I suggest each server should hold about 50 people since they would have the entire game world to explore, take runescape for example.
it would be more a question of money than server capacity, persistant servers arent free or cheap for developers you know. they may be able to find means to afford the cost through ads or other ways though, who knows? lets let them get this into our hands first though. Aralon will change ios games in a major way, even more than infinity blade i believe. and i cant wait
Just a note, if there was money available, and this was an mmo, and we did have a humongous world... 50 players per server would be lame, especially if we want a big world, then we would never meet the other players. just saying lol
Top three. I have to say this is #1 of the three games I'm looking at in the coming month. Dungeon hunter 2 is looking good too but I've been missing WOW since moving to strictly IOS device games. Good job and I can't wait. The only thing I'm wondering is if Aralon will be universal or not... If not then I guess iPad it will be.
Well said! Yeah that totally makes sense cuz on the iPhone many devs make games that add a type of multiplayer, but not an open world that adds on to the single player, like WoW. But I wish they could still do that, like change the game so that you could interact and fight with people while getting XP.
I think I just fainted. My budget is limited this month, so I might have to wait until after Christmas to get it. Though it will definitely be the first I get.
I love that this game is going to be Universal! I'll pay more for a Universal game because I'm tired of being nickel and dimed by having to buy 2+ different versions. Especially when the iPhone version comes out and then a few weeks later the iPad version comes out, then a few months later an iPhone Retina comes out, etc. The second this goes live, I'm clicking "Buy Now"