Dragon Sword Incredibly deep and beautifully crafted RPG adventure; an epic tale of a young hero restoring the glory of his beloved South Kingdom. Featuring: action every step of the way; waves and waves of monsters and evil creatures to destroy; magic potions and powers; huge arsenal of weapons; vast map with numerous towns to explore; secret hidden areas to warp to; rich story and colorful characters, from charming to crazy; highly detailed visuals. Plus plenty of replay value! superb multi-player mode; battle head-to-head in multi-player mode; win gold, fame and other valuable items in death matches; On-line item trading system. Networked, head-to-head battles are turn-based. Choose three moves in advance (without knowing your opponent's moves of course), then fight and watch the outcome. Repeat until one of you is lying dead on the floor! Screens Battle screen, single player In the villages On-line battle
that does look cool! ...just wondering though if the maps/dungeons are randomly generated when you play...that would siginificantly increase replay value for me
Online Play is something that no other RPG has right now. Im excited to see how it is implemented. I know for a fact that it could help motivate me to level up my char and gear for online matches
Everything looks great...except for the battle screen. I'm really sick of onscreen dpads and buttons that hog up screen real estate and that often are not necessary.
+1, that was my thought as well. You lose like a 1/4 of the screen... And I don't think it mentioned who the dev was.. is this game made by Gamevil? Because the battle screen looks remarkably similar to Zenonia/Hybrid.
It's Minoraxis, the guys who did Imprisoned (it's on the first post on the thread). Agreed about reducing the size of the dpads -- it's just better than in the cellphone version, when the UI took up almost half the screen.
On the one hand, the video seems to suggest that the game world is vast. The graphics are pretty impressive as well -- lots of nice environmental detail. On the other hand, I wish they had taken advantage of the iPhone's graphical muscle to make the animation a lot smoother --character movements look as jerky as anything you'd find in a standard cellphone game. At least it seems far richer than Zenonia.