• submit tip •




‘3 stars’ Category Articles

'Chickon' Review - Funny, but Not Quite the Next 'Galcon'

Wednesday, November 23rd, 2011

I've seen a few strange hybrids in my day. Many of them have been described in sentences that end with "... meets Angry Birds," but I'm not complaining. Some of the most interesting games on the App Store have taken unusual inspirations and combined them. Still, I'm not sure what inspired developer Phil Hassey to create a version of Galcon [$1.99 / Lite], his 2008 galactic strategy game, that replaces the planets and ships with chickens and nests. A joke that went a bit too far, maybe?

But while Chickon [Free] may have started as a joke, it has ended up as an interesting alternative to Galcon. It isn't a game for big Galcon fans -- you'll probably find it far too simple if you've already spent time with its older sibling -- but for folks who like freemium games, barnyard animals and a bit of light strategy, it's not a bad choice.

(more...)

TouchArcade Rating:
Support Our Sponsors:

'Homerun Battle 2' Review - Fun Homerun Derby Gameplay with an Annoying IAP Upgrade System

Wednesday, November 23rd, 2011

Com2uS and I have a love-hate thing going on. I love many of their games but I absolutely loath their aggressive marketing tactics. Nothing in the world is going to convince me to give you an unwarranted 5-star review. No, not even a small pile of virtual currency. As you might have already guessed, Homerun Battle 2 [$4.99] is the latest in the long line of Com2uS games that I despise myself for enjoying.

Distilled into its most basic form, Homerun Battle 2, much like its predecessor, is a batting simulation. A 'casual' sports game, if you will. The goal here is to hit as many home runs as is humanly possible. Sometimes. Depending on which game mode you've selected, you might occasionally be called upon to hit a number of fouls in rapid succession instead. It varies. If you're experiencing vague feelings of deja vu, I don't blame you. Com2uS is clearly a firm believer in the old adage, 'If it isn't broke, don't fix it' and that isn't necessarily a bad thing. Instead of venturing away from a beloved formula, they've added more to the fix. But, we're getting ahead of ourselves.

(more...)

TouchArcade Rating:

'Major Mayhem' Review - You Won't Shoot Yourself in the Foot with This One

Thursday, November 17th, 2011

Does the world really need another big, brawny, cigar-chomping, generic-looking hero? Adult Swim says yes. Major Mayhem [99¢] is Adult Swim's latest contribution to the mobile marketplace and… a rail shooter, I guess.

Closer in tone to Duck Hunt than Counterstrike, Major Mayhem bears more than a passing resemblance to games like Virtua Cop and Time Crisis. Here, movement is largely independent of the player. You'll be transported to the next zone automatically once you've killed a sufficient number of enemies.

(more...)

TouchArcade Rating:

'Asteroids GUNNER' Review – A Modern Take On The Classic Arcade Shooter

Monday, November 14th, 2011

Needing no introduction, Asteroids is one of those classic arcade games that everyone has played in some form or fashion. Atari looks to capitalize on that namesake with Asteroids GUNNER [Free], a modern upgrade to the Asteroids series which converts the game to a dual stick shooter complete with upgrades, unlockables, and IAP. While Asteroids GUNNER offers an adequate gameplay experience, the significant IAP barriers raises some questions as to whether the game is worth a significant play through.

Gameplay-wise, Asteroids GUNNER plays similarly to Space Miner with dual-stick controls instead of thrust-based movement.  Interestingly enough, Space Miner plays closer to classic Asteroids than Asteroids Gunner does. Everything from the controls to the plethora of asteroids to even the ability to customize your ships should feel familiar to any veterans of this genre. In fact, Asteroids’ main problem is that it all seems a bit too familiar – the game does very little to differentiate itself from the pack in any aspects. However, as far as the basic gameplay goes, Asteroids GUNNER does hit all the notes, and doesn’t do anything to detract from the generic dual stick shooter experience.

(more...)

TouchArcade Rating:

'Dawn of Magic' Review – A Classic Style RPG With A Freemium Grind

Tuesday, November 1st, 2011

While in-app purchases have certainly made their mark across a wide variety of genres of iOS games, it has yet to clearly take root with classic role playing games. Dawn of Magic [Free], the latest game from Lakoo, is an experiment in infusing certain elements of in-app purchasing with classic RPG gameplay. For some gamers, such a combination may be a turnoff towards investing a substantial amount of time in Dawn of Magic. However, for those willing to check it out, this classic RPG succeeds in recreating the old school RPG experience, for better or worse.

You won’t find any novel gameplay quirks in Dawn of Magic. Everything from the sprite based graphics to the turn based battles is classic RPG, pure and simple. In addition, don’t expect much in terms of side quests, as Dawn of Magic is extremely linear and runs through the story relatively quickly (assuming you’re able to grind out levels and gold in good order). While I had no problem with Dawn of Magic’s linear style and somewhat generic gameplay, I could imagine others looking for something new might not appreciate the game’s homage to the classic gameplay.

(more...)

TouchArcade Rating:

'Galaxy Pirate Adventure' Review – A Beautiful, Bland Space Odyssey

Friday, October 28th, 2011

Galaxy Pirate Adventure [$4.99] is one of those games that seems to have doubled down on an impressive graphics system while not giving as much attention to the rest of the gameplay. Rest assured, if you’re running Galaxy Pirate on an iPad 2 or iPhone 4S, you will be impressed with how this game looks. However, if you’re expecting a title with an actual story or a novel battle system, you will most likely be disappointed.

Billed as a Space RPG, Galaxy Pirate Adventure follows the son of the Galaxy Pirate King as he sets out on his own adventure. In order to succeed, you’ll have to build up a convoy of ships, which in itself will require cash and parts. The meat of Galaxy Pirate involves taking on missions that fall in one of three general categories: Smuggling, which has you taking commodities to other systems, Pirating, which pits you against other ships with the reward being raw materials, and Mercenary, which is similar to pirating, but you’re rewarding with cash instead of materials.

(more...)

TouchArcade Rating:

'Siegecraft' Review - Angry Bird-apult

Tuesday, October 18th, 2011

There has been a rush to get casual versions of more complex game-types onto the App Store since it launched, and in the case of BlowFish Studios' and Crescent Moon Games' Siegecraft [99¢], the goal seems to have been to create a casual RTS game with Angry Birds-esque physics.

You take control of one of two weapons throughout the campaign, a catapult and a crossbow. To shoot, you need to slide your finger to move and aim the crossbow, or touch and pull back to shoot the catapult. This works considerably better on an iPad than an iPhone since you have more room to pull back and aim. You'll have a set number of tasks to complete throughout the campaign, but most fall in two categories: attack and defend. That said, you'll always essentially be defending, since you can't move your weapons. Even the attack portions mostly just require you to kill off enemies so your soldiers, which you don't control, can get through.

(more...)

TouchArcade Rating:

'Super Bit Dash' Review – A Retro-inspired Endless Platformer

Tuesday, October 18th, 2011

FakePup’s Super Bit Dash [$0.99] is an interesting combination of endless running and platforming all wrapped up in a nice retro-bow. Despite its incorporation of level randomization, Super Bit Dash's biggest weakness is the lack of content and variety within its gameplay. However, despite this shortcoming, this casual title still provides an enjoyable experience, assuming you’re a fan of its (increasingly prevalent) retro heritage.

Like a lot of casual games, Super Bit Dash doesn’t offer much of anything in the story department. You play the role of a caped pixelated hero moving through various rooms full of pitfalls and obstacles while collecting coins. Aiding your character is the ability to dash in any direction with a swipe. Each dash burns energy, however, which can only be replenished by collecting the coins that are littered throughout the playing field. You can use your dash ability to break through barriers, fly across chasms, or speed past spikes and other barriers trying to take you out. Since the dash is really the only special power you have (besides a normal jump), coin management becomes imperative as you’ll need to make sure you have enough dash charges for those harder areas.

(more...)

TouchArcade Rating:

'Helium Boy' review - I Hate To Burst Your Balloon, But...

Monday, October 17th, 2011

Everything about Helium Boy [$1.99] seems like it should make for a highly appealing, adorable platforming experience, and I admit I had high hopes for it when I pulled it off the App store. The 3D look reminded me of games from past consoles, but in that fuzzy, fond way that makes you nostalgic to go back and play 'em again. And hey, I like cute stuff. So why wouldn't a game about a boy and his balloons fill all my portable gaming needs?

Helium Boy doesn't bother with too much backstory, which I actually appreciate in a platformer -- I don't care why I'm there. I just want to jump on stuff. All you need to know here is that you're a boy who slightly resembles a frog, and you just so happen to have some balloons and a pump at your disposal. You will be able to use these balloons to float your way through many treacherous levels, and you can also burst them when you need to do some walking. Let's not forget that there are enemies out to get you too, so you'll need to avoid them using the tools you have at your disposal.

(more...)

TouchArcade Rating:

'Roll in the Hole' review - Panda Physics and Ice Cream

Monday, October 10th, 2011

Another physics-based puzzler with cute graphics and happy music in the App store, you say? NO WAY! Yes way, if you can wrap your mind around the uniqueness of that concept, then you just might get into Roll in the Hole [99¢/UHD].

You will play the roll of PoPo, a happy-go-lucky fat panda who hoards ice cream. When some jerk gorilla comes along and decides to take his sweets stash, he gets mad (although he doesn't show it) and goes on an adventure to recollect all his lost desserts. For some reason, precision physics also play a role there, even though that makes zero sense in a story context. But I don't play iOS games for the mind-blowing realism, and I'm guessing you don't either.

(more...)

TouchArcade Rating:

'Boss Battles' Review - It's a Bunch of Battles with Bosses

Tuesday, October 4th, 2011

Backflip Studios' Boss Battles [Free / HD] is difficult to really talk about in a lengthy matter. After all, you know exactly what the game is based on its title alone and the fact it's free should ensure nobody will hesitate over it too much. Still, the concept alone is interesting enough to warrant a discussion.

The idea of basing a game on boss fights has been done before, Shadow of the Colossus, for instance, and Cave's Japanese only Kesui Death Label, but Backflip's pedigree of casual titles mixes the idea up a little by creating an easier to push through barrier of entry.

(more...)

TouchArcade Rating:

'Brick People' Review - Quirky But Flat Arcade Action

Tuesday, October 4th, 2011

A few weeks back, we brought you the news that SEGA was bringing arcade title Brick People [$1.99 / HD] both across the ocean and onto the small screen. Before arriving on iOS devices, the brick-folk were limited to arcade cabinets in Japan. You'd gather up physical bricks to place against the screen, and tiny dudes would climb up and over them to collect fruit. I'm sorry I've never had a chance to try it out -- it sounds like great fun.

Some of that fun may have been lost in translation when the game moved to iOS. The physical bricks and arcade constraints seem like they would have made the single-player content much more engaging than it is in its current state. It's much better if you can go head to head, but with only Bluetooth connectivity and, in the HD version, single-device multiplayer, you may be hard pressed to find an opponent.

(more...)

TouchArcade Rating:

'Katamari Amore' Review - Another Roll Around the Katamari World

Thursday, September 29th, 2011

Back in the depths of 2008, we had our hearts broken by I Love Katamari. The controls were problematic, there were performance issues, it was Katamari, but it was a mess. Now Namco is taking another shot at winning our love with Katamari Amore [Free].

Full disclosure: I'm a Katamari fan from way back. I got in on the ground floor with Katamari Damacy on PS2 and I've played every console release since. Over the years the formula has become a little stale, the craziness has started to feel a little forced, but I'm still a person who loves to roll things up. Sushi, cats, Ultraman, I'm not picky. So it's with a heavy heart that I tell you that Katamari Amore is a loveless thing.

(more...)

TouchArcade Rating:

'Pixel Ranger' Review - A Fantastically Retro Pixel-Powered Shooter

Thursday, September 29th, 2011

Metro Games’ Pixel Ranger [$.99] is a deliciously offbeat vertical shooter that executes on its old-school SCUMM-like art direction and its jokey It Came From Outer Space vibe well, but it’s an otherwise forgettable game on a mechanical level. A crippling jump mechanic that feels out of place, a horrific control scheme, and poor checkpointing hamstring the action and combine for a storm of constant frustration. Pixel Ranger looks good, is hilarious when it intends to be, and it has a lot of potential, but it falls flat in the face of its issues.

Like most of its breed, Pixel Ranger combines tons of overhead enemy archetypes and power-ups into an increasingly feverish orgy of upwards-based shooting and pixelated vomit. Its angle is that shooting should be methodical: ammunition is a finite resource and in order to get more, you’ll need to take out enemies and gather up what they spill onto the ground. (more...)

TouchArcade Rating:

'Shadowgun' Review - A Crashing, Repetitive, Beautiful Mess

Thursday, September 29th, 2011

I want to love Madfinger's Shadowgun [$7.99]. I really do. It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it.

You play John Slade, a brute with a gun hired to bring back a mad scientist. There's a whole back-story about how corporations rule the world and whatnot, but none of that makes a difference to the core of the game. It's basically you and your A.I. making bad jokes at each other while a mad scientist is on the loose causing havoc.

Shadowgun is a looker in all respects and running it on both an iPhone 3GS and an iPad produces amazing results (although, text is incredibly blurry on the 3GS). If you look closely, you can see some of the tricks Madfinger used to make it run and look the way it does, but as far as the environments go, it's hard not to sit with your mouth agape in awe.

(more...)

TouchArcade Rating:

SUPPORT OUR SPONSORS