lol... yah yah yah... we'll see who's the best at the end of the game when I have 2,000 deaths and you end up having 50,040,938,194... =oP
Bug found... and destroyed! A bug was found by user Resaka on level 14 that caused Choco to fall straight down while he should be sliding on the wall. It's fixed now and will be sent right after version 1.0.1 comes out. I'm trying to be as open as I can with this and hope that you Choco-Lovers out there help me make a better game for us all by commenting your experiences and reporting whatever you find or think could be great to have. Cheers
I knew that bug, but it's indifferent for me...that wall is absolutely not important for finishing the level! I say always: live yourself and let the bugs live!
Levels are getting seriously tough. Can't stop playing though. I'm only on level 18 now, but has taken me 875 deaths just to get that far. Hate to imagine how high that number will skyrocket if I ever manage to complete all 30 levels. Has anyone finished the game yet?
ChocoRun 1.0.1 in Review!!! ChocoRun 1.0.1 has entered 'In Review' state so... IT'S ALMOST OUT!!! The visual feedback will help you a lot! Keep looking for it!
Processing for App Store! The App state has changed to... PROCESSING FOR APP STORE So more promo codes are coming soon!!! Do you want a free fresh Choco?
Got the update and while Openfeint achievements all work now, Game Center still isn't working. Signed out of Openfeint then back in, and then enabled Game Center, but nothing is syncing via GC still...
Updates That's totally true, GameCenter isn't fixed yet. The only way it seems to work is if you log in to Openfeint and GameCenter the very first time you open the game before unlocking anything on Openfeint. Still working on it, I'll keep you updated. As for the good news, I'm releasing the iPad version asap, maybe tomorrow if all goes well. Also, I'm hiring a designer!!! So all you Choco lovers be ready to be amazed, truly amazed! in future updates.
iPad version going live Hey buddies!!! I hope you are all beating the last levels right now so... time to work on the new ones, starting tomorrow! Oh, just one little update for next week... I'm sending the iPad version to Apple right now! Looks really nice and it has more viewable area than the iPhone, so all iPad lovers should check it out ;-) Keep having fun!
It's crazy how many people on this forum talk about how awesome it'd be for Super Meat Boy to come to iPhone and waltz around singing the praises of League of Evil just because it bears an extremely slight similarity to the game... yet they all seem to be absent from this thread! Get in here, fools! Frustrating platforming goodness!
Thank you so much I really don't think a game like Super Meat Boy could fit the iPhone, as good as you made them... on screen controls are not what's needed for a game like that. So if ChocoRun is able to make you feel just the same power for every beaten level with a similar style but much more adequate controls... why don't giving it a chance? Come on players! Get ready and complete it! So you can show the rest of the world your holy triumph! ;-)
Yes exactly. People keep saying SMB won't work because of the controls, even the developers said it wouldn't work... but I think they're just not trying hard enough. They're too lazy to think of new controls that really do work. ChocoRun is a great example, it's the closest thing to SMB right now.
Choco on PocketGamer Pocket Gamer just featured ChocoRun on its iPhone news section! http://www.pocketgamer.co.uk/r/iPhone/ChocoRun/news.asp?c=31036 Choco feels sooooo proud!