Danger Alliance (Was Lost Company) getting ready for launch

Discussion in 'Upcoming iOS Games' started by TOMEStudios, Jul 1, 2010.

  1. backtothis

    backtothis im in ur base killin ur d00dz
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    Jul 13, 2009
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    +1..heh. Sorry to bother you guys. Any ideas yet? It's okay if you guys don't.
     
  2. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    Haha yaaa... Kinda excited for this game so I kinda wanna know... But no big deal :)
     
  3. TOMEStudios

    TOMEStudios Well-Known Member

    Jul 1, 2010
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    Not very long at all :) As you can see from the screenshots, it's very, very close but there are a few nagging bugs and features that really have to be in before release and it's hard to give a firm estimate on how long it'll take.

    Sorry, I know that isn't a great answer but in the mean time, keep watching the website as we announce more details on the characters, maps and game modes so you'll be completely ready to take on the killer AI opponent when you get your hands on the game :)
     
  4. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    So the best way to get this on other platforms is so support the game in earnest then? I'd love to see this on the Xbox, for example, as it'd make a fantastic addition to Worms as a fun, engaging TBS to play locally with my mates.
     
  5. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    On another note, did you ever think any more on the "random placement of baddies" side of things? This would add a great deal of replay to the game. At the very least, you could have 4 corners of the map as spawnpoints, with each of the two teams starting in one corner - the random element would be you could start in any of the four corners, with the AI team starting in the exact opposite corner. This would at least add a very slightly random element to the Skirmish mode..

    Any thoughts on this?
     
  6. TOMEStudios

    TOMEStudios Well-Known Member

    Jul 1, 2010
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    The corner idea would only really give 2 different options because the levels are actually symmetric to make them fair. Moj has done a fantastic job at making the levels appear fluid and random but from a gameplay perspective it wont matter if you start at the near or far side of the map.

    The other idea that's being considered is to have a 'randomise' button that scatters your units within your 1/3 of the battlefield. Each team will have the same random scatter to keep the game fair to make sure one team doesn't end up with all their units next to flags for example.
     
  7. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    #327 steviebwoy, May 10, 2011
    Last edited: May 10, 2011
    Yes! Loving the second idea you've come up with - the scattering button sounds perfect. Do it do it do it! :D

    And the reason I keep harping on about this for the 360 is that it looks a tiny bit squished on the iPhone, I think to really enjoy this game fully it needs some full-screen loving. I've not got much chance of getting an iPad anytime soon, but this would be a wonderful game to play on my fat ole TV with my buddies sat alongside. :)
     
  8. steviebwoy

    steviebwoy Well-Known Member

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    #328 steviebwoy, May 10, 2011
    Last edited: May 10, 2011
  9. SteveWD40

    SteveWD40 Well-Known Member

    Jul 21, 2010
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    Nice, more games need a portrait option.
     
  10. TOMEStudios

    TOMEStudios Well-Known Member

    Jul 1, 2010
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    Unless I'm mistaken, I think the iPhone can do TV out with a dongle. While DA doesn't support TV out *yet*, would that satisfy your need for group sessions?
     
  11. TOMEStudios

    TOMEStudios Well-Known Member

    Jul 1, 2010
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    One thumb playing is a definite win.
     
  12. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    Hm, doesn't it have to be an Apple TV, or something silly? To be honest, it would be a bit pants passing a phone around to play a game with my mates.

    Plus the screen would be just as crowded, just on a bigger display, and using the iPhone as a controller wouldn't translate very well onto a TV. It would just feel odd.

    No no, what this needs is a proper 360 release based on the swanky iPad code; proper use of the full hi-res screen, nice handy controllers, and a local multiplayer mode with up to 4 teams ;) You know it makes sense!
     
  13. Tone1978

    Tone1978 Well-Known Member

    Mar 15, 2011
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    ?

    Well I'm still left wondering what's going on... I keep seeing new stuff about the game, but no clear answer to when it gets submitted, or if it has been submitted yet.
     
  14. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    I guess it will be out when it's ready, we know they're working on it and want it out as soon as we do. So patience is all we need, really :)

    I'm still waiting for a definite confirmation of a 360 version, that would make all my pestering and begging worthwhile! :D
     
  15. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    I seem to have taken on the role as TOMEStudios TouchArcade Representative of late, so here's some more news :)

    [​IMG]
     
  16. knighthalo123

    knighthalo123 Well-Known Member

    Feb 9, 2011
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    so it seems like your almost done, is there gonna be a release date announced soon?
     
  17. Marcus70

    Marcus70 Well-Known Member

    Dec 7, 2010
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    Per Tomestudios twitter account (when someone asked about the release date):

    "Release... last estimate puts us submitting to the app store on the 24th of June. So, soon after that! Don't tell anyone! ;)"
     
  18. olio

    olio Well-Known Member

    May 5, 2010
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    Are we there yet? Are we there yet?
     
  19. Marcus70

    Marcus70 Well-Known Member

    Dec 7, 2010
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    Per their Facebook acct, they are now planning to release in July 2011.
     
  20. olio

    olio Well-Known Member

    May 5, 2010
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    #340 olio, Jun 7, 2011
    Last edited: Jun 7, 2011
    Well, better late and polished than rushed and buggy :)

    Oh, and thanks for your signature Marcus70! Found a couple of untried gems there :p
     

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