Catapult.. in 2 What have people gotten for catapult? Freezer 3 is impressive... that second box wont stay over, it slides back. 4 is easy. In Silver Room 7... how do two of you have a 27? is there a trick to gearhouse? or Mega Ramp? I also have bridge mix in 3? is this common? My score is stil horrible, but those are a couple surprises -RFKB
Pop the Top? I haven't had a problem with lag, playing on iPhone 3Gs, 3x OS. And that's a good idea for moving buttons. It hasn't been as much a bother with RB2 as on RB1. POP THE TOP: is it possible in 1? Any hints? I'm at 18 for Tin Room, trying to shave off 1.
Ragdoll Blaster 2 how in the world do you beat the last level, level 9.17, i think i got it but just cant seem to beat it...its the only level i haven't beaten, i beat this one, i beat the game!!! awesome game nvm just beat it
I dunno I'm still stumped on how to do this. Anyone else have any suggestions on how to beat Big Wheel?
I've gotten a 2 on Catapult and 3 on Freezer. I have a 3 on bridge mix like you. Don't have 27 in the Silver Room though :/ haha
9.16 Apollo No clue on Apollo. Probably something simple I'm missing, but can't make any headway. Do I just have to spin the ship around to tag a floating doll? Help would be appreciated.
So a three on mega ramp? (dont have clue how) that would give me 28... which means one more doll has to be shaved off somewhere... huge problem.
OK... I'm relatively happy with most of my scores at this point. I still need to figure out where to lose 1 more on Zinc. Maybe Grinder 2 can be done in 6? I hope that's not it. I'm interested to see where people are with these levels: I'm gonna list my estimated competitive values after each. Wheeler Dealer ( Sub 28) Big Wheel (Sub 35) Son of Flex (Sub 17) Rolly (Sub 22) Those are just estimates. I know lower scores are possible (mine are all a bit lower), but I wanna see where everyone is because I feel like these levels are gonna be the ones in the end to separate the overall leaders. Anybody do better than 5 on Plunk? I feel like I should be able to hit 4 somehow. Last thing for now...have you noticed if you turn the phone 180 degrees, you can fire a slightly more powerful shot above? I found this helpful on at least one level
The button mash levels!!! Ok, so these are the akward levels in the last 2 rooms which are giving me a headache and i'm sure a lot of other people. I am currently lagging way behind Phantom X in these rooms and these must surely be the key. I got Wheeler Dealer in 25, Big Wheel in 49!!!!!, Son of Flex 15 (respectable) and Rolly in 25. Seriously don't have a good strategy in Big Wheel and would appreciate a nudge in the right direction on this. Son of Flex maybe 1 or 2 less possible using my method, been struck down with flu for a few days so not had the time to put in to test that. 5 on plunk too. 4 maybe with a lucky shot that leaves the last doll sitting waiting for the target. Gotta take out the 2 green sticks in one hit. Fire hard at the bottom one and hope he brushes the top stick hard enough to knock it free. Also notice how if you leave that level for 10-15 mins 2 of the bars move on there own but possibly hindering any progress?? Anyone else got anything? About the screen thing. I've noticed the touch overlay isn't directly over the screen so one way up your crosshairs off the screen. On my 3GS this happens when you flip the phone round so that the home button is on my left. I agree you get a stronger shot.
Wheeler Dealer: 28 on the nose Big Wheel: 38 Son of Flex: 14 Rolly: 37 If you're at sub-22 on Rolly that means I'm missing something. I'm having trouble getting over the second bomb in fewer than 20, let alone getting to the third in 21 to hit the target with 22. RIP 421
Yeah, I've been on rolly for the last 5 minutes and I don't even know how I got 25 now!! Not likely to knock that score down soon. Prehaps its just a fluke timing thing at the begining that gets you rolling quicker and then catching the bombs at the right time and place and angle and alignment of the moon and anything else that means doing that level in a generally unrealistic score. Sorry, rant over. Just on another point not mentioned so far I don't think - When you complete a level with a score the developer has deemed good you get a little cheer and fireworks. Now I just went from 6 to 5 to 4 on Apollo and still haven't got any fireworks or cheers. Does this mean it can be done in 1 or 2 or 3?? Anyone else got that low on apollo cause i'm stumped.
I was hopefully going to be able to help but I'm worse on every level except for Son of Flex. I have a 13. I fire once to the right and let the canon roll all the way left. Then fire 8-9 shots to the left to get up some speed. Then fire one at the beanstalk towards the top. Sometimes when the stalk leans enough from the approach shot it will brake off clean when the canon rolls into it. If it does that and is still moving do nothing until it gets to the target area. Then two shots will be thirteen. One time it was still rolling fast enough after it chopped the stalk to make it to the target with enough momentum to knock some of the blocks protecting the target, I've gotten thirteen twice. Once by having to fire two shots at the target at the end and one with one. If I could have gotten the target with one the other time I would have had a 12.