For the "good maps" discovery system you can use a filter for long maps with lots of objects that are new (more objects and more recent is the level, more it will be in the top).
The magic section is made just for this. It filters new maps with certain amount of objects and the level must be long. Don't know about other requirements though
Yeah but it's filled with copies of popular levels so its kinda hard to find quality levels from there.
Yeah but I think levels must be filtred by number of objects in a certain number of days (for example every 2 days there is a new top of levels by number of objects that was made in those days). I think also a certain number of objects of the different categories must be included (excluding slopes and rotating decorations). And copied levels must be excluded, that would help finding good levels.
There is a filter option called "original" that filters out all copied levels. You can use that to remove some of the clutter
I cant download the icon customizer on to my iPad for some reason (or does it not work with iPad?) Is it a separate programme you can open on PC or do you have to open the individual images with paint for example?
u need to download the file on pc then extract it with winrar and get all your stuff......hope i helped
You need to send him a mail so he will know youre id so he can corect that. Also Robtop i got an ipad mini and i think the Editor crash when i die lots of time at the same place or lots of time in a short amonth of time. And some time before it crash, the music editor have a bug or its just lag for 0.2 sec. Also it crash too when i rotate too many time some object and copy and paste.
Finally finished Clubstep, with 2 coins. Thanks a lot for the tips, RayRay. Was gonna take the third one but the path was too risky. Also Robtop, can't wait for the update; you're one of the best devs i've seen around lately, being communicative with the playerbase, working smoothly and giving out non-rushed quality content. GDs been one of my favorite games so far. Extra points for taking it to Steam. 10/10 i've deduced a few things of what's coming with the images you have posted and one of them is really cool (not the 3d blocks, not the new portal.) B) And, did you consider the idea of teleportation portals similar to the ones from Valve's Portal games?
Also i just have post my new level and i will love to know if it can be feature or star rated? Atomic force Id: 2033444 Video: https://everyplay.com/videos/9194279 Maybe 6-8 stars
Thanks, appreciate it I am keeping quite a few secrets, but there is one feature in particular that I think will improve the game more than anything else so far... About the teleportation portals. Its something I am going to try, but there are a few issues. 1. Music sync issues if the player can teleport. You could either add limitations in the implementation (only teleport in y position, only forward etc. requires testing) 2. Camera movement. Blinking from one spot to another can be pretty confusing if done in a bad way, so it would also need some testing. But its something I am going to look at soon
My one suggestion for the update: Is there anyway to make it so that we can snap groups of objects to slopes like we can do to single objects?