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	<title>Touch Arcade &#187; Free</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>'Baseball Superstars 2012' Review - Yup, Still Worth Hitting</title>
		<link>http://toucharcade.com/2012/02/09/baseball-superstars-2012-review/</link>
		<comments>http://toucharcade.com/2012/02/09/baseball-superstars-2012-review/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:42:59 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89910</guid>
		<description><![CDATA[So, I have a confession to make. I was prepared to dislike Baseball Superstars 2012 [Free]. You can blame Homerun Battle 2 [$4.99/Lite] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by Air Penguin [99¢/Lite] inspired optimism and the extravagant amount of praise that had been lavished over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/bs2012.jpg"><img class="alignright size-thumbnail wp-image-90009" title="bs2012" src="http://toucharcade.com/wp-content/uploads/2012/02/bs2012-150x150.jpg" alt="" width="150" height="150" /></a>So, I have a confession to make. I was prepared to dislike<em> Baseball Superstars 2012</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/baseball-superstars-2012./id495514123?mt=8">Free</a>]. You can blame <em>Homerun Battle 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-2/id466710109?mt=8">$4.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-2-free/id491221570?mt=8">Lite</a>] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by<em> Air Penguin</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/air-penguin/id425609130?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/air-penguin-lite/id438405837?mt=8">Lite</a>] inspired optimism and the extravagant amount of praise that had been lavished over the franchise, I ended up downloading it anyway.</p>
<p>I'm glad I did. Though not what you would call 'your must-have game in the event of a zombie apocalypse', <em>Baseball Superstars 2012</em> is still kinda awesome. Depending on how much you like your baseball, it might even be extremely awesome. There's a part of me that wants to be the cranky curmudgeon and witheringly observe that <em>Baseball Superstars 2012</em> is, while a competent product, just a souped-up version of the one from the previous years, but I can't. The rest of me is too busy cultivating my digitized athletes.</p>
<p><span id="more-89910"></span><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otykdkga.jpg"><img class="alignnone size-large wp-image-90014" title="mzl.otykdkga" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.otykdkga-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p><em>Baseball Superstars 2012 </em>is engaging in all the right ways. The core gameplay mechanics are incredibly easy to learn, but not so easy to master. As the batter, you'll basically have to ensure that your batting reticule is within the general vicinity of the ball before you smack it with all your virtual, training-augmented might. Here, you'll have the option of choosing between the usage of the D-PAD or the device's accelerometer; I personally recommend the latter. Things are even easier for the pitcher. To lob your balls, you swipe your finger across a grid-like area on the screen. Different pitches will naturally require a different set of motions.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.pfizvldx.jpg"><img class="alignleft size-medium wp-image-90015" title="mzl.pfizvldx" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.pfizvldx-260x173.jpg" alt="" width="260" height="173" /></a>Strangely enough, what makes <em>Baseball Superstars 2012 </em>work is the metaphorical packaging. For example, while the various modes are little more than different ways of approaching the aforementioned elements, there's still an ungodly amount of things to do. Want to be be a batter? Fire up 'My Batter' and enjoy a ten-year career. Prefer pitching instead? Load 'My Pitcher'. Would you rather micromanage a coterie of little athletes? 'My Team' will be your game mode of choice. The list goes on. You'll get to also dive into challenges, missions, engage in asynchronous multiplayer battle royales and fine-tune your little league of winners.</p>
<p>Visually speaking, <em>Baseball Superstars 2012</em> is definitely the best-looking of the pack. The resolution is higher, the interface is cleaner and the sprites look like they were manufactured by a man-hwa artist. The writing, unfortunately, still leaves much to be desired. Aside from the overall aesthetics, one of the biggest changes here is the inclusion of the overworld. No longer will you be trapped in the stadium at large. Now, you'll be able to roam the somewhat scenic-looking town that rings in. In between matches, <em>Baseball Superstars 2012</em> will allow you to do everything from engage in a fortune-telling session to helping out in a hospital to training in the park. Some of these activities will decrease or increase various statistics, others will add to your modest bank account.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/SIymLtY5NHA?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/SIymLtY5NHA?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Along the way, you'll also bump into an assortment of big-breasted characters, many of whom will engage you in peculiar conversations. To be honest, few of the encounters made any sense to me. What do aggressive female characters with a penchant for romance books have to do with baseball? While I appreciated the effort, this aspect of <em>Baseball Superstars 2012</em> felt tacked on and a little awkward.</p>
<p>That aside, there's not much to dislike about <em>Baseball Superstars 2012</em>. Heck, even the IAPS are not constantly forced down your throat, something that is a rarity with this business model. <a href="http://iphone.gamevil.com/">Gamevil</a> has done a fine job improving on each iteration. <em>Baseball Superstars 2012</em> might not redefine mobile gaming but it'll certainly be a worthy addition to your collection of games.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=495514123&mt=8"><i>Baseball Superstars® 2012.</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>'Battlefield 3: Aftershock' Hits the US App Store for Free</title>
		<link>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/</link>
		<comments>http://toucharcade.com/2012/02/08/battlefield-3-aftershock-hits-the-us-app-store-for-free/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:00:56 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89865</guid>
		<description><![CDATA[EA announced an iOS version of the latest console release of their massively popular Battlefield franchise way back in August of last year. Since then, we've gone hands on with early preview versions of the game this past October and again the following month. At both events the game felt extremely early in development, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon.jpg"><img class="alignright size-thumbnail wp-image-89867" title="battlefield3icon" src="http://toucharcade.com/wp-content/uploads/2012/02/battlefield3icon-150x150.jpg" alt="" width="150" height="150" /></a>EA announced an iOS version of the latest console release of their massively popular <em>Battlefield</em> franchise <a href="http://toucharcade.com/2011/08/19/battlefield-3-aftershock-will-hit-with-multiplayer-horde-like-campaign/">way back in August</a> of last year. Since then, we've gone hands on with early preview versions of the game <a href="http://toucharcade.com/2011/10/13/ea-demos-ios-only-battlefield-3-aftershock-coming-this-winter/">this past October</a> and again <a href="http://toucharcade.com/2011/11/30/ea-interactive-winter-preview-event-titles-from-ea/">the following month</a>. At both events the game felt extremely early in development, and despite <em>Battlefield 3</em> launching on consoles in late October, EA really didn't seem to have any idea when the iOS version would hit. And then today, pretty much out of nowhere, <em>Battlefield 3: Aftershock</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-3-aftershock/id459158176?mt=8">Free</a>] popped up in the US App Store.</p>
<p>Unfortunately, <a href="http://forums.toucharcade.com/showthread.php?t=121975">early impressions</a> of the game aren't pretty. Well actually that's not quite accurate, as the one thing that everyone can seem to agree on is that <em>Battlefield 3: Aftershock</em>'s visuals are indeed quite pretty. However, it doesn't seem to contain any of the previously promised features or modes. There is no single player to speak of (only online multiplayer), no "Horde-like" wave mode, and there is a paltry 3 different weapons to choose from (4 if you count the knife).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn.jpg"><img class="alignnone size-large wp-image-89869" title="mzl.rawjvwtn" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.rawjvwtn-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>I might not mind an online multiplayer only game, but so far the actual online performance is underwhelming. It takes forever to match with someone, and even when you do the match that follows lags to the point of it being completely unplayable. I'm almost certain this is just due to the game being new and there not really being a decent pool of people to play against yet, but what should I do while waiting for the lobbies to fill out? There's no single player component to speak of, and not even a local multiplayer option.</p>
<p>However, the most baffling thing about <em>Aftershock</em> is its pay model. The game is free and comes with the online multiplayer mode, and that's it. There does not seem to be anything more to buy in the game (yet at least), and there are ads in the menu screens which it does not appear you can pay to disable. Apparently the game is sponsored by '<a href="http://www.imdb.com/title/tt1591479/">Act of Valor</a>' (you know, that movie that uses real Navy Seals as the stars) and if you watch an in-game trailer for it you can unlock an additional weapon.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia.jpg"><img class="alignnone size-medium wp-image-89873" title="mzl.jclnqeia" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.jclnqeia-260x173.jpg" alt="" width="260" height="173" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq.jpg"><img class="alignnone size-medium wp-image-89874" title="mzl.uawvfoeq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.uawvfoeq-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>So, that's really what I don't get about <em>Battlefield 3: Aftershock</em>. It feels strange that EA would relegate the mobile version of one of their biggest franchises to an advergame for an upcoming movie. The lack of modes makes it feel woefully incomplete, and all I can really think is that there's a ton of new content waiting in the wings to be released as future updates or in-app purchases. If not, then <em>Battlefield 3: Aftershock</em> stands as a considerable step down from 2010's <em>Battlefield Bad Company 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id405602642?mt=8">$2.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/battlefield-bad-company-2/id432193324?mt=8">HD</a>], which itself was fairly average.</p>
<p><em>Battlefield 3: Aftershock</em> doesn't seem to be in international markets just yet, but if you're in the US you can give it a try for free if you're curious and can spare a few hundred MB of space, and be sure to leave your thoughts in the game's <a href="http://forums.toucharcade.com/showthread.php?t=121975">thread in our forums</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=459158176&mt=8"><i>Battlefield 3™: Aftershock</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>'Bean's Quest' on Sale for 99¢ and New Lite Version Released</title>
		<link>http://toucharcade.com/2012/02/06/beans-quest-on-sale/</link>
		<comments>http://toucharcade.com/2012/02/06/beans-quest-on-sale/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 23:30:34 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89689</guid>
		<description><![CDATA[Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our [...]]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://toucharcade.com/2012/02/01/new-update-marks-the-finale-for-beans-quest-adding-22-new-levels-final-boss-battle-and-more/">we talked about</a> the massive update to last summer's quirky platformer <em>Bean's Quest</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-final/id449069244?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/beans-quest-lite/id492610587?mt=8">Lite</a>] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, <em>Bean's Quest</em> was originally an incredibly short game, featuring just 8 levels. That was the chief complaint <a href="http://toucharcade.com/2011/07/21/beans-quest-review-a-fun-five-minutes/">in our original review</a>, though we did enjoy the game a lot while it lasted. In about 6 months time, <em>Bean's Quest</em> has expanded to 50 levels and is finally the full and complete game it was always intended to be.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/tY5tok2TkFw?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>For today only, you can grab the full version of <em>Bean's Quest</em> for just 99¢. If you've always admired <em>Bean's Quest</em> from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full <em>Bean's Quest</em> while it's just a dollar.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=449069244&mt=8"><i>Bean's Quest Final</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492610587&mt=8"><i>Bean's Quest Lite</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>'Ghost Trick: Phantom Detective' Review - Dead People Were Never Quite This Awesome Before</title>
		<link>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/</link>
		<comments>http://toucharcade.com/2012/02/06/ghost-trick-phantom-detective-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 16:00:29 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[$9.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89518</guid>
		<description><![CDATA[Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's Ghost Trick: Phantom Detective [Free]. It's true. I'm not ashamed. I would be ashamed if this was a cheap rip-off stemming [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/ghosttrickicon.jpg"><img class="alignright size-thumbnail wp-image-89553" title="ghosttrickicon" src="http://toucharcade.com/wp-content/uploads/2012/02/ghosttrickicon-150x150.jpg" alt="" width="150" height="150" /></a>Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's <em>Ghost Trick: Phantom Detective</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8">Free</a>]. It's true. I'm not ashamed.</p>
<p>I would be ashamed if this was a cheap rip-off stemming from some copycat's attempt to cash in on a popular indie title somewhere but <em>Ghost Trick: Phantom Detective</em> isn't that sort of game. If you had to liken it to a gender-unspecific trophy spouse, <em>Ghost Trick: Phantom Detective</em> would be a 6'2" Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won't be ashamed to be caught with this one.</p>
<p><span id="more-89518"></span>The only problem here is that not everyone likes a talker. <em>Ghost Trick: Phantom Detective</em>'s only real flaw (which is also, paradoxically enough, its strongest quality) is the fact that it is extremely heavy on the narrative. More than half of your time in the game will be spent reading. Sorry guys. <em>Ghost Trick: Phantom Detective</em> doesn't come with a voice pack either. If you're the sort who thinks that actions are louder than words, <em>Ghost Trick: Phantom Detective</em> is probably not for you. (I still recommend giving it a whirl, though.) As for everyone else, why are you still here? Get the game already!</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.adzpmvlq.jpg"><img class="aligncenter size-full wp-image-89555" title="mzl.adzpmvlq" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.adzpmvlq.jpg" alt="" width="480" height="320" /></a></p>
<p>What? No? Fine. I see those raised eyebrows and I'll raise you with a more thorough explanation. <em>Ghost Trick: Phantom Detective</em> is the long-anticipated port of an adventure game Capcom developed for the Nintendo DS. The titular character in this eccentric little delight is, as you might have guessed already, sort of dead. Sissel is also sort of awesome for an amnesiac red-suited ghost with a bad haircut.</p>
<p>Unlike most of the recently deceased, he has to navigate between the Land of the Living and the Ghost World. Sissel can also traverse telephone lines, perform minor feats of telekinesis, communicate with certain living beings (we'll get to that in a bit), and go back four minutes in time to avert untimely deaths. (Sadly, that's only applicable for everyone but himself.)</p>
<p>Incidentally, you'll find yourself using that last power a fair bit. The supporting cast is somewhat uniquely skilled at dying repeatedly. At least, one of them is.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.vmgckqla.320x480-75.jpg"><img class="size-full wp-image-89557 alignright" title="mzl.vmgckqla.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.vmgckqla.320x480-75.jpg" alt="" width="300" height="200" /></a>Meet Lynne. She's a somewhat bombastic little redhead of a detective, the sole witness to your murder and – according to the helpful desk lamp (yes, a literal desk lamp) you meet in the introductory sequence – the key to deciphering the circumstances behind your posthumous condition. Needless to say, you will spend a lot of time rescuing her only to watch her barrel headlong into yet another humorous tragedy.</p>
<p>Along the way, you will also meet the rest of the highly memorable crew. From an unbelievably adorable if loud-mouthed Pomeranian (To quote <a href="http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/">our very own Mr. Nicholson</a>, "Just wait until you meet the dog, man!") to a shotgun-wielding assassin (His name is Nearsighted Jeego. He never misses his target if they're in range.) to a slow-witted prison guard who dances when distressed, every entity you encounter in <em>Ghost Trick: Phantom Detective</em> is, uh, unique, to say the least. The development team definitely went all the way with the character design here.</p>
<p>(For those of you curious about how well <em>Ghost Trick: Phantom Detective</em> survived the transition to the iOS, I'm happy to say it looks pixel-perfect. While I've never played the original, I've seen the videos and if the videos are any indication of how things were, well, Capcom did you proud.)</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.krkupuky.320x480-75.jpg"><img class="size-full wp-image-89558 alignleft" title="mzl.krkupuky.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.krkupuky.320x480-75.jpg" alt="" width="300" height="200" /></a>Humor-wise, <em>Ghost Trick: Phantom Detective</em> is about as off-kilter as the menagerie that populates it. Facepalm-inducing moments are in abundance. The actual plotline, on the other hand, is deeper than what the initial twenty minutes might implicate. How so? I can't tell you. Games like <em>Ghost Trick: Phantom Detective</em> are kinda like Fight Club. You don't talk about Fight Club. You don't talk about games like this either. At least, not in the context of the plotline, the actual dialogue and whatnot. Not unless you want to peel away some of the magic. The only thing you're getting out of me on this front is the assurance that when the bleaker moments of the game hit, they will hit hard.</p>
<p>Of course, a good story's not much without decent gameplay. Though marketed as an adventure game, <em>Ghost Trick: Phantom Detective</em> feels more like a puzzler sequestered away in a visual novel. When you're not otherwise thumbing through conversations, you'll be in what the game calls 'Trick Time'.</p>
<p>To make this a little easier to understand, we're going to use an example here. Let's say you're inside a flag and you have to make your way across the room to get something. In order to accomplish this, you're going to have press the 'Ghost' button, switch to the Ghost World, and then draw a line from the flag to, say, a pitcher of water. Sissel will then do the rest. Interacting with objects is just as easy. For example, if you're inside a candle and the words 'burn brighter' are present on your side bar, all you need to do is switch to the Land of the Living and hit the 'Trick' button. Once again, Sissel will take it from there.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/uF6wvARCEko?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/uF6wvARCEko?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The puzzles themselves are a lot more complex and likely to leave you going, 'Wait. So, how am I supposed to use two suits of armor, a set of curtains, a globe and a framed-up sword?'. To complicate matters even further, there is often a time limit associated with these puzzles. Luckily for you (and everyone else in the predicament), Sissel can rewind time as many times as he likes, something that makes <em>Ghost Trick: Phantom Detective</em> nicely balanced between the realms of 'forgiving' and 'why would you do this to me?'.</p>
<p>While we're on the topic, here's my only other infinitesimally tiny issue with the game. It's too linear. I know, I know. This isn't some sprawling, open-world sandbox of an action-RPG. However, they've done such a superb job at developing the environments that I kind of want to spend some time away from the main storyline. Ahem. If you haven't guessed it already, I think <em>Ghost Trick: Phantom Detective</em> is the bee's knees and with the first two chapters available for free you should definitely give it a shot. Following that, you shouldn't have too difficult a time parting with the cash to unlock the rest of the game.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489113377&mt=8"><i>GHOST TRICK: Phantom Detective</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>70</slash:comments>
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		<title>'Spice Invaders' Review – Thar Be Freemium In Me Tower Defense</title>
		<link>http://toucharcade.com/2012/02/06/spice-invaders-review/</link>
		<comments>http://toucharcade.com/2012/02/06/spice-invaders-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:00:27 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89479</guid>
		<description><![CDATA[Not even space pirates can save this decent tower defense title from the freemium scourge.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/spiceinvadersicon1.jpg"><img class="alignright size-thumbnail wp-image-89537" title="spiceinvadersicon" src="http://toucharcade.com/wp-content/uploads/2012/02/spiceinvadersicon1-150x150.jpg" alt="" width="150" height="150" /></a>When I think about possible themes for tower defense games, a tale about space pirates attacking a futuristic Earth in search of highly sought after ‘Spice’ is probably the last thing I’d think of. Yet, that’s exactly the premise of <em>Spice Invaders</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/spice-invaders/id467338170?mt=8">Free</a>], a new freemium title from Chillingo. While the game itself is a nice take on tower defense, the bulk of the conversation unfortunately turns to its freemium elements which distract greatly from the actual game.</p>
<p>As a tower defense game, <em>Spice Invaders</em> plays similarly to <em>Fieldrunners </em>[$<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners/id292421271?mt=8">2.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fieldrunners-for-ipad/id364204209?mt=8">HD</a>]. Players are charged with defending one (or more) bases in open-field maps. Enemies come in waves from a variety of different entrances, forcing you to build towers in such a way as to prevent them from taking out your base. Since the maps are open (with some featuring random barriers littered throughout the map), you can do this by surrounding your base, forcing the baddies into long paths made of towers, and so on.</p>
<p><span id="more-89479"></span>The core gameplay isn’t particularly innovative, even the tower types are pretty standard (machine gun, missile, anti-air, e.t.c.). The game does have a pretty mean difficulty streak, since the AI adapts to tower placement and tries to find the path of least resistance to your base. The end result is a game providing a decent challenge for folks that aren't used to complex tower defense strategy.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ztzodzvk.jpg"><img class="alignnone size-large wp-image-89539" title="mzl.ztzodzvk" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ztzodzvk-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Where <em>Spice Invaders</em> differentiates itself is in its overall presentation and execution. The visuals are crisp and vivid and do an interesting job portraying a futuristic (and bleak) Earth. This is also reflected in a good level design, as <em>Spice Invaders</em> takes you through a tour of the various continents. The music is catchy and adequately sets the mood. Even the menus, in-game tutorial and story cutscenes are done well. In fact, based on the above I’d argue that <em>Spice Invaders</em> has all the core elements of a great tower defense game. That is, until you get to the pay wall.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.hysnjpcj.jpg"><img class="alignleft size-medium wp-image-89541" title="mzl.hysnjpcj" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.hysnjpcj-260x173.jpg" alt="" width="260" height="173" /></a>Yes folks, after seven missions in South America (the first continent in the game), you are unceremoniously informed that in order to move to the next continent you must either reach level 20 or pay-up 42 spice. When I reached this point, I was barely level 13, so you can imagine my surprise at making the level cap that high. Also, since I was upgrading my towers on a regular basis (as I was taught), I had very little spice to try and get past the level cap using that method.</p>
<p>I understand the strategy of utilizing freemium as a revenue source, and as far as I’m concerned if it’s done right I’m all for it. I thought <em>Spice Invaders</em> did an adequate job balancing spice rewards with tower (and upgrade) unlocks. I even thought their idea of making costumes for your avatar cost tons of spice wasn't a bad idea, as it was purely cosmetic and didn’t change the gameplay much. I was even fairly tolerant of the screen-filling ads that you’ll randomly get when starting levels.</p>
<p>But, putting a pay wall into the game after only seven levels forcing players to either grind out for a while on already completed maps or pay up in IAP to access enough space to pass is not a good idea and just seems to go too far.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ljcdtfqx.jpg"><img class="alignright size-medium wp-image-89543" title="mzl.ljcdtfqx" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.ljcdtfqx-260x173.jpg" alt="" width="260" height="173" /></a>Now, before we all get our pitchforks and chant about the downfall of freemium, there are a few things you should know. First, it costs only a dollar in IAP to purchase enough spice to pass this pay wall (if you shell out for the $2.99 pack the ads even go away). Furthermore, if you read  this review, you now know you can simply keep 42 spice in your inventory for when this first pay wall hits so you can continue right on playing (you’ll earn more than enough with just leveling).</p>
<p>Finally, while grinding to level 20 does take a decent amount of time, it’s not too hard to simply save up the spice you earn from redoing missions and leveling up to move on (that’s how I did it). If you’re willing to put a little effort into grinding, these sorts of barriers aren’t <em>horrible</em>.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/dAZ5YFAYBsI?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/dAZ5YFAYBsI?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>However, in this instance it’s really the principle of the thing. Artificially restricting progress in this manner is not my preferred way of implementing freemium mechanics. It would have been far better to add more towers/upgrades/perks and expect players to eventually shell out spice purchases to explore those (the game does this as well). I have no problem with encouraging players to spend some cash on premium items that are not necessary for normal gameplay. The restrictions in <em>Spice Invaders</em> do not fit that example, especially since all these design choices are solely made to encourage folks to spend money (rather than designs that encourage fun).</p>
<p>It really is a shame, because other than the freemium issues <em>Spice Invaders</em> is a really great addition to the tower defense genre. While the gameplay didn’t offer anything particularly new, the artwork, music, and all around presentation and gameplay implementation were well done. I just really wish there was a way for players to just pay one hard fee that would get rid of all pay walls and basically treat the game as a normal paid title. Unfortunately, that’s not the way freemium typically works.</p>
<p>If you’re in the mood to explore a new, tough TD game and you don’t mind the freemium grind (or shelling out cash), then check out <em>Spice Invaders</em>. If not, well, I already know what <a href="http://forums.toucharcade.com/showthread.php?threadid=121324">you’re going to be doing</a>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=467338170&mt=8"><i>Spice Invaders</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<item>
		<title>'Off The Leash' Review - All Games Need a &quot;Double Dogs&quot; Power-Up</title>
		<link>http://toucharcade.com/2012/02/02/off-the-leash-review/</link>
		<comments>http://toucharcade.com/2012/02/02/off-the-leash-review/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 17:35:49 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89247</guid>
		<description><![CDATA[I love Halfbrick's Jetpack Joyride [Free], and if you like good iOS games, chances are you like Jetpack Joyride too. In fact, I'd like even more Jetpack Joyride, which, oddly enough, is where Big Pixel Studios' Off The Leash [Free] comes in. You're likely thinking to yourself, "But it seems obvious from the name alone [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/125356_larger.png" alt="" title="125356_larger" width="175" height="175" class="alignright size-full wp-image-89280" />I love Halfbrick's <em>Jetpack Joyride</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jetpack-joyride/id457446957?mt=8">Free</a>], and if you like good iOS games, chances are you like <em>Jetpack Joyride</em> too. In fact, I'd like even more <em>Jetpack Joyride</em>, which, oddly enough, is where Big Pixel Studios' <em>Off The Leash</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/off-the-leash/id480125356?mt=8">Free</a>] comes in. You're likely thinking to yourself, "But it seems obvious from the name alone that <em>Off The Leash</em> has to do with dogs, what does <em>Jetpack Joyride</em> have to do with anything?" I'll explain.</p>
<p>You know how we raved about <em>Jetpack Joyride's</em> mission system, its hefty in-game store full of customizables, and other single-user consumable perks? Well, <em>Off The Leash</em> does an incredible job of utilizing incredibly similar underlying systems to keep you playing game after game while feeling entirely new and fresh. In fact, in light of the recent <a href="http://toucharcade.com/2012/01/24/zynga-shamelessly-rips-off-tiny-tower-with-canadian-release-of-dream-heights/">NimbleBit</a> <a href="http://toucharcade.com/2012/01/27/glu-is-the-latest-company-to-rip-off-tiny-tower/">cloning</a> <a href="http://toucharcade.com/2012/01/31/more-tinytower-drama/">drama</a> in the past week, it's seems particularly important to tip our hats at games like <em>Off The Leash</em> that utilize these mechanics that work so well, but only as part of building an entirely new game experience.</p>
<p>In <em>Off The Leash</em> you initially control a single dog. It almost has a <em>Mega Jump</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/mega-jump/id370398167?mt=8">Free</a>] feel to it in that coins are everywhere, and you tilt your device to move your dog around to collect them. There's also food to eat, and various power-ups to snag.</p>
<p><span id="more-89247"></span><center><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.wqcgzrar.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.wqcgzrar.320x480-75-260x390.jpg" alt="" title="mzl.wqcgzrar.320x480-75" width="260" height="390" class="size-medium wp-image-89284" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bbhiyrvj.320x480-75.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.bbhiyrvj.320x480-75-260x390.jpg" alt="" title="mzl.bbhiyrvj.320x480-75" width="260" height="390" class="size-medium wp-image-89286" /></a></center></p>
<p>The premise of the game has you running from the police, as apparently dogs have been banned. This lends itself to my favorite gameplay mechanic, the dog rescue system. Since the cops are out in force to catch you (and presumably, all other dogs), you've got to snag every other dog you come across and recruit them into your coin collecting food devouring feral dog pack.</p>
<p>As you collect more dogs, you run in what could be best described as a massive canine swarm. Your dog friends you've picked up form behind you in a almost bird-like flying V formation which greatly increases the amount of coins and food you can pick up since any dog running into any coin or food product counts towards your total.</p>
<p>It's not that easy enough, as there's obstacles which make you lose dogs as the errant corners of your formation bumps into them. Thankfully, touching the screen makes your dogs form up in a line, but doing so greatly decreases your speed, which is really counterproductive since the game ends when your dog pack fails to make it through a checkpoint before you run out of time- Sort of like an old school racing game.</p>
<p>Like most of these games, you quickly find yourself in a rhythm of tilting tilting and tapping and the whole game melts away into this crazy dog pack management experience as you're trying to go as quickly as possible without losing any of your puppy pals. There's power-ups you can collect too such as your standard speed boost, time extension, a familiar coin magnet, and my favorite: DOUBLE DOGS. Collecting this power-up instantly doubles the dogs in your pack, which can result in a silly amount of dogs on screen.</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/hwniTVGhoT8?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hwniTVGhoT8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Just like <em>Jetpack Joyride</em>, <em>Off The Leash</em> is totally free to download and play, with no ads or other restrictions as far as I can tell. Instead, it's monetized through selling coins that are then used to buy cosmetic upgrades, better power-ups, and golden whistles which basically act like extra lives to keep playing if you fail to make it through a checkpoint. There's also a similar permanent double coins add-on for 99¢, which seems to be a good place to start if you like playing the game since you can just earn coins for everything you'd want to unlock anyway.</p>
<p>I'm really sort of shocked by how much I find myself enjoying this game. The difficulty curve seems great, <em>Jetpack Joyride</em> already proved that this payment model works, and I love how they take the foundation that worked so well for Halfbrick but created what feels (and, really, is) an entirely new game around it. For the low, low price of free, you really shouldn't miss <em>Off The Leash</em>.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=480125356&mt=8"><i>Off The Leash</i>, Free</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/02/off-the-leash-review/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>'Shogun' Review - A Short but Solid Shooter with Plenty of Eye Candy</title>
		<link>http://toucharcade.com/2012/02/02/shogun-review/</link>
		<comments>http://toucharcade.com/2012/02/02/shogun-review/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:00:42 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89205</guid>
		<description><![CDATA[Shogun is an excellent bullet hell shooter with plenty of strategy and breathtaking visuals. I just wish it was longer.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/shogunicon.jpg"><img class="alignright size-thumbnail wp-image-89209" title="shogunicon" src="http://toucharcade.com/wp-content/uploads/2012/02/shogunicon-150x150.jpg" alt="" width="150" height="150" /></a>After <a href="http://toucharcade.com/2012/01/25/upcoming-bullet-hell-shooter-shogun-rise-of-the-renegade-hitting-ios-soon/">spending some quality time</a> with a preview version of <a href="http://int13.net/">Int13</a>’s new bullet hell shooter <em>Shogun: Rise of the Renegade</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/shogun/id485759932?mt=8">Free</a>] last week, we were eager to get our hands on the final version to see how it all came together. And sure enough, earlier this week <em>Shogun</em> quietly snuck into the App Store.</p>
<p>It was interesting that Int13 was departing from their typical augmented reality based games, like <em><a href="http://toucharcade.com/2010/09/29/ardefender-augmented-reality-defense-game-now-available/">ARDefender</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ardefender/id393879882?mt=8">Free</a>], and trying their hand at an established and nuanced genre like arcade-style manic shoot ‘em ups, especially with veteran shmup developer Cave basically cornering the market with their stable of high-quality ports. However, Int13 has surprised me with just how right they got <em>Shogun</em>, and while it might fail to totally impress the more discerning bullet hell enthusiast, fans of shmups in general will find a lot of action and fun brimming from the game.</p>
<p><span id="more-89205"></span><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xjnnlcvy.jpg"><img class="alignleft size-medium wp-image-89211" title="mzl.xjnnlcvy" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.xjnnlcvy-260x390.jpg" alt="" width="260" height="390" /></a>The very first thing that pops out at you about <em>Shogun</em> are its graphics. The environments are done up in 3D and give off a great feeling of depth as you’re scrolling by in your ship. It’s also Retina Display ready, meaning it’s razor sharp. Enemies are your standard alien-type of spacecrafts, and there are some rather interestingly designed mid-boss and end-boss fights that will give you a run for your money in terms of challenge. On the whole, gameplay in <em>Shogun</em> doesn’t divert too far from your typical bullet-hell shooter formula, but it executes the components of that formula extremely well.</p>
<p>However, <em>Shogun</em> does show some more innovative signs in a couple of areas. One is the method in which you change your weapons. Your ship comes with 3 weapon types: spread shot, laser, and homing. Whenever you lift your finger off the screen, the game slows down bullet-time style and a small menu pops up above your ship that lets you choose from the 3 weapon types, as well as trigger a screen-clearing EMP or choose to add small wingman ships for added firepower. It’s nice that the action slows down to allow you to concentrate on what weapon you need to pick, but you can still take damage in this mode so you’ll still need to stay alert.</p>
<p>The other thing in <em>Shogun</em> that I found very interesting is the system for filling and using your shield meter. You have the ability to scrape bullets that pass you by, which basically means getting your ship extremely close to them without actually getting hit. With each consecutive bullet you scrape, you build a multiplier, and this adds to your shield meter above which can go past the 100% full mark. Every time you fill up your life meter completely, it fills one of the 6 reserve tanks above the meter.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/O4LzFRYe-1c?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/O4LzFRYe-1c?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now, these reserve tanks can be used for various things, like setting off the aforementioned EMP blast or adding one or more sets of the satellite helper ships to your own ship (which VASTLY increases your firepower, I might add). Also, when you do get hit by enemy fire, the game will automatically clear the screen of bullets and shield you for a brief moment while giving you a refilled meter, but it will cost you one of your reserves.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qdyjqvxm.jpg"><img class="alignright size-medium wp-image-89214" title="mzl.qdyjqvxm" src="http://toucharcade.com/wp-content/uploads/2012/02/mzl.qdyjqvxm-260x390.jpg" alt="" width="260" height="390" /></a>The scraping and usage of reserve tanks aren't totally new ideas in the shmup world, but they're done well and add a ton of strategy to how you go about being the most effective in <em>Shogun</em>. It’s in your benefit to scrape as much as possible and always strive to keep your reserves well stocked for particularly challenging sections and boss battles. But, you can’t concentrate <em>too</em> hard on just scraping, as inevitably that will lead you to take damage if you aren’t paying enough attention to killing the enemies as well.</p>
<p>While the graphics are gorgeous and the underlying mechanics are sound, about the only thing I don’t like about <em>Shogun</em> is that it’s pretty short. Featuring just 4 levels to play through, it comes to an end pretty quickly, but it’s a satisfying and challenging ride while it lasts. The pay model is also pretty accommodating, allowing you to download and play through the entire first level for free. The remaining 3 levels are accessible as well, but you can only play them for a brief minute – just long enough to get a taste. Each full level is then unlockable separately for 99¢ each, or $1.99 to unlock them all at once.</p>
<p>As a big fan of Cave’s shooters, I find it hard to really get into most of the other shooters on the App Store. They really did set the bar that high. But <em>Shogun</em> is a game that instantly drew me in with its visuals, and then backed it up with a ton of solid action. It even Universal and has iCade support, to truly complete the arcade experience. As a free download, there’s really no reason not to give <em>Shogun</em> a try for yourself.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=485759932&mt=8"><i>Shogun</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<title>'Ghost Trick: Phantom Detective' First Impressions</title>
		<link>http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/</link>
		<comments>http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 04:00:34 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Ghost Trick]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89157</guid>
		<description><![CDATA[Sissel has a lot of problems, but the least of  them is that he's dead. Well, not dead-dead, but dead. I'll explain: Ghost Trick: Phantom Detective [Free] is all about what Sissel has gained in the afterlife. Like a common ghoul, this guy can rattle mundane objects, activate levers and buttons, and possess stuff. He [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-89158 alignright" title="Screen Shot 2012-02-01 at 4.28.49 PM" src="http://toucharcade.com/wp-content/uploads/2012/02/Screen-Shot-2012-02-01-at-4.28.49-PM.png" alt="" width="100" height="100" />Sissel has a lot of problems, but the least of  them is that he's <em>dead</em>. Well, not dead-dead, but <em>dead</em>. I'll explain: <em>Ghost Trick: Phantom Detective</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/ghost-trick-phantom-detective/id489113377?mt=8">Free</a>] is all about what Sissel has gained <em>in the afterlife</em>. Like a common ghoul, this guy can rattle mundane objects, activate levers and buttons, and possess stuff. He can also decidedly un-ghoulishly rewind time, which is a trick that comes in pretty handy; a lot of the people he knows tend to die, and he <em>needs</em> these people to help him with his biggest problem: memory loss.</p>
<p><em>Ghost Trick</em> first saw a release on Nintendo DS around a year ago. This isn't its debut on iOS, though. A couple of months after the DS release, Capcom dropped a Universal version of the game on the Japanese App Store. Now, the rest of the world is finally getting to see a version of this port tonight.</p>
<p><span id="more-89157"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0050.jpg"><img class="aligncenter size-large wp-image-89170" title="IMG_0050" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0050-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>And it seems like it's OK from a technical standpoint. In my modest amount of time with it, I haven't seen any port-specific issues like stuttering or flickering. It controls pretty well, too, and caters to your finger just about as well as it did to the stylus.</p>
<p>There's some stuff still bothering me. The assets aren't as high of a resolution as I would like. Also, a good sixth of the screen is covered by a thick layer of UI that, it seems, is simply there to keep the pixel density high. It's weird.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0051.jpg"><img class="alignleft size-medium wp-image-89175" title="IMG_0051" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0051-260x195.jpg" alt="" width="260" height="195" /></a>In case you missed out on <em>Ghost Trick</em>, it breaks down like this: Sissel is often charged with reversing people's deaths and he has to use his powers to do so. Each death is like a puzzle, basically, that has you opening doors, spiritually oozing to adjacent objects, and otherwise setting up Rube Goldberg-ian scenarios that'll change that person's fate.</p>
<p>In most cases, you're watching a death, infesting that person's body in order to rewind time, and then actively trying to disrupt that sequence. The solutions to puzzles seem to be mired in weird video game logic, but  the saving grace here is that there is a single and true solution to every puzzle. You just gotta find it, you know?</p>
<p>I've been having a blast so far, by the way. This is a pretty thoughtful, if not challenging game with some insane, but fun-to-discover solutions. And while the minutes of overly long exposition is starting to wear me out, I'm digging the characters and the <em>humor</em>. Just wait until you meet dog, man. <em>Wait for it</em>.</p>
<p>We'll definitely continue on with <em>Ghost Trick</em>, and try to give you something much more definitive than this in the near future. This is a free release, though -- the first two chapters, which take about 60 or 70 minutes to complete, are what you'll get with a $0 download, so that should give you a good indication of what you're getting into. Our gut says grab it. Here's some more screens:</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0057.jpg"><img class="aligncenter size-large wp-image-89176" title="IMG_0057" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0057-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_00541.jpg"><img class="size-large wp-image-89174" title="IMG_0054" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_00541-525x393.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0056.jpg"><img class="size-large wp-image-89181" title="IMG_0056" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0056-525x393.jpg" alt="" width="260" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489113377&mt=8"><i>GHOST TRICK: Phantom Detective</i>, Free</a> (Universal) <br/></div></p>
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		<slash:comments>18</slash:comments>
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		<title>Wizards of the Coast Release Official Magic: The Gathering App</title>
		<link>http://toucharcade.com/2012/02/01/wizards-of-the-coast-release-official-magic-the-gathering-app/</link>
		<comments>http://toucharcade.com/2012/02/01/wizards-of-the-coast-release-official-magic-the-gathering-app/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:49:31 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Utility]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89142</guid>
		<description><![CDATA[There are a ton of Magic: The Gathering utilities on the App Store to assist in playing the card game. I've always been partial to using a combination of TCG Buddy [$4.99] for game tracking and Orcish Librarian [Free] for checking card values. If the thought of dabbling in the third party Magic app market [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/magic_logo.gif" alt="" title="magic_logo" width="178" height="50" class="alignright size-full wp-image-89143" />There are a ton of Magic: The Gathering utilities on the App Store to assist in playing the card game. I've always been partial to using a combination of <em>TCG Buddy</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tcgbuddy/id290891178?mt=8">$4.99</a>] for game tracking and <em>Orcish Librarian</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/orcish-librarian/id387650106?mt=8">Free</a>] for checking card values. If the thought of dabbling in the third party Magic app market never appealed to you, you're in luck, as Wizards of the Coast just launched <em>Magic: The Gathering Toolbox</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/magic-the-gathering-toolbox/id491192015?mt=8">Free</a>].</p>
<p>Wizards <a href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/879">has already detailed</a> all the features, but it includes life counters, a card search, a deck builder, and even the ability to test your deck to see what a sample hand would look like-- All with full card art. With everything though, there's a catch. <em>Magic: The Gathering Toolbox</em> will initially be free, but as they release new sets of cards being able to access those cards for deck building inside of the app will require "a small fee to update the deck builder with the latest content." No word yet on what that "small fee" will be.</p>
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<p> <center><a href="http://toucharcade.com/wp-content/uploads/2012/02/879_3r1f0fqvdc_21.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/879_3r1f0fqvdc_21-260x390.jpg" alt="" title="879_3r1f0fqvdc_2" width="260" height="390" class="size-medium wp-image-89145" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/879_3r1f0fqvdc_4.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/879_3r1f0fqvdc_4-260x390.jpg" alt="" title="879_3r1f0fqvdc_4" width="260" height="390" class="size-medium wp-image-89146" /></a></center></p>
<p>As a Magic player, I'm totally stoked to see Wizards branching out to do a little bit more with the game. Now, Wizards, how about you take a look at the <em>Magic Online</em> client next, eh?</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=491192015&mt=8"><i>Magic: The Gathering Toolbox</i>, Free</a>  <br/></div></p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>'Frederic - Resurrection of Music' Review - Bold, But Muddled At Times</title>
		<link>http://toucharcade.com/2012/02/01/frederic-resurrection-of-music-review/</link>
		<comments>http://toucharcade.com/2012/02/01/frederic-resurrection-of-music-review/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:00:55 +0000</pubDate>
		<dc:creator>Joseph Leray</dc:creator>
				<category><![CDATA[$3.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88550</guid>
		<description><![CDATA[Frederic -- Resurrection of Music is a rhythm game with beautiful animated cut scenes and modern remixes of Frederic Chopin's beautiful classical arrangements.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-88907" title="915695_large" src="http://toucharcade.com/wp-content/uploads/2012/01/915695_large.png" alt="" width="100" height="100" />I like to imagine there's an Oberlin burnout somewhere who's made a living getting bent on <em>ayahuasca</em> and pitching music-history based games to different companies. My hypothetical game designer, wide-eyed and euphoric, is responsible for games like <a href="http://www.giantbomb.com/boom-boom-rocket/61-1826/"><em>Boom Boom Rocket</em></a>, <a href="http://www.giantbomb.com/eternal-sonata/61-10518/"><em>Eternal Sonata</em></a>, <em>Jazz: Trump's Journey </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/app/jazz-trumps-journey/id478314434?mt=8">$2.99</a>], and now <em>Frederic --Resurrection of Music </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/app/frederic-resurrection-music/id492915695?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/app/frederic-resurrection-music/id492998445?mt=8">HD</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/app/frederic-resurrection-music/id494544999?mt=8">Lite</a>], by Forever Entertainment S.A.</p>
<p>In the first scene, set in present-day Paris, <em>Fryderyk </em>Chopin climbs out of his grave, speaks with the Muses, and rap-battles a French DJ with dual-wield keyboards and a jetpack. After this, he rides a horse-and-carriage to Jamaica and gets high with a reggae artist named Rob. <em>Amazing</em>.</p>
<p><span id="more-88550"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.iensjneq.320x480-75.jpg"><img class="size-full wp-image-88908" title="mzl.iensjneq.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.iensjneq.320x480-75.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.xmzrujvd.320x480-75.jpg"><img class="size-full wp-image-88909" title="mzl.xmzrujvd.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.xmzrujvd.320x480-75.jpg" alt="" width="260" /></a></p>
<p>As he travels the world in his mystic carriage trying to unravel the circumstances of his undeath, Chopin runs through a series of musical duels with local artists. Mechanically, this translates into a rudimentary version of <em>Piano Hero</em>: notes travel on a track toward a touch-screen piano keys, and players are scored on their accuracy and combo streak.</p>
<p>The songs in <em>Resurrection</em> are modern remixes of Chopin's most famous waltzes, nocturnes, études, and marzukas, re-imagined in the style of whichever locale our hero finds himself: country in Texas, Celtic dance in Ireland, chiptunes in Tokyo. I actually like most of the music -- the <em>Resurrection</em> soundtrack is available for purchase on iTunes [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/album/frederic-resurrection-music/id494393927">$5.99</a>] -- but they all tend to suffer from repetitive melody and relatively simple arrangements. Still, the lighthearted pop remixes fit into the game's absurdist aesthetic much better than an orchestral score would.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wwzthrxz.320x480-75.jpg"><img class="alignleft size-medium wp-image-88915" title="mzl.wwzthrxz.320x480-75" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wwzthrxz.320x480-75-200x300.jpg" alt="" width="200" height="300" /></a>With only nine songs, <em>Resurrection </em>is relatively short, though some players might be able to extend its shelf-life by trying to improve their scores. But even on its hardest difficulty, at its most complex, <em>Resurrection</em> goes out of its way to indulge and empower the player, not defeat them with impossible challenges.</p>
<p>Like <em><a href="http://toucharcade.com/2011/08/17/climber-brothers-review/">Climber Brothers</a> </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/climber-brothers/id445296365?mt=8">$0.99</a>], the real joy of <em>Resurrection</em> is the one-to-one relationship between tactile input and feedback: tapping the screen of my iPad is more or less a reasonable facsimile of pressing down a physical key. This is a relatively simple pleasure, but <em>Resurrection</em> goes to great lengths to extend it by being overly-generous  in its design -- players have a relatively large window to hit notes in, and it's almost impossible to miss enough notes to fail a song. The goal here is to listen to the music and soak up the strange animations going on in the background.</p>
<p>Since failure -- and, by extension, most of the game mechanics -- is largely an illusion, <em>Resurrection</em>'s real hook is its insane premise and matching art direction. In both its art direction and treatment of ethnic stereotypes, <em>Resurrection</em> draws on the <em>bande <em>dessinée </em></em>style of mid-80s <em>Lucky Luke. </em>The voice acting, too, is hard to place: British English re-routed through Forever Entertainment's Polish roots.</p>
<p>But <em>Resurrection</em>'s essential Europeanness isn't limited to animation and cut scenes, and this isn't a game so much as it is a rewriting of Chopin's cultural identity. During the Cadet Revolution in 1830 Chopin, the son of a Franco-Polish immigrant, fled Warsaw for Paris, never to return. <em>Resurrection</em> ultimately leads him back to a culturally reinvigorated Warsaw, but only after he uses his musical gifts to destroy the stereotyped, corporate shills that populate the rest of the world. Chopin is cast as the savior of music, but it's odd that he uses modern remixes, not his traditional compositions, to further his cause.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/X5yllqwdIgU?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/X5yllqwdIgU?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>By fudging its rhythm mechanics, <em>Frederic -- Resurrection of Music</em> actually presents itself as more of an interactive cartoon than a game. But when viewed as such, <em>Resurrection </em>often comes off muddled and directionless and, even at the end of the game, it's not clear why Chopin was resurrected, who he's "saving" music from, or if he really succeeded.</p>
<p>Nevertheless, <em>Resurrection</em> is a bold product, unafraid to be campy, kitschy, and surreal, and presented as a labor of love from a team full of ideas. This game is larger than the sum of its parts and everyone I've showed it to has enjoyed basking in the art and music and in the fact that Frederic Chopin uses his second chance at life to smoke dope on the beach and learn the keytar.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492915695&mt=8"><i>Frederic - Resurrection of Music Complete</i>, $3.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=492998445&mt=8"><i>Frederic - Resurrection of Music HD Complete</i>, $3.99</a> (iPad Only) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=494544999&mt=8"><i>Frederic Resurrection of Music</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=494543656&mt=8"><i>Frederic Resurrection of Music HD</i>, Free</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Steam Mobile Exits Beta</title>
		<link>http://toucharcade.com/2012/01/31/steam-mobile-exits-beta/</link>
		<comments>http://toucharcade.com/2012/01/31/steam-mobile-exits-beta/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 22:03:59 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89010</guid>
		<description><![CDATA[Relax those fists and wiggle your fingers. If you weren't elite enough to get into the Steam Mobile [Free] beta and are experience some, er, anger issues over the whole deal, you don't have to anxiously ball up your hands anymore. The beta process has ended almost as suddenly as it began. The app is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/01/steammobile1.jpg" alt="" title="steammobile" width="100" height="101" class="alignright size-full wp-image-89011" />Relax those fists and wiggle your fingers. If you weren't elite enough to get into the <a href="http://toucharcade.com/2012/01/26/valve-releases-steam-mobile-on-ios-and-android/">Steam Mobile</a> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/steam-mobile/id495369748?mt=8">Free</a>] beta and are experience some, er, anger issues over the whole deal, you don't have to anxiously ball up your hands anymore. The beta process has ended almost as suddenly as it began. The app is now available for all as a free download.</p>
<p>We've given Steam Mobile another look, and aren't noticing any features that weren't listed as initially beta features. Text-based chat with friends, profile and group stuff, as well as game shopping and asset viewing are all included in the package. And yeah, we also bought a game from a toilet. If this isn't the future, then what is it?</p>
<p><span id="more-89010"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.zuzwtbkg.320x480-751.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.zuzwtbkg.320x480-751.jpg" alt="" title="mzl.zuzwtbkg.320x480-75" width="260" class="size-full wp-image-89017" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.rwrsmqez.320x480-751.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.rwrsmqez.320x480-751.jpg" alt="" title="mzl.rwrsmqez.320x480-75" width="260" class="size-full wp-image-89016" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=495369748&mt=8"><i>Steam Mobile</i>, Free</a>  <br/></div></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>'Niko' Review - A Joyful Little Platformer with Retro Touches</title>
		<link>http://toucharcade.com/2012/01/30/niko-review/</link>
		<comments>http://toucharcade.com/2012/01/30/niko-review/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:00:18 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88561</guid>
		<description><![CDATA[There's a lot of value, to me, in something I can confidently call "a happy little game." Niko [Free] fits the bill, with a cute little dude at its center named Niko who is bound and determined to save the lives of his friends who just so happen to have been doomed to exile in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/nikoicon.jpg"><img class="alignright size-thumbnail wp-image-88676" title="nikoicon" src="http://toucharcade.com/wp-content/uploads/2012/01/nikoicon-150x150.jpg" alt="" width="150" height="150" /></a>There's a lot of value, to me, in something I can confidently call "a happy little game." <em>Niko</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/niko/id481670205?mt=8">Free</a>] fits the bill, with a cute little dude at its center named Niko who is bound and determined to save the lives of his friends who just so happen to have been doomed to exile in some unknown world that lies beneath the forest.</p>
<p>We've heard all varieties of the backstory before, and surely this is just another of those, but you can't deny that developer <a href="http://www.sulake.com/">Sulake</a> knows what they're doing. After all, they're behind the <em><a href="http://www.habbo.com/">Habbo Hotel</a></em> world, and the ten million monthly visitors there is nothing to shake a stick at.</p>
<p><span id="more-88561"></span>So how have they applied their expertise to <em>Niko</em>? Well, it's a game with a very simple approach, which seems to be a highly successful formula for other winners in the genre. So if you're into that whole Aves with an anger problem thing, you might like this. Niko is an easy guy to control – you have a set of arrows on the bottom of your screen to move him back and forth and a button with his face to make him jump slingshot style (pull it back, see a trajectory appear, and fire away).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.omumcvdy.jpg"><img class="alignnone size-large wp-image-88678" title="mzl.omumcvdy" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.omumcvdy-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>That's it. Nothing fancy. Your job is to navigate a series of 30 levels, the first six of which are free to play. You'll need to pony up $1.99 in order to gain access to the other 24, should you be so inclined.</p>
<p>Level design in <em>Niko</em> actually reminded me directly of retro Sonic titles like <em>Sonic the Hedgehog 2</em>, where you often find yourself flying at exhilarating speed picking up dozens of rings at a time, only to risk the danger of bumping into a beastie you didn't see and losing them all. <em>Niko</em> opts not to include the painful part of this formula, merely letting you use bouncy pads and moving platforms in the air to propel yourself through its worlds.</p>
<p>There are enemies, but they don't really make as much as an appearance until you get a bit further along. It feels like a proper platformer, and while the levels hold challenge, they never feel frustrating to complete, which is one of my gripes with a lot of portable platformers and puzzlers today.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/Mm82NlKXNtQ?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/Mm82NlKXNtQ?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Each level you play gives you the opportunity for multiple ratings, of course, with a total of three stars to earn based on performance and golden disks that are harder to find. A unique addition to replay value is also offered in the form of rewards that can be taken over to <em>Habbo</em> and used there. Badges, trophies, and a special surprise if you rescue all if Niko's friends are all there for the grabbing, so that ought to come in handy if you are already a <em>Habbo</em> member (or are considering becoming one).</p>
<p>Well-made, clever and fun, <em>Niko</em> is definitely a platformer that's worth your attention. If you explore the first six levels for free, and if you find you're hooked, it's pretty cheap to score the rest. Then you can slingshot, jump and fly through the air to your heart's delight.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=481670205&mt=8"><i>Niko</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Freebie Alert - 'Babylonian Twins HD' for the iPad</title>
		<link>http://toucharcade.com/2012/01/30/freebie-alert-babylonian-twins-hd-for-the-ipad/</link>
		<comments>http://toucharcade.com/2012/01/30/freebie-alert-babylonian-twins-hd-for-the-ipad/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 11:25:40 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88655</guid>
		<description><![CDATA[Originally developed for the Amiga, Babylonian Twins [99¢/HD] never made it to market but found life nearly 17 years later on the App Store. This platformer that has you swapping between two different characters, each with different abilities, in order to solve the many puzzles and progress through the game. It's a lengthy and satisfying [...]]]></description>
			<content:encoded><![CDATA[<p>Originally developed for the Amiga, <em>Babylonian Twins</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/babylonian-twins-premium/id366346269?mt=8">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/babylonian-twins-hd-premium/id365891062?mt=8">HD</a>] never made it to market but found life nearly 17 years later on the App Store. This platformer that has you swapping between two different characters, each with different abilities, in order to solve the many puzzles and progress through the game. It's a lengthy and satisfying trip too, and currently you can grab the iPad version for free for the first time ever.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/DZTHOy87Fkw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/DZTHOy87Fkw?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can read our thoughts on this <em>Babylonian Twins</em> reboot in <a href="http://toucharcade.com/2010/04/12/babylonian-twins-babylonian-twins-hd-a-puzzleplatformer-milestone-16-years-in-the-making/">our full review</a>, and you can learn even more about <a href="http://toucharcade.com/2010/01/16/amigas-unreleased-babylonian-twins-heads-to-iphone/">the amazing history</a> behind the game finally being finished and released. To summarize: <em>Babylonian Twins</em> is an excellent game and it's practically a miracle that we're able to finally play it. Suffice to say, if you own an iPad and have even a passing interest in puzzle games or platformers, you should download <em>Babylonian Twins HD</em> while it's still free. For iPhone and iPod touch owners, you should also consider dropping the <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/babylonian-twins-premium/id366346269?mt=8">99¢ for the small version</a> if you don't have it already.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=365891062&mt=8"><i>Babylonian Twins HD Premium</i>, $1.99</a> (iPad Only) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/30/freebie-alert-babylonian-twins-hd-for-the-ipad/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>'RoboHero' Review – A Challenging Turn Based Puzzler</title>
		<link>http://toucharcade.com/2012/01/27/robohero-review/</link>
		<comments>http://toucharcade.com/2012/01/27/robohero-review/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 16:00:30 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88443</guid>
		<description><![CDATA[I used to think I had a knack for strategy games. Then I checked out RoboHero [Free], a turn-based tank puzzler from Bravado Waffle Studios. Now, I’m not so sure if I have the chops to handle a game of this difficulty. While the game incorporates relatively simple (and slow) gameplay, this is buttressed by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/roboheroicon.jpg"><img class="alignright size-thumbnail wp-image-88463" title="roboheroicon" src="http://toucharcade.com/wp-content/uploads/2012/01/roboheroicon-150x150.jpg" alt="" width="150" height="150" /></a>I used to think I had a knack for strategy games. Then I checked out <em>RoboHero</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/robohero/id494449491?mt=8">Free</a>], a turn-based tank puzzler from <a href="http://www.bravadowaffle.com/">Bravado Waffle Studios</a>. Now, I’m not so sure if I have the chops to handle a game of this difficulty. While the game incorporates relatively simple (and slow) gameplay, this is buttressed by a wide variety of weapons and puzzles, along with a difficulty that’ll either keep you coming back for more or giving up in frustration.</p>
<p><em>RoboHero</em> places you in the role of Blue Robo, the last defense for Earth in its fight against an evil robot army. As a last resort, you’re sent to the robot ship in order to infiltrate and destroy all the forces. As you progress through the game’s story mode, you’ll unlock new weapons and face new enemies and obstacles. However, the goal of the game is always to either get to the other side of the level or take out a certain amount of enemies.</p>
<p><span id="more-88443"></span>You’ll accomplish this by planning each move for Blue Robo 15 turns in advance. Every turn, movement, shot, and even weapon change counts as a turn. Once you’ve planned everything out, you hit the start button and your robo executes its actions while the surrounding environment (and enemy baddies) executes theirs. There’s a lot of timing, predicting, and planning involved with each set of turns, much more than I think most players are used to.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wfdwohbe.jpg"><img class="alignnone size-large wp-image-88466" title="mzl.wfdwohbe" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.wfdwohbe-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>The game is also quite unforgiving with planning turns – mistiming a turn or shot can spell doom for that entire set of turns (or even worse, put you in a position to get destroyed). Also, you have to plan out 15 turns; if you try and start the round sooner, your robo will simply stand still for those turns you don't plan anything, effectively wasting precious moves.</p>
<p><em>RoboHero</em>’s biggest strength is also its potentially biggest weakness. When all is said and done, this game is <em>hard</em>. You better have some pretty damn good timing and analytical skills if you want to completely finish this game by collecting all the level stars (three stars for each of the thirty missions).</p>
<p>Each level lets you earn up to three stars by accomplishing three different criteria. You can earn a star by collecting all the stars in a level, by keeping your health above a certain threshold, and by passing the level under a certain amount of turns (every individual action counts as a ‘turn’). Normally, I can do well enough to earn one of those at any one time, and if I tried pretty hard, I could probably handle both the health and collectible stars.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.rloplkmd.jpg"><img class="alignleft size-medium wp-image-88468" title="mzl.rloplkmd" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.rloplkmd-300x200.jpg" alt="" width="300" height="200" /></a>However, if you want to land all three, you’re going to have to do a lot of work analyzing your moves, the movements of your enemies, and creating the most streamlined route that takes out only the necessary enemies and gets you where you need to go without coming to harm. It’s an exercise in patience and planning that I rarely see in games these days.</p>
<p>It’s important to note that the difficulty is mostly restricted toward earning stars. In the case of simply wanting to pass a level, <em>RoboHero</em> is a little more forgiving, especially since Blue Robo has the ability to glimpse the future movement of the surrounding enemies and environment. However, you only have a limited amount of foresight, and it doesn’t really make it any easier to time some movement.</p>
<p>Regardless, later levels will still test both your reactive and puzzle solving senses. Annoyances such as the fact that you have to start over if you die make the later levels more annoying to complete (especially considering the latter half of the levels will take some time to actually run through and complete).</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/dWx-r8fIdRE?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/dWx-r8fIdRE?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In addition to the Story Mode, <em>RoboHero</em> also features an Arena Mode and Multiplayer. I found Arena Mode far more enjoyable than the story mode, as you’re simply tossed into a small level with a bunch of other computer opponents with the sole purpose of kicking the crap out of everyone else. It’s very reminiscent of <em>Bomberman</em> and I think <em>RoboHero</em> does a great job capturing that frenetic feel in a turn based game.</p>
<p>Multiplayer is restricted to pass and play, which I think loses a lot of the excitement that might have occurred with Bluetooth or Wifi modes (asynchronous might have been interesting as well).  Thankfully, online multiplayer is supposedly on the horizon.</p>
<p>If you’re on the fence as to whether a game such a <em>RoboHero</em> is for you, here’s some good news: The game’s first ten levels (as well as Multiplayer and Arena) are offered for free, with IAP covering the other 20 story levels. In this regard, I suggest picking it up if you’re even remotely interested. Its slow, turn-based gameplay is a much different take than most tank games I’ve played on iOS, and it’s bound to turn some heads, but only for pretty hardcore puzzle or strategy fans.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=494449491&mt=8"><i>RoboHero</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>'Greedy Penguins' Review - Finally, a Bird-Based Physics Puzzler</title>
		<link>http://toucharcade.com/2012/01/27/greedy-penguins-review/</link>
		<comments>http://toucharcade.com/2012/01/27/greedy-penguins-review/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 12:00:11 +0000</pubDate>
		<dc:creator>Beverly Noelle</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88447</guid>
		<description><![CDATA[A smart, well-executed physics puzzler revolving around penguins and their compulsion to overeat.]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/greedypenguinsicon.jpg"><img class="alignright size-thumbnail wp-image-88455" title="greedypenguinsicon" src="http://toucharcade.com/wp-content/uploads/2012/01/greedypenguinsicon-150x150.jpg" alt="" width="150" height="150" /></a>Did you know that penguins spend up to 75% of their time underwater, looking for food in the ocean? Or, if <a href="http://chillingo.com/" target="_blank">Chillingo’s</a> recent <em>Greedy Penguins </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/greedy-penguins/id482894610?mt=8" target="_blank">99¢</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/greedy-penguins-lite/id468404748?mt=8" target="_blank">Lite</a>] is to be believed, they spend 85% of their time on ice floes, waiting for you to feed them, 10% of their time playing guitar and burping, and 5% of their time getting eaten by ravenous Orcas.</p>
<p><em>Greedy Penguins </em>is a bird-centric physics puzzler (what a concept!) that revolves around you finding ways to get incredibly stressed-out fish in the mouths of the correspondingly-colored penguins. You tap the fish to drop it from its hook and get it rolling, then through a combination of timing and obstacle-clearing, get it to the right-colored penguin. Once your penguin is successfully fed, he coughs up ice cream, which you tap to feed each level’s companion and get bonus points when completing the level, garnering a one, two, or three-fish rating.</p>
<p><span id="more-88447"></span><a href="http://toucharcade.com/wp-content/uploads/2012/01/mzl.sortsoei.jpg"><img class="alignnone size-large wp-image-88457" title="mzl.sortsoei" src="http://toucharcade.com/wp-content/uploads/2012/01/mzl.sortsoei-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>The concept isn’t new, but the execution feels good. I found myself really enjoying this game, as much for the cute graphics and theme as for the well-designed puzzles. While the earlier puzzles seem easy (don’t they always?), once I really got going it became quite challenging to make sure I got the fish moving in order to clear obstacles. I found myself failing some levels multiple times. Since each level is short, I didn’t mind too much, but it did remind me of how bad my timing is (I still get night terrors regarding the Cave of Wonders level from <em>Aladdin </em>for the Sega Genesis).</p>
<p>Another challenge, though one not personally experienced, is that the colors chosen for each penguin and their food make the game exceptionally trying for color blind people. As mentioned in the <a href="http://forums.toucharcade.com/showthread.php?t=120032" target="_blank">forum thread</a>, those who can’t see colors will have a heck of a time getting through this game. If you’re persistent and don’t mind some trial-and-error, you might still enjoy it, but as a person who had enough trouble being able to clearly see everything, I would probably recommend skipping it until a color blind option is added.</p>
<p>The other thing that I personally didn’t like was the in-app purchase option. I’m generally of the conservative “in-app purchase?! Not in my paid app!” mindset (I am a bit of an old person, after all), and my thoughts on <em>Greedy Penguins </em>are no different. Simply beating every level in a world isn’t enough to unlock the next set of levels. In order to unlock the second and third igloos (worlds of 12 puzzles each), you need to have either collected thirty fish (out of only thirty-six) or pay 99¢.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/IOkUA4w4arw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/IOkUA4w4arw?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The game also encourages you to waste time in levels by tapping the penguins and their companions to make them do “funny animations,” making it unlikely that you’ll get a perfect score of three fish on your first try. Crafty, no? I don’t know about you, but I don’t really like replaying levels of games just to gain points (or fish) in order to unlock content that I feel entitled to, having already purchased the app.</p>
<p>All things considered, <em>Greedy Penguins </em>is a well-crafted – though hardly groundbreaking – puzzle game. It's fun and extremely well-executed, with enough challenging puzzles to keep you occupied. If you've got a dollar or two burning a hole in your pocket, I'd definitely recommend giving it a spin, especially since it's Universal. If not, well, you can always get your penguin fix from <a href="http://www.youtube.com/watch?v=3wTWWjYTe1I" target="_blank">this video</a>!</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=482894610&mt=8"><i>Greedy Penguins™</i>, $0.99</a> (Universal) <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=468404748&mt=8"><i>Greedy Penguins™ Lite</i>, Free</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>5</slash:comments>
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