Cubes 3D Revolution givaway

Discussion in 'Promo Codes and Contests' started by simiotica, Dec 6, 2009.

  1. Chrono Gear

    Chrono Gear Well-Known Member

    Oct 10, 2009
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    Peoria, Arizona
    I hope I get lucky. I must have just missed being part of the first 10. I love the art style of this game and would love to play it.
     
  2. Dylan1696

    Dylan1696 Well-Known Member

    Oct 20, 2009
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    Photographer/Graphic Designer/Electronics engineer
    Debbie did it here in '78
    Wonder what happened. I was the first to follow and retweet and I never got a code. O did it 20 seconds after they posted it so I know I was in there ??
     
  3. GordLacey

    GordLacey Well-Known Member

    Nov 18, 2009
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    Dylan, I was their 6th follower and didn't get a code either, so I don't think they've sent them out yet.
     
  4. Philsquirrel

    Philsquirrel Well-Known Member

    Aug 18, 2009
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    Paris, France
    I was the 8th and didn't get the code either ...
     
  5. d1

    d1 Well-Known Member

    Sep 19, 2009
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    I don't think they've even given the codes out yet?
     
  6. Chrono Gear

    Chrono Gear Well-Known Member

    Oct 10, 2009
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    Peoria, Arizona
    Just posted winners of codes on their twitter feed. I think they decided to just make it random people. I won one :D
     
  7. d1

    d1 Well-Known Member

    Sep 19, 2009
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    Cool I won too :)
     
  8. Philsquirrel

    Philsquirrel Well-Known Member

    Aug 18, 2009
    747
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    Paris, France
    I have one too :) ! Thanks Simiotica :D
     
  9. S.I.D. CrAzY

    S.I.D. CrAzY Well-Known Member

    May 16, 2009
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    Oh wow I won lol, forgot I had even entered.
     
  10. Chrono Gear

    Chrono Gear Well-Known Member

    Oct 10, 2009
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    Peoria, Arizona
    Lol the code they sent me has already been used. Gonna have to pm them about it....
     
  11. Chrono Gear

    Chrono Gear Well-Known Member

    Oct 10, 2009
    621
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    Peoria, Arizona
    Thanks simiotica for the fast response to my issue. New code worked fine. Had to post an update to let everyone know :)

    Gonna have a review posted tomorrow. This one's first on my list in the morning. It looks soo good.
     
  12. simiotica

    simiotica Well-Known Member

    Oct 16, 2009
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    So the winners were published on Twitter and promo codes are sent to them. The winners are the first 10 followers plus 5 randomly selected followers. Congrats to all the winners! :)
     
  13. d1

    d1 Well-Known Member

    Sep 19, 2009
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    This game is good :eek: needs OF though :D
     
  14. S.I.D. CrAzY

    S.I.D. CrAzY Well-Known Member

    May 16, 2009
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    Twitter DM is down for me, so I just wanted to say that I did indeed get a code :)
     
  15. simiotica

    simiotica Well-Known Member

    Oct 16, 2009
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    Sent in a PM.
     
  16. S.I.D. CrAzY

    S.I.D. CrAzY Well-Known Member

    May 16, 2009
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    You sent me a second one lol, I already got one on Twitter. No need for a second one :)
     
  17. Plast2

    Plast2 Well-Known Member

    Aug 17, 2009
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    Feel free to send it here :p - Still following, tweeting and hoping :rolleyes:
     
  18. Chrono Gear

    Chrono Gear Well-Known Member

    Oct 10, 2009
    621
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    Peoria, Arizona
    #38 Chrono Gear, Dec 8, 2009
    Last edited: Dec 8, 2009
    Okay here's my freshly posted review on iTunes:
    "This is a GREAT puzzle game. Not only is it's art style breathtaking, but the tilt useage to view the sides of the cubes is a breath of fresh air in the puzzle genre. Simply awesome. Going to be watching for future games from this dev. Fantastic work!"

    I do have a few suggestions for the dev to make this game even better:

    A better tilt control system would be great-the 2 angle options work but I really would prefer a tilt calibration system. When I set and play at my computer I find the game is always angled a little in what is my standard viewing position.

    New modes of course: Time attack, Different size/amounts of cubes-perhaps less for speed runs?

    More bonuses and anti-bonuses would be cool

    How about different shapes? octagons, piramids/triangles, trapezoids, parallelograms etc.

    Achievement system would always be a plus (plus+, OpenFeint, AGON even just give me a boost in either :D)

    Basically I want MORE!!!! hehe this game is simply awesome.

    BTW one more final question for the devs-Was the design of the cubes inspired by Meteos? Because I can't help but think of that game when I see the cubes.
     
  19. simiotica

    simiotica Well-Known Member

    Oct 16, 2009
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    Thank you for the positive and constructive feedback! SN functions and different game modes are on the way. We'll consider all other suggestions as well. As for the graphics our designer told that she hadn't heard about this game (Meteos) before but now she says that Cubes 3D Revolution is nicer :D
     
  20. When I first watched your video, I yawned and thought "Oh great...another Match 3 with no gameplay innovation."

    Watching the video I couldn't tell that you were rotating the cube faces. After reading people's reactions on this thread I wondered what they were gushing about. I had to read a bunch of reviews before I understood your core gameplay mechanic of rotating the cube faces.

    I think you really need to make that blatantly obvious to attract more interest in your game. It's a pretty cool variation on the match 3 genre, but I fear many will pass you by as just a match 3 with a bit of a 3D trick in the presentation.

    After playing Cubes 3D for a while I have the following feedback:

    • The textures on the sides are too dark. It is hard to see the colors sometimes. I wonder if making the cubes slightly smaller and allow more space between cubes would help me to see the colors better.

    • Calibration would be helpful. I find I cannot see the top side colors due to the iPhone's screen fading out a bit when rotated towards. The 0 or 30 degree option just gives me the opposite problem where the top is OK now but the bottom is hard to see.

    • I get a lot of glare off of the lights in my room when tilting around. Maybe you could put a little thumbstick in the lower right corner to let me tilt around as an alternative to using the accelerometer.
    Great job on the presentation though. The graphics are top notch!
     

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