N would make an AWESOME iPod game!!! I wonder if the developers have any plans... =oO I've had it on my PC for a while now... and yeah... it is a great game... but I don't really think it's comparable with ChocoRun... =o/
AWESOME game. Very Super Meat Boy like. I highly recommend fans of Meat Boy, League of Evil, or N+ grab this gem.
ye, someone (maybe you!) have said the same thing - N+ will never be ported to iPhone - many months ago, when I asked the specific question in general discussion forum! And it's a pity
Openfeint achievements An update fixing the Openfeint Achievements will be sent to Apple TODAY. Still working on GameCenter when not logged to Openfeint from the start, hold on and be pacient please!
Update 1.0.1 re-uploading Ok, so these are the news on the 1.0.1 update (now uploading): Initially it was intended to correct the app display name but I've rejected the binary before Apple's review to add some more things. 1. Fixed app display name. 2. Less battery consumption while having many deaths. 3. Openfeint achievements firing without any trouble at all. 4. Recovery of all your Openfeint missed achievements at startup. 5. Visual feedback for your jumps. I know you will want more levels, but max priorities go first, I hope you all understand. Keep playing and enjoying Choco! ;-)
woohoo!!! thank you for the little maintenance update! I was hoping for a performance upgrade (kept wondering why my battery was getting so low while playing and dying so freak'n much...) =oP the visual feedback sounds cool too! =oD thanx!!
Just curious...are the achievements in English on English devices? I have to say....HOLY **** AT THE SOUNDTRACK!
Great, great. Of course I asked due to one of the screenshots. Nonetheless, aside from the fact that this is the closest we've been to SMB on iDevices, that OST alone is bound to make you a lot of money. Really, really impressive.
haha... finally got 12!!! after 2 days of TRYING AND TRYING I finally got it!!! lol... =oP Now 14 will be my next 2 day affair, I'm sure... =oP I've now died 1,137 times... WOOHOO!!!
lol, don't need to be too fast... 30 levels, generally taking me about 2 days to finish each level after stage 10... might take me another 35ish days to complete the game... possibly longer depending on how hard the last levels are... judging by the youtube vid, might even take me 3 or more days to finish each level in that last clump of 10... =oD the frustration level is THROUGH THE ROOF... but OMG you could have sworn I won $1,000 when I beat stage 12... lol... jumping up n down, HUGE smile across my face... =oD Thank you for this game, it's GREAT!! And the closest thing to Super Meat Boy on the iOS I think we'll ever get! actually, you might want to contact the Team Meat devs, and show them this game... maybe they'd hire you as a coder/level designer... =oD
Wow big words for me at this stage... But what the hell who knows, I'll may try that xD World 03 is like a revenge against humanity, so be ready for that and don't smash your iphone on the floor please... My plans for updates are making sets of 2 complete worlds, one as 'easy' as world 02 and another as 'hard' as world 03. I think difficulty shouldn't be ramped up more than that but let me know if you like so, I'll do my best to please the players! And really, it's me who has to say THANK YOU! To all of you who are playing and rating, it's been an awesome week!
WOOHOO!! lol... the Difficulty... I think it's perfect right now... if world 2 is easy, I'm in for it when i hit world 3! =oD the next couple world packs, it sounds good making the difficulty like world 02 and 03... maybe you should make like... 5 or so EXTRA SPECIAL BONUS levels where you just go ABSOLUTELY CRAZY with the difficulty - borderline impossible! I'd LOVE that! =oD
pffff....804 deaths level 15 got level 12 in about 15 minutes my family have more money my brother is fatter than your brother I have a bigger car etc etc