I played a bit. It's an interesting idea but I felt stress a few because battle speed(tempo) is too slow other points are so far so good
Yeah...a bit slow.. But I found that you keep tapping the screen helps. It will skip some waiting time between attacks and skills. And my friend is playing android version of this... it is one version ahead iphone version. They made the game faster there... Don't know when can we have iphone updates
Hello everyone, Thanks for this thread and support for my game. I am happy to announce that the version 1.0.6 is finally out. Here are some updates for this version: - Can drop weapon now even your characters cannot hold it - Combat flow becomes generally faster - Now skill buffs last for the whole level instead of only one battle - Little adjust on card drawing chances I hope you guys would enjoy the update. And please feel free to provide some ideas on the next updates. Here are what I planned to implement in the next 1.0.7 patch: - Add a revive character functionality upon a character's death, using in-game adamant, but still absolute no IAP so the game is still balanced! - Nerf mage and druid, and reducing the chance of freeze and paralysing (maybe) - Nerf attacks of beetle and defence of pearl king - Make the magical attacks system better ie. reduce the damage if being attacked by the same attack type. eg. fire attack deals less damage to fire monsters And something that may implement in the next next version: - Add more random events eg. blacksmith selling weapons Let me know if you have thoughts on the priorities! Thanks once again for supporting!
Hello, thanks for your support. The game is now updated with faster combat flow. A later update will even patch it again so it will be even smoother. Enjoy!
Feeding animals will grant EXP to all characters in the party. But it may fail. For every successful feed, it will grant (60* Current Tower Level) total EXP to all characters. (30 before 1.0.6) Moreover, feeding animals provide bonus to heroes unlock when the game is over. I suggest feed them every time you bump into. Be nice to animals!
Glad that you like it! Thanks for your support awesome player! I'll try my best to make it better and better. Let me know if you have ideas... I will always listen to the players!
I feel the tempo of the gameplay was improved and as you say more, I'm expecting future updates! keep it up!
Oh... Thx. I thought it's level up at once. I think the game became easier after the update, you said adjust on card drawing chance... How was it being adjusted? Awesome game anyway, thx!
Now the chance of drawing a skull card is reduced to 5%, while the chance of drawing a single sword card is increased to 50% before were (10%, 40%) Other chances are still remain unchanged! And the CD attacks of the enemies are reduced. So now players have to choose attack targets more carefully. Haha because I read in this thread that some of you suggested to have more control on the situation so now the hard-to-predict attacks are nerfed and generally becomes more tactical!
@Sinwaikiu Woow wild developer appears! Thought you'd stick with japanese sites and won't go to English forum lol Nice to meet you here! And hey i like your game! keep up! The game is much faster this version. But I find one minor bug - the game will freeze when the enemy "Elf Guard" uses skill "Steadfast". Hope you will fix that soon! Thanks for your great work!
Thanks for support, shiny player lol! Lol I'm a one-man team indie developer from Hong Kong. Yup the bug was noted. Thank you so much. I will fix that in the next update!
I don't like idle games but I was drawn to this and picked it up. I'm actually very addicted. While it's certainly very casual, you actually determine much of your own succes through target selection in battle. The wide assortment of classes and gear is also creates some nice variety. However, I have seen literally dozens of little bugs and glitches and it's starting to affect my enjoyment a bit. Frozen enemies attacking, being killed by poison without any indication of being poisoned until my character is dead, dead enemies attacking, many visual glitches (dead enemies' weapons floating in the air after an aoe heal, dead allies coming back to life for a second after a victory, etc.), missing information (hello world text) in the encyclopedia, weapons that take up space in my inventory but are invisible, unusable and undroppable, weapons that don't do what the description says they do, etc., etc. I would also be interested to know if there is any point in fire attacks (other than the rare fire-weak enemy) and any point in dark weapons at all. Also why can frozen or stunned enemies dodge and block (this is intended behavior I think, unlike the frozen enemies attacking that I've come across). I would still recommend the game despite all this since the bugs don't impact gameplay most of the time if you're paying attention, but I really hope they can be ironed out with some updates.
Hello, thanks for the detailed review, I'm sorry that some bugs still exist but I'm working hard to fix those bugs. I will try my best to update the game very often! I will put a poison indicator in the next update,while right now you only know it's poisoned by clicking into the stat page. I will also prevent the frozen and paralysed characters from attacking or dodging in the future few updates, also filling up the missing details in the encyclopaedia. Also, the floating weapon and the allies getting up for a second bugs are noted, I will fix them ASAP too! The 1.0.7 update is currently in review by AppStore. It may come out like a day or two. In this version the magical attacks system is being improved that there are more fire-weak enemies. Moreover, using the same type attack to attack a same type enemy will have a nerf in attack power now. Sorry again for the glitches. Although I am an indie developer who is working alone, yet I will try my best to deliver the best updates! Please wait for the updates and thanks once again for recommending this game!
Thanks for the response. I'm happy to hear you're working on that stuff. I just hit another bug. I was cruising along with probably my best team yet, preparing to smash my previous record, and between two stages, one of my characters just disappeared. He was at nearly full health when we defeated the boss, walked off with the rest of the team, and then just didn't show up on the next stage. The game still thinks he's there because when I get into a battle, it tries to send the cards to him, but he isn't there so the game is just stuck. Let me know if any more info would help. This one's kind of a game breaker unfortunately.
Sorry for the bugs. Let me jot them down so I will fix that too in the upcoming version. Ok... may I know what character is that? Was the character just evolved before disappearing? and are you running on 1.0.6 now? Thanks for reporting the bug!