iPad Eliminate [FREE Online FPS] Pulled from App Store, Servers Shutting Down 5/25 R.I.P.

Discussion in 'iPhone and iPad Games' started by mjmoco, Oct 31, 2009.

  1. GinaBabe

    GinaBabe Well-Known Member

    Nov 16, 2009
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    Canada b**ches!!
    Jeeze...I got 1 hit from the pc...took almost a full clip of vaporizer..To kill
     
  2. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    Freelancer, PC game developer
    I think the main balance problem is there is a too bigger jump between a low level gun and a high level one, each upgrade should have only effected damage by 2-3 % instead of what seems to be like 10% each upgrade, would also make a level 50 against a level 30 a little more "fair" then being 1-2 hit because they are over twice as strong as you.

    So yeah I wish the difference in upgrades was much more minor, still helpful but would also mean things stay a little more fair.
     
  3. GinaBabe

    GinaBabe Well-Known Member

    Nov 16, 2009
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    Canada b**ches!!
    What armor should I use??
     
  4. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    Standard ftw
     
  5. Allen at ngmoco

    Allen at ngmoco Well-Known Member

    Oct 18, 2008
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    Producer
    Hi all,

    As mentioned, we're looking at the balancing issues that were introduced in 1.1.

    -Increased burst scatter chance on Plasma Cannon. This should make the PC less reliable on long distances. Close range opponents will still suffer significant damage. We'll continue to look at this one.

    -Rocket Launcher damage reduced. Because it's a weapon that has potential to do damage to multiple targets, it should not be able to keep up with other weapons for the purposes of single target fighting.

    -Vaporizer damage per shot was increased. Beam durations were decreased to create a more instantaneous damage effect.

    -Levels 71-100 were added based on the current lifetime credits earned, this will provide plenty of promotions for Arsenal Megacorp's dedicated employees.

    -We're digging at why jump is not performing as expected. We believe 1.1 introduced a bug to gravity in general and are still investigating.

    -We believe armor speeds are performing as expected. This reduction was across the board so your overall speed advantage is still comparable to every other armor's.

    These changes should be in effect as of this posting. Thanks for your continued feedback!
     
  6. thespartan

    thespartan Well-Known Member

    Nov 2, 2009
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    Thanks!

    Was the infiltrator armor's shielding decreased? It may just be me, but it seemed that I take more damage than before.
     
  7. solaris7

    solaris7 Well-Known Member

    Dec 9, 2008
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    ^ There you go, ALL you haters...
     
  8. thespartan

    thespartan Well-Known Member

    Nov 2, 2009
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    @Allen at ngmoco

    Are you close to releasing the prototype armors to the higher level players? We still don't have access to them (I think levels above 45 or so)
     
  9. expandin

    expandin Well-Known Member

    Sep 27, 2009
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    ELIMINATE's lobby
    So those changes are in effect now? Were they online as 1.1 was distributed?
    Two hours ago I noticed that the vap lost some of it's power is that fixed now?
    Are level 70-100 unlocked now also? Those updates sound very promising.
     
  10. ultimatehobo

    ultimatehobo Well-Known Member

    Nov 16, 2009
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    #14830 ultimatehobo, Dec 7, 2009
    Last edited: Dec 7, 2009
    i cant get a game in i cant connect for some reason

    edit allen what should i do
     
  11. expandin

    expandin Well-Known Member

    Sep 27, 2009
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    ELIMINATE's lobby
    I have the feeling it's less than before. You mean before 1.1 update or couple hours ago?
     
  12. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    California
    I still dont see why people hate this game so much. It's a great game, fact that is free just adds that cherry on top.
     
  13. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    No. Don't decrease the damage done by Rocket Launchers!
     
  14. thespartan

    thespartan Well-Known Member

    Nov 2, 2009
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    I mean a decrease between 1.0 and 1.1. I have not played in the last couple hours, so I cannot speak to that.
     
  15. Allen at ngmoco

    Allen at ngmoco Well-Known Member

    Oct 18, 2008
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    Producer
    Our tuning changes may have inadvertently touched some things it shouldn't have. We're reverting the changes and taking another look.

    Everyone who's in a game right now to check out the changes might be seeing the old 1.1 tuning.

    Will keep you updated.
     
  16. expandin

    expandin Well-Known Member

    Sep 27, 2009
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    ELIMINATE's lobby
    Yeah...it's the best advertisment for ngmoco even if nobody would buy energy... It's one of the few games many people play DAILY... what better promotion is there? The game is still awesome even though sometimes the changes not 100% optimal. I'm certain now that NOVA will never come close to Eliminate as far as online play. It will probably have the same multiplayer mode as MC:S. So people get used to love Eliminate :)
     
  17. Allen at ngmoco

    Allen at ngmoco Well-Known Member

    Oct 18, 2008
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    Producer
    We're in the process of rolling them out. First thing on deck is to make sure any bugs that crept in from the 1.1 update are addressed, then we'll be on to content.

    Thanks for your patience.
     
  18. expandin

    expandin Well-Known Member

    Sep 27, 2009
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    ELIMINATE's lobby
    Yeah, I have a feeling I'm more killable with my infiltrator now since 1.1
     
  19. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    Are you guys planning on adding any new weapons?
     
  20. ultimatehobo

    ultimatehobo Well-Known Member

    Nov 16, 2009
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    just got into a game
     

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