Aralon: Sword and Shadow 3D RPG (Published by Crescent Moon) - Releasing on 16/Dec

Discussion in 'Upcoming iOS Games' started by galoobethgames, Mar 5, 2010.

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  1. MICHAELSD

    MICHAELSD Well-Known Member

    Jan 4, 2010
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    #2521 MICHAELSD, Nov 14, 2010
    Last edited: Nov 14, 2010
    You should work something out for your SouL Engine to be used in a Crescent Moon game. It really is a great engine, pushing high quality textures and particle effects at a high framerate. Also, Crescent Moon, you know you want to publish Ryan's Mission Europa ;).
     
  2. squarezero

    squarezero Moderator
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    He's not walking; he's running. That's why the legs are moving fast.
     
  3. MICHAELSD

    MICHAELSD Well-Known Member

    Jan 4, 2010
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    I meant walking and running. The leg movements for running look artificially quick as well.
     
  4. tsharpfilm

    tsharpfilm Well-Known Member

    Sep 14, 2009
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    Lol.

    As a person who does multimedia work for a living, I think most of what I saw in that gameplay preview looked just fine. If he were to try to tweak everything that has been nitpicked so far, the release date would probably have to be pushed back to Spring 2011 sometime.
     
  5. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    I love the added ability to levitate when you eat fish stew! That's awesome!
     
  6. squarezero

    squarezero Moderator
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    He doesn't actually walk. To simplify things (I assume), they've created a stride that can pass for either.

    Frankly, once you've played the game for a bit, you don't even notice it.
     
  7. Nuke77

    Nuke77 Well-Known Member

    Dec 31, 2008
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    I would just like to say to everyone at Galoobeth and Crescent Moon, excellent job! This game looks and plays awesome. Thank you for the gameplay video Josh. You guys are amazing. You have promised so much during the past few months and it's obvious that you have delivered. This game will be revolutionary for the iOS platform. Don't be at all surprised when you see all those 5 star ratings, not to mention dollar signs. You guys deserve to be rewarded for all of your hard work, and especially for keeping us all so well informed. Thank you! I can't wait to get my hands on this!
     
  8. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    #2528 Pacificsun0481, Nov 14, 2010
    Last edited: Nov 14, 2010
    To add unto, I would agree with getting the game out 2-3 weeks before the holidays.

    My logic being submitted in time to Apple, as well as wanting to capitalize on work and student vacations. Most schools, are on holiday right until after New Years. Most rpg demographics skew teen to early-mid twenties. If you're to sell a boat load, they'll want something with depth to play. This game fits the bill and the fact it'll take time to complete, the best time to engage the buyers would be right before or during the Xmas vacation time. Gives people time to savor and enjoy the title, plus purchase and have time to put into it.

    It'd be a shame to release a gamer game, with gamers not enjoying it as much, simply by not having the time to invest in fully playing the shit out of the game.

    Also, see my suggestions in my quote :0)
     
  9. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    You can privatize your faacebook settings girl but imma still get in to you
     
  10. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    I think the animations look greatly improved from ravensword though the main characters run still feels a little stiff, that's my only main complaint.
     
  11. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Who agrees with me that this game should be released at a $6.99 launch sale to celebrate the holidays and a year and a half of hard work.

    Aside from that, this game looks AMAZING!:eek:

    It is the longest upcoming game I have ever waited for and haven't minded because of how polished it looks. The new gameplay video makes me want it even more now. Nice job Crescent Moon for making a phenomenal game and I can't wait to buy it. Good bye Angry Birds, Hello Aralon!:cool:
     
  12. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
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    i think it should sell for 9.99
     
  13. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    Same here.
     
  14. CoagulatedSpam

    CoagulatedSpam Well-Known Member

    Jul 15, 2010
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    No less than 9.99, for sure. Though, I don't think the majority of the readers here would be opposed to paying 11.99+. I certainly would.

    I just hope Aralon receives more support than Rimelands. I still have yet to experience the "end" of Rimelands.

    You guys have been working so hard on Aralon, I want to know if bugs, fixes, and general issues will be addressed more promptly than with Rimelands.
     
  15. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Rimelands is a seperate team (Dicework) and they are working as fast as they can to get the bugfixes/universal update finished.
     
  16. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    I think at least it's first week, it should have an introductory price point of 7.99/non hd or retina and 9.99/iPhone 4 and iPad

    Or just between 7.99-9.99 for any version.

    They've worked hard and deserve far more for a price point.

    I'm just low balling the price point because lower introductory price would attract a lot of sales. Reviews and word of mouth will carry the title long after.

    The other aspect to consider is the AppStore has a far larger user base than this site or these threads. Those people will know nothing of the game besides the screenshots in the AppStore. They might be hesitant on a pricier purchase, not knowing about Aralon...not knowing all that we have come to know about Aralon.

    The average customer might believe its all graphics and nothing more, therefore willing to pass on a purchase.
     
  17. Rein37

    Rein37 Well-Known Member

    Apr 7, 2010
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    This is the game that Ravensword wanted to be but just didn't even come close to doing. God, what a boring waste of time that game was.

    As a big RPG nut, I'm totally looking forward to this. I'm looking forward to this more than Infinity Blade which, to be perfectly honest, looks dull.
     
  18. Der-Kleine

    Der-Kleine Well-Known Member

    A Higher Price for the retian version?! WHY would you want that? :eek: I mean, it's alot harder to change a game for the iPad I guess, because there you have to do more than just make everything twice as big in each direction (4:3 screen instead of 3:2).
     
  19. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    And why should retina be cheaper than an iPad version?

    Sure an iPad itself costs more, but the purchase incentive was the screen size. The screen is as standard to the iPad as the screen is as standard to an iPhone. So why should people pay more for an iPad version, exactly?

    The one justified instance was where the ipad version of reckless racing, came with added tracks for the iPad - but it cost a couple bucks more, too.

    I hate being price gouged for high resolution apps...when iPhone 4 and iPod touch 4 owners are not. Yet those retina screens are a tad sharper, as the overall screen size is compressed in comparison to iPad screen size.

    So I don't get it...

    Just charge more for retina/iPad and less for non high res.
     
  20. Alienmario

    Alienmario Well-Known Member

    Aug 28, 2009
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    gaming! lol
    idk udk
    lol i can already see 1 star reviews because of this
     

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