Aves 3GS Optimized Animation

Discussion in 'General Game Discussion and Questions' started by TheBioReplicant, Sep 23, 2009.

  1. TheBioReplicant

    TheBioReplicant Well-Known Member

    Sep 18, 2009
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    #21 TheBioReplicant, Sep 24, 2009
    Last edited: Sep 24, 2009
    I didnt test on a 1st Gen device. The co-creator, Jeff, tested on 1st Gen but I never saw it.
    However, I personally thought it was kinda slow on the 3G (others say its just fine).

    In my mind, what is perfect is playing on 2nd Gen Touch or 3GS.

    We debated whether we should do different deployment. Future games will have a button or auto-detect the model and adjust.

    Yes, there are ways to adjust sound and graphics to get more fluidity.

    On 2nd Gen Touch and 3GS, you dealing with 60-80 fps. Its SUPER fluid on 3GS, far more than even other games without the BioReplicants but similar polygon count.

    I optimized the balls out of our core-engine. It very efficiently parallelizes matrix multiplications etc., (I take good advantage of the VFP unit... hint hint, get out your assembly books).
     
  2. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    gotcha...it's time for me to upgrade anyways, lol :D
     
  3. TheBioReplicant

    TheBioReplicant Well-Known Member

    Sep 18, 2009
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    Apple will love me if Aves was your excuse to go 3GS ;)
     

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