Apache 3D Sim

Discussion in 'Upcoming iOS Games' started by Fillbiker, Apr 1, 2011.

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  1. Fillbiker

    Fillbiker Well-Known Member

    iPhone version has been aproved by Apple.
    Apache 3D Sim will be available April 9 on AppStore.

    I hope you will like it a bit at least. If so, please rate it.
    Right now I'm working on iPad version.
    Next step will be update with some graphics improvements and maybe even few new missions!
     
  2. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    YAY!!!!!!! :D

    How much is it? Can you release a bit more info on the game and its mechanics? What can we expect from future updates (if any...)?
     
  3. Fillbiker

    Fillbiker Well-Known Member

    I think there is enough info in this thread.;)
     
  4. ipodrocks123

    ipodrocks123 Well-Known Member

    Jul 19, 2009
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    That is great! I can't wait for it!!! When I buy it do you want me to post
    ImpressionS here?
     
  5. Kobrak

    Kobrak New Member

    Apr 4, 2011
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    this game looks great
     
  6. Fillbiker

    Fillbiker Well-Known Member

    If it will be good :D I'm joking, this is public discussion.It's on you. Off course good feedback help me alot, but I can't (and won't) to ask for it, if you don't like it.;) As I said, I'm doing my best and I can't do it for free at this moment.:-/ (I would like, I love sim comunity many years...flight sims is my passion since I got my first pc :D )

    Kobrak: thank you!
     
  7. tonydeli7

    tonydeli7 Well-Known Member

    Feb 25, 2010
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    Nice!! I'll buy it for sure.. :)
     
  8. Fillbiker

    Fillbiker Well-Known Member

    Tomorrow I want to make short video tutorial about controling the game and upload it to homepage....in future updates I will include it into the game. For the first release I was afraid of app size, but I guess it will be useful.
    What do u think guys?
     
  9. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    the stars
    Thank you. I don't think that you can grasp the significance of such a release. I personally have been waiting for a proper flight simulator to come out on iOS. Don't misunderstand me, I love the X-plane series but the cockpit/instrument view on X-plane is horrible, and the combat - although realistic in the sense that it takes time to position and get a clean shot - is mediocre at best.

    I was expecting a May release, so thanks for the early submission. Really, really love the fact that you took the time to do this. If you can get significant income from the app, please do your best to add 4-multiplayer, and scenery that matches X-plane/skies of glory. Next to Venan Entertainment Inc., and Ziconic, you are my favorite developer right now.
     
  10. Fillbiker

    Fillbiker Well-Known Member


    I have many ideas how to improve this game. I give it as many time as possible. If any of you in this comunity can share this project, it is a big help...I don't think about any other project to develop, but if this die in first month, I will must start from scratch.:-/ So please, if you will like it, please share it on twitter ect. and please rate it. This is only way to survive.:(
     
  11. Piascyk

    Piascyk Member

    Dec 19, 2010
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    The game looks awesome Fillbiker. We need more developers like you in this world, providing what's really missing from games. A suggestion for your sales would be to have a .99 cent sale the first day or two. I love flight sims but people who haven't played them won't even think of paying the 3 dollars. I know myself and all other fans of sims are willing to pay full but I think it's a good shot as a new developer. And all of the people buying on first day sale will spread your word for you. Can't wait to see it.
     
  12. Ghost-Pro

    Ghost-Pro Well-Known Member

    Mar 28, 2011
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    The Apache is a very complex piece of machinery. If you can pull off the physics on this game, it will indubitably be epic.
     
  13. Fillbiker

    Fillbiker Well-Known Member

    Piascyk: I read many articles and discussions about pricing and it looks like apps with .99 has more stupid ratings (no reviews, only bulshits like "shit app" or "****..." and so...). More expensive app has less customers, but more objective writen reviews from them.
    Next point is that .99 is super price for mass games, like Angry Birds, Cut The Rope, Tiny Wings...and yes, these are amazing games for amazing price = hits.
    My game probably never can be a hit, and it is for close sort of people (sim fans) and that's the reason, why I choose 2.99. I don't think it is too much. If I sell it for 5.99 customers would expect amazing graphic effects and features like Gameloft's games.... if I sell for 9.99 like X-plane, no-one would buy it probably.

    Ghost: offcourse you can't expect all the features and mechanism like real Apache has, it is not possible to add to such a small game. My main idea is to bring something new in the flight genre on iOS. Totaly hardocore simulator won't be playable on iphone and I don't think it woud be a right way...
    I was thinking about making more and deeper targeting systems, navigation systems ect. but It would be more difficult to control everything, so I decide to make it simplier easy to control and intuitive.

    In this release there aren't homming missiles (helfire), only rockets and cannon. In the far future I would like to add Helfires and more complex missions for using them. First I need to develop correct targeting system for them.. Then maybe add second cockpit view (one for controling chopper and the other one for weapons).
     
  14. Fillbiker

    Fillbiker Well-Known Member

    #34 Fillbiker, Apr 7, 2011
    Last edited: Apr 7, 2011
    Hi guys,
    I hate Apple app release system! I set my release date on Saturday April 9 and now when checked it, there is Ready for sale from April 4. That means that I lost 2 days in News appstore list !!!! Now my app would be lost in 500.000 tousand apps. Realy great. Anyway, because of that I released it manualy right now, today it should be available. :-/
    I'm realy sad of that stupid system. :(

    http://itunes.apple.com/us/app/apache-3d-sim/id428845277?mt=8
     
  15. robiow

    robiow Well-Known Member

    Nov 25, 2010
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    I bought this just for you
     
  16. Fillbiker

    Fillbiker Well-Known Member

    Oh thank you!
     
  17. tonydeli7

    tonydeli7 Well-Known Member

    Feb 25, 2010
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    Greece
    #37 tonydeli7, Apr 7, 2011
    Last edited: Apr 7, 2011
    I also bought it :)

    BTW I created a thread for this in the iPhone and iPod Touch Games section.
     
  18. Fillbiker

    Fillbiker Well-Known Member

    Patience....control the chopper realy gently and you will see that it is flyable realy easy. :D
     
  19. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    I played the game and yeah, first impression:

    I can't control my rotor percentage above a certain height. I tilt forward a bit and start getting this annoying warning. At >400 feet, I can't increase or decrease the rotor for some reason, even with repeated spam of the throttle buttons.

    I'm not sure how but I managed to finish the first mission. Wish someone could explain how to to play this.
     
  20. Fillbiker

    Fillbiker Well-Known Member

    Yeah, this is above allowed altitude, which limit your rotor increasing when you are too high - I will remove this in update, because it's anoying. Idea was to learn to fly in low altitude, but it noticed it was a realy bad idea. I will remove it or put it into the higher altitude. You should hold your rotor rpm between 50-70% and tilt your nose down to increase your airspeed. If you are flying down to the ground you must increase RPM offcourse. If you are increasing rpm repeatedly in hover flight, your altitude grows up only. If you want to fly forward or backward, you must tilt your device...it is a bit tricky to learn to control rpm + airspeed + altitude.
    This is absolutly main problem of control in this game. I will try to work on in it and bring something better or more intuitive.

    Sorry for the altitude limit - every mission has it's own allowed altitude level.
     

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