There are 6 classes : Grenadier [can lob over tall obstacles, does splash damage] Rocket Launcher [has to move OR shoot, does high splash damage] Commando [weak pistol with low range but dominates in hand to hand] Sniper [has to move OR shoot, very high damage at long range] Incinerator [Strong flame thrower that can hit up to 4 in a straight line] Leader [Must be on every team, strong hand to hand, high health] We have a rifleman who's almost done and weapon options for each of the classes that'll be coming soon. The upgrades include things like smoke grenades, mortars and remote bombs, but they are still going through some final playtesting before they go live. (balance is important to us) You can construct a team using the units above but you must have a leader unit, and you must not have more than 2 of any class of unit. And there is definitely an AI! A lot of work has gone into the AI brain so that it actually thinks about the situation and weighs up different options and tactics. There are three computer difficulties to choose from and at normal difficulty, the computer opponent has the same stats as you. So playing against the computer is much more like playing against another human (although as we all know, human opponents are so much more fun which is why a PvP hotseat mode is included)
Is already out in NZ: http://itunes.apple.com/nz/app/danger-alliance-battles/id445258006?mt=8 Strange there has not been a thread. Could anyone start one?