I'm still wondering what the point of voice chat is when you can't actually use it in battle. Defeats the whole point of having voice in my opinion. And to add to my frustration, there is absolutely no way to even communicate during either battle or build stages. Major flaw.
Well you can play your attacks ahead of time, but I really think it would be nice if they added it in while in the build stages, it would probably lag a lot in the actual battle stages, but it would be exceedingly useful in the build stages. I hope they add that feature.
I can't seem to find ANY games on gamecenter or gamespy... I find some on gamespy but then I can't join.. Really sucks because this game is cool but these bugs seem to be ruining it ><
Monster Fest. You. Me. Others. Level 60+ OR 5000 DPS+ LF Players HI I LF more players for Monster Fest or other insane difficult games. I play on Game Center my nick:dramidas By damidas at 2011-01-22 By damidas at 2011-01-22 By damidas at 2011-01-22 By damidas at 2011-01-22 By damidas at 2011-01-22
dramidas, I'm curious, since I've yet to play against other players, or attain stuff of the level you have: the "Forged by" mechanism, is that determined by the character who have leveled the item with mana? (I'm guessing there is not an actual crafting system in the game, though I wouldn't be surprised to see one in the future ) Secondly, is equipment trading between players in yet? With the proper speech codecs, voice chat puts an extremely small strain on both CPU and your connection. Teamspeech, for example, demands less than one percent of processing power of my today rather old first-gen MacBook Pro, and as little as 5-10 kilobytes of data per second. I've used my tethered iPhone 3G connection to power a multiplayer Minecraft session and voice chat through TeamSpeech at the same time, with minimal to no lag. So, provided the A4 processor is up to the task (and I am guessing it is), voice chat need barely lag a iOS multiplayer session at all. It would require a fair amount of optimization, though. Or for the devs in question to integrate the TeamSpeech APIs directly into their game, which is often the best solution.
I believe our issue with speech support throughout the game has to do with the devices limited memory and not their cpu/gpu. Also guys, I just want to let you know that we've been called by Apple about the bugs and they've been kind enough to expedite our patch once it's done. So expect it even sooner than before! On that note, if any of you live in Florida (especially Gainesville). We are going to open up our offices at 4pm tomorrow to anyone who brings their iPhone. We'll give everyone a tour (even though it's kind of small), show you the console version, AND load the newest copy of the game on your device. We want to really make sure this version works on as many devices as possible before we launch!
is the patch going to let us join online games? i cant even get the game to let me have the option to use gamecenter. i turn it on in settings, run the game, and it still uses gamespy which doesnt let me join games. so yeah is patch fixing these problems? and maybe the loot drop rate if i get a wish;
Would love to have a chat with the UI guy at Trendy, hah. I think it is safe to assume he didn't test the game with a real device... or maybe he's on vacation at the moment. Or too busy playing DD on a console, yep.
I can easily understand some bugs getting thru but man is this patch ridiculously riddled with them. And we found some bugs instantly so it's crazy some of those made it in. I love the game but it needs to be fixed and checked properly.
+1... I understand that this is a small studio... but man, is there any kind of beta testing before updates get released? These bugs are so obvious and easy to detect that I really doubt that there is any kind of quality control done at Trendy. There are tons of people out there that would be happy to help out with beta testing but Trendy seems to be sticking to their "only-internal testing" procedures which obviously cannot handle it... Think about the screwed tutorial, the screwed translation @ 1.0 and now all the crashes and bugs with gamespy @ 2.0. All these bugs are not hidden or only present at odd configuration but extremely easy to detect for anyone who cares. It is a shame as this game has so much potential.... hopefully they'll learn from all the negative reviews they are receiving now (and that are well deserved at the moment, unfortunately)
Is it normal for the DPS on the final upgrade of the spinny slicer tower to deal less DPS then the second to last upgrade?
First off everyone should stop attacking Trendy. Look at it this way: A small team has pulled off one of the most in depth experiences on the iPhone. They are also creating this game for consoles. Trying to balance the time between each is extremely difficult. The iPhone is not as big a market as the Xbox 360 and PS3 (yet) so focusing on one port of the game is irresponsible on their part. I commend them so much for being able to put this game out on all the platforms they are. Yes, the bugs are annoying, but complaining and "trashing" (I use this word lightly) are not the ways to go about this. @PMasher I would like to apologize ahead of time for everyone who thinks that they deserve a better game and who do not realize the amount of work you have put into the game thus far. @Everyone, they could have only done an online mode only, but they added the offline campaign too. Something you don't see all too often from small studios. The fact of the matter is, it requires a lot of time and effort to put out a game of this caliber across several platforms. I can thank Trendy enough for the amount of user feed back they have considered. PMasher is doing a fantastic job when it comes to discussing the issues and talking with us, the consumers. Put yourself in his shoes. How would you feel if people were posting things about your game that you poured your heart and sole into like they were here? Not very good. So be patient, the updates will come, it's just a matter of time. And once more for emphasis; They are releasing this across several platforms, so their time and effort is spread as thin as a nude model. Relax, and be patient.
Yes, I forgot to adress the issue of limited memory. I know some iOS devs have found ways to work around that limitation, but I would be lying through my teeth if I said I know how it is done, or that it is easy Very nice! On an unrelated note: is there a way to resume maps from the last played wave if I return to the tavern/the app is terminated by the system (when dormant in the taskbar)? Basically, a in-wave save function. It is entirely possible there is, and I might have missed it If not, and if it would not mess up the single player balance, it would be a nice feature to have.