<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Touch Arcade &#187; Upcoming Games</title>
	<atom:link href="http://toucharcade.com/category/upcoming-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:57:28 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>Double Fine Asks For Kickstarter Support With New Adventure Game, Totally Gets It</title>
		<link>http://toucharcade.com/2012/02/09/double-fine-asks-for-kickstarter-support-with-new-adventure-game-totally-gets-it/</link>
		<comments>http://toucharcade.com/2012/02/09/double-fine-asks-for-kickstarter-support-with-new-adventure-game-totally-gets-it/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 16:19:50 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Double Fine Adventure]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=90031</guid>
		<description><![CDATA[This is neat. Double Fine, the creators of Brutal Legend and, most recently, a swarm of lovable and unique downloadable titles like Iron Brigade and Costume Quest, is asking its fans via Kickstarter to donate a total of $400,000 towards the production of a brand new point-and-click adventure. It's a title that'll be created by "a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/photo-little.jpeg"><img class="alignright size-full wp-image-90034" title="photo-little" src="http://toucharcade.com/wp-content/uploads/2012/02/photo-little.jpeg" alt="" width="200" height="150" /></a>This is neat. <a href="http://doublefine.com/">Double Fine</a>, the creators of <a href="http://www.giantbomb.com/brutal-legend/61-20700/"><em>Brutal Legend</em></a> and, most recently, a swarm of lovable and unique downloadable titles like <em><a href="http://www.giantbomb.com/iron-brigade/61-34304/">Iron Brigade</a></em> and <em><a href="http://www.giantbomb.com/costume-quest/61-32304/">Costume Quest</a></em>, is asking its fans via Kickstarter to <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">donate a total of $400,000</a> towards the production of a brand new point-and-click adventure. It's a title that'll be created by "a small team" and one of the adventure game genre's most influential developers, Tim Schafer, highly regarded for his work on <em><a href="http://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island">The Secret of Monkey Island</a></em> and its sequel, and his lead role on <em><a href="http://en.wikipedia.org/wiki/Maniac_Mansion:_Day_of_the_Tentacle">Maniac Mansion: Day of the Tentacle</a></em>, <em><a href="http://en.wikipedia.org/wiki/Full_Throttle_(1995_video_game)">Full Throttle</a></em>, and <em><a href="http://en.wikipedia.org/wiki/Grim_Fandango">Grim Fandango</a></em>.</p>
<p>The fans have answered, too. In under ten hours the project has received well over half a million dollars in backing. And with over 30 more days to go still, you almost have to assume that Double Fine will be forced to use dollar bills as toilet paper to rid itself of all the extra cash it's going to receive.</p>
<p>The project doesn't have a real name yet. It also isn't exactly slated to hit iOS -- the initial pitch was for the development of a PC point-and-click "utilizing modern touch technology." Double Fine says that if it raises more than what it's asking for, as the project has, it might put the game on Mac or iOS.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/1k-3k.jpg"><img class="aligncenter size-large wp-image-90043" title="1k-3k" src="http://toucharcade.com/wp-content/uploads/2012/02/1k-3k-525x296.jpg" alt="" width="525" height="296" /></a></p>
<p>This seems like a big deal for Double Fine: it's a small, but notable studio that's triumphantly shedding the typical publisher / loan shark model that it usually uses to make something that it has complete creative control over. But, this is also a studio that has been OK with funny funding deals. It let a dude pay for several PC ports in the past, and it's apparently currently in talks with <em>Minecraft</em> creator Notch about funding <em>Psychonauts 2</em>.</p>
<p>So, when will you be able to play <em>this</em> game? It'll be awhile. Provided everything goes as planned, it might appear on Steam as early as October 2012. However, backers will see the game as it's being developed -- this entire experience will be documented by <a href="http://2playerproductions.com/">2 Player Productions</a> and private videos will be released on an ongoing basis.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/09/double-fine-asks-for-kickstarter-support-with-new-adventure-game-totally-gets-it/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>'Pizza vs. Skeletons' Hands-On Preview</title>
		<link>http://toucharcade.com/2012/02/08/pizza-vs-skeletons-hands-on-preview/</link>
		<comments>http://toucharcade.com/2012/02/08/pizza-vs-skeletons-hands-on-preview/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 16:00:30 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Pizza vs. Skeletons]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89514</guid>
		<description><![CDATA[Only in the indie space do we see games like Pizza vs. Skeletons. Bright and humorous, as well as off-the-walls, it's a 2D action game that stars a 10-foot tall pizza. It has a knack for catching you off guard by design; delicately crafted to avoid the mechanical monotony so common in its space, it's [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-89893" title="pizza_icon_huge" src="http://toucharcade.com/wp-content/uploads/2012/02/pizza_icon_huge-150x150.png" alt="" width="150" height="150" />Only in the indie space do we see games like <em>Pizza vs. Skeletons</em>. Bright and humorous, as well as off-the-walls, it's a 2D action game that stars a 10-foot tall pizza. It has a knack for catching you off guard by design; delicately crafted to avoid the mechanical monotony so common in its space, it's an adventure that re-imagines what it is in almost every level. Sometimes you'll save puppies. Other times, you'll ski. Or butt heads with gigantic skulls. Or just bash skeletons because, hey, that's fun.</p>
<p>You just can't pitch this game to a major publisher. This will never be a blown-up, $60 retail title. It's too free-wheeling, too idealistic. It's too ... different.</p>
<p><span id="more-89514"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/pizza_meat_factory.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/pizza_meat_factory-260x173.jpg" alt="" title="pizza_meat_factory" width="260" height="173" class="alignleft size-medium wp-image-89896" /></a>I've had my paws all over a pre-release build for the last week or so, and I'm OK with saying that it's looking every bit as awesome as its name implies it will be. Sure, it might not have any ultra-familiar trappings to draw connections to, but that's kind of the point: this thing is bananas, man. It's as far-out as a quasar.</p>
<p>Take the mechanics, for example. In the game, you control a house-sized pizza that can roll, stomp, and jump. Rolling requires a simple tilt of the device. Tap the screen and the pizza jumps. Tap again while in the air and the pizza unleashes a devastating stomp.</p>
<p>Rolling automatically obliterates enemies into plumes of grave dust -- provided they aren't hoisting an over-sized, pizza-skewing spear in front of their bodies. If this is the case, a physics-bending jump and stomp will do the trick. As you play, you'll start running into a few enemies that twist this basic combat model. There's a flying skeleton that requires a bit more touch, as well as other minor iterations on this specific idea.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/pizza_igloo.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/pizza_igloo-260x173.jpg" alt="" title="pizza_igloo" width="260" height="173" class="alignright size-medium wp-image-89899" /></a>If that was the game, I'd still be as into it since, you know, you'll be controlling a giant, grimacing pizza on a quest to kill all the skeletons ever. But that's not all there is. <em>Pizza vs. Skeletons</em> is like a conga line of levels and different systems, each one bolting onto the back of the last and making the stream stronger and crazier.</p>
<p>In the first chapter, you'll be introduced to a skiing mini-game that doesn't task you with killing. Instead, the objective is to hit the ramps perfectly in order to collect the most currency possible. Later, you'll be balancing the pizza on the top of a huge skull while crossing a pit of spikes, pummeling telltale <em>Angry Birds</em> structures into oblivion, or even bouncing on rocks in a timed adventure that has you knocking skulls off of the tiny platform you'll be forced to work with.</p>
<p>There's a lot more, and I won't spoil it all. I will say, though, that nothing I've been doing is striking me as particularly interesting. Everything in the game exists in the service of fun, kinda like a <em>Rock Band</em>. You're just playing to act out weird power fantasies, and that's cool.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/pizza_cupid.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/pizza_cupid-260x173.jpg" alt="" title="pizza_cupid" width="260" height="173" class="alignleft size-medium wp-image-89902" /></a>Also, while there's a level of schizophrenia inherent in this kind of design, <a href="http://rivermanmedia.com/">Riverman</a> ties all of the bits and bobs together into a coherent whole; the sound design is as kooky as the game, and the art direction? It's like something Tim Burton would do if he could (a) draw and (b) chill out every once in a while. The game is bent, but lightly so; its style and its tone fits well with the oodles of off-the-wall content.</p>
<p>There's a good story about this game's design <a href="http://toucharcade.com/2012/02/06/riverman-media-and-the-trials-and-risks-of-pizza-vs-skeletons-development/">in this week's show</a>. Riverman is composed of two brothers, Jacob and Paul Stevens. Jacob, the art dude, dreamt up the scenarios. Paul, the programmer, then had to figure out a way to not only make it work technically, but also make them fun. </p>
<p>The prototyping phase took awhile and the duo had a lot of back and forths on the subject of dreams vs. the reality of having to make solid, fun-to-play content within the technical parameters of the game.</p>
<p>"There are a few levels that have the theme of your sort of crushing a structure in a way like how you fling birds in Angry Birds at something and destroy it. We thought could we make that fun as a pizza? Well, if you actually physically control your character and just crush, say, the Great Pyramids, that could be interesting." Paul told us earlier this week.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/pizza_carnival.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/pizza_carnival-260x173.jpg" alt="" title="pizza_carnival" width="260" height="173" class="alignright size-medium wp-image-89905" /></a>"Jake's ideas probably come from a totally different place than mine do. In mine, I was thinking what's fun being a huge, powerful character? Crushing structures."</p>
<p>Another fun thing that comes hand-in-hand with the conceit of driving around a huge pizza is topping customization. As you beat levels, you earn currency which can be dropped into extra vegetables or meats, new faces, new glasses, and even hats. Each is lovingly animated, and most are pretty hilarious. I'll go on record here and say that nothing comes close to being as cool as a 10-foot tall pizza with a top hat.</p>
<p>I've held back my progression in the game so I wouldn't get too review-y in this, but I think it's pretty obvious that I'll be embracing the game with open arms when it hits a little later this month on the 16th. We'll be bringing you more around that time, too.</p>
<p>For now, though, keep your eyes on this and Riverman. The studio has never attempted a game this ambitious, this out-of-the-mold, and it seems like it has hit a new stride in the process. I'm excited, and I think you should be, too.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/08/pizza-vs-skeletons-hands-on-preview/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>'Beat Sneak Bandit' is Sneaking Into the App Store Next Week</title>
		<link>http://toucharcade.com/2012/02/08/beat-sneak-bandit-is-sneaking-into-the-app-store-next-week/</link>
		<comments>http://toucharcade.com/2012/02/08/beat-sneak-bandit-is-sneaking-into-the-app-store-next-week/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 14:00:36 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Beat Sneak Bandit]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89884</guid>
		<description><![CDATA[We've been keeping close tabs on Bumpy Road [$2.99] developer Simogo's upcoming rhythm-based stealth puzzler Beat Sneak Bandit since they originally teased it last October. We've even had some extensive hands-on time with a limited preview version of the game, and that's just served to make us even more excited for the final release. And [...]]]></description>
			<content:encoded><![CDATA[<p>We've been keeping close tabs on <em><a href="http://toucharcade.com/2011/05/19/bumpy-road-review/">Bumpy Road</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bumpy-road/id423855879?mt=8">$2.99</a>] developer <a href="http://simogo.com/">Simogo</a>'s upcoming rhythm-based stealth puzzler <em>Beat Sneak Bandit</em> since they originally <a href="http://toucharcade.com/2011/10/18/bumpy-road-dev-teases-next-game/">teased it</a> last October. We've even had some <a href="http://toucharcade.com/2011/12/28/beat-sneak-bandit-preview/">extensive hands-on time</a> with a limited preview version of the game, and that's just served to make us even more excited for the final release. And today, Simogo has revealed that <em>Beat Sneak Bandit</em> will be hitting the App Store February 16th. Hey that's just a week away! To celebrate, they've released a slick new trailer for the game:</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/yK_HPmssQLk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/yK_HPmssQLk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>You can bet we'll be all over <em>Beat Sneak Bandit</em> like fingerprints on touch screens when it surfaces next week, and until then there's a <a href="http://forums.toucharcade.com/showthread.php?threadid=112948">discussion thread</a> you can check out in our forums.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/08/beat-sneak-bandit-is-sneaking-into-the-app-store-next-week/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Indie Arcade Racer 'Ignite' Heading from Steam to iOS</title>
		<link>http://toucharcade.com/2012/02/08/indie-arcade-racer-ignite-heading-from-steam-to-ios/</link>
		<comments>http://toucharcade.com/2012/02/08/indie-arcade-racer-ignite-heading-from-steam-to-ios/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:00:14 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Ignite]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89877</guid>
		<description><![CDATA[Ignite is an indie arcade racer released on Steam last October, and developer Nemesys Games has sent word that a port to iOS is currently in progress. I haven't tried Ignite myself just yet, but I've heard good things. It's your typical stylish arcade racer, but has an interesting twist where you can earn points [...]]]></description>
			<content:encoded><![CDATA[<p><em>Ignite</em> is an indie arcade racer released on Steam last October, and developer <a href="http://www.nemesys.hu/">Nemesys Games</a> has sent word that a port to iOS is currently in progress. I haven't tried <em>Ignite</em> myself just yet, but I've heard good things. It's your typical stylish arcade racer, but has an interesting twist where you can earn points for pulling off fancy driving maneuvers, stunts, and destruction. Once you've earned 1000 points, you can use it immediately to gain an advantage in the race or you can save it until the end and get a time bonus instead.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0088.jpg"><img class="alignnone size-large wp-image-89878" title="IMG_0088" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0088-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0139.jpg"><img class="alignnone size-medium wp-image-89879" title="IMG_0139" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0139-260x195.jpg" alt="" width="260" height="195" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0100.jpg"><img class="alignnone size-medium wp-image-89880" title="IMG_0100" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0100-260x195.jpg" alt="" width="260" height="195" /></a></p>
<p><em>Ignite</em> features 3 different modes, 35 circuits across 7 locations, and a ton of different configurable cars to burn rubber with. Oh, also, it's absolutely <em>gorgeous</em>. Let's not forget that. There's no clear release date for <em>Ignite</em> on iOS just yet, but the developers stated that the porting project just started in January and that the game is already up and running in a playable state. More videos and screens are said to be coming soon, but it sounds like it shouldn't take too long to get the game on the App Store. We're intrigued, and will definitely be checking out <em>Ignite</em> when it comes to iOS in the (hopefully) near future.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/08/indie-arcade-racer-ignite-heading-from-steam-to-ios/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>'Mass Effect Infiltrator' And Mass Effect Datapad Slated For iOS</title>
		<link>http://toucharcade.com/2012/02/07/mass-effect-infiltrator-sneaking-onto-ios-soon/</link>
		<comments>http://toucharcade.com/2012/02/07/mass-effect-infiltrator-sneaking-onto-ios-soon/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 21:17:06 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Mass Effect Infiltrator]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89838</guid>
		<description><![CDATA[So, Mass Effect is returning to the iPhone. At a recent EA event, the publisher passed around a pamphlet announcing Mass Effect Infiltrator for the iPhone, iPod Touch, and the iPad. In a nutshell, it's a third-person shooter featuring universe's trimmings, and it will apparently tie into Mass Effect 3's Galaxy At War component. EA [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/masseffect3_01.jpeg"><img class="aligncenter size-full wp-image-89843" title="Mass Effect 3" src="http://toucharcade.com/wp-content/uploads/2012/02/masseffect3_01.jpeg" alt="" width="525" height="294" /></a></p>
<p>So, <em>Mass Effect</em> <a href="http://toucharcade.com/2011/11/30/bioware-talks-mobile-obviously-excited-about-it/"><em>is</em> returning to the iPhone</a>. At a recent EA event, the publisher passed around a pamphlet announcing <em>Mass Effect Infiltrator</em> for the iPhone, iPod Touch, and the iPad. In a nutshell, it's a third-person shooter featuring universe's trimmings, and it will apparently tie into <em>Mass Effect 3</em>'s <a href="http://masseffect.wikia.com/wiki/Mass_Effect_3:_Galaxy_at_War">Galaxy At War</a> component.</p>
<p>EA also announced <a href="http://www.joystiq.com/2012/02/07/mass-effect-datapad-ties-ipad-into-mass-effect-3/">a companion app called Mass Effect Datapad</a>, but revealed <em>nothing</em> about it except its platform: iPad.</p>
<p>On to what we know then. In <em>Infiltrator</em> , you'll "help free prisoners from a hostile Cerberus base" and receive rewards as you gather evidence of Cerberus' crimes. All your rescues and your discoveries will feed into Galaxy At War's "Galactic Readiness rating," which informs events in the game's single-player.</p>
<p>As if the latter wasn't enough to get you to check it out, the app will also offer users exclusive weapons to use in <em>ME3</em>.</p>
<p><em>Infiltrator</em>'s announcement is pretty hot off the presses, so the details are pretty vague. On the other hand, it seems like it is passing through certification as we write this -- if EA is using the term "soon" in regards to its release traditionally -- so, the wait to see what's actually going on should actually end shortly.</p>
<p><strong>UPDATE: </strong>Fun fact: this is being developed by <em>Dead Space</em> iOS devs Iron Monkey Studios. This can only be a good thing, we think.</p>
<p><strong>UPDATE 2:</strong> <a href="http://au.wireless.ign.com/articles/121/1218153p1.html">IGN</a> has nabbed the first screenshots for <em>Mass Effect Infiltrator</em>:</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mei2.jpg"><img class="alignnone size-large wp-image-89859" title="mei2" src="http://toucharcade.com/wp-content/uploads/2012/02/mei2-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/mei1.jpg"><img class="size-large wp-image-89860 alignnone" title="mei1" src="http://toucharcade.com/wp-content/uploads/2012/02/mei1-525x393.jpg" alt="" width="260" height="195" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/mei3.jpg"><img class="alignnone size-medium wp-image-89861" title="mei3" src="http://toucharcade.com/wp-content/uploads/2012/02/mei3-260x195.jpg" alt="" width="260" height="195" /></a></p>
<p>[Via <a href="http://www.shacknews.com/article/72355/mass-effect-infiltrator-coming-to-ios">Shacknews</a>, <a href="http://www.joystiq.com/2012/02/07/mass-effect-datapad-ties-ipad-into-mass-effect-3/">Joystiq</a>, <a href="http://au.wireless.ign.com/articles/121/1218153p1.html">IGN</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/07/mass-effect-infiltrator-sneaking-onto-ios-soon/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Upcoming 'Prevail' Gets a New Trailer, Looks Fantastic</title>
		<link>http://toucharcade.com/2012/02/07/upcoming-prevail-gets-a-new-trailer-looks-fantastic/</link>
		<comments>http://toucharcade.com/2012/02/07/upcoming-prevail-gets-a-new-trailer-looks-fantastic/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 13:00:00 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Prevail]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89720</guid>
		<description><![CDATA[We hadn't officially heard much on Johnny Two Shoe's latest forthcoming iOS release Prevail since they first announced it back in September, but the two brothers that comprise the studio have been extremely active in our forums, both talking about specific elements in Prevail and posting frequent new screen shots for our members to drool [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/694d78bc.jpg"><img class="alignright size-medium wp-image-89728" title="694d78bc" src="http://toucharcade.com/wp-content/uploads/2012/02/694d78bc-260x74.jpg" alt="" width="260" height="74" /></a>We hadn't officially heard much on <a href="http://www.johnnytwoshoes.com/">Johnny Two Shoe</a>'s latest forthcoming iOS release <em>Prevail</em> since <a href="http://toucharcade.com/2011/09/29/johnny-two-shoes-reveals-prevail-with-mysterious-trailer/">they first announced it</a> back in September, but the two brothers that comprise the studio have been extremely active <a href="http://forums.toucharcade.com/showthread.php?t=110834">in our forums</a>, both talking about specific elements in <em>Prevail</em> and posting frequent new screen shots for our members to drool over.</p>
<p>Now Johnny Two Shoes has unleashed a brand new trailer for <em>Prevail</em>, and it's looking insanely bad ass. It's a 2D side-scrolling action game similar to their previous release <em>Plunderland</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/plunderland/id380486617?mt=8">$1.99</a>/<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/plunderland-free/id482588118?mt=8">Lite</a>], but cranked up to 11, with a vast open universe to explore and tons of activities for the game's inhabitants to partake in. Not to mention an engrossing story that unfolds as the game progresses. Check the trailer and see for yourself:</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/F6FSBz8K4Pg?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/F6FSBz8K4Pg?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As <a href="http://toucharcade.com/2010/07/23/plunderland-review-surrender-the-booty/">pretty huge fans</a> of <em>Plunderland</em>, both for its fantastic aesthetics and novel gameplay, we're pretty pumped for <em>Prevail</em>. This new trailer increases that level of pumped-ness several notches. Tons of planets? Multiple vehicles? Deforming terrain? Huge arrow battles? I'm totally in. <em>Prevail</em> is looking at an early 2012 release, which could be now or even a couple of months from now. I'm keeping my fingers crossed for sooner rather than later, and we'll let you know if any new information surfaces.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/07/upcoming-prevail-gets-a-new-trailer-looks-fantastic/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>'Corpse Party' Hitting the Japanese App Store February 9th</title>
		<link>http://toucharcade.com/2012/02/06/corpse-party-hitting-the-japanese-app-store-february-9th/</link>
		<comments>http://toucharcade.com/2012/02/06/corpse-party-hitting-the-japanese-app-store-february-9th/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 21:52:11 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Corpse Party]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89660</guid>
		<description><![CDATA[The Corpse Party series of video games have been loitering around my "I really should play these some day" game list since I first heard about them a few years ago. The games have some crazy roots behind them, as the first title was made in RPG Maker, a point and click game studio that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/02/CorpseParty.jpg" alt="" title="CorpseParty" height="300" class="alignright size-full wp-image-89674" />The <em>Corpse Party</em> series of video games have been loitering around my "I really should play these some day" game list since I first heard about them a few years ago. The games have some crazy roots behind them, as the first title was made in RPG Maker, a point and click game studio that was responsible for countless terrible ultra-indie RPG games. My personal favorite of these RPG Maker games was <a href="http://www.talesofgames.com/barkley/"><em>Chef Boyardee's Barkley, Shut Up &#038; Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa</em></a>. (Yes, that's a real game, watch <a href="http://www.youtube.com/watch?v=8F1cOvZ3nS8">the trailer</a>. No really, watch it.) Anyway, <em>Corpse Party</em> has had two different remakes since then, the most recent of which landed as a downloadable title for the PSP in late 2010. A sequel arrived around a year later, and there have even been two manga adaptations. One was even published by Square Enix.</p>
<p>If this is the first time you've heard of <em>Corpse Party</em>, Joystiq's JC Fletcher <a href="http://www.joystiq.com/2011/12/09/portabliss-corpse-party-psp/">put together an awesome description of what the game is all about</a>. In essence, it's your typical 16 bit JRPG that jumps the rails in a big way. You quickly find yourself in a nightmare dimension where no one can see each other, doors don't work, windows are blocked by human hair, and evidence of countless child murders are everywhere. (Making you wonder how this is getting by the App Store approval department, eh?) There's a cast of characters who are subjected to the torture of this environment, and you sit by and watch what unfolds.</p>
<p>What interested me about this crazy game is that there's tons of "bad endings," like a Choose Your Own Adventure book. I've always really liked games that divert from a linear roller coaster ride to letting you screw up, and then showing you the consequences. The PSP version is even constructed with selectable chapters to allow you to go back and explore all these different outcomes.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2012/02/23quv.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/23quv-525x268.jpg" alt="" title="23quv" width="525" height="268" class="aligncenter size-large wp-image-89686" /></a></center></p>
<p>According to <a href="http://andriasang.com/comzvq/corpse_party_ios_date/">Andriasang</a>, <em>Corpse Party</em> will be hitting the Japanese App Store this week for ¥2,200 which in US App Store pricing would be $29.99. No word yet on a localized English release, but I figure if the game will be available for iOS devices with Japanese text, an English adaptation can't be <em>that</em> far off, since presumably the translation already exists from the PSP game.</p>
<p>Fingers crossed, anyway.</p>
<p>[<a href="http://app.famitsu.com/20120206_29266/">Famitsu</a> via <a href="http://andriasang.com/comzvq/corpse_party_ios_date/">Andriasang</a> via <a href="http://www.joystiq.com/2012/02/06/corpse-party-butters-up-ios-in-japan/">Joystiq</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/06/corpse-party-hitting-the-japanese-app-store-february-9th/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>'League of Evil 2' Trailer - I Need This</title>
		<link>http://toucharcade.com/2012/02/06/league-of-evil-2-trailer-i-need-this/</link>
		<comments>http://toucharcade.com/2012/02/06/league-of-evil-2-trailer-i-need-this/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:32:01 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[League of Evil 2]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89621</guid>
		<description><![CDATA[Remember League of Evil [$1.99]? It came out early last year, and the best way to describe it is the title of our review: "The closest thing to Super Meat Boy on iOS." League of Evil controlled great, making difficult Super Meat Boy-style platforming surprisingly fun. They even eventually added iCade and Joypad [Free] support, [...]]]></description>
			<content:encoded><![CDATA[<p>Remember <em>League of Evil</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/league-of-evil/id405552598?mt=8">$1.99</a>]?  It came out early last year, and the best way to describe it is the title of <a href="http://toucharcade.com/2011/02/02/league-of-evil-review-the-closest-thing-to-super-meat-boy-on-ios/">our review</a>: "The closest thing to <em>Super Meat Boy</em> on iOS." <em>League of Evil</em> controlled great, making difficult <em>Super Meat Boy</em>-style platforming surprisingly fun. They even eventually added iCade and <em>Joypad</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/joypad-game-controller/id411422117?mt=8">Free</a>] support, giving two more awesome control options.</p>
<p>Check out the recently released trailer for the sequel:</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/ogBm9DVtu5Y?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ogBm9DVtu5Y?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>I'm digging the new art style. February 15th can't come quick enough.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/06/league-of-evil-2-trailer-i-need-this/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>'Dodonpachi Blissful Death' Coming This Week for $4.99</title>
		<link>http://toucharcade.com/2012/02/06/dodonpachi-blissful-death-coming-this-week-for-4-99/</link>
		<comments>http://toucharcade.com/2012/02/06/dodonpachi-blissful-death-coming-this-week-for-4-99/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:00:02 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Dodonpachi Blissful Death]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89598</guid>
		<description><![CDATA[A few weeks back, Cave announced that their next iOS release would be Dodonpachi Blissful Death, a port of their 2002 Japanese arcade game Dodonpachi Dai Ou Jou. Just in case your brain needs a refresher, take a look at the rather awesome trailer for the game: Today Cave announced over Twitter that Dodonpachi Blissful Death [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks back, <a href="http://toucharcade.com/2012/01/20/cave-announces-dodonpachi-blissful-death-coming-to-ios/">Cave announced</a> that their next iOS release would be <em>Dodonpachi Blissful Death</em>, a port of their 2002 Japanese arcade game <em>Dodonpachi Dai Ou Jou</em>. Just in case your brain needs a refresher, take a look at the rather awesome trailer for the game:</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/i2nnVU0HUwo?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/i2nnVU0HUwo?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Today Cave <a href="https://twitter.com/#!/cave_world_en/status/166431881640939520">announced over Twitter</a> that <em>Dodonpachi Blissful Death</em> is set for release this week on February 9th. Of course, due to the magic of time zones, that means late Wednesday for the App Store here in the US. It'll set you back $4.99, but you'll need at least 4th generation hardware or an iPad 2 in order to play. Also, look for <em><a href="http://toucharcade.com/2010/08/26/dodonpachi-resurrection-review-–-a-little-slice-of-bullet-hell-heaven/">Dodonpachi Resurrection</a></em> to be going on sale for somewhere around $5 the weekend following release.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/06/dodonpachi-blissful-death-coming-this-week-for-4-99/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Check Out the Trailer for Crescent Moon's 'Raid Leader'</title>
		<link>http://toucharcade.com/2012/02/03/check-out-the-trailer-for-crescent-moons-raid-leader/</link>
		<comments>http://toucharcade.com/2012/02/03/check-out-the-trailer-for-crescent-moons-raid-leader/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:58:50 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Raid Leader]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89446</guid>
		<description><![CDATA[We've been following Crescent Moon's Raid Leader for what feels like way too long now. I've found myself saying for the past year how much I wish Battleheart was fleshed out into a larger game, as saying that Battleheart left me wanting more would be the largest understatement of 2011. We've covered how Raid Leader [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/TA_screenshot_041.jpg"><img src="http://toucharcade.com/wp-content/uploads/2012/02/TA_screenshot_041-260x173.jpg" alt="" title="TA_screenshot_041" width="260" height="173" class="alignright size-medium wp-image-89449" /></a>We've been following Crescent Moon's <em>Raid Leader</em> for what feels like way too long now. I've found myself saying for the past year how much I wish <em><a href="http://toucharcade.com/2011/02/07/battleheart-review/">Battleheart</a></em> was fleshed out into a larger game, as saying that <em>Battleheart</em> left me wanting more would be the largest understatement of 2011. We've covered how <em>Raid Leader</em> works in <a href="http://toucharcade.com/2012/01/16/when-mmo-meets-real-time-strategy-rpg-you-get-red-zebras-first-game-raid-leader/">our preview</a>:<br />
<blockquote>In Raid Leader, you'll be taking a knight, a mage, and an archer, against a variety of damage-eating, MMO-like bosses that all appear to have special mechanical hooks. For example, there's a yeti-like monster with a freeze spell that turns its target into a block of ice. In order to break out, you'll have to tap on the screen. There's also a worm that, much to the archer and mage's chagrin, spawns mobs of life-sucking blood leaches all over the battlefield.</p></blockquote>
<p>Now you can see all this in action in the recently released trailer:</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/U5oJDWMa9K4?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U5oJDWMa9K4?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Per the trailer, it's on track for a release next week. Stay tuned for a full review once the game actually hits.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/03/check-out-the-trailer-for-crescent-moons-raid-leader/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>'Ghost Trick: Phantom Detective' First Impressions</title>
		<link>http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/</link>
		<comments>http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 04:00:34 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Ghost Trick]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=89157</guid>
		<description><![CDATA[Sissel has a lot of problems, but the least of  them is that he's dead. Well, not dead-dead, but dead. I'll explain: Ghost Trick: Phantom Detective [Free] is all about what Sissel has gained in the afterlife. Like a common ghoul, this guy can rattle mundane objects, activate levers and buttons, and possess stuff. He [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-89158 alignright" title="Screen Shot 2012-02-01 at 4.28.49 PM" src="http://toucharcade.com/wp-content/uploads/2012/02/Screen-Shot-2012-02-01-at-4.28.49-PM.png" alt="" width="100" height="100" />Sissel has a lot of problems, but the least of  them is that he's <em>dead</em>. Well, not dead-dead, but <em>dead</em>. I'll explain: <em>Ghost Trick: Phantom Detective</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/ghost-trick-phantom-detective/id489113377?mt=8">Free</a>] is all about what Sissel has gained <em>in the afterlife</em>. Like a common ghoul, this guy can rattle mundane objects, activate levers and buttons, and possess stuff. He can also decidedly un-ghoulishly rewind time, which is a trick that comes in pretty handy; a lot of the people he knows tend to die, and he <em>needs</em> these people to help him with his biggest problem: memory loss.</p>
<p><em>Ghost Trick</em> first saw a release on Nintendo DS around a year ago. This isn't its debut on iOS, though. A couple of months after the DS release, Capcom dropped a Universal version of the game on the Japanese App Store. Now, the rest of the world is finally getting to see a version of this port tonight.</p>
<p><span id="more-89157"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0050.jpg"><img class="aligncenter size-large wp-image-89170" title="IMG_0050" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0050-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>And it seems like it's OK from a technical standpoint. In my modest amount of time with it, I haven't seen any port-specific issues like stuttering or flickering. It controls pretty well, too, and caters to your finger just about as well as it did to the stylus.</p>
<p>There's some stuff still bothering me. The assets aren't as high of a resolution as I would like. Also, a good sixth of the screen is covered by a thick layer of UI that, it seems, is simply there to keep the pixel density high. It's weird.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0051.jpg"><img class="alignleft size-medium wp-image-89175" title="IMG_0051" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0051-260x195.jpg" alt="" width="260" height="195" /></a>In case you missed out on <em>Ghost Trick</em>, it breaks down like this: Sissel is often charged with reversing people's deaths and he has to use his powers to do so. Each death is like a puzzle, basically, that has you opening doors, spiritually oozing to adjacent objects, and otherwise setting up Rube Goldberg-ian scenarios that'll change that person's fate.</p>
<p>In most cases, you're watching a death, infesting that person's body in order to rewind time, and then actively trying to disrupt that sequence. The solutions to puzzles seem to be mired in weird video game logic, but  the saving grace here is that there is a single and true solution to every puzzle. You just gotta find it, you know?</p>
<p>I've been having a blast so far, by the way. This is a pretty thoughtful, if not challenging game with some insane, but fun-to-discover solutions. And while the minutes of overly long exposition is starting to wear me out, I'm digging the characters and the <em>humor</em>. Just wait until you meet dog, man. <em>Wait for it</em>.</p>
<p>We'll definitely continue on with <em>Ghost Trick</em>, and try to give you something much more definitive than this in the near future. This is a free release, though -- the first two chapters, which take about 60 or 70 minutes to complete, are what you'll get with a $0 download, so that should give you a good indication of what you're getting into. Our gut says grab it. Here's some more screens:</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0057.jpg"><img class="aligncenter size-large wp-image-89176" title="IMG_0057" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0057-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_00541.jpg"><img class="size-large wp-image-89174" title="IMG_0054" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_00541-525x393.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0056.jpg"><img class="size-large wp-image-89181" title="IMG_0056" src="http://toucharcade.com/wp-content/uploads/2012/02/IMG_0056-525x393.jpg" alt="" width="260" /></a></p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=489113377&mt=8"><i>GHOST TRICK: Phantom Detective</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/01/ghost-trick-phantom-detective-first-impressions/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Hands-On With 'Eufloria,' A Lean-Back RTS</title>
		<link>http://toucharcade.com/2012/02/01/hands-on-with-eufloria-a-lean-back-rts/</link>
		<comments>http://toucharcade.com/2012/02/01/hands-on-with-eufloria-a-lean-back-rts/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:32:47 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Eufloria]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88772</guid>
		<description><![CDATA[It's 2012, and I've had a few years to conjure a snappy explanation of what Eufloria is and how it rolls. I haven't. So, before I even get into how much I dig it on iPad, I'll let my main man Rudolf Kremers -- one of the handful of dudes behind the original release -- [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/Eufloria_Banner-D2_486x630.jpg"><img class="alignright size-medium wp-image-88781" title="Eufloria_Banner - D2_486x630" src="http://toucharcade.com/wp-content/uploads/2012/01/Eufloria_Banner-D2_486x630-231x300.jpg" alt="" width="231" height="300" /></a>It's 2012, and I've had a few years to conjure a snappy explanation of what <a href="http://www.giantbomb.com/eufloria/61-25339/"><em>Eufloria</em></a> is and how it rolls. I haven't. So, before I even get into how much I dig it on iPad, I'll let my main man Rudolf Kremers -- one of the <a href="http://www.eufloria-game.com/news.php">handful of dudes behind the original release</a> -- do the talking. <a href="http://toucharcade.com/2012/01/30/the-toucharcade-show-bonus-interview-with-team-eufloria/">In our latest "bonus" podcast</a>, he cheekily broke it down like this:</p>
<p>"<em>Eufloria</em> is a game of space, conquest, and exploration based on themes of plant life and flowers rather than space marines and spaceships."</p>
<p>That's the thing about <em>Eufloria</em>: it's an RTS that goes against the grain. It doesn't have any big dudes in big armor smashing space orcs in the face with apartment-sized space maces. It also doesn't subscribe to any particular feel or taste, or really, any action-y RTS conventions. It's a minimalist strategy game that has some cool, laid-back creative touches, and it's all wrapped up in a sensitive production overhead that conveys the game's core design ideals and gentle pacing well.</p>
<p><span id="more-88772"></span></p>
<p>This much has been proven in past iterations. And for the most part, what you've seen is what you'll be getting Day Zero on iPad. <em>Eufloria</em> on iPad still looks gorgeous, it still runs as smooth as ever, and all the little technical touches on the movement, placement and execution phases of the game have made it over. But, on the other hand, I'm not seeing a major adjustment on anything anyone has complained about before -- the balance appears to be still a little touch and go, and in some of the levels I've been playing, the pacing is slow (unless you manually crank up the overall game's speed).</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/G_Eufloria_PSN_1280.jpg"><img class="alignleft size-medium wp-image-88783" title="G_Eufloria_PSN_1280" src="http://toucharcade.com/wp-content/uploads/2012/01/G_Eufloria_PSN_1280-300x168.jpg" alt="" width="300" height="168" /></a>What the iPad port does bring, though, are new ways to interact more intimately with the experience. Pinch and zoom can be used liberally to explore every little nook and cranny of each level. Satisfying drag, hold, and swipe gestures take care of the rest. It's all good stuff.</p>
<p>I asked Kremers after the show to explain what he was shooting for with this version's controls. He said that the main idea was to strip "all barriers between playing the game and the device you play it on." Mission accomplished as far as I'm concerned. This is appears to be as much of a lean-back experience as ever before, and delightfully so.</p>
<p>Here's a breakdown for those of you just seeing <em>Eufloria</em> for the first time. This is a game about asteroids, trees, and tiny, winged seedlings. In almost every scenario, the goal is to take these seedlings to an asteroid, build a tree or two, and then usher even more seedlings on to other asteroids. The tech tree is simple: trees build seedlings and asteroids have one of three different effects on seedlings, either making them strong or fast or energetic. As trees age, they become more potent and harder to kill. Eventually you'll see some variations on unit types as well as a defensive tree that'll keep enemy seedlings off of your rock.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/E_Eufloria_PSN_1280.jpg"><img class="alignright size-medium wp-image-88780" title="E_Eufloria_PSN_1280" src="http://toucharcade.com/wp-content/uploads/2012/01/E_Eufloria_PSN_1280-300x168.jpg" alt="" width="300" height="168" /></a>The strategy factors into the picture in a variety of ways. You can't hit up an asteroid unless you have an asteroid connected to it. Also, most asteroids are inhabited, so you'll need to kill the enemy seedlings and then destroy their trees, which are jacked into that asteroid's core. Cracking the core boils and tearing down an impromptu space settlement boils down to a numbers game: basically, whoever has the larger wad of dudes wins. Much later in the game, you'll be given very specific tasks, like say, defending or finding a path through a system.</p>
<p>On our show, Kremers explained where these ideas came from. <em>Eufloria</em> proper is based on a proof-of-concept called "Dyson," which is named after <a href="http://en.wikipedia.org/wiki/Freeman_Dyson">a british physicist</a> who theorized that you could explore space by growing mechanical trees on asteroids. It's neat to see this crazy idea living on in a game.</p>
<p><object width="525" height="315"><param name="movie" value="http://www.youtube.com/v/JAvomEUrGUI?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="315" src="http://www.youtube.com/v/JAvomEUrGUI?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The beauty of <em>Eufloria</em> is in its simplicity; it's artfully stripped of graphical clutter and is fairly bare-boned on the UI and sound front. It's also strikingly easy to play for a strategy game since most of the action happens on a macro-level: clicks, drags, and drops compose all you'll need for galactic takeovers. This type of game feels great on iPad, and it seems like Team Eufloria and <a href="http://www.tunatech.com/">Tunatech</a> pulled it off.</p>
<p>My time with the preview build, for reasons of avoiding anything other than modest scrutiny at this phase in its pre-release form, has been artificially shortened, so I don't have a verdict for you. You'll get that later at some point this month when the game sees a release across iOS at an unannounced price. We're expecting more details to roll in shortly. Fingers crossed.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/J_Eufloria_PSN_1280.jpg"><img class="aligncenter size-large wp-image-88782" title="J_Eufloria_PSN_1280" src="http://toucharcade.com/wp-content/uploads/2012/01/J_Eufloria_PSN_1280-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/D_Eufloria_PSN_1280.jpg"><img class="size-large wp-image-88779" title="D_Eufloria_PSN_1280" src="http://toucharcade.com/wp-content/uploads/2012/01/D_Eufloria_PSN_1280-525x295.jpg" alt="" width="260" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/C_Eufloria_PSN_1280.jpg"><img class="size-large wp-image-88778" title="C_Eufloria_PSN_1280" src="http://toucharcade.com/wp-content/uploads/2012/01/C_Eufloria_PSN_1280-525x295.jpg" alt="" width="260" /></a></p>
<p><em>All the screens in this write-up are from the PSN version of the game. I can't tell a difference between the two in picture-form.</em></p>
<p><strong>UPDATE:</strong> We didn't mention the game's 3X speed setting in the original write-up.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/02/01/hands-on-with-eufloria-a-lean-back-rts/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>'Tobe's Vertical Adventure' Spin-Off Coming To iOS</title>
		<link>http://toucharcade.com/2012/01/31/tobes-vertical-adventure-spin-off-coming-to-ios/</link>
		<comments>http://toucharcade.com/2012/01/31/tobes-vertical-adventure-spin-off-coming-to-ios/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 16:26:13 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Tobe & Friends Hookshot Escape]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88937</guid>
		<description><![CDATA[An official, totally real spin-off of a PC Steam release that goes by the name of Tobe's Vertical Adventure will be available on the App Store this month. As we write this, the folks over at Secret Base are hard at work on Tobe &#038; Friends Hookshot Escape, a vertical and endless platformer that stars [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2012/01/Hookshot-Escape-Icon.png" alt="" title="Hookshot Escape Icon" width="114" height="114" class="alignright size-full wp-image-88942" />An official, totally real spin-off of a PC Steam release that goes by the name of <a href="http://store.steampowered.com/app/105700/"><em>Tobe's Vertical Adventure</em></a> will be available on the App Store this month. As we write this, the folks over at <a href="http://www.secretbase.com.sg/">Secret Base</a> are hard at work on <em>Tobe &#038; Friends Hookshot Escape</em>, a vertical and endless platformer that stars everyone's favorite super weapon, the hookshot. </p>
<p>We're told that <em>Tobe &#038; Friends</em> will stroke arcade desires, as well as provide a ton of differentiated play in its space. A total of four unique characters that offer unique hook, er, <em>shotting</em> abilities, as well as four different worlds and 20 pieces of equipment dot the game's landscape. In a blog post, Secret Base notes that there's more to the game like, say, "power ups, monsters, themes and chirpy musics" and more will be revealed later. Catch your first look in the trailer below:</p>
<p><span id="more-88937"></span></p>
<p><center><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/v8rq8V8FdBw?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v8rq8V8FdBw?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/31/tobes-vertical-adventure-spin-off-coming-to-ios/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Macworld &#124; iWorld 2012 - Upcoming Pokemon-like 'Dragon Island' from ZigZaGame Inc</title>
		<link>http://toucharcade.com/2012/01/30/macworld-iworld-2012-upcoming-pokemon-like-dragon-island-from-zigzagame-inc/</link>
		<comments>http://toucharcade.com/2012/01/30/macworld-iworld-2012-upcoming-pokemon-like-dragon-island-from-zigzagame-inc/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 03:27:42 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[Macworld|iWorld 2012]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Dragon Island]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88859</guid>
		<description><![CDATA[Also at Macworld this year was ZigZaGame Inc, the developers who are bringing Adventure Bar Story to the App Store. We've already gone pretty in depth with Adventure Bar Story in our hands-on preview, but another title that they were showing off is their Pokemon-style game Dragon Island. Dragon Island has you exploring a huge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/TitleScreen.jpg"><img class="alignright size-medium wp-image-88862" title="TitleScreen" src="http://toucharcade.com/wp-content/uploads/2012/01/TitleScreen-300x183.jpg" alt="" width="300" height="183" /></a>Also at Macworld this year was <a href="http://www.zigzagame.net/">ZigZaGame Inc</a>, the developers who are bringing <em>Adventure Bar Story</em> to the App Store. We've already gone pretty in depth with <em>Adventure Bar Story</em> in our <a href="http://toucharcade.com/2012/01/24/cooking-meets-jrpg-in-adventure-bar-story/">hands-on preview</a>, but another title that they were showing off is their <em>Pokemon</em>-style game <em>Dragon Island</em>.</p>
<p><em>Dragon Island</em> has you exploring a huge world, battling and collecting over 200 different species of monsters. Each one can be evolved several times, and you can even collect recipes which will allow you to combine two different creatures to create a new hybrid version. Also, you'll be able to battle bosses and claim their spirits in order to summon them in future battles.</p>
<p><span id="more-88859"></span></p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/Battle.jpg"><img class="alignnone size-large wp-image-88865" title="Battle" src="http://toucharcade.com/wp-content/uploads/2012/01/Battle-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>Another interesting feature is that there are no healing spells or items in the game. You can return to the main town hub to heal, but if you're out in battle and one of your creatures dies, then they're gone for good. I kind of like this as it adds an element of suspense and risk, and should affect how you go about tackling battles and completing the many dungeons in the game.</p>
<p>To balance this, even though you can only battle with 3 monsters at a time, you'll be able to bring more than that with you as you play. So if you do end up losing one, another monster from your queue will take its place. As you level up in the game, you'll gain the ability to carry more and more monsters with you.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/Dragon1.jpg"><img class="alignnone size-full wp-image-88881" title="Dragon1" src="http://toucharcade.com/wp-content/uploads/2012/01/Dragon1.jpg" alt="" width="130" /></a><a href="http://toucharcade.com/wp-content/uploads/2012/01/Dragon2.jpg"><img class="alignnone size-full wp-image-88882" title="Dragon2" src="http://toucharcade.com/wp-content/uploads/2012/01/Dragon2.jpg" alt="" width="130" /></a><a href="http://toucharcade.com/wp-content/uploads/2012/01/Dragon3.jpg"><img class="alignnone size-medium wp-image-88883" title="Dragon3" src="http://toucharcade.com/wp-content/uploads/2012/01/Dragon3-300x160.jpg" alt="" width="260" /></a></p>
<p style="text-align: center;"><span style="color: #888888;">An example of 3 evolutions of a dragon</span></p>
<p>The world which you can explore in <em>Dragon Island</em> is massive, with tons of points of interest to discover. These include towns, forests, random battles, and dungeons. When you come upon a dungeon, it is randomly generated and turns the game into more of a rogue-like, and there will be one infinite dungeon where you can grind and discover monsters and items, as well as compete on a leaderboard for how many floors you can descend.</p>
<p>Finally, the battle system will be a traditional 3-on-3 turn-based affair. Each monster can have up to 4 skills, each assigned a special swipe gesture. Although your character doesn't get involved in battles himself, you can still level him up as you would in a normal RPG, and then his stats will extend to the monsters under his control. In this way you can influence how you will play the game despite the massive number of different monsters in the game which are actually the ones doing battle.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2012/01/AreaView.jpg"><img class="alignnone size-medium wp-image-88870" title="AreaView" src="http://toucharcade.com/wp-content/uploads/2012/01/AreaView-300x200.jpg" alt="" width="172" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/Dungeon.jpg"><img class="alignnone size-medium wp-image-88871" title="Dungeon" src="http://toucharcade.com/wp-content/uploads/2012/01/Dungeon-300x200.jpg" alt="" width="172" /></a> <a href="http://toucharcade.com/wp-content/uploads/2012/01/WorldView.jpg"><img class="alignnone size-medium wp-image-88872" title="WorldView" src="http://toucharcade.com/wp-content/uploads/2012/01/WorldView-300x200.jpg" alt="" width="172" /></a></p>
<p>I was blown away when I saw <em>Dragon Island</em> in action. The amount of creatures in the game, coupled with the ability to evolve them and level up your own character has the potential for just a ridiculous amount of customization and strategy. Along with a huge world to explore, a storyline, tons of items and abilities, and even an infinite dungeon, there will be plenty to keep you busy in <em>Dragon Island</em>. Be on the lookout for <em>Dragon Island</em> to hit in the coming months, or check out the <a href="http://forums.toucharcade.com/showthread.php?t=113111">thread in our forums</a> for even more discussion on the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/30/macworld-iworld-2012-upcoming-pokemon-like-dragon-island-from-zigzagame-inc/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Macworld &#124; iWorld 2012 - Hands-On Demo of 'Sky Gnomes' from Foursaken Media</title>
		<link>http://toucharcade.com/2012/01/30/macworld-iworld-2012-hands-on-demo-of-sky-gnomes-from-foursaken-media/</link>
		<comments>http://toucharcade.com/2012/01/30/macworld-iworld-2012-hands-on-demo-of-sky-gnomes-from-foursaken-media/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 02:25:49 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[Macworld|iWorld 2012]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Sky Gnomes]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=88650</guid>
		<description><![CDATA[Foursaken Media has made a name for themselves which such quality releases as Bug Heroes [Free], it's spinoff Bug Heroes Quest [99¢], and the wacky arcade cooking game Mad Chef [99¢]. In fact, they have yet to make a game that I don't like, and it looks like they aren't interested in breaking that trend [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.foursakenmedia.com/">Foursaken Media</a> has made a name for themselves which such quality releases as <em><a href="http://toucharcade.com/2011/01/06/bug-heroes-review-a-fantastic-blend-of-different-genres/">Bug Heroes</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bug-heroes/id412789616?mt=8">Free</a>], it's spinoff <em><a href="http://toucharcade.com/2011/07/12/first-trailer-for-bug-heroes-quest/">Bug Heroes Quest</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/bug-heroes-quest/id450492631?mt=8">99¢</a>], and the wacky arcade cooking game <em><a href="http://toucharcade.com/2011/12/05/mad-chef-review/">Mad Chef</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/mad-chef/id474290988?mt=8">99¢</a>]. In fact, they have yet to make a game that I don't like, and it looks like they aren't interested in breaking that trend anytime soon as their newest upcoming game <em>Sky Gnomes</em> looks like yet another winner. Rather than go into too much detail about <em>Sky Gnomes</em>, check out the hands-on video below where the developer does an excellent job of explaining all the ins and outs of the gameplay:</p>
<p><span id="more-88650"></span></p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/-HgVDVVvuL8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/-HgVDVVvuL8?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Sky Gnomes</em> looks like it's going to be a ton of fun, and I'm really digging how you'll be able to race against the ghosts of other players. Also, it's a really attractive game to look at, something that doesn't quite show through as well in the above video. Further down the line, Foursaken is also in the beginning stages of a sequel to their first iOS title <em>N.Y. Zombies</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/n.y.zombies/id366197996?mt=8">99¢</a>]. They're aware of how overdone zombie games are in the App Store, but they also know that the original game has quite a following of fans, and they're eager to put everything they've learned through their last several releases to work on the <em>N.Y. Zombies</em> sequel.</p>
<p><em>Sky Gnomes</em> is just being wrapped up, so shouldn't be too long of a wait, and beyond that keep your eyes out for the sequel to <em>N.Y. Zombies</em> to hit sometime in 2012.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/01/30/macworld-iworld-2012-hands-on-demo-of-sky-gnomes-from-foursaken-media/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached
Database Caching 7/9 queries in 0.005 seconds using memcached
Object Caching 1045/1045 objects using memcached

Served from: toucharcade.com @ 2012-02-09 19:57:13 -->
