You lose or gain a percentage of your boost when you miss or make a gate. If your boost is fully charged, missing a corner is an expensive mistake. If your boost is virtually used up the cost is tiny, making the cut corner well worth taking. The ghost race is against your previous best time and is a great way of getting the feel of various boost timing techniques.
was playing this yesterday, I think I made to level "5"? anyway - its becoming more addictive. the sheer speed in the game is amazing... fun stuff!!! -Josh
Anything with Edge of course. Getting over the Edge Find your own Edge Playing on the Edge The track with a double Edge
Woohoo! finally completed level 3! I think I need some edge-u-cation when it comes to game-playing if I'm ever gonna finish this! I see that Ground Effect (on my phone) is featured on the App Store under "Hot New Games" - it maybe just the UK though.
All of these edge jokes are starting to make me feel slightly edgy. I would lol if Langdell came on these forums.
his nickname would be "Edger" or something like that! But yea, it would be cool and funny if Langdell registered here.
Stuck on Serpent level. Found one short cut - I think. May be first level where I need to use the brakes a bit to help navigate the sharp turns.
You have just hit the first level by my 12 year old son Mikey who only seems to want to design evil levels. He is hoping to get some even nastier ones into a rev. The key to that level is that before you get to the serpent itself (the twisty road down the back of the tallest peak), throw yourself off the edge and go through the gate, as Pam says, the wrong way.
Price has dropped by a dollar, taking it down to £1.79 in the UK. Under £2 is my impulse territory, so I've just bought it.
Speed forge definitely looks good, but Ground Effect is very unique - and its a very solid game IMO. I'd buy both because I love the genre. What Glenn has done with the terrain is just waaaaay cool. Its addicting.
Two things are unique to Ground Effect: the terrain, and the ekranoplan/craft. The way you navigate in this game is like no other, no other racer lets you race up hills, off cliffs, over water, around islands or over them if you're lucky, and lets you entirely free to decide where you will go and how you get from A to B. You have to use the terrain, and the flight characteristics of these flying but not quite flying things. Speed Forge Extreme looks like an arcade racer/shooter where you have to negotiate a track whilst taking down opponents. Ground Effect is already sitting on my first app page, and I have a spot somewhere to fit Speed Forge extreme when the time comes!
Just like to say thanks to the Dev for a great game...I've been waiting for a racer with style and individuality and speed. Hopefully we'll see some cool updates, but I'm already quite happy with the game. Now if I could just pass that next level...
Couldn't agree more Ground Effect is a very different type of racer and well worth having. Looks great, plays even better!
I'm having a hard time figuring two things out: Which gates can you skip, and still complete the lap, and which gates are necessary? How can you tell when terrain is drivable, or when it will blow you up? Sometimes I seem to scape by something, and other times I smash into it.