Aralon: Sword and Shadow 3D RPG (Published by Crescent Moon) - Releasing on 16/Dec

Discussion in 'Upcoming iOS Games' started by galoobethgames, Mar 5, 2010.

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  1. kazcat42

    kazcat42 Well-Known Member

    Jun 15, 2009
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    Not sure why anyone would write a comment like this, unless they have not followed this game at all. The core gameplay mechanics and RPG Elements are not from the same devs as Ravensword. According the Squarezero and other beta testers this was a fun game to play even before Cresent Moon partnered with Galoobeth Games to produce Aralon. If you read though this thread you will see the many many features that Aralon has. I was not able to beta test this game, but I am looking forward to it being one of the first MAJOR 3d RPGs on the iPlatform. My guess is that playing this game will be NothingLikeSleep :D Sorry, I couldn't resist :p
     
  2. LBG

    LBG SeƱor Member

    Apr 19, 2009
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    nada ilegal
    31.560499, -111.904128
    Were you asleep while playing it? :p

    If you don't like Action/Adventure RPG games then that's fair enough.
    But Ravensword is a great game, especially when you realise you're playing on an iPhone.
    And Aralon S&S will be even better.
     
  3. Klemen

    Klemen Well-Known Member

    Jul 15, 2010
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    Ravensword is still one of the best games, and has very good graphics.
     
  4. hurrahstuff

    hurrahstuff Well-Known Member

    Jan 17, 2010
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    Skill tree question...

    I have to say this game is quite visually impressive, nice job guys, I have a question though, I know there will be skill trees but I'd like to know is it going to be similar to diablo 2 skill trees? As in each class has three different skill trees in which to choose from, or is it going to be one large skill tree for each class?

    I've been trying to read as much as possible in these threads to keep me updated, but I'm only one guy lol. Thanks for your time.
     
  5. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    In the beta, it was one skill tree per class with multiple branches -- I think that's what you meant when you said multiple skill trees.
     
  6. Akhilpo

    Akhilpo Well-Known Member

    Josh... Please enable anti aliasing for 3rd gen devices. That will make the game look good on that poor old screen.
     
  7. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Its a possibility - but obviously its going to slow the frame rate, which in my opinion is always bad. We'll definitely consider it though.
     
  8. hurrahstuff

    hurrahstuff Well-Known Member

    Jan 17, 2010
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    Well I meant like three separate skill trees. But basically I was asking if the classes could specialize in different areas within the skill tree such as a Mage who could specialize in fire abilities, or ice instead. Is there class specialization?
     
  9. squarezero

    squarezero Moderator
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    Sort of. But the system was more flexible than that. You could take a branch in the skill tree and focus on it, then back track and open up an ability so start on another branch.
     
  10. hurrahstuff

    hurrahstuff Well-Known Member

    Jan 17, 2010
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    Oh sweet, I like that. That allows for a wider form of customization. Now I just hope there's quite a bit of awesome abilities :D
     
  11. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    In the original version there were quite a few really nice abilities available to each class, each distinct from those available in others, so apart from about two or so abilities I believe each class's strategy when it came to skills was completely different, therefore giving you hundreds of hours of playtime going through each class and their skills!
     
  12. switch-it

    switch-it Well-Known Member

    Sep 21, 2009
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    Have you talked about adding GameCenter achievements to the game?
     
  13. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
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    I asked that earlier. He said that they were planning on it. But they'll have to see how things go
     
  14. switch-it

    switch-it Well-Known Member

    Sep 21, 2009
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    Well that's fair enough. I really hope they do deside to add that feature though. GameCenter achievements is the no. 1 thing i'm excited about the most about the iPhone, after Aralon off course. :)
     
  15. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Update

    Jason came up with a new terrain detail system. It allows us to place literally thousands of plants in an area, and display them with a distance fade in based system - and packs them in nodes for high performance.
    Depending on your device or choosing, you will be able to set the terrain detail level.
     
  16. CoagulatedSpam

    CoagulatedSpam Well-Known Member

    Jul 15, 2010
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    Are you guys running this on a PC or are you able to test it on a device as you go?
     
  17. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    We are testing it on the devices as well as the PC.
    (it will also be a PC game a few months after it comes out for iDevices)
     
  18. MilchMann

    MilchMann Well-Known Member

    Jan 25, 2010
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    Germany
    This sounds great ! I hope you will be able to choose ...for example if you have an iPod Touch 2Generation iPhone3gs graphics or something like that....Only for testing....Maybe the details will be worth the lower frame rate ^^

    And...It is great that you keep us informated :) !!
     
  19. Klemen

    Klemen Well-Known Member

    Jul 15, 2010
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    Is the PC version going to be the same?
     
  20. Der-Kleine

    Der-Kleine Well-Known Member

    There is a PC version?

    I'm hoping to see alot of grass everywhere! :)
     

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