This one features the 'Challenge Mode'...and I promised in an earlier thread that I'd get you guys some more redeem codes. Quick note, if you manage to beat the 'Checkerboard' challenge...post the picture. I've gotten close, but still no luck after 500 tries!! Here's the link for Symbolism if you don't get a redeem code. There is also a Lite version. --Drew 7ENALXHP74LM YK3K6L9WH4AJ RM7R36XWXWW6 644XJMPWFPLT TK9TXETFMLNL AM6PAN3T9WHL JJM4LHWNA7KY WXLKY4W7JKXM H9A4WXTRJP67 673WTXFWA969 KF6HPHXY9WMK JY64RA796NE3 6967E6YL994X WPEL9WFAYJMW LWNYKHEKK9JJ T6YWK3WTPR7M NPHEATMRTE6A 43TY3KJKKWLM RTHPJ97KKX33 KMMY6JKW47MR JFKX666EMPRJ EJ3W3363J9KA EJEM9YEPMER6 EFMJ33NJJX4X EJ7P7PJW7EKN F4RH6RWX3X4Y 7EHWE66F9RYT A9X7ETXWPANX EKRJPMAEP6AX TL7JYJNNAR7Y
It just an updated version. Version 2.3. Symbolism 3.x should be out in another month...maybe 6 weeks.
I can't make too many promises for 3.0 features right now because we have so many requests from people. But, in tandem with OpenFeint 2.0, we're going to be adding a slew of cool new features. Things like....more challenges....hint button...undo button (50/50 chance), better store interface, powerups, unlockables...and more.
Whoa, sounds cool although I hope the "Undo" function is severely limited OR AT LEAST carries some big repercussions.
I agree. Here was my idea. The hint button is a program option that can be disabled. Then there are two possibilities: 1) Time based: - The hint button is only active for 2 seconds after you place a piece. - For those two seconds, tapping the board anywhere will undo the placement. - For those two seconds, the next tile doesn't show up. - For those two seconds, tapping the spot where the next tile normally shows will commit the move and show the next tile. 2) Touch based: - After you put a piece down, you need to tap again in the same spot to confirm placement. Tapping anywhere else undoes the placement. - The next tile is not shown until you confirm the first tile. I like both of these because having an undo is not a help in terms of seeing the next piece so you don't need to be penalized for a slip of the finger. I sent Andrew the time based idea directly, but I think I actually like the double-tap better. Michael