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'Mass Effect Infiltrator' And Mass Effect Datapad Slated For iOS

posted February 7th, 2012 4:17 PM EST by Brad Nicholson in iPad Games, iPhone games, iPod touch games, Upcoming Games
 

So, Mass Effect is returning to the iPhone. At a recent EA event, the publisher passed around a pamphlet announcing Mass Effect Infiltrator for the iPhone, iPod Touch, and the iPad. In a nutshell, it's a third-person shooter featuring universe's trimmings, and it will apparently tie into Mass Effect 3's Galaxy At War component.

EA also announced a companion app called Mass Effect Datapad, but revealed nothing about it except its platform: iPad.

On to what we know then. In Infiltrator , you'll "help free prisoners from a hostile Cerberus base" and receive rewards as you gather evidence of Cerberus' crimes. All your rescues and your discoveries will feed into Galaxy At War's "Galactic Readiness rating," which informs events in the game's single-player.

As if the latter wasn't enough to get you to check it out, the app will also offer users exclusive weapons to use in ME3.

Infiltrator's announcement is pretty hot off the presses, so the details are pretty vague. On the other hand, it seems like it is passing through certification as we write this -- if EA is using the term "soon" in regards to its release traditionally -- so, the wait to see what's actually going on should actually end shortly.

UPDATE: Fun fact: this is being developed by Dead Space iOS devs Iron Monkey Studios. This can only be a good thing, we think.

UPDATE 2: IGN has nabbed the first screenshots for Mass Effect Infiltrator:

[Via Shacknews, Joystiq, IGN]

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'Paper Monsters' Wants You This Valentine's Day

posted February 7th, 2012 1:13 PM EST by Brad Nicholson in iPad Games, iPhone games, iPod touch games, News, Universal, Updates
 

If you don't have someone to curl up to this Valentine's Day, you might want to consider snuggling with your iPad instead. It doesn't have skin or emotion or whatever, sure, but it'll have plenty to give you over the holiday stretch. For example, Paper Monsters [$.99] has received a themed update in celebration, adding an entirely new level pack and decidedly less romantic, but necessary bug fixes and level tweaks.

Of course, Paper Monsters won't be the only title receiving an update like this: in the past, most "big" games, like Angry Birds or Cut The Rope, have received a little nod to the holiday. Also, publishers are undoubtedly going to go on price cutting sprees since Valentine's Day is so popular and all.

So, yeah, you don't need a real partner. Your iPad will have plenty for you, and hey, it won't even ask you for chocolate or a rose or expect to get something nice.

App Store Link: Paper Monsters, $0.99 (Universal)

'Reckless Racing 2' Review – A Bold Sequel With Another First-place Finish

posted February 7th, 2012 10:45 AM EST by Eric Ford in $4.99, 5 stars, Arcade, Games, iPad Games, iPhone games, iPod touch games, Racing, Reviews, Universal
 

When Reckless Racing [$0.99 / HD] hit the scene back in October 2010, we praised it for the incredible top-down racing experience it offered. Now, the folks at Pixelbite Games are back again with Reckless Racing 2 [$4.99], the long awaited sequel to this arcade racer. Improving on nearly every facet of its predecessor, Reckless Racing 2 is hands-down one of the top arcade racers I’ve ever played and is well worth the price of admission.

From a presentation standpoint, Reckless Racing 2 makes some significant changes in comparison to its predecessor. Gone are the country themes present in the music and characters (although the latter still remains somewhat in the avatars and names of your AI opponents). In its place is a stylized, clean motif complete with fast-paced music reminiscent of 80s action movies (think Top Gun). Some folks may argue Reckless Racing 2 loses some of the ‘charm’ found in the original, but I think this is a great move that moves towards a more universal appeal.

Another area that receives an overhaul in Reckless Racing 2 is its core gameplay formula. A comprehensive career mode takes center stage in this sequel, complete with 18 different cars to purchase and a plethora of upgrades available for each individual vehicle. The career mode is actually pretty standard - players race through a variety of cups containing several courses. Money is awarded after each race, with a larger monetary bonus depending on your final position at the end of the cup.

Rather than forcing players to complete cups in a sequential fashion, Reckless Racing 2 employs a Performance Index (P.I.) restriction. The higher a P.I. rating is on a car, the ‘better’ it is stats-wise. Modify your car with new parts and its P.I. rating increases. Cups have a P.I. range that your car must fit into in order to play. While it is possible to upgrade your car so it can participate in progressively harder cups, eventually its P.I. max will be reached and you’ll have to buy a new car with a higher range in order to advance to more difficulty cups. It’s a disappointing restriction for folks that become attached to cars, but I thought it was an excellent way to balance upgrades and difficulty while nudging players towards trying new vehicles.

In addition to career mode, Reckless Racing 2 features an excellent challenge mode that supplies the player with a pre-determined car and track. Race against the A.I., place third or higher, and you advance to the next challenge. I found it a great distraction from career, as it allows you to quickly race while still having goals to work towards. Rounding out the modes are single race and wifi-enabled multiplayer. While online multiplayer was pretty fun, the lobby system was a bit rough around the edges (lots of players holding up games from actually starting). An auto-join with P.I. balancing would have been nice, as well as some improvement to the ‘ready’ system.

Racing mechanics also receive substantial changes in Reckless Racing 2, exchanging the ‘floaty’ and hectic feel of the original for a driving system that imbues much more control to the player. This is also reflective in the physics system which feels more suited towards a system requiring actual driving technique. The controls work well enough within this system, but not all control schemes are equal in this sequel. The new dynamic difficulty system, which raises and lowers the overall difficulty based on performance, is another addition that moves the game towards a semblance of realism (you can turn this off if it doesn’t work for you). In some ways, you can argue that these changes make Reckless Racing 2 a bit less, well, reckless. Despite this step away from its predecessor, I think the changes have created a game with more depth and challenge than the original. The upgrade system, for instance, allows you to customize your car to suit your driving style, somewhat preserving the original Reckless Racing style of play.

One of the areas Reckless Racing excelled in was its incredibly detailed visuals. Reckless Racing 2 ups the ante with an improved graphics system that just looks pretty damn amazing. Tracks are meticulously detailed and even effects like the dirt kicking up from your wheels on the off-road portions of the track are well done. Maneuvering my car around a curve with a giant gorge at the bottom or driving along an oceanfront watching the beautiful water effects are some of the nicest graphics I’ve seen on my iPhone 4S. Add in the fact that the game runs fast and smooth (at least on the latest hardware generation), and Reckless Racing 2 would give any game a run for its money in the visual department.

I've got to give kudos to Pixelbite – it’s pretty rare for a developer to take a chance and mix up the elements of a successful game in its sequel. However, in the case of Reckless Racing 2, that risk has paid off tremendously. The comprehensive career mode, wealth of maps, and tweaks to the arcade racing formula has made this game more enjoyable in the long term. Add in the amazing visuals and music, and there’s not much to dislike here. Folks have sounded off in our forums in regards to the significant changes to the core gameplay. Personally, if these changes result in an incredibly fun to play game, then what more can you ask for?

App Store Link: Reckless Racing 2, $4.99 (Universal)

TouchArcade Rating:

New 'Twisted Metal' Creators Moving On To iOS

posted February 7th, 2012 10:27 AM EST by Brad Nicholson in iPad Games, iPhone games, iPod touch games, News
 

Here's a new one: instead of splintering into a billion different independent parts in order to explore the world of iOS, Salt Lake studio Eat Sleep Play is staying (mostly) together as it transitions into mobile and tablet development.

The Salt Lake City Tribune is reporting that after the studio finishes Twisted Metal, it'll move on to iPad and iPhone development. Eight employees were handed pink slips last week in order to presumably shrink the studio size for the transition, and co-founder David Jaffe is expected to leave as well to pursue a new thing before the studio makes hop.

In a statement, the studio's other co-founder Scott Campbell said all the right stuff about iPad and iPhone and iPad development, and noted that Eat Sleep Play's "brand of mechanics-driven gaming" will be a big part of its future offerings.

Jaffe is reportedly set to move into the "casual" market as well, but that's a point of contention. On Twitter, the God of War creator stated, "The rumors of me making casual games post-Twisted Metal -- as many of you define them -- are highly exaggerated." Later this morning he clarified, "... never say never, but I have zero plans to make games like Farmville and Angry Birds."

"I never said what I was doing post-Twisted Metal, and I'm still on Twisted Metal along with Eat Sleep Play for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it."

Pictured: Twisted Metal

"At the same, I will be opening a game studio here in San Diego because I really miss internal game development. Happy to share more details later."

With that said, we're not so sure if Jaffe is moving on to iOS, too, but we're trying to make contact and see exactly what's up. Stay tuned.

UPDATE: Jaffe is continuing to clarify. In a series of tweets, he revealed that he's talking to people "about some big, huge next-gen game ideas" he'd love for his new studio to make, as well as some stuff in the browser space.

"I have no idea what game we'll make yet. Could be iPhone, could be next-gen console," Jaffe said. "Have barely done anything with the new company yet."

[via The Salt Lake City Tribune]

'The Lost City' Review - An Adventure For 'Myst' Lovers

posted February 7th, 2012 9:00 AM EST by Colette Bennett in $0.99, 4 stars, Adventure, Games, iPhone games, iPod touch games, Reviews
 

I have no shame whatsoever in telling you that I was literally obsessed with Myst when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave me a solo adventure, puzzles that were hard as hell to solve, and atmosphere for miles. I just might have played Myst (and all the clones of it) a rather embarrassing number of times.

So, it was really kind of a given that I was going to be thrilled to see The Lost City [99¢], which at a glance seemed to be aimed like a notched arrow at the heart of the Myst-era adventure game lover. Of course, anyone who was with me on the long ride through the adventure clones that Myst spawned knows that there were a handful of decent ones, but mostly many, many bad ones.

I'm quite pleased to report that this is not the case with The Lost City. Far from it, in fact. While the storyline behind the game is not quite as fleshed out as that of Atrus and his wayward sons, Fire Maple Games really nailed it in terms of atmosphere. But even more importantly, they got it right with the puzzles – and added a few extra things that Myst itself could have really benefitted from back in the day.

Navigating your way through The Lost City is as simple and pleasant as can be: the touch of a fingertip navigates you through the hidden city your grandmother promised you really did exist (apparently, she wasn't kidding). Your inventory is neatly tucked into a small briefcase in the bottom left corner of the screen, and touching it pops up a small row of all the items you've collected. Items for what? For solving puzzles, of course!

But The Lost City doesn't do that inane thing where you have to figure out the item that makes the least sense to use, cram it into another item and then use it to magically unlock some door that had no keyhole in the first place. No, these puzzles actually make sense, which as anyone who ever played a Kemco adventure game back in the NES days can tell you, was rarely the case.

Speaking of things that adventure games should have thought of a long time ago, another welcome one here is the map. Each scene of the game you encounter is represented by a numbered panel if you hit up the map screen, which you can move around with your fingertip so you can get an overview of the entire area.

You also have a journal which logs important notes you'll need for future puzzles, and it just so happens to contain (gasp!) a hint guide, so if you get stuck you can consult it. I know, it's not proper hardcore. And I don't care, because the days I spent crying and pulling at my hair in front of my computer because I couldn't solve that one puzzle were so bad that I don't mind one bit that this game doesn't want me to go mad with frustration.

One little touch about The Lost City I really adored was the addition of puzzles affected by seasons. You will encounter stone angel statues which you can place a heart item into to change the seasons, which affects which puzzles you have access to solve. This fit in beautifully with the overall coziness of the game, and it simply brought a smile to my face.

In the end, I found myself trying to slow down and simply enjoy being in the game's atmosphere. I really didn't want the game to end, and I suppose that's the best compliment I can give anything I play. If you've ever loved an adventure game of the Myst persuasion, then you're going to love The Lost City. But not because it's a clone, or even a really good clone. This one's got a magic that's all its own.

App Store Link: The Lost City, $0.99

TouchArcade Rating:

Upcoming 'Prevail' Gets a New Trailer, Looks Fantastic

posted February 7th, 2012 8:00 AM EST by Jared Nelson in News, Upcoming Games
 

We hadn't officially heard much on Johnny Two Shoe's latest forthcoming iOS release Prevail since they first announced it back in September, but the two brothers that comprise the studio have been extremely active in our forums, both talking about specific elements in Prevail and posting frequent new screen shots for our members to drool over.

Now Johnny Two Shoes has unleashed a brand new trailer for Prevail, and it's looking insanely bad ass. It's a 2D side-scrolling action game similar to their previous release Plunderland [$1.99/Lite], but cranked up to 11, with a vast open universe to explore and tons of activities for the game's inhabitants to partake in. Not to mention an engrossing story that unfolds as the game progresses. Check the trailer and see for yourself:

As pretty huge fans of Plunderland, both for its fantastic aesthetics and novel gameplay, we're pretty pumped for Prevail. This new trailer increases that level of pumped-ness several notches. Tons of planets? Multiple vehicles? Deforming terrain? Huge arrow battles? I'm totally in. Prevail is looking at an early 2012 release, which could be now or even a couple of months from now. I'm keeping my fingers crossed for sooner rather than later, and we'll let you know if any new information surfaces.

'Fly With Me' Review - A Tap-to-flap Game with Limited Flaps

posted February 7th, 2012 7:00 AM EST by Troy Woodfield in $0.99, 4 stars, Arcade, Games, iPhone games, iPod touch games, Reviews
 

Fly With Me [99¢] from Electronic Arts may resemble a cute kids game about a flying bird, but it's not actually as simplistic as it seems. You tap the screen to make the little bird fly and try to collect three stars and reach the birdhouse at the end of the level. This may sound easy, but the catch is you have a limited number of wing-flaps available.

Each time you tap the screen to flap your wings, your flap-meter decreases slightly. Once that meter is depleted, you'll literally fall out of the sky with an amusing animation as you splat into the ground. So, you quickly learn to be more conservative with your flaps, and glide whenever possible. NOT flapping is a key part of this game. Your flap-meter must also be replenished by eating bees, otherwise you won't have enough flaps to reach the end.

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TouchArcade Rating:

Riverman Media And The Trials And Risks Of 'Pizza vs. Skeleton's' Development

posted February 6th, 2012 6:31 PM EST by Brad Nicholson in Podcast
 

Like sweat and weights, the two men behind Riverman Media complement each other. Jake is an idea man and a talented art dude. Paul is a designer and a programmer who figures out how to translate Jake's off-the-wall ideas into familiar game structures. Together, these guys have released several games, but none as complex, trying, or as absolutely bent as their next.

In our interview complement to our regular show this week, we talked with Riverman about this project, which is called Pizza vs. Skeletons. One of the most fascinating things we discovered is just how well Jake and Paul Stevens mesh. They're brothers and business partners, and a tic to the other's toe. Audio just below:

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'Bean's Quest' on Sale for 99¢ and New Lite Version Released

posted February 6th, 2012 6:30 PM EST by Jared Nelson in $0.99, Free, Game Center, Games, iPad Games, iPhone games, iPod touch games, News, Platform, Sales, Universal
 

Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our original review, though we did enjoy the game a lot while it lasted. In about 6 months time, Bean's Quest has expanded to 50 levels and is finally the full and complete game it was always intended to be.

For today only, you can grab the full version of Bean's Quest for just 99¢. If you've always admired Bean's Quest from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full Bean's Quest while it's just a dollar.

App Store Links:
    Bean's Quest Final, $0.99 (Universal)
    Bean's Quest Lite, Free (Universal)

'Corpse Party' Hitting the Japanese App Store February 9th

posted February 6th, 2012 4:52 PM EST by Eli Hodapp in Games, Role-Playing, Upcoming Games
 

The Corpse Party series of video games have been loitering around my "I really should play these some day" game list since I first heard about them a few years ago. The games have some crazy roots behind them, as the first title was made in RPG Maker, a point and click game studio that was responsible for countless terrible ultra-indie RPG games. My personal favorite of these RPG Maker games was Chef Boyardee's Barkley, Shut Up & Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa. (Yes, that's a real game, watch the trailer. No really, watch it.) Anyway, Corpse Party has had two different remakes since then, the most recent of which landed as a downloadable title for the PSP in late 2010. A sequel arrived around a year later, and there have even been two manga adaptations. One was even published by Square Enix.

If this is the first time you've heard of Corpse Party, Joystiq's JC Fletcher put together an awesome description of what the game is all about. In essence, it's your typical 16 bit JRPG that jumps the rails in a big way. You quickly find yourself in a nightmare dimension where no one can see each other, doors don't work, windows are blocked by human hair, and evidence of countless child murders are everywhere. (Making you wonder how this is getting by the App Store approval department, eh?) There's a cast of characters who are subjected to the torture of this environment, and you sit by and watch what unfolds.

What interested me about this crazy game is that there's tons of "bad endings," like a Choose Your Own Adventure book. I've always really liked games that divert from a linear roller coaster ride to letting you screw up, and then showing you the consequences. The PSP version is even constructed with selectable chapters to allow you to go back and explore all these different outcomes.

According to Andriasang, Corpse Party will be hitting the Japanese App Store this week for ¥2,200 which in US App Store pricing would be $29.99. No word yet on a localized English release, but I figure if the game will be available for iOS devices with Japanese text, an English adaptation can't be that far off, since presumably the translation already exists from the PSP game.

Fingers crossed, anyway.

[Famitsu via Andriasang via Joystiq]

'League of Evil 2' Trailer - I Need This

posted February 6th, 2012 1:32 PM EST by Eli Hodapp in Games, iPad Games, iPhone games, iPod touch games, Platform, Universal, Upcoming Games
 

Remember League of Evil [$1.99]? It came out early last year, and the best way to describe it is the title of our review: "The closest thing to Super Meat Boy on iOS." League of Evil controlled great, making difficult Super Meat Boy-style platforming surprisingly fun. They even eventually added iCade and Joypad [Free] support, giving two more awesome control options.

Check out the recently released trailer for the sequel:

I'm digging the new art style. February 15th can't come quick enough.

'Ghost Trick: Phantom Detective' Review - Dead People Were Never Quite This Awesome Before

posted February 6th, 2012 11:00 AM EST by Cassandra Khaw in $9.99, 4 stars, Adventure, Free, Game Center, Games, iPad Games, iPhone games, iPod touch games, Puzzle, Reviews, Universal
 

Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's Ghost Trick: Phantom Detective [Free]. It's true. I'm not ashamed.

I would be ashamed if this was a cheap rip-off stemming from some copycat's attempt to cash in on a popular indie title somewhere but Ghost Trick: Phantom Detective isn't that sort of game. If you had to liken it to a gender-unspecific trophy spouse, Ghost Trick: Phantom Detective would be a 6'2" Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won't be ashamed to be caught with this one.

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TouchArcade Rating:

'The Hacker' Review - Shall We Play a Game?

posted February 6th, 2012 10:00 AM EST by Jared Nelson in $0.99, 4.5 stars, Game Center, Games, iPhone games, iPod touch games, Puzzle, Reviews, Simulation
 

It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed my ADD-riddled gaming habits at a moment's notice. It's like I can never fully forget all the cool stuff my iPhone is capable of long enough to get lost in a game for any great length of time.

That certainly isn’t the case with The Hacker [99¢], though, a story-driven faux hacking game from developer Angry Bugs. When I fire it up, my iPhone is transformed into a Glider OS-equipped computer that becomes my gateway into an international tour de hacking which leads me to uncover a devious plot involving my former employer. It’s far from the first game to let you take on the glorified role of a top level hacker, but it executes the idea incredibly well and offers a fantastic level of immersion with a fairly compelling story.

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TouchArcade Rating:

'Dodonpachi Blissful Death' Coming This Week for $4.99

posted February 6th, 2012 9:00 AM EST by Jared Nelson in News, Upcoming Games
 

A few weeks back, Cave announced that their next iOS release would be Dodonpachi Blissful Death, a port of their 2002 Japanese arcade game Dodonpachi Dai Ou Jou. Just in case your brain needs a refresher, take a look at the rather awesome trailer for the game:

Today Cave announced over Twitter that Dodonpachi Blissful Death is set for release this week on February 9th. Of course, due to the magic of time zones, that means late Wednesday for the App Store here in the US. It'll set you back $4.99, but you'll need at least 4th generation hardware or an iPad 2 in order to play. Also, look for Dodonpachi Resurrection to be going on sale for somewhere around $5 the weekend following release.

'Spice Invaders' Review – Thar Be Freemium In Me Tower Defense

posted February 6th, 2012 8:00 AM EST by Eric Ford in 3.5 stars, Free, Game Center, Games, iPad Games, iPhone games, iPod touch games, Reviews, Tower Defense, Universal
 

When I think about possible themes for tower defense games, a tale about space pirates attacking a futuristic Earth in search of highly sought after ‘Spice’ is probably the last thing I’d think of. Yet, that’s exactly the premise of Spice Invaders [Free], a new freemium title from Chillingo. While the game itself is a nice take on tower defense, the bulk of the conversation unfortunately turns to its freemium elements which distract greatly from the actual game.

As a tower defense game, Spice Invaders plays similarly to Fieldrunners [$2.99 / HD]. Players are charged with defending one (or more) bases in open-field maps. Enemies come in waves from a variety of different entrances, forcing you to build towers in such a way as to prevent them from taking out your base. Since the maps are open (with some featuring random barriers littered throughout the map), you can do this by surrounding your base, forcing the baddies into long paths made of towers, and so on.

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TouchArcade Rating:

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