DZLS. TBH, I've wished for tap to shoot in shooters for a while. The good thing about being on a review site is i can b*tch about it a little. I'm prolly forgetting something, but I've played so many games, I can't remember everything lol. I'll have to go back and look through my game library for more.
I think Shadow Gun's control scheme works well with their game. You know, the enemies take cover and shoot you, and you have enough time to aim and shoot. I also played DZLS alot, and you can see that they broke the combat down so that there are zombies shooting from a distance (RPG), zombies with guns (shoot from a distance) and unarmed zombies. The latter also, if you noticed, wanders around sometimes before it actually gets to attack you, I think that is to give you time to aim and shoot. So manual aim could work with that break down. In our game however, it is really hard to manually aim as many different creatures are going to attack you from everywhere in close-range, and quickly. So by the time you aim and start shooting, you're a dead man. It is very intense and we want it to be that way because we want players to experience the horror and feeling overwhelmed. Tap to select helps to balance the combat difficulty as we feel that swipe aiming is going to complicate things for you. But as I said previously, the beta testing stage is going to be the judge, and if manual aiming doesn't make it nearly impossible to win, then we'll definately include it as an option. Hamad Al-Hasan Lead Programmer @ Action Mobile Games
Understood! As long as I get to play with the tap to shoot method, I'll be a happy camper. I've really never been a big fan of manual controls on iOS anyways. Shadowgun was the first to make me say, hey this isn't half bad. MC3, I had a long list of complaints, but overall the controls are pretty decent for a FPS. Is the beta testing going to be in-house? Just curious...
I personally agree with you, that tap to shoot is the way to go. I don't remember the name, but I read an interview with one of Chair's development team (creators of the Infinity Blade franchise) and he said that "if your iOS game would work well with a joystick, then you are making the wrong game". I think that's very true, and we are following that advice. As for your beta testing question, I think it is better answered by James as I don't have the say in this. Hamad Al-Hasan Lead Programmer @ Action Mobile Games
Lol! I defended a IB like crazy because the game does make sense for the iOS platform. A lot of the additional stuff people wanted seemed crazy to me. Then for IB2 they were like, well the combat system is the same. In all honesty a lot was added to make the game better. Sure the basic mechanics were the same, but IMO there was nothing wrong with them. Personally, I do enjoy a game like The Bard's Tale and some DSS, but there's nothing like a game built for the platform. IB proves that it's built for the platform, at least to me. Just like TPS and tap to shoot seem to be made for this platform as well.
Very nice! I'm looking forward to see how it turns out. Btw, how do you become a beta tester for 2013 infected war?
Shoot me a message through our website voicing interest about it and if we would like your help with it I'll let you know.
New Character Model for Field Support Class We have a new character model to keep multiplayer interesting and wanted to share. Enjoy! Read more about it here on our blog
Nice model! I see that he has a green cross on his arm, is he a kind of medic? How do you heal yourself in this game?
yeah the cross was something I was back and forth about during the concept but decided to roll with it. He isn't meant to be a pure healer class, he is meant to be a shotgun wielding badass There will be healing in the game but the look of this class is more for the game world and story than hard game mechanics.