I understand that I don't want an exact clone either. I just want this game to incorporate the most successful elements of survival horror game design, so that both the devs and the iOS consumers win. The game occasionally looks too clean, in my opinion. I just hope that there are parts of the game, where you can almost smell the squalid environment.
Really well sum up. Squarezero is following this game since ages, he knows every single bit of it. Woman's neck always look larger because they are thinner than mans neck. Also on some particular poses they will look longer because of the camera FOV (field of view). Remember that horror film shot uses larger FOV. Her clothes and hair style also make her neck look long but if you do a research on woman's neck, you'll find that it is pretty accurate. The capture was really bad, the framerate tops 30fps on iPad1 and 60 on iPad2 (with all post effects, particles and shadows). But yeah, this was for the sake of camera/input system mind you. ^^ Cheers,
Wow video looks great! Vast improvement over last year. Heh I actually started feeling a bit dizzy when she was going round and round in circles. I think camera looks ok but I'm no expert with horror games (I did like silent hill on PSP).
Yes, FM have clean, rotten, dirty, nasty and everything unimaginable in terms of environments, enemies and interaction, rest assured your inner emotions will be satisfied. Also, the root sources of FM where inspired from successful survival horror classics. Not modern action/shooters disguised as horror games. Also, there's lot of stuff that we've made on our own which feels pretty original and horrifying fun that you guys going to love!
He edited his comment after I had written, genius. In his original post he wrote that the camera controls in dead space were a pain in the ass, where most reviewers and users says they're fine. OT: Really like the camera angle, now we just needs some footage of some enemy slaughtering
@zippoz, See that little blue button next to ur name where I last quoted u? Click it. Notice how the messages are exactly the same, more importantly note how the paragraph you're saying he added is there, meaning he didn't edit after ur message. Check the time of his last edit on that post and the time of your own post if u still don't believe me. This was way off topic, sorry abt that.
Too lazy to do that, so I take your word for it. if its true then I apologize, everyone's entitled to their own opinion, just got a little pissed when he said the controls to dead space were a pain in the ass Lets just go back to talking about this promising game
Missing my entire point. Which makes the games much easier and takes out the entire atmosphere of the survivor/horror feel. Easy doesn't mean jack shit if it makes the game watered down and easy. Matter of opinion. Why don't you stop bitching about my posts like some stupid internet keyboard warrior and suck it up? It's up to the developers however they want to make this game. I was pointing out the obvious flaw in the third person shooter on ios. Honestly, I liked the camera in the very first pre-alpha much better. The game looks much easier to aim and shoot, and with the whole red laser dot pointing out to help you aim makes the game much much easier. But other than that, as a third person shooter, the camera looks fine. I like the fact that you can both walk and aim at the same time. Not many third person shooter survivor/horror games out there offer that kind of movement in their game. Is there possibility that you can add two different camera systems as option in this game?
We are aware that our current camera/control system is very very easy ton handle which bring us to the next point, game difficulty and balance. We are tweaking AI behaviors and game mechanics to balance the lac of difficulty, we surely don't want a super hero gunning down enemies with closed eyes. This is a survival horror, not a shooting game. The easier the controls the harder our enemies/game will be. Btw, you wont fight mindless zombies walking in slow-mo. In-fact, you wont see any zombie at all, our enemies are very different from those seen in RE. They will have very unique behaviors and will sometimes surprise you in a lot of different ways. Regarding the camera type. We still discussing internally about new ways of interaction and camera styles, we want to take as much feedback regarding the camera type from you guys before make any major change. Our goal is to make something horror-appeal while making it easy to navigate, explore and control. Cheers,
This camera angle looks fine to me I like how its kind of focused more to the right of her and not straight like normal. I hate games where I can't see the character it does nothing for me this works
I'm excited to see the psychological aspects of the game, there's probably a lot weird shit happening in Rose's head. Tato, could you maybe give us a hint at what we can expect
Yes, The storyline and gameplay mechanics are really tied up and close. I cannot reveal too much but i can tell you that light, shadows and human fear are wired up together! There's a lots of psychological aspects working deeply, not only within the game storyline/mechanics itself but also on the main characters mind that will affect somehow the way you plays horror games. There's a lots of elements in the game that connects characters them self, they are all part of the story puzzle. FM inner force is really twisted and horrific. Also the game mechanics are very dynamic, for example, instead of QTEs you have real-time systems to interact/evade enemies/environments in which you are 100% in control (direction, movement, event, animation, etc).