw:commentRss>
		<slash:comments>70</slash:comments>
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		<item>
		<title>'The Hacker' Review - Shall We Play a Game?</title>
		<link>http://toucharcade.com/2012/02/06/the-hacker-review/</link>
		<comments>http://toucharcade.com/2012/02/06/the-hacker-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 15:00:53 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89522</guid>
		<description><![CDATA[It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/thehackericon.jpg"><img class="alignright size-thumbnail wp-image-89580" title="thehackericon" src="http://toucharcade.com/wp-content/uploads/2012/02/thehackericon-150x150.jpg" alt="" width="150" height="150" /></a>It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed my ADD-riddled gaming habits at a moment's notice. It's like I can never fully forget all the cool stuff my iPhone is capable of long enough to get lost in a game for any great length of time.</p>
<p>That certainly isn’t the case with <em>The Hacker</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-hacker/id473945908?mt=8">99¢</a>], though, a story-driven faux hacking game from developer Angry Bugs. When I fire it up, my iPhone is transformed into a Glider OS-equipped computer that becomes my gateway into an international tour de hacking which leads me to uncover a devious plot involving my former employer. It’s far from the first game to let you take on the glorified role of a top level hacker, but it executes the idea incredibly well and offers a fantastic level of immersion with a fairly compelling story.</p>
<p><span id="more-89522"></span><em>The Hacker</em> starts with you trying to log into the Glider Operating System on your computer, an OS you helped develop as an employee of Glider Corp. You’re notified on the screen that several things failed to install properly, but you finally boot to the desktop. When you try to connect to the ‘net, you’re denied, and then contacted via email by someone who claims to be a former coworker. He is one of a handful of developers, including yourself, who worked on Glider OS and were unceremoniously fired shortly before it was set to launch.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-2.jpg"><img class="alignnone size-large wp-image-89584" title="photo 2" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-2-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>He informs you that he’s discovered a trojan in the Glider OS and suspects that Glider Corp is up to something shady, and since you have experience with the software he recruits you to join him and several other ex-employees in hacking into Glider Corp’s system and getting to the bottom of things. From there you’ll go on to experience several twists and turns as you dig in and discover just what Glider Corp is up to.</p>
<p>The coolest thing about <em>The Hacker</em> is that it hardly ever breaks character in terms of presentation. It tries to simulate a computer you might find from the late 80s with a green monochrome screen and very basic graphics, and it does it very well. There’s rarely a time when navigating through the game that you don’t feel like you’re actually operating a computer (minus the fact that everything is touch enabled, of course). This level of detail is very cool for people who remember when computers looked like that, but a younger generation might not appreciate such a low-fidelity presentation.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-1.jpg"><img class="alignleft size-medium wp-image-89586" title="photo 1" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-1-260x173.jpg" alt="" width="260" height="173" /></a>The Glider Corp system is spread across 8 servers around the globe, and the way you “hack” in into each one is by completing various types of mini-games. These are mostly just logic puzzles disguised as computer-y things.</p>
<p>For example, one type has you moving little nanomachine bugs onto trigger pads placed on a circuit board in order to “open the ports” into a server. The catch is that all the bugs move at the same time, and you’ll need to use objects on the board to get each one into the proper position to have them all be on their respective pads at the same time. A couple of the hacking games use similar mechanics to the classic <em>Pipe Dream</em>, like creating a path out of sections that will lead power to a set of dead nodes. Outside of the server mini-games, another bit of hacking lies in “decrypting” emails by completing a slightly altered version of a lights out game.</p>
<p>The mini-games aren’t necessarily anything groundbreaking, but they are really fun and can be quite challenging. It makes you feel like you’re doing real work by putting your brain to use and then being rewarded with an unlocked server and a new part of the story. I won’t spoil too much, but there is definitely more beyond the 8th server including some very cool secrets and surprises.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-4.jpg"><img class="alignright size-medium wp-image-89589" title="photo 4" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-4-260x173.jpg" alt="" width="260" height="173" /></a>If you finish the initial 8 servers and still want more you can choose from 3 new areas to buy as in-app purchases for 99¢ each. These 3 areas each have 5 new servers to hack into, and completing each area will lead to some periphery story bits and additional secrets. There’s also Game Center achievements and leaderboards for every area as well as an overall leaderboard.</p>
<p>Doing pretty much any kind of hacking will earn you experience, which acts as an in-game currency. You can pay a bit of XP to pass a mini-game if it’s giving you trouble, or buy an assortment of sweet backgrounds for your virtual desktop that feature ASCII artwork. These definitely bring a nostalgic tear to my eye. But the coolest thing you can spend XP on is unlocking arcade games from the G.A.M.E. portal on your desktop. These playable games include takes on familiar genres like snake, brick breakers, shmups, cave flyers, and dodging games. There’s even a hidden platformer game in there too (but you’ll need to find it yourself).</p>
<p>There aren't too many things that I didn't like about <em>The Hacker</em>, but there were a couple of issues that stuck out. There are a ton of spelling mistakes throughout the game, which on the one hand feels a bit sloppy but on the other sort of fits perfectly with a game based around communicating with people over the internet. Our grammar has certainly suffered since the rise of the internet age.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/_8p3TKs4yDk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/_8p3TKs4yDk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The other problem I encountered was an inconsistent difficulty. The mini-games appropriately get more complex as the game progresses, but at several points no matter where I was in the campaign I ran into puzzles that stumped me for a frustrating amount of time. Then, after finally figuring out the solution, the very next puzzle or two I would beat in a matter of seconds. It could be that’s just how my own particular brain handled certain challenges, but to me the difficulty curve felt kind of choppy.</p>
<p>While at its core <em>The Hacker</em> isn’t much more than a collection of mini-games, the fantastic presentation and little details really pull you in. The story might be a bit cliché, but the way it’s gradually revealed to you as you access each new server compels you to keep hacking away to learn what happens next. Plus, the mini-games and accompanying arcade games are really pretty fun on their own, and can be played over again as many times as you want just for kicks or to earn some extra XP.</p>
<p>Above all else though, <em>The Hacker</em> does a great job at making you feel like a bad ass international hacker, which is what it should really all be about anyway.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=473945908&mt=8"><i>The Hacker</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/06/the-hacker-review/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>'Spice Invaders' Review – Thar Be Freemium In Me Tower Defense</title>
		<link>http://toucharcade.com/2012/02/06/spice-invaders-review/</link>
		<comments>http://toucharcade.com/2012/02/06/spice-invaders-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:00:27 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89479</guid>
		<description><![CDATA[Not even space pirates can save this decent tower defense title from the freemium scourge.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/spiceinvadersicon1.jpg"><img class="alignright size-thumbnail wp-image-89537" title="spiceinvadersicon" src="http://toucharcade.com/wp-content/uploads/2012/02/spiceinvadersicon1-150x150.jpg" alt="" width="150" height="150" /></a>When I think about possible themes for tower defense games, a tale about space pirates attacking a futuristic Earth in search of highly sought after ‘Spice’ is probably the last thing I’d think of. Yet, that’s exactly the premise of <em>Spice Invaders</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spice-invaders/id467338170?mt=8">Free</a>], a new freemium title from Chillingo. While the game itself is a nice take on tower defense, the bulk of the conversation unfortunately turns to its freemium elements which distract greatly from the actual game.</p>
<p>As a tower defense game, <em>Spice Invaders</em> plays similarly to <em>Fieldrunners </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners/id292421271?mt=8">2.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners-for-ipad/id364204209?mt=8">HD</a>]. Players are charged with defending one (or more) bases in open-field maps. Enemies come in waves from a variety of different entrances, forcing you to build towers in such a way as to prevent them from taking out your base. Since the maps are open (with some featuring random barriers littered throughout the map), you can do this by surrounding your base, forcing the baddies into long paths made of towers, and so on.</p>
<p><span id="more-89479"></span>The core gameplay isn’t particularly innovative, even the tower types are pretty standard (machine gun, missile, anti-air, e.t.c.). The game does have a pretty mean difficulty streak, since the AI adapts to tower placement and tries to find the path of least resistance to your base. The end result is a game providing a decent challenge for folks that aren't used to complex tower defense strategy.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ztzodzvk.jpg"><img class="alignnone size-large wp-image-89539" title="mzl.ztzodzvk" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ztzodzvk-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Where <em>Spice Invaders</em> differentiates itself is in its overall presentation and execution. The visuals are crisp and vivid and do an interesting job portraying a futuristic (and bleak) Earth. This is also reflected in a good level design, as <em>Spice Invaders</em> takes you through a tour of the various continents. The music is catchy and adequately sets the mood. Even the menus, in-game tutorial and story cutscenes are done well. In fact, based on the above I’d argue that <em>Spice Invaders</em> has all the core elements of a great tower defense game. That is, until you get to the pay wall.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.hysnjpcj.jpg"><img class="alignleft size-medium wp-image-89541" title="mzl.hysnjpcj" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.hysnjpcj-260x173.jpg" alt="" width="260" height="173" /></a>Yes folks, after seven missions in South America (the first continent in the game), you are unceremoniously informed that in order to move to the next continent you must either reach level 20 or pay-up 42 spice. When I reached this point, I was barely level 13, so you can imagine my surprise at making the level cap that high. Also, since I was upgrading my towers on a regular basis (as I was taught), I had very little spice to try and get past the level cap using that method.</p>
<p>I understand the strategy of utilizing freemium as a revenue source, and as far as I’m concerned if it’s done right I’m all for it. I thought <em>Spice Invaders</em> did an adequate job balancing spice rewards with tower (and upgrade) unlocks. I even thought their idea of making costumes for your avatar cost tons of spice wasn't a bad idea, as it was purely cosmetic and didn’t change the gameplay much. I was even fairly tolerant of the screen-filling ads that you’ll randomly get when starting levels.</p>
<p>But, putting a pay wall into the game after only seven levels forcing players to either grind out for a while on already completed maps or pay up in IAP to access enough space to pass is not a good idea and just seems to go too far.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ljcdtfqx.jpg"><img class="alignright size-medium wp-image-89543" title="mzl.ljcdtfqx" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ljcdtfqx-260x173.jpg" alt="" width="260" height="173" /></a>Now, before we all get our pitchforks and chant about the downfall of freemium, there are a few things you should know. First, it costs only a dollar in IAP to purchase enough spice to pass this pay wall (if you shell out for the $2.99 pack the ads even go away). Furthermore, if you read  this review, you now know you can simply keep 42 spice in your inventory for when this first pay wall hits so you can continue right on playing (you’ll earn more than enough with just leveling).</p>
<p>Finally, while grinding to level 20 does take a decent amount of time, it’s not too hard to simply save up the spice you earn from redoing missions and leveling up to move on (that’s how I did it). If you’re willing to put a little effort into grinding, these sorts of barriers aren’t <em>horrible</em>.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/dAZ5YFAYBsI?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/dAZ5YFAYBsI?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>However, in this instance it’s really the principle of the thing. Artificially restricting progress in this manner is not my preferred way of implementing freemium mechanics. It would have been far better to add more towers/upgrades/perks and expect players to eventually shell out spice purchases to explore those (the game does this as well). I have no problem with encouraging players to spend some cash on premium items that are not necessary for normal gameplay. The restrictions in <em>Spice Invaders</em> do not fit that example, especially since all these design choices are solely made to encourage folks to spend money (rather than designs that encourage fun).</p>
<p>It really is a shame, because other than the freemium issues <em>Spice Invaders</em> is a really great addition to the tower defense genre. While the gameplay didn’t offer anything particularly new, the artwork, music, and all around presentation and gameplay implementation were well done. I just really wish there was a way for players to just pay one hard fee that would get rid of all pay walls and basically treat the game as a normal paid title. Unfortunately, that’s not the way freemium typically works.</p>
<p>If you’re in the mood to explore a new, tough TD game and you don’t mind the freemium grind (or shelling out cash), then check out <em>Spice Invaders</em>. If not, well, I already know what <a href="http://forums.toucharcade.com/showthread.php?threadid=121324">you’re going to be doing</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=467338170&mt=8"><i>Spice Invaders</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>'Gorilla Gondola' Review - It's King Kong on a Bouncy Gondola</title>
		<link>http://toucharcade.com/2012/02/06/gorilla-gondola-review/</link>
		<comments>http://toucharcade.com/2012/02/06/gorilla-gondola-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:00:56 +0000</pubDate>
		<dc:creator>Troy Woodfield</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89434</guid>
		<description><![CDATA[A gorilla has climbed on top of a moving ski-gondola, and your job is to make him jump, stomp, and tilt at the right time to collect items and avoid hazards.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/gorillagondolaicon.jpg"><img class="alignright size-thumbnail wp-image-89526" title="gorillagondolaicon" src="http://toucharcade.com/wp-content/uploads/2012/02/gorillagondolaicon-150x150.jpg" alt="" width="150" height="150" /></a>I avoided the movie <a href="http://www.imdb.com/title/tt0417148/">Snakes on a Plane</a> because the premise of reptiles causing an aerial ruckus seemed a little lame. So my expectations were equally low for <em>Gorilla Gondola</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gorilla-gondola/id493600931?mt=8">1.99</a>], a game about a silverback gorilla who's riding on the roof of a moving gondola. But fortunately it turns out this debut iOS release from UK developers Electric Pixel Factory is pretty entertaining.</p>
<p>The word "Gondola" has a few different meanings. To clarify, this gorilla is not riding on a flat-bottomed boat in Italy or an open railway freight wagon (that would be ridiculous). It's actually  standing on top of a ski-gondola on a cable, which moves along automatically. By swiping up or down with your finger, the Gorilla jumps or stomps. The further and faster you swipe, the stronger it's movements, causing the ski-lift to rise and fall.</p>
<p><span id="more-89434"></span>Why jump and stomp? Because it helps him reach yummy bananas and power-ups like banana magnets or rising helium balloons. It also helps you use the gondola to squash "agitated birds" (which resemble certain fat <em>Angry Birds</em>) or to bounce the ape and gondola over or under approaching obstacles. The ski-lift doesn't explode after a crash, instead it gets snagged and you're given an opportunity to quickly tap the screen to destroy the blocking obstacle. If the snagged ski-lift moves off the left of the screen then you lose a life.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.dtuydyer.jpg"><img class="alignnone size-large wp-image-89528" title="mzl.dtuydyer" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.dtuydyer-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>If the bananas or mines are slightly to the left or right, you can tilt your device to swing the gondola. As it sways, the gorilla totters, but don't worry he never falls off. I'm not generally a fan of games that involve simultaneous tilting and swiping, but it felt appropriate - although your hands might tire after a long session of tilting, swiping and tapping.</p>
<p>The eight levels start with a tutorial and include the 'Crystal Caves' which feature stalagmites and giant mushrooms to avoid, the underwater 'Reef' and a gondola in space. Each level is dynamically generated, so the layout is different each ride. There's also a variety of soundtracks, including one with distinctive lyrics in a deep voice: "<em>Go-Go Gogo Gorilla! Do it! Oh yeah!!!</em>"</p>
<p><em>Gorilla Gondola</em> uses an interesting approach to unlocking levels by requiring a set of objectives to be satisfied. For example, collect X bananas, clear X gates and clear X obstacles without crashing. Some of these objectives can be earned across multiple games, and it tracks your progress as you go. This approach to unlocking levels is slower than many other games, but also  makes unlocking a level feel more rewarding. Especially the "Factory" level which has <em>eight</em> objectives to satisfy before it unlocks, including reaching certain scores on earlier levels.</p>
<p>Timing your jumps right is a skill which improves with practice, as the screens become increasingly full of explosive monkey-mines, fans to activate with a tap, bonus gates for the gorilla or gondola to pass through, and lasers. The levels are quite long and contain roughly  5 sections, so it can feel frustrating when the screen abruptly becomes cluttered with mines and causes multiple deaths in quick succession, sending you right back to the start to try again. Personally, I'd rather finish the entire Gondola ride each time and receive a lower score.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/hVeSS9ZqQCo?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/hVeSS9ZqQCo?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The Game Center scores are based on obstacles passed, bananas collected, the number of enemies and gates, and your overall awesomeness. How do they measure awesomeness? Dean from Electric Pixel Factory explains:  "If you collect all banana's, clear all gates, kill all birds and clear obstacles with maximum risk (i.e - closest possible distance) then you will be 100% awesome. Missing bananas and ramming obstacles will gradually chip away at your awesomeness."</p>
<p><em>Gorilla Gondola</em> is a quality release, with responsive controls, good graphics and energetic music. The gameplay feels fresh and there's definitely skill involved with bouncing the gondola through the tight spots. The way multiple objectives are used to unlock levels feels well-balanced and is rewarding, providing an incentive to keep that fearless Gorilla jumping and stomping.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=493600931&mt=8"><i>Gorilla Gondola</i>, $1.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>'New Orbit' Available At $.99</title>
		<link>http://toucharcade.com/2012/02/03/new-orbit-available-at-99/</link>
		<comments>http://toucharcade.com/2012/02/03/new-orbit-available-at-99/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:37:21 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89404</guid>
		<description><![CDATA[Did you know that Blackish Games's New Orbit [$.99] is cheaper than usual? It is. Since late this past January, the horror sci-fi title has been available at $.99 instead of its usual $2.99. It's a good price, too: New Orbit is a solid, story-driven game that has some really sharp gravitational / orbital mechanics [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-89407" title="238641_large" src="http://toucharcade.com/wp-content/uploads/2012/02/238641_large.png" alt="" width="100" height="100" />Did you know that <a href="http://blackish-games.com/">Blackish Games</a>'s <em>New Orbit</em> [$.<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/new-orbit/id487238641?mt=8">99</a>] is cheaper than usual? It is. Since late this past January, the horror sci-fi title has been available at $.99 instead of its usual $2.99. It's a good price, too: <em>New Orbit</em> is a solid, story-driven game that has some really sharp gravitational / orbital mechanics wrapped up in its <em>Asteroids</em>-inspired, but less frenzied shell.</p>
<p>At $.99, we think you should give it a try. Our users raved about the game after its initial debut, and still seemed high on it even after finishing. Check out what <a href="http://forums.toucharcade.com/showthread.php?threadid=117326">they had to say before making a purchase</a>, or hey, watch this teaser trailer:</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/g3FigBwiHH0?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g3FigBwiHH0?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>[Via <a href=" http://twitter.com/SteveStreza/status/165173255177650176">@SteveStreza</a>]</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=487238641&mt=8"><i>NEW ORBIT</i>, $1.99</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Monster Wars' Review – Legendary Wars, Remixed</title>
		<link>http://toucharcade.com/2012/02/03/monster-wars-review/</link>
		<comments>http://toucharcade.com/2012/02/03/monster-wars-review/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:00:54 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Castle Defense]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89328</guid>
		<description><![CDATA[A re-imagining of Legendary Wars with new characters, a new story, and the same great castle defense gameplay.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/monsterwarsicon.jpg"><img class="alignright size-thumbnail wp-image-89353" title="monsterwarsicon" src="http://toucharcade.com/wp-content/uploads/2012/02/monsterwarsicon-150x150.jpg" alt="" width="150" height="150" /></a>We first checked out Liv Games over a year ago with <em><a href="http://toucharcade.com/2011/01/27/legendary-wars-review-not-your-average-castle-battle/">Legendary Wars</a></em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/legendary-wars/id413423472?mt=8">0.99</a> /<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/legendary-wars-hd/id431549347?mt=8"> HD</a>], a great take on castle defense. Now the developers are back with <em>Monster Wars</em> [$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8">0.99</a>], the latest addition to the genre. Billed as a ‘follow-up’ to their previous game, <em>Monster Wars</em> succeeds at preserving the same great gameplay of its predecessor while tweaking elements and offering a new story complete with a load of new units.</p>
<p>For folks that played <em>Legendary Wars</em>, <em>Monster Wars</em> will feel very familiar. The majority of campaign missions still feature the same castle defense-style gameplay where you collect resources, build units, defend your own castle from the opposition while simultaneously moving forward attack units to take out the opposing fortress.</p>
<p><span id="more-89328"></span>The campaign also brings back the side-scrolling ‘hack n’ slash’ levels from the previous game (for better or worse). Each successful mission rewards players with coins to spend on unit upgrades, with an occasional soulstone (premium currency that you can also purchase using IAP). Most importantly, the deep character customization also returns, giving gamers a ton of incentive to play the game as much as possible simply to level up your character stats.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/skyhaven-hd.jpg"><img class="alignnone size-large wp-image-89357" title="skyhaven-hd" src="http://toucharcade.com/wp-content/uploads/2012/02/skyhaven-hd-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Despite these similarities, <em>Monster Wars</em> does tweak some of the gameplay by adding new variations on the types of missions we’ve seen in the past. For example, there are a lot more escort quests that have you guarding a ‘Named’ ally or a catapult as you make your way towards the enemy castle. In the case of the catapult, you have to actually use it to take down supplemental castle defenses before you can even damage it. The side scrolling levels have also seen some additions, with endless runner and other objective-based missions being thrown into the mix. In general, these tweaks don’t really do much to change the core gameplay, but considering how well done it is, I don’t care too much.</p>
<p>While <em>Monster Wars</em> improves upon its predecessor in a variety of different ways, I think the aspect that folks will appreciate the most is the sheer amount of content available. The campaign is huge and takes an investment to complete. If you want to take a break from the main story, the game features several endless modes which put you right into the action for as long as you want. The fact that you earn gems and soulstones, which can be used to improve your units within the campaign, is a nice (and necessary) touch. Finally, once you’ve conquered everything you think <em>Monster Wars</em> has to offer, additional difficulties are ready to challenge you all over again.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/hackslash1-hd.jpg"><img class="alignnone size-medium wp-image-89361" title="hackslash1-hd" src="http://toucharcade.com/wp-content/uploads/2012/02/hackslash1-hd-260x173.jpg" alt="" width="260" height="173" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/netherworld-hd.jpg"><img class="alignnone size-medium wp-image-89360" title="netherworld-hd" src="http://toucharcade.com/wp-content/uploads/2012/02/netherworld-hd-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>Another great way <em>Monster Wars</em> differentiates itself is with the all-new cast of monsters that you command in your army. There are over 15 new creatures, from the lowly Skelly to the awesome Lich, with each offering different attacks, special moves, and stats to improve upon. Each of the base units also allow you to upgrade its tier, giving the unit new stats, a new look, and even occasionally new specials.</p>
<p>There is a ton of variety in <em>Monster Wars</em>, and considering you can only take a certain number of units into battle, there are a lot of different ways to plan and play. I was a little disappointed in the fact that ‘tier-upgrades,’ (along with the ability to unlock some units) required as many soulstones as they do. Considering <em>Monster Wars</em> doesn’t pass out soulstones as much as I would want, players will either have to shell out some cash or grind a bit in the endless levels in order to earn enough stones to see everything.</p>
<p>From a controls standpoint, <em>Monster Wars</em> does a decent job. Buttons at the top of the screen let you quickly set attack and retreat orders as well as set simple formations. I did find it particularly tough to specifically select units during the heat of battle as your characters all tend to bunch up while attacking. However, I can’t really think of a better way of implementing something within the confines of castle defense.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/sGFh9GN1zUY?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/sGFh9GN1zUY?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Monster Wars</em> also continues the excellent overall presentation started with <em>Legendary Wars</em>. A great soundtrack sets the overall tone of the game while retina-quality visuals paint a vivid picture throughout the course of your adventures. The story, a tongue-in-cheek narrative telling the <em>Legendary</em> (pun intended) tale from the monsters’ perspective, feels a bit trite at times, but still does a good job keeping the player engaged. There were a few strange UI issues, like certain screen buttons not registering taps (almost as if the tap window was smaller than the actual buttons), but nothing detracting from the gameplay too much.</p>
<p>I imagine some folks may complain that <em>Monster Wars</em> feels too much like its precursor without much of a change to the core gameplay. I say, why mess with a good thing? While the game does feel like a re-skin at times, <em>Monster Wars</em> still does a great job taking the classic gameplay from <em>Legendary </em>and transplanting it in a new setting. Add in all the new content combined with the deep character customization and there’s no reason you shouldn’t be checking out <em>Monster Wars</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=443819138&mt=8"><i>Monster Wars</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>'Tweet Land' Review - A Great Idea, but Flawed Gameplay</title>
		<link>http://toucharcade.com/2012/02/03/tweet-land-review/</link>
		<comments>http://toucharcade.com/2012/02/03/tweet-land-review/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:00:54 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[2.5 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89325</guid>
		<description><![CDATA[We've had our eye on Tweet Land [$1.99] from Why Ideas ever since we spotted it as a curious Kickstarter project back in April of last year. The project was more than sufficiently funded, and last month we were treated to a new trailer and news that Tweet Land would be hitting at the end [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-89334" title="tweetlandicon" src="http://toucharcade.com/wp-content/uploads/2012/02/tweetlandicon-150x150.jpg" alt="" width="150" height="150" />We've had our eye on <em>Tweet Land</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tweet-land/id491102570?mt=8">$1.99</a>] from Why Ideas ever since we spotted it as <a href="http://toucharcade.com/2011/04/15/curious-kickstarter-funded-ios-game-tweet-land-surfaces/">a curious Kickstarter project</a> back in April of last year. The project was more than sufficiently funded, and last month <a href="http://toucharcade.com/2012/01/19/tweet-land-gets-a-new-trailer-and-release-date/">we were treated</a> to a new trailer and news that <em>Tweet Land</em> would be hitting at the end of January. As expected, earlier this week the game finally went live in the App Store.</p>
<p><em>Tweet Land</em> was intriguing due to its unique real-time usage of tweets drawn from Twitter that would trigger elements into the game. It reaches out into the vast ocean of Twitter and utilizes special keywords from real tweets to create things in the game. It's a fantastic idea in theory, and Why Ideas did pull it off on a functional level just as they had promised. However, despite being really innovative, <em>Tweet Land</em> doesn't hold up as well in the gameplay department, and there were a couple of unintended side effects of using live tweets that left a sour taste in my mouth.</p>
<p><span id="more-89325"></span>First, let's talk about the kind of gameplay that's in <em>Tweet Land</em>. You control a car heading down the highway (Route 140 no less) and you must make it to the finish line while dodging tweet-driven hazards and other traffic on the road. You can veer into the other cars from the side to knock them off the road and score some points, and ramming multiple cars off the road at once will multiply the points you earn. If you hit cars from behind or run into road hazards, you lose a bit of life, which is represented by the visual damage on your car.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.aeyfmcmu.320x480-75.jpg"><img class="aligncenter size-full wp-image-89336" title="mzl.aeyfmcmu.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.aeyfmcmu.320x480-75.jpg" alt="" width="480" height="320" /></a></p>
<p>I really like <em>Tweet Land</em>'s retro style, and there is a lot of humor and personality in its pixel art visuals (though it's kind of blurry on my iPhone 4S). But things start to fall apart when you actually start playing. The controls are very slippery, and it's hard to be precise when trying to properly ram other cars or avoid hitting hazards. With practice you can get used to it, but it's still really annoying when you're trying to quickly react to something and the controls don't afford you the kind of finesse that you need to get it done.</p>
<p>I think when you have games that are built on top of a very simple core gameplay concept, you have to get all the little details right. That's why games like <em>Jetpack Joyride</em> or <em>Angry Birds</em> are often imitated but rarely duplicated. as they get the feel of the controls and the movement in the game so right. If you're going to be doing the same action over and over again, you want that action to be fun. While <em>Tweet Land</em> has its share of fun moments, something about it just feels off, like it's missing something but I can't pinpoint what.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.tfextqkw.jpg"><img class="alignleft size-medium wp-image-89339" title="mzl.tfextqkw" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.tfextqkw-260x173.jpg" alt="" width="260" height="173" /></a>The game is broken into two environments with 12 levels each, with a spot for a third environment that's said to be coming soon. With each new level, new tweet-driven elements are introduced and added to the current ones, so as you keep going the variety of things that can happen increases quite a bit. An example of a hazard would be if someone tweets the word "meteor" then a meteor will fly in from off screen and you'll have to use the position of its shadow in order to avoid being crushed. There are helpful things that can be triggered in the game too, like health packs or a temporary spread shot for your vehicle.</p>
<p>One problem with the progression in <em>Tweet Land</em> is that it gets rather hard rather quickly, and if you get stuck on a level there's no moving forward until you beat it. This got pretty frustrating since many of the times that I died it felt like it wasn't actually my fault. When elements are brought in from Twitter, they are accompanied by a label with the Twitter handle of whoever tweeted that keyword. This is neat, but leads to an incredibly cluttered and distracting screen, especially when there are multiple things happening at once. Coupled with the floaty controls and the speed at which things are zooming by, and the odds are stacked against you.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.eguhexue.320x480-75.jpg"><img class="alignright size-medium wp-image-89341" title="mzl.eguhexue.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.eguhexue.320x480-75-260x173.jpg" alt="" width="260" height="173" /></a>Arrows indicate where things will be coming in from off screen, but they're hard to notice amongst the busyness on the screen and often aren't very helpful. Add in the fact that there's usually a ton of traffic on the road with you, and making it to the finish line intact can require a healthy dose of luck just as much as skill. The levels tend to be a bit longish, and nothing is worse than seeing your cheap demise when you're within a stone's throw of the finish. The more I failed a level over and over, the less I felt compelled to go back and conquer it.</p>
<p>However, my biggest issue with <em>Tweet Land</em> is something that I didn't really expect: the tweets that the game draws from can be much too somber for what is supposed to be a fun and lighthearted game. For example, if someone tweets about a "car crash" then cars will zoom in from offscreen and wreck into some of the other traffic on the road. When your run ends, you have the option of looking at a list of all the tweets that were used to bring things into the game.</p>
<p>To my horror, I found that in this particular instance "car crash" was pulled from a huge retweet campaign trying to raise money for a girl who had lost her parents in a car crash in Florida. I know <em>Tweet Land</em> has no way of telling the difference, but I couldn't help but feel crass for playing a game that was fueled by somebody else's tragedy. With some of the other keywords used in the game – like tsunami, terrorist, and death – I have no doubt that encountering a downer situation like that will occur often.</p>
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<p>While I do still think the idea behind <em>Tweet Land</em> is incredibly clever, I just find the game too fundamentally flawed to be enjoyable. Don't get me wrong, I <em>want</em> to like it and I did find myself having fun with the game at times, but those fun times are quickly diminished when you realize your game is possibly being powered by the tragic tweets of strangers. Beyond that, the gameplay is too average to warrant dealing with cheap deaths and an unpredictable difficulty.</p>
<p>With some tweaks to the controls and interface, and perhaps some sort of filter for what kind of keywords are utilized, then <em>Tweet Land</em> could end up being something pretty special. It feels like it's just a couple notches off of being something great, and I hope it gets there someday. As it is now, though, it's hard to recommend the game except to those who might be curious to check out its novel use of Twitter or are prepared to deal with its shortcomings.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=491102570&mt=8"><i>Tweet Land</i>, $1.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/2halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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