I am one of the developers working on this game, and as we are just about to send it in to apple for approval I figured I'd mention it here. Here is our cheesy teaser trailer to start: (best watched in 720p) Refraction starts as a straightforward simple puzzle game, but it gets really complicated really quick. You are given at least one colored laser, and you will need to split, combine and redirect to match all of the designated checkpoints. To spice things up a bit, some relocating wormholes and doors/switches are added shortly after. Refraction has 120 levels, and we are certain they will give even the smartest puzzles solvers a run for their money. I should mention that the game has some similarities to Trainyard, and when explain the concept I usually suggest that if they enjoyed Trainyard, then they will most likely enjoy Refraction! As for the development, the game has been created by myself and two other guys in our free time (currently college students). It was originally released on Android in early April and was featured in July. (to read more about all of that check this out) It was then that we knew we needed to bring it to iOS. The process of porting over the core code started in August, but the game as also seen some significant improvements for the iOS release; including better visuals, effects and UI. We know the game wont have the polish of a top level iOS game, but we feel the quality of the puzzles and game play more than makes up for that! A few random screenshots: Let me know if you have any questions! P.S. While I am not encouraging anyone to visit a dreaded Android related site, if you are interested in seeing what people have to say about the game, checkout out the market reviews on android market website!