Here's hoping for no multiplayer, which will detract heavily from the core experience, likely taking a large portion of what could have been good in the game out.
Making a console comparison here: You know how the Call of Duty games have very entertaining campaigns, that are exciting, and make virtually no sense at all? The campaign in Call of Duty 4 was a good 8-hour long campaign, and the multiplayer was exciting and fun. Modern Warfare 2 has a short, 5-6 hour campaign, and focuses mostly on the multiplayer, which was unbalanced, but still fun. By Modern Warfare 3, they weren't even trying. The campaign was dull and cliche, and the multiplayer was more of the same, with the only thing noticeable was that balance had detracted from the fun factor. Battlefield 3 was multiplayer focused, and tried to imitate Call of Duty. By actually trying to do so, the time they put into a boring, QTE filled campaign could have gone into making the multiplayer more enjoyable for everyone. It's fun, by all means, but most people don't buy this game for the campaign, do they? By that logic, the time and effort that normally goes into a campaign is lost on those who focus solely on the multiplayer. And people put in meaningless multiplayer as an addon, simply because people want it. Did Bioshock 2, or Dead Space 2, or Transformers: War for Cybertron need multiplayer? No, they didn't, but they had it, because that's what publishers think consumers want. In reality, by the end of the day, they'll have abandoned the game for more Modern Warfare and BF3. The Mass Effect 3 MP doesn't worry me as much, because the multiplayer is also incorporated into the campaign, indirectly. That's a cool way to do it, but I don't think it'd translate well from a mouse and a keyboard to a touchscreen, with mere inches of space. Modern Combat 3's interface was clogged with virtual buttons, with a firing button, grenade button, sprint button, v-stick, crouch button, iron sights button, weapon swap/reload button, C4 button, and knife button. Two are context sensitive, but that clogs up an interface fast, and nobody wants that.
LOL that's exactly why people were worried about ME3 multiplayer, and look how that turned out! Multiplayer in this game would be awesome.
so whut r u gonna do with ME3 after u finish campaign? replay it at a harder difficulty? how many times can you do that? how long will ME3 stay in ur idevice after caimpaign is finished, 1 month, 2month top? games with multiplayer stays on a idevice, hell i still have MC2 n tht game is ancient.
How well can they implement it though? If they manage to make it a multiplayer mode worth playing, fine. But I doubt they'd bother. Considering this is Mass Effect, where replay value is what the franchise is famous for, yes. That is exactly what I'm going to do. That's why Mage Gauntlet, Chrono Trigger, and Final Fantasy remain on my iPod. Replay value. You see, multiplayer can keep a game interesting, but I ditched NOVA 2, MC2 and 3, and lots of other multiplayer shooters within a month, because the controls are just godawful.
Have you seen the screens for this game? People thought Infinity Blade II pushed the platform to it's limits. This looks to take it even further, and I'm super excited to see just how small it'll close the gap between iOS and consoles. Also, thank all the companies trying to put console-quality games on the iOS. And I will keep comparing, because that was constructive criticism. You never would have made your complaint if I never forewarned it being a comparison, because it's fact.
This. The graphics are truly amazing and seriously, screw IB2, this has better graphics(at least when looking at the screenshots)! I really appreciate the work that this dev team has put into this and Dead Space, they're really pushing the platform to its limits.
Anyone know what game engine they're using on this (unity? Unreal? Presumably the same engine as dead space right?) I ask because I seem to have some pretty massive crashing issues with unreal games on my iPod4 these days. Dead Space was fine, infinity blade crashed every 5 mins...
I don't think anyone knows, but I'm guessing it's their own. EA hasn't used unreal or unity in the past I think.
It looks on rails, or at least in combat. EPOCH-like. That's actually really neat, it absolves my biggest concern. Oh, and I think this means no multiplayer.
Seems to me that you can freely move around even in combat. Also I find the combat fairly similar to the series on console, which is a huge plus in my book
Looks great - shooting seems to be epoch's tap to shoot, with minimal aim adjustment done by aiming (for the head), but its still free roam and not on rails. Graphically awesome. Cannot wait even more now!
Not on rails, clearly (you can see the player sliding their finger on the left hand side, just like in Dead Space.
The controls are very different from other shooters, but they definitely look great! And the graphics, woah...
Yes, I think it's their own. I think for iOS, unreal engine has a lot of problems. On games such as IB, it works probably because it's on rails but for free roam or multiplayer. Unreal engine is glitchy and seems to be problematic. I actually prefer the Unity engine, seems to run smoothly and the graphics are just as nice, if not better than Unreal.