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Well, it's definitely been a rather long and winding road, but the game is slowly but surely progressing. The game reached a point where I was...
Build 102 is up... Just so y'all know, build 102 is up featuring a bunch of bug fixes, UI improvements, and a few gameplay tweaks!
Sorry, I tend to bundle things up into weekly updates just to keep the release overhead minimal. There's a fair bit of behind-the-scenes stuff...
Yeah, that's making more and more sense now that we've split pause/play/ff into a pair of two-state toggles. The orcipedia will have full...
Right. So. I've worked around the mousewheel issue (which appears to have been limited to some Macs), AND I've got the new beta site up that...
Aaand, it seems that Event.ScrollWheel doesn't get fired in a webplayer with Unity3D. I'll have a build up tonight that uses keypresses to zoom...
skyye06 beat me to it with a video clip, but installing the Unity3D plugin will give you access to a bunch of games (including Cartoon Networks'...
The issue of what state to show for the pause/play and normal/ff buttons is something that we've been discussing internally for a while. I...
Ok, new build is UP! Textures don't get blurry (except projectiles which need to be replaced anyway), mousewheel works properly (and uniformly)...
D'oh. Sorry about that! Will get that fixed and have a new build up tomorrow (or rather, tonight...).
I'd like to announce the start of a public beta for the iPhone release of my popular Tower Defense game: Hordes of Orcs! To participate, you'll...