Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
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    Through the rain.
    Yeah, I think that the control scheme for it is one of the best for ios and one of the easier ones to use also, glad to see it implemented in other games as well such as ShaDow guN
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Montréal
    Do you guys like the way Silent Hill Origins put out their camera system?
    I mean something more free-roaming and less dynamic than Dead Space-like mind you. Just to know your pov about that. :)
     
  3. zeonmx

    zeonmx Well-Known Member

    Jul 10, 2011
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    #1483 zeonmx, Jan 11, 2012
    Last edited: Jan 11, 2012
    Definitely yes!!

    BTW, to help with getting much better feedback, you would get much broader response if you ask this kind of question in general game boards like gametrailers, gamespot, or gamedev forum. As many gamers and game designers tend to hang out in those forums and can give you much better insights and feedback.
     
  4. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Agreed.
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    If i ask you guys, what would be the perfect control/camera system for a survival horror (using touchscreen devices) what would you say? :)
     
  6. mestour

    mestour Well-Known Member

    Nov 27, 2010
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    maybe u should let other ppl see your youtube video , so ign/gamespot and other famous sites write something about your game
     
  7. zeonmx

    zeonmx Well-Known Member

    Jul 10, 2011
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    Well, I have to say mixed camera and control system between Clock Tower 3 and Silent Hill Origins.
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Not yet,
    At least, till we make the control/camera system final mind you. :)
     
  9. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
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    Through the rain.
    Definitely agree on the camera and i think u should use the deadspace controls. I like the aiming technique of it and the half screens feels natural to me.
     
  10. Starkiller

    Starkiller Active Member

    Jan 13, 2011
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    Can I have a say in this?

    Why not try to have 3 modes or choices to play. like you could have a trailer showing what interesting like the classic camera angles to modern ones surely you would get quite amount feedback from viewers saying they want that it.

    for me, I'm more into the dead space camera angles because its got that feel where you only focus on the character and not whats coming after you. So say if you were working thru a hallway and out the corner a monster comes at u out of nowhere.
     
  11. FeNoMeN

    FeNoMeN Well-Known Member

    Dec 1, 2011
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    plz don't wait to iphone5 to come,give us game early:D
     
  12. xKite

    xKite Member

    May 14, 2011
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    Yea! the deadspace controls were great. It would be nice to be able to aim at different parts of the body. Wish someone created a Resident evil kinda game with deadspace controls.
     
  13. Dr. Deviation

    Dr. Deviation Active Member

    Jan 13, 2012
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    I'd actually love a more Silent Hill like control/camera scheme. First of all, the game is evidently inspired by Silent Hill more than say, Resident Evil. Second, Silent Hill's camera scheme is very effective in how it directs your attention to crucial components in the game. This not only makes the game much easier to follow but the camera scheme is also able to manipulate you to see the monsters at the last second. One of the reasons Silent Hill is so horrifying is that your radio clicks on but you will often not see the monster, thus you are in a state of tension and anxiety (and horror). Third and final point: I'm the biggest Silent Hill fanboy :D
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    We've recently implemented something similar to Silent Hill Origins camera/control system (rails, static and dynamic all mixed together). We going to show up a video soon and see how you guys react. ;)
     
  15. Dr. Deviation

    Dr. Deviation Active Member

    Jan 13, 2012
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    If the game is anywhere close to how I think it is, it will be AWESOME :eek:
     
  16. Farfield

    Farfield Well-Known Member

    Jul 15, 2011
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    I really appreciate the effort of the Studio/Developers that invest so much time in a hardcore game, it's weird when the developers take the time to do the game really original and valuable, it sure will be a great game, and i am really excited by the out of the game, just like The Shadow Sun, with 2+ years of development. For games like these, it really worth the wait, i rather wait 2 years for a game that i will play another 2 year, that a game with ... 6 months of development, and that it would pass away really soon
     
  17. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    As a bonus Forgotten Memories offers different difficulty levels (eg: riddles and enemies) plus lots of extra elements and alternate endings which adds quite a lot to the re-playability. ;)
     
  18. Farfield

    Farfield Well-Known Member

    Jul 15, 2011
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    Looking forward to buy it when it comes out ;)
     
  19. Whiteplayer3d

    Whiteplayer3d Well-Known Member

    Dec 30, 2010
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    Czech Republic
    Unity3D is best choice ;)
    With the Unreal Engine are just problems
     
  20. TheShoresOfHell

    TheShoresOfHell Well-Known Member

    Jul 23, 2011
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    I just love the old Resident Evil feeling, the sounds, the music... really well done, the atmosphere is perfect.
    I hope the story is cool, it seems a little cliche, but we have to wait to actually play it.
     

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